Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.17 @ 12:52:07 Player: Lia Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (134) 670 Value Destroyed (5574) 5574 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1889) 1889 TOTAL SCORE: 14613 Bonus ------- High Alert Combat Kills 756 Entered DSFs 1000 Acquired ECA 300 Friendly Fire -167 Cogmind --------- Core Integrity 1293/1300 Matter 10/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Improved Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Nuclear Pulse Array Nuclear Pulse Array Improved Recalibrator Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Medium Armored Exoskeleton Medium Armored Exoskeleton > --- UTILITY ---------- Improved Heat Sink Advanced Cooling System Advanced Cooling System Medium Storage Unit Encrypted Comm Array 0b10 Decoder Chip [Scout] Improved Target Analyzer > --- WEAPON ----------- Phase Cannon Hypervelocity Gauss Rifle Heavy Flak Cannon Heavy Flak Cannon > --- INVENTORY -------- Light Neutrino Core Advanced Heat Sink Energy Well Improved Recalibrator Heavy Flak Cannon Heavy Flak Cannon [Rating: 104] Favorites ----------- Power Antimatter Reactor Engine Reinforced Deuterium Engine Power Core Light Neutrino Core Reactor Antimatter Reactor Propulsion Armored Leg Leg Armored Leg Utility Medium Storage Unit Device Advanced Cooling System Storage Medium Storage Unit Processor Improved Target Analyzer Hackware Hacking Suite Protection Insulated Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Phase Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Heavy Flak Cannon Launcher Tesla Bomb Launcher Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Upp Upp Fac DSF Res Slots Evolved 14 | . . 2 2 2 . 2 . . 2 . . 2 . 2 Power 2 | . . . . 1 . . . . . . . . . 1 Propulsion 4 | . . 2 . . . . . . 1 . . 1 . . Utility 6 | . . . 2 . . 1 . . 1 . . 1 . 1 Weapon 2 | . . . . 1 . 1 . . . . . . . . Parts Attached 211 | . 4 24 21 12 24 4 15 . 78 17 3 5 3 1 Power 24 | . 2 2 2 1 3 . 2 . 8 1 1 2 . . Engine 10 | . 2 2 1 . 2 . 1 . 2 . . . . . Core 8 | . . . 1 1 1 . 1 . 4 . . . . . Reactor 6 | . . . . . . . . . 2 1 1 2 . . Propulsion 42 | . . 13 2 5 7 . 2 . 12 . . 1 . . Treads . | . . . . . . . . . . . . . . . Leg 42 | . . 13 2 5 7 . 2 . 12 . . 1 . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 72 | . 1 3 8 3 6 3 6 . 30 7 2 2 . 1 Device 39 | . 1 . 1 . 2 . 4 . 20 7 2 1 . 1 Storage 4 | . . 1 1 . . . . . 2 . . . . . Processor 12 | . . 2 1 1 2 2 1 . 2 . . 1 . . Hackware 1 | . . . 1 . . . . . . . . . . . Protection 16 | . . . 4 2 2 1 1 . 6 . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 73 | . 1 6 9 3 8 1 5 . 28 9 . . 3 . Energy Gun 40 | . 1 2 7 3 7 1 4 . 15 . . . . . Energy Cannon 2 | . . . . . . . . . 1 1 . . . . Ballistic Gun 12 | . . 2 1 . . . . . 6 2 . . 1 . Ballistic Cannon 5 | . . . . . . . . . . 3 . . 2 . Launcher 14 | . . 2 1 . 1 . 1 . 6 3 . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 3 1 1 . . . 4 . . . . . Corrupted Parts 1 | . . . . . . . . . 1 . . . . . System Corruption 10 | . . . . . . . . . 10 . . . . . Parts Lost 47 | . . 1 . . 3 . 4 . 27 5 2 . 5 . Power 6 | . . 1 . . . . 1 . 3 . . . 1 . Propulsion 9 | . . . . . 1 . . . 6 2 . . . . Utility 20 | . . . . . 2 . 2 . 11 1 2 . 2 . Weapon 12 | . . . . . . . 1 . 7 2 . . 2 . Highest Loss Streak 11 | . . 1 . . 1 . 4 . 11 5 2 . 5 . To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 90 97 99 99 99 100 96 100 86 81 65 68 72 11 Engine 4 | . 14 10 2 7 6 6 6 6 2 . . . . . Core 4 | . . . 6 7 7 6 4 6 5 5 5 5 . . Reactor 1 | . . . . . . . . . 1 5 4 5 8 . Leg 24 | . 28 42 36 30 30 26 26 26 23 12 5 5 10 1 Device 11 | . 5 6 6 7 7 6 10 13 11 19 13 15 18 1 Storage 6 | . 14 11 9 7 7 6 6 6 4 5 5 5 5 . Processor 5 | . . 4 7 . 6 13 6 6 4 5 5 10 10 4 Protection 4 | . . . 11 6 7 5 6 6 4 2 . . . . Energy Gun 13 | . 14 4 13 22 22 26 25 26 15 3 . . . . Energy Cannon 1 | . . . . . . . . . . 4 5 5 3 . Ballistic Gun 5 | . 14 17 3 . . . . . 5 6 . . 1 . Ballistic Cannon 1 | . . . . . . . . . . 3 17 15 13 2 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 86 | 11 15 23 39 50 57 61 71 70 86 76 76 79 79 60 Greatest Support 100 | 20 20 55 56 63 67 64 72 72 90 90 50 100 100 100 Greatest Overweight (x) 1 | . . . . . . . 1 . 1 1 1 . . . Average Overweight (x) . | . . . . . . . . . . . 1 . . . Largest Inventory Capacity 15 | 8 8 10 15 15 15 15 15 15 15 10 10 10 10 10 Average Capacity 11 | 8 8 9 11 15 15 15 15 15 11 10 10 10 10 5 Most Carried 15 | 5 8 10 11 15 15 15 15 15 14 10 10 9 10 10 Average Carried 10 | 5 5 7 9 11 14 14 13 15 9 9 9 5 6 5 Final Capacity 15 | 8 8 10 15 15 15 15 15 15 10 10 10 10 10 5 Final Carried 15 | 4 7 10 11 12 15 15 15 15 10 10 10 5 10 5 Class Distribution -------------------- 36% | Scavenger-Gunner 26% | Mutant 18% | Gunner 15% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Gunner | -7/DSF Gunner | -6/Factory Gunner | -6/Lower Caves Derelict-Gunner | -6/Lower Caves Tank | -5/Factory Scavenger-Gunner | -5/Upper Caves Gunner | -5/Upper Caves Gunner | -4/Factory Scavenger-Gunner | -4/DSF Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Upp Upp Fac DSF Res Matter Collected 3394 | 200 27 320 372 . 311 . 356 . 1211 424 173 . . . Remotely . | . . . . . . . . . . . . . . . Salvage Created 6495 | . 52 360 688 . 571 53 629 . 3365 619 158 . . . Parts 264 | . 5 16 39 . 27 . 18 . 128 28 3 . . . Haulers Intercepted 4 | . . . 2 . . . . . 2 . . . . . Recyclers Shooed 10 | . . . 2 . . . . . 8 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . 16 . . 8 2 . . . Prevented 18 | . . . . . . . . . . 18 . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Upp Upp Fac DSF Res Combat Hostiles Destroyed 110 | . 3 8 10 . 10 1 14 . 47 12 5 . . . Guns 73 | . 3 7 10 . 10 . 8 . 33 2 . . . . Cannons 8 | . . . . . . . . . . 3 5 . . . AOE 20 | . . 1 . . . . 3 . 11 5 . . . . Classes Destroyed 17 | . 1 2 4 . 4 . . . 6 . . . . . Worker 4 | . . . . . . . . . 4 . . . . . Builder 6 | . . . . . . . . . 6 . . . . . Tunneler 1 | . . . . . . . . . 1 . . . . . Hauler 4 | . . . 2 . . . . . 2 . . . . . Recycler 8 | . . 2 . . . . . . 6 . . . . . Watcher 2 | . . . 1 . . . . . 1 . . . . . Swarmer 12 | . 3 . . . . . 1 . 4 4 . . . . Saboteur 1 | . . . . . . . . . 1 . . . . . Grunt 61 | . . 8 5 . 2 . 9 . 28 7 2 . . . Brawler 8 | . . . 1 . . . 1 . 4 1 1 . . . Duelist 1 | . . . . . . . . . 1 . . . . . Protector 1 | . . . . . . . . . 1 . . . . . Sentry 7 | . . . 4 . . 1 1 . 1 . . . . . Specialist 5 | . . . . . 5 . . . . . . . . . Hunter 6 | . . . . . 1 . 2 . 3 . . . . . Programmer 5 | . . . . . 1 . . . 4 . . . . . Heavy 1 | . . . . . 1 . . . . . . . . . Wasp 1 | . . . . . . . . . 1 . . . . . Thug 2 | . . . . . . . . . . . 2 . . . Best Kill Streak 20 | . 3 4 4 . 3 1 9 . 20 5 3 . . . Combat Bots Only 13 | . 3 3 3 . 3 1 9 . 13 5 3 . . . Max Kills in Single Turn 4 | . 2 1 1 . 2 1 2 . 3 4 1 . . . Gunslinging 1 | . 1 . . . 1 . 1 . 1 . . . . . Exploded 3 | . . 1 . . . . 2 . 3 3 . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Upp Upp Fac DSF Res Hostile Shots Fired 909 | . 22 38 45 . 89 18 95 . 350 64 26 . 162 . Missed 255 | . 3 7 15 . 30 8 23 . 78 18 5 . 68 . Damage Taken 11615 | . 153 360 448 . 1023 79 1391 . 5099 986 453 . 1616 7 Core 985 | . 26 34 51 . 127 18 77 . 531 36 . . 78 7 Absorbed by Shields 322 | . . . . . . . . . 322 . . . . . Ignored by Resistances 15 | . . . . . 15 . . . . . . . . . Core Remaining (%) 84 | 100 89 91 90 . 81 . . 88 . . 43 . 93 . Volleys Fired 256 | . 8 24 48 . 28 2 19 . 95 18 13 . 1 . Largest 4 | . 2 2 2 . 3 4 4 . 4 4 4 . 4 . Hottest 321 | . 70 90 112 . 201 320 321 . 321 218 244 . 224 . Shots Fired 775 | . 16 48 92 . 79 8 74 . 339 66 49 . 4 . Gun 670 | . 16 46 92 . 78 8 72 . 323 34 . . 1 . Cannon 79 | . . . . . . . . . 1 26 49 . 3 . Launcher 26 | . . 2 . . 1 . 2 . 15 6 . . . . Special . | . . . . . . . . . . . . . . . Kinetic 228 | . 8 32 18 . . . . . 99 32 36 . 3 . Thermal 479 | . 5 14 48 . 78 8 72 . 224 16 13 . 1 . Explosive 12 | . . 2 . . 1 . 2 . 7 . . . . . Electromagnetic 56 | . 3 . 26 . . . . . 9 18 . . . . Robot Hit Streak 17 | . 6 8 16 . 10 12 16 . 17 6 5 . 4 . Robot Miss Streak 8 | . 2 2 3 . 2 2 4 . 6 6 8 . 6 . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 19 | . 2 1 1 . 2 . 4 . 9 . . . . . Max Gunslinging Chain 1 | . 1 1 1 . 1 . 1 . 1 . . . . . Shots Hit Robots 557 | . 11 37 66 . 55 8 64 . 242 36 36 . 2 . Core Hits 392 | . 4 23 36 . 20 4 58 . 187 24 33 . 3 . Critical Kills 1 | . . 1 . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . 2 . . . . . . 1 . . . . Critical Strikes 18 | . 1 2 7 . 2 . . . 3 3 . . . . Burn 11 | . . 1 5 . 2 . . . 3 . . . . . Destroy 4 | . . 1 2 . . . . . . 1 . . . . Corrupt 3 | . 1 . . . . . . . . 2 . . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 16239 | . 113 741 1028 . 1257 130 1996 . 8508 1518 866 . 68 14 Guns 10956 | . 113 554 1028 . 1205 130 1631 . 5835 453 . . 7 . Cannons 1402 | . . . . . . . . . 31 444 866 . 61 . Explosions 3858 | . . 185 . . 52 . 365 . 2635 621 . . . . Melee . | . . . . . . . . . . . . . . . Ramming 23 | . . 2 . . . . . . 7 . . . . 14 Kinetic 3395 | . 41 438 176 . . . . . 1577 442 653 . 68 . Thermal 8686 | . 48 116 431 . 1205 130 1631 . 4579 333 213 . . . Explosive 2042 | . . 185 . . 52 . 365 . 1440 . . . . . Electromagnetic 2093 | . 24 . 421 . . . . . 905 743 . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 29 | . . . 4 . 1 . . . 27 28 29 . . . Average Corruption 18 | . . . 4 . 1 . . . 16 27 28 . . . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 104 | . . . 9 . 4 . . . 30 50 11 . . . Message Errors 19 | . . . . . . . . . 5 14 . . . . Matter Fused 30 | . . . 6 . 1 . . . 5 16 2 . . . Heat Flow Errors 9 | . . . 1 . . . . . 3 5 . . . . Energy Discharges 16 | . . . . . 1 . . . 5 7 3 . . . Parts Rejected 1 | . . . . . . . . . . . 1 . . . Parts Fused 2 | . . . . . . . . . 2 . . . . . Data Loss (minor) 13 | . . . 1 . 2 . . . 5 4 1 . . . Data Loss (major) 3 | . . . 1 . . . . . 1 . 1 . . . Misfires 2 | . . . . . . . . . . 2 . . . . Weapon Failures 9 | . . . . . . . . . 4 2 3 . . . Overload Shots 13 | . . . . . 13 . . . . . . . . . Overflow Damage 68 | . . . . . . . . . 48 20 . . . . Projectiles . | . . . . . . . . . . . . . . . Explosions 68 | . . . . . . . . . 48 20 . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 17 | . . . . . . . . . . 7 10 . . . Impact . | . . . . . . . . . . . . . . . Kinetic 17 | . . . . . . . . . . 7 10 . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 360 | . . . . . . . . . 245 108 . . . 7 Shots 14 | . . . . . . . . . 10 4 . . . . Rammed 1 | . . . . . . . . . . . . . . 1 Targets Rammed 3 | . . 1 . . . . . . 1 . . . . 1 Kicked 2 | . . 1 . . . . . . 1 . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 609 | . 80 155 267 . 609 232 579 . 522 236 12 . . . Average Temperature 160 | . 37 63 62 . 151 117 284 . 173 46 5 . . . Received Heat Transfer 3177 | . . 219 225 . 144 24 379 . 1159 361 189 . 477 . Effects 57 | . . . . . 15 . 20 . 22 . . . . . Shutdowns 16 | . . . . . 4 . 4 . 8 . . . . . Energy Bleed 4 | . . . . . 2 . 1 . 1 . . . . . Interference 19 | . . . . . 4 . 4 . 11 . . . . . Matter Decay 5 | . . . . . 2 . 2 . 1 . . . . . Short Circuit 4 | . . . . . 1 . 3 . . . . . . . Damage (minor) 4 | . . . . . 1 . 2 . 1 . . . . . Damage (major) 5 | . . . . . 1 . 4 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . 2 2 . . . . Combat Hostiles 4 | . . . . . . . . . 2 2 . . . . Parts Fried 4 | . . . 2 . . . . . . 2 . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . 1 2 . 1 . . . . . Combat Hostiles 4 | . . . . . . 1 2 . 1 . . . . . Parts Melted 23 | . . . 2 . 3 . 5 . 13 . . . . . Heat Transferred 17533 | . 148 372 1480 . 2300 300 3636 . 8655 383 259 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . 3 1 . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Upp Upp Fac DSF Res Peak Influence 900 | . 84 283 346 140 365 244 . . 900 . . 224 156 67 Initial 224 | . . 35 34 136 98 191 . . 135 . . 224 156 67 Average 311 | . 47 149 185 136 240 225 . . 557 . . 224 146 67 Maximum Alert Level 3 | . . 1 1 . 1 1 . . 3 . . 1 . . Low Security (%) 47 | 100 100 78 49 100 39 33 . . 15 . . . 100 100 Level 1 25 | . . 21 50 . 60 66 . . 13 . . 100 . . Level 2 14 | . . . . . . . . . 38 . . . . . Level 3 12 | . . . . . . . . . 32 . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . 1 . . . . . . . . . Squads Dispatched 22 | . 1 1 . . 3 . . . 15 . . . 2 . Investigation 2 | . 1 . . . . . . . 1 . . . . . Extermination 2 | . . . . . . . . . 2 . . . . . Reinforcement 10 | . . 1 . . 3 . . . 4 . . . 2 . Assault 4 | . . . . . . . . . 4 . . . . . Garrison 4 | . . . . . . . . . 4 . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 2 . . . . . Haulers Reinforced 2 | . . . . . . . . . 2 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Upp Upp Fac DSF Res Distress Signals 7 | . . 1 1 . . . . . 5 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 159 | . 4 12 20 . 11 1 16 . 67 13 9 . 6 . Peak Tracking Total 9 | . 3 6 4 . 3 1 5 . 9 5 4 . 6 . Tactical Retreats 11 | . . 1 5 . 1 . 2 . . 1 . . 1 . Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Upp Upp Fac DSF Res Traps Triggered 3 | . 1 . . . 1 . . . 1 . . . . . Indirectly 1 | . . . . . . . . . 1 . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . 1 3 . 1 1 . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Upp Upp Fac DSF Res Machines Disabled 3 | . . . . . . . . . 3 . . . . . Max in Single Turn 1 | . . . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Upp Upp Fac DSF Res Machines Accessed 22 | . 4 1 7 1 . 2 . . 4 1 . 1 . 1 Terminals 17 | . 3 1 6 1 . 2 . . 3 . . 1 . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . . . . . . 1 Scanalyzers 2 | . . . 1 . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 53 | . 9 3 24 1 . 5 . . 7 1 . 2 . 1 Successful 29 | . 5 2 13 1 . 4 . . 1 1 . 1 . 1 Failed 24 | . 4 1 11 . . 1 . . 6 . . 1 . . Catastrophic 6 | . 3 . 1 . . 1 . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 18 | . 4 3 8 . . 3 . . . . . . . . Terminals 43 | . 7 3 20 1 . 5 . . 5 . . 2 . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . . . . . . . . . . . . 1 Scanalyzers 6 | . . . 4 . . . . . 2 . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 21 | . 3 2 9 1 . 4 . . . 1 . 1 . . Record 2 | . . . . . . 2 . . . . . . . . Open Door 1 | . . . . . . . . . . 1 . . . . Open DSF 2 | . . . . 1 . . . . . . . 1 . . Level Access Points 3 | . 1 1 1 . . . . . . . . . . . Alert Level 3 | . . . 2 . . 1 . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . Patrol Status 1 | . . . . . . 1 . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . . . . . Hauler Manifests 3 | . 1 . 2 . . . . . . . . . . . Registered Components 3 | . . 1 2 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 2 . . . . . . . . . . . . 1 Report Inventory 2 | . 1 . . . . . . . . . . . . 1 Retrieve Components 1 | . 1 . . . . . . . . . . . . . Scanalyzer 5 | . . . 4 . . . . . 1 . . . . . Insert Component 3 | . . . 2 . . . . . 1 . . . . . Analyze 2 | . . . 2 . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 17 | . 3 1 6 . . 2 . . 4 . . 1 . . Full Trace Events 1 | . . . . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 6 | . 6 . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Upp Upp Fac DSF Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Upp Upp Fac DSF Res Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Warlord Squad Rendezvous 2 | . . . . . . . . . 2 . . . . . Dakka 1 | . . . . . . . . . 1 . . . . . Pyro 1 | . . . . . . . . . 1 . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Upp Upp Fac DSF Res Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 . . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Decoded 0b10 Intel 3 | . . . . . . . . . . . . . 3 . Traps 2 | . . . . . . . . . . . . . 2 . Emergency Access 1 | . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Upp Upp Fac DSF Res Turns Passed 5743 | 1 310 424 668 227 367 158 697 58 1438 1031 159 9 127 69 Spaces Moved 3098 | 1 218 195 340 151 169 110 377 47 699 599 43 3 70 76 Core 73 | . . . . . . . . . . . . . . 73 Treads . | . . . . . . . . . . . . . . . Legs 3025 | 1 218 195 340 151 169 110 377 47 699 599 43 3 70 3 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 120 120 122 120 120 120 125 120 126 250 140 140 50 Average Speed 132 | 120 120 120 120 122 121 120 147 125 126 156 250 140 140 53 Slowest Speed 250 | 120 120 120 122 125 122 120 193 125 195 250 250 140 140 140 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 28 | 2 44 15 36 6 65 3 53 8 11 67 6 . 71 5 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 4 | . . . . . . . 2 . . 2 . . . . Known Exits Taken 6 | . 1 1 1 1 . 1 . . . . . 1 . . Unknown Exits Taken 6 | 1 . . . . . . 1 1 1 1 1 . . . Scrap Searched 8 | . . . . . . . 3 . . 4 1 . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 120 | . . 12 . . 12 . 19 . 60 11 6 . . . Melee . | . . . . . . . . . . . . . . . Projectile 15 | . . . . . 2 . . . . 7 6 . . . AOE 105 | . . 12 . . 10 . 19 . 60 4 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Upp Upp Fac DSF Res Total 4167 | 2 252 337 512 195 277 130 459 46 1032 647 63 7 96 112 Wait 371 | . 13 65 72 13 21 9 43 . 90 4 4 . 19 18 Move 3084 | . 217 194 339 150 168 109 376 46 698 598 42 2 69 76 Hop . | . . . . . . . . . . . . . . . Pick Up 84 | . 6 12 10 8 12 2 . . 27 4 . . 3 . Fast Attach 62 | . 1 3 9 3 8 2 3 . 24 6 2 . 1 . Attach 45 | . . 2 4 3 3 2 5 . 17 2 1 3 2 1 Detach 30 | . . 1 3 4 4 1 4 . 7 1 1 . 1 3 Swap 104 | . 3 19 8 6 13 . 7 . 37 9 . 2 . . Drop 128 | 2 4 16 19 8 20 3 2 . 36 5 . . . 13 Fire 256 | . 8 24 48 . 28 2 19 . 95 18 13 . 1 . Melee . | . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . 1 Kick 2 | . . 1 . . . . . . 1 . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/DSF -3/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 0) 2 | -11/Scrapyard | Entered Materials 48 | -10/Materials | Discovered new exit (range 6) 81 | -10/Materials | Identified exit to Materials 305 | -10/Materials | Build established: Mutant 312 | -10/Materials | Entered another Materials area 312 | -9/Materials | Evolved 2 slots: Propulsion x2 578 | -9/Materials | Identified exit to Materials 736 | -9/Materials | Entered another Materials area 736 | -8/Materials | Evolved 2 slots: Utility x2 1298 | -8/Materials | Identified exit to Factory 1404 | -8/Materials | Entered Factory 1404 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1630 | -7/Factory | Identified exit to DSF 1631 | -7/Factory | Entered DSF 1667 | -7/DSF | Additional patrols routed to DSF 1898 | -7/DSF | Sterilization system engaged 1918 | -7/DSF | Ambient heat levels rising (+10) 1933 | -7/DSF | Ambient heat levels rising (+10) 1948 | -7/DSF | Ambient heat levels rising (+10) 1953 | -7/DSF | Discovered new exit (range 15) 1963 | -7/DSF | Ambient heat levels rising (+10) 1978 | -7/DSF | Ambient heat levels rising (+10) 1993 | -7/DSF | Ambient heat levels rising (+10) 1998 | -7/DSF | Entered Factory 1998 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2026 | -6/Factory | Discovered new exit (range 10) 2150 | -6/Factory | Identified exit to Lower Caves 2156 | -6/Factory | Entered Lower Caves 2181 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 2226 | -6/Lower Caves | Lost 4 parts (1p2u1w) 2233 | -6/Lower Caves | Destroyed 9 combat bots 2408 | -6/Lower Caves | Met a Warlord Commander 2409 | -6/Lower Caves | Learned location of Warlord (-4) 2410 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 2411 | -6/Lower Caves | Found Encrypted Comm Array 2546 | -6/Lower Caves | Build established: Scavenger-Gunner 2806 | -6/Lower Caves | Discovered new exit (range 12) 2853 | -6/Lower Caves | Entered another Lower Caves area 2898 | -6/Lower Caves | Discovered new exit (range 7) 2911 | -6/Lower Caves | Entered Factory 2911 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3073 | -5/Factory | Joined by Warlord Dakka squad 3083 | -5/Factory | Garrison activated, responded to threat 3156 | -5/Factory | Lost 4 allies 3220 | -5/Factory | Garrison activated, responded to threat 3279 | -5/Factory | Build established: Tank 3282 | -5/Factory | Destroyed 13 combat bots 3431 | -5/Factory | Lost 4 parts (1n2u1w) 3511 | -5/Factory | First assault squad dispatched 3627 | -5/Factory | Destroyed 7 combat bots 3641 | -5/Factory | Lost 5 parts (1p2n2u) 3711 | -5/Factory | Lost 4 parts (1p1n1u1w) 3825 | -5/Factory | Found Prototype Launcher 3825 | -5/Factory | Identified Tesla Bomb Launcher 3938 | -5/Factory | System corruption reached 10% 4010 | -5/Factory | Destroyed 8 combat bots 4036 | -5/Factory | Core integrity fell below 50% 4043 | -5/Factory | Lost 11 parts (1p2n3u5w) 4194 | -5/Factory | Discovered new exit (range 13) 4272 | -5/Factory | Joined by Warlord Pyro squad 4349 | -5/Factory | Entered Upper Caves 4391 | -5/Upper Caves | Build established: Scavenger-Gunner 4577 | -5/Upper Caves | Learned location of Armory (-4) 4945 | -5/Upper Caves | Discovered new exit (range 8) 5006 | -5/Upper Caves | Lost 5 parts (2n1u2w) 5380 | -5/Upper Caves | Entered another Upper Caves area 5474 | -5/Upper Caves | Discovered new exit (range 6) 5534 | -5/Upper Caves | Attacked by a faux Warlord 5539 | -5/Upper Caves | Entered Factory 5539 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5548 | -4/Factory | Identified exit to DSF 5548 | -4/Factory | Entered DSF 5624 | -4/DSF | Additional patrols routed to DSF 5647 | -4/DSF | Discovered new exit (range 15) 5675 | -4/DSF | Entered Research 5675 | -3/Research | Evolved 2 slots: Power x1, Utility x1 5700 | -3/Research | Lost 5 parts (1p2u2w) 5744 | -3/Research | Self-destructed Last Messages --------------- 05686_ Dropped Hvy. Flak Cannon. 05686_ Dropped Corrupted Adv. Heat Sink. 05687_ Dropped Corrupted Energy Well. 05687_ Dropped Lgt. Neutrino Core. 05688_ Discarded 0b10 Decoder Chip [Scout]. 05688_ Dropped Med. Storage Unit. 05689_ Dropped Encrypted Comm Array. 05702_ Connecting with Recycling Unit... 05702_ Current location identified: Research >>Recycling(Report) Matter reserves: 0 Inventory: Adv. Force Field (38%) Antimissile System (61%) Imp. Heavy Siege Treads (32%) 05715_ R-10 Processor collects Corrupted Energy Well. 05718_ R-10 Processor collects Hvy. Flak Cannon. 05737_ K-01 Serf cleans the Antimatter Diverter. 05743_ Slammed into U-05 Engineer. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????######???????????????????????????? | | ???????????????# = ???????????????????????????? | | ???????????????# #??????????????????????????? | | ???????????????# [#??????????????????????????? | | ???????????????#= #??????????????????????????? | | ???????????????# #??????????????????????????? | | ???????????????# ] #??????????????????????????? | | ???????????????# #??????????????????????????? | | ???????????????# #??????????????????????????? | | ???????????????# #??????????????????????????? | | ???????? ??????+ #??????????????????????????? | | ???????? ?????# #??????????????????????????? | | ?????????# ???? #??????????????????????????? | | ?????????# ????? #??????????????????????????? | | ?????????# ######+######+#######??????????????? | | ?????????# @k u ????????? | | ?????????# u ????????? | | ?????????# ????????? | | ?????????# ?????????? | | ?????????####+######+################# ?????????? | | ???????????????# #???????????????????????? | | ???????????????# #???????????????????????? | | ???????????????# """ #???????????????????????? | | ???????????????# """ #???????????????????????? | | ???????????????# """ #????????????? ???????? | | ???????????????# #???????????+ ???????? | | ???????????????# #???????????# #??????? | | ???????????????# #???????????# #??????? | | ???????????????#+####+####???????????# #??????? | | ???????????????# #??? #?############## #??????? | | ???????????????# #??# #?# = # #??????? | | ???????#####???# #??# #??? # #??????? | | ???????# ??# #### #????? # #??????? | | ???????# ??# #??????? # #??????? | | ???????# ## #????????? # ######## | | ???????# # ####+#######/### # | | ???????# + # | | ???????# # # | | ???????#########+#### # | | ?????????????? ?# ! + | +----------------------------------------------------+ Best States ------------- Heat Dissipation 136 Energy Generation 37 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 825 Resistance: EM 15 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 6 Armor Integrity Analysis 30 Energy Filtering 50 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Carbon-fiber Leg | -8/Materials | Scanalyzed Insulated Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Just Browsing Oh No You Don't! Overkill Respectable Loadout Challenges ------------ None Game ------ Seed DefenseAuthchipShielding Manual? 0 Play Time 03:03:51 Cumulative 25.3 hours Start 2024.04.15 @ 23:57:54 End 2024.04.17 @ 12:52:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 25 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9c7695b8-cbee-42e9-854a-a7516833acea