Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.26 @ 21:17:41 Player: freddy fastbear Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (81) 405 Value Destroyed (2508) 2508 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (85) 85 TOTAL SCORE: 5378 Bonus ------- High Alert Combat Kills 85 Cogmind --------- Core Integrity 0/700 Matter 266/400 Energy 290/290 System Corruption 8% Temperature Cool (0) Movement Core (1150) Ox22 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit Medium Matter Pod Weapon Cycler > --- WEAPON (4) ------- Heavy Rocket Launcher Heavy Rocket Launcher > --- INVENTORY (20) --- Heat Sink Improved Coolant Injector Improved Coolant Injector Advanced Weight Redist. System Energy Filter Weapon Cycler Improved Medium Armor Plating Relay Coupler [NC] (22) Relay Coupler [Grunt] (22) System Restoration Module Field Recycling Unit (0) Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Medium Matter Pod Hardlight Generator High-powered Tractor Beam > --- WEAPON ----------- Assault Cannon Assault Cannon Heavy Missile Launcher Heavy Flail > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Improved Treads Advanced Treads Wheel Armored Wheel Heat Sink Improved Heat Sink Improved Coolant Injector Improved Coolant Injector Advanced Weight Redist. System System Restoration Module Field Recycling Unit High-powered Field Laser Assault Cannon Assault Cannon Rocket Launcher [Rating: 42] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Wheel Compact Wheel Utility High-capacity Storage Unit Device High-powered Tractor Beam Storage High-capacity Storage Unit Weapon Assault Cannon Energy Gun High-powered Field Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 2 | . . . 1 1 Weapon 2 | . . . 1 1 Parts Attached 54 | 6 4 7 15 22 Power 8 | 1 1 . 3 3 Engine 7 | 1 1 . 2 3 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 18 | 2 . 5 4 7 Treads 10 | 2 . 2 3 3 Leg . | . . . . . Wheel 8 | . . 3 1 4 Hover . | . . . . . Flight . | . . . . . Utility 7 | 1 2 . 1 3 Device 4 | . . . 1 3 Storage 3 | 1 2 . . . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 21 | 2 1 2 7 9 Energy Gun 4 | . . . 2 2 Energy Cannon 1 | . . . 1 . Ballistic Gun 5 | 2 . 2 . 1 Ballistic Cannon 5 | . . . 3 2 Launcher 5 | . 1 . 1 3 Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Parts Lost 33 | . 1 3 2 27 Power 4 | . . . 1 3 Propulsion 15 | . . 2 1 12 Utility 2 | . . . . 2 Weapon 12 | . 1 1 . 10 Highest Loss Streak 10 | . 1 2 1 10 To Critical Strikes 2 | . 1 . . 1 Average Backups 11 | 2 5 3 10 16 Power 1 | . 1 1 1 1 Propulsion 2 | 1 2 1 1 2 Utility 4 | . . . 1 7 Weapon 3 | . 1 1 4 3 Tool/Special . | . . . . . Unused Backups 14 | . . . 1 13 Power 1 | . . . 1 . Propulsion . | . . . . . Utility 12 | . . . . 12 Weapon . | . . . . . Tool/Special 1 | . . . . 1 Average Slot Usage (%) 91 | . 96 86 97 89 Engine 8 | . 14 11 7 6 Treads 23 | . 28 14 28 21 Wheel 5 | . . 16 6 4 Device 8 | . . . 7 12 Storage 17 | . 24 22 18 15 Energy Cannon 1 | . . . 5 . Ballistic Gun 6 | . 22 21 4 . Ballistic Cannon 9 | . . . 13 11 Launcher 5 | . 5 . 2 6 Impact Weapon 2 | . . . . 5 Peak Build Rating 42 | 6 7 13 31 42 Average Rating 25 | 5 6 8 22 35 On Entrance 11 | . 6 7 13 31 Naked Turns . | . . . . . Heaviest Build 78 | 13 52 50 67 78 Greatest Support 91 | 40 40 46 91 88 Greatest Overweight (x) 23 | . 1 3 2 23 Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 19 | 6 18 20 20 20 Most Carried 20 | 4 7 6 19 20 Average Carried 11 | 2 5 3 10 16 Final Capacity 20 | 8 20 20 20 20 Final Carried 18 | 4 5 4 18 12 Class Distribution -------------------- 37% | Gunner 31% | Mutant 26% | Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2030 | 218 305 157 432 918 Remotely 633 | . . . 411 222 Salvage Created 2392 | . 377 207 577 1231 Parts 158 | . 36 21 41 60 Haulers Intercepted . | . . . . . Recyclers Shooed 3 | . 1 . 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 50 | . 8 7 10 25 Melee 2 | . 2 . . . Guns 18 | . 4 7 . 7 Cannons 23 | . . . 10 13 AOE 7 | . 2 . . 5 Classes Destroyed 11 | . 6 1 2 2 Worker 2 | . . . . 2 Builder 10 | . 4 . 2 4 Tunneler 2 | . 1 . . 1 Recycler 6 | . 2 . . 4 Operator 2 | . . . 2 . Watcher 9 | . 1 2 3 3 Swarmer 12 | . 3 5 . 4 Grunt 14 | . 5 1 2 6 Sentry 16 | . . 1 7 8 Hunter 4 | . . . 1 3 Programmer 4 | . . . . 4 Best Kill Streak 10 | . 5 3 4 10 Combat Bots Only 5 | . 3 3 3 5 Max Kills in Single Turn 5 | . 4 1 2 5 Gunslinging . | . . . . . Exploded 1 | . 1 . . 1 Melee 1 | . 1 . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 754 | . 47 52 44 611 Missed 268 | . 14 14 15 225 Hits 486 | . 33 38 29 386 Projectile 486 | . 33 38 29 386 Critical Strikes 15 | . 1 1 1 12 Part Disruptions 1 | . . . . 1 Damage Taken 4987 | . 406 354 414 3813 Core 850 | . 47 52 43 708 Absorbed by Shields 496 | . . . . 496 Core Remaining (%) 90 | 100 81 87 92 . Volleys Fired 170 | . 18 31 29 92 Largest 3 | . 2 2 3 3 Hottest 158 | . 50 43 134 158 Shots Fired 321 | . 30 54 77 160 Gun 136 | . 24 54 12 46 Cannon 159 | . . . 64 95 Launcher 26 | . 6 . 1 19 Special . | . . . . . Kinetic 239 | . 24 54 58 103 Thermal 56 | . . . 18 38 Explosive 26 | . 6 . 1 19 Electromagnetic . | . . . . . Robot Hit Streak 14 | . 5 3 7 14 Robot Miss Streak 6 | . 2 5 3 6 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 188 | . 19 20 41 108 Core Hits 132 | . 19 12 25 76 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 9 | . . . 2 7 Burn 2 | . . . . 2 Blast 6 | . . . 2 4 Smash 1 | . . . . 1 Melee Attacks 10 | . . . . 10 Impact 10 | . . . . 10 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6015 | . 693 250 963 4109 Guns 1413 | . 217 250 79 867 Cannons 2251 | . . . 835 1416 Explosions 2050 | . 459 . 43 1548 Melee 278 | . . . . 278 Ramming 23 | . 17 . 6 . Kinetic 2585 | . 217 250 591 1527 Thermal 1240 | . . . 323 917 Explosive 1747 | . 459 . 43 1245 Electromagnetic 142 | . . . . 142 Impact 278 | . . . . 278 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 8 | . . . . 8 Average Corruption 6 | . . . . 6 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 24 | . . . . 24 Message Errors 3 | . . . . 3 Matter Fused 9 | . . . . 9 Heat Flow Errors 3 | . . . . 3 Energy Discharges 3 | . . . . 3 Parts Fused 1 | . . . . 1 Data Loss (minor) 3 | . . . . 3 Data Loss (major) 1 | . . . . 1 Misfires 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 251 | . . . . 251 Projectiles 38 | . . . . 38 Explosions 108 | . . . . 108 Melee 105 | . . . . 105 Knockbacks 23 | . . . 7 16 Impact 4 | . . . . 4 Kinetic 17 | . . . 5 12 Secondary 2 | . . . 2 . Self-Inflicted Damage 194 | . 15 . . 179 Shots 8 | . 1 . . 7 Rammed 3 | . 1 . 2 . Targets Rammed 6 | . 4 . 2 . Kicked . | . . . . . Crushed 3 | . 3 . . . Highest Temperature 364 | . 15 4 132 364 Average Temperature 70 | . 8 2 41 87 Received Heat Transfer 1042 | . 153 51 153 685 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions 6 | . . . . 6 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . 1 1 Heat Transferred 2219 | . . . 518 1701 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 2 | . . . . 2 Low Security (%) 88 | 100 100 100 100 78 Level 1 5 | . . . . 9 Level 2 5 | . . . . 11 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 664 | . 143 115 168 664 Initial 63 | . . 24 37 63 Average 88 | . 66 64 49 118 Influence Increases 2181 | . 305 239 401 1236 Destroy 0b10 Robot/C 1000 | . 160 140 200 500 Destroy 0b10 Robot/NC 155 | . 40 10 35 70 Destroy Leader 348 | . 32 44 96 176 Successful Hack 102 | . 18 . 5 79 Disable Machine 180 | . 15 . 45 120 Destroy Structure 171 | . 25 . 20 126 Partial Spotted 15 | . 15 . . . Lose Combat Pursuer 210 | . . 45 . 165 Influence Decreases 1529 | . 246 209 351 723 Entered New Map 163 | . . 35 52 76 Time Decay 1041 | . 236 144 284 377 Lost Part 325 | . 10 30 15 270 Squads Dispatched 21 | . . 2 2 17 Investigation 4 | . . 1 1 2 Extermination 4 | . . . . 4 Reinforcement 3 | . . 1 . 2 Assault 1 | . . . . 1 Garrison 9 | . . . 1 8 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . . 2 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 85 | . 9 17 15 44 Peak Tracking Total 7 | . 3 7 3 6 Tactical Retreats 12 | . . 2 . 10 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 9 | . 1 1 1 6 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 13 | . 2 . 3 8 Max in Single Turn 4 | . 1 . 2 4 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 12 | . 2 . 2 8 Terminals 8 | . 2 . 2 4 Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units 2 | . . . . 2 Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 32 | . 5 . 9 18 Successful 22 | . 4 . 7 11 Failed 10 | . 1 . 2 7 Catastrophic 3 | . . . . 3 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 23 | . 5 . 9 9 Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units 5 | . . . . 5 Scanalyzers . | . . . . . Garrison Access 3 | . . . . 3 Terminal Hacks 17 | . 4 . 7 6 Record 5 | . 1 . 1 3 Robot Analysis 1 | . . . . 1 Prototype ID Bank 1 | . . . 1 . Open DSF 1 | . . . . 1 Branch Access Points 1 | . . . . 1 Emergency Access Points 3 | . 2 . 1 . Alert Level 3 | . 1 . 2 . Zone Layout 2 | . . . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 4 | . . . . 4 Process 1 | . . . . 1 Report Inventory 2 | . . . . 2 Retrieve Matter 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Coupler Status 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . . . 2 . Used . | . . . . . Hacking Detections 12 | . 2 . 2 8 Full Trace Events 2 | . . . . 2 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter 35 | . . . . 35 Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Programmers 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) . | . . . . . Robot Analysis Total 1 | . . . . 1 Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3947 | 119 622 307 792 2107 Spaces Moved 1828 | 73 241 154 359 1001 Core 21 | 12 . . . 9 Treads 1406 | 61 241 17 347 740 Legs . | . . . . . Wheels 401 | . . 137 12 252 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 110 115 92 Average Speed 179 | 141 228 134 179 177 Slowest Speed 1200 | 160 240 240 305 1200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 7 44 18 31 21 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 210 | . 23 . 18 169 Melee . | . . . . . Projectile 13 | . . . 10 3 AOE 197 | . 23 . 8 166 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2200 | 89 279 204 441 1187 Wait 30 | 1 7 7 1 14 Move 1824 | 72 240 153 358 1001 Hop . | . . . . . Pick Up 73 | 10 4 5 25 29 Fast Attach . | . . . . . Attach 46 | 6 2 5 7 26 Detach 1 | . . . 1 . Swap 22 | . 3 2 11 6 Drop 18 | . 1 1 7 9 Fire 170 | . 18 31 29 92 Melee 10 | . . . . 10 Ram . | . . . . . Kick . | . . . . . Crush 6 | . 4 . 2 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 14) 120 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 315 | -10/Materials | Discovered new exit (range 14) 327 | -10/Materials | Discovered new exit (range 8) 593 | -10/Materials | Discovered new exit (range 14) 742 | -10/Materials | Entered another Materials area 742 | -9/Materials | Evolved 2 slots: Propulsion x2 971 | -9/Materials | Discovered new exit (range 15) 1049 | -9/Materials | Entered another Materials area 1049 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1167 | -8/Materials | Garrison activated, responded to threat 1331 | -8/Materials | Build established: Gunner 1759 | -8/Materials | Discovered new exit (range 11) 1841 | -8/Materials | Entered Factory 1841 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1855 | -7/Factory | Identified exit to DSF 2213 | -7/Factory | Identified exit to Lower Caves 2488 | -7/Factory | Build established: Tank 3190 | -7/Factory | Lost 3 parts (1p1n1w) 3463 | -7/Factory | Core integrity fell below 50% 3496 | -7/Factory | Lost 10 parts (1p3n2u4w) 3647 | -7/Factory | Lost 3 parts (1p2w) 3676 | -7/Factory | Core integrity fell below 20% 3763 | -7/Factory | Lost 5 parts (3n2w) 3841 | -7/Factory | First assault squad dispatched 3848 | -7/Factory | Garrison activated, responded to threat 3948 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. System corrupted: Matter fused (-8). U-05 Engineer lays Concrete. Gatling Laser destroyed. U-05 Engineer builds a Wall. 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""" #??????????????? | | ## #??????????# ?????????????????? | | ######/#####??????????# ?????????????????? | | ## #??????????######+#?????????????????? | | ###+######??????????????????????????? | | ?????????????????????????? | | % ?????????????????????????? | | % ?????????????????????????? | | % ?????????????????????????? | | ?????????????????????????? | | ###+######??????????????????????????? | | #### #???????????????????????????????????? | | ???### ###???????????????????????????????????? | | ????## #?????????????????????????????????????? | | ?????# ?????????????????????????????????????? | | ?????# ##????????????????????????????????????? | | ?????# #?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Weapon Cycling 15 Evasion (%) 50 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Oops Significant Disruption Challenges ------------ None Game ------ Seed ThermicPrecisionBasin Manual? 0 Play Time 00:50:43 Cumulative 1.9 hours Start 2025.06.26 @ 20:23:21 End 2025.06.26 @ 21:17:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3b845a89-04b0-4aa7-a703-01f4a4ed96ae