Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.03 @ 14:32:27 // Halloween2020/ForbiddenLore Player: Vine Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (58) 290 Value Destroyed (1760) 1760 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (24) 24 TOTAL SCORE: 4914 Bonus ------- High Alert Combat Kills 24 Cogmind --------- Core Integrity 457/700 Matter 273/300 Energy 160/160 System Corruption 17% Temperature Cool (143) Movement Treading (160) Location -7/Storage Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Light Treads > --- UTILITY (5) ------ High-capacity Storage Unit Sensor Array Improved Field Recycling Unit > --- WEAPON (3) ------- Autogun > --- INVENTORY (12) --- Light Nuclear Core Light Nuclear Core Light Treads Large Battery (300) Experimental Sensor Array Advanced Terrain Scan Processor Transmission Jammer Autogun Gauss Rifle Advanced EMP Blaster Mining Laser Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Light Treads Light Treads Light Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Large Battery Experimental Sensor Array Advanced Targeting Computer Transmission Jammer > --- WEAPON ----------- Improved Assault Rifle Gauss Cannon Advanced EMP Blaster > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Light Treads Light Treads Light Treads Light Treads Sensor Array Improved Medium Armor Plating Shock Rifle Assault Rifle Assault Cannon Mining Laser [Rating: 37] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Shock Rifle Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Sto Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 2 | . . 1 . . 1 . Utility 3 | . . 1 . 1 1 . Weapon 1 | . . . . 1 . . Parts Attached 62 | 6 4 15 2 13 6 16 Power 8 | 2 . 2 1 . . 3 Engine 7 | 2 . 2 1 . . 2 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 16 | 2 2 3 . 1 3 5 Treads 16 | 2 2 3 . 1 3 5 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 19 | . 2 6 . 4 1 6 Device 7 | . . 1 . 1 1 4 Storage 4 | . 1 2 . 1 . . Processor 3 | . 1 . . 2 . . Hackware . | . . . . . . . Protection 5 | . . 3 . . . 2 Artifact . | . . . . . . . Weapon 19 | 2 . 4 1 8 2 2 Energy Gun 3 | . . . . 3 . . Energy Cannon . | . . . . . . . Ballistic Gun 11 | 2 . 4 1 2 . 2 Ballistic Cannon 3 | . . . . 1 2 . Launcher 2 | . . . . 2 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 16 | . . 2 2 . . 12 Power 2 | . . . . . . 2 Propulsion 3 | . . . . . . 3 Utility 7 | . . 2 1 . . 4 Weapon 4 | . . . 1 . . 3 Highest Loss Streak 7 | . . 1 2 . . 7 Average Slot Usage (%) 93 | . 80 97 96 95 99 96 Engine 9 | . 14 11 11 9 7 3 Treads 29 | . 27 33 33 27 29 29 Device 7 | . . 1 11 9 15 13 Storage 11 | . 5 11 11 16 15 9 Processor 4 | . 3 3 . 6 7 3 Protection 4 | . . 14 9 . . 7 Ballistic Gun 18 | . 28 22 20 15 7 15 Ballistic Cannon 3 | . . . . 7 7 4 Launcher 1 | . . . . 1 7 1 Naked Turns . | . . . . . . . Heaviest Build 70 | 9 17 49 47 54 57 70 Greatest Support 80 | 40 40 60 60 60 80 80 Greatest Overweight (x) 2 | 2 . . . . 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 14 | 4 8 14 12 12 12 12 Average Capacity 10 | 4 5 10 12 12 12 12 Most Carried 12 | 4 5 12 12 12 12 12 Average Carried 9 | 2 3 9 10 11 11 11 Final Capacity 12 | 4 8 12 12 12 12 12 Final Carried 12 | 2 4 10 11 12 12 11 Class Distribution -------------------- 47% | Mutant 23% | Scavenger-Mutant 11% | Gunner 8% | Skirmisher 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Gunner | -8/Materials Mutant | -7/Factory Scavenger-Tank | -7/Storage Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Sto Matter Collected 1884 | 233 137 327 190 369 . 628 Remotely . | . . . . . . . Salvage Created 2166 | . 135 405 39 832 . 755 Parts 118 | . 9 25 . 45 . 39 Haulers Intercepted 6 | . 1 2 . 2 . 1 Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Sto Combat Hostiles Destroyed 45 | . 2 8 3 17 . 15 Guns 28 | . 2 8 3 2 . 13 Cannons 2 | . . . . 1 . 1 AOE 14 | . . . . 14 . . Classes Destroyed 11 | . 2 4 1 3 . 1 Builder 2 | . . . . . . 2 Hauler 6 | . 1 2 . 2 . 1 Carrier 1 | . . . . 1 . . Watcher 4 | . . 1 . 3 . . Swarmer 15 | . . 3 . 6 . 6 Grunt 15 | . 2 1 . 5 . 7 Brawler 1 | . . 1 . . . . Duelist 2 | . . . . 2 . . Protector 1 | . . . . 1 . . Sentry 8 | . . 3 . 3 . 2 Assembled 3 | . . . 3 . . . Best Kill Streak 8 | . 2 4 2 8 . 5 Combat Bots Only 6 | . 2 4 2 6 . 4 Max Kills in Single Turn 3 | . 1 1 1 3 . 2 Gunslinging 1 | . . . . . . 1 Exploded 3 | . . . . 3 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Sto Damage Taken 3526 | . 104 719 202 534 . 1967 Core 451 | . 43 141 10 14 . 243 Absorbed by Shields . | . . . . . . . Core Remaining (%) 85 | 100 82 . 62 97 . . Volleys Fired 137 | . 12 43 12 31 . 39 Largest 3 | . 2 2 2 3 . 3 Hottest 103 | . 40 46 46 103 . 99 Shots Fired 294 | . 24 85 22 62 . 101 Gun 237 | . 24 85 22 32 . 74 Cannon 41 | . . . . 20 . 21 Launcher 16 | . . . . 10 . 6 Special . | . . . . . . . Kinetic 275 | . 24 85 22 49 . 95 Thermal . | . . . . . . . Explosive 1 | . . . . 1 . . Electromagnetic 18 | . . . . 12 . 6 Robot Hit Streak 26 | . 11 20 17 21 . 26 Robot Miss Streak 5 | . 1 5 3 3 . 4 Penetration Max 1 | . . . . . . 1 Secondary Targets 5 | . . 1 . . . 4 Max Gunslinging Chain 1 | . . 1 . . . 1 Shots Hit Robots 210 | . 22 61 13 41 . 73 Core Hits 115 | . 7 18 6 31 . 53 Critical Hits 5 | . . . . 2 . 3 Critical Kills 2 | . . . . 2 . . Critical Parts Destroyed 3 | . . . . . . 3 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4445 | . 266 763 196 1725 . 1495 Guns 2737 | . 266 763 196 373 . 1139 Cannons 546 | . . . . 308 . 238 Explosions 1162 | . . . . 1044 . 118 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 3197 | . 266 763 196 595 . 1377 Thermal 397 | . . . . 397 . . Explosive 120 | . . . . 120 . . Electromagnetic 731 | . . . . 613 . 118 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 17 | . . 4 4 . . 17 Average Corruption 5 | . . 4 4 . . 9 Corruption Purged . | . . . . . . . Effects 40 | . . 13 4 . . 23 Message Errors 4 | . . . 1 . . 3 Matter Fused 6 | . . 1 1 . . 4 Heat Flow Errors 5 | . . 2 1 . . 2 Energy Discharges 4 | . . 4 . . . . Data Loss (minor) 2 | . . 1 1 . . . Data Loss (major) 1 | . . . . . . 1 Misfires 1 | . . . . . . 1 Misdirections 2 | . . . . . . 2 Targeting Errors 13 | . . 4 . . . 9 Weapon Failures 2 | . . 1 . . . 1 Overload Shots . | . . . . . . . Overflow Damage 121 | . . . . 104 . 17 Projectiles 39 | . . . . 22 . 17 Explosions 82 | . . . . 82 . . Melee . | . . . . . . . Knockbacks 4 | . . . . 3 . 1 Impact . | . . . . . . . Kinetic 4 | . . . . 3 . 1 Secondary . | . . . . . . . Self-Inflicted Damage 183 | . . . . 160 . 23 Shots 4 | . . . . 3 . 1 Rammed 1 | . 1 . . . . . Targets Rammed 1 | . 1 . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 263 | . 2 188 168 84 . 263 Average Temperature 67 | . 2 88 92 23 . 75 Received Heat Transfer 735 | . 63 138 . 135 . 399 Effects 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 4 | . . . . 4 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 250 | . . . . 250 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . 2 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Sto Peak Influence 605 | . 50 147 . 605 275 385 Initial 275 | . . 2 . . 275 33 Average 98 | . 14 39 . 130 219 216 Maximum Alert Level 2 | . . . . 2 1 1 Low Security (%) 78 | 100 100 100 100 82 27 35 Level 1 18 | . . . . 3 72 64 Level 2 3 | . . . . 13 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . . . . 5 . 1 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 2 | . . . . 1 . 1 Assault 1 | . . . . 1 . . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Sto Distress Signals 9 | . . 2 . 3 . 4 Communications Jammed 8 | . . . . . . 8 Distress Signals 8 | . . . . . . 8 Times Spotted 66 | . 3 16 3 19 . 25 Peak Tracking Total 6 | . 3 5 2 4 . 6 Tactical Retreats 1 | . . . . . . 1 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Sto Traps Triggered 3 | . . . . . 1 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Sto Machines Disabled 6 | . . . . 5 . 1 Max in Single Turn 3 | . . . . 3 . 1 Garrison Access 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Sto Machines Accessed 6 | . 2 2 . 2 . . Terminals 1 | . . . . 1 . . Fabricators . | . . . . . . . Repair Stations 2 | . 1 1 . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 2 | . . 1 . 1 . . Garrison Access . | . . . . . . . Total Hacks 20 | . 7 6 . 7 . . Successful 16 | . 7 5 . 4 . . Failed 4 | . . 1 . 3 . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 2 | . . . . 2 . . Fabricators . | . . . . . . . Repair Stations 9 | . 6 3 . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 8 | . . 3 . 5 . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . . . . 1 . . Prototype ID Bank 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 9 | . 6 3 . . . . Scan Component 5 | . 3 2 . . . . Repair 4 | . 3 1 . . . . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer 5 | . . 2 . 3 . . Insert Component 5 | . . 2 . 3 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . 1 1 . . . . Full Trace Events 1 | . . 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . 3 1 . . . . Time 104 | . 78 26 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . 2 . . Machine Destruction 2 | . . . . 2 . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Sto Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Sto Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Sto Turns Passed 4040 | 53 773 904 304 1002 551 453 Spaces Moved 1871 | 39 329 403 155 457 316 172 Core 20 | 20 . . . . . . Treads 1851 | 19 329 403 155 457 316 172 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 162 160 Average Speed 159 | 108 160 160 160 161 162 161 Slowest Speed 180 | 160 160 160 160 163 180 180 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 2 | . . . . . . 2 Exploration Rate (%) 23 | 4 37 22 30 33 7 28 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 84 | . . . . 72 . 12 Melee . | . . . . . . . Projectile 15 | . . . . 3 . 12 AOE 69 | . . . . 69 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Sto Total 2661 | 49 550 582 190 666 354 270 Wait 482 | . 199 73 19 143 25 23 Move 1865 | 38 328 402 154 456 315 172 Hop . | . . . . . . . Pick Up 70 | 4 5 29 2 13 5 12 Fast Attach 14 | 3 3 . . 2 3 3 Attach 20 | 2 1 5 1 2 2 7 Detach . | . . . . . . . Swap 28 | 1 . 10 1 9 1 6 Drop 44 | 1 1 20 1 10 3 8 Fire 137 | . 12 43 12 31 . 39 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . 1 . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 314 | -10/Materials | Discovered new exit (range 13) 378 | -10/Materials | Repaired Lgt. Treads 406 | -10/Materials | Repaired Lgt. Treads 805 | -10/Materials | Repaired Lgt. Treads 827 | -10/Materials | Entered another Materials area 827 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1487 | -9/Materials | Discovered new exit (range 16) 1496 | -9/Materials | Build established: Scavenger-Mutant 1708 | -9/Materials | Repaired Lgt. Treads 1731 | -9/Materials | Entered Mines 1804 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1807 | -9/Mines | Found Prototype Device 1817 | -9/Mines | Assembled infested the area 1928 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1966 | -9/Mines | Discovered new exit (range 14) 2035 | -9/Mines | Entered Materials 2035 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2325 | -8/Materials | Build established: Skirmisher 2476 | -8/Materials | Identified Exp. Sensor Array 2668 | -8/Materials | Garrison activated, responded to threat 2983 | -8/Materials | Discovered new exit (range 6) 3037 | -8/Materials | Entered Factory 3037 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3039 | -7/Factory | Discovered new exit (range 14) 3367 | -7/Factory | Build established: Mutant 3588 | -7/Factory | Entered Storage 3834 | -7/Storage | Crushed by falling debris 3834 | -7/Storage | System corruption reached 10% 3845 | -7/Storage | Crushed by falling debris 3876 | -7/Storage | Lost 7 parts (2p3n2u) 4041 | -7/Storage | Self-destructed Last Messages --------------- 04011_ K-01 Serf collects debris. 04012_ K-01 Serf cleans the Terminal. 04015_ K-01 Serf collects debris. 04017_ K-01 Serf cleans the Terminal. 04017_ W-25 Informer sends out distress signal. 04019_ K-01 Serf collects debris. 04023_ System corrupted: Matter fused (-8). 04023_ K-01 Serf collects debris. 04028_ Triggered Ambush Trap. 04028_ G-47 Trooper emerges from a hatch in the floor. 04028_ S-27 Virus emerges from a hatch in the floor. 04030_ System corrupted: Imp. Assault Rifle targeting data glitched. 04032_ Imp. Assault Rifle destroyed. 04033_ System corrupted: Autogun targeting data glitched. 04036_ Imp. Medium Armor Plating destroyed. 04038_ ADPKNJNF69UP3CQ3H%FU RIE4TKS 04038_ S-27 Virus destroyed. 04038_ Switching to secondary target: G-47 Trooper. 04040_ Flak Gun destroyed. 04041_ Imp. Light Armor Plating destroyed. 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[ #! | | ??????????????????????# k *%= + | | ??????????????????????#+########### ! # = | | ???????????????????????????????######## #= | | ???????????????????????????????# + #! | | ????????????????????????? ?????# ##### # | | ???????????????????????????????#""" #???# # | | ???????????????????????????????#""" #???# ###### | | ???????????????????????????????#""" #???#+##???? | | ??????????????????????????????## #???? ?????? | | ????????????????????? ???? ???#""##+#######??????? | | ??????????????????????????????## ! +??? ??? | | ???????????????????????????????# ####### ???? # | | ???????????????????????"???#???#*##+#########??#?? | | ???????????????????????#???#???#!!# ##???? | | ??????????????????????????????##|## #????? | | ????????????????????????????####=## #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 375 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Preemptive Strike Challenges ------------ None Game ------ Seed PulseExperimentalReplicator Manual? 0 Play Time 00:45:42 Cumulative 10.6 hours Start 2020.11.03 @ 13:48:52 End 2020.11.03 @ 14:32:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 16 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c5d556df-e28c-4254-904a-a2fafec28473