Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.02 @ 17:49:32 Player: User Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (43) 215 Value Destroyed (1246) 1246 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (77) 77 TOTAL SCORE: 5378 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 66 Cogmind --------- Core Integrity 0/850 Matter 241/300 Energy 99/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Enhanced Optical Array Signal Interpreter Advanced Signal Interpreter Core Analyzer Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Nuclear Core Light Fission Core Improved Particle Charger Improved Cloaking Device Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Advanced Visual Processing Unit Signal Interpreter Advanced Signal Interpreter Core Analyzer Microactuators > --- WEAPON ----------- Cooled Pulse Rifle Makeshift Hammer Great Axe > --- INVENTORY -------- Carbon-fiber Leg Weapon Cycler Heavy Laser [Rating: 54] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Improved Medium Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Hover Unit Flight Unit VTOL Module Utility Signal Interpreter Device Microactuators Storage Small Storage Unit Processor Signal Interpreter Protection Weapon Shielding Weapon Assault Rifle Energy Gun Heavy Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Launcher Missile Launcher Impact Weapon Makeshift Hammer Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Slots Evolved 8 | . . . 2 . 2 2 2 . . Power 1 | . . . 1 . . . . . . Propulsion 2 | . . . . . 1 1 . . . Utility 4 | . . . 1 . 1 1 1 . . Weapon 1 | . . . . . . . 1 . . Parts Attached 62 | . 5 7 . 3 13 14 17 1 2 Power 12 | . . 1 . 1 3 4 3 . . Engine 5 | . . 1 . . 1 1 2 . . Core 7 | . . . . 1 2 3 1 . . Reactor . | . . . . . . . . . . Propulsion 22 | . 4 3 . 2 4 5 4 . . Treads 1 | . . . . . . . 1 . . Leg 8 | . . 1 . . . 4 3 . . Wheel 2 | . 2 . . . . . . . . Hover 2 | . 2 . . . . . . . . Flight 9 | . . 2 . 2 4 1 . . . Utility 11 | . 1 . . . 3 2 4 1 . Device 4 | . . . . . 1 1 2 . . Storage . | . . . . . . . . . . Processor 6 | . 1 . . . 1 1 2 1 . Hackware . | . . . . . . . . . . Protection 1 | . . . . . 1 . . . . Artifact . | . . . . . . . . . . Weapon 17 | . . 3 . . 3 3 6 . 2 Energy Gun 6 | . . . . . 1 . 4 . 1 Energy Cannon 1 | . . . . . . . 1 . . Ballistic Gun 5 | . . 2 . . . 1 1 . 1 Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . 1 . . 1 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . Slashing Weapon 2 | . . . . . . 2 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 37 | . . 5 . . 2 8 20 . 2 Power 9 | . . 1 . . 1 2 5 . . Propulsion 15 | . . 2 . . 1 4 8 . . Utility 2 | . . . . . . 1 1 . . Weapon 11 | . . 2 . . . 1 6 . 2 Highest Loss Streak 8 | . . 3 . . 2 7 8 . 1 Average Slot Usage (%) 74 | . 86 88 66 66 91 86 74 28 33 Engine 6 | . 14 13 11 . 1 3 7 . . Core 3 | . . . . 10 12 9 2 . . Leg 6 | . . 7 . . . 9 12 . . Wheel 1 | . 23 . . . . . . . . Hover 2 | . 4 10 . . . . . . . Flight 5 | . . . 22 22 26 12 . . . Device 3 | . . . . . 5 7 7 . . Storage 5 | . 14 14 11 11 9 5 . . . Processor 20 | . . 14 11 11 9 22 27 28 33 Energy Gun 1 | . . . . . 1 . 4 . . Ballistic Gun 7 | . 28 21 11 11 3 1 . . . Launcher 1 | . . 5 . . 3 3 . . . Impact Weapon 2 | . . . . . 8 7 3 . . Slashing Weapon 1 | . . . . . . 2 3 . . Naked Turns . | . . . . . . . . . . Heaviest Build 39 | 13 13 15 8 10 26 28 39 . 5 Greatest Support 81 | 20 26 12 8 10 26 81 72 3 3 Greatest Overweight (x) 4 | . 2 4 . . . 1 2 . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 6 | . 6 6 6 6 6 6 4 4 4 Average Capacity 5 | . 6 6 6 6 6 5 4 4 4 Most Carried 6 | . 6 6 6 6 6 6 4 4 4 Average Carried 4 | . 4 5 4 5 5 5 3 3 3 Final Capacity 6 | 6 6 6 6 6 6 4 4 4 4 Final Carried 6 | 6 5 4 6 6 6 4 4 4 4 Class Distribution -------------------- 86% | Mutant 8% | Scavenger-Mutant 5% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Matter Collected 1117 | 194 28 352 . 30 182 173 105 . 53 Remotely . | . . . . . . . . . . Salvage Created 1413 | . 121 168 . . 195 242 588 . 99 Parts 70 | . 4 9 . . 19 7 25 . 6 Haulers Intercepted 1 | . . . . . 1 . . . . Recyclers Shooed 5 | . 2 . . . . . 3 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Combat Hostiles Destroyed 35 | . . 10 . . 8 2 11 . 4 Melee 7 | . . . . . 1 2 4 . . Guns 17 | . . 7 . . . . 6 . 4 AOE 9 | . . 3 . . 6 . . . . Classes Destroyed 12 | . 3 3 . . 4 . 2 . . Worker 3 | . . . . . 1 1 1 . . Hauler 1 | . . . . . 1 . . . . Recycler 1 | . 1 . . . . . . . . Operator 1 | . 1 . . . . . . . . Watcher 7 | . 1 . . . 2 3 1 . . Swarmer 16 | . . 3 . . 4 . 5 . 4 Grunt 6 | . . 2 . . 2 . 2 . . Brawler 1 | . . . . . . . 1 . . Sentry 4 | . . . . . 1 1 2 . . Hunter 2 | . . . . . 1 1 . . . Programmer 1 | . . . . . . . 1 . . Assembled 5 | . . 5 . . . . . . . Best Kill Streak 12 | . 1 3 . . 12 2 4 . 4 Combat Bots Only 7 | . . 3 . . 7 1 3 . 4 Max Kills in Single Turn 3 | . 1 3 . . 3 1 1 . 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . 3 . . 3 . . . . Melee 1 | . . . . . 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Damage Taken 4225 | . . 595 . . 440 456 2013 . 721 Core 1200 | . . 154 . . 81 103 374 . 488 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 81 | 100 . 38 . 100 85 85 . . . Volleys Fired 121 | . 11 42 . . 15 4 39 . 10 Largest 2 | . 2 2 . . 1 1 1 . 1 Hottest 90 | . 40 53 . . 45 25 90 . 69 Shots Fired 152 | . 22 63 . . 15 4 39 . 9 Gun 135 | . 22 60 . . 5 4 35 . 9 Cannon 4 | . . . . . . . 4 . . Launcher 13 | . . 3 . . 10 . . . . Special . | . . . . . . . . . . Kinetic 96 | . 22 60 . . 4 4 . . 6 Thermal 42 | . . . . . . . 39 . 3 Explosive 13 | . . 3 . . 10 . . . . Electromagnetic 1 | . . . . . 1 . . . . Robot Hit Streak 11 | . 6 8 . . 3 1 11 . 8 Robot Miss Streak 7 | . 4 3 . . 4 7 3 . 1 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 147 | . 12 38 . . 19 12 58 . 8 Core Hits 76 | . 4 17 . . 21 4 25 . 5 Critical Hits 1 | . . . . . . . 1 . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . Melee Attacks 89 | . . . . . 20 20 49 . . Impact 67 | . . . . . 20 18 29 . . Slashing 22 | . . . . . . 2 20 . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 6 | . . . . . . 1 5 . . Damage Inflicted 4154 | . 160 619 . . 1262 418 1508 . 187 Guns 1382 | . 160 446 . . 37 14 538 . 187 Cannons 34 | . . . . . . . 34 . . Explosions 1051 | . . 173 . . 878 . . . . Melee 1687 | . . . . . 347 404 936 . . Ramming . | . . . . . . . . . . Kinetic 794 | . 160 446 . . 27 14 . . 147 Thermal 612 | . . . . . . . 572 . 40 Explosive 1051 | . . 173 . . 878 . . . . Electromagnetic 10 | . . . . . 10 . . . . Impact 1172 | . . . . . 347 360 465 . . Slashing 515 | . . . . . . 44 471 . . Piercing . | . . . . . . . . . . Highest Corruption 15 | . 1 1 . . . . 4 15 15 Average Corruption 5 | . 1 1 . . . . 3 10 15 Corruption Purged . | . . . . . . . . . . Effects 35 | . . 3 . . . . 7 7 18 Message Errors 5 | . . 1 . . . . 1 2 1 Matter Fused 7 | . . . . . . . 3 1 3 Heat Flow Errors 1 | . . . . . . . . 1 . Energy Discharges 1 | . . . . . . . 1 . . Data Loss (minor) 9 | . . 2 . . . . 2 2 3 Alerts 1 | . . . . . . . . . 1 Misdirections 9 | . . . . . . . . 1 8 Targeting Errors 1 | . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 400 | . . . . . 98 76 226 . . Projectiles . | . . . . . . . . . . Explosions 204 | . . . . . 54 . 150 . . Melee 196 | . . . . . 44 76 76 . . Knockbacks 2 | . . . . . . 2 . . . Impact 2 | . . . . . . 2 . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 289 | . . . . . 62 . 227 . . Shots 4 | . . . . . 2 . 2 . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 258 | . . 9 . . 56 8 258 118 46 Average Temperature 57 | . . 3 . . 21 6 83 62 36 Received Heat Transfer 852 | . . 132 . . 117 96 354 . 153 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 18 | . . . . . 4 12 2 . . Impact Corruptions 12 | . . . . . 4 5 3 . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . . . . . . . 4 . . Heat Transferred 1160 | . . . . . . . 1086 . 74 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Peak Influence 497 | . 37 150 . . 497 367 364 33 238 Initial 226 | . . 14 . . . 226 179 3 23 Average 128 | . 17 34 . . 198 287 186 24 84 Maximum Alert Level 2 | . . . . . 2 1 1 . 1 Low Security (%) 71 | . 100 100 100 100 63 . 62 100 88 Level 1 26 | . . . . . 13 100 37 . 11 Level 2 1 | . . . . . 22 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . 1 . . 1 2 1 6 . . Investigation 3 | . . . . . . 1 2 . . Extermination 1 | . . . . . . . 1 . . Reinforcement 3 | . 1 . . . 2 . . . . Assault 1 | . . . . 1 . . . . . Garrison 3 | . . . . . . . 3 . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Distress Signals 6 | . 1 . . . 4 . 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 78 | . 4 10 . . 19 11 15 6 13 Peak Tracking Total 9 | . 2 3 . . 9 4 5 6 6 Tactical Retreats 8 | . . . . . 3 . 1 1 3 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Traps Triggered 7 | . 1 . . . . 1 5 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Machines Disabled 4 | . . 1 . . 1 . 2 . . Max in Single Turn 2 | . . 1 . . 1 . 2 . . Garrison Access 1 | . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Machines Accessed 11 | . 1 . . . 3 2 3 . 2 Terminals 6 | . 1 . . . 3 . 1 . 1 Fabricators 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . . 1 1 . 1 Total Hacks 26 | . 4 . . . 10 3 7 . 2 Successful 11 | . 3 . . . 5 1 1 . 1 Failed 15 | . 1 . . . 5 2 6 . 1 Catastrophic 3 | . 1 . . . . 1 . . 1 Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 19 | . 4 . . . 10 . 4 . 1 Fabricators 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . . . 2 1 . 1 Terminal Hacks 8 | . 3 . . . 5 . . . . Record 2 | . . . . . 2 . . . . Prototype ID Bank 1 | . . . . . 1 . . . . Scanalyzer Index 1 | . . . . . 1 . . . . Alert Level 1 | . 1 . . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . Network Status 1 | . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . Retrieve Components 1 | . . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . 1 . . . 3 2 2 . 1 Full Trace Events 2 | . . . . . . 1 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 3 | . . . . . . . 3 . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Total Allies 6 | . . . . 6 . . . . . Largest Group 6 | . . . . 6 3 . . . . Highest-Rated Group 114 | . . . . 114 40 . . . . Highest-Rated Ally 31 | . . . . 31 16 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 9 | . . . . . 9 . . . . Total Damage 96 | . . . . . 96 . . . . Kills 3 | . . . . . 3 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Turns Passed 2723 | . 153 599 17 149 236 354 835 165 215 Spaces Moved 2933 | 1 104 373 41 385 392 489 467 311 370 Core 795 | . . 4 . . . 49 61 311 370 Treads 152 | . . . . . . . 152 . . Legs 503 | 1 . 162 . . . 86 254 . . Wheels 88 | . 88 . . . . . . . . Hover 183 | . 16 167 . . . . . . . Flight 1212 | . . 40 41 385 392 354 . . . Fastest Speed 31 | 120 90 37 37 37 34 31 50 50 50 Average Speed 70 | 120 95 123 37 37 34 53 133 50 50 Slowest Speed 250 | 120 185 250 37 37 34 120 160 50 100 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 6 | . . . . 1 . 5 . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 38 | 2 22 75 9 91 40 18 22 100 10 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . . . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched 6 | . . 2 . 4 . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 137 | . . 32 . . 72 . 33 . . Melee . | . . . . . . . . . . Projectile 3 | . . . . . . . 3 . . AOE 134 | . . 32 . . 72 . 30 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Total 3346 | . 136 452 42 389 460 552 606 321 388 Wait 70 | . 9 16 . . . 14 23 4 4 Move 2915 | . 103 372 40 382 391 480 467 310 370 Hop 4 | . . . . 1 . 3 . . . Pick Up 63 | . 4 9 2 1 14 13 16 2 2 Fast Attach . | . . . . . . . . . . Attach 44 | . 1 6 . 1 7 10 16 1 2 Detach 1 | . . . . 1 . . . . . Swap 18 | . 4 1 . 2 6 4 1 . . Drop 28 | . 4 6 . 1 7 5 1 4 . Fire 121 | . 11 42 . . 15 4 39 . 10 Melee 82 | . . . . . 20 19 43 . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 112 | -10/Materials | Discovered new exit (range 16) 153 | -10/Materials | Identified exit to Mines 154 | -10/Materials | Entered Mines 189 | -10/Mines | Assembled infested the area 193 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 311 | -10/Mines | Build established: Mutant 324 | -10/Mines | Learned location of Storage (-9) 705 | -10/Mines | Core integrity fell below 50% 749 | -10/Mines | Lost 3 parts (1p2w) 751 | -10/Mines | Discovered new exit (range 8) 753 | -10/Mines | Identified exit to Materials 753 | -10/Mines | Entered Materials 753 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 761 | -9/Materials | Discovered new exit (range 16) 769 | -9/Materials | Identified exit to Mines 770 | -9/Materials | Entered Mines 795 | -9/Mines | Met a Derelict bent on vengeance 825 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 844 | -9/Mines | Met a Derelict testing a Signal Generator 889 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 895 | -9/Mines | Discovered new exit (range 11) 906 | -9/Mines | Discovered new exit (range 3) 912 | -9/Mines | Identified exit to Materials 919 | -9/Mines | Entered Materials 919 | -8/Materials | Accompanied by 3 allies 919 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1102 | -8/Materials | Destroyed 7 combat bots 1153 | -8/Materials | Discovered new exit (range 5) 1155 | -8/Materials | Identified exit to Factory 1155 | -8/Materials | Entered Factory 1155 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1354 | -7/Factory | Lost 7 parts (2p4n1w) 1498 | -7/Factory | Discovered new exit (range 9) 1508 | -7/Factory | Identified exit to Factory 1509 | -7/Factory | Entered another Factory area 1509 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1598 | -6/Factory | Garrison activated, responded to threat 1673 | -6/Factory | Lost 5 parts (2p2n1w) 2033 | -6/Factory | Lost 8 parts (1p4n3w) 2297 | -6/Factory | Lost 5 parts (2p1n1u1w) 2344 | -6/Factory | Sucked down chute 2344 | -6/Factory | Entered Waste 2359 | -6/Waste | EMP discharged 2362 | -6/Waste | Spotted C-40 Crusher 2363 | -6/Waste | Spotted C-40 Crusher 2366 | -6/Waste | Spotted C-40 Crusher 2380 | -6/Waste | Spotted C-40 Crusher 2400 | -6/Waste | Spotted C-40 Crusher 2415 | -6/Waste | Spotted C-40 Crusher 2459 | -6/Waste | EMP discharged 2459 | -6/Waste | System corruption reached 10% 2486 | -6/Waste | Discovered new exit (range 11) 2508 | -6/Waste | Identified exit to Factory 2509 | -6/Waste | Entered Factory 2557 | -6/Factory | Core integrity fell below 50% 2621 | -6/Factory | Core integrity fell below 20% 2724 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 02698_ System corrupted: Coil Gun jammed. 02700_ System corrupted: Matter fused (-7). 02700_ S-27 Virus destroyed. 02704_ Slug penetrates Wall. 02704_ System corrupted: Coil Gun targeting data glitched. 02704_ Slug penetrates S-27 Virus. 02704_ Destroyed VTOL Module. 02704_ Slug penetrates Wall. 02706_ Slug penetrates S-27 Virus. 02706_ S-27 Virus destroyed. 02707_ Slug penetrates Wall. 02709_ Acquired Lgt. Nuclear Core. 02710_ Acquired 28 matter. 02711_ Slug penetrates Wall. 02711_ Coil Gun destroyed. 02711_ Acquired 25 matter. 02715_ System corrupted: Matter fused (-5). 02721_ Construction Platform disabled. 02721_ Slug penetrates Wall. 02724_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????###### | | ???????????????????????????????????????????? | | ?????????????????????????????????????????????"" "" | | ??????????????????????????????????????????# """ "" | | ??????????????????????????????????????????# """ "" | | ??????????????????????????????????????????+ | | ????????????????????????????????????????????""" "" | | ????????????????????????????????????????????""" "" | | ????????????????????????????????????????????""" 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Challenges ------------ None Game ------ Seed CoordinationTachyonMinigun Manual? 0 Play Time 00:46:38 Cumulative 41.1 hours Start 2022.02.02 @ 17:01:24 End 2022.02.02 @ 17:49:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 72 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 46 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 466f467b-5d99-4080-a28b-540e2e731298