Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.09.24 @ 00:10:45 Player: MTF Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (179) 895 Value Destroyed (4919) 4919 Prototype IDs (105) 2100 Alien Tech Used (2) 400 Bonus (35932) 35932 TOTAL SCORE: 55146 Bonus ------- High Alert Combat Kills 300 Follower Combat Kills 1061 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 162 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Warlord at Command 2000 Win 3000 Friendly Fire -2291 Cogmind --------- Core Integrity 1465/1600 Matter 284/300 Energy 349/1720 System Corruption 18% Temperature Cool (0) Movement Hovering (39) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Zero-point Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION (8) --- Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (12) ----- Experimental Cooling System Experimental Cooling System Large Storage Unit Experimental Energy Well Experimental Energy Well Quantum Shading Machine Femtoactuators Advanced Powered Armor Heavy Regenerative Plating Graphene Brace AEGIS Remote Shield > --- WEAPON (2) ------- Plasma Lance > --- INVENTORY (15) --- Micro Antimatter Reactor Quantum Reactor Combat Linear Gravjet Combat Linear Gravjet Experimental Energy Well (600) Experimental Energy Well (600) Long-range Terrain Scanner Femtoactuators Advanced Powered Armor AEGIS Remote Shield Transdimensional Reconstructor Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Advanced Cooling System Lightpack 2.0 Surveybot 24 Chip Advanced Cloaking Device System Mapper System Mapper Ghost Barrier Quantum Router Assault Drone Bay > --- WEAPON ----------- Enhanced Nova Cannon Plasma Lance > --- INVENTORY -------- Quantum Reactor Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Experimental Energy Well Long-range Terrain Scanner Long-range Terrain Scanner Advanced Transmission Jammer ECM Suite Advanced Cloaking Device Experimental Utility Shielding Centrium Light Armor Plating Graphene Brace Authchip [Device] Authchip [Armor] Authchip [Armor] Assault Drone Bay Phasing AFG Transdimensional Reconstructor Enhanced Nova Cannon Fusion Bomb Launcher CPS Tube Vortex Lance [Rating: 240] Favorites ----------- Power Micro Antimatter Reactor Engine Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Combat Linear Gravjet Treads Light Treads Leg Aluminum Leg Hover Unit Combat Linear Gravjet Flight Unit Cooled Cesium-ion Thruster Utility System Mapper Device Long-range Terrain Scanner Storage Lightpack 2.0 Processor Surveybot 24 Chip Hackware System Mapper Protection Experimental Utility Shielding Weapon Plasma Lance Energy Gun Particle Gun Energy Cannon Neutron Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Greatsword Piercing Weapon Plasma Lance Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . . 2 . . . . 2 . . . . 2 . . 2 2 . Power 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Propulsion 6 | . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . 1 . . 1 1 . Utility 10 | . . . . . 2 2 . . . . 2 . . . . . 1 . . . . 2 . . . . 1 . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 419 | 4 6 2 3 1 62 5 1 5 2 . 31 6 4 . 14 . 8 6 5 16 . 40 10 1 4 3 17 37 8 8 67 43 Power 40 | . 2 . . . 7 . . . 1 . 2 . . . . . 1 . 1 . . 1 . . . . 1 4 1 1 9 9 Engine 10 | . 2 . . . 6 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Core 4 | . . . . . 1 . . . . . 1 . . . . . 1 . 1 . . . . . . . . . . . . . Reactor 26 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 4 1 1 9 9 Propulsion 63 | 2 . . . . 19 1 . . 1 . 6 . . . . . 1 . . 2 . 9 . . . . 1 6 . 1 10 4 Treads 16 | 2 . . . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . 1 10 4 Flight 25 | . . . . . 5 1 . . 1 . 6 . . . . . 1 . . 2 . 8 . . . . 1 . . . . . Utility 221 | 2 3 . 2 1 9 4 1 . . . 13 2 . . 4 . 6 3 2 6 . 28 8 1 4 3 15 22 7 6 43 26 Device 126 | 2 . . 1 . 2 . 1 . . . 1 1 . . . . 1 1 1 2 . 21 8 1 1 3 12 17 5 5 24 16 Storage 11 | . 2 . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . 3 3 Processor 6 | . . . . . 1 . . . . . . . . . . . . . . 1 . 1 . . . . . . . . 2 1 Hackware 26 | . . . . . . 2 . . . . 6 . . . . . 2 . . . . 5 . . . . 3 3 . . 4 1 Protection 52 | . 1 . 1 1 4 2 . . . . 6 1 . . 3 . 3 2 1 3 . 1 . . 3 . . 2 2 1 10 5 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 95 | . 1 2 1 . 27 . . 5 . . 10 4 4 . 10 . . 3 2 8 . 2 2 . . . . 5 . . 5 4 Energy Gun 8 | . 1 . . . 3 . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . Energy Cannon 23 | . . . . . 4 . . . . . 5 1 1 . . . . . 1 3 . 1 1 . . . . 3 . . 2 1 Ballistic Gun 5 | . . 1 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 7 | . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 14 | . . . . . 2 . . 2 . . . 1 1 . 4 . . 1 1 1 . . 1 . . . . . . . . . Special Weapon 5 | . . 1 . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 Impact Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 27 | . . . . . 6 . . 3 . . 5 2 2 . 4 . . 2 . 1 . . . . . . . 1 . . 1 . Piercing Weapon 5 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . 2 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 36 | . . . . . 4 . . . . . 3 . . . 5 . . . . 8 . . . . 2 . . 5 2 . . 7 Parts Lost 23 | . 1 . . . 8 . . . 2 . . . . . . . . 2 2 . . . . . . . . 1 . . 2 5 Power 6 | . 1 . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . 1 . . . 2 Propulsion 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 10 | . . . . . 2 . . . 1 . . . . . . . . 1 1 . . . . . . . . . . . 2 3 Weapon 3 | . . . . . 2 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Highest Loss Streak 3 | . 1 . . . 3 . . . 2 . . . . . . . . 1 2 . . . . . . . . 1 . . 1 2 To Critical Strikes 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 100 100 100 100 85 76 76 76 74 69 79 80 80 80 80 80 81 81 82 87 88 84 84 83 83 84 81 80 84 86 92 95 Engine 4 | . 14 14 14 14 6 . . . 1 7 2 . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . 2 7 7 7 5 . 3 6 6 6 6 6 5 5 5 5 5 3 . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . 1 5 5 5 5 4 4 4 8 11 11 Treads 11 | . 28 28 28 28 35 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 28 30 32 32 Flight 11 | . . . . . . 30 30 30 30 30 26 26 26 26 26 26 29 29 29 29 29 21 21 21 21 21 23 20 . . . . Device 6 | . 6 . 13 . 5 . 7 7 5 . . . . . . . . . 4 . . 4 6 9 10 5 7 10 9 13 16 23 Storage 7 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 5 Processor 2 | . . . . . 5 . . . . . . . . . . . . . . . . 4 5 5 5 5 4 4 4 4 4 1 Hackware 12 | . . . . . . 15 7 7 7 7 26 26 26 26 26 26 28 29 23 23 23 23 21 21 21 21 20 19 19 17 13 11 Protection 6 | . 7 14 . 14 8 6 7 7 7 7 5 6 6 6 6 6 4 4 4 9 11 8 8 5 4 10 5 2 3 . 4 . Energy Gun 3 | . 14 14 14 14 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . 4 4 5 4 5 5 5 5 4 4 4 4 3 3 Ballistic Gun 2 | . 14 9 . 14 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 7 7 6 7 7 5 5 6 6 4 6 5 3 . 5 5 1 . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 3 5 5 5 5 4 3 4 4 3 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 130 | 13 93 53 53 55 121 18 19 19 22 22 27 24 22 22 24 17 20 24 29 30 30 31 31 30 30 31 38 54 72 51 130 127 Greatest Support 132 | 40 40 40 40 40 85 20 20 20 22 22 29 33 24 24 24 33 42 30 30 32 32 50 40 37 37 37 44 84 84 98 112 132 Greatest Overweight (x) 5 | . 2 1 1 1 5 . . . . . 1 . . . . . . . . . . 1 . . . . . . . . 1 1 Average Overweight (x) . | . 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 40 | 8 25 20 20 20 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 15 Average Capacity 30 | 8 21 20 20 20 24 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 27 15 Most Carried 40 | 6 20 18 20 20 25 16 14 16 19 18 21 20 20 25 28 23 25 27 23 26 25 26 22 22 22 22 23 40 31 31 28 15 Average Carried 20 | 5 10 18 17 19 23 14 14 14 16 18 18 18 18 22 24 23 22 23 22 23 24 21 21 22 21 21 21 30 30 29 21 14 Final Capacity 40 | 8 20 20 20 20 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 15 15 Final Carried 31 | 4 18 18 20 20 14 15 14 15 18 18 19 18 19 25 23 23 25 21 21 24 25 21 22 22 21 22 22 31 31 29 14 12 Class Distribution -------------------- 32% | Wizard-Sprinter 27% | Mutant 11% | Scavenger-Mutant 9% | Wizard-Scout 8% | Wizard-Mutant 7% | Wizard-Ninja 4% | Hauler-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hauler-Sprinter | -7/Factory Hauler-Sprinter | -7/Lower Caves Hauler-Sprinter | -7/Lower Caves Hauler-Sprinter | -7/Data Miner Hauler-Sprinter | -6/Proximity Caves Wizard-Sprinter | -6/Factory Wizard-Sprinter | -6/Lower Caves Wizard-Sprinter | -6/Lower Caves Wizard-Sprinter | -6/Zion Wizard-Sprinter | -6/Deep Caves Wizard-Sprinter | -5/Proximity Caves Wizard-Sprinter | -5/Factory Wizard-Sprinter | -5/Upper Caves Wizard-Sprinter | -5/Upper Caves Wizard-Sprinter | -5/Warlord Wizard-Sprinter | -4/Proximity Caves Wizard-Scout | -4/Factory Wizard-Sprinter | -4/Upper Caves Wizard-Sprinter | -4/Upper Caves Wizard-Sprinter | -4/Zhirov Wizard-Sprinter | -3/Proximity Caves Wizard-Sprinter | -3/Research Wizard-Sprinter | -3/Armory Wizard-Mutant | -3/Lab Wizard-Scout | -2/Research Wizard-Ninja | -1/Access Wizard-Mutant | -1/Command Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ----------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Matter Collected 5628 | 262 155 . 60 48 1405 100 30 54 . . 356 132 54 . 168 . 80 22 135 226 . 400 118 3 47 22 198 142 . 262 647 502 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9864 | 149 419 . . 52 1499 81 89 48 21 . 766 181 182 . 222 . 283 24 274 21 . 501 72 . 402 . 344 101 . 372 714 3047 Parts 464 | 10 26 . . 4 92 . 3 5 4 . 38 8 9 . 7 . 10 3 7 2 . 31 4 . 3 . 25 11 . 12 51 99 Haulers Intercepted 15 | . 1 . . . 6 . . . . . 3 . . . . . 2 . . . . 1 . . . . . . . . 2 . Recyclers Shooed 4 | 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . . 3 . . . 5 5 . . . . 2 3 . . . 2 . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Combat Hostiles Destroyed 80 | . 9 . . 1 28 . . 4 . . . 4 3 . . . . 4 5 3 . . 5 . . . . 1 . . 5 8 Melee 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 8 Guns 18 | . 9 . . 1 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 20 | . . . . . 18 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . AOE 30 | . . . . . 2 . . 4 . . . 4 3 . . . . 4 5 3 . . 5 . . . . . . . . . Classes Destroyed 16 | 2 4 . . . 7 . 1 . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Worker 21 | . 1 . . 1 5 . . . . . . . . . . . . . . . . . . . . . 1 . . 2 2 9 Builder 9 | . . . . . 3 . . . . . 1 . . . . . 1 . . . . . . . . . 2 . . . 2 . Tunneler 8 | 3 . . . . 1 . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . Hauler 15 | . 1 . . . 6 . . . . . 3 . . . . . 2 . . . . 1 . . . . . . . . 2 . Recycler 19 | 1 1 . . . 3 1 . . . . 2 . . . . . . . . . . 2 . . . . 2 . . 2 1 4 Operator 4 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 Watcher 18 | . . . . . 3 . . . . . 4 . . . . . . . . . . 4 . . . . 1 1 . 1 1 3 Swarmer 39 | . 3 . . . 8 . . 4 . . . 4 3 . . . . 4 5 3 . . 5 . . . . . . . . . Grunt 16 | . 6 . . 1 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . Brawler 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 9 | . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hunter 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Programmer 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 5 5 Heavy 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Grunt 3 | . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . Decomposer 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Samaritan 5 | . . . . . . . 2 . . . . 3 . . . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Best Kill Streak 5 | 2 3 . . 1 4 1 . 4 1 . 2 4 3 . . . 1 4 5 3 . 2 5 . . . 2 1 . 2 3 3 Combat Bots Only 5 | . 3 . . 1 4 . . 4 . . . 4 3 . . . . 4 5 3 . . 5 . . . . 1 . . 2 2 Max Kills in Single Turn 3 | 1 1 . . 1 2 1 1 3 1 . 1 3 3 . 1 . 1 2 3 2 . 1 3 . 1 . 1 1 . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . 2 . . 3 . . . 3 3 . . . . 2 3 2 . . 3 . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 Uniques/NPCs Destroyed 3 | . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . 1 Data Miner (-7/Data Miner) Z-Imprinter (-6/Deep Caves) MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Damage Taken 7965 | . 309 . . 64 2280 . . 54 481 110 39 86 . . 255 151 79 174 338 74 38 . 76 . . . . 425 . 117 848 1967 Core 693 | . 34 . . 18 250 . . 12 111 . . . . . . . 17 . 60 34 . . . . . . . 22 . . 47 88 Absorbed by Shields 2087 | . . . . . 116 . . . . . . . . . . . . . . 10 . . . . . . . . . . 401 1560 Redirected to Shielding 325 | . . . . . . . . . . . . . . . . . . . . 31 . . 23 . . . . 184 . . 87 . Regen/Repaired (Parts) 249 | . . . . . . . . . . . . . . . . . . . . 22 . 176 . . . . 22 . . . . 29 Core Remaining (%) 89 | 100 . . . 79 54 . . . . 82 . . . . . 100 . . . . 88 . . . . 100 . . 98 100 . 91 Volleys Fired 451 | 14 30 1 . 6 130 . . 5 . . 10 4 2 . 2 . . 3 45 10 18 29 19 8 1 8 6 28 5 2 42 23 Largest 2 | 2 2 1 . 2 2 . . 1 . . 1 1 1 . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Hottest 128 | 70 85 100 . 85 128 . . 39 . . 90 90 90 . 39 . . 30 90 90 90 90 90 90 90 90 90 120 120 120 120 120 Shots Fired 549 | 28 59 1 . 12 177 . . 5 . . 10 4 2 . 2 . . 3 45 10 18 29 19 8 1 8 6 29 5 2 42 24 Gun 190 | 28 59 . . 12 91 . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 326 | . . . . . 83 . . . . . 10 1 1 . . . . . 41 3 18 29 17 8 1 8 6 29 5 2 42 22 Launcher 23 | . . . . . 1 . . 5 . . . 3 1 . 2 . . 3 4 2 . . 2 . . . . . . . . . Special 10 | . . 1 . . 2 . . . . . . . . . . . . . . 5 . . . . . . . . . . . 2 Kinetic 173 | 14 30 . . 6 123 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 323 | 14 29 1 . 6 30 . . . . . 10 1 1 . . . . . 41 3 18 29 17 8 1 8 6 29 5 2 42 22 Explosive 23 | . . . . . 1 . . 5 . . . 3 1 . 2 . . 3 4 2 . . 2 . . . . . . . . . Electromagnetic 23 | . . . . . 23 . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 15 | 3 15 . . 5 13 . . . . . . . . . . . . . 2 7 . . . . . . . . . . 3 4 Robot Miss Streak 5 | 5 3 . . 3 3 . . . . . . . . . . . . . 1 2 . 2 . . . . . . . . 4 . Penetration Max 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 475 | 15 37 . . 8 136 3 4 . 1 . 15 3 2 . 10 . 9 . 2 6 . 14 1 . 7 . 6 5 . 10 45 136 Core Hits 226 | 5 19 . . 4 49 1 2 4 1 . 9 5 4 . 6 . 2 7 9 9 . 9 6 . 4 . 4 1 . 5 12 49 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 24 | . 1 . . . 6 . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . 1 5 8 Burn 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Blast 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 2 | . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . Impale 15 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 5 8 Melee Attacks 630 | . . . . . 20 16 7 1 6 2 69 5 9 10 14 . 32 . 2 28 . 75 1 . 7 2 25 21 4 16 79 179 Impact 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 237 | . . . . . 16 16 7 1 6 2 69 5 9 10 14 . 32 . 2 28 . 20 . . . . . . . . . . Piercing 349 | . . . . . . . . . . . . . . . . . . . . . . 55 1 . 7 2 25 21 4 16 79 139 Entropic 40 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 Sneak Attacks 82 | . . . . . 12 1 4 . 1 . 6 3 1 . 6 . 6 . . . . 5 1 . 2 . 5 . . 4 6 19 Combat Hostiles 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Follow-up Attacks 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Damage Inflicted 28534 | 189 562 . . 123 5263 245 421 379 119 . 1259 710 457 . 1090 . 863 315 568 585 . 935 457 . 671 . 604 214 . 663 2545 9297 Guns 1817 | 189 557 . . 123 948 . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 3141 | . . . . . 2701 . . . . . . . . . . . . . 114 . . . . . . . . . . . 326 . Explosions 2930 | . . . . . 157 . . 379 . . . 344 232 . 139 . . 315 454 585 . . 325 . . . . . . . . . Melee 20610 | . . . . . 1426 245 421 . 119 . 1259 366 225 . 951 . 863 . . . . 935 132 . 671 . 604 214 . 663 2219 9297 Ramming 36 | . 5 . . . 31 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3399 | 77 222 . . 42 3058 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 1395 | 112 335 . . 81 352 . . . . . . . . . . . . . 189 . . . . . . . . . . . 326 . Explosive 2855 | . . . . . 157 . . 379 . . . 344 232 . 139 . . 315 379 585 . . 325 . . . . . . . . . Electromagnetic 239 | . . . . . 239 . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 305 | . . . . . 305 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 5767 | . . . . . 1121 245 421 . 119 . 1259 366 225 . 951 . 863 . . . . 197 . . . . . . . . . . Piercing 12183 | . . . . . . . . . . . . . . . . . . . . . . 738 132 . 671 . 604 214 . 663 2219 6942 Entropic 2355 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2355 Highest Corruption 18 | . . . . . . . . . 5 5 . . . . . . . . . . . . . . . . . 3 3 . 5 18 Average Corruption 5 | . . . . . . . . . 5 5 . . . . . . . . . . . . . . . . . 2 3 . 1 9 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 67 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67 Effects 72 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . 9 2 . 9 50 Message Errors 18 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . 1 . . 2 13 Matter Fused 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 1 11 Heat Flow Errors 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 3 Energy Discharges 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 14 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 2 3 Misfires 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Misdirections 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4173 | . . . . . 741 134 119 23 . . 203 304 65 . 152 . 262 21 10 2 . 255 116 . 217 . 126 25 . 84 470 844 Projectiles 225 | . . . . . 171 . . . . . . . . . . . . . . . . . . . . . . . . . 54 . Explosions 96 | . . . . . 18 . . 23 . . . 22 . . . . . 21 10 2 . . . . . . . . . . . . Melee 3852 | . . . . . 552 134 119 . . . 203 282 65 . 152 . 262 . . . . 255 116 . 217 . 126 25 . 84 416 844 Knockbacks 16 | . . . . . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 12 | . . . . . 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 59 | . . . . . 28 . . . . . . . . . . . . . 31 . . . . . . . . . . . . . Shots 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Rammed 9 | . 3 . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 11 | . 3 . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 379 | 54 339 32 . 201 379 . . . . . 210 38 38 . . 86 71 . 310 91 223 187 246 124 40 163 112 279 278 68 365 216 Average Temperature 60 | 21 93 19 . 91 68 . . . . . 68 17 23 . . 44 29 . 105 23 55 70 86 58 22 82 46 79 78 36 51 37 Received Heat Transfer 1084 | . 174 . . 36 611 . . . . . 6 9 . . 54 12 . . 48 15 21 . . . . . . 9 . 27 9 53 Effects 4 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Bleed 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Damage (minor) 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 6 | 2 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 2590 | 333 925 . . 185 925 . . . . . . . . . . . . . . . . . . . . . . . . . 222 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Peak Influence 810 | 20 139 53 . 25 608 347 . . . . 163 . . . . . 89 . . . . 308 . . . . 198 385 . 79 531 810 Initial 339 | . 13 53 . . . 264 . . . . 9 . . . . . . . . . . . . . . . . 103 . . 47 339 Average 215 | 11 67 53 . 3 325 294 . . . . 67 . . . . . 36 . . . . 95 . . . . 89 266 . 35 225 638 Maximum Alert Level 3 | . . . . . 2 1 . . . . . . . . . . . . . . . 1 . . . . . 1 . . 2 3 Low Security (%) 59 | 100 100 100 . 100 38 6 . . . . 100 . . . . . 100 . . . . 84 . . . . 100 22 . 100 41 . Level 1 20 | . . . . . 22 93 . . . . . . . . . . . . . . . 15 . . . . . 77 . . 50 1 Level 2 18 | . . . . . 39 . . . . . . . . . . . . . . . . . . . . . . . . . 8 82 Level 3 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 46 | . 1 . . . 2 1 . . . . 7 . . . . . 4 . . . . 6 . . . . 2 6 . . 9 8 Investigation 19 | . 1 . . . . 1 . . . . 3 . . . . . 2 . . . . 4 . . . . 2 2 . . 4 . Extermination 13 | . . . . . . . . . . . 2 . . . . . 1 . . . . 1 . . . . . 2 . . 4 3 Reinforcement 13 | . . . . . 2 . . . . . 2 . . . . . 1 . . . . 1 . . . . . 2 . . 1 4 Assault 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Distress Signals 27 | . 2 . . . 7 . . . . . . . . . . . 1 . . 4 . 3 . . . . . 2 . 3 4 1 Communications Jammed 27 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . 4 . . 16 4 Distress Signals 26 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . 4 . . 15 4 Times Spotted 327 | . 13 . . 2 55 3 1 5 4 3 13 7 3 . 7 9 5 11 11 52 5 21 6 . . 4 8 13 . 2 31 33 Peak Tracking Total 15 | . 5 . . 2 4 1 1 4 4 3 4 4 3 . 5 9 4 7 7 15 4 5 6 . . 5 2 5 . 2 10 5 Tactical Retreats 35 | . . . . 1 4 . 1 . . 1 4 2 . . . . . 2 1 . . 5 1 . . . 2 3 . . 7 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Traps Triggered 6 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . 2 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . Reused 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 11 | . . . . . . . . . . . . . . . . . . . . 7 . 3 1 . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ---------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Machines Disabled 28 | . . . . . 7 . . . 1 . 2 . . . 1 . . . . 1 . 1 . . 1 . . 8 . . 1 5 Max in Single Turn 2 | . . . . . 2 . . . 1 . 1 . . . . . . . . . . 1 . . 1 . . 1 . . 1 2 Garrison Access 10 | . . . . . 1 1 . . . . 1 . . . . . 1 . . . . 3 . . . . 1 . . 1 1 . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Machines Accessed 150 | . 4 . 2 . 12 8 1 . 4 . 19 1 1 1 . . 10 . 1 3 . 29 . . 4 . 10 7 . 6 17 10 Terminals 75 | . 3 . . . 9 4 . . . . 10 . . . . . 5 . . . . 13 . . . . 4 3 . 3 11 10 Fabricators 19 | . . . . . . 2 . . . . 4 . . . . . 2 . . . . 4 . . . . 2 3 . . 2 . Repair Stations 4 | . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 . Recycling Units 16 | . 1 . . . 1 1 . . . . 2 . . . . . 1 . . . . 6 . . . . 1 1 . 2 . . Scanalyzers 7 | . . . . . . . . . . . 2 . . . . . 1 . . . . 2 . . . . 1 . . . 1 . Garrison Access 11 | . . . . . 1 1 . . . . 1 . . . . . 1 . . . . 3 . . . . 1 . . 1 2 . Total Hacks 603 | . 11 . 2 . 29 28 1 . 30 . 72 1 1 4 . . 51 . 1 7 . 101 . . 17 . 39 43 . 36 87 42 Successful 370 | . 4 . 2 . 11 12 1 . 30 . 50 1 1 4 . . 29 . 1 7 . 79 . . 17 . 25 26 . 21 36 13 Failed 233 | . 7 . . . 18 16 . . . . 22 . . . . . 22 . . . . 22 . . . . 14 17 . 15 51 29 Catastrophic 34 | . 1 . . . 6 2 . . . . 3 . . . . . 5 . . . . 4 . . . . . . . 1 11 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 232 | . 7 . 1 . 13 8 . . . . 39 . . 1 . . 30 . . 1 . 42 . . . . 13 15 1 12 33 16 Terminals 325 | . 9 . . . 25 12 . . . . 43 . . . . . 31 . . . . 57 . . . . 13 14 . 26 53 42 Fabricators 113 | . . . . . . 11 . . . . 16 . . . . . 13 . . . . 18 . . . . 13 21 . . 21 . Repair Stations 11 | . . . . . 2 . . . . . . . . . . . . . . . . 5 . . . . 2 . . . 2 . Recycling Units 50 | . 2 . . . 1 4 . . . . 7 . . . . . 2 . . . . 15 . . . . 5 8 . 6 . . Scanalyzers 24 | . . . . . . . . . . . 4 . . . . . 4 . . . . 3 . . . . 5 . . . 8 . Garrison Access 16 | . . . . . 1 1 . . . . 2 . . . . . 1 . . . . 3 . . . . 1 . . 4 3 . Terminal Hacks 179 | . 2 . 2 . 8 4 1 . 30 . 17 1 1 4 . . 13 . 1 7 . 28 . . 17 . 3 5 . 14 13 8 Record 20 | . . . 1 . . . . . 11 . . . . . . . . . . 1 . . . . 5 . 1 . . 1 . . Part Schematic 34 | . . . . . 1 1 . . 10 . 3 . . 4 . . 4 . . . . . . . 4 . 1 1 . 4 1 . Robot Schematic 7 | . . . . . . . . . 6 . 1 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 8 | . 1 . . . . . . . . . . . . . . . . . . . . 1 . . 4 . . . . 1 1 . Prototype ID Bank 16 | . . . . . . . . . 3 . . . . . . . . . . 5 . 1 . . 4 . . . . 1 . 2 Open Door 9 | . . . . . . . 1 . . . . 1 1 . . . . . 1 1 . . . . . . . . . . 3 1 Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Branch Access Points 8 | . . . . . 1 1 . . . . 1 . . . . . 1 . . . . 1 . . . . 1 . . 1 1 . Machine Index 2 | . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . Terminal Index 8 | . 1 . . . 1 1 . . . . 1 . . . . . . . . . . 1 . . . . . 1 . 1 . 1 Fabricator Index 3 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . 1 . Repair Station Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Garrison Index 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Alert Level 6 | . . . . . 1 . . . . . 1 . . . . . 1 . . . . 2 . . . . . . . . . 1 Unreport Threat 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Locate Traps 16 | . . . . . 1 1 . . . . 1 . . . . . 2 . . . . 6 . . . . . 2 . . 2 1 Reprogram Traps 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Maintenance Status 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 . Transport Status 2 | . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . Recall Extermination 5 | . . . . . . . . . . . 2 . . . . . . . . . . 1 . . . . . 1 . . 1 . Hauler Manifests 6 | . . . . . . . . . . . 1 . . . . . 1 . . . . 2 . . . . . . . 1 1 . Registered Components 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Zone Layout 15 | . . . . . 3 . . . . . 4 . . . . . 2 . . . . 6 . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fabricator Hacks 52 | . . . . . . 3 . . . . 9 . . . . . 4 . . . . 10 . . . . 6 9 . . 11 . Network Status 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . Load Schematic 32 | . . . . . . 1 . . . . 6 . . . . . 3 . . . . 7 . . . . 4 5 . . 6 . Build 18 | . . . . . . 1 . . . . 3 . . . . . 1 . . . . 3 . . . . 2 3 . . 5 . Repair Station Hacks 8 | . . . . . 1 . . . . . . . . . . . . . . . . 5 . . . . 2 . . . . . Scan Component 5 | . . . . . 1 . . . . . . . . . . . . . . . . 3 . . . . 1 . . . . . Repair 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . Recycling Unit Hacks 23 | . 1 . . . 1 1 . . . . 3 . . . . . 1 . . . . 6 . . . . 1 6 . 3 . . Recycle Component 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Process 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Retrieve Matter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Retrieve Components 16 | . 1 . . . 1 1 . . . . 3 . . . . . 1 . . . . 6 . . . . 1 1 . 1 . . Scanalyzer 19 | . . . . . . . . . . . 4 . . . . . 4 . . . . 3 . . . . 4 . . . 4 . Insert Component 13 | . . . . . . . . . . . 2 . . . . . 4 . . . . 2 . . . . 3 . . . 2 . Analyze 6 | . . . . . . . . . . . 2 . . . . . . . . . . 1 . . . . 1 . . . 2 . Garrison Access Hacks 10 | . . . . . 1 1 . . . . 1 . . . . . 1 . . . . 3 . . . . 1 . . 1 1 . Seal Access 10 | . . . . . 1 1 . . . . 1 . . . . . 1 . . . . 3 . . . . 1 . . 1 1 . Unauthorized Hacks 79 | . 1 . . . . 3 . . . . 16 . . . . . 6 . . . . 24 . . . . 8 6 . 3 7 5 Terminals 31 | . . . . . . 1 . . . . 7 . . . . . 1 . . . . 10 . . . . 3 1 . . 3 5 Track 11 | . . . . . . . . . . . 2 . . . . . . . . . . 4 . . . . 1 . . . 2 2 Assimilate 17 | . . . . . . 1 . . . . 4 . . . . . 1 . . . . 5 . . . . 1 1 . . 1 3 Operators 3 | . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . . Fabricators 30 | . . . . . . 1 . . . . 5 . . . . . 4 . . . . 7 . . . . 4 5 . . 4 . Prioritize 10 | . . . . . . 1 . . . . 1 . . . . . 1 . . . . 1 . . . . 1 3 . . 2 . Liberate 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Haulers 5 | . . . . . . . . . . . 1 . . . . . 1 . . . . 1 . . . . 1 . . . 1 . Recompile 14 | . . . . . . . . . . . 3 . . . . . 2 . . . . 4 . . . . 2 2 . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 18 | . 1 . . . . 1 . . . . 4 . . . . . 1 . . . . 7 . . . . 1 . . 3 . . Monitor 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Reject 13 | . . . . . . 1 . . . . 2 . . . . . 1 . . . . 6 . . . . 1 . . 2 . . Recyclers 3 | . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . 1 . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 72 | . 4 . . . 11 6 . . . . 5 . . . . . 4 . . . . 9 . . . . 5 5 . 3 13 7 Full Trace Events 4 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 3 . Feedback Events 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . . . 6 . 1 . . 4 . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 52 | . . . . . 1 1 . . 10 . 5 . . 18 . . 3 . . . . 1 . . 4 . 2 1 . 4 2 . Parts Built 19 | . . . . . . 1 . . . . 3 . . . . . 1 . . . . 3 . . . . 2 4 . . 5 . Authchips 16 | . . . . . . . . . . . 3 . . . . . 1 . . . . 3 . . . . 2 3 . . 4 . Time 635 | . . . . . . 67 . . . . 114 . . . . . 42 . . . . 109 . . . . 56 100 . . 147 . Total Part Build Rating 128 | . . . . . . 4 . . . . 15 . . . . . 6 . . . . 18 . . . . 12 32 . . 41 . Parts Repaired 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . Time 191 | . . . . . . . . . . . . . . . . . . . . . . 157 . . . . 34 . . . . . Parts Recycled 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Recycled Matter 151 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135 . 16 . . Retrieved Matter 151 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135 . 16 . . Retrieved Components 37 | . 10 . . . 4 2 . . . . 2 . . . . . . . . . . 14 . . . . 2 3 . . . . Parts Scanalyzed 5 | . . . . . . . . . . . 2 . . . . . . . . . . 1 . . . . 1 . . . 1 . Part Schematics Acquired 5 | . . . . . . . . . . . 2 . . . . . . . . . . 1 . . . . 1 . . . 1 . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------------ Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 8 | . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . 3 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Total Allies 27 | . . . . . . 1 . . . . 2 . . 4 . . 1 . . 5 . 7 . . . . 1 4 . . 1 1 Largest Group 5 | . . . . . . 1 1 . . . 2 1 . 4 4 . 1 . . 5 . 3 . . . . 1 3 3 3 1 1 Highest-Rated Group 279 | . . . . . . 10 9 . . . 36 26 . 240 240 . 26 . . 279 . 141 . . . . 45 267 267 267 45 26 Highest-Rated Ally 96 | . . . . . . 10 9 . . . 26 26 . 96 96 . 26 . . 65 . 47 . . . . 45 89 89 89 45 26 Total Orders 60 | . . . . . . 2 . . . . 2 . . . . . . . . 6 . 7 4 6 . . 2 9 2 . 8 12 STAY 13 | . . . . . . 1 . . . . 1 . . . . . . . . 6 . 4 . . . . . . 1 . . . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . FOLLOW 7 | . . . . . . 1 . . . . 1 . . . . . . . . . . 3 . . . . . . 1 . . 1 EXPLORE 5 | . . . . . . . . . . . . . . . . . . . . . . . 2 3 . . . . . . . . RETURN 34 | . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . 2 9 . . 8 11 Ally Attacks 324 | . . . . . . . . . . . . . . . 53 . . . . 18 . 8 . . . . 21 87 . . 34 103 Total Damage 7374 | . . . . . . . . . . . . . . . 1832 . . . . 615 . 152 . . . . 413 1394 . . 723 2245 Kills 27 | . . . . . . . . . . . . . . . 12 . . . . 3 . . . . . . 1 5 . . 4 2 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Robot Analysis Total 8 | . 1 . . . . . . . . . . . . . . . . . . . . 1 . . 4 . . . . 1 1 . Derelict Logs Recovered 15 | . . . . 1 . . 2 2 . 1 . 2 2 1 . . . 1 1 . 1 . . 1 . . . . . . . . Drone Launches 57 | . . . . . . . . . . . . . . . . . . . . . . . 3 4 . . 3 15 . . 13 19 Drone Recoveries 51 | . . . . . . . . . . . . . . . . . . . . . . . 2 3 . . 3 15 . . 12 16 Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Turns Passed 19470 | 111 733 29 1250 1713 3571 427 143 132 53 84 1218 157 138 441 598 59 353 86 273 741 170 1483 354 189 192 140 399 814 262 353 1448 1356 Spaces Moved 24868 | 48 223 10 515 687 1144 1174 461 410 107 287 2623 458 380 1167 1134 235 904 301 507 860 302 2673 531 186 457 374 840 1299 60 687 2127 1697 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 2580 | 2 223 10 515 687 1143 . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 47 | 46 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 4674 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103 60 687 2127 1697 Flight 17567 | . . . . . 1 1174 461 410 107 287 2623 458 380 1167 1134 235 904 301 507 860 302 2672 531 186 457 374 840 1196 . . . . Fastest Speed 11 | 120 160 240 240 240 235 26 26 26 26 27 20 17 26 26 26 17 11 23 23 21 21 21 25 27 27 27 25 19 45 42 38 39 Average Speed 50 | 121 256 240 240 240 238 26 26 26 26 27 26 25 26 26 26 24 22 23 23 21 21 25 26 27 27 27 25 26 45 42 40 39 Slowest Speed 402 | 160 320 240 240 240 402 27 26 26 27 27 99 26 26 26 26 26 23 23 23 23 21 140 27 27 27 27 25 48 45 42 142 142 Overloaded Moves 76 | . . . . . . . . . . . 14 5 . . . 24 14 . . . . 4 4 . . . . 11 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 32 | . . . . . . 1 . . 1 . 12 . . . . 4 7 . . 1 2 1 . 1 . . 1 1 . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 54 | 4 36 8 70 98 91 27 66 61 77 57 43 64 38 87 71 49 23 50 57 92 39 65 92 77 86 60 19 67 15 23 45 42 Regions Visited 32 Branch Regions 23 Pre-discovered Areas 11 | . 1 . 1 . . . 1 . 1 . . . 2 1 . . . . . . . . . 1 3 . . . . . . . Known Exits Taken 10 | . . . . . 1 1 1 . . . 1 . . . . . 1 . . . . 1 1 . . . 1 . . 1 1 . Unknown Exits Taken 22 | 1 1 1 1 1 . . . 1 1 1 . 1 1 1 1 1 . 1 1 1 1 . . 1 1 1 . 1 1 . . . Scrap Searched 24 | . . . . 2 . . . 3 . 2 . 3 1 3 . . . 1 3 . 1 . 3 1 . 1 . . . . . . Spaces Dug 543 | . . . . . 22 11 3 21 1 2 48 47 24 2 1 . 22 . 50 22 8 69 42 3 . 8 20 26 6 7 53 25 Terrain Destroyed 823 | . . . . . 58 11 3 56 1 2 53 47 24 2 23 . 22 1 78 44 18 83 49 8 . 10 23 32 9 8 67 91 Melee 261 | . . . . . . 11 3 1 1 2 43 2 7 2 1 . 22 . 2 22 . 54 . . . 2 17 8 4 6 33 18 Projectile 243 | . . . . . 28 . . . . . 10 1 1 . . . . . 38 . 18 29 17 8 . 8 6 24 5 2 34 14 AOE 319 | . . . . . 30 . . 55 . . . 44 16 . 22 . . 1 38 22 . . 32 . . . . . . . . 59 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Total 30225 | 72 323 12 532 742 1741 1254 468 428 117 288 2992 482 399 1283 1412 230 978 313 607 1362 384 3317 712 313 512 398 979 1696 279 724 2586 2290 Wait 3316 | 4 39 . 1 44 265 48 . 2 . . 220 6 . 101 218 . 31 2 42 426 66 437 151 119 38 11 80 249 198 2 207 309 Move 24774 | 47 222 9 514 686 1143 1171 460 409 104 286 2598 457 379 1166 1133 227 890 300 506 857 297 2670 530 183 456 373 837 1296 59 686 2126 1697 Hop 30 | . . . . . . 1 . . 1 . 12 . . . . 3 6 . . 1 2 1 . 1 . . 1 1 . . . . Pick Up 239 | . 18 . 7 2 46 7 . 1 4 . 23 . 1 6 11 . 7 . 4 9 1 22 1 . 1 1 8 31 2 3 12 11 Fast Attach 132 | 2 1 . . . 16 2 . 2 . . 9 1 1 . 5 . 1 . . 9 . 12 . 1 3 . 1 9 2 5 26 24 Attach 122 | . 1 . . . 22 3 . 3 1 . 13 3 3 . 5 . 4 4 5 3 . 9 . . . . 5 10 . 2 15 11 Detach 72 | . . . . . 10 1 . 3 . . 9 3 3 . 7 . 1 2 3 7 . 7 . . . . 2 . . . 6 8 Swap 167 | 2 4 2 3 1 24 . 1 . 1 . 9 2 . . 4 . 3 2 . 4 . 19 10 . 2 3 11 18 7 1 26 8 Drop 251 | 3 5 . 7 3 57 5 . 2 . . 20 1 1 . 13 . 3 . . 8 . 24 . 1 4 . 3 15 2 7 43 24 Fire 451 | 14 30 1 . 6 130 . . 5 . . 10 4 2 . 2 . . 3 45 10 18 29 19 8 1 8 6 28 5 2 42 23 Melee 625 | . . . . . 20 16 7 1 6 2 69 5 9 10 14 . 32 . 2 28 . 75 1 . 7 2 25 21 4 16 79 174 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 11 | . 3 . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 25 | . . . . . . . . . . . . . . . . . . . . . . 12 . . . . . 9 . . 4 . Rewire 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: Fac / *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 6 exits: *Res x4 / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Arm / Tes x2) -3/Armory (discovered 3 exits: Res x2 / *Lab) -3/Lab -2/Research (discovered 5 exits: *Acc x3 / *Qua x2) -1/Access -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 3) 112 | -11/Junkyard | Entered Materials 304 | -10/Materials | Build established: Mutant 627 | -10/Materials | Discovered new exit (range 16) 833 | -10/Materials | Discovered new exit (range 6) 845 | -10/Materials | Entered Mines 846 | -10/Mines | Assembled infested the area 869 | -10/Mines | Discovered new exit (range 3) 874 | -10/Mines | Entered Exiles 935 | -10/Exiles | Met 8R-AWN 985 | -10/Exiles | Met EX-HEX 1123 | -10/Exiles | Met EX-DEC 1295 | -10/Exiles | Learned location of Zion (-6) 1443 | -10/Exiles | Met EX-BIN 1575 | -10/Exiles | Discovered new exit (range 10) 1769 | -10/Exiles | Aligned with FarCom system 1772 | -10/Exiles | Given EX-Vault access code 1827 | -10/Exiles | Opened EX-Vault 1851 | -10/Exiles | Found Lightpack 2.0 1902 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2124 | -10/Exiles | Left Exiles lab with Lightpack 2.0 2124 | -10/Exiles | Entered Mines 2158 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2436 | -9/Mines | Found a hidden stash of uninstalled traps 2563 | -9/Mines | Discovered new exit (range 15) 2566 | -9/Mines | Learned location of 1 exit from Materials 3107 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3260 | -9/Mines | Discovered new exit (range 6) 3837 | -9/Mines | Entered Materials 3837 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3838 | -8/Materials | Identified exit to Factory 4363 | -8/Materials | Lost 3 parts (1n2w) 5314 | -8/Materials | Discovered exit to Factory (range 3) 5609 | -8/Materials | Build established: Scavenger-Mutant 5908 | -8/Materials | Discovered exit to Factory (range 13) 6233 | -8/Materials | Build established: Mutant 6803 | -8/Materials | Build established: Scavenger-Mutant 7408 | -8/Materials | Entered Factory 7408 | -7/Factory | Evolved 2 slots: Utility x2 7592 | -7/Factory | Identified exit to Lower Caves 7682 | -7/Factory | Build established: Hauler-Sprinter 7745 | -7/Factory | Fabricated Imp. Cesium-ion Thruster (x1) 7835 | -7/Factory | Entered Lower Caves 7835 | -7/Lower Caves | Accompanied by 1 ally 7837 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7871 | -7/Lower Caves | Identified exit to Lower Caves 7978 | -7/Lower Caves | Entered another Lower Caves area 7993 | -7/Lower Caves | Discovered new exit (range 13) 8058 | -7/Lower Caves | Learned Factory security intel 8066 | -7/Lower Caves | Discovered new exit (range 8) 8110 | -7/Lower Caves | Entered Data Miner 8110 | -7/Data Miner | Discovered new exit (range 6) 8115 | -7/Data Miner | Met Data Miner 8121 | -7/Data Miner | Learned location of Section 7 (-2) 8121 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8125 | -7/Data Miner | Received God Mode back door access code from Data Miner 8131 | -7/Data Miner | Destroyed Data Miner 8134 | -7/Data Miner | Found Prototype Hackware 8136 | -7/Data Miner | Found Prototype Hackware 8138 | -7/Data Miner | Found Prototype Hackware 8140 | -7/Data Miner | Data Conduit disabled 8156 | -7/Data Miner | Crushed by falling debris 8163 | -7/Data Miner | Entered Proximity Caves 8218 | -6/Proximity Caves | Discovered new exit (range 4) 8225 | -6/Proximity Caves | Learned Factory trap positions 8247 | -6/Proximity Caves | Entered Factory 8247 | -6/Factory | Evolved 2 slots: Utility x2 8247 | -6/Factory | Identified Quantum Router 8248 | -6/Factory | Identified exit to Lower Caves 8248 | -6/Factory | Identified Ghost Barrier 8249 | -6/Factory | Loaded intel: 73 trap records 8249 | -6/Factory | Identified System Mapper 8267 | -6/Factory | Identified exit to Extension 8535 | -6/Factory | Found Prototype Processor 8542 | -6/Factory | Build established: Wizard-Sprinter 8554 | -6/Factory | Identified Exp. Targeting Computer 8729 | -6/Factory | Discovered new exit (range 10) 8755 | -6/Factory | Fabricated Cld. Cesium-ion Thruster? 9096 | -6/Factory | Fabricated Cld. Cesium-ion Thruster? 9377 | -6/Factory | Fabricated Cld. Cesium-ion Thruster? 9465 | -6/Factory | Entered Lower Caves 9465 | -6/Lower Caves | Accompanied by 2 allies 9501 | -6/Lower Caves | Learned Factory terminal intel 9511 | -6/Lower Caves | Learned 4 Factory zone layouts 9542 | -6/Lower Caves | Encountered a Warlord checkpoint 9555 | -6/Lower Caves | Discovered new exit (range 5) 9622 | -6/Lower Caves | Entered another Lower Caves area 9622 | -6/Lower Caves | Accompanied by 1 ally 9631 | -6/Lower Caves | Learned location of Extension (-6) 9677 | -6/Lower Caves | Spotted B-75 Beast 9702 | -6/Lower Caves | Discovered new exit (range 15) 9731 | -6/Lower Caves | Encountered a Warlord checkpoint 9760 | -6/Lower Caves | Entered Zion 9789 | -6/Zion | Discovered new exit (range 16) 9836 | -6/Zion | Learned Factory scanalyzer intel 9911 | -6/Zion | Given A8's code to call for help 9916 | -6/Zion | Learned 4 Factory zone layouts 9945 | -6/Zion | Found Relay Coupler [Programmer] 9947 | -6/Zion | Found Relay Coupler [Programmer] 9948 | -6/Zion | Found Relay Coupler [Programmer] 9950 | -6/Zion | Found Relay Coupler [Programmer] 9951 | -6/Zion | Found Relay Coupler [Programmer] 10024 | -6/Zion | Discovered new exit (range 5) 10024 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 10050 | -6/Zion | Gained Derelict followers 10071 | -6/Zion | Found Prototype Device 10082 | -6/Zion | Rebuked by Imprinter 10106 | -6/Zion | Enhanced Grunt warped into view, answering call for help 10127 | -6/Zion | Enhanced Grunt warped into view, answering call for help 10201 | -6/Zion | Entered Deep Caves 10201 | -6/Deep Caves | Accompanied by 4 allies 10365 | -6/Deep Caves | Attacked by Z-Imprinter 10380 | -6/Deep Caves | Allies destroyed Z-Imprinter 10386 | -6/Deep Caves | Found Prototype Protection 10386 | -6/Deep Caves | Identified Zio. Weapon Casing 10447 | -6/Deep Caves | Z-Facility disabled 10499 | -6/Deep Caves | Found Zio. Weapon Casing 10500 | -6/Deep Caves | Found Zio. Weapon Casing 10696 | -6/Deep Caves | Discovered new exit (range 7) 10788 | -6/Deep Caves | Found Surveybot 24 Chip 10799 | -6/Deep Caves | Entered Proximity Caves 10799 | -5/Proximity Caves | Spotted B-75 Beast 10856 | -5/Proximity Caves | Discovered new exit (range 13) 10858 | -5/Proximity Caves | Entered Factory 10858 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10860 | -5/Factory | Loaded intel: 26 terminal locations 10861 | -5/Factory | Loaded intel: 4 scanalyzer locations 10892 | -5/Factory | Discovered new exit (range 15) 11027 | -5/Factory | Identified exit to Upper Caves 11128 | -5/Factory | Fabricated Cld. Nuclear Pulse Thruster? 11190 | -5/Factory | Identified Phasing AFG 11211 | -5/Factory | Entered Upper Caves 11260 | -5/Upper Caves | Learned Factory emergency access door positions 11284 | -5/Upper Caves | Discovered new exit (range 5) 11296 | -5/Upper Caves | Ambushed by research squad 11297 | -5/Upper Caves | Entered another Upper Caves area 11298 | -5/Upper Caves | Discovered new exit (range 12) 11409 | -5/Upper Caves | Learned Factory stockpile data 11537 | -5/Upper Caves | Spotted B-75 Beast 11569 | -5/Upper Caves | Discovered new exit (range 5) 11570 | -5/Upper Caves | Entered Warlord 11752 | -5/Warlord | Met Warlord 11754 | -5/Warlord | Opened Warlord's prototype stash 11763 | -5/Warlord | Found Prototype Processor 11763 | -5/Warlord | Identified Exp. Core Analyzer 11765 | -5/Warlord | Found Prototype Device 11765 | -5/Warlord | Identified Exp. Focal Shield 11769 | -5/Warlord | Found System Mapper 11776 | -5/Warlord | Warlord's base attacked by MAIN.C 11783 | -5/Warlord | Found Prototype Energy Gun 11783 | -5/Warlord | Identified Vortex Rail 11786 | -5/Warlord | Found Prototype Energy Gun 11786 | -5/Warlord | Identified Vortex Shotgun 11788 | -5/Warlord | Found Vortex Shotgun 11789 | -5/Warlord | Found Prototype Piercing Weapon 11791 | -5/Warlord | Found Prototype Piercing Weapon 12126 | -5/Warlord | Warlord forces counterattacked 12183 | -5/Warlord | Spotted Striker 12285 | -5/Warlord | Spotted Executioner 12306 | -5/Warlord | Discovered new exit (range 14) 12311 | -5/Warlord | Entered Proximity Caves 12335 | -4/Proximity Caves | Learned location of 1 exit from Upper Caves 12344 | -4/Proximity Caves | Discovered new exit (range 8) 12481 | -4/Proximity Caves | Entered Factory 12481 | -4/Factory | Evolved 2 slots: Utility x2 12566 | -4/Factory | Identified exit to Upper Caves 12758 | -4/Factory | Fabricated Lrn. Terrain Scanner (x1) 12806 | -4/Factory | Fabricated Cld. Nuclear Pulse Thruster (x1) 12906 | -4/Factory | Repaired Impulse Thruster Array? 12967 | -4/Factory | Fabricated Exp. Utility Shielding (x1) 13002 | -4/Factory | Repaired Neutron Cannon 13235 | -4/Factory | Identified Vortex Lance 13277 | -4/Factory | Discovered new exit (range 24) 13388 | -4/Factory | Build established: Wizard-Scout 13570 | -4/Factory | Discovered new exit (range 12) 13696 | -4/Factory | Discovered new exit (range 24) 13696 | -4/Factory | Discovered new exit (range 23) 13964 | -4/Factory | Entered Upper Caves 13965 | -4/Upper Caves | Identified exit to Upper Caves 13998 | -4/Upper Caves | Ambushed by wild Derelicts 14046 | -4/Upper Caves | Spotted B-86 Titan 14156 | -4/Upper Caves | Build established: Wizard-Sprinter 14318 | -4/Upper Caves | Entered another Upper Caves area 14497 | -4/Upper Caves | Discovered new exit (range 22) 14507 | -4/Upper Caves | Entered Zhirov 14507 | -4/Zhirov | Discovered new exit (range 3) 14512 | -4/Zhirov | Met Zhirov 14517 | -4/Zhirov | Learned location of Quarantine (-2) 14517 | -4/Zhirov | Learned location of Testing (-3) 14517 | -4/Zhirov | Learned location of Command (-1) 14520 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14528 | -4/Zhirov | Found Alien Artifact 14528 | -4/Zhirov | Identified Integrated Reactor 14528 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 14564 | -4/Zhirov | Found Alien Artifact 14581 | -4/Zhirov | Cloak Generator disabled 14581 | -4/Zhirov | Attacked by Zhirov 14607 | -4/Zhirov | Zhirov detonated his lab 14699 | -4/Zhirov | Entered Proximity Caves 14838 | -3/Proximity Caves | Discovered new exit (range 7) 14839 | -3/Proximity Caves | Entered Research 14839 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 14849 | -3/Research | Identified exit to Armory 14849 | -3/Research | Identified exit to Testing 14909 | -3/Research | Found Fusion Bomb Launcher 14910 | -3/Research | Found Fusion Bomb Launcher 14913 | -3/Research | Fabricated Assault Drone Bay? 14973 | -3/Research | Fabricated Exp. Utility Shielding (x1) 15035 | -3/Research | Identified Transdimensional Reconstructor 15076 | -3/Research | Repaired Mic. Antimatter Reactor 15238 | -3/Research | Entered Armory 15238 | -3/Armory | Accompanied by 1 ally 15348 | -3/Armory | Fabricated Assault Drone Bay? 15602 | -3/Armory | Discovered new exit (range 24) 15768 | -3/Armory | Fabricated Assault Drone Bay? 15822 | -3/Armory | Discovered new exit (range 23) 15852 | -3/Armory | Found Prototype Slashing Weapon 15852 | -3/Armory | Identified Nanosword 15897 | -3/Armory | Discovered new exit (range 11) 15994 | -3/Armory | Fabricated Cmb. Linear Gravjet (x2) 16052 | -3/Armory | Entered Lab 16052 | -3/Lab | Accompanied by 3 allies 16052 | -3/Lab | Discovered new exit (range 9) 16072 | -3/Lab | Unable to decrypt terminal 16072 | -3/Lab | Opened the door to a hidden lab 16073 | -3/Lab | Gained access to the hidden lab's interior 16100 | -3/Lab | Found Alien Artifact 16100 | -3/Lab | Identified Core Reset Matrix 16100 | -3/Lab | Used Core Reset Matrix 16104 | -3/Lab | Sensed 3 artifacts in vicinity 16247 | -3/Lab | Build established: Wizard-Mutant 16295 | -3/Lab | Found Transdimensional Reconstructor 16314 | -3/Lab | Entered Research 16314 | -2/Research | Accompanied by 3 allies 16314 | -2/Research | Warlord forces began assault on 0b10 16314 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 16363 | -2/Research | Identified exit to Quarantine 16363 | -2/Research | Identified exit to Access 16424 | -2/Research | Research machine network offline 16454 | -2/Research | Spotted B-90 Cyclops 16546 | -2/Research | Met up with Warlord 16576 | -2/Research | Found Unknown Protection 16576 | -2/Research | Identified Hvy. Insulated Plating 16618 | -2/Research | Build established: Wizard-Scout 16633 | -2/Research | Spotted B-90 Cyclops 16667 | -2/Research | Entered Access 16667 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 16746 | -1/Access | Identified exit to Command 16855 | -1/Access | Fabricated Adv. Powered Armor (x1) 16878 | -1/Access | Fabricated Adv. Powered Armor (x1) 16990 | -1/Access | Fabricated Femtoactuators (x1) 17178 | -1/Access | System Mapper fried by hacking feedback 17441 | -1/Access | Fabricated Femtoactuators? 17588 | -1/Access | Found Unknown Piercing Weapon 17588 | -1/Access | Identified Enh. Force Lance 17908 | -1/Access | Build established: Wizard-Mutant 17952 | -1/Access | Fabricated Plasma Lance (x1) 18115 | -1/Access | Entered Command 18139 | -1/Command | Phase Generator disabled 18303 | -1/Command | Build established: Wizard-Ninja 18326 | -1/Command | Found Adv. Powered Armor 18503 | -1/Command | Discovered new exit (range 21) 18681 | -1/Command | System corruption reached 10% 18732 | -1/Command | Disengaged cave seal 18733 | -1/Command | Welcomed Warlord to Command 18736 | -1/Command | Disengaged cave seal 18736 | -1/Command | Derelicts emerged from the dark tunnel 18909 | -1/Command | Build established: Wizard-Mutant 19181 | -1/Command | Warlord commented on Warlord statues 19188 | -1/Command | Spotted Combat Programmer 19188 | -1/Command | Spotted M Guard 19188 | -1/Command | Spotted M Guard 19189 | -1/Command | Spotted Combat Programmer 19221 | -1/Command | Destroyed M Guard 19223 | -1/Command | Found Zero-point Reactor 19225 | -1/Command | Found Zero-point Reactor 19227 | -1/Command | Found Zero-point Reactor 19242 | -1/Command | All MAIN.C guards destroyed 19245 | -1/Command | Found Prototype Device 19245 | -1/Command | Identified AEGIS Remote Shield 19251 | -1/Command | Found Prototype Device 19251 | -1/Command | Identified Thermal Barrier 19254 | -1/Command | Found Prototype Protection 19254 | -1/Command | Identified Hvy. Regenerative Plating 19264 | -1/Command | Found Prototype Processor 19264 | -1/Command | Identified Exp. Targeting Computer 19363 | -1/Command | Found AEGIS Remote Shield 19365 | -1/Command | First assault squad dispatched 19404 | -1/Command | Met MAIN.C 19421 | -1/Command | Destroyed MAIN.C Shell 19421 | -1/Command | 0b10 Conduit disabled 19422 | -1/Command | MAIN.C activated Command garrisons 19471 | *** | Heading to fleet! Last Messages --------------- 19465_ Assault Drone Bay destroyed. 19465_ Knocked back. 19465_ >> Lost connection to Assault Drone. 19466_ 0b10 Conduit collapses. 19466_ Blast Slug penetrates MAIN.C. 19466_ MAIN.C knocked back. 19466_ Blast Slug penetrates MAIN.C. 19466_ >> Lost connection to Assault Drone. 19468_ Knocked back. 19469_ System corrupted: Energy discharge (-163). 19470_ Blast Slug penetrates MAIN.C. 19470_ MAIN.C: "I hope you know you're still going to DIE HERE WITH ME!" Heavy Barrier opened. 19470_ MAIN.C destroyed. 19470_ Blast Slug penetrates 0b10 Conduit. 19470_ Blast Slug penetrates Reinforced Barrier. Warlord: Victory! Sure there's still lots to do, but without MAIN.C at the helm 0b10 doesn't stand a chance. We've got this... Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????##??????????????? | | ???????????????????##############"#######????????? | | ????????????????????"""""" """" #????????? | | ????????????????????" "" #????????? | | ??????????????????#""""" " ########## | | ??????????????????#""""""""" % | | ??????????????????#" " % | | ??????????????????#"" """ %% % | | ??????????????????#"" """ ########## | | ??????????????????# " """ #????????? | | ??????????h???????# " #????????? | | ??????????????????# " n #????????? | | ??????????????????#""""""" % """#????????? | | ??????????????????#"" n W """#????????? | | ??????????????????# """"#????????? | | ??????????????????# " #????????? | | ?????????????###### " " " #????????? | | ?????????? " """" " #????????? | | ?????????? @ " " """ #????????? | | ?????????? $ " " " #????????? | | ?????????????###### " " " " #????????? | | ??????????????????# " "" " """"""""#????????? | | ??????????????????# "" " " " #????????? | | ??????????????????#####################??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 159 Energy Generation 99 Energy Capacity 2340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 2010 ECM Strength 2 Jamming Range 16 Cloak Strength 6 Additional Mass Support 20 EM Shielding 3 Armor Coverage 1000 Utility Shielding 90 Weapon Shielding 100 Melee Speed Boost 50 Evasion (%) 66 Targeting Accuracy 12 Recoil Reduction 4 Particle Charging 25 Offensive Hacking 61 Defensive Hacking 45 Authchip Count 4 Item Schematics ----------------- Enh. Nova Cannon | -2/Research | Hacked Enh. Quantum Rifle | -2/Research | Hacked Centrium Leg | -2/Research | Hacked Adv. Powered Armor | -2/Research | Hacked Femtoactuators | -1/Access | Hacked Plasma Lance | -1/Access | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Cesium-ion Thruster | x1 | -7/Factory Cld. Cesium-ion Thruster | x1 | -6/Factory | Authchip Cld. Cesium-ion Thruster | x1 | -6/Factory | Authchip Cld. Cesium-ion Thruster | x1 | -6/Factory | Authchip Cld. Nuclear Pulse Thruster | x1 | -5/Factory | Authchip Lrn. Terrain Scanner | x1 | -4/Factory | Authchip Cld. Nuclear Pulse Thruster | x1 | -4/Factory | Authchip Exp. Utility Shielding | x1 | -4/Factory | Authchip Assault Drone Bay | x1 | -3/Research | Authchip Exp. Utility Shielding | x1 | -3/Research | Authchip Assault Drone Bay | x1 | -3/Armory | Authchip Assault Drone Bay | x1 | -3/Armory | Authchip Cmb. Linear Gravjet | x2 | -3/Armory | Authchip Adv. Powered Armor | x1 | -1/Access | Authchip Adv. Powered Armor | x1 | -1/Access | Authchip Femtoactuators | x1 | -1/Access | Authchip Femtoactuators | x1 | -1/Access | Authchip Plasma Lance | x1 | -1/Access Alien Tech Used ----------------- Integrated Reactor Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed StasisImprovedBattery Manual? 0 Play Time 09:29:59 Cumulative 1493.9 hours Start 2023.09.22 @ 17:17:30 End 2023.09.24 @ 00:10:45 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 416 Rogue 416 Adventurer 0 Explorer 0 Win Type 2 Total 86 Types 13/18/17/3/1/2/28/2/2 Lore% 96 Gallery% 97 Achievement% 88 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 82685293-66fa-4e79-8ad7-f279278cdbc1