Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.05 @ 12:11:22 Player: btmk16 Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (148) 740 Value Destroyed (5339) 5339 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1998) 1998 TOTAL SCORE: 14757 Bonus ------- High Alert Combat Kills 246 Follower Combat Kills 1863 Met Imprinter 300 Was Imprinted 300 Friendly Fire -711 Cogmind --------- Core Integrity 398/1300 Matter 232/300 Energy 98/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Q-thruster Q-thruster Advanced ECM Suite Z-Drone Bay (2/2) Linear Accelerator Peak State ------------ > --- POWER ------------ Neutrino Core Micro Antimatter Reactor > --- PROPULSION ------- Advanced Heavy Treads Armored Huge Wheel Centrium Wheel Improved Antigrav System > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Seismic Detector Improved Target Analyzer Advanced Target Analyzer Phase Shifter Graphene Brace Improved Hardlight Generator > --- WEAPON ----------- Field Laser Quantum Rifle KE Penetrator Railgun > --- INVENTORY -------- Micro Fission Core Light Antimatter Reactor Particle Reactor Micro Antimatter Reactor Compact Battery Advanced ECM Suite Z-Drone Bay Coil Gun Heavy Machine Gun [Rating: 122] Favorites ----------- Power Antimatter Reactor Engine Ion Engine Power Core Enhanced Nuclear Core Reactor Antimatter Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Xenon Bombardment Thruster Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Plasma Rifle Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Precision Rocket Launcher Special Weapon Plasma Cutter Slashing Weapon Falx Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Slots Evolved 14 | . . . 2 2 2 2 . . . . . . 2 2 2 Power 1 | . . . . . . . . . . . . . . 1 . Propulsion 4 | . . . 1 1 . . . . . . . . . 1 1 Utility 7 | . . . 1 1 1 2 . . . . . . 1 . 1 Weapon 2 | . . . . . 1 . . . . . . . 1 . . Parts Attached 204 | . 16 . 17 20 29 7 4 11 . . 2 1 23 35 39 Power 22 | . 2 . 4 . 1 . 1 . . . . . 2 5 7 Engine 5 | . 2 . 3 . . . . . . . . . . . . Core 7 | . . . 1 . 1 . . . . . . . 1 2 2 Reactor 10 | . . . . . . . 1 . . . . . 1 3 5 Propulsion 48 | . 5 . 4 5 6 4 . 2 . . . . 3 8 11 Treads 16 | . . . . 2 1 4 . 2 . . . . 3 1 3 Leg 8 | . 3 . . . . . . . . . . . . 5 . Wheel 19 | . 2 . 4 3 5 . . . . . . . . 2 3 Hover 2 | . . . . . . . . . . . . . . . 2 Flight 3 | . . . . . . . . . . . . . . . 3 Utility 65 | . 4 . 7 9 10 2 . 1 . . 1 . 11 11 9 Device 33 | . 2 . 2 4 7 1 . . . . . . 5 5 7 Storage 6 | . 2 . . . . . . . . . . . . 3 1 Processor 4 | . . . . . 1 . . . . . . . . 2 1 Hackware . | . . . . . . . . . . . . . . . . Protection 22 | . . . 5 5 2 1 . 1 . . 1 . 6 1 . Artifact . | . . . . . . . . . . . . . . . . Weapon 69 | . 5 . 2 6 12 1 3 8 . . 1 1 7 11 12 Energy Gun 15 | . 1 . 2 . . . . . . . . . 1 5 6 Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 29 | . 2 . . 4 6 . 2 4 . . . 1 2 4 4 Ballistic Cannon 3 | . . . . . . . . . . . . . . 2 1 Launcher 8 | . 2 . . 2 1 . . 1 . . . . 2 . . Special Weapon 1 | . . . . . . . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 13 | . . . . . 5 1 . 3 . . 1 . 2 . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 1 . 1 . . 1 . . . . 4 . 2 Corrupted Parts 1 | . . . . . . . . . . . . . . 1 . System Corruption 1 | . . . . . . . . . . . . . . 1 . Parts Lost 65 | . 3 . 2 2 3 . . . . . . . 21 4 30 Power 7 | . 1 . 1 . . . . . . . . . 1 . 4 Propulsion 16 | . . . . 1 2 . . . . . . . 3 2 8 Utility 22 | . 1 . 1 1 1 . . . . . . . 10 1 7 Weapon 20 | . 1 . . . . . . . . . . . 7 1 11 Highest Loss Streak 21 | . 2 . 2 1 1 . . . . . . . 21 2 12 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 98 100 99 99 99 100 100 92 93 93 93 93 88 63 79 Engine 1 | . 14 14 9 . . . . . . . . . . . . Core 2 | . . . 1 9 7 6 4 . . . . . . 3 3 Reactor 3 | . . . . . . . 1 6 6 6 6 6 4 2 3 Treads 13 | . . . . 6 10 21 26 20 20 20 20 20 16 9 3 Leg 1 | . 16 . . . . . . . . . . . . 3 3 Wheel 7 | . 11 28 32 29 19 4 . . . . . . . . 9 Device 20 | . 12 14 9 12 21 26 26 26 26 26 26 26 20 5 21 Storage 7 | . 14 14 11 9 7 6 6 6 6 6 6 6 4 12 5 Processor 4 | . . . . . 2 6 6 6 6 6 6 6 4 7 7 Protection 5 | . . . 12 14 6 6 6 5 6 6 6 6 10 2 . Energy Gun 3 | . 19 14 11 . . . . . . . . . . 6 7 Ballistic Gun 15 | . 7 14 11 17 21 17 17 17 20 20 17 19 15 5 6 Naked Turns 40 | . . . . . . . . . . . . . 12 . 28 Heaviest Build 132 | 11 91 90 98 104 112 113 121 125 121 121 121 118 132 74 77 Greatest Support 140 | 20 32 32 42 46 30 120 120 130 130 130 130 130 130 140 98 Greatest Overweight (x) 5 | . 2 2 2 3 5 5 1 . . . . . 1 4 2 Average Overweight (x) . | . 1 2 2 2 3 1 . . . . . . . . . Largest Inventory Capacity 25 | . 25 25 25 25 25 25 25 25 25 25 25 25 25 10 10 Average Capacity 21 | . 15 25 25 25 25 25 25 25 25 25 25 25 24 7 9 Most Carried 25 | . 25 24 25 25 25 25 25 25 25 25 25 25 25 10 10 Average Carried 20 | . 12 24 24 24 24 24 24 24 25 25 24 25 23 5 8 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 5 10 5 Final Carried 25 | 6 24 24 25 25 25 25 25 25 25 25 25 25 5 10 5 Class Distribution -------------------- 41% | Skirmisher 23% | Mutant 13% | Assassin 11% | Scavenger-Gunner 4% | Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Skirmisher | -6/Waste Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -6/Zion Skirmisher | -5/Proximity Caves Assassin | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 ----------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Matter Collected 4719 | 200 218 . 333 511 787 . 205 106 90 60 20 142 345 1000 702 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 7076 | . 492 . 412 698 1338 . 350 17 120 49 . 146 643 1345 1466 Parts 331 | . 39 . 25 33 71 . 10 4 4 2 . 4 28 46 65 Haulers Intercepted 7 | . 1 . 1 3 1 . . . . . . . . . 1 Recyclers Shooed 6 | . . . 1 . 2 . . . . . . . . 2 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . . . . . 10 8 . 18 . . . Prevented 1 | . . . . . . . . . . . . 1 . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Combat Hostiles Destroyed 100 | . 14 . 4 11 15 . . 1 2 . . 4 8 20 21 Guns 78 | . 11 . 4 8 11 . . 1 2 . . 4 7 11 19 Cannons 7 | . . . . . . . . . . . . . . 7 . AOE 12 | . 3 . . 3 4 . . . . . . . 1 1 . Classes Destroyed 16 | . 7 . 2 1 2 . . . . . . 1 2 1 . Worker 8 | . 1 . 1 1 3 . . . . . . . 1 1 . Builder 13 | . 1 . 1 1 7 . . 1 . . . . 1 . 1 Tunneler 2 | . 1 . . . . . . . . . . . . . 1 Hauler 7 | . 1 . 1 3 1 . . . . . . . . . 1 Recycler 10 | . . . 1 3 4 . . . . . . . . 2 . Operator 1 | . . . . . 1 . . . . . . . . . . Watcher 3 | . 1 . . 1 1 . . . . . . . . . . Swarmer 28 | . 6 . . 8 4 . . 1 . . . . . 4 5 Grunt 37 | . 8 . 1 . 7 . . . 2 . . 3 . 9 7 Brawler 3 | . . . . . . . . . . . . . 3 . . Duelist 2 | . . . . . . . . . . . . . . 2 . Sentry 10 | . . . 3 2 2 . . . . . . . 1 1 1 Hunter 6 | . . . . 1 . . . . . . . . 2 . 3 Programmer 13 | . . . . . 2 . . . . . . . 2 4 5 Behemoth 1 | . . . . . . . . . . . . 1 . . . Thug 3 | . . . . . . . . . . 1 . 1 1 . . Mutant 1 | . . . . . . . . . . . . . 1 . . Best Kill Streak 7 | . 4 . 3 7 7 . . 1 2 . . 3 4 4 6 Combat Bots Only 6 | . 3 . 1 4 4 . . 1 2 . . 3 4 4 6 Max Kills in Single Turn 4 | . 2 . 1 4 4 . . 1 2 1 . 2 1 1 2 Gunslinging 1 | . . . . . . . . . 1 . . . . . 1 Exploded 4 | . 2 . . 3 4 . . . . . . . 1 1 . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Damage Taken 13026 | . 643 . 216 397 655 . . 48 . 25 . 229 3576 2540 4697 Core 2318 | . 179 . 56 119 28 . . 20 . . . 22 691 301 902 Absorbed by Shields 992 | . . . . . 175 . . . . . . . 85 . 732 Reduced by Siege Mode 234 | . . . . . . . . . . . . . 5 60 169 Redirected to Shielding 132 | . . . . . . . . . . . . . 132 . . Core Remaining (%) 73 | 100 . 28 86 78 96 . . . . . . 95 30 73 . Volleys Fired 374 | . 59 . 27 34 51 . 11 5 2 5 . 11 31 64 74 Largest 4 | . 2 . 2 2 3 . 1 3 3 3 . 3 3 4 4 Hottest 250 | . 90 . 76 56 84 . 20 84 84 84 . 84 250 245 246 Shots Fired 933 | . 106 . 47 65 150 . 11 15 6 15 . 33 79 165 241 Gun 877 | . 101 . 47 62 149 . . 15 6 15 . 33 74 134 241 Cannon 31 | . . . . . . . . . . . . . . 31 . Launcher 14 | . 5 . . 3 1 . . . . . . . 5 . . Special 11 | . . . . . . . 11 . . . . . . . . Kinetic 605 | . 15 . 27 62 149 . . 15 6 15 . 33 72 99 112 Thermal 272 | . 86 . 11 . . . 11 . . . . . 2 48 114 Explosive 14 | . 5 . . 3 1 . . . . . . . 5 . . Electromagnetic 42 | . . . 9 . . . . . . . . . . 18 15 Robot Hit Streak 25 | . 7 . 9 7 13 . 15 16 4 8 . 6 14 12 25 Robot Miss Streak 9 | . 4 . 2 9 6 . . 1 2 4 . 4 6 3 5 Penetration Max 2 | . . . . 1 1 . . . 1 1 . 1 2 2 1 Secondary Targets 11 | . 1 . . 1 . . . . 1 . . . 1 1 6 Max Gunslinging Chain 2 | . 1 . . 1 . . . . 1 . . . 1 1 2 Shots Hit Robots 610 | . 65 . 32 33 87 . 11 12 4 8 . 19 53 109 177 Core Hits 290 | . 30 . 14 23 46 . 4 3 7 5 . 8 40 45 65 Critical Kills 14 | . . . . 1 1 . . . . 1 . . 4 3 4 Critical Parts Destroyed 19 | . . . . . 3 . . . . . . . 2 2 12 Critical Strikes 65 | . 6 . . 1 4 . . . . 1 . . 7 19 27 Burn 20 | . 6 . . . . . . . . . . . . 6 8 Destroy 34 | . . . . 1 4 . . . . 1 . . 7 5 16 Blast 7 | . . . . . . . . . . . . . . 7 . Corrupt 4 | . . . . . . . . . . . . . . 1 3 Melee Attacks 20 | . . . . . 11 4 . 2 . . 1 . 2 . . Impact . | . . . . . . . . . . . . . . . . Slashing 20 | . . . . . 11 4 . 2 . . 1 . 2 . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . 2 . . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 15059 | . 1028 . 465 908 2251 . 120 290 256 263 . 479 1711 3039 4249 Guns 12469 | . 833 . 440 679 1906 . . 227 256 263 . 479 1230 1916 4240 Cannons 934 | . . . . . . . . . . . . . . 934 . Explosions 1122 | . 195 . . 229 209 . . . . . . . 326 163 . Melee 291 | . . . . . 136 . . . . . . . 155 . . Ramming 123 | . . . 25 . . . . 63 . . . . . 26 9 Kinetic 9208 | . 171 . 191 679 1906 . . 227 256 263 . 479 1004 1825 2207 Thermal 3845 | . 662 . 118 . . . 120 . . . . . 226 851 1868 Explosive 955 | . 195 . . 229 209 . . . . . . . 322 . . Electromagnetic 637 | . . . 131 . . . . . . . . . 4 337 165 Impact . | . . . . . . . . . . . . . . . . Slashing 291 | . . . . . 136 . . . . . . . 155 . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 19 | . . . . . 2 . . . . . . 1 19 10 19 Average Corruption 6 | . . . . . 1 . . . . . . 1 15 8 10 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 56 | . . . . . 9 . . . . . . . 7 24 16 Message Errors 13 | . . . . . 3 . . . . . . . 2 6 2 Matter Fused 7 | . . . . . 1 . . . . . . . . 3 3 Heat Flow Errors 5 | . . . . . 2 . . . . . . . 2 . 1 Energy Discharges 4 | . . . . . . . . . . . . . . 2 2 Data Loss (minor) 13 | . . . . . 3 . . . . . . . . 6 4 Misfires 3 | . . . . . . . . . . . . . . 3 . Alerts 4 | . . . . . . . . . . . . . 1 3 . Misdirections 4 | . . . . . . . . . . . . . 2 . 2 Weapon Failures 3 | . . . . . . . . . . . . . . 1 2 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 81 | . . . . . 4 . . 10 . . . . . 67 . Projectiles 67 | . . . . . . . . . . . . . . 67 . Explosions 4 | . . . . . 4 . . . . . . . . . . Melee 10 | . . . . . . . . 10 . . . . . . . Knockbacks 13 | . . . 1 . . . . 2 . . . . . 10 . Impact 3 | . . . 1 . . . . 2 . . . . . . . Kinetic 8 | . . . . . . . . . . . . . . 8 . Secondary 2 | . . . . . . . . . . . . . . 2 . Self-Inflicted Damage 104 | . . . 12 21 . . . . . . . . . 71 . Shots 2 | . . . . 1 . . . . . . . . . 1 . Rammed 18 | . . . 1 . . . . 3 . . . . . 13 1 Targets Rammed 19 | . . . 1 . . . . 4 . . . . . 13 1 Kicked . | . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . 1 . . . . . . . Highest Temperature 614 | . 299 . 60 36 274 . . . . . . . 614 507 191 Average Temperature 88 | . 104 . 16 11 152 . . . . . . . 288 95 41 Received Heat Transfer 1871 | . 267 . 90 27 175 . . 6 . . . 81 552 310 363 Effects 16 | . 1 . . . . . . . . . . . 11 4 . Shutdowns 3 | . . . . . . . . . . . . . 1 2 . Energy Bleed 1 | . 1 . . . . . . . . . . . . . . Interference 4 | . . . . . . . . . . . . . 3 1 . Short Circuit 1 | . . . . . . . . . . . . . 1 . . Damage (minor) 2 | . . . . . . . . . . . . . 1 1 . Damage (major) 4 | . . . . . . . . . . . . . 4 . . Damage (core) 1 | . . . . . . . . . . . . . 1 . . Siege Activations 6 | . . . . . . . . . . . . . 1 2 3 Total Turns 158 | . . . . . . . . . . . . . 4 48 106 Longest Duration 59 | . . . . . . . . . . . . . 4 42 59 Robots Corrupted 2 | . . . . . . . . . . . . . . 2 . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . Parts Fried 5 | . . . 1 . 1 . . . . . . . . 3 . Impact Corruptions 2 | . . . . . . . . 2 . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . 2 Parts Melted 31 | . 5 . 1 . . . . . 2 . . . 2 8 13 Heat Transferred 9568 | . 2287 . 333 . . . 407 . . . . . 247 2250 4044 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . 1 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Peak Influence 772 | . 436 109 227 301 298 118 41 772 . . . . 711 478 404 Initial 403 | . . 109 42 29 119 114 41 . . . . . 403 246 250 Average 242 | . 264 109 93 182 169 115 26 236 . . . . 551 332 292 Maximum Alert Level 3 | . 2 . 1 1 1 . . 3 . . . . 3 2 2 Low Security (%) 42 | . 30 100 93 49 64 100 100 65 . . . . . . 1 Level 1 40 | . 55 . 6 50 35 . . 9 . . . . . 81 97 Level 2 14 | . 14 . . . . . . 15 . . . . 95 18 1 Level 3 1 | . . . . . . . . 10 . . . . 4 . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 28 | . 3 . 1 1 7 . . 1 . . . 1 4 4 6 Investigation 4 | . 2 . . . 1 . . . . . . . . . 1 Extermination 9 | . . . . . 2 . . . . . . . 2 3 2 Reinforcement 9 | . 1 . 1 1 4 . . 1 . . . . . 1 . Assault 3 | . . . . . . . . . . . . 1 2 . . Garrison 3 | . . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . 2 . . 1 . . . . . 1 . Haulers Reinforced 1 | . . . . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Distress Signals 13 | . . . 2 2 . . . 4 . . . . 1 1 3 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 202 | . 22 . 9 19 21 . . 8 4 7 . 20 27 23 42 Peak Tracking Total 10 | . 4 . 3 5 5 . . 2 4 3 . 7 10 5 9 Tactical Retreats 9 | . 1 . 1 . . . . . . . . . 2 . 5 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Traps Triggered 10 | . 2 . 1 . 5 1 . 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 ---------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Machines Disabled 22 | . 3 . . 2 2 . . 3 . . . 1 4 5 2 Max in Single Turn 3 | . 3 . . 1 1 . . . . . . . 2 2 1 Garrison Access 1 | . . . . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Machines Accessed 19 | . 2 . 2 3 7 . . 3 . . . . . 1 1 Terminals 13 | . 2 . 2 2 5 . . 2 . . . . . . . Fabricators 1 | . . . . . 1 . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . 1 . Recycling Units 2 | . . . . 1 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . . . . . . 1 Total Hacks 42 | . 7 . 5 8 13 . . 6 . . . . . 1 2 Successful 17 | . 2 . 4 6 2 . . 3 . . . . . . . Failed 25 | . 5 . 1 2 11 . . 3 . . . . . 1 2 Catastrophic 5 | . 1 . . . 3 . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 35 | . 7 . 4 5 5 . . 2 . . 1 . 8 3 . Terminals 30 | . 7 . 5 5 8 . . 5 . . . . . . . Fabricators 4 | . . . . . 4 . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . 1 . Recycling Units 4 | . . . . 3 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 1 . . . . . . 2 Terminal Hacks 6 | . 2 . 1 1 2 . . . . . . . . . . Part Schematic 2 | . 1 . . . 1 . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . Open DSF 1 | . . . . . 1 . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . . . Unauthorized Hacks 9 | . . . 3 4 . . . 2 . . . . . . . Terminals 7 | . . . 3 2 . . . 2 . . . . . . . Track 4 | . . . 1 2 . . . 1 . . . . . . . Botnet 3 | . . . 2 . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . 2 . . . . . . . . . . . Reject 1 | . . . . 1 . . . . . . . . . . . Recyclers 1 | . . . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 16 | . 2 . 2 1 7 . . 2 . . . . . 1 1 Full Trace Events 3 | . 1 . . . 1 . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . 1 . . . 1 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . 2 . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------------ Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Total Allies 34 | . . . . . . . 20 3 . . 6 2 3 . . Largest Group 23 | . . . . . . . 20 23 14 14 17 17 14 . . Highest-Rated Group 964 | . . . . . . . 871 964 597 597 807 807 721 . . Highest-Rated Ally 96 | . . . . . . . 50 50 50 50 96 96 96 . . Zionite Dispatches 3 | . . . . . . . . . . . . . 2 1 . Heavy 1 | . . . . . . . . . . . . . 1 . . Recon 1 | . . . . . . . . . . . . . . 1 . Heavy Resupply 1 | . . . . . . . . . . . . . 1 . . Total Orders 2 | . . . . . . . . . . . . . 1 . 1 FOLLOW 1 | . . . . . . . . . . . . . 1 . . EXPLORE 1 | . . . . . . . . . . . . . . . 1 Ally Attacks 286 | . . . . . . . . 98 14 32 . 94 48 . . Total Damage 12614 | . . . . . . . . 4143 567 1788 . 4264 1852 . . Kills 64 | . . . . . . . . 21 2 12 . 19 10 . . Allies Corrupted 2 | . . . . . . . . . . . . . 2 . . Allies Melted 2 | . . . . . . . . 1 . . . 1 . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . . . . 3 1 1 . . . Drone Launches 1 | . . . . . . . . . . . . . . . 1 Drone Recoveries 1 | . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Turns Passed 11141 | . 811 29 519 588 1378 185 608 876 269 681 1746 715 705 1054 977 Spaces Moved 6302 | 1 444 23 294 363 772 101 350 515 160 414 1072 415 343 476 559 Core 192 | . . . . . . . . . . . . . 31 96 65 Treads 3675 | . . . . . . 64 350 515 160 414 1072 415 312 335 38 Legs 269 | 1 231 . . . . . . . . . . . . 37 . Wheels 2093 | . 213 23 294 363 772 37 . . . . . . . 8 383 Hover . | . . . . . . . . . . . . . . . . Flight 73 | . . . . . . . . . . . . . . . 73 Fastest Speed 34 | 120 120 130 116 115 125 160 160 160 160 160 160 160 50 50 34 Average Speed 143 | 120 130 130 121 122 132 160 160 160 160 160 160 160 160 135 98 Slowest Speed 250 | 120 190 130 130 125 155 240 240 160 160 160 160 160 240 250 225 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 2 57 19 23 40 25 3 96 19 36 62 90 65 9 8 10 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 4 | . . 1 . . . . . . . . 2 1 . . . Known Exits Taken 6 | . . . . . 1 . . 1 1 1 1 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . . . . . . . 1 1 . Scrap Searched 8 | . . . . . . . . . 1 2 3 2 . . . Spaces Dug 39 | . 12 . . 10 11 4 . 2 . . . . . . . Terrain Destroyed 206 | . 66 . . 29 19 4 . 2 . . . 5 61 18 2 Melee 14 | . . . . . 8 4 . 2 . . . . . . . Projectile 27 | . . . . 1 4 . . . . . . 5 1 14 2 AOE 164 | . 66 . . 28 6 . . . . . . . 60 4 . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Total 7641 | . 573 22 411 453 1005 120 377 550 169 421 1103 441 434 745 817 Wait 447 | . 16 . 50 3 73 . . 1 8 . 19 6 10 138 123 Move 6285 | . 443 22 293 362 771 101 349 514 159 413 1071 414 342 475 556 Hop 1 | . . . . . . . . . . . . . . . 1 Pick Up 111 | . 26 . 9 14 18 3 5 5 . . 3 . 7 13 8 Fast Attach 56 | . 3 . 5 2 1 2 1 5 . . . . 4 15 18 Attach 50 | . 1 . 3 4 5 2 . 1 . . . . 11 8 15 Detach 10 | . . . . 2 1 . . . . . . . 4 1 2 Swap 98 | . 12 . 9 14 23 3 3 5 . . 2 1 8 12 6 Drop 126 | . 13 . 14 18 19 5 8 8 . . 7 . 15 6 13 Fire 374 | . 59 . 27 34 51 . 11 5 2 5 . 11 31 64 74 Melee 20 | . . . . . 11 4 . 2 . . 1 . 2 . . Ram 1 | . . . 1 . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 18 | . . . . . . . . 4 . . . . . 13 1 Escape Stasis 32 | . . . . . 32 . . . . . . . . . . Rewire 12 | . . . . . . . . . . 3 . 9 . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 352 | -10/Materials | Core integrity fell below 50% 401 | -10/Materials | Discovered new exit (range 4) 533 | -10/Materials | Discovered new exit (range 6) 812 | -10/Materials | Entered Mines 818 | -10/Mines | Learned location of Zion (-6) 833 | -10/Mines | Discovered new exit (range 5) 841 | -10/Mines | Entered Materials 841 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1001 | -9/Materials | Discovered new exit (range 9) 1246 | -9/Materials | Discovered new exit (range 3) 1360 | -9/Materials | Entered another Materials area 1360 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1919 | -8/Materials | Discovered new exit (range 5) 1948 | -8/Materials | Entered Factory 1948 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2084 | -7/Factory | Identified exit to DSF 3167 | -7/Factory | Discovered new exit (range 13) 3234 | -7/Factory | Identified exit to Factory 3326 | -7/Factory | Entered another Factory area 3326 | -6/Factory | Evolved 2 slots: Utility x2 3511 | -6/Factory | Sucked down chute 3511 | -6/Factory | Entered Waste 3512 | -6/Waste | Joined by Warlord forces that had cleared the area 3824 | -6/Waste | Build established: Skirmisher 4049 | -6/Waste | Discovered new exit (range 12) 4116 | -6/Waste | Identified exit to Factory 4119 | -6/Waste | Entered Factory 4119 | -6/Factory | Accompanied by 20 allies 4329 | -6/Factory | Allied Derelicts emerged from ambush trap array 4931 | -6/Factory | Spotted B-75 Beast 4944 | -6/Factory | Allies destroyed B-75 Beast 4947 | -6/Factory | Discovered new exit (range 12) 4972 | -6/Factory | Identified exit to Lower Caves 4995 | -6/Factory | Entered Lower Caves 4995 | -6/Lower Caves | Accompanied by 14 allies 5244 | -6/Lower Caves | Discovered new exit (range 8) 5255 | -6/Lower Caves | Identified exit to Lower Caves 5264 | -6/Lower Caves | Entered another Lower Caves area 5264 | -6/Lower Caves | Accompanied by 14 allies 5451 | -6/Lower Caves | Discovered new exit (range 13) 5471 | -6/Lower Caves | Identified exit to Factory 5472 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5828 | -6/Lower Caves | Identified exit to Zion 5945 | -6/Lower Caves | Entered Zion 5945 | -6/Zion | Accompanied by 11 allies 6049 | -6/Zion | Discovered new exit (range 8) 6097 | -6/Zion | Received a hallucinogenic algorithm 6392 | -6/Zion | Given A8's code to call for help 6711 | -6/Zion | Found CR-A16's Pointy Stick 6759 | -6/Zion | Learned location of Warlord (-4) 7153 | -6/Zion | Enhanced Grunt warped into view, answering call for help 7158 | -6/Zion | Enhanced Grunt warped into view, answering call for help 7319 | -6/Zion | Imprinted 7321 | -6/Zion | Declared Zion's savior 7438 | -6/Zion | Build established: Assassin 7590 | -6/Zion | Found Prototype Energy Gun 7668 | -6/Zion | Identified exit to Proximity Caves 7691 | -6/Zion | Entered Proximity Caves 7691 | -5/Proximity Caves | Accompanied by 17 allies 7787 | -5/Proximity Caves | Spotted B-75 Beast 7805 | -5/Proximity Caves | Destroyed B-75 Beast 7890 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 8055 | -5/Proximity Caves | Build established: Skirmisher 8106 | -5/Proximity Caves | Learned location of Armory (-3) 8376 | -5/Proximity Caves | Discovered exit to Factory (range 15) 8406 | -5/Proximity Caves | Entered Factory 8406 | -5/Factory | Accompanied by 12 allies 8406 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8432 | -5/Factory | Zion Heavy squad teleported in 8661 | -5/Factory | Zion Heavy Resupply teleported in 8701 | -5/Factory | Build established: Assassin 8709 | -5/Factory | P-70 Sage assimilated allied MN-PYL(A) 8891 | -5/Factory | Found Prototype Protection 8891 | -5/Factory | Identified Zio. Weapon Casing 8905 | -5/Factory | Found Prototype Protection 8905 | -5/Factory | Identified Zio. Heavy Carapace 9006 | -5/Factory | First assault squad dispatched 9049 | -5/Factory | System corruption reached 10% 9076 | -5/Factory | Identified Storm Laser 9094 | -5/Factory | Released all parts (9) 9100 | -5/Factory | Core integrity fell below 50% 9100 | -5/Factory | Discovered new exit (range 16) 9111 | -5/Factory | Entered another Factory area 9111 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 9125 | -4/Factory | Lost 21 parts (1p3n10u7w) 9322 | -4/Factory | Build established: Mutant 9350 | -4/Factory | Zion Recon squad teleported in 10080 | -4/Factory | System corruption reached 10% 10096 | -4/Factory | Discovered new exit (range 10) 10165 | -4/Factory | Entered Research 10165 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 10206 | -3/Research | Build established: Scavenger-Gunner 10707 | -3/Research | Garrison activated, responded to threat 10775 | -3/Research | Lost 6 parts (1n3u2w) 10977 | -3/Research | System corruption reached 10% 11007 | -3/Research | Released all parts (11) 11037 | -3/Research | Lost 12 parts (2p2n3u5w) 11083 | -3/Research | Core integrity fell below 50% 11089 | -3/Research | Found Prototype Slashing Weapon 11089 | -3/Research | Identified Molecular Scythe 11124 | -3/Research | Lost 4 parts (1p2n1w) 11142 | -3/Research | Self-destructed Last Messages --------------- 11106_ Acquired Quantum Rifle. 11109_ Acquired Centrium Wheel. 11111_ Acquired Gamma Rifle. 11116_ System corrupted: Matter fused (-5). 11118_ Acquired Mic. Fission Core. 11128_ P-80 Master resets S-43 Plague, system corruption cleaned. 11132_ Arm. Huge Wheel destroyed. 11135_ Penetrated by Slug. 11135_ Gamma Rifle destroyed. 11136_ Dropped Centrium Wheel. 11137_ Dropped Mic. Fission Core. 11137_ Q-thruster destroyed. 11137_ Xenon Bombardment Thruster destroyed. 11137_ Dropped Faulty Molecular Scythe. 11137_ R-10 Processor collects Plasma Rifle. 11138_ Dropped Quantum Rifle. 11138_ Slug penetrates Wall. 11138_ Penetrated by Slug. 11139_ K-01 Serf destroyed. 11141_ P-80 Master destroyed. Map ----- +----------------------------------------------------+ | ??# = =# #???????????????????????????? | | ??# ! # #???????????????????????????? | | ??############## #???????????????????????????? | | ??????######???# ###########?????????????????? | | ??????# ???# # %!!!% !#?????????????????? | | ??????# ??# # ! =%!!!#?????????????????? | | ??????# ??# # ==!""""#?????????????????? | | ??????# ?# # !|""""#?????????????????? | | ??????# ?# # """"#?????????????????? | | ??????# # #% """"#?????????????????? | | ??????# # # #?????????????????? | | ??????# + + ##########????????? | | ??????# # ########### #????????? | | ??????########## #?? """??# #????????? | | ??????# # #? """"??# """ #????????? | | ??????# # #? 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Storage Unit | -10/Materials | Hacked Arm. Medium Treads | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RecyclingHellfireRifle Manual? 0 Play Time 01:46:11 Cumulative 291.9 hours Start 2022.06.03 @ 14:14:19 End 2022.06.05 @ 12:11:22 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 376 Rogue 375 Adventurer 0 Explorer 1 Win Type - Total 6 Types 5/0/0/1/0/0/0/0/0 Lore% 68 Gallery% 80 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0da53e97-7c50-4adc-ad70-ed6c8e5b1e8d