Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 13:58:30 Player: Blank Result: Destroyed by P-70 Sage via exploding Power Conduit Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (91) 455 Value Destroyed (2908) 2908 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (949) 949 TOTAL SCORE: 8592 Bonus ------- High Alert Combat Kills 79 Follower Combat Kills 494 Entered DSFs 500 Friendly Fire -124 Cogmind --------- Core Integrity 0/1000 Matter 113/300 Energy 52/100 System Corruption 15% Temperature Cool (12) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Advanced ECM Suite > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Enhanced Nuclear Core Large Storage Unit Field Recycling Unit (0) Improved Field Recycling Unit (0) Flak Gun Peak State ------------ > --- POWER ------------ Light Fission Core Cold Fusion Reactor > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Power Amplifier Large Storage Unit Advanced Sensor Array Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Gatling Laser Enhanced Autogun Gauss Rifle Mini Assault Cannon Hammer > --- INVENTORY -------- Enhanced Nuclear Core Enhanced Nuclear Core Enhanced Nuclear Core Flexi-carbon Leg Advanced Terrain Scanner Advanced ECM Suite Field Recycling Unit Improved Field Recycling Unit Plasma Rifle Proton Cannon Gauss Rifle Flak Gun Coil Gun Rocket Launcher [Rating: 73] Favorites ----------- Power Enhanced Nuclear Core Engine Deuterium Engine Power Core Enhanced Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Device Improved Sensor Array Storage Medium Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Shock Rifle Energy Cannon Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Impact Weapon Hammer Build | -11 -10 -9 -8 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Fac Slots Evolved 10 | . . 2 2 . 2 . 2 2 Power 1 | . . . . . . . 1 . Propulsion 3 | . . 1 1 . . . . 1 Utility 3 | . . 1 . . 1 . 1 . Weapon 3 | . . . 1 . 1 . . 1 Parts Attached 156 | 6 7 17 38 15 3 8 45 17 Power 17 | 1 1 1 4 1 . 1 6 2 Engine 6 | 1 1 1 3 . . . . . Core 10 | . . . 1 1 . 1 5 2 Reactor 1 | . . . . . . . 1 . Propulsion 35 | 2 2 4 8 3 . 5 7 4 Treads . | . . . . . . . . . Leg 35 | 2 2 4 8 3 . 5 7 4 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 28 | 1 2 3 6 . 2 1 9 4 Device 14 | . . 1 2 . 1 1 6 3 Storage 3 | 1 1 . . . . . 1 . Processor 5 | . . 1 3 . . . . 1 Hackware . | . . . . . . . . . Protection 6 | . 1 1 1 . 1 . 2 . Artifact . | . . . . . . . . . Weapon 76 | 2 2 9 20 11 1 1 23 7 Energy Gun 22 | 2 1 6 7 1 1 . 2 2 Energy Cannon 11 | . . . 4 2 . . 3 2 Ballistic Gun 14 | . . . 4 2 . . 7 1 Ballistic Cannon 3 | . . . . . . . 2 1 Launcher 13 | . 1 1 3 3 . 1 3 1 Special Weapon . | . . . . . . . . . Impact Weapon 13 | . . 2 2 3 . . 6 . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . . 4 . . . 3 . Corrupted Parts 1 | . . . 1 . . . . . System Corruption 1 | . . . 1 . . . . . Parts Lost 49 | . 1 1 12 . . . 7 28 Power 7 | . 1 . 1 . . . 1 4 Propulsion 15 | . . . 4 . . . 3 8 Utility 9 | . . 1 1 . . . 2 5 Weapon 18 | . . . 6 . . . 1 11 Highest Loss Streak 28 | . 1 1 5 . . . 3 28 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 97 | . 94 98 97 99 98 95 98 87 Engine 3 | . 13 11 5 1 . . . . Core 6 | . . . 2 7 7 6 12 4 Leg 29 | . 28 32 35 36 30 28 25 23 Device 9 | . . . 4 9 8 7 15 10 Storage 8 | . 14 11 9 9 7 7 6 4 Processor 7 | . . 10 11 9 7 7 6 4 Protection 4 | . 9 10 2 . 5 4 3 3 Energy Gun 9 | . 22 21 16 10 6 7 1 5 Energy Cannon 3 | . . . 3 2 7 1 6 . Ballistic Gun 8 | . . . 4 9 15 15 13 8 Launcher 1 | . 5 . 1 1 . 5 1 . Impact Weapon 1 | . . . . 2 . . 1 4 Naked Turns . | . . . . . . . . . Heaviest Build 79 | 12 21 28 36 29 33 35 79 74 Greatest Support 91 | 20 20 30 43 40 40 72 76 91 Greatest Overweight (x) 12 | 2 1 . 1 . . 1 1 12 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 10 15 15 Average Capacity 12 | 7 9 10 10 10 10 10 14 14 Most Carried 15 | 6 9 10 10 10 10 10 15 15 Average Carried 11 | 2 7 9 9 9 9 9 14 12 Final Capacity 15 | 8 10 10 10 10 10 10 15 5 Final Carried 15 | 6 9 10 10 10 9 10 15 5 Class Distribution -------------------- 34% | Scavenger-Gunner 27% | Gunner 16% | Mutant 10% | Scavenger-Mutant 7% | Tank 3% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/DSF Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Fac Matter Collected 2460 | 260 111 240 688 246 . 141 675 99 Remotely . | . . . . . . . . . Salvage Created 3306 | . 197 525 1016 420 . 186 781 181 Parts 167 | . 18 30 48 21 . 13 33 4 Haulers Intercepted 6 | . . 2 3 1 . . . . Recyclers Shooed 5 | . . 2 3 . . . . . Parts Field Recycled 11 | . . . . . . . 11 . Retrieved Matter 200 | . . . . . . . 200 . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Fac Combat Hostiles Destroyed 66 | . 7 7 23 8 . 6 12 3 Guns 43 | . 2 2 22 4 . 3 9 1 Cannons 4 | . . . . 2 . . 1 1 AOE 17 | . 5 3 1 2 . 3 2 1 Classes Destroyed 13 | . 3 3 3 2 . 1 1 . Worker 4 | . 2 . 1 . . . 1 . Builder 7 | . 1 1 . 2 . . 3 . Hauler 6 | . . 2 3 1 . . . . Recycler 3 | . . 1 . . . . 2 . Mechanic 1 | . . . . 1 . . . . Operator 1 | . . . 1 . . . . . Watcher 2 | . . . . 1 . . . 1 Swarmer 18 | . . . 10 . . 3 5 . Grunt 31 | . 7 4 11 6 . . . 3 Sentry 8 | . . 3 1 2 . . 2 . Specialist 3 | . . . . . . 3 . . Hunter 4 | . . . 1 1 . . 2 . Programmer 3 | . . . . . . . 3 . Best Kill Streak 10 | . 5 3 6 10 . 3 5 3 Combat Bots Only 6 | . 3 2 6 6 . 3 5 2 Max Kills in Single Turn 3 | . 1 2 2 2 . 3 2 1 Gunslinging . | . . . . . . . . . Exploded 2 | . 1 1 1 1 . 2 1 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Fac Hostile Shots Fired 616 | . 36 34 129 14 . 10 171 222 Missed 144 | . 8 4 27 4 . 5 46 50 Damage Taken 7267 | . 373 529 1599 149 . 98 1088 3431 Core 1622 | . 104 27 324 16 . 14 62 1075 Absorbed by Shields 495 | . . . . . . . 495 . Redirected to Shielding 3 | . 3 . . . . . . . Regen/Repaired (Parts) 565 | . . 156 221 . . . 188 . Core Remaining (%) 79 | 100 58 93 . 38 . 98 92 . Volleys Fired 177 | . 21 26 55 12 . 4 48 11 Largest 4 | . 2 2 3 3 . 4 4 4 Hottest 231 | . 100 100 189 122 . 144 181 231 Shots Fired 439 | . 42 51 149 33 . 13 122 29 Gun 338 | . 30 50 135 20 . 9 75 19 Cannon 60 | . . . 13 4 . . 33 10 Launcher 41 | . 12 1 1 9 . 4 14 . Special . | . . . . . . . . . Kinetic 150 | . . . 30 18 . 5 78 19 Thermal 126 | . 28 . 65 6 . 4 13 10 Explosive 41 | . 12 1 1 9 . 4 14 . Electromagnetic 122 | . 2 50 53 . . . 17 . Robot Hit Streak 14 | . 5 6 14 8 . 1 7 6 Robot Miss Streak 7 | . 2 4 7 1 . 3 5 3 Penetration Max 1 | . . . 1 . . . 1 . Secondary Targets 3 | . . . 1 . . . 2 . Max Gunslinging Chain 1 | . . . 1 . . . 1 . Shots Hit Robots 262 | . 28 31 83 22 . 3 72 23 Core Hits 156 | . 15 11 52 27 . 7 32 12 Critical Kills 2 | . . . . 1 . . 1 . Critical Parts Destroyed 3 | . . . 1 . . . 1 1 Critical Strikes 15 | . 3 1 7 1 . . 2 1 Burn 7 | . 2 . 5 . . . . . Destroy 2 | . . . 1 . . . 1 . Corrupt 3 | . 1 1 1 . . . . . Smash 3 | . . . . 1 . . 1 1 Melee Attacks 66 | . . 2 2 16 . . 40 6 Impact 66 | . . 2 2 16 . . 40 6 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 4 | . . . . 2 . . 2 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7692 | . 859 870 1975 1251 . 366 1670 701 Guns 3615 | . 227 553 1363 228 . 78 867 299 Cannons 824 | . . . 267 69 . . 313 175 Explosions 2906 | . 632 302 298 882 . 288 373 131 Melee 281 | . . . . 72 . . 113 96 Ramming 66 | . . 15 47 . . . 4 . Kinetic 1549 | . . . 269 208 . 18 826 228 Thermal 1943 | . 199 282 741 89 . 60 195 377 Explosive 2359 | . 632 20 225 882 . 288 312 . Electromagnetic 1494 | . 28 553 693 . . . 220 . Impact 281 | . . . . 72 . . 113 96 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 15 | . . . 1 1 . . . 15 Average Corruption 1 | . . . 1 1 . . . 8 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 14 | . . . 2 7 . . . 5 Matter Fused 3 | . . . 1 2 . . . . Energy Discharges 2 | . . . 1 1 . . . . Data Loss (minor) 3 | . . . . 2 . . . 1 Data Loss (major) 2 | . . . . 1 . . . 1 Misfires 1 | . . . . 1 . . . . Misdirections 3 | . . . . . . . . 3 Overload Shots . | . . . . . . . . . Overflow Damage 138 | . 2 4 6 . . . 86 40 Projectiles 2 | . . . 2 . . . . . Explosions 38 | . 2 4 4 . . . 13 15 Melee 98 | . . . . . . . 73 25 Knockbacks 3 | . . . . . . . 1 2 Impact 3 | . . . . . . . 1 2 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 389 | . 10 100 221 . . . 58 . Shots 11 | . 1 2 4 . . . 4 . Rammed . | . . . . . . . . . Targets Rammed 9 | . . 3 5 . . . 1 . Kicked 9 | . . 3 5 . . . 1 . Crushed . | . . . . . . . . . Highest Temperature 774 | . 315 345 774 46 . 50 427 714 Average Temperature 182 | . 110 118 214 16 . 22 183 347 Received Heat Transfer 1940 | . 222 189 387 45 . . 77 1020 Effects 79 | . . 2 32 . . . 20 25 Shutdowns 15 | . . . 5 . . . 7 3 Energy Bleed 8 | . . . 4 . . . 3 1 Interference 9 | . . . . . . . 3 6 Matter Decay 8 | . . . 7 . . . 1 . Short Circuit 9 | . . 1 2 . . . 3 3 Damage (minor) 12 | . . 1 4 . . . 3 4 Damage (major) 17 | . . . 9 . . . . 8 Damage (core) 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . 2 . . . . . . Combat Hostiles 2 | . . 2 . . . . . . Parts Fried 19 | . . 7 2 . . . 8 2 Impact Corruptions 5 | . . . . . . . 3 2 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . . . 4 . . . 1 . Heat Transferred 3895 | . 740 300 1723 148 . 111 323 550 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . . 2 2 . . . 1 . Alert | -11 -10 -9 -8 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Fac Peak Influence 669 | . 278 195 375 669 308 398 285 270 Initial 303 | . . . 27 40 303 215 216 87 Average 158 | . 124 71 212 361 303 289 113 93 Maximum Alert Level 2 | . 1 . 1 2 1 1 1 1 Low Security (%) 67 | 100 77 100 39 18 . . 83 90 Level 1 27 | . 22 . 60 38 100 100 16 9 Level 2 4 | . . . . 43 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 27 | . 2 2 4 8 . 1 8 2 Investigation 11 | . 2 1 1 4 . . 2 1 Extermination 3 | . . . . . . . 3 . Reinforcement 10 | . . 1 3 3 . 1 1 1 Assault . | . . . . . . . . . Garrison 3 | . . . . 1 . . 2 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . 1 . 1 . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Fac Distress Signals 12 | . . 5 3 2 . . 1 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 131 | . 13 17 46 21 . 7 16 11 Peak Tracking Total 9 | . 3 5 9 6 . 3 5 6 Tactical Retreats 10 | . 1 2 2 . . 2 3 . Traps | -11 -10 -9 -8 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Fac Traps Triggered 3 | . . . . . . . 3 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Fac Machines Disabled 15 | . . 1 5 4 . 1 1 3 Max in Single Turn 2 | . . 1 1 2 . 1 1 2 Garrison Access 2 | . . . . 1 . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Fac Machines Accessed 31 | . 4 7 4 7 1 . 7 1 Terminals 21 | . 4 5 2 6 1 . 3 . Fabricators 1 | . . . . . . . 1 . Repair Stations 3 | . . 1 1 . . . 1 . Recycling Units 3 | . . . 1 . . . 1 1 Scanalyzers 1 | . . 1 . . . . . . Garrison Access 2 | . . . . 1 . . 1 . Total Hacks 92 | . 11 20 21 21 1 . 15 3 Successful 60 | . 9 14 11 10 1 . 12 3 Failed 32 | . 2 6 10 11 . . 3 . Catastrophic 4 | . 1 1 . 1 . . 1 . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 53 | . 11 10 9 17 1 . 5 . Fabricators 2 | . . . . . . . 2 . Repair Stations 19 | . . 7 7 . . . 5 . Recycling Units 10 | . . . 5 . . . 2 3 Scanalyzers 3 | . . 3 . . . . . . Garrison Access 5 | . . . . 4 . . 1 . Terminal Hacks 28 | . 9 4 3 8 1 . 3 . Prototype ID Bank 1 | . 1 . . . . . . . Open Door 1 | . . . . 1 . . . . Open DSF 3 | . . . . . 1 . 2 . Branch Access Points 1 | . 1 . . . . . . . Emergency Access Points 2 | . 2 . . . . . . . Unreport Threat 5 | . 1 1 2 1 . . . . Locate Traps 4 | . . 1 1 2 . . . . Dispatch Records 2 | . 2 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 8 | . 1 2 . 4 . . 1 . Fabricator Hacks 2 | . . . . . . . 2 . Network Status 1 | . . . . . . . 1 . Load Schematic 1 | . . . . . . . 1 . Repair Station Hacks 17 | . . 7 6 . . . 4 . Scan Component 9 | . . 4 3 . . . 2 . Repair 8 | . . 3 3 . . . 2 . Recycling Unit Hacks 7 | . . . 2 . . . 2 3 Recycle Component 1 | . . . . . . . . 1 Process 1 | . . . . . . . . 1 Report Inventory 3 | . . . 1 . . . 1 1 Retrieve Components 2 | . . . 1 . . . 1 . Scanalyzer 3 | . . 3 . . . . . . Insert Component 1 | . . 1 . . . . . . Analyze 2 | . . 2 . . . . . . Garrison Access Hacks 3 | . . . . 2 . . 1 . Seal Access 2 | . . . . 1 . . 1 . Coupler Status 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 23 | . 2 6 4 7 1 . 2 1 Full Trace Events 11 | . 2 1 2 4 . . 1 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 8 | . . 3 3 . . . 2 . Time 250 | . . 84 90 . . . 76 . Parts Recycled 1 | . . . . . . . . 1 Recycled Matter 5 | . . . . . . . . 5 Retrieved Matter . | . . . . . . . . . Retrieved Components 11 | . . . 9 . . . 2 . Parts Scanalyzed 1 | . . 1 . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Sto Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Fac Total Allies 10 | . . . . 10 . . . . Largest Group 10 | . . . . 10 . . . . Highest-Rated Group 173 | . . . . 173 . . . . Highest-Rated Ally 29 | . . . . 29 . . . . Total Orders . | . . . . . . . . . Ally Attacks 104 | . . . . 104 . . . . Total Damage 1494 | . . . . 1494 . . . . Kills 15 | . . . . 15 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Fac Turns Passed 6270 | 79 462 841 1003 697 139 193 2384 472 Spaces Moved 3467 | 56 292 412 504 482 111 100 1260 250 Core 42 | 12 . . . . . . . 30 Treads . | . . . . . . . . . Legs 3425 | 44 292 412 504 482 111 100 1260 220 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 50 Average Speed 130 | 115 126 120 120 120 120 120 147 123 Slowest Speed 650 | 150 190 120 190 120 120 190 190 650 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 5 43 37 38 66 2 56 18 4 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 38 | . . 9 2 7 . . 19 1 Terrain Destroyed 311 | . 41 14 57 44 . 29 75 51 Melee 29 | . . 2 2 7 . . 17 1 Projectile 6 | . . . . . . . 3 3 AOE 275 | . 41 12 55 37 . 29 54 47 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Fac Total 4744 | 67 342 704 783 553 117 169 1627 382 Wait 713 | . 12 221 139 11 3 38 196 93 Move 3459 | 55 291 411 503 481 110 99 1259 250 Hop . | . . . . . . . . . Pick Up 72 | 6 6 11 18 7 . 5 17 2 Fast Attach 47 | 6 1 3 15 1 1 4 12 4 Attach 48 | . 1 3 16 1 2 . 12 13 Detach 24 | . . . 9 . 1 4 7 3 Swap 62 | . 5 11 7 13 . 4 22 . Drop 67 | . 5 13 14 11 . 11 13 . Fire 177 | . 21 26 55 12 . 4 48 11 Melee 66 | . . 2 2 16 . . 40 6 Ram . | . . . . . . . . . Kick 9 | . . 3 5 . . . 1 . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -8/Storage -7/Factory -7/DSF -6/Factory -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Identified exit to Mines 303 | -10/Materials | Build established: Mutant 425 | -10/Materials | Discovered new exit (range 13) 542 | -10/Materials | Entered another Materials area 542 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1138 | -9/Materials | Build established: Scavenger-Mutant 1177 | -9/Materials | Repaired Aluminum Leg 1221 | -9/Materials | Repaired Aluminum Leg 1254 | -9/Materials | Repaired Hvy. Assault Rifle 1352 | -9/Materials | Discovered new exit (range 18) 1383 | -9/Materials | Entered another Materials area 1383 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1441 | -8/Materials | Repaired Aluminum Leg 1481 | -8/Materials | Repaired Deuterium Engine 1508 | -8/Materials | Repaired Aluminum Leg 1899 | -8/Materials | Lost 4 parts (1n3w) 2245 | -8/Materials | Core integrity fell below 50% 2305 | -8/Materials | Lost 5 parts (3n1u1w) 2379 | -8/Materials | Discovered new exit (range 6) 2386 | -8/Materials | Entered Storage 2457 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2882 | -8/Storage | Lost 3 allies 2931 | -8/Storage | Garrison activated, responded to threat 2962 | -8/Storage | Lost 3 allies 3006 | -8/Storage | Discovered new exit (range 12) 3083 | -8/Storage | Entered Factory 3083 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3221 | -7/Factory | Identified exit to DSF 3222 | -7/Factory | Entered DSF 3228 | -7/DSF | Build established: Scavenger-Gunner 3291 | -7/DSF | Discovered new exit (range 15) 3294 | -7/DSF | Additional patrols routed to DSF 3415 | -7/DSF | Entered Factory 3415 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3906 | -6/Factory | Build established: Tank 4280 | -6/Factory | Spotted B-75 Beast 4351 | -6/Factory | Build established: Gunner 4945 | -6/Factory | Garrison activated, responded to threat 4982 | -6/Factory | Lost 3 parts (2n1w) 5222 | -6/Factory | Build established: Scavenger-Gunner 5253 | -6/Factory | Repaired Rocket Launcher 5298 | -6/Factory | Repaired Imp. Carbon-fiber Leg 5745 | -6/Factory | Discovered new exit (range 8) 5799 | -6/Factory | Entered another Factory area 5799 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6156 | -5/Factory | Discovered new exit (range 16) 6238 | -5/Factory | System corruption reached 10% 6244 | -5/Factory | Core integrity fell below 50% 6258 | -5/Factory | Core integrity fell below 20% 6271 | -5/Factory | Destroyed by P-70 Sage via exploding Power Conduit Last Messages --------------- G-50 Soldier destroyed. Broken Cold Fusion Reactor destroyed. Variable Charge Gun destroyed. Carbon-fiber Leg destroyed. Gauss Rifle destroyed. [Achievement: System Compromised] Critical hit (Burn: +37). Enh. Nuclear Core destroyed. Acquired Adv. Plasma Cannon. System corrupted: Component data lost. G-50 Soldier destroyed. R-10 Processor collects Wheel. R-10 Processor collects Lgt. Ion Engine. Adv. Plasma Cannon destroyed. Adv. Targeting Computer destroyed. Critical hit (Burn: +37). Penetrated by Slug. Slug penetrates Wall. Slug penetrates Power Conduit. Power Conduit explodes. 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" " " # | | ??????????????????# " " " #?###+##" " # # | | ??????????????????# " " " #??????#" " " # | | ??????????????????# #???#??#""""""" # + | | ??????????????????##############??????## ### # | | ??????????????????????????????????? ??? #???? | | ???????????????????????????????????????? < ???? | | ???????????????????????????????????????? #???? | | ???????????????????????????????????????? ??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 35 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Power Amplification 20 Armor Coverage 225 Power Shielding 33 Evasion (%) 60 Targeting Accuracy 12 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Oops System Compromised Challenges ------------ None Game ------ Seed StealthRainbowGravjet Manual? 0 Play Time 01:09:36 Cumulative 9.5 hours Start 2024.04.06 @ 12:50:07 End 2024.04.06 @ 13:58:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 16 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2bccefde-63ba-4f32-b5b5-f84c5c852d70