Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.09.13 @ 12:46:59 Player: Arctifire Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (8) 40 Value Destroyed (157) 157 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1097 Bonus ------- None Cogmind --------- Core Integrity 349/400 Matter 259/300 Energy 250/250 System Corruption 0% Temperature Cool (134) Movement Treading (200) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads > --- UTILITY (4) ------ Large Storage Unit High-capacity Storage Unit Sensor Array Signal Interpreter > --- WEAPON (2) ------- Beam Cannon Light Assault Rifle > --- INVENTORY (18) --- Light Ion Engine Hover Unit Hover Unit Hover Unit Hover Unit Large Storage Unit Small Laser Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Sensor Array Signal Interpreter > --- WEAPON ----------- Beam Cannon Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Hover Unit Hover Unit Hover Unit Hover Unit Large Storage Unit Small Laser Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle [Rating: 10] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Weapon Small Laser Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 12 | 5 3 4 Power 1 | 1 . . Engine 1 | 1 . . Core . | . . . Reactor . | . . . Propulsion 2 | 2 . . Treads 2 | 2 . . Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 5 | . 3 2 Device 1 | . . 1 Storage 3 | . 3 . Processor 1 | . . 1 Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 4 | 2 . 2 Energy Gun 2 | 2 . . Energy Cannon 1 | . . 1 Ballistic Gun 1 | . . 1 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 3 | . 2 1 Power . | . . . Propulsion 1 | . . 1 Utility . | . . . Weapon 2 | . 2 . Highest Loss Streak 2 | . 2 1 Average Slot Usage (%) 93 | . 96 81 Engine 13 | . 14 11 Treads 26 | . 28 22 Device 2 | . . 11 Storage 24 | . 25 22 Processor 2 | . . 11 Energy Gun 21 | . 27 . Naked Turns . | . . . Heaviest Build 58 | 8 56 58 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 1 | . 1 1 Average Overweight (x) . | . . 1 Largest Inventory Capacity 18 | 4 18 18 Average Capacity 13 | 4 15 18 Most Carried 15 | 2 15 14 Average Carried 10 | 1 11 12 Final Capacity 18 | 4 18 18 Final Carried 15 | 2 15 11 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 275 | 221 54 . Remotely . | . . . Salvage Created 190 | . 161 29 Parts 22 | . 20 2 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 5 | . 3 2 Guns 2 | . 2 . Cannons 2 | . . 2 AOE 1 | . 1 . Classes Destroyed 4 | . 4 . Tunneler 1 | . 1 . Watcher 2 | . 2 . Swarmer 3 | . 1 2 Grunt 2 | . 2 . Best Kill Streak 2 | . 2 2 Combat Bots Only 2 | . 2 2 Max Kills in Single Turn 2 | . 2 1 Gunslinging 1 | . 1 . Exploded 1 | . 1 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 565 | . 366 199 Core 113 | . 62 51 Absorbed by Shields . | . . . Core Remaining (%) 87 | 100 75 . Volleys Fired 19 | . 13 6 Largest 2 | . 2 2 Hottest 80 | . 80 80 Shots Fired 38 | . 26 12 Gun 32 | . 26 6 Cannon 6 | . . 6 Launcher . | . . . Special . | . . . Kinetic 6 | . . 6 Thermal 19 | . 13 6 Explosive . | . . . Electromagnetic 13 | . 13 . Robot Hit Streak 14 | . 12 14 Robot Miss Streak 3 | . 1 3 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 20 | . 13 7 Core Hits 12 | . 10 2 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 403 | . 308 95 Guns 203 | . 178 25 Cannons 70 | . . 70 Explosions 130 | . 130 . Melee . | . . . Ramming . | . . . Kinetic 25 | . . 25 Thermal 158 | . 88 70 Explosive . | . . . Electromagnetic 220 | . 220 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 22 | . 22 . Shots 1 | . 1 . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 186 | . 186 139 Average Temperature 77 | . 78 74 Received Heat Transfer 117 | . 72 45 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 348 | . 200 148 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . 1 . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 93 | . 93 62 Average Influence 25 | . 36 12 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . 1 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 18 | . 12 6 Peak Tracking Total 10 | . 10 7 Tactical Retreats 1 | . . 1 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 2 | . 2 . Max in Single Turn 1 | . 1 . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 1 | . 1 . Terminals 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 3 | . 3 . Successful 1 | . 1 . Failed 2 | . 2 . Catastrophic . | . . . Database Lockouts . | . . . Manual 1 | . 1 . Terminals 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 1 | . 1 . Recall Reinforcements 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . 1 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 850 | 159 551 140 Spaces Moved 454 | 97 291 66 Core 4 | 4 . . Treads 450 | 93 291 66 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 180 Average Speed 168 | 155 170 180 Slowest Speed 180 | 160 180 180 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 17 | 6 37 9 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 499 | 103 320 76 Wait 2 | . 2 . Move 452 | 96 290 66 Hop . | . . . Pick Up 14 | 2 12 . Fast Attach 7 | 5 2 . Attach 4 | . . 4 Detach . | . . . Swap 1 | . 1 . Drop . | . . . Fire 19 | . 13 6 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 16) 160 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 669 | -10/Materials | Discovered new exit (range 3) 711 | -10/Materials | Entered another Materials area 711 | -9/Materials | Evolved 2 slots: Utility x2 851 | -9/Materials | Self-destructed Last Messages --------------- >>Recall(Reinforcements) Establishing remote squad link... No tasked reinforcement squads found. 00669_ EXIT=FOUND 00692_ Triggered Alarm Trap. 00692_ An alarm sounds. 00692_ ALERT: Alarm triggered, dispatching investigation squad. 00703_ G-34 Mercenary destroyed. 00703_ Switching to secondary target: S-10 Pest. 00703_ S-10 Pest destroyed. 00703_ EM Pulse Gun destroyed. 00706_ Acquired 5 matter. 00708_ Sml. Laser destroyed. 00709_ U-05 Engineer lays Concrete. PARAMETERS=UTILITY_2 LOCATION=UNKNOWN GOAL=ESCAPE 00798_ K-01 Serf collects debris. 00837_ S-10 Pest destroyed. 00850_ Lgt. Treads destroyed. 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