Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.01.19 @ 17:57:33 Player: timbo Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (149) 745 Value Destroyed (6358) 6358 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (772) 772 TOTAL SCORE: 12835 Bonus ------- High Alert Combat Kills 572 Entered Garrisons 200 Cogmind --------- Core Integrity 618/1150 Matter 184/300 Energy 59/100 System Corruption 7% Temperature Cool (0) Movement Core (300) Ox5 Location -4/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Large Storage Unit Experimental Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Improved Coolant Injector Recoil Nullifier Improved Kinecellerator Improved Transmission Jammer Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Improved Gravmag System Gravmag Array Linear Gravjet Linear Gravjet > --- UTILITY ---------- Power Amplifier Advanced Heat Sink Large Storage Unit Improved Medium Armor Plating System Backup Module Advanced Field Recycling Unit > --- WEAPON ----------- Tesla Rifle Magnetic Acceleration Cannon Heavy Flak Cannon Heavy Gauss Cannon > --- INVENTORY -------- Linear Gravjet Improved Coolant Injector Experimental Signal Interpreter Recoil Nullifier Improved Kinecellerator Improved Transmission Jammer Magnetic Acceleration Cannon [Rating: 82] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Titanium Leg Wheel Armored Wheel Hover Unit Linear Gravjet Flight Unit Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Terrain Scan Processor Protection Improved Utility Shielding Weapon Heavy Flak Cannon Energy Gun Arc Projector Energy Cannon Particle Cannon Ballistic Gun Autogun Ballistic Cannon Heavy Flak Cannon Special Weapon Plasma Cutter Build | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Gar Sto Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 . . 2 2 2 2 Power 3 | . . 1 . . . . 1 . 1 Propulsion 3 | . . 1 . . . . . 1 1 Utility 4 | . . . 1 . . 2 1 . . Weapon 2 | . . . 1 . . . . 1 . Parts Attached 145 | 5 19 26 9 10 16 18 21 13 8 Power 20 | 1 3 5 . 2 3 1 4 1 . Engine 11 | 1 3 3 . . . 1 2 1 . Core 9 | . . 2 . 2 3 . 2 . . Reactor . | . . . . . . . . . . Propulsion 29 | 2 4 6 1 . 4 4 3 3 2 Treads 5 | . 4 1 . . . . . . . Leg 7 | . . . . . . 4 3 . . Wheel 7 | 2 . 4 1 . . . . . . Hover 8 | . . . . . 3 . . 3 2 Flight 2 | . . 1 . . 1 . . . . Utility 61 | . 9 9 4 3 5 11 11 6 3 Device 41 | . 4 8 4 2 4 7 5 5 2 Storage 7 | . 5 . . 1 . . 1 . . Processor 5 | . . 1 . . 1 2 . . 1 Hackware . | . . . . . . . . . . Protection 8 | . . . . . . 2 5 1 . Artifact . | . . . . . . . . . . Weapon 35 | 2 3 6 4 5 4 2 3 3 3 Energy Gun 16 | 1 1 2 3 3 1 1 1 2 1 Energy Cannon 1 | . . 1 . . . . . . . Ballistic Gun 12 | 1 2 2 1 2 3 1 . . . Ballistic Cannon 5 | . . . . . . . 2 1 2 Launcher . | . . . . . . . . . . Special Weapon 1 | . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . 2 . 1 . 1 Parts Lost 47 | . . 5 4 8 6 . 4 6 14 Power 6 | . . . . 1 . . 2 2 1 Propulsion 8 | . . . . 1 1 . 1 1 4 Utility 12 | . . 2 1 2 1 . . 1 5 Weapon 21 | . . 3 3 4 4 . 1 2 4 Highest Loss Streak 11 | . . 1 4 4 2 . 2 4 11 Average Slot Usage (%) 89 | . 94 95 97 95 82 99 96 72 49 Engine 8 | . 13 17 9 7 . 4 5 6 1 Core 6 | . . 2 9 10 17 9 10 . . Treads 7 | . 20 22 . . . . . . . Leg 6 | . . . . . . 22 20 4 . Wheel 5 | . 7 8 27 24 . . . . . Hover 3 | . . . . . 13 . . 7 14 Device 12 | . 10 7 16 16 12 12 13 16 10 Storage 8 | . 13 11 9 10 9 7 5 5 5 Processor 5 | . . 2 . . 4 15 13 5 2 Protection 1 | . . . . . . 2 5 4 2 Energy Gun 4 | . 4 2 17 14 7 6 . 3 2 Energy Cannon 1 | . . 5 6 . . . . . . Ballistic Gun 11 | . 23 13 2 11 18 15 8 . . Ballistic Cannon 3 | . . . . . . . 9 13 9 Naked Turns . | . . . . . . . . . . Heaviest Build 68 | 6 28 46 49 41 43 51 68 67 67 Greatest Support 69 | 20 46 69 36 36 27 51 49 54 66 Greatest Overweight (x) 19 | . 3 3 1 1 2 1 1 2 19 Average Overweight (x) . | . . . 1 1 1 . . 1 2 Largest Inventory Capacity 10 | 4 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 4 8 10 10 10 10 10 9 10 10 Most Carried 10 | 4 10 10 10 10 10 10 10 10 9 Average Carried 7 | 2 7 8 9 7 7 9 7 9 6 Final Capacity 10 | 4 10 10 10 10 10 10 10 10 10 Final Carried 10 | 3 8 8 8 5 10 10 9 10 4 Class Distribution -------------------- 39% | Mutant 22% | Scavenger-Skirmisher 16% | Skirmisher 12% | Scavenger-Gunner 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Storage Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Skirmisher | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Gar Sto Fac Fac Fac Fac Matter Collected 4189 | 274 361 892 113 204 355 399 1171 229 191 Remotely 227 | . 34 193 . . . . . . . Salvage Created 5638 | 45 381 1562 390 613 665 336 1100 255 291 Parts 309 | 1 18 101 23 38 52 15 48 7 6 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | . . . . . . 1 . 1 . Parts Field Recycled 72 | . . 15 4 . 3 9 7 31 3 Retrieved Matter 585 | . . 73 32 . 13 25 27 237 178 Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Gar Sto Fac Fac Fac Fac Combat Hostiles Destroyed 120 | 1 10 34 9 14 14 6 21 4 7 Melee 1 | . 1 . . . . . . . . Guns 80 | 1 9 21 7 14 13 6 9 . . Cannons 35 | . . 13 2 . . . 11 3 6 AOE 4 | . . . . . 1 . 1 1 1 Classes Destroyed 15 | 2 2 3 1 . 1 1 4 . 1 Worker 10 | 1 . . . . 4 . 3 1 1 Builder 2 | . . . . . . . 1 1 . Tunneler 2 | . . . . . . . 1 1 . Recycler 3 | . . . . . . . 2 1 . Mechanic 1 | . . . . . . . . . 1 Operator 4 | . . 1 1 . 1 1 . . . Watcher 7 | . 1 4 . . . . 1 1 . Swarmer 21 | . 3 4 3 4 4 . 3 . . Grunt 53 | 1 7 20 2 6 2 4 8 . 3 Brawler 5 | . . 2 . 1 . . 1 . 1 Duelist 4 | . . . 1 1 . . 1 . 1 Protector 1 | . . . . . . . 1 . . Sentry 24 | . . 8 3 2 7 . 4 . . Hunter 2 | . . . . . 1 1 . . . Programmer 10 | . . . . . . 1 3 4 2 Best Kill Streak 10 | 1 4 5 10 8 3 3 6 4 4 Combat Bots Only 8 | 1 4 4 8 8 3 3 5 2 3 Max Kills in Single Turn 3 | 1 1 2 1 2 3 1 2 2 2 Gunslinging 2 | . . 1 . 1 2 . . . . Exploded 1 | . . . . . 1 . 1 1 1 Melee 1 | . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Gar Sto Fac Fac Fac Fac Damage Taken 7658 | 26 529 1023 537 848 571 392 1172 671 1889 Core 1317 | . 104 126 65 129 115 42 143 61 532 Absorbed by Shields 48 | . . . . 48 . . . . . Core Remaining (%) 77 | 100 58 68 . . 43 94 83 93 . Volleys Fired 430 | 8 46 111 31 40 51 29 66 21 27 Largest 4 | 2 2 2 3 3 3 3 3 4 3 Hottest 194 | 60 60 124 179 143 141 106 134 194 171 Shots Fired 1043 | 16 92 213 61 113 142 87 196 63 60 Gun 782 | 16 92 161 52 113 142 87 100 15 4 Cannon 257 | . . 48 9 . . . 96 48 56 Launcher . | . . . . . . . . . . Special 4 | . . 4 . . . . . . . Kinetic 740 | 8 72 144 6 54 108 58 184 50 56 Thermal 184 | 8 12 69 40 21 20 . 12 . 2 Explosive . | . . . . . . . . . . Electromagnetic 119 | . 8 . 15 38 14 29 . 13 2 Robot Hit Streak 32 | 7 28 32 11 12 25 20 25 15 15 Robot Miss Streak 6 | 1 2 4 2 2 4 4 6 4 4 Penetration Max 1 | . . . . . . 1 . . 1 Secondary Targets 18 | . 4 3 2 5 3 . 1 . . Max Gunslinging Chain 2 | . 1 1 1 2 2 . 1 . . Shots Hit Robots 616 | 12 44 105 44 73 66 55 124 51 42 Core Hits 364 | 3 17 56 16 26 30 26 134 27 29 Critical Hits 4 | 1 . 1 . . 1 . . . 1 Critical Kills 1 | . . 1 . . . . . . . Critical Parts Destroyed 3 | 1 . . . . 1 . . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 12828 | 132 616 1860 594 881 1246 812 3277 1542 1868 Guns 6679 | 132 580 1254 493 881 1073 812 1203 177 74 Cannons 4396 | . . 566 101 . . . 1364 1020 1345 Explosions 1677 | . . . . . 173 . 710 345 449 Melee . | . . . . . . . . . . Ramming 44 | . 36 8 . . . . . . . Kinetic 8460 | 53 491 1109 43 416 842 585 2498 1078 1345 Thermal 2568 | 79 22 743 448 176 137 . 462 . 501 Explosive 835 | . . . . . 173 . 317 345 . Electromagnetic 921 | . 67 . 103 289 94 227 . 119 22 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 7 | . 1 4 . . . 1 2 7 7 Average Corruption 3 | . 1 4 . . . 1 1 4 6 Corruption Purged . | . . . . . . . . . . Effects 56 | . 3 30 . . . 1 . 12 10 Message Errors 9 | . . 4 . . . . . 2 3 Matter Fused 7 | . . 6 . . . . . 1 . Heat Flow Errors 8 | . . 6 . . . . . 1 1 Energy Discharges 8 | . 1 3 . . . 1 . 3 . Data Loss (minor) 6 | . 1 3 . . . . . 1 1 Misfires 2 | . . . . . . . . 2 . Targeting Errors 14 | . 1 7 . . . . . 1 5 Weapon Failures 2 | . . 1 . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 502 | . . 1 15 . 41 . 142 139 164 Projectiles 90 | . . . 15 . . . . 5 70 Explosions 412 | . . 1 . . 41 . 142 134 94 Melee . | . . . . . . . . . . Knockbacks 60 | . . . . . . . 25 19 16 Impact . | . . . . . . . . . . Kinetic 56 | . . . . . . . 22 19 15 Secondary 4 | . . . . . . . 3 . 1 Self-Inflicted Damage 864 | . 7 222 . . 35 . 236 262 102 Shots 17 | . . 4 . . 1 . 5 4 3 Rammed 15 | . 12 3 . . . . . . . Targets Rammed 16 | . 13 3 . . . . . . . Kicked . | . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . Highest Temperature 328 | 12 30 251 324 190 209 328 278 113 229 Average Temperature 67 | 9 10 67 160 39 54 77 57 45 111 Received Heat Transfer 1892 | 18 282 447 153 74 90 234 354 . 240 Effects 5 | . . 1 3 . . 1 . . . Energy Bleed 2 | . . 1 1 . . . . . . Interference 2 | . . . 2 . . . . . . Damage (minor) 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . . 1 1 . . 1 . . Heat Transferred 4200 | 175 50 1451 999 407 296 . 498 . 324 Parts Sabotaged 4 | . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Gar Sto Fac Fac Fac Fac Peak Influence 855 | 25 200 613 455 654 655 341 654 422 855 Average Influence 328 | 8 74 394 297 388 394 252 381 308 477 Maximum Alert Level 3 | . 1 2 2 2 2 1 2 2 3 Low Security (%) 19 | 100 99 7 . . . 26 14 . 1 Level 1 50 | . . 39 86 71 55 73 49 86 44 Level 2 28 | . . 52 13 28 44 . 35 13 30 Level 3 1 | . . . . . . . . . 24 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 29 | . 1 3 1 . 5 3 9 2 5 Investigation 5 | . 1 2 . . . 1 1 . . Extermination 6 | . . . . . . 1 2 2 1 Reinforcement 7 | . . . . . 2 1 3 . 1 Assault 5 | . . 1 . . . . 1 . 3 Garrison 6 | . . . 1 . 3 . 2 . . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Gar Sto Fac Fac Fac Fac Distress Signals 4 | . 1 1 1 . 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 151 | 1 11 41 10 13 20 11 27 5 12 Peak Tracking Total 8 | 1 4 5 5 8 4 3 5 2 7 Tactical Retreats 1 | 1 . . . . . . . . . Traps | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Gar Sto Fac Fac Fac Fac Traps Triggered 10 | . 1 2 . 2 2 1 2 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 3 | . . . . . 3 . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Gar Sto Fac Fac Fac Fac Machines Disabled 74 | . 6 20 1 1 9 3 18 7 9 Max in Single Turn 6 | . 1 2 1 1 2 1 4 4 6 Garrison Access 2 | . . . . . . . 1 . 1 Garrison Relay 1 | . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . 1 Hacking | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Gar Sto Fac Fac Fac Fac Machines Accessed 30 | . 4 9 1 . 6 1 6 2 1 Terminals 18 | . 3 6 . . 4 . 3 2 . Fabricators 2 | . . . . . . . 1 . 1 Repair Stations 5 | . 1 1 . . 1 . 2 . . Recycling Units 3 | . . 1 . . 1 1 . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access 1 | . . . 1 . . . . . . Total Hacks 121 | . 21 47 2 . 20 8 14 7 2 Successful 86 | . 15 35 1 . 15 6 6 6 2 Failed 35 | . 6 12 1 . 5 2 8 1 . Catastrophic 1 | . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 2 | . 2 . . . . . . . . Terminals 61 | . 11 23 . . 12 . 8 7 . Fabricators 3 | . . . . . . . 1 . 2 Repair Stations 29 | . 10 10 . . 4 . 5 . . Recycling Units 21 | . . 9 . . 4 8 . . . Scanalyzers 5 | . . 5 . . . . . . . Garrison Access 2 | . . . 2 . . . . . . Terminal Hacks 37 | . 7 14 . . 7 . 3 6 . Record 20 | . 4 7 . . 3 . 2 4 . Prototype ID Bank 1 | . . 1 . . . . . . . Open Door 2 | . . . . . 2 . . . . Alert Level 2 | . . 2 . . . . . . . Locate Traps 2 | . 1 . . . 1 . . . . Reprogram Traps 1 | . . . . . 1 . . . . Dispatch Records 2 | . . 1 . . . . . 1 . Recall Investigation 2 | . . 1 . . . . 1 . . Hauler Manifests 1 | . . 1 . . . . . . . Zone Layout 4 | . 2 1 . . . . . 1 . Fabricator Hacks 3 | . . . . . . . 1 . 2 Network Status 1 | . . . . . . . . . 1 Build 2 | . . . . . . . 1 . 1 Repair Station Hacks 22 | . 8 8 . . 4 . 2 . . Scan Component 11 | . 4 4 . . 2 . 1 . . Repair 10 | . 3 4 . . 2 . 1 . . Refit 1 | . 1 . . . . . . . . Recycling Unit Hacks 18 | . . 8 . . 4 6 . . . Recycle Component 7 | . . 3 . . . 4 . . . Process 6 | . . 4 . . 1 1 . . . Report Inventory 3 | . . 1 . . 2 . . . . Retrieve Matter 2 | . . . . . 1 1 . . . Scanalyzer 5 | . . 5 . . . . . . . Insert Component 3 | . . 3 . . . . . . . Analyze 2 | . . 2 . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . Unlock Access 1 | . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 3 | . . 1 1 . . 1 . . . Used 1 | . . 1 . . . . . . . Hacking Detections 20 | . 3 8 . . 4 1 3 1 . Full Trace Events 12 | . 2 5 . . 3 1 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . Parts Built 2 | . . . . . . . 1 . 1 Matter 424 | . . . . . . . 190 . 234 Time 212 | . . . . . . . 95 . 117 Total Part Build Rating 12 | . . . . . . . 5 . 7 Parts Repaired 10 | . 3 4 . . 2 . 1 . . Time 332 | . 84 146 . . 76 . 26 . . Parts Recycled 7 | . . 3 . . . 4 . . . Recycled Matter 427 | . . 295 . . 59 73 . . . Retrieved Matter 132 | . . . . . 59 73 . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Gar Sto Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 13 | . . . . 5 . . 5 . 3 Machine Destruction 10 | . . . . 5 . . 2 . 3 Programmers 3 | . . . . . . . 3 . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Gar Sto Fac Fac Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Gar Sto Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Gar Sto Fac Fac Fac Fac Turns Passed 6844 | 158 694 1480 266 422 754 733 1346 603 388 Spaces Moved 3423 | 156 365 624 152 244 357 442 638 367 78 Core 29 | 25 3 . . . . . . . 1 Treads 712 | . 221 491 . . . . . . . Legs 1191 | . . . . . . 427 638 126 . Wheels 837 | 131 141 133 152 244 36 . . . . Hover 654 | . . . . . 321 15 . 241 77 Flight . | . . . . . . . . . . Fastest Speed 38 | 50 80 100 100 100 100 104 126 45 38 Average Speed 131 | 75 129 147 100 100 129 128 147 120 226 Slowest Speed 1000 | 80 200 160 100 100 150 160 156 180 1000 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 28 | 8 59 59 14 47 59 11 17 10 2 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . . Unknown Exits Taken 7 | 1 1 1 . . 1 1 1 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 476 | . . 144 . . 41 21 187 46 37 Melee . | . . . . . . . . . . Projectile 12 | . . . . . . . . . 12 AOE 464 | . . 144 . . 41 21 187 46 25 Actions | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Gar Sto Fac Fac Fac Fac Total 4915 | 181 499 996 217 333 538 540 895 480 236 Wait 650 | 1 23 190 8 12 90 21 125 62 118 Move 3414 | 155 364 623 151 243 356 441 637 366 78 Hop . | . . . . . . . . . . Pick Up 152 | 10 21 28 12 6 19 18 23 12 3 Fast Attach . | . . . . . . . . . . Attach 87 | 5 8 16 6 8 11 7 9 9 8 Detach 4 | . 1 1 . . 1 1 . . . Swap 58 | . 11 10 3 2 5 11 12 4 . Drop 73 | 2 12 14 6 1 5 12 13 6 2 Fire 430 | 8 46 111 31 40 51 29 66 21 27 Melee . | . . . . . . . . . . Ram 1 | . 1 . . . . . . . . Kick . | . . . . . . . . . . Crush 15 | . 12 3 . . . . . . . Escape Stasis 26 | . . . . 16 . . 10 . . Rewire 5 | . . . . 5 . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: *Sto / Gar) -8/Garrison -8/Storage -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 73 | -11/Scrapyard | Discovered new exit (range 8) 159 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 9) 259 | -10/Materials | Discovered new exit (range 13) 318 | -10/Materials | Discovered new exit (range 7) 375 | -10/Materials | Build established: Mutant 461 | -10/Materials | Discovered new exit (range 17) 749 | -10/Materials | Repaired Ion Engine 752 | -10/Materials | Repaired Imp. Terrain Scanner 778 | -10/Materials | Repaired Ion Engine 853 | -10/Materials | Entered another Materials area 853 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1182 | -9/Materials | Discovered new exit (range 5) 1704 | -9/Materials | Discovered new exit (range 17) 2053 | -9/Materials | First assault squad dispatched 2055 | -9/Materials | Repaired Lgt. Nuclear Core 2095 | -9/Materials | Repaired Imp. Heat Sink 2129 | -9/Materials | Repaired Arm. Wheel 2258 | -9/Materials | Repaired Imp. Heat Sink 2314 | -9/Materials | Discovered new exit (range 15) 2333 | -9/Materials | Entered another Materials area 2333 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2379 | -8/Materials | Discovered new exit (range 15) 2423 | -8/Materials | Identified exit to Garrison 2517 | -8/Materials | Garrison activated, responded to threat 2592 | -8/Materials | Destroyed 8 combat bots 2595 | -8/Materials | Lost 4 parts (1u3w) 2599 | -8/Materials | Entered Garrison 2670 | -8/Garrison | Triggered checkpoint 2686 | -8/Garrison | Garrison Relay disabled 2811 | -8/Garrison | Lost 4 parts (2u2w) 2812 | -8/Garrison | Triggered checkpoint 2939 | -8/Garrison | Destroyed 8 combat bots 2940 | -8/Garrison | Lost 4 parts (1p1n2w) 2959 | -8/Garrison | Triggered checkpoint 2970 | -8/Garrison | Triggered checkpoint 2998 | -8/Garrison | Discovered new exit (range 8) 3008 | -8/Garrison | Triggered checkpoint 3021 | -8/Garrison | Entered Storage 3352 | -8/Storage | Repaired Lgt. Nuclear Core 3392 | -8/Storage | Repaired Lgt. Nuclear Core 3593 | -8/Storage | Core integrity fell below 50% 3709 | -8/Storage | Discovered new exit (range 16) 3775 | -8/Storage | Entered Factory 3775 | -7/Factory | Evolved 2 slots: Utility x2 4418 | -7/Factory | Build established: Skirmisher 4489 | -7/Factory | Discovered new exit (range 6) 4508 | -7/Factory | Entered another Factory area 4508 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4729 | -6/Factory | Repaired Lrg. Storage Unit 4809 | -6/Factory | Build established: Scavenger-Skirmisher 5279 | -6/Factory | Garrison activated, responded to threat 5658 | -6/Factory | Fabricated Hpw. Shock Rifle (x1) 5828 | -6/Factory | Discovered new exit (range 16) 5854 | -6/Factory | Entered another Factory area 5854 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5931 | -5/Factory | Lost 4 parts (1p1n1u1w) 6137 | -5/Factory | Found Prototype Processor 6333 | -5/Factory | Discovered new exit (range 14) 6449 | -5/Factory | Build established: Skirmisher 6457 | -5/Factory | Entered another Factory area 6457 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 6593 | -4/Factory | Fabricated HERF Cannon (x1) 6663 | -4/Factory | Identified Exp. Signal Interpreter 6697 | -4/Factory | Lost 11 parts (1p3n4u3w) 6707 | -4/Factory | First assault squad dispatched 6750 | -4/Factory | Local fabrication network quarantined 6845 | -4/Factory | Self-destructed Last Messages --------------- 06807_ Adv. Field Recycling Unit collects Adv. Terrain Scanner, recycling 7 matter... 06816_ U-05 Engineer builds a Wall. 06825_ U-05 Engineer lays Concrete. 06829_ C-30 ARC bursts open, deploying its payload. 06829_ G-73 Enforcer unfolds itself. 06829_ G-67 Veteran unfolds itself. 06829_ Linear Gravjet destroyed. 06830_ U-05 Engineer lays Concrete. 06830_ G-73 Enforcer destroyed. 06832_ Magnetic Acceleration Cannon blown off. 06832_ Linear Gravjet blown off. 06832_ Adv. Field Recycling Unit blown off. 06832_ E-15 Imp destroyed. 06837_ R-10 Processor collects Magnetic Acceleration Cannon. 06838_ Phase Gun destroyed. 06840_ R-10 Processor collects Adv. Heat Sink. 06843_ R-10 Processor collects Adv. Field Recycling Unit. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????#?????????? | | ??????????????????????##############?????????????? | | ??????????????????????# # ?????????? | | ??????????????????????# """"" # ????????? | | ??????????????????????# """"" # ?? ????? | | ??????????????????????# "" F" # ????? ?? | | ??????????????????????# # #???????? | | ??????????????????????# # #???????? | | ??????????????????????# """ # #???????? | | ??????????????????????# """"" # #???????? | | ??????????????????????# """"" # #???????? | | ??????????????????????# + #???????? | | ??????????????????????# # #??????? | | ??????????????????????# # #???????? | | ??????????????????????############## #???????? | | ??????????????????????# ## #???????? | | ???????????????????? # ## #????? ?? | | ??????????????????????# ## #???????? | | ????????????????????? # =] ## #???????? | | ??????????????????????# @=! ## #???????? | | ????????????????????? # Rl%g/ ## ##??????? | | ???????????????????#/#####g####### "#??????? | | ????????????????? % %! # ?????? | | ?????????????????#######% #??????? | | ??????????????????##?### #??????? | | ???????????????????????# #??????? | | ???????????????????????# #??????? | | ???????????????????????" #??????? | | ??????????????????????##^ ?????? | | ???????????????????????# ???? | | ???????????????????????#^ " ???? | | ???????????????????????# u " ???? | | ???????????????????????# "" ???? | | ???????????????????????# [ ? ?????? | | ???????????????????????# ??????????? | | ????????????????????????? ??????????? | | ??????????????????????????? ??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????#???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 40 Energy Capacity 640 Matter Stores 300 Matter Capacity 400 Sight Range 18 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 12 Power Amplification 20 Heat Shielding 100 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Evasion (%) 57 Targeting Accuracy 6 Recoil Reduction 3 Kinecelleration 40 Offensive Hacking 10 Item Schematics ----------------- Hvy. EM Pulse Gun | -9/Materials | Scanalyzed Autogun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hpw. Shock Rifle | x1 | -6/Factory | Preloaded HERF Cannon | x1 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Crack Shot Dynamic Key GoHome() Gunslinger Just What I Needed Librarian Made in Tau Ceti IV More Dakka Please Novice Programmer Omniscient Cartographer One Hack Too Far Oops Part-time Mechanic Please Form A Line Remodeling Risk Taker Serviceable Loadout Shopping List Significant Disruption Storm Trooper Troublemaker Uninvited Guest Use The Force Challenges ------------ None Game ------ Seed ImprovedSmallShockpuncher Manual? 0 Play Time 03:52:49 Cumulative 7.7 hours Start 2020.01.19 @ 12:45:03 End 2020.01.19 @ 17:57:33 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 57b61800-8642-4fe2-ac2f-2cec97eeed4d