Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.27 @ 04:52:06 Player: souux Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (103) 515 Value Destroyed (3561) 3561 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (48) 48 TOTAL SCORE: 7884 Bonus ------- High Alert Combat Kills 48 Cogmind --------- Core Integrity 0/1000 Matter 30/300 Energy 85/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Enhanced Optical Array Improved Signal Interpreter Improved Launcher Guidance Computer > --- WEAPON (4) ------- Backup Laser III > --- INVENTORY (5) ---- Coolant Injector Large Storage Unit Backup Plating III Mass Driver Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Advanced Targeting Computer Improved Medium Armor Plating Improved Hardlight Generator > --- WEAPON ----------- Heavy Plasma Cannon Gauss Rifle Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Micro Nuclear Core Cold Fusion Reactor Aluminum Leg Aluminum Leg VSS Leg Improved Heat Sink Coolant Injector Heavy Plasma Cannon Heavy Plasma Cannon Heavy Plasma Cannon Long-range Missile Launcher Katana [Rating: 64] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Backup Propulsion III Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Protection Reflective Plating Weapon EM Pulse Cannon Energy Gun Pulse Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Long-range Missile Launcher Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . . 1 Propulsion 3 | . . 1 . . 2 . Utility 4 | . . 1 . 2 . 1 Weapon 2 | . . . 2 . . . Parts Attached 122 | 7 6 14 23 12 33 27 Power 20 | 1 2 2 3 . 7 5 Engine 16 | 1 2 2 2 . 4 5 Core 3 | . . . 1 . 2 . Reactor 1 | . . . . . 1 . Propulsion 26 | 2 . 5 3 2 10 4 Treads . | . . . . . . . Leg 22 | 2 . 5 3 2 10 . Wheel . | . . . . . . . Hover 4 | . . . . . . 4 Flight . | . . . . . . . Utility 33 | 2 1 1 6 6 6 11 Device 11 | . . . 1 4 4 2 Storage 6 | 2 1 . 2 1 . . Processor 7 | . . . 1 1 1 4 Hackware . | . . . . . . . Protection 9 | . . 1 2 . 1 5 Artifact . | . . . . . . . Weapon 43 | 2 3 6 11 4 10 7 Energy Gun 16 | 2 1 2 2 3 . 6 Energy Cannon 10 | . . . 6 1 3 . Ballistic Gun 6 | . . 4 . . 2 . Ballistic Cannon 7 | . . . 2 . 4 1 Launcher 2 | . 1 . . . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . 1 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . 1 . . . . . Unidentified Prototypes 3 | . . . 2 . 1 . Parts Lost 61 | . 3 . 7 . 30 21 Power 12 | . 1 . 1 . 5 5 Propulsion 17 | . . . 4 . 8 5 Utility 14 | . . . 2 . 6 6 Weapon 18 | . 2 . . . 11 5 Highest Loss Streak 21 | . 3 . 3 . 21 12 To Critical Strikes . | . . . . . . . Average Backups 10 | 2 7 7 10 14 13 4 Power 1 | . . . 1 2 2 . Propulsion 1 | 1 3 2 1 1 1 . Utility 3 | . 1 1 4 4 4 2 Weapon 3 | . 1 2 3 5 4 1 Tool/Special . | . . . . . . . Unused Backups 25 | . 3 2 5 6 8 1 Power 3 | . . . . 2 1 . Propulsion 4 | . 2 . 1 1 . . Utility 10 | . . 1 3 3 3 . Weapon 8 | . 1 1 1 . 4 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 92 | . 97 97 98 99 94 44 Engine 6 | . 13 11 7 . 4 4 Core 1 | . . . 1 7 1 . Leg 25 | . 28 32 26 23 29 . Device 5 | . . . . 14 10 3 Storage 14 | . 28 22 13 14 12 . Processor 3 | . . . . 6 5 7 Protection 5 | . . 10 10 . 1 8 Energy Gun 7 | . 21 2 1 24 . 11 Energy Cannon 8 | . . . 23 4 2 . Ballistic Gun 2 | . . 18 2 . 1 . Ballistic Cannon 6 | . . . 2 . 18 . Slashing Weapon 1 | . . . 5 . . . Peak Build Rating 64 | 7 8 16 31 36 64 48 Average Rating 30 | 4 7 13 27 35 46 26 On Entrance 13 | . 7 6 16 29 34 4 Naked Turns 14 | . . . . . 2 12 Heaviest Build 94 | 19 19 26 56 66 94 21 Greatest Support 98 | 20 20 39 39 41 98 24 Greatest Overweight (x) 26 | . . . 3 2 26 4 Average Overweight (x) . | . . . . 1 1 . Largest Inventory Capacity 25 | 8 25 8 15 15 15 5 Average Capacity 11 | 7 8 8 11 15 14 5 Most Carried 15 | 5 8 8 15 15 15 5 Average Carried 10 | 3 7 7 10 14 13 4 Final Capacity 15 | 8 8 8 15 15 5 5 Final Carried 15 | 5 7 8 15 14 5 4 Class Distribution -------------------- 27% | Gunner 26% | Tank 22% | Mutant 14% | Scavenger-Gunner 5% | Scavenger-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Tank | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 2716 | 270 51 131 784 130 1243 107 Remotely . | . . . . . . . Salvage Created 4212 | 122 337 131 1433 305 1725 159 Parts 194 | 8 23 9 64 11 75 4 Haulers Intercepted 2 | . . . 2 . . . Recyclers Shooed 11 | . . . 2 . 8 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 77 | . 11 3 21 7 32 3 Melee 2 | . . . 2 . . . Guns 18 | . 5 3 3 6 . 1 Cannons 36 | . . . 13 . 23 . AOE 18 | . 5 . 3 . 8 2 Classes Destroyed 15 | 2 3 2 5 1 2 . Worker 2 | . . . 1 . 1 . Builder 3 | . . . 1 . 2 . Tunneler 2 | 2 . . . . . . Hauler 2 | . . . 2 . . . Recycler 11 | 1 1 . 4 . 5 . Mechanic 1 | . . . . . 1 . Operator 1 | . 1 . . . . . Watcher 4 | . . . 4 . . . Swarmer 22 | . 6 . 2 . 14 . Grunt 38 | . 5 1 13 6 10 3 Brawler 1 | . . . 1 . . . Duelist 1 | . . 1 . . . . Sentry 8 | . . 1 5 . 2 . Hunter 4 | . . . . . 4 . Programmer 3 | . . . . 1 2 . Best Kill Streak 8 | 3 6 1 5 3 8 2 Combat Bots Only 8 | . 5 1 3 3 8 2 Max Kills in Single Turn 4 | 2 3 1 2 1 4 2 Gunslinging . | . . . . . . . Exploded 3 | . 3 . 1 . 2 2 Melee 1 | . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 731 | . 53 10 122 36 332 178 Missed 223 | . 14 3 28 12 101 65 Hits 508 | . 39 7 94 24 231 113 Melee 1 | . . 1 . . . . Projectile 507 | . 39 6 94 24 231 113 AOE 1 | . . . . . . 1 Critical Strikes 30 | . 1 . 8 2 13 6 Part Disruptions 1 | . . . . . 1 . Damage Taken 9207 | 36 573 114 1504 290 4453 2237 Core 2135 | 18 170 . 139 10 786 1012 Absorbed by Shields 304 | . . . . 88 216 . Redirected to Shielding 69 | . . . 69 . . . Ignored by Resistances 126 | . . . 126 . . . Core Remaining (%) 65 | 92 24 100 74 98 7 . Volleys Fired 221 | 4 28 8 66 20 73 22 Largest 4 | 2 2 2 4 4 4 3 Hottest 260 | 90 90 46 252 260 248 145 Shots Fired 476 | 8 46 16 142 40 183 41 Gun 210 | 8 45 16 45 39 17 40 Cannon 252 | . . . 89 1 162 . Launcher 14 | . 1 . 8 . 4 1 Special . | . . . . . . . Kinetic 234 | . . 16 59 . 159 . Thermal 115 | 4 16 . 12 39 6 38 Explosive 14 | . 1 . 8 . 4 1 Electromagnetic 113 | 4 29 . 63 1 14 2 Robot Hit Streak 22 | 3 7 9 14 16 20 22 Robot Miss Streak 6 | 3 4 3 6 1 5 3 Penetration Max 1 | . . . . . 1 . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 306 | 5 31 12 89 33 102 34 Core Hits 174 | 3 15 8 50 16 68 14 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed . | . . . . . . . Critical Strikes 18 | . 1 . 7 3 7 . Burn 5 | . 1 . 1 3 . . Meltdown 1 | . . . . . 1 . Blast 8 | . . . 2 . 6 . Sever 4 | . . . 4 . . . Melee Attacks 33 | . . . 28 . 5 . Impact . | . . . . . . . Slashing 33 | . . . 28 . 5 . Piercing . | . . . . . . . Sneak Attacks 3 | . . . 2 . 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9083 | 142 823 196 2661 569 3811 881 Guns 2371 | 63 392 184 439 563 229 501 Cannons 4078 | . . . 1449 6 2623 . Explosions 2026 | 79 431 . 311 . 839 366 Melee 500 | . . . 438 . 62 . Ramming 108 | . . 12 24 . 58 14 Kinetic 3133 | . . 184 632 . 2317 . Thermal 2105 | 104 268 . 277 563 424 469 Explosive 1410 | . 327 . 174 . 543 366 Electromagnetic 1827 | 38 228 . 1116 6 407 32 Impact . | . . . . . . . Slashing 500 | . . . 438 . 62 . Piercing . | . . . . . . . Highest Corruption 5 | . . . 3 1 1 5 Average Corruption 1 | . . . 3 1 1 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 24 | . . . 13 1 6 4 Message Errors 3 | . . . 1 . 1 1 Matter Fused 4 | . . . 3 . 1 . Heat Flow Errors 5 | . . . 3 1 . 1 Energy Discharges 4 | . . . 2 . 1 1 Data Loss (minor) 4 | . . . 4 . . . Data Loss (major) 2 | . . . . . 2 . Weapon Failures 2 | . . . . . 1 1 Overload Shots . | . . . . . . . Overflow Damage 287 | 11 104 . 92 . 64 16 Projectiles 75 | . . . 40 . 35 . Explosions 160 | 11 104 . . . 29 16 Melee 52 | . . . 52 . . . Knockbacks 25 | . . . 4 . 21 . Impact 2 | . . . . . 2 . Kinetic 23 | . . . 4 . 19 . Secondary . | . . . . . . . Self-Inflicted Damage 537 | 36 213 . 55 . 227 6 Shots 9 | 1 3 . 2 . 3 . Rammed 6 | . . . . . . 6 Targets Rammed 18 | . . 2 3 . 7 6 Kicked 12 | . . 2 3 . 7 . Crushed . | . . . . . . . Highest Temperature 445 | 132 243 4 445 376 400 151 Average Temperature 121 | 67 76 2 130 175 129 40 Received Heat Transfer 2763 | . 93 36 864 81 1032 657 Effects 13 | . . . 6 1 6 . Shutdowns 3 | . . . 1 . 2 . Energy Bleed 3 | . . . 2 . 1 . Interference 5 | . . . 3 . 2 . Matter Decay 1 | . . . . . 1 . Short Circuit 1 | . . . . 1 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Parts Fried 8 | . . . 6 . 2 . Impact Corruptions . | . . . . . . . Robots Melted 3 | . 1 . . 1 1 . Combat Hostiles 3 | . 1 . . 1 1 . Parts Melted 9 | . 2 . . 3 2 2 Heat Transferred 4315 | 174 705 . 483 1406 400 1147 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | 1 2 . 2 . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Maximum Alert Level 2 | . . . . . 2 . Low Security (%) 89 | 100 100 100 100 100 61 100 Level 1 7 | . . . . . 28 . Level 2 2 | . . . . . 10 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 545 | 10 199 67 172 70 545 175 Initial 175 | . . 58 . 55 22 175 Average 90 | 2 77 26 81 17 177 48 Influence Increases 2573 | 15 380 89 731 175 1061 122 Destroy 0b10 Robot/C 1540 | . 220 60 420 140 640 60 Destroy 0b10 Robot/NC 130 | 15 10 . 60 . 45 . Destroy Leader 372 | . 50 20 122 30 140 10 Successful Hack 36 | . 8 9 . 5 14 . Disable Machine 255 | . 45 . 75 . 135 . Destroy Structure 180 | . 47 . 39 . 72 22 Lose Combat Pursuer 60 | . . . 15 . 15 30 Influence Decreases 2569 | 15 241 228 609 251 749 476 Entered New Map 355 | . . 81 . 67 24 183 Time Decay 1707 | 15 211 147 539 184 425 186 Lost Part 507 | . 30 . 70 . 300 107 Squads Dispatched 22 | . 3 . 4 2 10 3 Investigation 11 | . 2 . 4 1 4 . Extermination 3 | . . . . 1 2 . Reinforcement 8 | . 1 . . . 4 3 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 4 | . . . . . 3 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 2 | . 1 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 124 | . 18 4 31 10 44 17 Peak Tracking Total 8 | . 3 3 4 4 5 8 Tactical Retreats 4 | . . . 1 . 1 2 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 5 | . . 1 2 1 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 17 | . 3 . 5 . 9 . Max in Single Turn 4 | . 2 . 1 . 4 . Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 14 | . 3 2 4 1 4 . Terminals 10 | . 3 2 3 1 1 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units 2 | . . . . . 2 . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Total Hacks 37 | . 6 2 13 1 15 . Successful 11 | . 2 2 1 1 5 . Failed 26 | . 4 . 12 . 10 . Catastrophic 11 | . 2 . 6 . 3 . Database Lockouts . | . . . . . . . Manual 21 | . 6 2 10 1 2 . Terminals 21 | . 6 2 10 1 2 . Fabricators . | . . . . . . . Repair Stations 4 | . . . . . 4 . Recycling Units 9 | . . . . . 9 . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . 3 . . . Terminal Hacks 3 | . 1 1 . 1 . . Open DSF 1 | . . . . 1 . . Level Access Points 1 | . . 1 . . . . Branch Access Points 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . . . . 1 . Scan Component 1 | . . . . . 1 . Recycling Unit Hacks 4 | . . . . . 4 . Recycle Component 3 | . . . . . 3 . Retrieve Matter 1 | . . . . . 1 . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks 2 | . 1 1 . . . . Terminals 2 | . 1 1 . . . . Operators 2 | . 1 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 2 . 4 . 4 . Full Trace Events 9 | . 2 . 3 . 4 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 3 | . . . . . 3 . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Active Infowar (turns) 1499 | . . . . . 1298 201 Optics 201 | . . . . . . 201 Sensors 1298 | . . . . . 1298 . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 5997 | 80 597 403 1843 849 1661 564 Spaces Moved 2849 | 50 327 246 809 328 668 421 Core 99 | 14 . . . . 8 77 Treads . | . . . . . . . Legs 2448 | 36 327 246 809 328 660 42 Wheels . | . . . . . . . Hover 302 | . . . . . . 302 Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 186 50 50 Average Speed 159 | 100 120 120 176 223 187 94 Slowest Speed 1350 | 120 120 120 360 262 1350 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . Exploration Rate (%) 21 | 3 42 20 49 8 19 9 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . 1 . . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 11 | . . . 7 . 4 . Terrain Destroyed 162 | 3 49 . 36 . 61 13 Melee 11 | . . . 7 . 4 . Projectile 23 | . . . 1 . 22 . AOE 128 | 3 49 . 28 . 35 13 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 3852 | 72 487 341 1067 418 927 540 Wait 353 | . 110 42 60 28 66 47 Move 2843 | 49 326 245 808 327 667 421 Hop . | . . . . . . . Pick Up 117 | 12 8 11 39 14 27 6 Fast Attach 33 | . . 2 3 . 4 24 Attach 53 | 7 4 3 9 5 20 5 Detach 6 | . 2 . . 2 2 . Swap 84 | . 4 14 25 8 32 1 Drop 91 | . 5 14 26 14 24 8 Fire 221 | 4 28 8 66 20 73 22 Melee 33 | . . . 28 . 5 . Ram 6 | . . . . . . 6 Kick 12 | . . 2 3 . 7 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 8 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Discovered new exit (range 15) 327 | -10/Materials | Build established: Mutant 398 | -10/Materials | Identified exit to Mines 440 | -10/Materials | Core integrity fell below 50% 470 | -10/Materials | Lost 3 parts (1p2w) 660 | -10/Materials | Discovered new exit (range 16) 678 | -10/Materials | Entered another Materials area 678 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 720 | -9/Materials | Identified exit to Materials 1081 | -9/Materials | Entered another Materials area 1081 | -8/Materials | Evolved 2 slots: Weapon x2 1659 | -8/Materials | Build established: Tank 2047 | -8/Materials | Crushed by falling debris 2450 | -8/Materials | Lost 3 parts (2n1u) 2748 | -8/Materials | Discovered new exit (range 4) 2856 | -8/Materials | Lost 3 parts (2n1u) 2924 | -8/Materials | Entered Factory 2924 | -7/Factory | Evolved 2 slots: Utility x2 3228 | -7/Factory | Build established: Gunner 3541 | -7/Factory | Build established: Scavenger-Gunner 3657 | -7/Factory | Discovered new exit (range 16) 3773 | -7/Factory | Entered another Factory area 3773 | -6/Factory | Evolved 2 slots: Propulsion x2 4519 | -6/Factory | Build established: Gunner 4841 | -6/Factory | Destroyed 8 combat bots 4989 | -6/Factory | Lost 3 parts (1p1n1w) 5206 | -6/Factory | Lost 3 parts (1n1u1w) 5242 | -6/Factory | Discovered new exit (range 16) 5401 | -6/Factory | Core integrity fell below 50% 5425 | -6/Factory | Core integrity fell below 20% 5434 | -6/Factory | Entered another Factory area 5434 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5440 | -5/Factory | Lost 21 parts (4p5n4u8w) 5612 | -5/Factory | Lost 3 parts (1p1n1w) 5692 | -5/Factory | Build established: Mutant 5873 | -5/Factory | Lost 3 parts (1p2u) 5971 | -5/Factory | Core integrity fell below 50% 5982 | -5/Factory | Core integrity fell below 20% 5998 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 05977_ G-50 Soldier destroyed. 05977_ Backup Plating III destroyed. 05977_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 05978_ Broken Backup Propulsion III destroyed. 05978_ Knocked back. 05978_ Backup Plating III destroyed. 05979_ Backup Laser III destroyed. 05980_ Lrn. Missile Launcher destroyed. 05990_ U-05 Engineer lays Concrete. 05990_ Backup Laser III destroyed. 05993_ U-05 Engineer lays Concrete. 05995_ PQL/NNTZLRZ2RUNPL%0OJBLJX9BWN9=: 05995_ Acquired Backup Laser III. 05995_ U-05 Engineer builds a Wall. 05995_ U-05 Engineer lays Concrete. 05996_ Acquired Backup Plating III. 05997_ Slug penetrates Wall. 05997_ Knocked back. 05998_ Acquired 5 matter. Map ----- +----------------------------------------------------+ | ??????????????????????????????# ????? "#???## | | ??????????????????????????????# ??? "#???# | | ?????????????????????# ???????# ?? T#???# | | ????????????????????## ???????# "#???# | | ????????????????????? ???????# """ "#???# | | ???????????????????###/#####??# """ "#???# | | ???????????????????# #??# """ #???# | | ???????????????????# """ #??# "" #???# | | ???????????????????# """ #??# "" #???# | | ???????????????????# """ #??# #???# | | ???????????????????# ##########+############ | | ???????????????????# # ^ | | ???????????????????# # ^ ########## | | ??????????????#????# # ^ #????????# | | ??????????????# ???# ! ! + #????????# | | ?????????###### #### ! # #????????# | | ?????????# # ! # ###"############# | | ?????????# ## #### # ## | | ?????????# u Ru # """ """ """ ## | | ?????????# % % # """ """ """ ## | | ?????????+ % # """ """ """ ## | | ?????????# H # ## | | ?????????# uu %# ## | | ?????????# #x#;###p#################### | | ?????????# # ??#p """ # ###### | | ?????????### ???????# @"Rg # # | | ???????????# ?????????# " """" # + | | ???????????# ??????????# x """" # """" # | | ???????????????????????# "" # """" ## ### | | ???????????????????????# """" # """" ## #?# | | ???????????????????????# # """" ## #?? | | ???????????????????????# """" """" # """" ## #?? | | ???????????????????????# """" """" # """" ## #?? | | ???????????????????????# """" """" # ## ##? | | ???????????????????????# """" """" # """" # ## | | ???????????????????????# # """" # " | | ???????????????????????############## """" # ## | | ????????????????????????????????????# """" #####? | | ????????????????????????????????????# """" #????? | | ????????????????????????????????????# """" #????? | | ????????????????????????????????????# #????? | | ????????????????????????????????????#########????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Coolant Potential 65 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 9 Armor Coverage 240 Resistance: TH 10 Weapon Shielding 66 Evasion (%) 57 Targeting Accuracy 8 Launcher Accuracy 30 Particle Charging 15 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Part-time Excavator Please Form A Line Challenges ------------ None Game ------ Seed MassParticleImmobilizer Manual? 0 Play Time 01:52:22 Cumulative 10.4 hours Start 2025.09.27 @ 02:50:03 End 2025.09.27 @ 04:52:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 14 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ebdec654-bfa5-4ba6-84b1-ed58afaa08ab