Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.10 @ 18:37:40 // AFD2019/Pay2Buy Player: EN-G1N Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (39) 195 Value Destroyed (1313) 1313 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5708 Bonus ------- Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Medium Treads Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Overtuned Titanium Leg > --- UTILITY ---------- Targeting Computer Matter Filter Weapon Shielding System Guard > --- WEAPON ----------- Precision Beam Rifle Improved Heavy Machine Gun > --- INVENTORY -------- Improved Ion Engine Improved Assault Rifle [Rating: 29] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Utility Targeting Computer Device Matter Filter Processor Targeting Computer Protection Weapon Shielding Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Ballistic Gun Improved Assault Rifle Launcher Heavy Shock Bomb Launcher Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Gar Slots Evolved 8 | . . . . . 4 2 2 . Power 1 | . . . . . . 1 . . Propulsion 2 | . . . . . . 1 1 . Utility 4 | . . . . . 4 . . . Weapon 1 | . . . . . . . 1 . Parts Attached 9 | . . . . . 9 . . . Power 2 | . . . . . 2 . . . Engine 2 | . . . . . 2 . . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 3 | . . . . . 3 . . . Treads 1 | . . . . . 1 . . . Leg 2 | . . . . . 2 . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility . | . . . . . . . . . Device . | . . . . . . . . . Storage . | . . . . . . . . . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 4 | . . . . . 4 . . . Energy Gun 1 | . . . . . 1 . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 2 | . . . . . 2 . . . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 19 | . . . . . 8 10 . 1 Power 5 | . . . . . 2 3 . . Propulsion 5 | . . . . . 3 2 . . Utility 5 | . . . . . 2 2 . 1 Weapon 4 | . . . . . 1 3 . . Highest Loss Streak 2 | . . . . . 2 2 . 1 To Critical Strikes . | . . . . . . . . . Average Backups . | . . . . . 1 1 1 1 Power . | . . . . . . . . . Propulsion . | . . . . . . 1 1 1 Utility . | . . . . . . . . . Weapon . | . . . . . . . . . Tool/Special . | . . . . . . . . . Unused Backups . | . . . . . . . . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility . | . . . . . . . . . Weapon . | . . . . . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 70 | . 97 100 100 100 68 45 6 4 Engine 7 | . 13 14 14 14 4 1 . . Core 2 | . . . . . 3 6 . . Leg 18 | . 27 28 28 28 17 11 . . Device 1 | . . . . . 5 1 . . Processor 12 | . 14 14 14 14 13 11 6 4 Protection 7 | . 13 14 14 14 5 . . . Energy Gun 8 | . 13 14 14 14 7 4 . . Ballistic Gun 8 | . 14 14 14 14 9 1 . . Launcher 1 | . . . . . . 3 . . Peak Build Rating 29 | 4 13 13 13 13 29 29 5 5 Average Rating 17 | 4 12 13 13 13 23 23 5 3 On Entrance 10 | . 4 13 13 13 13 26 5 5 Avg Prop Armor Cover (%) 9 | . . . . . 9 9 . . Naked Turns 29 | . . . . . . . . 29 Heaviest Build 21 | 3 13 13 13 13 18 21 . . Greatest Support 39 | 3 20 20 20 20 39 39 3 3 Greatest Overweight (x) 6 | . . . . . . 6 . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 10 10 Average Capacity 10 | 10 10 10 10 10 10 10 10 10 Most Carried 2 | . . . . . 2 2 1 1 Average Carried . | . . . . . 1 1 1 1 Final Capacity 10 | 10 10 10 10 10 10 10 10 10 Final Carried 2 | . . . . . 2 1 1 1 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Gar Matter Collected 668 | . 185 114 . 3 244 110 12 . Remotely 68 | . . . . . . 68 . . Salvage Created 1537 | . 289 134 . 89 800 208 17 . Parts . | . . . . . . . . . Haulers Intercepted 1 | . . . . . 1 . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Gar Combat Hostiles Destroyed 27 | . 6 3 . . 14 4 . . Guns 27 | . 6 3 . . 14 4 . . Classes Destroyed 12 | . 5 . . 1 4 1 1 . Worker 1 | . 1 . . . . . . . Builder 1 | . . . . . . . 1 . Hauler 1 | . . . . . 1 . . . Recycler 2 | . . . . 1 1 . . . Operator 3 | . 2 . . . 1 . . . Watcher 4 | . 2 . . . 1 1 . . Swarmer 4 | . 2 . . . . 2 . . Grunt 16 | . 4 3 . . 9 . . . Brawler 2 | . . . . . 1 1 . . Duelist 1 | . . . . . 1 . . . Sentry 3 | . . . . . 3 . . . Programmer 1 | . . . . . . 1 . . Best Kill Streak 3 | . 3 3 . 1 3 3 1 . Combat Bots Only 3 | . 2 3 . . 3 3 . . Max Kills in Single Turn 1 | . 1 1 . 1 1 1 1 . Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Gar Hostile Shots Fired 325 | . 37 7 . . 83 113 . 85 Missed 115 | . 14 4 . . 22 38 . 37 Hits 210 | . 23 3 . . 61 75 . 48 Melee 6 | . . . . . . 2 . 4 Projectile 204 | . 23 3 . . 61 73 . 44 Critical Strikes 9 | . 2 . . . 2 2 . 3 Actively Blocked 3 | . 1 . . . 2 . . . Damage Taken 3256 | . 248 39 . . 953 1154 7 855 Core 1406 | . 71 12 . . 188 280 . 855 Absorbed by Shields 88 | . . . . . . . . 88 Redirected to Shielding 54 | . 9 . . . 45 . . . Core Remaining (%) 72 | 100 . . . 66 65 60 . . Volleys Fired 121 | . 29 4 . 1 63 24 . . Largest 2 | . 2 2 . 2 2 2 . . Hottest 107 | . 84 84 . 84 84 107 . . Shots Fired 239 | . 58 8 . 2 127 44 . . Gun 226 | . 58 8 . 2 127 31 . . Cannon . | . . . . . . . . . Launcher 13 | . . . . . . 13 . . Special . | . . . . . . . . . Kinetic 120 | . 29 4 . 1 69 17 . . Thermal 106 | . 29 4 . 1 58 14 . . Explosive . | . . . . . . . . . Electromagnetic 13 | . . . . . . 13 . . Robot Hit Streak 32 | . 18 5 . 6 18 32 . . Robot Miss Streak 5 | . 5 2 . . 3 5 . . Penetration Max . | . . . . . . . . . Secondary Targets 6 | . 1 2 . . 2 1 . . Max Gunslinging Chain 1 | . 1 1 . . 1 1 . . Shots Hit Robots 171 | . 42 6 . 1 95 27 . . Core Hits 62 | . 13 4 . 1 33 10 1 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . Critical Strikes 8 | . 3 . . . 3 2 . . Burn 7 | . 3 . . . 2 2 . . Destroy 1 | . . . . . 1 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3214 | . 720 99 . 16 1817 548 14 . Guns 3024 | . 720 99 . 16 1817 372 . . Cannons . | . . . . . . . . . Explosions 166 | . . . . . . 166 . . Melee . | . . . . . . . . . Ramming 24 | . . . . . . 10 14 . Kinetic 1558 | . 323 44 . . 1012 179 . . Thermal 1466 | . 397 55 . 16 805 193 . . Explosive . | . . . . . . . . . Electromagnetic 166 | . . . . . . 166 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . 2 2 . . Average Corruption 1 | . . . . . 1 1 . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 5 | . . . . . 3 2 . . Message Errors 1 | . . . . . . 1 . . Matter Fused 1 | . . . . . 1 . . . Heat Flow Errors 2 | . . . . . 1 1 . . Misfires 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 37 | . . . . . . 30 7 . Shots 3 | . . . . . . 3 . . Rammed 1 | . . . . . . . 1 . Targets Rammed 2 | . . . . . . 1 1 . Kicked 1 | . . . . . . 1 . . Crushed . | . . . . . . . . . Highest Temperature 295 | . 180 132 . 27 214 110 . 295 Average Temperature 60 | . 71 66 . 16 55 24 . 165 Received Heat Transfer 1004 | . 108 24 . . 477 . . 395 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 3663 | . 1073 111 . 37 1887 555 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Gar Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 109 | . 108 77 . 5 109 61 14 9 Initial 24 | . . 7 . . . 24 . 9 Average 33 | . 56 53 . . 41 11 . 7 Influence Increases 1034 | . 302 70 . 5 450 188 19 . Destroy 0b10 Robot/C 540 | . 120 60 . . 280 80 . . Destroy 0b10 Robot/NC 60 | . 25 . . 5 20 5 5 . Destroy Leader 130 | . 44 10 . . 64 12 . . Successful Hack 24 | . 6 . . . 4 . 14 . Disable Machine 90 | . 15 . . . 30 45 . . Destroy Structure 10 | . 2 . . . 7 1 . . Lose Combat Pursuer 180 | . 90 . . . 45 45 . . Influence Decreases 1034 | . 281 44 47 5 396 242 5 14 Entered New Map 96 | . . 14 47 . . 30 . 5 Time Decay 803 | . 281 30 . 5 326 156 5 . Lost Part 135 | . . . . . 70 56 . 9 Squads Dispatched 4 | . 2 . . . . 2 . . Investigation 1 | . 1 . . . . . . . Extermination 1 | . . . . . . 1 . . Reinforcement 2 | . 1 . . . . 1 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Gar Distress Signals 3 | . 1 . . . 1 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 67 | . 17 3 . . 21 14 . 12 Peak Tracking Total 12 | . 4 2 . . 3 5 . 12 Tactical Retreats 8 | . 3 . . . 2 3 . . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Gar Traps Triggered 9 | . 1 . . . 2 2 . 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Gar Machines Disabled 7 | . 2 . . . 2 3 . . Max in Single Turn 2 | . 1 . . . 1 2 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Gar Machines Accessed 11 | . 3 . . . 5 2 1 . Terminals 10 | . 3 . . . 5 2 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 17 | . 6 . . . 8 2 1 . Successful 8 | . 2 . . . 5 . 1 . Failed 9 | . 4 . . . 3 2 . . Catastrophic 1 | . . . . . . 1 . . Database Lockouts . | . . . . . . . . . Manual 11 | . 3 . 1 . 5 2 . . Terminals 16 | . 6 . . . 8 2 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 6 | . 2 . . . 4 . . . Robot Analysis 3 | . 2 . . . 1 . . . Branch Access Points 1 | . . . . . 1 . . . Alert Level 1 | . . . . . 1 . . . Zone Layout 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks 1 | . . . . . 1 . . . Terminals 1 | . . . . . 1 . . . Botnet 1 | . . . . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . 1 . . . 1 . . . Used . | . . . . . . . . . Hacking Detections 4 | . 1 . . . 1 2 . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Gar Total Allies 1 | . . 1 . . . . . . Largest Group 1 | . . 1 . . . . . . Highest-Rated Group 31 | . . 31 . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Gar Active Infowar (turns) . | . . . . . . . . . Robot Analysis Total 3 | . 2 . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Gar Turns Passed 2886 | 9 637 68 370 74 906 581 99 142 Spaces Moved 2071 | 18 364 47 309 60 530 331 195 217 Core 506 | 18 20 . . . . 56 195 217 Treads 3 | . . . . . 3 . . . Legs 1562 | . 344 47 309 60 527 275 . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 50 120 120 120 100 50 50 50 Average Speed 108 | 50 116 120 120 120 115 151 50 50 Slowest Speed 350 | 50 120 120 120 120 160 350 50 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 4 69 16 67 18 42 14 7 37 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 5 | . . . . . 5 . . . Melee . | . . . . . . . . . Projectile 5 | . . . . . 5 . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Gar Total 2470 | 17 520 50 308 60 706 364 195 250 Wait 239 | . 128 . . . 105 6 . . Move 2063 | 17 363 46 308 59 529 330 194 217 Hop . | . . . . . . . . . Pick Up . | . . . . . . . . . Fast Attach . | . . . . . . . . . Attach 3 | . . . . . 2 1 . . Detach . | . . . . . . . . . Swap 9 | . . . . . 7 2 . . Drop . | . . . . . . . . . Fire 121 | . 29 4 . 1 63 24 . . Melee . | . . . . . . . . . Ram 1 | . . . . . . . 1 . Kick 1 | . . . . . . 1 . . Crush . | . . . . . . . . . Escape Stasis 33 | . . . . . . . . 33 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory -6/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 10 | -11/Scrapyard | Entered Materials 141 | -10/Materials | Discovered new exit (range 8) 206 | -10/Materials | Discovered new exit (range 3) 305 | -10/Materials | Build established: Mutant 445 | -10/Materials | Discovered new exit (range 13) 647 | -10/Materials | Entered Mines 675 | -10/Mines | Escorted by a lone wolf Derelict 709 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 710 | -10/Mines | Discovered new exit (range 5) 715 | -10/Mines | Entered Exiles 715 | -10/Exiles | Accompanied by 1 ally 747 | -10/Exiles | Met 8R-AWN 767 | -10/Exiles | Met EX-HEX 799 | -10/Exiles | Met EX-BIN 820 | -10/Exiles | Aligned with FarCom system 821 | -10/Exiles | Given EX-Vault access code 849 | -10/Exiles | Opened EX-Vault 880 | -10/Exiles | Warned to stay clear of 0b10 Research branches 911 | -10/Exiles | Met EX-DEC 960 | -10/Exiles | Visited The Gauntlet 1072 | -10/Exiles | Discovered new exit (range 14) 1085 | -10/Exiles | Entered Mines 1105 | -9/Mines | Discovered new exit (range 10) 1159 | -9/Mines | Entered Materials 1159 | -8/Materials | Evolved 4 slots: Utility x4 1785 | -8/Materials | Discovered new exit (range 16) 2065 | -8/Materials | Entered Factory 2065 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2641 | -7/Factory | Discovered new exit (range 12) 2646 | -7/Factory | Entered another Factory area 2646 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2743 | -6/Factory | Identified exit to Garrison 2745 | -6/Factory | Entered Garrison 2769 | -6/Garrison | Spotted B-75 Beast 2813 | -6/Garrison | Triggered checkpoint 2866 | -6/Garrison | Spotted B-75 Beast 2869 | -6/Garrison | Triggered checkpoint 2875 | -6/Garrison | Core integrity fell below 50% 2882 | -6/Garrison | Core integrity fell below 20% 2887 | -6/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 02870_ Field strength at 82. 02871_ Field strength at 76. 02872_ Field strength at 70. 02873_ Field strength at 64. 02874_ Field strength at 33. 02875_ Field strength at 27. 02876_ Field strength at 21. 02877_ Field strength at 2. 02877_ Stasis field depleted. 02878_ Triggered Stasis Trap. 02878_ A bubble of rippling energy engulfs the area. 02878_ Field strength at 94. Garrison Door activated. 02879_ Field strength at 88. 02880_ Field strength at 70. 02881_ Field strength at 56. 02881_ Knocked back. 02883_ Field strength at 13. 02884_ Stasis field depleted. Map ----- +----------------------------------------------------+ | ????????????????????????# % % + | | ????????????????????????# + | | ????????????????????????# #######""############# | | ????????????????????????# #?????# #???????????? | | ????????????????????????# ####### #???????????? | | ????????????????????????# # #???????????? | | ????????????????????????# ####### #???????????? | | ??????????????#???####??# #?????# #???????????? | | ??????????????# ?# ?# #?????# #???????????? | | ?????????????## ## ## #?????# #???????????? | | ?????????????# ####### #???????????? | | ?????????? % %+ #???????????? | | ?????????? b + #???????????? | | ???????????### ## ##BB ##########???????????? | | ???????????### ## ##BBp###??????????????????? | | ???????????# b s #??????????????????? | | ???????????# s #??????????????????? | | ???????????# Y #??????????????????? | | ???????????# Y #??????????????????? | | ???????????### ## ## s###??????????????????? | | ???????????### ## ## s #????????????????????? | | ?????????? #????????????????????? | | ?????????? #????????????????????? | | ?????????? #????????????????????? | | ???????????######## ## ##????????????????????? | | ??????????????????# Y ?#@ #?????????????????????? | | ??????????????????####??# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????T #?????????????????????? | | ????????????????????????# ?????????????????????? | | ????????????????????????# ?????????????????????? | | ?????????????????????????###?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????Y??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 31 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Corruption Containment 8 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 1 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Cogshop Purchases (20) ------------------------ Imp. Assault Rifle (Loot Box) Targeting Computer (Loot Box) Aluminum Leg (599) Prc. Beam Rifle (Loot Box) Imp. Ion Engine (699) Aluminum Leg (599) Weapon Shielding (599) Imp. Heavy Machine Gun (Loot Box) Matter Filter (921) Lgt. Deuterium Engine (1032) Imp. Aluminum Leg (746) Ovr. Titanium Leg (867) System Guard (Loot Box) Nuclear Core (756) Med. Treads (Loot Box) Hvy. Shock Bomb Launcher (Loot Box) Imp. Titanium Leg (Loot Box) Enh. Nuclear Core (695) Hpw. Tractor Beam (Loot Box) F-cell Engine (Loot Box) Game ------ Seed elon Manual? 1 Play Time 00:34:50 Cumulative 59.2 hours Start 2026.07.10 @ 18:02:01 End 2026.07.10 @ 18:37:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2019/Pay2Buy Game No. 62 Rogue 7 Adventurer 55 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 33 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ed1ce9b9-89c1-4f8b-9a9a-1dc4ced48ca5