Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 21:24:32 Player: frawding Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (88) 440 Value Destroyed (2039) 2039 Prototype IDs (6) 120 Alien Tech Used (1) 200 Bonus (971) 971 TOTAL SCORE: 5470 Bonus ------- High Alert Combat Kills 357 Follower Combat Kills 70 Met Imprinter 300 Was Imprinted 300 Friendly Fire -56 Cogmind --------- Core Integrity 0/400 Matter 295/300 Energy 25/100 System Corruption 2% Temperature Warm (160) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Hacking Drone Bay (1/1) Missile Launcher Mining Claw Signal Generator Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Matter Compressor System Shield Hacking Drone Bay > --- WEAPON ----------- Missile Launcher Chainsword > --- INVENTORY -------- Long-range Tractor Beam Improved Grenade Launcher Missile Launcher Mining Claw Signal Generator [Rating: 35] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Cesium-ion Thruster Treads Light Treads Leg Improved Aluminum Leg Wheel Compact Wheel Hover Unit Backup Propulsion I Flight Unit Cesium-ion Thruster Utility System Shield Device Seismic Detector Storage Large Storage Unit Processor Terrain Scan Processor Hackware System Shield Protection Light Armor Plating Weapon Grenade Launcher Energy Gun EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 101 | 7 26 1 45 . 12 10 Power 12 | 1 1 . 6 . 1 3 Engine 11 | 1 . . 6 . 1 3 Core 1 | . 1 . . . . . Reactor . | . . . . . . . Propulsion 30 | 4 11 . 11 . 3 1 Treads 5 | . 4 . . . . 1 Leg 2 | . 2 . . . . . Wheel 7 | 4 3 . . . . . Hover 1 | . . . 1 . . . Flight 15 | . 2 . 10 . 3 . Utility 19 | 1 7 . 6 . 4 1 Device 8 | 1 2 . 2 . 3 . Storage 4 | . 3 . . . . 1 Processor 1 | . 1 . . . . . Hackware 4 | . . . 3 . 1 . Protection 2 | . 1 . 1 . . . Artifact . | . . . . . . . Weapon 40 | 1 7 1 22 . 4 5 Energy Gun 6 | 1 . . 4 . . 1 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 5 | . 3 . 2 . . . Ballistic Cannon . | . . . . . . . Launcher 15 | . 3 1 7 . 2 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 13 | . 1 . 9 . 2 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . 1 . 2 . 1 1 Corrupted Parts 1 | 1 . . . . . . System Corruption 4 | 4 . . . . . . Parts Lost 15 | . 1 . 7 . . 7 Power 3 | . . . 2 . . 1 Propulsion 6 | . . . 3 . . 3 Utility 4 | . 1 . 2 . . 1 Weapon 2 | . . . . . . 2 Highest Loss Streak 2 | . 1 . 2 . . 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 86 | . 93 71 77 100 98 62 Engine 5 | . 3 . 6 11 10 7 Core 5 | . 10 14 2 . . . Treads 5 | . 12 . . . . . Wheel 2 | . 7 . . . . . Hover 1 | . 4 . . . . . Flight 17 | . . 28 30 33 32 19 Device 10 | . 13 14 3 11 10 8 Storage 5 | . 12 . . . . 3 Hackware 7 | . . . 12 11 16 7 Protection 1 | . . . 1 11 5 . Energy Gun 4 | . 7 . 4 . . 2 Ballistic Gun 3 | . 7 10 1 . . . Launcher 9 | . 12 3 6 11 10 6 Slashing Weapon 4 | . . . 7 11 11 4 Naked Turns 1 | . . . . . . 1 Heaviest Build 31 | 8 31 9 15 15 15 18 Greatest Support 40 | 20 40 10 15 15 15 20 Greatest Overweight (x) 4 | . 3 . 2 . . 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 5 15 5 5 5 5 5 Average Capacity 7 | 5 10 5 5 5 5 5 Most Carried 8 | 5 8 5 5 5 5 5 Average Carried 4 | 2 3 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 4 5 5 5 5 5 5 Class Distribution -------------------- 57% | Mutant 34% | Sprinter 5% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Sprinter | -9/Materials Sprinter | -9/Mines Sprinter | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 2092 | 232 531 30 734 308 53 204 Remotely 540 | . . . 209 308 23 . Salvage Created 1768 | 137 558 69 740 173 . 91 Parts 143 | 14 40 17 57 11 . 4 Haulers Intercepted 3 | . . . 3 . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 7 | . . . . . . 7 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 54 | 1 16 6 21 8 . 2 Guns 7 | 1 1 . 3 . . 2 AOE 47 | . 15 6 18 8 . . Classes Destroyed 14 | 2 5 1 4 1 . 1 Worker 10 | . 1 2 7 . . . Builder 2 | . 1 . 1 . . . Tunneler 6 | 4 1 1 . . . . Hauler 3 | . . . 3 . . . Recycler 3 | . 2 . 1 . . . Mechanic 1 | . . . . 1 . . Operator 2 | . 1 . 1 . . . Watcher 7 | . 3 . 4 . . . Swarmer 13 | . . 6 3 4 . . Grunt 31 | 1 16 . 12 2 . . Brawler 1 | . . . 1 . . . Duelist 4 | . . . 1 2 . 1 Sentry 4 | . . . 4 . . . Programmer 1 | . . . . . . 1 Best Kill Streak 12 | 4 6 9 12 7 . 1 Combat Bots Only 7 | 1 3 6 7 6 . 1 Max Kills in Single Turn 5 | 1 2 5 3 2 . 1 Gunslinging . | . . . . . . . Exploded 3 | . 1 3 3 2 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 255 | 5 35 29 110 10 . 66 Missed 121 | 1 15 14 57 6 . 28 Damage Taken 2023 | 46 359 143 714 42 18 701 Core 540 | 12 83 33 143 14 . 255 Absorbed by Shields . | . . . . . . . Core Remaining (%) 71 | 95 . 48 . . . . Volleys Fired 140 | 13 40 3 59 10 1 14 Largest 2 | 1 2 1 2 1 1 2 Hottest 155 | 40 50 30 101 36 36 155 Shots Fired 152 | 13 47 3 61 11 1 16 Gun 67 | 13 13 . 31 . . 10 Cannon 3 | . . . . . . 3 Launcher 82 | . 34 3 30 11 1 3 Special . | . . . . . . . Kinetic 19 | . 7 . 12 . . . Thermal 25 | . . . 12 . . 13 Explosive 82 | . 34 3 30 11 1 3 Electromagnetic 26 | 13 6 . 7 . . . Robot Hit Streak 10 | 2 10 1 5 7 . 4 Robot Miss Streak 7 | 2 3 1 7 1 . 4 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 79 | 8 21 1 34 7 . 8 Core Hits 129 | 6 39 12 54 14 . 4 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks 52 | . 3 . 33 . 16 . Impact . | . . . . . . . Slashing 52 | . 3 . 33 . 16 . Piercing . | . . . . . . . Sneak Attacks 2 | . . . 2 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks 1 | . . . 1 . . . Damage Inflicted 5836 | 105 1645 361 2579 952 . 194 Guns 589 | 105 122 . 212 . . 150 Cannons . | . . . . . . . Explosions 4969 | . 1523 361 2089 952 . 44 Melee 278 | . . . 278 . . . Ramming . | . . . . . . . Kinetic 143 | . 54 . 89 . . . Thermal 238 | . 20 . 68 . . 150 Explosive 4949 | . 1503 361 2089 952 . 44 Electromagnetic 228 | 105 68 . 55 . . . Impact . | . . . . . . . Slashing 278 | . . . 278 . . . Piercing . | . . . . . . . Highest Corruption 4 | 4 4 4 2 2 2 2 Average Corruption 3 | 4 4 4 2 2 2 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 43 | 1 28 . 8 4 1 1 Message Errors 14 | 1 8 . 3 1 . 1 Matter Fused 11 | . 7 . 2 2 . . Heat Flow Errors 5 | . 4 . . . 1 . Energy Discharges 2 | . 2 . . . . . Data Loss (minor) 6 | . 6 . . . . . Data Loss (major) 1 | . 1 . . . . . Misfires 1 | . . . . 1 . . Weapon Failures 3 | . . . 3 . . . Overload Shots . | . . . . . . . Overflow Damage 154 | . 43 12 91 8 . . Projectiles . | . . . . . . . Explosions 83 | . 43 12 20 8 . . Melee 71 | . . . 71 . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 106 | . 78 . 2 . 18 8 Shots 7 | . 3 . 1 . 1 2 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 265 | 1 265 3 45 17 213 189 Average Temperature 40 | 1 51 2 13 7 95 77 Received Heat Transfer 651 | 24 138 39 315 9 . 126 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 457 | . 50 . 148 . . 259 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 1088 | 40 453 369 1088 775 . . Initial 424 | . 26 134 143 424 . . Average 366 | 13 266 195 587 637 . . Maximum Alert Level 3 | . 2 1 3 3 . . Low Security (%) 25 | 100 27 76 8 . . . Level 1 39 | . 60 23 14 . . . Level 2 22 | . 12 . 41 58 . . Level 3 12 | . . . 35 41 . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . 5 . 5 1 . 1 Investigation 5 | . 3 . 2 . . . Extermination . | . . . . . . . Reinforcement 5 | . 2 . 3 . . . Assault 2 | . . . . 1 . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 3 | . . . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 116 | 1 23 11 50 10 . 21 Peak Tracking Total 14 | 1 3 5 9 4 . 14 Tactical Retreats 14 | . . 3 5 . . 6 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 3 | . 3 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . 1 . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 10 | . 6 . 2 1 . 1 Max in Single Turn 2 | . 2 . 1 1 . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 14 | . 7 . 7 . . . Terminals 10 | . 5 . 5 . . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 2 | . 1 . 1 . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 81 | . 31 . 50 . . . Successful 50 | . 16 . 34 . . . Failed 31 | . 15 . 16 . . . Catastrophic 2 | . . . 2 . . . Database Lockouts . | . . . . . . . Manual 3 | . . . . . 3 . Terminals 45 | . 22 . 23 . . . Fabricators . | . . . . . . . Repair Stations 6 | . 6 . . . . . Recycling Units 22 | . 3 . 19 . . . Scanalyzers 8 | . . . 8 . . . Garrison Access . | . . . . . . . Terminal Hacks 24 | . 11 . 13 . . . Record 3 | . . . 3 . . . Robot Analysis 1 | . . . 1 . . . Prototype ID Bank 1 | . . . 1 . . . Emergency Access Points 1 | . . . 1 . . . Alert Level 5 | . 4 . 1 . . . Unreport Threat 1 | . . . 1 . . . Locate Traps 1 | . 1 . . . . . Dispatch Records 2 | . . . 2 . . . Maintenance Status 1 | . . . 1 . . . Surveillance Status 1 | . 1 . . . . . Transport Status 1 | . 1 . . . . . Investigation Status 1 | . 1 . . . . . Hauler Manifests 2 | . 2 . . . . . Registered Components 2 | . 1 . 1 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Refit 1 | . 1 . . . . . Recycling Unit Hacks 17 | . 3 . 14 . . . Recycle Component 11 | . 3 . 8 . . . Process 2 | . . . 2 . . . Report Inventory 1 | . . . 1 . . . Retrieve Matter 2 | . . . 2 . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer 7 | . . . 7 . . . Insert Component 4 | . . . 4 . . . Analyze 3 | . . . 3 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 6 . 6 . . . Full Trace Events 7 | . 4 . 3 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 19 | . . . 3 . 16 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 11 | . 3 . 8 . . . Recycled Matter 123 | . . . 123 . . . Retrieved Matter 123 | . . . 123 . . . Retrieved Components 8 | . . . 8 . . . Parts Scanalyzed 3 | . . . 3 . . . Part Schematics Acquired 3 | . . . 3 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 5 | . . . . 1 4 . Largest Group 5 | . . . . 1 5 . Highest-Rated Group 182 | . . . . 31 182 . Highest-Rated Ally 41 | . . . . 31 41 . Total Orders . | . . . . . . . Ally Attacks 6 | . . . . 6 . . Total Damage 129 | . . . . 129 . . Kills 2 | . . . . 2 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered 4 | . . 1 . . 1 2 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 3735 | 112 1480 77 717 153 725 471 Spaces Moved 5008 | 79 916 188 1192 189 1691 753 Core 67 | 15 . . . . 15 37 Treads 358 | . 346 . . . . 12 Legs 34 | . 34 . . . . . Wheels 424 | 64 360 . . . . . Hover 102 | . 102 . . . . . Flight 4023 | . 74 188 1192 189 1676 704 Fastest Speed 29 | 50 37 37 29 29 29 29 Average Speed 53 | 74 134 37 32 29 29 55 Slowest Speed 250 | 80 250 37 195 29 50 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 6 | . 1 1 1 1 . 2 Cave-ins Triggered 1 | . . . 1 . . . Exploration Rate (%) 60 | 8 93 60 70 25 90 77 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 1 1 Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 5 | . . 1 . . 2 2 Spaces Dug 36 | . 3 9 24 . . . Terrain Destroyed 569 | . 195 21 200 133 . 20 Melee 27 | . 3 . 24 . . . Projectile . | . . . . . . . AOE 542 | . 192 21 176 133 . 20 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 5816 | 120 1133 191 1406 273 1898 795 Wait 311 | 11 63 . 9 74 154 . Move 4990 | 78 913 185 1189 186 1690 749 Hop 6 | . 1 1 1 1 . 2 Pick Up 88 | 9 37 . 29 1 8 4 Fast Attach 36 | . 3 . 20 . 8 5 Attach 44 | 7 18 1 11 . 3 4 Detach 37 | 2 17 1 10 . 1 6 Swap 22 | . 5 . 14 . 1 2 Drop 92 | . 33 . 33 1 16 9 Fire 140 | 13 40 3 59 10 1 14 Melee 50 | . 3 . 31 . 16 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sto]) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 52 | -11/Scrapyard | Discovered new exit (range 8) 113 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 12) 570 | -10/Materials | Discovered new exit (range 13) 1085 | -10/Materials | Discovered new exit (range 9) 1374 | -10/Materials | Discovered new exit (range 13) 1461 | -10/Materials | Discovered new exit (range 13) 1593 | -10/Materials | Entered Mines 1603 | -10/Mines | Learned Materials stockpile data 1614 | -10/Mines | Found a hidden stash of uninstalled traps 1645 | -10/Mines | Core integrity fell below 50% 1666 | -10/Mines | Discovered new exit (range 11) 1670 | -10/Mines | Entered Materials 1670 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1724 | -9/Materials | Discovered new exit (range 7) 1781 | -9/Materials | Discovered new exit (range 5) 1793 | -9/Materials | Crushed by falling debris 2343 | -9/Materials | Discovered new exit (range 12) 2387 | -9/Materials | Entered Mines 2388 | -9/Mines | Met a Derelict testing a Signal Generator 2390 | -9/Mines | Found Signal Generator 2401 | -9/Mines | Destroyed 7 combat bots 2437 | -9/Mines | Met a Derelict bent on vengeance 2488 | -9/Mines | Discovered new exit (range 7) 2489 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2540 | -9/Mines | Entered Zion 2540 | -7/Zion | Accompanied by 1 ally 2543 | -7/Zion | Build established: Sprinter 2590 | -7/Zion | System corruption cleaned by Quarantine Array 2607 | -7/Zion | Learned location of Armory (-4) 2730 | -7/Zion | Learned 4 Factory zone layouts 2763 | -7/Zion | Imprinted 2765 | -7/Zion | Declared Zion's savior 2917 | -7/Zion | Discovered new exit (range 13) 2936 | -7/Zion | Given the Hacking Drone Bay 2940 | -7/Zion | Found Prototype Device 2942 | -7/Zion | Identified Hacking Drone Bay 3265 | -7/Zion | Entered Proximity Caves 3376 | -6/Proximity Caves | Learned Factory trap positions 3467 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3557 | -6/Proximity Caves | Core integrity fell below 50% 3643 | -6/Proximity Caves | Found Alien Artifact 3644 | -6/Proximity Caves | Identified Dimensional Node Initializer 3644 | -6/Proximity Caves | Initialized slip node 3711 | -6/Proximity Caves | Core integrity fell below 20% 3736 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03648_ Acquired Signal Generator. 03649_ Shock Rifle fries itself beyond repair. 03649_ Dropped Signal Generator. 03653_ Acquired Signal Generator. 03658_ Imp. Heat Sink fries itself beyond repair. 03659_ Acquired 33 matter. 03676_ Acquired Arm. Treads. 03679_ Acquired Unknown Engine. 03679_ Identified Imp. Deuterium Engine. 03681_ Acquired 25 matter. 03692_ Dropped Imp. Deuterium Engine. 03700_ Acquired 10 matter. 03705_ Arm. Treads severed. 03713_ L-41 Fighter destroyed. 03717_ Axe fries itself beyond repair. 03722_ Lgt. Angular Momentum Engine destroyed. 03724_ Acquired Plasma Cannon. 03730_ Beamcaster destroyed. 03735_ Dropped Plasma Cannon. 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" | | ??????????????????????????## # #????###" | | ????????????????????????### ##????# #" | | ???????????????????????## #?????# " " | | ???????????????????????# ####### | | ???????????????????????# ## ### | | ???????????????????????# ###### ## ## | | ???????????????????????# ##?## ##### ### ## | | ???????????????????##### #??####?### ##?#*## | | ??????????????????## #####???## #### | | ?????????????????## !! *#???# | | ?????????????????# %##### %!#?### ## | | ?????????????????## =##l# ###%#?# ## | | ??????????????????# # @] #!### #? | | ??????????????????#### ## #%= %% % ### #? | | ??????????????????# ## # gg * ##?##### | | ??????????????????# ## # ######## ##?????# | | ??????????????????## #g ## #??????# ##??### | | ???????????????????### ##### #??????# #### # | | ????????????????????#" #??????# | | ????????????????????# ] #######??????## | | ????????????????????# = % #???????####### #### | | ???????????????????## = #???????# #??# | | ??????????????????## " #???????# ##??## | | ?????????????????## ##??????## #########????# | | ?????????????????# ######### #???????####?# | | ?????????????????##### #?????### ### | | ?????????????????????## #????## ## | | ??????????????????????# #### ###### # | | ??????????????????????# ##??# ## ## | | ?????????????????????## #####???## ## | | ????????????????????## #????????## | | ???????????????????## #?????????### | | ??????????????????## #???????????## | | ?????????????????## ##????????????## | | ?????????????????# #??????????????# ##### | | ????????????????## #??????????? #???## | | ?######????####?# ##????#???# #????## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 550 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 64 Recoil Reduction 2 Defensive Hacking 30 Authchip Count 1 Item Schematics ----------------- Mining Claw | -9/Materials | Scanalyzed Imp. Grenade Launcher | -9/Materials | Scanalyzed Katana | -9/Materials | Scanalyzed Adv. Assault Cannon | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Slug Cannon | -7/Zion | Archive Mass Driver | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Hvy. Mass Driver | -7/Zion | Archive Fission Core | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Flak Gun | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Alien Tech Maybe Next Time I'll Detach My Launcher Remodeling Risk Taker Robot Respite Shopping List The More The Merrier The One Tourist Universal Adapter Unlikely Earthworm Use The Force Challenges ------------ None Game ------ Seed AssemblySigixFlakker Manual? 0 Play Time 01:47:02 Cumulative 3.6 hours Start 2024.04.01 @ 19:26:06 End 2024.04.01 @ 21:24:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 7 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f4b6ad66-fdf3-4b75-9b12-d2fd9c490e2c