Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.08.02 @ 01:37:09

Player: Runia

Result: Core destroyed

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (31)       6200
Robots Destroyed (388)     1940
Value Destroyed (17855)    17855
Prototype IDs (72)         1440
Alien Tech Used (7)        1400
Bonus (12341)              12341
              TOTAL SCORE: 45676

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    2965
Follower Combat Kills      133
Met Data Miner             300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      2904
Used Core Reset Matrix     3000
Met Warlord at Research    2000
Friendly Fire              -761

 Cogmind 
---------
Core Integrity             0/1600
Matter                     300/300
Energy                     700/700
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (112)
Location                   -1/Access

 Parts 
-------
>               --- POWER (4) --------
                Vortex Chain Reactor
>               --- PROPULSION (7) ---
       Advanced Heavy Siege Treads
       Advanced Myomer Leg
       Enhanced Biometal Leg
       Enhanced Biometal Leg
                Centrium Leg
   High-density Centrium Leg
>               --- UTILITY (12) -----
                Coolant Network
  High-capacity Storage Unit
       Advanced Signal Interpreter
   Experimental Targeting Computer
                Quantum Capacitor
                Graphene Brace
                System Mapper
                Microwarp Drive
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (20) ---
       Improved Quantum Reactor
   Experimental Cooling System
   Experimental Energy Well (600)
   Experimental Energy Well (600)
   Experimental Matter Compressor (500)
   Experimental Sensor Array
      Precision Energy Filter
                Centrium Light Armor Plating
                Graphene Brace
       Advanced Force Field
       Advanced Force Field
       Improved Component Analysis Suite
                Subatomic Replicator
        Compact HERF Cannon
                Fusion Bomb Launcher
                Ragnarok Missile Launcher
                CR-A16's Behemoth Slayer

 Peak State 
------------
>               --- POWER ------------
                Quantum Reactor
                Vortex Chain Reactor
>               --- PROPULSION -------
       Advanced Myomer Leg
       Advanced Myomer Leg
       Enhanced Biometal Leg
       Enhanced Biometal Leg
       Enhanced Biometal Leg
                Centrium Leg
   High-density Centrium Leg
>               --- UTILITY ----------
                Coolant Network
  High-capacity Storage Unit
       Advanced Signal Interpreter
   Experimental Targeting Computer
                Quantum Capacitor
                Graphene Brace
       Advanced Force Field
                System Mapper
                Microwarp Drive
>               --- WEAPON -----------
        Compact HERF Cannon
                Nova Cannon
                RU-N14's Throwing Claymores v3
>               --- INVENTORY --------
       Improved Quantum Reactor
   Experimental Cooling System
   Experimental Energy Well
   Experimental Energy Well
   Experimental Matter Compressor
   Experimental Sensor Array
      Precision Energy Filter
                Centrium Light Armor Plating
                Graphene Brace
       Advanced Force Field
       Advanced Force Field
       Improved Component Analysis Suite
                Subatomic Replicator
        Compact HERF Cannon
                Fusion Bomb Launcher
                Ragnarok Missile Launcher
                RU-N14's Throwing Claymores v3
                CR-A16's Behemoth Slayer
[Rating: 227]

 Favorites 
-----------
Power                      Antimatter Reactor
  Engine                   Angular Momentum Engine
  Power Core               Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Advanced Myomer Leg
  Treads                   Light Treads
  Leg                      Advanced Myomer Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Makeshift Hover Unit
Utility                    High-capacity Storage Unit
  Device                   Experimental Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Advanced Hacking Suite
  Protection               Hardened Medium Armor Plating
  Artifact                 Phase Armor
Weapon                     Heavy Plasma Cannon
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher
  Special Weapon           RU-N14's Throwing Claymores v3
  Impact Weapon            Heavy Mace
  Piercing Weapon          CR-A16's Behemoth Slayer

 Build                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc 
Slots Evolved              18   | .   .   2   .   2   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   .   .   2   
  Power                    3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Propulsion               4    | .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Utility                  10   | .   .   1   .   1   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   1   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Attached             511  | 2   10  23  6   44  30  31  37  10  2   16  12  2   9   2   .   21  2   16  5   11  23  2   24  21  13  18  47  23  23  15  11  
  Power                    27   | .   2   .   1   2   1   2   1   .   .   2   1   .   2   .   .   1   .   2   .   .   1   1   2   1   1   1   1   2   .   .   .   
    Engine                 9    | .   2   .   1   .   1   1   1   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   7    | .   .   .   .   2   .   1   .   .   .   .   1   .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                11   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   2   1   1   1   1   2   .   .   .   
  Propulsion               77   | 2   1   6   1   9   12  7   3   2   .   1   2   .   .   2   .   2   .   1   1   1   1   .   4   4   1   .   3   5   .   1   5   
    Treads                 15   | 2   1   6   1   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Leg                    56   | .   .   .   .   7   8   5   3   2   .   1   2   .   .   2   .   2   .   1   1   1   1   .   2   4   1   .   3   5   .   1   4   
    Wheel                  4    | .   .   .   .   1   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  214  | .   5   2   .   12  5   12  13  5   .   9   6   2   5   .   .   13  2   5   2   5   15  1   13  7   6   6   34  11  6   9   3   
    Device                 148  | .   2   1   .   2   2   7   7   2   .   6   3   2   3   .   .   9   1   4   .   3   14  1   11  5   6   5   30  7   6   7   2   
    Storage                10   | .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   1   .   .   1   2   .   .   .   1   .   .   .   
    Processor              8    | .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   3   .   .   .   .   
    Hackware               9    | .   .   .   .   1   2   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   1   .   .   1   
    Protection             37   | .   1   1   .   8   1   3   6   3   .   1   3   .   2   .   .   2   .   .   1   1   .   .   1   .   .   .   .   2   .   1   .   
    Artifact               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Weapon                   193  | .   2   15  4   21  12  10  20  3   2   4   3   .   2   .   .   5   .   8   2   5   6   .   5   9   5   11  9   5   17  5   3   
    Energy Gun             43   | .   .   4   .   8   7   4   6   .   1   1   1   .   .   .   .   2   .   .   .   .   .   .   .   3   3   2   1   .   .   .   .   
    Energy Cannon          80   | .   .   6   1   6   1   1   3   2   1   2   1   .   1   .   .   2   .   3   2   4   6   .   4   3   2   6   4   2   13  3   1   
    Ballistic Gun          6    | .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               35   | .   .   3   3   5   3   3   8   1   .   1   1   .   .   .   .   .   .   4   .   1   .   .   1   .   .   .   1   .   .   .   .   
    Special Weapon         17   | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   3   .   2   4   1   2   
    Impact Weapon          8    | .   .   1   .   .   1   2   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  25   | .   1   2   .   3   2   .   .   .   .   2   .   .   .   .   .   1   .   .   3   .   1   .   1   5   .   .   3   1   .   .   .   
Parts Lost                 34   | .   .   .   .   3   2   1   4   .   .   .   .   .   2   .   .   .   .   5   .   1   .   .   7   .   .   .   1   .   1   1   6   
  Power                    6    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Propulsion               6    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   2   
  Utility                  17   | .   .   .   .   2   1   .   2   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   6   .   .   .   1   .   1   1   1   
  Weapon                   5    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Highest Loss Streak      6    | .   .   .   .   2   1   1   2   .   .   .   .   .   1   .   .   .   .   5   .   1   .   .   6   .   .   .   1   .   1   1   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   98  99  100 97  99  94  91  98  85  99  99  100 99  100 100 95  94  89  88  94  94  94  92  92  93  88  89  90  90  83  75  
  Engine                   4    | .   14  11  11  3   6   5   6   7   7   3   .   .   4   6   6   5   5   3   5   5   5   3   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   5   2   1   .   .   .   .   6   6   6   6   6   5   5   5   5   5   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   3   6   6   1   .   .   .   .   .   .   .   4   7   9   10  8   7   9   8   8   8   6   
  Treads                   6    | .   28  33  33  13  15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      22   | .   .   .   .   21  20  20  14  26  30  30  32  33  33  33  33  29  29  29  29  29  26  26  25  27  30  27  27  29  29  25  24  
  Device                   17   | .   8   11  11  9   9   15  22  22  23  22  17  20  19  20  20  13  17  15  17  16  25  26  25  25  29  30  22  18  15  13  13  
  Storage                  7    | .   14  11  11  9   9   7   7   7   7   7   6   6   6   6   6   5   10  11  7   5   5   5   8   9   5   4   4   4   4   4   3   
  Processor                5    | .   .   .   .   5   .   7   7   7   7   7   6   6   6   6   6   11  5   5   5   5   5   5   5   5   5   4   10  12  12  11  7   
  Hackware                 1    | .   .   .   .   .   8   6   .   .   .   .   .   .   .   .   .   2   .   .   .   .   5   5   1   .   .   .   1   4   4   3   2   
  Protection               6    | .   4   11  11  11  9   7   7   7   7   7   8   6   6   6   6   6   5   5   8   11  5   5   5   5   5   4   3   1   4   4   .   
  Energy Gun               3    | .   .   4   .   12  15  5   6   7   .   7   6   6   4   .   .   1   .   .   .   .   .   .   .   .   3   2   3   .   .   .   .   
  Energy Cannon            6    | .   .   16  16  4   1   6   6   6   .   6   6   6   7   13  13  6   5   4   .   4   5   5   4   3   3   4   3   4   7   7   8   
  Ballistic Gun            1    | .   28  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   4   5   5   5   5   5   5   2   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             184  | 13  57  63  63  71  62  74  75  80  73  83  95  89  102 95  95  104 103 107 105 107 121 120 118 118 132 153 172 181 177 184 153 
  Greatest Support         212  | 40  40  60  60  80  71  72  28  76  76  84  104 104 104 104 104 108 108 116 126 136 141 141 146 176 176 174 176 212 212 212 212 
  Greatest Overweight (x)  6    | .   1   1   1   1   6   2   2   2   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   1   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | 8   16  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Most Carried             20   | 6   20  20  20  20  20  20  20  20  19  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  18  
  Average Carried          18   | 4   12  19  19  19  19  19  19  19  19  19  19  20  19  19  20  19  19  18  19  19  19  20  14  17  19  19  19  19  19  19  17  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 2   20  20  20  20  17  20  20  19  19  20  20  20  19  20  20  19  20  18  20  17  20  20  14  20  20  20  20  20  20  17  17  

 Class Distribution 
--------------------
 39% | Mutant
 32% | Scavenger-Mutant
 15% | Generator-Mutant
 11% | Derelict-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -8/Storage
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Data Miner
           Mutant | -6/Proximity Caves
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Lower Caves
  Derelict-Mutant | -6/Zion
  Derelict-Mutant | -5/Proximity Caves
 Scavenger-Mutant | -5/Factory
 Scavenger-Mutant | -5/Upper Caves
 Scavenger-Mutant | -5/Upper Caves
 Scavenger-Mutant | -5/Zhirov
 Scavenger-Mutant | -4/Proximity Caves
           Mutant | -4/Factory
           Mutant | -4/Upper Caves
 Scavenger-Mutant | -4/Upper Caves
 Commander-Mutant | -4/Warlord
 Scavenger-Mutant | -3/Proximity Caves
 Generator-Mutant | -3/Research
 Generator-Mutant | -3/Quarantine
 Generator-Mutant | -2/Research
 Generator-Mutant | -2/Testing
 Generator-Mutant | -2/Section 7
 Generator-Mutant | -1/Access

 Resources                       | -11  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
-----------                Run   | Scr  Mat  Mat  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Sec  Acc  
Matter Collected           8046  | 200  350  285  112  583  230  486  604  292  .    258  164  20   335  20   .    78   311  349  62   195  141  44   469  710  130  105  566  424  193  269  61   
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            15217 | .    676  1422 27   1615 1184 625  711  279  .    287  425  .    194  .    .    243  .    381  324  246  364  .    460  661  162  496  1091 1108 1492 546  198  
  Parts                    675   | .    46   76   .    93   60   41   18   11   .    15   14   .    5    .    .    21   .    18   2    4    11   .    23   18   3    22   69   32   42   14   17   
Haulers Intercepted        16    | .    2    6    .    1    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    
Recyclers Shooed           5     | .    .    .    .    2    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      67    | .    .    .    .    .    .    .    9    10   .    5    .    .    5    .    2    .    .    9    2    2    .    .    21   .    2    .    .    .    .    .    .    
  Prevented                5     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc 
Combat Hostiles Destroyed  300  | .   11  20  6   36  14  15  19  5   .   3   6   .   3   .   .   4   .   16  .   4   5   .   9   21  3   10  18  23  26  8   15  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Guns                     61   | .   11  5   .   13  10  3   5   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   9   1   .   .   .   
  Cannons                  89   | .   .   8   2   7   2   6   3   1   .   1   3   .   2   .   .   4   .   2   .   1   3   .   6   2   .   2   7   7   12  2   6   
  AOE                      133  | .   .   6   3   16  1   6   11  4   .   2   2   .   .   .   .   .   .   13  .   2   .   .   2   19  2   6   .   13  12  4   9   
Classes Destroyed          26   | .   8   3   1   2   1   1   2   .   .   1   .   .   .   .   .   .   .   1   .   1   .   .   .   2   .   .   1   .   2   .   .   
  Worker                   16   | .   .   3   .   3   1   3   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   1   .   1   
  Builder                  21   | .   1   1   .   4   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   3   3   .   1   
  Tunneler                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   16   | .   2   6   .   1   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Recycler                 8    | .   1   1   .   2   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Operator                 10   | .   2   3   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   
  Watcher                  16   | .   3   2   .   3   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   .   1   .   .   
  Swarmer                  52   | .   3   3   .   10  .   4   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   3   .   4   4   .   13  
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Grunt                    124  | .   8   9   .   13  4   5   6   4   .   1   3   .   3   .   .   .   .   4   .   4   1   .   4   16  3   3   6   7   15  5   .   
  Brawler                  8    | .   .   1   .   .   .   1   2   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Duelist                  7    | .   .   .   .   .   .   .   4   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Protector                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   
  Sentry                   36   | .   .   7   .   7   8   1   2   1   .   1   1   .   .   .   .   .   .   1   .   .   1   .   .   .   .   4   .   2   .   .   .   
  Specialist               4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   20   | .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   4   6   .   2   2   
  Programmer               28   | .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   4   .   .   .   .   2   .   5   .   .   .   7   1   4   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Enhanced Grunt           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Executioner              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Protovariant D           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                6    | .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Butcher                  3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           13   | .   4   6   3   10  4   5   6   4   .   2   4   .   2   .   .   3   .   6   .   3   3   .   4   7   3   9   4   11  13  8   9   
  Combat Bots Only         9    | .   3   4   3   9   4   4   6   4   .   2   3   .   2   .   .   2   .   6   .   3   3   .   4   7   3   4   3   8   9   7   9   
Max Kills in Single Turn   6    | .   1   3   1   3   2   3   4   2   .   1   2   .   1   .   .   1   .   4   .   2   1   .   1   4   1   6   1   4   5   2   6   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   3   1   3   1   3   4   2   .   1   1   .   .   .   .   .   .   4   .   2   .   .   1   3   1   3   .   4   2   2   3   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
--------                   Run   | Scr  Mat  Mat  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Sec  Acc  
Damage Taken               19441 | .    595  618  436  1477 838  672  1085 197  .    108  315  .    605  .    .    213  .    1188 .    434  913  .    1026 283  95   404  1191 579  1161 1565 3443 
  Core                     3965  | .    142  28   47   140  93   109  142  18   .    7    27   .    40   .    .    .    .    109  .    .    58   .    50   35   .    42   140  161  320  638  1619 
  Absorbed by Shields      5530  | .    .    .    .    .    .    .    24   .    .    76   100  .    .    .    .    .    .    271  .    .    233  .    92   76   27   284  1153 388  749  1051 1006 
  Redirected to Core       851   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    109  138  298  306  .    
  Regen/Repaired (Parts)   377   | .    .    .    .    .    11   54   .    .    .    .    68   .    .    89   .    .    .    .    .    .    .    .    .    155  .    .    .    .    .    .    .    
Core Remaining (%)         71    | 100  43   .    81   .    57   .    .    .    .    60   .    .    .    .    92   .    .    .    .    89   .    .    .    .    87   .    86   .    .    18   .    
Volleys Fired              964   | .    68   69   15   93   73   40   43   11   .    27   23   .    50   2    5    31   6    40   .    14   40   .    45   17   11   34   73   33   53   36   12   
  Largest                  2     | .    2    2    2    2    2    2    2    2    .    2    2    .    2    1    1    1    1    2    .    1    1    .    1    1    2    2    2    2    2    2    1    
  Hottest                  207   | .    40   120  120  124  129  129  143  151  .    151  170  .    155  90   90   90   90   90   .    90   90   .    90   98   90   90   158  158  207  188  113  
Shots Fired                1426  | .    136  134  25   165  140  76   68   14   .    48   40   .    68   2    5    31   6    44   .    15   41   .    44   17   14   35   101  37   67   41   12   
  Gun                      619   | .    136  56   .    111  124  35   29   3    .    29   17   .    .    .    .    .    .    .    .    .    .    .    .    4    8    4    59   4    .    .    .    
  Cannon                   659   | .    .    75   20   35   12   35   24   8    .    16   20   .    68   2    5    31   6    28   .    9    41   .    39   2    6    20   42   18   58   38   1    
  Launcher                 84    | .    .    3    5    15   4    6    15   3    .    3    3    .    .    .    .    .    .    16   .    6    .    .    5    .    .    .    .    .    .    .    .    
  Special                  64    | .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    11   .    15   9    3    11   
  Kinetic                  183   | .    136  20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   4    .    .    .    
  Thermal                  924   | .    .    75   20   146  136  70   53   11   .    45   37   .    68   2    5    31   6    28   .    4    21   .    32   2    6    14   42   16   27   26   1    
  Explosive                144   | .    .    3    5    15   4    6    15   3    .    3    3    .    .    .    .    .    .    16   .    6    .    .    5    11   .    11   .    15   9    3    11   
  Electromagnetic          123   | .    .    36   .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    20   .    7    .    .    6    .    2    31   12   .    
  Entropic                 52    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    8    4    36   .    .    .    .    
  Robot Hit Streak         24    | .    15   17   4    24   24   12   16   16   .    11   8    .    7    .    .    8    .    4    .    6    5    .    8    8    1    12   22   15   18   3    8    
  Robot Miss Streak        5     | .    4    4    2    3    2    2    2    1    .    3    4    .    3    .    .    1    .    5    .    1    3    .    2    2    3    4    3    1    2    2    1    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    
  Secondary Targets        1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Capacitor                27    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   1    
Shots Hit Robots           900   | .    97   92   13   121  106  54   45   7    .    30   26   .    22   .    .    13   .    16   5    8    24   .    19   12   2    15   84   26   42   12   9    
  Core Hits                722   | .    42   53   12   83   40   37   51   10   .    16   24   .    6    .    .    7    .    42   1    14   6    .    19   42   4    32   45   48   55   14   19   
  Critical Kills           6     | .    1    1    1    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Critical Parts Destroyed 4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    1    .    .    .    .    
  Critical Strikes         49    | .    1    1    1    3    12   2    1    .    .    2    .    .    1    .    .    .    .    .    2    .    .    .    .    1    2    4    4    5    3    2    2    
    Burn                   19    | .    .    .    .    3    12   1    1    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               5     | .    .    1    1    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Destroy                2     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Sever                  15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    .    4    3    2    2    
    Impale                 4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    2    .    .    .    .    
    Detonate               4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    1    .    .    .    .    
Melee Attacks              69    | .    .    1    .    .    5    5    9    .    .    .    .    .    17   .    .    .    .    3    5    .    .    .    .    13   .    .    10   .    .    1    .    
  Impact                   37    | .    .    1    .    .    5    5    9    .    .    .    .    .    17   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 32    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    5    .    .    .    .    13   .    .    10   .    .    1    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           49846 | .    961  1682 362  3968 2191 1835 2502 461  .    893  1062 .    641  .    .    634  .    2498 352  835  1011 .    1332 5263 580  2862 3617 4725 5379 1520 2680 
  Guns                     8843  | .    961  606  .    1489 1834 604  423  20   .    296  354  .    .    .    .    .    .    .    .    .    .    .    .    45   209  155  1664 183  .    .    .    
  Cannons                  10720 | .    .    755  213  537  170  577  329  95   .    260  392  .    641  .    .    634  .    289  .    169  977  .    683  .    .    163  1340 417  1556 523  .    
  Explosions               26561 | .    .    321  149  1900 187  654  1750 346  .    337  298  .    .    .    .    .    .    2142 .    666  .    .    649  4746 371  2036 87   3498 3404 898  2122 
  Melee                    945   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    67   352  .    .    .    .    .    .    .    526  .    .    .    .    
  Ramming                  228   | .    .    .    .    .    .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    34   .    .    .    .    58   .    21   .    .    97   
  Kinetic                  1934  | .    961  138  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    652  183  .    .    .    
  Thermal                  14180 | .    .    803  213  1978 2004 1181 752  115  .    556  746  .    641  .    .    634  .    289  .    40   530  .    540  .    371  274  1427 333  563  190  .    
  Explosive                25820 | .    .    273  149  1900 187  654  1750 346  .    337  298  .    .    .    .    .    .    2142 .    666  .    .    649  4746 .    1801 .    3498 3404 898  2122 
  Electromagnetic          2811  | .    .    468  .    90   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    129  447  .    143  .    .    124  .    84   993  333  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2507  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    472  .    450  .    606  419  99   461  
  Piercing                 945   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    67   352  .    .    .    .    .    .    .    526  .    .    .    .    
  Entropic                 1421  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    45   209  155  1012 .    .    .    .    
Highest Corruption         14    | .    6    .    .    .    1    3    3    3    3    3    .    .    .    .    .    1    1    5    5    5    3    3    10   10   .    .    7    1    11   14   .    
  Average Corruption       3     | .    5    .    .    .    1    1    3    3    3    3    .    .    .    .    .    1    1    3    5    5    2    3    9    10   .    .    5    1    4    11   .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       36    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    .    .    1    20   .    
  Effects                  230   | .    1    .    .    .    3    8    23   13   3    19   .    .    .    .    .    .    4    11   7    15   6    7    46   1    .    .    13   11   22   17   .    
    Message Errors         53    | .    .    .    .    .    .    3    8    3    1    5    .    .    .    .    .    .    1    2    1    5    2    .    9    .    .    .    4    1    4    4    .    
    Matter Fused           58    | .    1    .    .    .    1    1    5    2    1    7    .    .    .    .    .    .    1    1    3    1    1    4    14   .    .    .    2    4    7    2    .    
    Heat Flow Errors       27    | .    .    .    .    .    1    .    1    1    .    1    .    .    .    .    .    .    .    1    1    2    .    1    10   .    .    .    2    1    4    1    .    
    Energy Discharges      29    | .    .    .    .    .    .    2    5    2    .    2    .    .    .    .    .    .    2    2    .    2    .    .    6    .    .    .    3    1    .    2    .    
    Parts Rejected         7     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    1    2    .    
    Data Loss (minor)      31    | .    .    .    .    .    1    1    1    2    1    3    .    .    .    .    .    .    .    3    2    3    2    2    3    .    .    .    .    1    2    4    .    
    Data Loss (major)      9     | .    .    .    .    .    .    1    1    2    .    1    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    1    .    .    
    Misfires               8     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    1    1    .    .    .    .    .    .    1    2    1    .    
    Alerts                 4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    1    .    .    1    .    .    .    .    
    Weapon Failures        4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    1    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1682  | .    .    12   .    55   .    55   66   .    .    12   23   .    1    .    .    37   .    82   371  .    112  .    49   98   32   214  101  163  90   37   72   
  Projectiles              453   | .    .    12   .    .    .    4    10   .    .    .    23   .    1    .    .    37   .    .    .    .    112  .    49   .    .    63   25   31   49   37   .    
  Explosions               782   | .    .    .    .    55   .    51   56   .    .    12   .    .    .    .    .    .    .    82   .    .    .    .    .    98   32   151  .    132  41   .    72   
  Melee                    447   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    371  .    .    .    .    .    .    .    76   .    .    .    .    
Knockbacks                 4     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Impact                   4     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      628   | .    .    38   58   61   .    60   37   .    .    .    15   .    .    .    .    .    .    128  .    25   .    .    47   .    .    63   .    .    .    .    96   
  Shots                    17    | .    .    1    2    3    .    1    1    .    .    .    1    .    .    .    .    .    .    3    .    1    .    .    2    .    .    1    .    .    .    .    1    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             15    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    5    .    1    .    .    7    
  Kicked                   15    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    5    .    1    .    .    7    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        355   | .    27   14   .    30   251  189  315  183  .    249  255  .    199  104  156  244  8    115  134  248  174  83   250  30   44   44   307  194  241  355  1    
  Average Temperature      69    | .    9    6    .    12   69   49   93   77   .    74   98   .    84   56   69   91   6    18   69   43   31   43   64   15   16   15   81   83   52   85   1    
  Received Heat Transfer   3364  | .    291  234  .    486  342  108  273  102  .    43   101  .    277  .    .    45   .    254  .    139  30   .    153  54   14   52   58   37   101  126  44   
  Effects                  1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           9     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    1    .    .    .    .    1    2    1    .    
  Combat Hostiles          9     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    1    .    .    .    .    1    2    1    .    
  Parts Fried              23    | .    .    3    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    .    3    .    .    10   2    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              7     | .    .    1    1    .    1    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    
  Combat Hostiles          5     | .    .    .    1    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    
  Parts Melted             70    | .    .    4    .    16   12   14   .    .    .    2    3    .    2    .    .    .    .    .    .    .    2    .    3    .    .    .    9    1    2    .    .    
  Heat Transferred         22194 | .    .    1641 444  4292 4884 2072 1443 187  .    1251 1425 .    944  .    .    .    .    .    .    .    600  .    600  .    200  200  1160 296  407  148  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
-------                    Run  | Scr  Mat  Mat  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Sec  Acc  
Peak Influence             1837 | .    273  312  188  718  487  353  .    .    .    .    296  .    .    .    .    158  .    .    .    .    137  .    .    .    .    602  479  1215 1530 1171 1837 
  Initial                  784  | .    .    .    86   .    275  188  .    .    .    .    88   .    .    .    .    .    .    .    .    .    44   .    .    .    .    .    338  206  631  784  588  
  Average                  336  | .    95   157  80   425  297  228  .    .    .    .    153  .    .    .    .    35   .    .    .    .    63   .    .    .    .    253  260  902  988  1057 1000 
Maximum Alert Level        5    | .    1    1    .    3    2    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    4    4    4    5    
  Low Security (%)         43   | 100  86   66   100  10   14   25   .    .    .    .    68   .    .    .    .    100  .    .    .    .    100  .    .    .    .    33   38   .    .    .    .    
  Level 1                  31   | .    13   33   .    32   70   74   .    .    .    .    31   .    .    .    .    .    .    .    .    .    .    .    .    .    .    40   48   15   .    .    .    
  Level 2                  11   | .    .    .    .    49   14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   13   7    17   .    46   
  Level 3                  8    | .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    54   46   53   22   
  Level 4                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   36   46   14   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          48   | .    2    3    .    8    1    3    .    .    .    .    2    .    .    .    .    2    .    1    .    .    2    .    .    .    .    .    4    3    8    3    6    
  Investigation            12   | .    .    .    .    3    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    1    2    3    
  Extermination            8    | .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    2    .    1    .    .    
  Reinforcement            23   | .    2    3    .    4    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    3    1    3    
  Assault                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Garrison                 1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    2    1    
Construction Impeded       2    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
---------                  Run  | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc 
Distress Signals           37   | .   3   1   2   4   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   3   2   9   1   4   4   
Communications Jammed      117  | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   48  .   .   7   .   .   .   .   19  6   14  20  .   .   
  Distress Signals         110  | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   48  .   .   .   .   .   .   .   19  6   14  20  .   .   
Times Spotted              518  | .   22  31  7   47  25  21  18  5   .   11  9   .   7   .   .   12  .   19  .   7   15  .   9   46  6   19  23  30  35  29  65  
  Peak Tracking Total      20   | .   5   3   2   10  4   4   5   4   .   3   3   .   4   .   .   5   .   8   .   4   4   .   4   15  3   7   4   6   6   13  20  
  Tactical Retreats        35   | .   3   .   1   1   .   .   .   .   .   6   .   .   4   .   .   2   .   .   .   1   2   .   .   .   1   2   1   .   1   .   10  

 Traps                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc 
Traps Triggered            20   | .   4   .   .   2   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   1   .   1   2   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
----------                 Run  | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc 
Machines Disabled          42   | .   .   .   .   4   2   2   1   .   .   .   .   .   .   .   .   1   .   2   .   .   1   .   .   .   .   3   10  3   7   5   1   
  Max in Single Turn       2    | .   .   .   .   2   1   2   1   .   .   .   .   .   .   .   .   1   .   2   .   .   1   .   .   .   .   1   2   1   1   1   1   
  Garrison Access          10   | .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   3   .   .   1   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
---------                  Run  | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc 
Machines Accessed          91   | .   4   6   .   11  15  10  1   .   3   .   1   .   1   1   .   5   .   .   4   .   7   .   .   5   .   2   7   .   4   2   2   
  Terminals                52   | .   4   4   .   8   10  5   .   .   .   .   .   .   .   .   .   1   .   .   .   .   5   .   .   .   .   2   7   .   3   2   1   
  Fabricators              4    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          6    | .   .   1   .   1   2   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   
Total Hacks                287  | .   15  22  .   35  38  35  1   .   25  .   3   .   1   2   .   19  .   .   17  .   19  .   .   12  .   6   20  .   7   6   4   
  Successful               181  | .   8   13  .   18  25  22  1   .   25  .   2   .   1   2   .   12  .   .   17  .   9   .   .   12  .   3   7   .   2   1   1   
  Failed                   104  | .   6   9   .   17  13  12  .   .   .   .   1   .   .   .   .   7   .   .   .   .   10  .   .   .   .   3   13  .   5   5   3   
    Catastrophic           13   | .   .   .   .   5   1   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   1   .   1   .   .   
  Database Lockouts        2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   101  | .   12  15  .   23  15  17  .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   1   1   .   .   11  .   .   1   .   
  Terminals                164  | .   15  17  .   26  27  22  .   .   .   .   .   .   .   .   .   2   .   .   .   .   15  .   .   .   .   6   20  .   6   6   2   
  Fabricators              15   | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          15   | .   .   2   .   2   6   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              18   | .   .   3   .   4   .   5   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          14   | .   .   .   .   3   2   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   4   .   .   .   .   .   .   .   .   .   2   
Terminal Hacks             117  | .   6   6   .   8   13  6   1   .   25  .   .   .   1   2   .   1   .   .   17  .   7   .   .   12  .   3   7   .   1   1   .   
  Record                   17   | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   5   .   .   .   .   6   .   .   .   .   .   .   .   
  Part Schematic           21   | .   2   .   .   1   1   1   .   .   10  .   .   .   .   2   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           11   | .   2   4   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        15   | .   .   .   .   1   1   .   .   .   3   .   .   .   .   .   .   .   .   .   4   .   1   .   .   5   .   .   .   .   .   .   .   
  Open Door                6    | .   .   .   .   .   3   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Branch Access Points     5    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   
  Terminal Index           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              6    | .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   
  Unreport Threat          5    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   
  Locate Traps             6    | .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              13   | .   2   1   .   1   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   2   .   .   .   .   
Fabricator Hacks           9    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Network Status           3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Load Schematic           2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    4    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       9    | .   .   1   .   1   3   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           6    | .   .   1   .   1   2   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   3    | .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 17   | .   .   3   .   4   .   5   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         9    | .   .   1   .   2   .   3   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  8    | .   .   2   .   2   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      7    | .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   
  Seal Access              7    | .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         21   | .   2   3   .   4   7   4   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                17   | .   2   3   .   4   4   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Track                  2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 12   | .   1   3   .   3   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              3    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mechanics              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         66   | .   3   5   .   10  13  8   .   .   .   .   1   .   .   .   .   5   .   .   .   .   5   .   .   .   .   2   7   .   3   2   2   
  Full Trace Events        7    | .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  9    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   41   | .   2   1   .   3   1   3   .   .   10  .   .   .   .   15  .   2   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              8    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   267  | .   .   .   .   .   .   119 .   .   .   .   .   .   .   .   .   148 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  40   | .   .   .   .   .   .   20  .   .   .   .   .   .   .   .   .   20  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     224  | .   .   .   .   .   136 44  .   .   .   .   44  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           7    | .   .   1   .   2   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 7    | .   .   1   .   2   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
------------               Run  | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             9    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   5   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
--------                   Run  | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc 
Total Allies               17   | .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   5   .   .   .   .   .   .   7   
  Largest Group            6    | .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   2   1   1   .   .   .   5   .   .   .   .   .   .   6   
  Highest-Rated Group      286  | .   .   .   .   .   .   .   48  .   .   96  .   .   .   .   .   .   .   79  30  30  .   .   .   286 .   .   .   .   .   .   84  
  Highest-Rated Ally       96   | .   .   .   .   .   .   .   32  .   .   96  .   .   .   .   .   .   .   49  30  30  .   .   .   65  .   .   .   .   .   .   15  
Total Orders               7    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   3   .   .   .   .   .   .   .   
  STAY                     5    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  ROAM                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  RETURN                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               53   | .   .   .   .   .   .   .   2   .   .   5   .   .   .   .   .   .   .   11  .   .   .   .   .   4   .   .   .   .   .   .   31  
  Total Damage             1576 | .   .   .   .   .   .   .   57  .   .   189 .   .   .   .   .   .   .   393 .   .   .   .   .   159 .   .   .   .   .   .   778 
  Kills                    12   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   7   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc 
Robot Analysis Total       11   | .   2   4   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    13   | .   .   .   .   .   .   .   2   1   .   1   .   .   2   2   1   .   2   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   21  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Traps                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Items                    12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrols                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
-------------              Run   | Scr  Mat  Mat  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Sec  Acc  
Turns Passed               28031 | 4    1466 2039 536  1437 1575 1441 1490 735  118  1146 360  525  1069 1188 616  808  1003 866  362  717  787  298  1348 1244 610  536  1205 755  870  449  428  
Spaces Moved               17438 | 1    565  708  178  676  660  879  959  516  90   703  161  381  720  949  422  492  599  539  255  491  449  246  819  804  488  364  703  547  612  429  1033 
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   2010  | 1    565  708  178  195  363  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     12943 | .    .    .    .    481  279  333  .    424  90   703  161  381  720  949  422  492  599  539  255  491  449  246  819  804  488  364  703  547  612  295  297  
  Wheels                   1615  | .    .    .    .    .    18   546  959  92   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            110   | 160  160  160  240  112  120  120  130  127  127  122  124  124  124  124  124  124  128  126  124  122  120  120  120  115  113  113  111  111  111  110  110  
  Average Speed            134   | 160  207  236  240  145  179  126  130  129  127  124  126  124  124  124  124  124  128  126  124  123  121  120  120  118  114  113  111  112  111  114  111  
  Slowest Speed            330   | 160  240  240  240  240  330  190  130  197  127  127  195  124  124  192  124  128  128  128  126  124  122  120  120  120  115  113  113  114  111  180  112  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Microwarps               66    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   52   
Exploration Rate (%)       52    | 2    83   68   32   60   96   28   88   63   69   69   5    52   65   81   57   17   72   68   60   62   13   42   76   76   54   16   73   19   71   19   29   
  Regions Visited          31
    Branch Regions         21
  Pre-discovered Areas     8     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    3    1    .    .    .    2    .    .    .    .    .    .    .    
  Known Exits Taken        26    | .    .    .    .    1    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    1    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             35    | .    .    .    .    .    .    .    2    2    .    2    .    3    10   1    .    .    4    2    .    1    .    1    3    .    4    .    .    .    .    .    .    
Spaces Dug                 236   | .    .    1    19   8    16   5    8    5    .    3    3    .    48   .    5    13   6    9    .    3    5    .    15   8    6    12   3    5    14   16   .    
Terrain Destroyed          1659  | .    .    32   47   92   34   28   92   31   .    29   13   .    58   .    5    17   6    112  .    44   34   .    41   122  57   198  55   230  84   29   169  
  Melee                    39    | .    .    1    .    .    3    5    8    .    .    .    .    .    16   .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    
  Projectile               299   | .    .    .    .    1    .    .    1    5    .    11   6    .    42   .    5    17   6    18   .    3    9    .    19   11   30   18   55   8    15   17   2    
  AOE                      1321  | .    .    31   47   91   31   23   83   26   .    18   7    .    .    .    .    .    .    94   .    41   25   .    22   105  27   180  .    222  69   12   167  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
---------                  Run   | Scr  Mat  Mat  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Sec  Acc  
Total                      20823 | 6    743  943  262  967  906  1118 1105 569  93   926  271  434  811  959  509  647  829  662  293  582  643  248  1131 1061 521  442  999  650  729  386  378  
  Wait                     2145  | .    63   103  57   106  100  136  43   30   .    156  70   49   3    .    83   81   216  51   10   66   122  .    239  154  5    19   125  12   29   17   .    
  Move                     16602 | .    564  707  177  675  659  878  958  515  89   702  160  380  719  948  421  491  598  538  254  490  448  245  818  803  487  363  702  546  611  308  348  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  199   | .    25   17   3    18   13   11   7    1    .    8    2    1    6    3    .    8    4    3    7    .    6    .    1    16   2    2    13   15   7    .    .    
  Fast Attach              104   | .    2    4    1    10   11   4    2    1    2    5    1    .    1    2    .    5    .    1    4    .    2    1    5    5    .    2    17   5    1    5    5    
  Attach                   75    | 2    .    2    .    9    5    5    6    2    .    .    2    .    2    .    .    4    1    4    2    2    2    .    7    2    1    2    1    5    3    2    2    
  Detach                   13    | .    .    .    .    1    .    4    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    1    1    .    .    1    .    .    2    .    
  Swap                     337   | .    8    17   5    25   14   22   29   7    .    11   9    2    6    .    .    12   1    11   .    9    19   1    13   14   12   14   30   13   19   10   4    
  Drop                     263   | 4    13   23   4    30   26   13   4    2    2    13   3    2    7    4    .    15   3    1    8    1    3    1    2    17   3    1    27   20   6    5    .    
  Fire                     964   | .    68   69   15   93   73   40   43   11   .    27   23   .    50   2    5    31   6    40   .    14   40   .    45   17   11   34   73   33   53   36   12   
  Melee                    69    | .    .    1    .    .    5    5    9    .    .    .    .    .    17   .    .    .    .    3    5    .    .    .    .    13   .    .    10   .    .    1    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     15    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    5    .    1    .    .    7    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   33    | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    19   .    .    .    .    .    .    .    
  Trap                     4     | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Mines
-8/Materials (discovered 3 exits: *Fac / *Sto x2)
-8/Storage
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Fac / *Upp)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 2 exits: *Upp x2)
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 4 exits: *Res / *Arm / *Qua x2)
-3/Quarantine
-2/Research
-2/Testing (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-1/Access

 History 
---------
  Turn | Location           | Event
     5 | -11/Scrapyard      | Discovered new exit (range 0)
     5 | -11/Scrapyard      | Entered Materials
   313 | -10/Materials      | Build established: Mutant
   318 | -10/Materials      | Discovered new exit (range 16)
   622 | -10/Materials      | Core integrity fell below 50%
   681 | -10/Materials      | Discovered new exit (range 15)
   820 | -10/Materials      | Discovered new exit (range 6)
  1073 | -10/Materials      | Central database locked down
  1109 | -10/Materials      | Discovered new exit (range 8)
  1387 | -10/Materials      | Discovered new exit (range 8)
  1471 | -10/Materials      | Entered another Materials area
  1471 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2191 | -9/Materials       | Discovered new exit (range 5)
  2848 | -9/Materials       | Discovered new exit (range 10)
  3465 | -9/Materials       | Discovered new exit (range 5)
  3510 | -9/Materials       | Entered Mines
  3538 | -9/Mines           | Met a Derelict bent on vengeance
  3592 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  3621 | -9/Mines           | Assembled infested the area
  3907 | -9/Mines           | Discovered new exit (range 3)
  3950 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  3957 | -9/Mines           | Found Prototype Device
  4046 | -9/Mines           | Entered Materials
  4046 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  4047 | -8/Materials       | Identified Exp. Sensor Array
  4078 | -8/Materials       | Discovered new exit (range 16)
  4235 | -8/Materials       | Destroyed 9 combat bots
  4791 | -8/Materials       | Build established: Scavenger-Mutant
  4879 | -8/Materials       | Identified exit to Storage
  5120 | -8/Materials       | Garrison activated, responded to threat
  5321 | -8/Materials       | Discovered new exit (range 10)
  5483 | -8/Materials       | Entered Storage
  5602 | -8/Storage         | Build established: Mutant
  5655 | -8/Storage         | Repaired Broken Exp. Sensor Array
  6941 | -8/Storage         | Discovered new exit (range 16)
  7058 | -8/Storage         | Entered Factory
  7058 | -7/Factory         | Evolved 2 slots: Utility x2
  7351 | -7/Factory         | Build established: Scavenger-Mutant
  7519 | -7/Factory         | Identified exit to Lower Caves
  7847 | -7/Factory         | Build established: Mutant
  7906 | -7/Factory         | Central database locked down
  8104 | -7/Factory         | Fabricated Imp. Titanium Leg?
  8335 | -7/Factory         | Fabricated Adv. Shield Generator (x2)
  8422 | -7/Factory         | Repaired Imp. Cooling System?
  8499 | -7/Factory         | Entered Lower Caves
  8501 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  9043 | -7/Lower Caves     | Attacked by a faux Warlord
  9173 | -7/Lower Caves     | Learned Factory security intel
  9326 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  9397 | -7/Lower Caves     | Learned Factory stockpile data
  9769 | -7/Lower Caves     | Discovered new exit (range 9)
  9986 | -7/Lower Caves     | Identified exit to Lower Caves
  9989 | -7/Lower Caves     | Entered another Lower Caves area
 10162 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 10253 | -7/Lower Caves     | Learned 4 Factory zone layouts
 10719 | -7/Lower Caves     | Discovered new exit (range 5)
 10723 | -7/Lower Caves     | Identified exit to Data Miner
 10724 | -7/Lower Caves     | Entered Data Miner
 10725 | -7/Data Miner      | Discovered new exit (range 6)
 10750 | -7/Data Miner      | Met Data Miner
 10775 | -7/Data Miner      | Learned location of Section 7 (-2)
 10775 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 10794 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 10840 | -7/Data Miner      | Identified exit to Proximity Caves
 10842 | -7/Data Miner      | Entered Proximity Caves
 11424 | -6/Proximity Caves | Escorted by Enhanced Grunt
 11565 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 11740 | -6/Proximity Caves | Discovered new exit (range 15)
 11775 | -6/Proximity Caves | Build established: Scavenger-Mutant
 11806 | -6/Proximity Caves | Identified exit to Factory
 11988 | -6/Proximity Caves | Entered Factory
 11988 | -6/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 11989 | -6/Factory         | Identified exit to Lower Caves
 12073 | -6/Factory         | Repaired Imp. Carbon-fiber Leg
 12348 | -6/Factory         | Entered Lower Caves
 12821 | -6/Lower Caves     | Discovered new exit (range 15)
 12872 | -6/Lower Caves     | Identified exit to Lower Caves
 12873 | -6/Lower Caves     | Entered another Lower Caves area
 12901 | -6/Lower Caves     | Encountered a Warlord checkpoint
 13090 | -6/Lower Caves     | Identified exit to Zion
 13133 | -6/Lower Caves     | Spotted B-75 Beast
 13646 | -6/Lower Caves     | Learned Factory stockpile data
 13942 | -6/Lower Caves     | Entered Zion
 13957 | -6/Zion            | Build established: Derelict-Mutant
 13966 | -6/Zion            | Found CR-A16's Pointy Stick
 13987 | -6/Zion            | Given the Hacking Drone Bay
 14111 | -6/Zion            | Discovered new exit (range 16)
 15101 | -6/Zion            | Found Prototype Device
 15128 | -6/Zion            | Identified exit to Proximity Caves
 15130 | -6/Zion            | Entered Proximity Caves
 15697 | -5/Proximity Caves | Discovered new exit (range 16)
 15744 | -5/Proximity Caves | Identified exit to Factory
 15746 | -5/Proximity Caves | Entered Factory
 15746 | -5/Factory         | Evolved 2 slots: Utility x2
 15747 | -5/Factory         | Identified exit to Upper Caves
 16184 | -5/Factory         | Fabricated Adv. Plasma Cannon (x2)
 16234 | -5/Factory         | Build established: Scavenger-Mutant
 16312 | -5/Factory         | Incoming investigation squad redirected
 16334 | -5/Factory         | Fabricated Imp. Titanium Leg (x2)
 16380 | -5/Factory         | Discovered new exit (range 5)
 16385 | -5/Factory         | Identified exit to Factory
 16554 | -5/Factory         | Entered Upper Caves
 16562 | -5/Upper Caves     | Identified exit to Upper Caves
 17557 | -5/Upper Caves     | Entered another Upper Caves area
 17618 | -5/Upper Caves     | Discovered exit to Factory (range 14)
 17815 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 17939 | -5/Upper Caves     | Lost 5 parts (2p1n1u1w)
 18197 | -5/Upper Caves     | Spotted B-75 Beast
 18210 | -5/Upper Caves     | Revealed the true nature of CR-A16's Pointy Stick
 18213 | -5/Upper Caves     | Destroyed B-75 Beast
 18265 | -5/Upper Caves     | Learned Factory interactive machine intel
 18381 | -5/Upper Caves     | Discovered new exit (range 9)
 18418 | -5/Upper Caves     | Identified exit to Zhirov
 18423 | -5/Upper Caves     | Entered Zhirov
 18423 | -5/Zhirov          | Accompanied by 1 ally
 18424 | -5/Zhirov          | Discovered new exit (range 3)
 18448 | -5/Zhirov          | Met Zhirov
 18471 | -5/Zhirov          | Learned location of Quarantine (-3)
 18471 | -5/Zhirov          | Learned location of Testing (-2)
 18471 | -5/Zhirov          | Learned location of Command (-1)
 18482 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 18503 | -5/Zhirov          | Found Alien Artifact
 18503 | -5/Zhirov          | Identified Integrated Reactor
 18503 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 18519 | -5/Zhirov          | Found Alien Artifact
 18629 | -5/Zhirov          | Identified exit to Proximity Caves
 18785 | -5/Zhirov          | Entered Proximity Caves
 18785 | -4/Proximity Caves | Accompanied by 1 ally
 19422 | -4/Proximity Caves | Discovered exit to Factory (range 11)
 19502 | -4/Proximity Caves | Entered Factory
 19502 | -4/Factory         | Evolved 2 slots: Utility x2
 19503 | -4/Factory         | Loaded intel: 52 interactive machine locations
 19769 | -4/Factory         | Identified Hacking Drone Bay
 20053 | -4/Factory         | Build established: Mutant
 20063 | -4/Factory         | Identified exit to Upper Caves
 20289 | -4/Factory         | Entered Upper Caves
 20290 | -4/Upper Caves     | Encountered a Warlord checkpoint
 20582 | -4/Upper Caves     | Discovered new exit (range 5)
 20586 | -4/Upper Caves     | Identified exit to Upper Caves
 20587 | -4/Upper Caves     | Entered another Upper Caves area
 20890 | -4/Upper Caves     | Lost 6 parts (1p5u)
 21016 | -4/Upper Caves     | Acquired the password to a Derelict Tinkerer's latest research
 21022 | -4/Upper Caves     | Found Prototype Special Weapon
 21094 | -4/Upper Caves     | Build established: Scavenger-Mutant
 21117 | -4/Upper Caves     | Found Alien Artifact
 21117 | -4/Upper Caves     | Identified Core Expander
 21117 | -4/Upper Caves     | Installed Core Expander, added new Propulsion slot
 21125 | -4/Upper Caves     | Identified Molecular Deconstructor
 21249 | -4/Upper Caves     | Caught by Unaware searching for contraband prototypes
 21249 | -4/Upper Caves     | System corruption reached 10%
 21764 | -4/Upper Caves     | Build established: Derelict-Mutant
 21927 | -4/Upper Caves     | Discovered new exit (range 7)
 21933 | -4/Upper Caves     | Identified exit to Warlord
 21935 | -4/Upper Caves     | Entered Warlord
 21978 | -4/Warlord         | System corruption cleaned by Quarantine Array
 22353 | -4/Warlord         | Learned location of Armory (-3)
 22353 | -4/Warlord         | Learned Quarantine trap positions
 22353 | -4/Warlord         | Learned 4 Access zone layouts
 22354 | -4/Warlord         | Learned Factory terminal intel
 22400 | -4/Warlord         | Build established: Commander-Mutant
 22410 | -4/Warlord         | Found Prototype Special Weapon
 22412 | -4/Warlord         | Found Prototype Special Weapon
 22416 | -4/Warlord         | Found Prototype Special Weapon
 22418 | -4/Warlord         | Found Prototype Special Weapon
 22420 | -4/Warlord         | Found Prototype Special Weapon
 22422 | -4/Warlord         | Identified RU-N14's Throwing Claymores v3 (x5)
 22422 | -4/Warlord         | Found RU-N14's Throwing Claymores v3
 22585 | -4/Warlord         | Met Warlord
 22597 | -4/Warlord         | Opened Warlord's prototype stash
 22604 | -4/Warlord         | Warlord's base attacked by MAIN.C
 22613 | -4/Warlord         | Found Prototype Reactor
 22648 | -4/Warlord         | Identified Vortex Chain Reactor
 22658 | -4/Warlord         | Found Prototype Device
 22658 | -4/Warlord         | Identified Exp. Focal Shield
 22664 | -4/Warlord         | Found Prototype Processor
 22667 | -4/Warlord         | Identified Exp. Core Analyzer
 22777 | -4/Warlord         | Found Prototype Energy Gun
 22777 | -4/Warlord         | Identified Vortex Shotgun
 22784 | -4/Warlord         | Found Prototype Energy Gun
 22784 | -4/Warlord         | Identified Vortex Rail
 22796 | -4/Warlord         | Found Vortex Rail
 22893 | -4/Warlord         | Build established: Derelict-Mutant
 22954 | -4/Warlord         | Warlord forces counterattacked
 22970 | -4/Warlord         | Spotted Executioner
 23039 | -4/Warlord         | Spotted Executioner
 23041 | -4/Warlord         | Destroyed Executioner
 23057 | -4/Warlord         | Spotted Executioner
 23079 | -4/Warlord         | Destroyed 7 combat bots
 23150 | -4/Warlord         | Discovered new exit (range 15)
 23178 | -4/Warlord         | Identified exit to Proximity Caves
 23179 | -4/Warlord         | Entered Proximity Caves
 23401 | -3/Proximity Caves | Build established: Scavenger-Mutant
 23761 | -3/Proximity Caves | Spotted B-86 Titan
 23775 | -3/Proximity Caves | Discovered new exit (range 12)
 23787 | -3/Proximity Caves | Identified exit to Research
 23789 | -3/Proximity Caves | Entered Research
 23789 | -3/Research        | Evolved 2 slots: Power x1, Utility x1
 23790 | -3/Research        | Identified exit to Armory
 23844 | -3/Research        | Discovered new exit (range 16)
 23860 | -3/Research        | Identified exit to Research
 23919 | -3/Research        | Spotted B-86 Titan
 24098 | -3/Research        | Build established: Generator-Mutant
 24110 | -3/Research        | Spotted B-86 Titan
 24245 | -3/Research        | Identified exit to Quarantine
 24325 | -3/Research        | Entered Quarantine
 24326 | -3/Quarantine      | Loaded intel: 13 trap records
 24487 | -3/Quarantine      | Cryocooling Duct disabled
 24502 | -3/Quarantine      | Ambient heat levels rising (+20)
 24502 | -3/Quarantine      | Non-combat units ordered to evacuate
 24569 | -3/Quarantine      | Spotted Alpha 7
 24610 | -3/Quarantine      | Destroyed Alpha 7
 24621 | -3/Quarantine      | Found Prototype Device
 24621 | -3/Quarantine      | Identified Exp. ECM Suite
 24632 | -3/Quarantine      | Found Prototype Processor
 24669 | -3/Quarantine      | Found Exp. Targeting Computer
 24686 | -3/Quarantine      | Identified Exp. Target Analyzer
 24698 | -3/Quarantine      | Found Prototype Ballistic Gun
 24734 | -3/Quarantine      | Identified Multirail
 24781 | -3/Quarantine      | Found Alien Artifact
 24781 | -3/Quarantine      | Identified Core Reset Matrix
 24781 | -3/Quarantine      | Identified Transdimensional Reconstructor
 24781 | -3/Quarantine      | Used Core Reset Matrix
 24785 | -3/Quarantine      | Detected hypermatrix surge
 24785 | -3/Quarantine      | Sensed 7 artifacts in vicinity
 24999 | -3/Quarantine      | Found Unknown Device
 24999 | -3/Quarantine      | Identified Antimissile System
 25243 | -3/Quarantine      | Found Phase Armor
 25472 | -3/Quarantine      | Found Unknown Launcher
 25473 | -3/Quarantine      | Identified Fusion Bomb Launcher
 25494 | -3/Quarantine      | Found Subatomic Replicator
 25530 | -3/Quarantine      | Entered Research
 25530 | -2/Research        | Warlord forces began assault on 0b10
 25530 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 25640 | -2/Research        | Research machine network offline
 25683 | -2/Research        | Destroyed 7 combat bots
 25735 | -2/Research        | Destroyed 8 combat bots
 25924 | -2/Research        | Found Vortex Chain Reactor
 25949 | -2/Research        | Met up with Warlord
 26145 | -2/Research        | Borebot progress halted
 26150 | -2/Research        | Found Unknown Device
 26160 | -2/Research        | Identified Adv. Force Booster
 26189 | -2/Research        | Spotted Executioner
 26192 | -2/Research        | Spotted Executioner
 26193 | -2/Research        | Destroyed Executioner
 26206 | -2/Research        | Borebot progress halted
 26256 | -2/Research        | Discovered new exit (range 12)
 26284 | -2/Research        | Identified exit to Testing
 26285 | -2/Research        | Entered Testing
 26442 | -2/Testing         | Found Prototype Device
 26474 | -2/Testing         | Identified Exp. Hardlight Generator
 26682 | -2/Testing         | Found Prototype Hackware
 26683 | -2/Testing         | Identified System Mapper
 26780 | -2/Testing         | Discovered new exit (range 6)
 26822 | -2/Testing         | Identified exit to Access
 26832 | -2/Testing         | First assault squad dispatched
 26865 | -2/Testing         | Spotted PD-AQ4KNXLMYE
 26869 | -2/Testing         | Destroyed 9 combat bots
 26873 | -2/Testing         | Destroyed PD-AQ4KNXLMYE
 26937 | -2/Testing         | Found Prototype Launcher
 26953 | -2/Testing         | Identified Ragnarok Missile Launcher
 27003 | -2/Testing         | System corruption reached 10%
 27050 | -2/Testing         | Incoming assault squad redirected
 27066 | -2/Testing         | Spotted Fortress
 27149 | -2/Testing         | Discovered new exit (range 6)
 27154 | -2/Testing         | Identified exit to Section 7
 27155 | -2/Testing         | Entered Section 7
 27156 | -2/Section 7       | Sensed 16 artifacts in vicinity
 27185 | -2/Section 7       | Incoming investigation squad redirected
 27230 | -2/Section 7       | Destroyed 7 combat bots
 27289 | -2/Section 7       | Spotted S7 Guard
 27297 | -2/Section 7       | Warped through subspace
 27307 | -2/Section 7       | Incoming investigation squad redirected
 27319 | -2/Section 7       | Discovered exit to Access (range 6)
 27335 | -2/Section 7       | Spotted B-90 Cyclops
 27348 | -2/Section 7       | Destroyed B-90 Cyclops
 27359 | -2/Section 7       | Found Unknown Device
 27359 | -2/Section 7       | Identified Quantum Capacitor
 27514 | -2/Section 7       | Core integrity fell below 50%
 27524 | -2/Section 7       | Found Microwarp Drive
 27571 | -2/Section 7       | Spotted S7 Guard
 27579 | -2/Section 7       | Found Core Membrane
 27579 | -2/Section 7       | Installed Core Membrane, gained immunity to corruption
 27601 | -2/Section 7       | Core integrity fell below 20%
 27604 | -2/Section 7       | Entered Access
 27604 | -1/Access          | Evolved 2 slots: Power x1, Weapon x1
 27808 | -1/Access          | Incoming investigation squad redirected
 27840 | -1/Access          | Core integrity fell below 50%
 27900 | -1/Access          | Energy Cycler disabled
 27943 | -1/Access          | Destroyed 9 combat bots
 27951 | -1/Access          | Lost 3 parts (2n1u)
 27967 | -1/Access          | High security lockdown imminent
 27986 | -1/Access          | Emitted hypermatrix ping
 27991 | -1/Access          | Assembled emerged from beneath the floor
 27991 | -1/Access          | Core integrity fell below 20%
 28010 | -1/Access          | Spotted B-99 Colossus
 28032 | -1/Access          | Core destroyed

 Last Messages 
---------------
28017_ Slug penetrates Wall. <x2>
28017_ Penetrated by Slug.
28017_ Slug penetrates Wall.
28017_ Penetrated by Slug. <x2>
28017_ Slug penetrates Door.
28021_ Penetrated by Slug.
28021_ Slug penetrates Wall.
28021_ Penetrated by Slug. <x2>
28021_ Slug penetrates Wall.
28024_ Slug penetrates K-01 Serf.
28024_ K-01 Serf destroyed.
28024_ Slug penetrates Wall.
28024_ Quantum Reactor destroyed.
28024_ Slug penetrates Wall. <x3>
28024_ Com. HERF Cannon destroyed.
28025_ C-30 ARC bursts open, deploying its payload.
28025_ S-43 Plague unfolds itself. <x4>
28032_ ALERT: Performing unscheduled system reset.
28032_ Triggered Blade Trap.
28032_ Microwarped (distance 43).

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????#########+#?????????????????? |
| ?????????????????????+   @     #?????????????????? |
| ????????????????######         #?????????????????? |
| ???????????????                #?????????????????? |
| ???????????????                +?????????????????? |
|                                #?????????????????? |
| ????????????                   #?????????????????? |
| ????????????       k           #?????????????????? |
| ????????????######             #?????????????????? |
| ?????????????????#             #?????????????????? |
| ?????????????????#             +?????????????????? |
| ?????????????????#+#####       #?????????????????? |
| ???????????????????????#       #?????????????????? |
| ???????????????????????#        ?????????????????? |
| ???????????????????????#       #?????????????????? |
| ???????????????????????#       #?????????????????? |
| ???????????????????????#       +?????????????????? |
| ???????????????????????#       #?????????????????? |
| ???????????????????????#       #?????????????????? |
| ???????????????????????#       #########?????????? |
| ??????????????????????##       ##      #?????????? |
| ???????????????                 /      #?????????? |
| ??????????????????????### #######      #?????????? |
| ????????????????????????? ??????#      #?????????? |
| ????????????????????????? ??????#     !#?????????? |
| ????????????????????????? ??????#      #?????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           142
Coolant Potential          100
Energy Generation          85
Energy Capacity            1000
Matter Stores              491
Matter Capacity            800
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Jamming Range              14
Power Amplification        30
Armor Coverage             600
Resistance: KI             30
Core Shielding             40
Point Defense Rating       240
Phase Shifting             15
Evasion (%)                70
Targeting Accuracy         12
Core Analysis              8
Recoil Reduction           4
Particle Charging          30
Salvage Targeting          4
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
     Imp. Titanium Leg | x2 | -7/Factory 
 Adv. Shield Generator | x2 | -7/Factory | Preloaded
    Adv. Plasma Cannon | x2 | -5/Factory | Preloaded
     Imp. Titanium Leg | x2 | -5/Factory 

 Alien Tech Used 
-----------------
Integrated Reactor
Core Expander
Core Reset Matrix
Phase Armor
Transdimensional Reconstructor
Microwarp Drive
Core Membrane

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CargoHeartReconfigurator
  Manual?         0
Play Time         04:37:43
  Cumulative      640.7 hours
  Start           2022.07.31 @ 13:58:27
  End             2022.08.02 @ 01:37:09
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          598
  Rogue           598
  Adventurer      0
  Explorer        0
Win Type          -
  Total           23
  Types           10/4/5/1/1/0/1/1/0
Lore%             91
Gallery%          95
Achievement%      77
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 69ef47e8-b898-48b9-9576-bfca39250b65