Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.22 @ 18:31:58 Player: Bulbasornado Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (834) 834 TOTAL SCORE: 3194 Bonus ------- Pacifist 834 Cogmind --------- Core Integrity 700/700 Matter 214/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Flying (40) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Flight Unit > --- UTILITY (2) ------ Weight Redist. System Utility Shielding > --- WEAPON (7) ------- Light Assault Rifle Mining Claw > --- INVENTORY (5) ---- Heat Sink Advanced Weight Redist. System Utility Shielding Medium Armor Plating Medium Armor Plating Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Hover Unit Improved Flight Unit > --- UTILITY ---------- Weight Redist. System Utility Shielding > --- WEAPON ----------- Light Assault Rifle Mining Claw > --- INVENTORY -------- Heat Sink Utility Shielding Medium Armor Plating Medium Armor Plating Assault Rifle [Rating: 10] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Utility Shielding Device Weight Redist. System Storage Small Storage Unit Protection Utility Shielding Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility . | . . . . . Weapon 5 | . . 1 2 2 Parts Attached 9 | 2 1 6 . . Power 1 | . 1 . . . Engine 1 | . 1 . . . Core . | . . . . . Reactor . | . . . . . Propulsion 4 | 2 . 2 . . Treads 2 | 2 . . . . Leg . | . . . . . Wheel . | . . . . . Hover 1 | . . 1 . . Flight 1 | . . 1 . . Utility 2 | . . 2 . . Device 1 | . . 1 . . Storage . | . . . . . Processor . | . . . . . Hackware . | . . . . . Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 2 | . . 2 . . Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 1 | . . 1 . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . 1 . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 2 | . . . 2 . Power 1 | . . . 1 . Propulsion 1 | . . . 1 . Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak 2 | . . . 2 . To Critical Strikes . | . . . . . Average Backups 4 | 6 5 4 5 . Power . | 1 . . . . Propulsion . | 4 . . . . Utility 2 | . 1 2 4 . Weapon 2 | 1 2 2 . . Tool/Special . | . . . . . Unused Backups 13 | . 6 1 1 5 Power 1 | . 1 . . . Propulsion 4 | . 4 . . . Utility 6 | . 1 . . 5 Weapon 2 | . . 1 1 . Tool/Special . | . . . . . Average Slot Usage (%) 45 | . 44 43 57 . Engine 10 | . 12 11 5 . Treads 13 | . 28 9 . . Hover 4 | . . 5 7 . Flight 4 | . . 6 9 . Device 2 | . . 1 9 . Protection 3 | . . 4 9 . Ballistic Gun 4 | . 1 4 9 . Slashing Weapon 1 | . . . 9 . Peak Build Rating 10 | 6 6 10 10 . Average Rating 5 | 6 2 5 9 . On Entrance 6 | 6 6 3 10 8 Naked Turns . | . . . . . Heaviest Build 11 | 11 11 7 7 . Greatest Support 40 | 40 40 11 11 . Greatest Overweight (x) . | . . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 5 5 . Average Capacity 5 | 8 5 5 5 . Most Carried 6 | 6 6 5 5 . Average Carried 4 | 6 4 4 4 . Final Capacity 8 | 8 5 5 5 5 Final Carried 6 | 6 5 5 5 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 214 | 214 . . . . Remotely . | . . . . . Salvage Created . | . . . . . Parts . | . . . . . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed . | . . . . . Classes Destroyed . | . . . . . Best Kill Streak . | . . . . . Combat Bots Only . | . . . . . Max Kills in Single Turn . | . . . . . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 49 | . 15 19 15 . Missed 27 | . 7 11 9 . Hits 22 | . 8 8 6 . Projectile 22 | . 8 8 6 . Damage Taken 207 | . 75 67 65 . Core 48 | . 18 8 22 . Absorbed by Shields . | . . . . . Ignored by Resistances 63 | . 24 22 17 . Core Remaining (%) 96 | 100 92 98 96 . Volleys Fired . | . . . . . Largest . | . . . . . Hottest . | . . . . . Shots Fired . | . . . . . Gun . | . . . . . Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic . | . . . . . Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak . | . . . . . Robot Miss Streak . | . . . . . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots . | . . . . . Core Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks 1 | . . . 1 . Impact . | . . . . . Slashing 1 | . . . 1 . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted . | . . . . . Guns . | . . . . . Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic . | . . . . . Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature . | . . . . . Average Temperature . | . . . . . Received Heat Transfer 129 | . 54 48 27 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 . Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 61 | . 15 60 61 . Initial 15 | . . . 15 7 Average 18 | . 3 23 34 . Influence Increases 155 | . 15 94 46 . Successful Hack 4 | . . 4 . . Destroy Structure 1 | . . . 1 . Partial Spotted 30 | . 15 15 . . Lose Combat Pursuer 120 | . . 75 45 . Influence Decreases 148 | . 15 50 69 14 Entered New Map 43 | . . . 29 14 Time Decay 85 | . 15 50 20 . Lost Part 20 | . . . 20 . Squads Dispatched 3 | . 1 2 . . Investigation 2 | . 1 1 . . Extermination . | . . . . . Reinforcement 1 | . . 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 4 | . 1 2 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 31 | . 7 14 10 . Peak Tracking Total 12 | . 8 8 12 . Tactical Retreats 4 | . . 3 1 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 2 | . 1 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 5 | . 1 4 . . Terminals 5 | . 1 4 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 10 | . 1 9 . . Successful 2 | . . 2 . . Failed 8 | . 1 7 . . Catastrophic 2 | . 1 1 . . Database Lockouts . | . . . . . Manual 6 | . 1 5 . . Terminals 10 | . 1 9 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . . 2 . . Prototype ID Bank 1 | . . 1 . . Locate Traps 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 1 4 . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 320 | 13 86 181 40 . Spaces Moved 629 | 7 149 385 88 . Core 294 | . 148 146 . . Treads 8 | 7 1 . . . Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight 327 | . . 239 88 . Fastest Speed 40 | 160 50 40 40 . Average Speed 46 | 160 50 43 40 . Slowest Speed 160 | 160 160 80 40 . Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 9 | . . 3 6 . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 2 24 46 16 . Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 1 | . . . 1 . Terrain Destroyed 1 | . . . 1 . Melee 1 | . . . 1 . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 643 | 8 159 392 84 . Wait . | . . . . . Move 608 | 6 148 378 76 . Hop 8 | . . 3 5 . Pick Up 7 | . 4 2 1 . Fast Attach 8 | . 3 5 . . Attach 1 | . . 1 . . Detach . | . . . . . Swap 2 | 2 . . . . Drop 8 | . 4 3 1 . Fire . | . . . . . Melee 1 | . . . 1 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 2) 14 | -11/Scrapyard | Entered Materials 16 | -10/Materials | Released all parts (6) 93 | -10/Materials | Discovered new exit (range 15) 100 | -10/Materials | Entered another Materials area 100 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 202 | -9/Materials | Discovered new exit (range 11) 268 | -9/Materials | Discovered new exit (range 15) 281 | -9/Materials | Entered another Materials area 281 | -8/Materials | Evolved 2 slots: Weapon x2 315 | -8/Materials | Discovered new exit (range 16) 318 | -8/Materials | Build established: Mutant 321 | -8/Materials | Entered Factory 321 | -7/Factory | Evolved 2 slots: Weapon x2 321 | -7/Factory | Self-destructed Last Messages --------------- Downloading prototype IDs... Hvy. EM Shotgun Hvy. Particle Gun PARAMETERS=WEAPON+2 LOCATION=UNKNOWN GOAL=ESCAPE 00288_ K-01 Serf collects debris. 00291_ K-01 Serf cleans the Atomic Centrifuge. 00293_ K-01 Serf collects debris. 00297_ Dropped Assault Rifle. 00298_ Acquired Adv. Weight Redist. System. 00299_ K-01 Serf collects debris. 00300_ W-25 Informer distress signal alerts nearby ally. 00301_ Lgt. Ion Engine destroyed. 00314_ Hover Unit destroyed. 00315_ EXIT=FOUND [Achievement: Executioner] PARAMETERS=WEAPON+2 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????#############+####????????????????????? | | ?????????? #????????????????????? | | ?????????? #????????????????????? | | ?????????? @ #????????????????????? | | ?????????? #????????????????????? | | ?????????? #????????????????????? | | ??????????? ######+#####????????????????????? | | ??????????? ???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 125 Matter Stores 294 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Evasion (%) 62 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Executioner Challenges ------------ None Game ------ Seed GodSubdwellerArray Manual? 0 Play Time 00:08:38 Cumulative 399.1 hours Start 2025.05.22 @ 18:13:01 End 2025.05.22 @ 18:31:58 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 112 Rogue 80 Adventurer 32 Explorer 0 Win Type - Total 16 Types 9/0/4/1/2/0/0/0/0/0 Lore% 71 Gallery% 82 Achievement% 80 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 16/Tamsyn Map View 89x57 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c16136e1-4490-41c8-9749-fa860b92f29f