Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.05 @ 20:15:33 Player: Some Pennies Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (296) 1480 Value Destroyed (9156) 9156 Prototype IDs (305) 6100 Alien Tech Used (13) 2600 Bonus (33332) 33332 TOTAL SCORE: 63968 Bonus ------- Triggered High Security 500 High Alert Combat Kills 361 Follower Combat Kills 5482 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed Architect 15000 Win 3000 Friendly Fire -17911 Cogmind --------- Core Integrity 799/1600 Matter 277/425 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location Near Former Tau Ceti IV Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (7) ---- Zionite Heavy DM Reactor Zionite Supercomposite Leg Advanced Heat Sink Zionite Biocell Array (750) Cooled Nova Cannon Zionite Alpha Cannon Mk. II Ragnarok Missile Launcher Peak State ------------ > --- POWER ------------ Vortex Chain Reactor Vortex Chain Reactor > --- PROPULSION ------- Experimental Biometal Heavy Treads High-density Centrium Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg > --- UTILITY ---------- Experimental Cooling System High-capacity Storage Unit Experimental Terrain Scan Processor Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Weapon Cycler Advanced Phase Shifter Improved Utility Shielding Zionite Shade Armor Experimental Powered Armor AEGIS Remote Shield > --- WEAPON ----------- Null Cannon Sigix Broadsword > --- INVENTORY -------- Zionite Heavy DM Reactor Zionite Heavy DM Reactor Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Experimental Power Amplifier Zionite Biocell Array Zionite Biocell Array Zionite Biocell Array Long-range Terrain Scanner Zionite Weapon Casing Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Assault Drone Bay Compact HERF Cannon Cooled Nova Cannon Zionite Alpha Cannon Mk. II Zionite Alpha Cannon Mk. II Ragnarok Missile Launcher [Rating: 266] Favorites ----------- Power Vortex Chain Reactor Engine Ion Engine Power Core Light Nuclear Core Reactor Vortex Chain Reactor Propulsion Light Treads Treads Light Treads Leg Zionite Supercomposite Leg Hover Unit Cooled Antigrav System Flight Unit Cooled Impulse Thruster Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Experimental Terrain Scan Processor Hackware Improved Hacking Suite Protection Medium Armor Plating Weapon Improved Datajack Energy Gun Gamma Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Great Maul Slashing Weapon Power Sword Piercing Weapon Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 16 | . . . 2 . . . 2 . . 4 . . . . . . 2 . . . . 2 . . . . 2 . 2 . . . . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 5 | . . . 1 . . . 1 . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . . Utility 9 | . . . 1 . . . 1 . . 3 . . . . . . 1 . . . . 1 . . . . 2 . . . . . . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Attached 768 | 7 16 1 46 10 3 4 39 40 19 45 3 47 10 . 8 5 40 9 4 15 3 20 3 3 7 2 52 37 7 27 18 32 131 55 Power 52 | 1 4 . 3 . . . 6 1 1 3 . . . . 2 . . . . 2 . 2 . . 1 . . 3 3 7 1 3 9 . Engine 8 | 1 4 . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Core 21 | . . . 3 . . . 5 . 1 3 . . . . 2 . . . . 1 . . . . . . . 2 1 1 . 1 1 . Reactor 23 | . . . . . . . . . . . . . . . . . . . . 1 . 2 . . 1 . . 1 2 6 1 1 8 . Propulsion 137 | 2 2 . 16 1 . . 7 15 6 10 . 13 . . 4 . 3 . . 5 1 1 . . 2 . 9 2 . 4 1 6 25 2 Treads 60 | 2 2 . 16 1 . . 7 15 2 1 . . . . . . . . . . . . . . . . . . . . . 2 12 . Leg 12 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 9 2 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . . . . . 1 . . 2 . . . . 1 . . . . . . . . . Flight 61 | . . . . . . . . . 4 9 . 13 . . 4 . 2 . . 2 1 1 . . 1 . 9 2 . 4 1 4 4 . Utility 362 | 2 2 1 9 4 1 1 14 9 7 21 1 22 6 . 2 1 21 7 2 6 2 10 3 1 4 . 35 22 1 10 8 23 71 33 Device 229 | 1 1 . 5 2 1 1 7 8 1 13 1 12 6 . 1 1 6 2 1 6 1 4 2 . 3 . 23 13 1 5 6 20 46 29 Storage 16 | 1 1 . . . . . . . 2 . . . . . . . 2 1 . . . 1 . . . . 2 . . 2 . 1 3 . Processor 19 | . . . . . . . . . 1 3 . . . . . . 1 . . . . 1 . . . . 1 . . 1 . 2 9 . Hackware 28 | . . . . . . . 1 . 1 3 . 5 . . . . 6 . . . . 3 . . . . 3 3 . . 2 . 1 . Protection 70 | . . 1 4 2 . . 6 1 2 2 . 5 . . 1 . 6 4 1 . 1 1 1 1 1 . 6 6 . 2 . . 12 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 217 | 2 8 . 18 5 2 3 12 15 5 11 2 12 4 . . 4 16 2 2 2 . 7 . 2 . 2 8 10 3 6 8 . 26 20 Energy Gun 11 | . . . . . . . . 1 . . . . 1 . . . 2 . . . . 1 . . . . . 1 1 . . . 4 . Energy Cannon 86 | . . . 2 . 1 1 8 4 1 . . 6 1 . . 2 4 1 1 1 . 2 . 1 . 1 3 4 2 4 3 . 14 19 Ballistic Gun 27 | 2 3 . 11 . 1 1 . 7 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 12 | . 4 . 2 4 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Launcher 6 | . . . . . . . . 2 . 2 . . . . . . . . . . . . . . . . 1 . . . . . . 1 Special Weapon 2 | . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Impact Weapon 10 | . . . 3 . . . 1 1 2 3 . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 43 | . . . . . . . . . . 4 . 3 2 . . 2 8 1 1 1 . 3 . 1 . 1 4 5 . 2 . . 5 . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Special Melee Weapon 19 | . . . . 1 . . 3 . 1 1 1 3 . . . . . . . . . 1 . . . . . . . . 5 . 3 . Unidentified Prototypes 51 | . . . 2 . . . . 4 . 7 1 . . . 1 . 1 2 1 5 . 3 . . 5 . 1 4 1 5 . 4 4 . Corrupted Parts 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 1 System Corruption 10 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 6 3 Parts Lost 26 | . . . 2 . . . 3 2 . 1 . 1 . . . . 1 . . . . . . . . . . 5 . . 1 1 7 2 Power 5 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Propulsion 6 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 3 . Utility 12 | . . . . . . . 2 1 . . . 1 . . . . 1 . . . . . . . . . . 2 . . 1 1 1 2 Weapon 3 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . Highest Loss Streak 6 | . . . 1 . . . 2 2 . 1 . 1 . . . . 1 . . . . . . . . . . 2 . . 1 1 6 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 100 100 99 100 100 100 99 99 100 97 100 98 96 100 100 100 99 99 100 99 99 99 100 100 99 100 98 98 91 90 86 87 77 78 Engine 2 | . 14 14 . . . . 1 8 2 . . . . . . . . . . . . . . . . . . . . . . 2 . . Core 3 | . . . 10 11 11 11 7 . 6 6 6 6 6 6 6 6 5 5 5 5 5 . . . . . . . 4 2 . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . 5 5 5 5 5 4 3 4 3 3 3 6 6 Treads 16 | . 28 28 32 33 33 33 36 36 35 . . . . . . . . . . . . . . . . . . . . . . . 9 2 Leg 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 18 Flight 11 | . . . . . . . . . . 32 33 33 33 33 33 33 34 35 33 32 33 35 35 35 35 35 30 29 29 29 27 25 2 . Device 12 | . 14 1 13 11 11 11 15 16 12 10 6 8 9 13 13 13 6 6 10 11 10 9 10 10 9 10 9 12 8 9 9 10 16 15 Storage 7 | . 14 14 11 11 11 11 9 9 9 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 3 3 3 2 Processor 7 | . . . . . . . . . . 13 20 14 13 13 13 13 11 11 11 11 11 14 15 12 10 10 9 9 8 8 7 8 16 14 Hackware 6 | . . . . . . . . 9 9 13 13 10 6 6 6 6 16 17 16 16 16 15 15 15 15 15 20 22 25 25 24 21 1 . Protection 5 | . . 12 8 10 11 11 11 1 5 . . 3 6 6 6 6 4 3 5 5 5 5 5 7 10 10 8 4 4 1 . . 4 6 Energy Cannon 1 | . . . 1 . . 8 16 9 . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Ballistic Gun 4 | . 22 . 16 1 1 9 . 7 17 . 2 . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 3 | . 5 28 2 20 20 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . 3 6 5 5 6 6 5 4 5 4 4 5 4 5 5 5 4 3 3 . 2 3 3 3 2 Special Melee Weapon 1 | . . . . . . . . . . 6 4 4 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 3 3 . . Peak Build Rating 266 | 7 12 13 21 22 21 22 38 36 44 83 86 94 87 87 102 92 112 109 116 122 125 143 142 143 143 143 157 165 179 195 194 195 266 265 Average Rating 102 | 5 9 12 18 20 20 21 27 32 32 60 82 84 84 87 91 90 103 106 112 115 118 140 141 139 139 141 150 152 168 177 183 186 231 258 On Entrance 96 | . 7 12 13 21 21 20 22 32 35 40 75 82 84 87 87 92 89 105 107 114 117 125 138 141 138 141 141 155 153 167 184 180 188 260 Naked Turns 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Heaviest Build 180 | 13 54 60 61 61 61 61 72 72 62 25 22 34 28 27 27 34 42 35 38 38 41 48 48 52 48 47 59 55 61 51 62 59 180 178 Greatest Support 300 | 40 40 40 60 60 60 60 80 82 82 28 27 38 29 38 34 31 53 38 38 39 41 48 60 48 48 48 66 58 49 67 73 70 300 182 Greatest Overweight (x) 20 | 2 1 1 1 1 1 1 . 1 20 1 . 1 . . . 1 10 . . 11 . . . 1 1 . 1 18 1 1 1 1 3 . Average Overweight (x) . | . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 35 | 8 20 20 20 20 20 20 20 20 20 10 10 10 10 10 10 10 15 35 15 15 15 15 15 15 15 15 15 15 15 15 17 17 22 22 Average Capacity 17 | 7 17 20 20 20 20 20 20 20 19 10 10 10 10 10 10 10 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 17 20 21 Most Carried 22 | 7 20 20 20 20 20 20 20 20 20 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 17 17 22 21 Average Carried 16 | 3 17 19 19 19 20 20 19 19 19 9 10 9 9 9 9 10 13 14 14 15 14 14 14 14 14 15 14 14 14 14 15 16 17 19 Final Capacity 22 | 8 20 20 20 20 20 20 20 20 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 17 17 22 7 Final Carried 21 | 6 20 20 20 20 20 20 19 20 10 10 10 9 9 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 17 17 21 7 Class Distribution -------------------- 21% | Scavenger-Mutant 12% | Mutant 11% | Hacker-Sprinter 10% | Trapper-Mutant 10% | Generator-Mutant 7% | Alien-Mutant 5% | Hacker-Scout 4% | Sprinter 3% | Commander-Mutant 3% | Wizard-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Trapper-Mutant | -8/Storage Trapper-Mutant | -8/Recycling Trapper-Scout | -6/Factory Trapper-Scout | -6/Waste Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Zion Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Warlord Hacker-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Zhirov Hacker-Scout | -3/Proximity Caves Hacker-Scout | -3/Research Wizard-Assassin | -3/Testing Wizard-Assassin | -2/Research Wizard-Assassin | -2/Quarantine Wizard-Sprinter | -2/Section 7 Wizard-Sprinter | -1/Access Generator-Mutant | -1/Command Alien-Mutant | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 9852 | 293 552 154 1199 231 76 132 448 657 222 516 . 695 47 . 159 50 370 142 50 . 130 210 60 40 . . 1024 245 148 439 269 290 788 216 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 14536 | 109 848 125 1750 425 . 224 1432 1709 350 519 . 620 . . . 18 786 . . . . 78 . . . . 757 340 . 543 149 486 1533 1735 Parts 794 | 11 58 8 122 12 . 7 80 87 11 23 . 40 . . . 2 32 . . . . 6 . . . . 39 15 . 12 10 19 110 90 Haulers Intercepted 29 | . 2 . 4 . . . 3 5 . 2 . 2 . . . . 5 . . . . . . . . . 4 . . . 1 1 . . Recyclers Shooed 15 | . . . 4 . . 1 . 3 3 . . . . . . . 2 . . . . . . . . . 1 . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . . . . . . . . . 7 . 3 . . . . . 5 . . . . . . . . . . Prevented 3 | . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 144 | . 12 7 28 7 . 7 20 24 2 4 . . . . . 2 1 . . . . . . . . . 3 2 . . . 1 3 21 Melee 9 | . . . . . . . . . . 1 . . . . . 2 1 . . . . . . . . . . 2 . . . 1 2 . Guns 42 | . 12 . 22 3 . . . 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 67 | . . 7 6 4 . 7 20 16 . . . . . . . . . . . . . . . . . . 1 . . . . . 1 5 AOE 8 | . . . . . . . . 3 . 3 . . . . . . . . . . . . . . . . 2 . . . . . . . Classes Destroyed 20 | 2 6 1 5 . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . 2 2 . Worker 31 | . 2 . 2 . . . 2 5 . 2 . 6 . . . . . . . . . . . . . . 3 3 . 1 . 3 2 . Builder 11 | . 1 . . 1 . . 3 . . 3 . 2 . . . . . . . . . . . . . . 1 . . . . . . . Tunneler 10 | 2 1 . 2 . . . . . . . . 3 . . . . . . . . . . . . . . 2 . . . . . . . Hauler 29 | . 2 . 4 . . . 3 5 . 2 . 2 . . . . 5 . . . . . . . . . 4 . . . 1 1 . . Recycler 28 | 1 1 . 3 2 . 1 1 5 2 1 . 1 . . . . 1 . . . . . . . . . 1 2 . 4 . 1 1 . Mechanic 4 | . . . 1 . . . . 1 . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Operator 9 | . 2 . . . . . . 1 . . . 1 . . . . 1 . . . . . . . . . 1 1 . . 2 . . . Drone 4 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 2 . . . . . . Watcher 27 | . 3 . 4 . . . 4 1 . 2 . 2 . . . . 5 . . . . 1 . . . . . . . . . 2 3 . Swarmer 22 | . . . 4 . . 4 . 7 . 3 . . . . . . 1 . . . . . . . . . 3 . . . . . . . Grunt 58 | . 12 4 11 6 . 2 16 7 . . . . . . . . . . . . . . . . . . . . . . . . . . Brawler 4 | . . . 2 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 25 | . . . 10 . . . 3 10 2 . . . . . . . . . . . . . . . . . . . . . . . . . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hunter 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Enhanced Grunt 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Enhanced Hunter 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Z-EX 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 6 . Assembled 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 8 | 3 6 2 5 5 . 4 6 8 2 5 . 4 . . . 1 3 . . . . 1 . . . . 7 3 . 2 1 4 2 3 Combat Bots Only 6 | . 3 2 5 3 . 4 6 4 1 3 . . . . . 1 1 . . . . . . . . . 3 2 . . . 1 1 3 Max Kills in Single Turn 4 | 1 1 1 2 2 . 1 2 2 1 2 . 1 . . . 1 1 . . . . 1 . . . . 4 1 . 1 1 1 1 1 Gunslinging 1 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . 2 . 2 . . . . . . . . . . . . . . . . 2 . . . . . . . Melee 1 | . . . . . . . . . . 1 . . . . . 1 1 . . . . . . . . . . 1 . . . 1 1 . Uniques/NPCs Destroyed 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Hostile Shots Fired 1597 | . 30 21 129 31 . 33 77 130 6 22 . 16 . 4 . 1 12 4 2 2 . . . 6 . 2 43 194 2 10 40 52 131 597 Missed 692 | . 8 10 33 7 . 11 17 35 3 12 . 11 . 4 . . 7 2 1 2 . . . 3 . . 20 121 1 6 17 38 51 272 Damage Taken 13776 | . 285 179 1190 304 . 272 941 1205 43 139 . 77 . . . 20 128 40 23 . . . . 57 . 58 480 998 23 96 628 382 2245 3963 Core 1425 | . 22 . 193 11 . 61 52 115 . 18 . 14 . . . . . . . . . . . . . . 53 190 . 21 34 . 249 392 Absorbed by Shields 4584 | . . . 92 . . . 74 . . . . . . . . . . . . . . . . . . . . . . . . . 623 3795 Reduced by Siege Mode 79 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79 Redirected to Shielding 358 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 93 160 15 . . . . 90 Ignored by Resistances 3724 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 275 3449 Regen/Repaired (Parts) 3293 | . . . 41 . . . . 91 . . . . . . . . . . . 25 . . . . . . 142 216 . 21 421 171 1125 1040 Core Remaining (%) 81 | 100 . 91 . . . 33 . . 69 . . . . . . 96 . . . . 100 . . . . 100 . 81 . . 96 . . 49 Volleys Fired 998 | 5 67 18 128 22 . 20 76 96 13 7 . 16 1 . . 8 11 . 1 3 . 2 . 2 . 1 8 4 2 4 5 . 186 292 Largest 2 | 2 2 2 2 2 . 2 2 2 2 1 . 1 1 . . 1 1 . 1 1 . 1 . 1 . 1 1 1 1 1 1 . 1 1 Hottest 160 | 40 100 78 91 78 . 107 160 160 50 53 . 90 90 . . 90 90 . 90 90 . 90 . 90 . 90 90 90 50 50 50 . 150 130 Shots Fired 1431 | 10 133 36 256 44 . 40 152 178 28 7 . 16 1 . . 8 11 . 1 3 . 2 . 2 . 1 8 4 2 4 5 . 189 290 Gun 647 | 10 132 . 227 24 . 8 3 62 28 . . . . . . . 4 . . . . . . . . . . . . . . . 149 . Cannon 770 | . . 36 29 20 . 32 149 114 . 1 . 16 1 . . 8 7 . 1 3 . 2 . 2 . 1 5 4 2 4 5 . 40 288 Launcher 13 | . . . . . . . . 2 . 6 . . . . . . . . . . . . . . . . 3 . . . . . . 2 Special 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 586 | 10 132 36 245 44 . 25 3 62 28 1 . . . . . . . . . . . . . . . . . . . . . . . . Thermal 726 | . 1 . 11 . . 15 149 114 . . . 16 1 . . 8 7 . 1 3 . 2 . 2 . 1 5 4 2 4 5 . 177 198 Explosive 13 | . . . . . . . . 2 . 6 . . . . . . . . . . . . . . . . 3 . . . . . . 2 Electromagnetic 102 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 90 Phasic 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Robot Hit Streak 69 | 6 8 7 24 24 . 8 15 19 8 3 . . . . . . . . . . . . . . . . 1 . . . . . 69 34 Robot Miss Streak 5 | 2 4 3 2 2 . 3 5 4 2 1 . . . . . . 2 . . . . . . . . . 1 . . 2 . . 2 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . 1 . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 286 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 280 Shots Hit Robots 1232 | 6 76 21 201 35 . 22 99 104 18 17 . 34 . . . 3 42 3 1 1 . 3 . . 3 . 26 18 . 4 4 14 246 231 Core Hits 478 | 4 42 9 62 12 . 9 50 49 7 9 . 11 . . . 1 13 . . . . 2 . . . . 22 4 . 2 2 7 73 88 Critical Kills 3 | . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 40 | . . . 1 . . 1 . 2 . 1 . . . . . . 5 . . . . . . . . . . . . . . . 29 1 Burn 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Meltdown 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Blast 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Smash 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Sever 30 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . 25 . Melee Attacks 484 | . . . 5 . . . 2 5 . 40 . 66 1 . 1 7 67 6 5 1 . 9 . 5 3 5 57 39 . 5 16 21 118 . Impact 34 | . . . 5 . . . 1 5 . 23 . . . . . . . . . . . . . . . . . . . . . . . . Slashing 424 | . . . . . . . . . . 16 . 66 1 . 1 7 62 3 3 . . 8 . 5 . 5 55 38 . 5 16 21 112 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 162 | . . . 2 . . . 1 . . 11 . 16 . . . 2 13 3 1 1 . 3 . . 3 . 11 9 . 4 2 8 72 . Combat Hostiles 11 | . . . . . . . . . . 1 . . . . . 2 1 . . . . . . . . . 1 3 . . . . 3 . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 48087 | 77 997 453 3382 670 . 488 2469 2862 334 1400 . 2349 . . . 228 2185 . . . . 166 . . . . 1819 1218 . 764 599 1908 9131 14588 Guns 7606 | 77 991 . 2741 333 . 12 30 599 318 . . . . . . . . . . . . . . . . . . . . . . . 2505 . Cannons 21453 | . . 452 484 337 . 450 2247 1961 . . . . . . . . . . . . . . . . . . 37 . . . . . 897 14588 Explosions 966 | . . . . . . . 174 200 . 246 . . . . . . . . . . . . . . . . 346 . . . . . . . Melee 17837 | . . . 134 . . . . 74 . 1154 . 2349 . . . 228 2185 . . . . 166 . . . . 1436 1218 . 700 599 1908 5686 . Ramming 225 | . 6 1 23 . . 26 18 28 16 . . . . . . . . . . . . . . . . . . . . 64 . . 43 . Kinetic 6346 | 77 991 452 3023 670 . 186 30 599 318 . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 20661 | . . . 202 . . 276 2247 1961 . . . . . . . . . . . . . . . . . . 37 . . . . . 3260 12678 Explosive 966 | . . . . . . . 174 200 . 246 . . . . . . . . . . . . . . . . 346 . . . . . . . Electromagnetic 2052 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142 1910 Impact 760 | . . . 134 . . . . 74 . 552 . . . . . . . . . . . . . . . . . . . . . . . . Slashing 17077 | . . . . . . . . . . 602 . 2349 . . . 228 2185 . . . . 166 . . . . 1436 1218 . 700 599 1908 5686 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 13 | . . . . . . . 3 3 4 . 7 7 6 3 3 . . 1 1 1 . . . . . . . 1 1 2 2 1 13 4 Average Corruption 4 | . . . . . . . 2 3 3 . 7 4 4 3 3 . . 1 1 1 . . . . . . . 1 1 1 1 1 9 1 Corruption Purged 31 | . . . . . . . . . . . . 5 3 . . . . . . . . . . . . . . 1 . . 2 . 20 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 167 | . . . . . . . 13 25 19 . . 25 4 2 1 . . 6 2 . . . . . . . . . . 1 1 . 55 13 Message Errors 47 | . . . . . . . 3 7 3 . . 10 1 1 . . . 2 . . . . . . . . . . . . 1 . 13 6 Matter Fused 40 | . . . . . . . 4 6 7 . . 6 . 1 . . . 2 . . . . . . . . . . . 1 . . 11 2 Heat Flow Errors 19 | . . . . . . . 2 1 . . . 2 1 . . . . . . . . . . . . . . . . . . . 11 2 Energy Discharges 16 | . . . . . . . . 3 2 . . 1 2 . 1 . . 1 1 . . . . . . . . . . . . . 5 . Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Parts Fused 2 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 13 | . . . . . . . 1 1 1 . . 2 . . . . . 1 1 . . . . . . . . . . . . . 6 . Data Loss (major) 13 | . . . . . . . 1 3 3 . . 4 . . . . . . . . . . . . . . . . . . . . 1 1 Misfires 8 | . . . . . . . 1 2 2 . . . . . . . . . . . . . . . . . . . . . . . 3 . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Weapon Failures 4 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 Overload Shots 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Overflow Damage 4073 | . . 18 . . . . 76 53 . 431 . 590 . . . 74 201 . . . . . . . . . 90 452 . 291 148 550 791 308 Projectiles 430 | . . 18 . . . . 45 26 . . . . . . . . . . . . . . . . . . . . . . . . 33 308 Explosions 59 | . . . . . . . 31 27 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Melee 3584 | . . . . . . . . . . 430 . 590 . . . 74 201 . . . . . . . . . 90 452 . 291 148 550 758 . Knockbacks 18 | . . 9 . 3 . 3 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Impact 3 | . . . . . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 15 | . . 9 . 3 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 95 | . . . . . . . 63 . . . . . . . . . . . . . . . . . . . . . . 32 . . . . Shots 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 21 | . 3 1 2 . . 2 2 4 2 . . . . . . . . . . . . . . . . . . . . 1 . . 4 . Targets Rammed 26 | . 3 1 2 . . 2 3 7 3 . . . . . . . . . . . . . . . . . . . . 1 . . 4 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 5 | . . . . . . . 1 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 440 | . 20 129 343 114 . 219 300 440 . 11 . 228 272 19 . 228 64 28 32 80 72 136 89 113 60 6 64 59 22 . 62 110 259 304 Average Temperature 40 | . 6 35 55 46 . 132 69 114 . 1 . 68 99 19 . 80 6 6 6 17 19 35 35 42 23 2 3 7 13 . 3 52 78 73 Received Heat Transfer 2335 | . 174 78 509 156 . 162 546 414 9 . . . . . . . 9 . 9 . . . . . . 9 45 12 . . 81 12 110 . Effects 8 | . . . . . . 3 . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 Energy Bleed 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Interference 5 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 9 Total Turns 130 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 123 Longest Duration 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 23 Robots Corrupted 20 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . 1 16 Combat Hostiles 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 16 Parts Fried 60 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . 1 4 49 Impact Corruptions 16 | . . . . . . . . . . 15 . . . . . . . . . . . . . . . . . . . 1 . . . . Robots Melted 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 24 | . . . . . . . 9 14 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Heat Transferred 14437 | . . . 333 . . 481 3938 3650 . . . . . . . . . . . . . . . . . . . . . . . . 3037 2998 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 3375 | 15 240 79 600 420 . 90 336 425 192 422 61 237 . . . . 530 . . . . 354 . . . . 288 309 170 211 380 841 3375 . Initial 537 | . 9 . . 234 . . 35 81 68 300 46 42 . . . . 150 . . . . . . . . . 40 148 164 72 118 184 537 . Average 198 | 7 50 23 253 112 . 27 134 252 73 208 52 95 . . . . 280 . . . . 54 . . . . 116 213 161 161 218 437 1324 . Maximum Alert Level 5 | . 1 . 2 2 . . 1 2 . 2 . 1 . . . . 2 . . . . 1 . . . . 1 1 . 1 1 3 5 . Low Security (%) 52 | 100 97 100 53 64 . 100 78 26 100 37 100 96 . . . . 35 . . . . 87 . . . . 83 44 100 55 50 9 . . Level 1 17 | . 2 . 10 34 . . 21 71 . 59 . 3 . . . . 37 . . . . 12 . . . . 16 55 . 44 49 44 . . Level 2 5 | . . . 36 1 . . . 1 . 3 . . . . . . 27 . . . . . . . . . . . . . . 27 3 . Level 3 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 4 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Level 5 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 62 | . 3 . 1 . . . 1 3 . 7 . 8 . . . . 4 . . . . 4 . . . . 5 2 1 1 5 4 13 . Investigation 21 | . 2 . 1 . . . 1 1 . 4 . 4 . . . . 1 . . . . . . . . . 2 1 1 . 1 1 1 . Extermination 8 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 1 . 1 1 . 2 . Reinforcement 23 | . 1 . . . . . . 2 . 3 . 3 . . . . 3 . . . . 2 . . . . 2 . . . 3 2 2 . Assault 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 8 . Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 44 | . 3 . 3 . . . . . . 3 . 1 . . . . 2 . . . . 1 . . . . . 6 . 1 1 5 18 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 568 | . 25 7 47 7 . 7 28 33 2 41 4 28 . 5 . 4 26 9 1 2 . 9 1 11 . 3 32 37 4 7 36 33 69 50 Peak Tracking Total 18 | . 4 2 6 3 . 4 5 5 . 8 4 7 . 3 . 4 6 7 1 7 . 5 1 5 . 4 8 9 4 5 12 11 18 6 Tactical Retreats 98 | . 1 . 5 . . . 3 . . 13 . 8 . 2 . 1 7 5 1 . . . 1 4 . 3 6 8 . 2 8 5 15 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 18 | . 2 . . . . . 2 . . 1 . 4 . . . . 4 . . . . . . . . . 2 . . 1 2 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 90 | . . . . 35 . . 48 . . 7 . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 10 | . . . . 3 . . 6 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Reused 6 | . . . . . . . . . . 5 . 1 . . . . . . . . . . . . . . . . . . . . . . Traps Extracted 16 | . . . . 5 . . 7 . . 2 . . 2 . . . . . . . . . . . . . . . . . . . . . Installed 9 | . . . . . . . 1 . . 7 . 1 . . . . . . . . . . . . . . . . . . . . . . Triggered 17 | . . . . . . . . . . 5 . 1 . . . . . . . 9 . . 1 . . 1 . . . . . . . . Most Traps Carried 11 | . . . . 5 5 5 11 11 11 11 5 5 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 49 | . . 1 2 . . . 1 6 . . . . . . . . 5 1 . 1 . 4 . 1 . . . 10 . 2 3 . 9 3 Max in Single Turn 2 | . . 1 1 . . . 1 1 . . . . . . . . . 1 . 1 . . . 1 . . . 1 . 1 1 . 2 1 Garrison Access 9 | . . . . . . . . . . 3 . 1 . . . . 2 . . . . . . . . . 2 . . . . 1 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 142 | . 7 . 14 2 2 . 10 10 11 20 . 21 1 . 1 . 5 1 1 2 . 2 1 1 4 . 8 3 2 . 4 4 5 . Terminals 66 | . 6 . 11 1 . . 8 8 5 10 . 11 . . . . . . 1 . . . . . . . . . . . 2 1 2 . Fabricators 18 | . . . . . . . . . . 4 . 4 . . . . 2 . . . . 1 . . . . 2 1 2 . . 2 . . Repair Stations 13 | . . . 1 . . . 1 2 . . . 1 . . . . . . . . . . . . . . 2 2 . . 1 . 3 . Recycling Units 10 | . 1 . . . . . . . 6 . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . . Scanalyzers 9 | . . . 2 . . . 1 . . 2 . 1 . . . . 1 . . . . . . . . . 1 . . . 1 . . . Garrison Access 12 | . . . . . . . . . . 4 . 3 . . . . 2 . . . . . . . . . 2 . . . . 1 . . Total Hacks 459 | . 21 . 50 3 2 . 42 35 31 66 . 74 1 . 7 . 14 1 1 2 . 11 1 3 17 . 29 7 6 . 7 11 17 . Successful 301 | . 11 . 35 1 2 . 26 18 22 49 . 41 1 . 7 . 11 1 1 2 . 10 1 3 17 . 19 4 3 . 6 4 6 . Failed 157 | . 10 . 15 2 . . 15 17 9 17 . 33 . . . . 3 . . . . 1 . . . . 10 3 3 . 1 7 11 . Catastrophic 16 | . 1 . 2 . . . 1 . 1 3 . 6 . . . . . . . . . . . . . . 2 . . . . . . . Database Lockouts 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 402 | . 14 . 26 . . . 26 20 23 27 . 36 . . . . 42 . . . . 20 . . . . 39 27 9 15 28 24 26 . Terminals 216 | . 19 . 36 2 . . 33 31 19 38 . 31 . . . . . . 1 . . . . . . . . . . . 2 1 3 . Fabricators 76 | . . . . . . . . . . 16 . 27 . . . . 8 . . . . 7 . . . . 7 1 6 . . 4 . . Repair Stations 48 | . . . 3 . . . 3 4 . . . 5 . . . . . . . . . . . . . . 11 6 . . 2 . 14 . Recycling Units 23 | . 2 . . . . . . . 12 . . 2 . . . . . . . . . 4 . . . . 3 . . . . . . . Scanalyzers 38 | . . . 11 . . . 6 . . 6 . 4 . . . . 4 . . . . . . . . . 4 . . . 3 . . . Garrison Access 23 | . . . . . . . . . . 6 . 5 . . . . 2 . . . . . . . . . 4 . . . . 6 . . Terminal Hacks 108 | . 5 . 12 1 2 . 9 8 4 22 . 7 1 . 7 . . 1 1 2 . . 1 3 17 . . . . . 2 1 2 . Record 12 | . . . 1 . 2 . . . . . . . . . . . . . 1 . . . . 3 5 . . . . . . . . . Part Schematic 13 | . . . . . . . . . 1 1 . . . . 7 . . . . . . . . . 4 . . . . . . . . . Robot Analysis 9 | . 2 . 1 . . . 2 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 12 | . 2 . 2 . . . 1 . . 2 . 1 . . . . . . . . . . . . 4 . . . . . . . . . Open Door 12 | . . . . 1 . . . 3 . . . . 1 . . . . 1 . 2 . . 1 . . . . . . . 2 1 . . Branch Access Points 3 | . . . 1 . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 8 | . 1 . 1 . . . 1 1 2 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Index 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 7 | . . . 1 . . . 1 2 . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 8 | . . . 1 . . . 1 2 . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . Locate Traps 4 | . . . . . . . 1 . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Reinforcement Status 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 2 | . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 5 | . . . 1 . . . 1 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fabricator Hacks 40 | . . . . . . . . . . 8 . 13 . . . . 4 . . . . 6 . . . . 4 1 2 . . 2 . . Network Status 6 | . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . 1 1 1 . . . . . Load Schematic 22 | . . . . . . . . . . 5 . 8 . . . . 2 . . . . 3 . . . . 2 . 1 . . 1 . . Build 12 | . . . . . . . . . . 2 . 4 . . . . 1 . . . . 3 . . . . 1 . . . . 1 . . Repair Station Hacks 24 | . . . 2 . . . 1 4 . . . 2 . . . . . . . . . . . . . . 8 2 . . 1 . 4 . Scan Component 14 | . . . 1 . . . 1 2 . . . 1 . . . . . . . . . . . . . . 4 1 . . 1 . 3 . Repair 10 | . . . 1 . . . . 2 . . . 1 . . . . . . . . . . . . . . 4 1 . . . . 1 . Recycling Unit Hacks 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 32 | . . . 11 . . . 6 . . 3 . 2 . . . . 4 . . . . . . . . . 4 . . . 2 . . . Insert Component 16 | . . . 5 . . . 3 . . 2 . 1 . . . . 2 . . . . . . . . . 2 . . . 1 . . . Analyze 16 | . . . 6 . . . 3 . . 1 . 1 . . . . 2 . . . . . . . . . 2 . . . 1 . . . Garrison Access Hacks 9 | . . . . . . . . . . 3 . 1 . . . . 2 . . . . . . . . . 2 . . . . 1 . . Seal Access 9 | . . . . . . . . . . 3 . 1 . . . . 2 . . . . . . . . . 2 . . . . 1 . . Unauthorized Hacks 83 | . 6 . 10 . . . 10 6 13 13 . 16 . . . . 1 . . . . 4 . . . . 1 1 1 . 1 . . . Terminals 52 | . 6 . 10 . . . 9 6 7 7 . 7 . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Botnet 8 | . 1 . 1 . . . 1 1 1 1 . 2 . . . . . . . . . . . . . . . . . . . . . . Operators 3 | . . . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Skim 40 | . 5 . 9 . . . 7 4 5 5 . 5 . . . . . . . . . . . . . . . . . . . . . . Fabricators 19 | . . . . . . . . . . 6 . 9 . . . . 1 . . . . 1 . . . . 1 . 1 . . . . . Report 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Prioritize 6 | . . . . . . . . . . 2 . 3 . . . . . . . . . 1 . . . . . . . . . . . . Liberate 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Haulers 2 | . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Recompile 9 | . . . . . . . . . . 3 . 3 . . . . 1 . . . . . . . . . 1 . 1 . . . . . Repair Stations 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Patch 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Recycling Units 9 | . . . . . . . . . 6 . . . . . . . . . . . . 3 . . . . . . . . . . . . Reject 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Recyclers 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Mask 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Tunnel 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 97 | . 7 . 13 1 . . 9 9 6 15 . 18 . . . . 2 . 1 . . 2 . . . . 6 2 1 . . 1 4 . Full Trace Events 7 | . 1 . 2 . . . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . 1 . . Feedback Events 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hackware Fried 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 189 | . . . 5 . . . 3 . . 2 . 1 . . 23 . 50 . . . . . . . 4 . 22 9 12 . 30 8 20 . Parts Built 13 | . . . . . . . . . . 3 . 4 . . . . 1 . . . . 3 . . . . 1 . . . . 1 . . Authchips 10 | . . . . . . . . . . 1 . 4 . . . . 1 . . . . 3 . . . . 1 . . . . . . . Time 632 | . . . . . . . . . . 105 . 306 . . . . 68 . . . . 74 . . . . 62 . . . . 17 . . Total Part Build Rating 79 | . . . . . . . . . . 13 . 32 . . . . 8 . . . . 18 . . . . 7 . . . . 1 . . Parts Repaired 10 | . . . 1 . . . . 2 . . . 1 . . . . . . . . . . . . . . 4 1 . . . . 1 . Time 514 | . . . 38 . . . . 180 . . . 136 . . . . . . . . . . . . . . 86 29 . . . . 45 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 15 | . . . 5 . . . 3 . . 2 . . . . . . 2 . . . . . . . . . 2 . . . 1 . . . Part Schematics Acquired 15 | . . . 5 . . . 3 . . 1 . 1 . . . . 2 . . . . . . . . . 2 . . . 1 . . . Parts Damaged 2 | . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 16 | . . . . . . . 1 . . 1 . . . . . . 3 . 1 1 . 1 . . 3 . 1 . . . . . 4 . Non-combat 8 | . . . . . . . 1 . . 1 . . . . . . 3 . 1 . . 1 . . . . 1 . . . . . . . Combat 8 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 . . . . . . . 4 . Robot Hacks Applied 17 | . . . . . . . 1 . . 1 . . . . . . 4 . 1 1 . 1 . . 3 . 1 . . . . . 4 . parse_system 9 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . 3 . . . . . . . 4 . no_distress 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . find_chute 3 | . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . find_fabricator 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . find_dsf 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . find_station 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . 1 2 . . . . . . . . 1 . . . . . 1 . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 93 | . . . . . . . . . . 1 . . . . 8 . 5 2 . . . 4 . 2 . . 7 . 4 . . 5 55 . Largest Group 36 | . . . . . . . . . . 1 . . . . 8 8 2 2 . . . 4 . 2 . . 4 . 4 . . 4 36 . Highest-Rated Group 4439 | . . . . . . . . . . 10 . . . . 271 271 170 58 . . . 412 . 92 . . 233 . 156 . . 614 4439 . Highest-Rated Ally 269 | . . . . . . . . . . 10 . . . . 41 41 85 29 . . . 103 . 46 . . 103 . 39 . . 269 269 . Zionite Dispatches 11 | . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . 3 . 1 . . 3 . . Heavy 4 | . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . 1 . . . . . . . Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Fire 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Total Orders 30 | . . . . . . . . 4 3 . . . . . . . . . . . . . 2 . . . 4 . . . . 1 9 7 STAY 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 5 . FOLLOW 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . DROP 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . EXPLORE 8 | . . . . . . . . 4 2 . . . . . . . . . . . . . 2 . . . . . . . . . . . RETURN 11 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 . . . . . 1 7 Ally Attacks 679 | . . . . . . . . . . . . . . . . 23 25 21 . . . 23 . 7 . . 20 . 1 . . 51 408 100 Total Damage 43712 | . . . . . . . . . . . . . . . . 465 1024 371 . . . 1901 . 154 . . 356 . 12 . . 3832 34168 1429 Kills 132 | . . . . . . . . . . . . . . . . 2 5 2 . . . 8 . . . . 3 . . . . 11 98 3 Allies Corrupted 15 | . . . . . . . . . . . . . . . . 1 1 . . . . 1 . . . . 2 . . . . . 10 . Allies Melted 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 9 | . 2 . 1 . . . 2 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 15 | . . 2 . 1 . . . . . . . . 2 . 1 1 . 2 3 . 2 . . 1 . . . . . . . . . . Drone Launches 25 | . . . . . . . . 4 2 . . . . . . . . . . . . . 5 . . . 3 . . . . . 2 9 Drone Recoveries 18 | . . . . . . . . 2 2 . . . . . . . . . . . . . 2 . . . 3 . . . . . 2 7 Zionite Intel Received 50 | . . . . . . . . . . . . . . . . . 8 . . . . 3 . . . . 8 6 1 4 8 4 8 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Branch Access 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 1 . Emergency Access 4 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . . . 1 . Guard Positions 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Prototype Stockpiles 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . 1 . Component Schematics 4 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 2 . . . Prototype Schematics 9 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 2 1 1 . . 1 2 . Unaware Analyses 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . 1 . Trap Installations 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 1 . Active Terminals 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 1 . 1 . Active Garrisons 5 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 . 1 1 . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 34894 | 136 2410 1661 2585 2241 977 728 1814 1693 1264 1211 31 1098 231 71 473 355 1042 383 301 546 525 677 276 213 90 863 1044 703 65 292 538 377 7154 826 Spaces Moved 35568 | 70 937 666 1210 653 432 407 849 776 498 3483 95 1997 605 305 1089 512 2217 845 764 758 603 1335 519 446 173 487 1928 1400 207 799 1331 1155 5648 369 Core 65 | 12 . . . . . . . . 26 . . . . . . . 1 . . 1 . . . . . . . 11 . . . . 1 13 Treads 8792 | 58 937 666 1210 653 432 407 849 776 465 . . . . . . . . . . . . . . . . . . . . . . 1 2338 . Legs 1965 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1609 356 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 24746 | . . . . . . . . . 7 3483 95 1997 605 305 1089 512 2216 845 764 757 603 1335 519 446 173 487 1928 1389 207 799 1331 1154 1700 . Fastest Speed 5 | 50 160 240 160 160 160 160 160 156 27 23 23 23 23 14 23 23 5 20 20 19 19 16 6 16 16 16 8 7 16 13 5 7 8 50 Average Speed 65 | 148 223 240 164 231 225 161 161 160 205 24 23 23 23 22 23 23 21 20 20 20 19 16 15 16 16 16 16 23 17 15 15 15 100 109 Slowest Speed 1050 | 160 240 240 240 240 240 240 162 240 1050 100 23 99 23 23 27 93 550 20 20 600 19 16 16 86 89 16 93 950 86 89 85 170 410 112 Overloaded Moves 241 | . . . . . . . . . . . . . . 7 . . 1 . . . . . 3 . . . 8 36 . 19 15 33 119 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 106 | . . . . . . . . . . 47 2 7 . . . . 4 1 . 2 . 3 . . . . 9 11 . 5 7 6 2 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 67 | 4 99 95 88 98 89 86 54 92 96 57 79 50 70 48 88 66 56 77 85 92 72 18 78 71 60 64 62 91 6 61 76 36 83 27 Regions Visited 34 Branch Regions 23 Pre-discovered Areas 34 | . . 1 . 1 . . . . 6 1 . 2 2 . . 1 9 . 1 . 1 . . 1 3 . 3 . . . 2 . . . Known Exits Taken 28 | . 1 1 1 . 1 1 1 . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 4 | 1 . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 36 | . . . . 1 . . . . . . . . 3 2 5 5 . 5 5 . 5 . 3 1 . 1 . . . . . . . . Spaces Dug 273 | . 1 . 3 . . . 7 5 . 33 . 38 2 . . 11 29 2 4 . . 8 . 4 . 5 40 11 2 1 11 4 27 25 Terrain Destroyed 539 | . 1 17 3 1 . 2 55 42 . 62 . 42 2 . . 11 29 2 4 . . 8 . 6 . 5 54 12 2 3 13 4 75 84 Melee 162 | . . . 3 . . . 1 2 . 21 . 26 1 . . 3 19 2 3 . . 6 . 4 . 4 29 8 . . 9 4 17 . Projectile 164 | . 1 1 . 1 . 2 18 26 . 1 . 16 1 . . 8 10 . 1 . . 2 . 2 . 1 4 4 2 3 4 . 12 44 AOE 213 | . . 16 . . . . 36 14 . 40 . . . . . . . . . . . . . . . . 21 . . . . . 46 40 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total 45114 | 89 1129 692 1542 1339 434 433 1146 1050 723 3730 100 2494 692 305 1310 726 2661 1053 904 1137 1014 1776 710 573 236 1261 2552 1695 232 948 1615 1298 6760 755 Wait 6425 | . 54 5 109 607 . 1 84 81 168 147 3 345 71 . 202 195 293 184 126 351 401 402 186 115 40 767 467 192 12 77 219 69 421 31 Move 35340 | 69 936 665 1209 652 431 406 848 775 497 3398 91 1983 604 304 1088 511 2208 842 763 754 602 1328 518 445 172 486 1912 1379 206 788 1317 1142 5643 368 Hop 88 | . . . . . . . . . . 38 1 6 . . . . 4 1 . 1 . 3 . . . . 6 9 . 5 6 6 2 . Pick Up 278 | 7 30 1 12 6 . . 15 9 4 10 . 11 1 1 2 . 13 3 2 2 4 5 1 2 3 . 15 14 2 6 6 1 89 1 Fast Attach 254 | 7 . . 5 . . . 5 12 3 19 2 6 2 . 7 . 11 5 2 8 . 4 . . 8 . 14 9 . 17 15 28 61 4 Attach 117 | . 1 . 6 . . . 5 1 3 6 . 7 3 . . . 4 . 1 . 2 4 . . . . 7 6 4 4 3 1 41 8 Detach 65 | . . . 1 . . . . 1 1 3 . 1 2 . . . 2 . . . . 1 . . . . 5 3 2 6 2 . 30 5 Swap 413 | . 15 1 35 10 3 4 29 27 13 21 1 34 5 . 1 5 25 5 2 7 1 12 3 3 . 2 31 22 3 7 9 3 30 44 Drop 492 | 1 23 1 30 7 . . 30 36 18 27 2 7 2 . 9 . 17 7 2 10 4 6 1 1 10 . 25 18 1 22 11 27 136 1 Fire 998 | 5 67 18 128 22 . 20 76 96 13 7 . 16 1 . . 8 11 . 1 3 . 2 . 2 . 1 8 4 2 4 5 . 186 292 Melee 483 | . . . 5 . . . 2 5 . 40 . 66 1 . 1 7 67 6 5 1 . 9 . 5 3 5 57 39 . 5 16 21 117 . Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 25 | . 3 1 2 . . 2 3 7 3 . . . . . . . . . . . . . . . . . . . . . . . 4 . Escape Stasis 34 | . . . . . . . . . . . . 11 . . . . 6 . . . . . . . . . 5 . . 6 6 . . . Rewire 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Trap 99 | . . . . 35 . . 49 . . 14 . 1 . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage (discovered 2 exits: Fac / *Rec) -8/Recycling (discovered 2 exits: *Fac / Scr) -6/Factory (discovered 6 exits: *Fac x4 / Low x2) -6/Waste -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Zio) -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Upp / Ext x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Res x2 / *Tes) -3/Testing -2/Research (discovered 3 exits: Acc / *Qua x2) -2/Quarantine -2/Section 7 -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 3 exits: *Sur x2 / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 137 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 507 | -10/Materials | Discovered new exit (range 14) 616 | -10/Materials | Discovered new exit (range 3) 637 | -10/Materials | Derelicts attacked the area 1323 | -10/Materials | Discovered new exit (range 3) 1409 | -10/Materials | Identified exit to Materials 1409 | -10/Materials | Identified exit to Subcaves 1409 | -10/Materials | Identified exit to Mines 1494 | -10/Materials | Learned location of 2 exits from Materials 1535 | -10/Materials | Learned Storage stockpile data 1539 | -10/Materials | Learned Storage trap positions 1551 | -10/Materials | Learned Storage trap positions 2547 | -10/Materials | Entered Mines 2548 | -10/Mines | Assembled infested the area 2553 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2971 | -10/Mines | Found a hidden stash of uninstalled traps 3751 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3813 | -10/Mines | Discovered exit to Materials (range 8) 3874 | -10/Mines | Discovered exit to Materials (range 9) 4208 | -10/Mines | Entered Materials 4208 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4209 | -9/Materials | Identified exit to Mines 4210 | -9/Materials | Identified exit to Materials 4784 | -9/Materials | Build established: Scavenger-Mutant 4995 | -9/Materials | Learned location of 2 exits from Materials 5106 | -9/Materials | Learned location of 1 exit from Recycling 5122 | -9/Materials | Loaded intel: 14 trap records 5182 | -9/Materials | Learned location of 1 exit from Storage 6628 | -9/Materials | Repaired Lgt. Nuclear Core 6793 | -9/Materials | Entered Mines 6796 | -9/Mines | Core integrity fell below 50% 6826 | -9/Mines | Met a Derelict bent on vengeance 7052 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 7117 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 7122 | -9/Mines | Found Prototype Device 7172 | -9/Mines | Learned Materials terminal intel 7243 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 8752 | -9/Mines | Learned location of Storage (-8) 9024 | -9/Mines | Discovered new exit (range 5) 9034 | -9/Mines | Entered Exiles 9034 | -9/Exiles | Found Exiles lab abandoned 9035 | -9/Exiles | Identified exit to Mines 10011 | -9/Exiles | Entered Mines 10707 | -8/Mines | Discovered exit to Materials (range 7) 10739 | -8/Mines | Entered Materials 10739 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 10740 | -8/Materials | Identified exit to Storage 10741 | -8/Materials | Identified exit to Factory 10742 | -8/Materials | Loaded intel: 12 terminal locations 11448 | -8/Materials | Central database locked down 11537 | -8/Materials | Identified Exp. Sensor Array 11702 | -8/Materials | Learned location of 1 exit from Lower Caves 11765 | -8/Materials | Learned location of 3 exits from Factory 11816 | -8/Materials | Learned 4 Lower Caves zone layouts 11859 | -8/Materials | Learned Factory stockpile data 11892 | -8/Materials | Learned location of 1 exit from Extension 11946 | -8/Materials | Learned location of 1 exit from Recycling 11987 | -8/Materials | Learned Factory terminal intel 12037 | -8/Materials | Learned Storage emergency access door positions 12217 | -8/Materials | Build established: Trapper-Mutant 12553 | -8/Materials | Entered Storage 12555 | -8/Storage | Loaded intel: 24 trap records 13234 | -8/Storage | Repaired Broken Exp. Sensor Array 13499 | -8/Storage | Repaired Plasma Cannon 14239 | -8/Storage | Used back door to open Recycling access 14239 | -8/Storage | Discovered new exit (range 5) 14246 | -8/Storage | Entered Recycling 14247 | -8/Recycling | Identified exit to Factory 14247 | -8/Recycling | Identified exit to Scraptown 15163 | -8/Recycling | Learned 4 Factory zone layouts 15269 | -8/Recycling | Learned location of 2 exits from Factory 15307 | -8/Recycling | Learned 2 Storage zone layouts 15336 | -8/Recycling | Learned 2 Lower Caves zone layouts 15376 | -8/Recycling | Learned location of 1 exit from Storage 15424 | -8/Recycling | Learned Factory security intel 15510 | -8/Recycling | Entered Factory 15510 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 15511 | -6/Factory | Identified exit to Lower Caves 15511 | -6/Factory | Identified exit to Factory 15515 | -6/Factory | Loaded intel: 26 terminal locations 15582 | -6/Factory | Fabricated Imp. VTOL Module (x1) 15966 | -6/Factory | Fabricated Imp. Reaction Control System (x2) 16061 | -6/Factory | Learned Hub_04(d) garrison access intel 16121 | -6/Factory | Learned Extension terminal intel 16136 | -6/Factory | Learned 2 Hub_04(d) zone layouts 16141 | -6/Factory | Learned Extension stockpile data 16153 | -6/Factory | Learned location of 2 exits from Lower Caves 16175 | -6/Factory | Learned location of 1 exit from Lower Caves 16255 | -6/Factory | Build established: Trapper-Scout 16546 | -6/Factory | Cargo convoy interrupted 16581 | -6/Factory | Found Prototype Processor 16581 | -6/Factory | Identified Exp. Terrain Scan Processor 16599 | -6/Factory | Found Prototype Hackware 16599 | -6/Factory | Identified Exp. System Shield 16615 | -6/Factory | Discovered exit to Factory (range 10) 16721 | -6/Factory | Manually triggered Chute Trap 16721 | -6/Factory | Sucked down chute 16721 | -6/Factory | Entered Waste 16730 | -6/Waste | Spotted C-40 Crusher 16731 | -6/Waste | Spotted C-40 Crusher 16736 | -6/Waste | EMP discharged 16736 | -6/Waste | Spotted C-40 Crusher 16737 | -6/Waste | Spotted C-40 Crusher 16737 | -6/Waste | Discovered new exit (range 16) 16743 | -6/Waste | Spotted C-40 Crusher 16751 | -6/Waste | Identified exit to Factory 16752 | -6/Waste | Entered Factory 16843 | -6/Factory | Spotted B-75 Beast 16934 | -6/Factory | Fabricated Cld. Impulse Thruster? 16973 | -6/Factory | Repaired Broken Cld. Impulse Thruster 17026 | -6/Factory | Discovered exit to Factory (range 15) 17173 | -6/Factory | Fabricated Cld. Impulse Thruster (x1) 17226 | -6/Factory | Fabricated Cld. Impulse Thruster (x1) 17238 | -6/Factory | Fabricated Cld. Impulse Thruster (x1) 17270 | -6/Factory | Imp. Hacking Suite fried by hacking feedback 17530 | -6/Factory | Discovered exit to Factory (range 9) 17550 | -6/Factory | Learned Extension non-interactive machine intel 17596 | -6/Factory | Build established: Sprinter 17611 | -6/Factory | Learned location of 1 exit from Upper Caves 17706 | -6/Factory | Learned location of 1 exit from Upper Caves 17759 | -6/Factory | Learned location of 1 exit from Cetus 17789 | -6/Factory | Learned location of 1 exit from Lower Caves 17850 | -6/Factory | Entered Lower Caves 17851 | -6/Lower Caves | Identified exit to Lower Caves 17905 | -6/Lower Caves | Spotted B-75 Beast 17959 | -6/Lower Caves | Learned location of Zion (-6) 17974 | -6/Lower Caves | Encountered a Warlord checkpoint 18081 | -6/Lower Caves | Entered another Lower Caves area 18082 | -6/Lower Caves | Identified exit to Zion 18152 | -6/Lower Caves | Entered Zion 18164 | -6/Zion | System corruption cleaned by Quarantine Array 18172 | -6/Zion | Received a visual enhancement algorithm 18305 | -6/Zion | Found Prototype Device 18305 | -6/Zion | Identified Phasing AFG 18329 | -6/Zion | Gained Derelict followers 18329 | -6/Zion | Identified exit to Deep Caves 18350 | -6/Zion | Met Imprinter 18353 | -6/Zion | Imprinted 18355 | -6/Zion | Declared Zion's savior 18389 | -6/Zion | Discovered new exit (range 15) 18436 | -6/Zion | Identified exit to Proximity Caves 18625 | -6/Zion | Entered Proximity Caves 18625 | -5/Proximity Caves | Accompanied by 8 allies 18728 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18757 | -5/Proximity Caves | Spotter reported a threat 18978 | -5/Proximity Caves | Discovered exit to Factory (range 6) 18980 | -5/Proximity Caves | Entered Factory 18980 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 19124 | -5/Factory | Discovered new exit (range 6) 19126 | -5/Factory | Identified exit to Upper Caves 19285 | -5/Factory | Build established: Hacker-Sprinter 19388 | -5/Factory | Retrieved Zion intel report: Active Garrisons 19415 | -5/Factory | Retrieved Zion intel report: Emergency Access 19440 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 19459 | -5/Factory | Discovered new exit (range 8) 19460 | -5/Factory | Identified exit to Factory 19528 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 19581 | -5/Factory | Retrieved Zion intel report: Branch Access 19676 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 19677 | -5/Factory | Zion Heavy squad teleported in 19827 | -5/Factory | Zion Hacker squad teleported in 19922 | -5/Factory | Fabricated Exp. Sensor Array (x1) 19940 | -5/Factory | Retrieved Zion intel report: Component Schematics 20006 | -5/Factory | Retrieved Zion intel report: Component Schematics 20022 | -5/Factory | Entered Upper Caves 20023 | -5/Upper Caves | Identified exit to Upper Caves 20073 | -5/Upper Caves | Learned 4 Factory zone layouts 20139 | -5/Upper Caves | Found Alien Artifact 20139 | -5/Upper Caves | Identified Dimensional Node Initializer 20139 | -5/Upper Caves | Initialized slip node 20356 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 20359 | -5/Upper Caves | Learned Factory security intel 20405 | -5/Upper Caves | Entered another Upper Caves area 20406 | -5/Upper Caves | Identified exit to Warlord 20407 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 20408 | -5/Upper Caves | Discovered exit to Factory (range 5) 20440 | -5/Upper Caves | Found Alien Artifact 20440 | -5/Upper Caves | Identified Core Expander 20440 | -5/Upper Caves | Installed Core Expander, added new Utility slot 20488 | -5/Upper Caves | Learned Factory terminal intel 20496 | -5/Upper Caves | Learned Factory stockpile data 20706 | -5/Upper Caves | Entered Warlord 20713 | -5/Warlord | System corruption cleaned by Quarantine Array 20812 | -5/Warlord | Visited the Vortex Lab 20813 | -5/Warlord | Met EX-DEC 20835 | -5/Warlord | Warlord's base attacked by MAIN.C 20848 | -5/Warlord | Rebuked by Warlord 20863 | -5/Warlord | Found Prototype Device 20863 | -5/Warlord | Identified Exp. Cloaking Device 20892 | -5/Warlord | Found Prototype Hackware 20996 | -5/Warlord | Opened side exit 21185 | -5/Warlord | Warlord forces counterattacked 21250 | -5/Warlord | Discovered new exit (range 9) 21251 | -5/Warlord | Identified exit to Proximity Caves 21252 | -5/Warlord | Entered Proximity Caves 21273 | -4/Proximity Caves | Lost 4 allies 21425 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 21655 | -4/Proximity Caves | Encountered a Derelict sapper outpost 21773 | -4/Proximity Caves | Discovered exit to Factory (range 8) 21777 | -4/Proximity Caves | Entered Factory 21777 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 21778 | -4/Factory | Identified exit to Extension 21782 | -4/Factory | Loaded intel: 28 terminal locations 21788 | -4/Factory | Retrieved Zion intel report: Emergency Access 21838 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 22215 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 22216 | -4/Factory | Zion Heavy squad teleported in 22242 | -4/Factory | Zion Heavy squad teleported in 22312 | -4/Factory | Fabricated Cld. Impulse Thruster? 22357 | -4/Factory | Fabricated Adv. Terrain Scanner? 22384 | -4/Factory | Garrison activated, responded to threat 22396 | -4/Factory | Found Prototype Protection 22396 | -4/Factory | Identified Zio. Weapon Casing 22448 | -4/Factory | Lost 4 allies 22449 | -4/Factory | Discovered new exit (range 6) 22450 | -4/Factory | Identified exit to Upper Caves 22454 | -4/Factory | Entered Upper Caves 22689 | -4/Upper Caves | Discovered new exit (range 13) 22730 | -4/Upper Caves | Identified exit to Upper Caves 22730 | -4/Upper Caves | Entered another Upper Caves area 22732 | -4/Upper Caves | Discovered new exit (range 13) 22825 | -4/Upper Caves | A Commander dispatched an escort 22856 | -4/Upper Caves | Discovered new exit (range 18) 22859 | -4/Upper Caves | Identified exit to Zhirov 22895 | -4/Upper Caves | Learned location of 1 exit from Factory 22895 | -4/Upper Caves | Learned Armory garrison access intel 22943 | -4/Upper Caves | Lost 3 allies 22943 | -4/Upper Caves | Entered Zhirov 22943 | -4/Zhirov | Accompanied by 1 ally 22943 | -4/Zhirov | Discovered new exit (range 3) 22944 | -4/Zhirov | Commander's escort returned to base 22946 | -4/Zhirov | Met Zhirov 22955 | -4/Zhirov | Learned location of Quarantine (-2) 22955 | -4/Zhirov | Learned location of Testing (-3) 22955 | -4/Zhirov | Learned location of Command (-1) 22956 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 22969 | -4/Zhirov | Found Alien Artifact 22969 | -4/Zhirov | Identified Integrated Dissipator 22969 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 23021 | -4/Zhirov | Found Alien Artifact 23028 | -4/Zhirov | Identified exit to Proximity Caves 23033 | -4/Zhirov | Entered Proximity Caves 23100 | -3/Proximity Caves | Spotted B-86 Titan 23270 | -3/Proximity Caves | Build established: Hacker-Scout 23887 | -3/Proximity Caves | Discovered new exit (range 9) 23888 | -3/Proximity Caves | Identified exit to Research 23896 | -3/Proximity Caves | Entered Research 23896 | -3/Research | Evolved 2 slots: Utility x2 23950 | -3/Research | Repaired Cld. Impulse Thruster 23969 | -3/Research | Repaired Adv. Terrain Scanner 23991 | -3/Research | Repaired Power Sword 24073 | -3/Research | Identified Ghost Barrier 24117 | -3/Research | Retrieved Zion intel report: Active Terminals 24150 | -3/Research | Retrieved Zion intel report: Active Garrisons 24178 | -3/Research | Found Prototype Device 24204 | -3/Research | Identified Exp. Thermal Shield 24226 | -3/Research | Retrieved Zion intel report: Guard Positions 24227 | -3/Research | Zion Fire squad teleported in 24285 | -3/Research | Repaired Mak. Ablative Armor 24375 | -3/Research | Zion Hacking Resupply teleported in 24424 | -3/Research | Retrieved Zion intel report: Component Stockpiles 24500 | -3/Research | Fabricated Assault Drone Bay? 24560 | -3/Research | Spotted B-86 Titan 24628 | -3/Research | Discovered new exit (range 5) 24628 | -3/Research | Identified exit to Research 24824 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-3 24832 | -3/Research | Discovered exit to Research (range 16) 24834 | -3/Research | Retrieved Zion intel report: Prototype Schematics 24838 | -3/Research | Retrieved Zion intel report: Prototype Schematics 24891 | -3/Research | Retrieved Zion intel report: Trap Installations 24892 | -3/Research | Zion Heavy squad teleported in 24917 | -3/Research | Discovered new exit (range 23) 24939 | -3/Research | Identified exit to Testing 24940 | -3/Research | Entered Testing 24957 | -3/Testing | Found Prototype Hackware 24981 | -3/Testing | Identified System Mapper 25067 | -3/Testing | Found Ghost Barrier 25078 | -3/Testing | Found Prototype Device 25078 | -3/Testing | Identified AEGIS Remote Shield 25096 | -3/Testing | Spotted Superbehemoth 25272 | -3/Testing | Spotted Striker 25273 | -3/Testing | Retrieved Zion intel report: Trap Installations 25423 | -3/Testing | Found Prototype Energy Cannon 25423 | -3/Testing | Identified Cld. Nova Cannon 25484 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 25487 | -3/Testing | Retrieved Zion intel report: Active Garrisons 25490 | -3/Testing | Discovered exit to Research (range 19) 25498 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 25529 | -3/Testing | Repaired Fusion Reactor 25547 | -3/Testing | Found Prototype Energy Gun 25567 | -3/Testing | Found Exp. Hacking Suite 25600 | -3/Testing | Found Prototype Energy Cannon 25600 | -3/Testing | Identified Null Cannon 25625 | -3/Testing | Retrieved Zion intel report: Active Terminals 25627 | -3/Testing | Retrieved Zion intel report: Emergency Access 25643 | -3/Testing | Entered Research 25643 | -2/Research | Evolved 2 slots: Power x1, Weapon x1 25644 | -2/Research | Identified exit to Quarantine 25666 | -2/Research | Identified Tachyon Dispersion Ray 25672 | -2/Research | Discovered new exit (range 13) 25691 | -2/Research | Retrieved Zion intel report: Prototype Schematics 25692 | -2/Research | Zion Fire squad teleported in 25694 | -2/Research | Discovered exit to Quarantine (range 22) 25708 | -2/Research | Entered Quarantine 25720 | -2/Quarantine | Retrieved Zion intel report: Active Terminals 25750 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 25753 | -2/Quarantine | Found Alien Artifact 25753 | -2/Quarantine | Identified Core Reset Matrix 25753 | -2/Quarantine | Identified Transdimensional Reconstructor 25753 | -2/Quarantine | Used Core Reset Matrix 25757 | -2/Quarantine | Detected hypermatrix surge 25757 | -2/Quarantine | Sensed 12 artifacts in vicinity 25777 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 25791 | -2/Quarantine | Found Sigix Broadsword 25818 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 25854 | -2/Quarantine | Found Subatomic Replicator 25983 | -2/Quarantine | Spotted Fortress 25997 | -2/Quarantine | Discovered new exit (range 21) 26000 | -2/Quarantine | Identified exit to Section 7 26000 | -2/Quarantine | Entered Section 7 26001 | -2/Section 7 | Sensed 22 artifacts in vicinity 26199 | -2/Section 7 | Discovered new exit (range 22) 26201 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 26210 | -2/Section 7 | Found Spacefold Activator 26269 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 26272 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/-1 26274 | -2/Section 7 | Retrieved Zion intel report: Active Terminals 26283 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 26294 | -2/Section 7 | Used Subatomic Replicator to create Supercharged Integrated Reactor 26296 | -2/Section 7 | Installed Supercharged Integrated Reactor, increased core energy generation (+15) 26299 | -2/Section 7 | Retrieved Zion intel report: Guard Positions 26310 | -2/Section 7 | Spotted B-99 Colossus 26319 | -2/Section 7 | Found Core Expander 26319 | -2/Section 7 | Installed Core Expander, added new Power slot 26321 | -2/Section 7 | Found Core Expander 26321 | -2/Section 7 | Installed Core Expander, added new Power slot 26322 | -2/Section 7 | Found Core Expander 26329 | -2/Section 7 | Found LRC Inertial Stabilizer 26329 | -2/Section 7 | Installed LRC Inertial Stabilizer, increased mass support (+10) 26331 | -2/Section 7 | Found LRC Storage 26331 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 26333 | -2/Section 7 | Found LRC Matter Compressor 26333 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 26354 | -2/Section 7 | Spotted Executioner 26354 | -2/Section 7 | Spotted Executioner 26366 | -2/Section 7 | Spotted Executioner 26463 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 26471 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 26497 | -2/Section 7 | Found Integrated Mediator 26497 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 26507 | -2/Section 7 | Found Unknown Device 26507 | -2/Section 7 | Identified Quantum Capacitor 26521 | -2/Section 7 | Spotted B-90 Cyclops 26538 | -2/Section 7 | Identified exit to Access 26538 | -2/Section 7 | Entered Access 26603 | -1/Access | Spotted B-99 Colossus 26622 | -1/Access | Fabricated Huge Storage Unit? 26684 | -1/Access | Zion Experimental squad teleported in 26714 | -1/Access | Build established: Wizard-Sprinter 26721 | -1/Access | Spotted B-99 Colossus 26726 | -1/Access | Zion Light squad teleported in 26732 | -1/Access | Allies destroyed B-99 Colossus 26747 | -1/Access | Murdered Z-Experimental 26757 | -1/Access | Found Prototype Processor 26757 | -1/Access | Identified Exp. Target Analyzer 26767 | -1/Access | Found Prototype Processor 26767 | -1/Access | Identified Exp. Core Analyzer 26780 | -1/Access | Zion Kinetic Resupply teleported in 26788 | -1/Access | First assault squad dispatched 26861 | -1/Access | Retrieved Zion intel report: Main Access 26861 | -1/Access | Identified exit to Surface 26876 | -1/Access | Spotted B-99 Colossus 26881 | -1/Access | Retrieved Zion intel report: Trap Installations 26891 | -1/Access | Energy Cycler disabled 26894 | -1/Access | Retrieved Zion intel report: Prototype Schematics 26906 | -1/Access | Retrieved Zion intel report: Branch Access 26906 | -1/Access | Identified exit to Command 26915 | -1/Access | Entered Command 26990 | -1/Command | Repaired Broken Cld. Impulse Thruster 27162 | -1/Command | Retrieved Zion intel report: Trap Installations 27189 | -1/Command | Retrieved Zion intel report: Emergency Access 27229 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 27236 | -1/Command | Retrieved Zion intel report: Active Terminals 27240 | -1/Command | Retrieved Zion intel report: Unaware Analyses 27271 | -1/Command | Spotted B-99 Colossus 27272 | -1/Command | Retrieved Zion intel report: Branch Access 27283 | -1/Command | Disengaged cave seal 27292 | -1/Command | Disengaged cave seal 27314 | -1/Command | Rewired B-99 Colossus 27316 | -1/Command | Retrieved Zion intel report: Prototype Schematics 27343 | -1/Command | Retrieved Zion intel report: Prototype Schematics 27361 | -1/Command | Spotted M Guard 27361 | -1/Command | Spotted M Guard 27361 | -1/Command | Spotted Combat Programmer 27361 | -1/Command | Spotted Combat Programmer 27380 | -1/Command | Destroyed Combat Programmer 27391 | -1/Command | Combat Programmer assimilated allied 7C-3E8(i) 27392 | -1/Command | Allies destroyed Combat Programmer 27402 | -1/Command | Allies destroyed M Guard 27407 | -1/Command | Allies destroyed M Guard 27407 | -1/Command | All MAIN.C guards destroyed 27432 | -1/Command | Lost 6 parts (3p2n1u) 27611 | -1/Command | Found Unknown Protection 27611 | -1/Command | Identified Hvy. Reactive Plating 27653 | -1/Command | Build established: Alien-Mutant 27659 | -1/Command | Spotted B-99 Colossus 27685 | -1/Command | Allies destroyed B-99 Colossus 27693 | -1/Command | High security lockdown imminent 27756 | -1/Command | System corruption reached 10% 27773 | -1/Command | High security lockdown engaged 27774 | -1/Command | Found Quantum Capacitor 27919 | -1/Command | Met MAIN.C 27924 | -1/Command | 0b10 Conduit disabled 27931 | -1/Command | Allies destroyed MAIN.C Shell 27932 | -1/Command | MAIN.C activated Command garrisons 27942 | -1/Command | Allies destroyed MAIN.C 27962 | -1/Command | Discovered exit to Surface (range 43) 27962 | -1/Command | Discovered exit to Surface (range 82) 27962 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 27967 | -1/Command | Found Exp. Powered Armor 27970 | -1/Command | Found Centrium Heavy Armor Plating 27997 | -1/Command | Build established: Commander-Mutant 28065 | -1/Command | Spotted Investigator 28067 | -1/Command | Allies destroyed Investigator 28104 | -1/Command | Lost 4 allies 28553 | -1/Command | Found Exp. System Purifier 28652 | -1/Command | Found Vortex Chain Reactor 28656 | -1/Command | Found Vortex Chain Reactor 28967 | -1/Command | Build established: Generator-Mutant 29686 | -1/Command | Found Adv. Kinecellerator 30478 | -1/Command | Found Corrupted Exp. Target Analyzer 31099 | -1/Command | Found Ragnarok Missile Launcher 31473 | -1/Command | Murdered Z-Experimental 31493 | -1/Command | Found Zio. Shade Armor 31495 | -1/Command | Found Zio. Shade Armor 31498 | -1/Command | Found Zio. Shade Armor 31562 | -1/Command | Murdered Z-Experimental 31766 | -1/Command | Murdered Z-Experimental 31773 | -1/Command | Found Zio. Shade Armor 31776 | -1/Command | Found Zio. Shade Armor 31779 | -1/Command | Found Zio. Shade Armor 31826 | -1/Command | Found Zio. Alpha Cannon Mk. II 31832 | -1/Command | Found Zio. Weapon Casing 31857 | -1/Command | Murdered Z-Experimental 32157 | -1/Command | Build established: Alien-Mutant 32193 | -1/Command | Found Exp. Targeting Computer 32572 | -1/Command | Murdered Z-Experimental 32642 | -1/Command | Found Zio. Shade Armor 32644 | -1/Command | Found Zio. Shade Armor 32657 | -1/Command | Found Zio. Shade Armor 32672 | -1/Command | Found Zio. Weapon Casing 33002 | -1/Command | Murdered Z-Experimental 33006 | -1/Command | Found Zio. Shade Armor 33009 | -1/Command | Found Zio. Shade Armor 33020 | -1/Command | Found Exp. Weapon Cycler 33040 | -1/Command | Found Exp. Targeting Computer 33316 | -1/Command | Build established: Generator-Mutant 33376 | -1/Command | Phase Generator disabled 33693 | -1/Command | Found Zio. Alpha Cannon Mk. II 33907 | -1/Command | Build established: Alien-Mutant 34062 | -1/Command | Warped through subspace to slip node 34062 | -1/Command | Discovered new exit (range 4) 34069 | -1/Command | Entered Access_0 34070 | -1/Access_0 | Sensed 4 artifacts in vicinity 34070 | -1/Access_0 | Met Architect 34074 | -1/Access_0 | Destroyed A8 34080 | -1/Access_0 | Architect warped through subspace 34114 | -1/Access_0 | Architect warped through subspace 34144 | -1/Access_0 | Architect warped through subspace 34174 | -1/Access_0 | Architect warped through subspace 34204 | -1/Access_0 | Architect warped through subspace 34228 | -1/Access_0 | Architect warped through subspace 34240 | -1/Access_0 | Subspace Access Node disabled 34248 | -1/Access_0 | Architect warped through subspace 34284 | -1/Access_0 | Architect warped through subspace 34311 | -1/Access_0 | Subspace Access Node disabled 34316 | -1/Access_0 | Architect warped through subspace 34346 | -1/Access_0 | Architect warped through subspace 34376 | -1/Access_0 | Architect warped through subspace 34391 | -1/Access_0 | A6 warped into view 34418 | -1/Access_0 | Destroyed A6 34425 | -1/Access_0 | Architect warped through subspace 34441 | -1/Access_0 | Architect warped through subspace 34481 | -1/Access_0 | Architect warped through subspace 34520 | -1/Access_0 | Architect warped through subspace 34540 | -1/Access_0 | Subspace Access Node disabled 34559 | -1/Access_0 | Architect warped through subspace 34599 | -1/Access_0 | Architect warped through subspace 34627 | -1/Access_0 | Architect warped through subspace 34653 | -1/Access_0 | Architect warped through subspace 34680 | -1/Access_0 | Architect warped through subspace 34701 | -1/Access_0 | Architect warped through subspace 34724 | -1/Access_0 | Architect warped through subspace 34736 | -1/Access_0 | Architect warped through subspace 34753 | -1/Access_0 | Architect warped through subspace 34772 | -1/Access_0 | Architect warped through subspace 34808 | -1/Access_0 | Architect warped through subspace 34820 | -1/Access_0 | Subspace Access Node disabled 34846 | -1/Access_0 | A5 warped into view 34861 | -1/Access_0 | Destroyed A5 34887 | -1/Access_0 | Allies destroyed Architect 34887 | -1/Access_0 | Released all parts (20) 34888 | -1/Access_0 | Architect triggered a singularity event 34889 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 34890 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 34890 | -1/Access_0 | Warped through subspace to slip node 34890 | -1/Access_0 | Discovered exit to Surface (range 8) 34891 | -1/Access_0 | Core integrity fell below 50% 34895 | *** | Escaped singularity! Last Messages --------------- 34888_ A0_COM: Initiating irreversible singularity event. Goodbye. 34888_ >> Lost connection to Assault Drone. 34889_ A0_COM: 10. 34889_ Acquired data core, extracted unknown sensor trigger ID. 34889_ >> Lost connection to Assault Drone. 34890_ A0_COM: 9. 34890_ Acquired Hpw. Transdimensional Reconstructor. 34890_ Warped through subspace, drawn to slip node. 34890_ EXIT=FOUND: SURFACE 34891_ A0_COM: 8. 34892_ A0_COM: 7. 34893_ A0_COM: 6. 34894_ A0_COM: 5. 34895_ A0_COM: 4. [Achievement: Planet Killer] [Achievement: Superachiever] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 110 Energy Generation 160 Energy Capacity 1300 Matter Stores 425 Matter Capacity 425 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 1010 ECM Strength 1 Cloak Strength 3 Power Amplification 40 Additional Mass Support 9 Corruption Block 20 Armor Coverage 1250 Resistance: KI 40 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Propulsion Shielding 66 Utility Shielding 90 Point Defense Rating 80 Weapon Cycling 30 Phase Shifting 15 Evasion (%) 78 Targeting Accuracy 24 Launcher Accuracy 40 Target Analysis 10 Core Analysis 8 Recoil Reduction 7 Matter Filtering 50 Kinecelleration 40 Salvage Targeting 5 Offensive Hacking 48 Defensive Hacking 54 Authchip Count 3 Trap Extractor Capacity 6 Item Schematics ----------------- Biometal Medium Treads | -2/Section 7 | Z-intel Centrium Leg | -2/Section 7 | Z-intel Field Propulsion Array | -2/Section 7 | Z-intel Adv. Recalibrator | -2/Section 7 | Z-intel HERF Cannon | -2/Section 7 | Z-intel Adv. Field Recycling Unit | -2/Section 7 | Z-intel Biometal Leg | -2/Section 7 | Z-intel Tesla Rifle | -2/Section 7 | Z-intel Hardcell Cannon | -2/Section 7 | Z-intel Micro-nuke Launcher | -2/Section 7 | Z-intel Adv. Datajack | -2/Section 7 | Z-intel Imp. Fusion Compressor | -2/Section 7 | Z-intel Hcp. Storage Unit | -2/Section 7 | Z-intel Imp. Target Analyzer | -2/Section 7 | Z-intel Focal Shield | -2/Section 7 | Z-intel Hyp. Railgun | -2/Section 7 | Z-intel Cld. Impulse Thruster | -2/Section 7 | Scanalyzed Quantum Rifle | -2/Section 7 | Z-intel Imp. Shield Generator | -2/Section 7 | Z-intel Imp. Shock Absorption System | -2/Section 7 | Z-intel Imp. Melee Analysis Suite | -2/Section 7 | Z-intel Com. Battery | -2/Section 7 | Z-intel Lrn. Tractor Beam | -2/Section 7 | Z-intel Lgt. Quantum Reactor | -2/Section 7 | Z-intel Med. Insulated Plating | -2/Section 7 | Z-intel Adv. Terrain Scan Processor | -2/Section 7 | Z-intel Hacking Suite | -2/Section 7 | Z-intel Huge Storage Unit | -2/Section 7 | Z-intel Imp. Transmission Jammer | -2/Section 7 | Z-intel Adv. Coolant Injector | -2/Section 7 | Z-intel Exp. Signal Interpreter | -1/Access | Z-intel Adv. Thermal Defense Suite | -1/Access | Z-intel Imp. Energy Mantle | -1/Access | Z-intel Imp. Matter Neutralizer | -1/Access | Z-intel Spectral Analyzer | -1/Access | Z-intel Exp. Heat Sink | -1/Access | Z-intel Cld. Antigrav System | -1/Access | Z-intel Stealth Drone Bay | -1/Access | Z-intel Graviton Reactor | -1/Command | Z-intel Exp. Actuator Array | -1/Command | Z-intel Exp. Matter Compressor | -1/Command | Z-intel Exp. Thermal Shield | -1/Command | Z-intel Exp. Melee Analysis Suite | -1/Command | Z-intel Exp. Q-thruster | -1/Command | Z-intel Gravity Neutralizer | -1/Command | Z-intel Exp. Flexi-carbon Leg | -1/Command | Z-intel Com. Mass Driver | -1/Command | Z-intel Cld. Proton Cannon | -1/Command | Z-intel Hellfire Missile Launcher | -1/Command | Z-intel Vibroblade | -1/Command | Z-intel Hvy. Tesla Rifle | -1/Command | Z-intel Cld. Q-thruster | -1/Command | Z-intel Exp. Field Recycling Unit | -1/Command | Z-intel Ragnarok Missile Launcher | -1/Command | Z-intel Thunder Hammer | -1/Command | Z-intel Adv. Micro-nuke Launcher | -1/Command | Z-intel Hdn. Centrium Heavy Treads | -1/Command | Z-intel Gui. Micro-nuke Launcher | -1/Command | Z-intel Robot Schematics ------------------ None Fabricated ------------ Imp. VTOL Module | x1 | -6/Factory | Authchip Imp. Reaction Control System | x2 | -6/Factory | Preloaded Cld. Impulse Thruster | x1 | -6/Factory | Authchip Cld. Impulse Thruster | x1 | -6/Factory | Authchip Cld. Impulse Thruster | x1 | -6/Factory | Authchip Cld. Impulse Thruster | x1 | -6/Factory | Authchip Exp. Sensor Array | x1 | -5/Factory | Authchip Cld. Impulse Thruster | x1 | -4/Factory | Authchip Adv. Terrain Scanner | x2 | -4/Factory | Authchip Assault Drone Bay | x1 | -3/Research | Authchip Huge Storage Unit | x1 | -1/Access Alien Tech Used ----------------- Dimensional Node Initializer Core Expander Integrated Dissipator Core Reset Matrix Sigix Broadsword Subatomic Replicator Supercharged Integrated Reactor LRC Inertial Stabilizer LRC Storage LRC Matter Compressor Integrated Mediator Transdimensional Reconstructor High-powered Transdimensional Reconstructor Achievements -------------- Planet Killer Superachiever The Bigger They Are Challenges ------------ None Game ------ Seed ArcBombardmentMeganuke Manual? 0 Play Time 07:45:15 Cumulative 436.8 hours Start 2024.11.04 @ 13:55:19 End 2024.11.05 @ 20:15:33 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 290 Rogue 285 Adventurer 5 Explorer 0 Win Type 6 Total 10 Types 4/0/5/0/0/0/1/0/0 Lore% 76 Gallery% 89 Achievement% 75 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5dcba7d6-e7a1-4a6c-818f-eb903b8bbda4