Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.22 @ 12:53:11 Player: PerrySimm Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (59) 295 Value Destroyed (1826) 1826 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (337) 337 TOTAL SCORE: 6038 Bonus ------- Follower Combat Kills 37 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 243/300 Energy 94/100 System Corruption 2% Temperature Cool (0) Movement Core (1350) Ox26 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Terrain Scan Processor Core Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Ion Engine Cooling System Large Storage Unit Salvage Targeting Computer Target Analyzer Medium Armor Plating Improved Light Armor Plating Lightning Gun Beam Rifle Heavy Laser Gatling Laser Particle Cannon Heavy Assault Rifle Heavy Assault Rifle Grenade Launcher Mini Grenade Launcher Katana Scythe Axe Ripper Ripper Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Armored Wheel Armored Wheel > --- UTILITY ---------- Huge Storage Unit Improved Terrain Scanner Terrain Scan Processor Targeting Computer Targeting Computer > --- WEAPON ----------- Heavy Particle Cannon Heavy Battle Rifle > --- INVENTORY -------- Ion Engine Improved Ion Engine Cooling System Large Storage Unit Experimental Sensor Array Salvage Targeting Computer Target Analyzer Core Shielding Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Lightning Gun Beam Rifle Particle Cannon Heavy Assault Rifle Heavy Assault Rifle Grenade Launcher Mini Grenade Launcher Katana Scythe Axe Ripper Ripper [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit VTOL Module Utility Huge Storage Unit Device Improved Terrain Scanner Storage Huge Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 . 2 2 . . . . Power . | . . . . . . . . . . Propulsion 3 | . . 1 . 1 1 . . . . Utility 3 | . . 1 . 1 1 . . . . Weapon . | . . . . . . . . . . Parts Attached 54 | 6 6 6 6 11 4 9 3 2 1 Power 8 | 1 2 1 . 1 . 1 2 . . Engine 5 | 1 2 1 . 1 . . . . . Core 3 | . . . . . . 1 2 . . Reactor . | . . . . . . . . . . Propulsion 15 | 2 . 2 1 2 1 5 1 1 . Treads 8 | 2 . 2 1 2 1 . . . . Leg 3 | . . . . . . 1 1 1 . Wheel 2 | . . . . . . 2 . . . Hover . | . . . . . . . . . . Flight 2 | . . . . . . 2 . . . Utility 15 | 1 2 2 1 4 2 2 . . 1 Device 4 | . 1 . 1 1 1 . . . . Storage 3 | 1 1 1 . . . . . . . Processor 3 | . . . . 1 1 1 . . . Hackware . | . . . . . . . . . . Protection 5 | . . 1 . 2 . 1 . . 1 Artifact . | . . . . . . . . . . Weapon 16 | 2 2 1 4 4 1 1 . 1 . Energy Gun 3 | 2 . . . 1 . . . . . Energy Cannon 3 | . . . 1 1 . 1 . . . Ballistic Gun 5 | . 1 1 1 1 . . . 1 . Ballistic Cannon . | . . . . . . . . . . Launcher 3 | . 1 . 1 1 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . 1 . 1 . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . Parts Lost 23 | . . . 1 2 . 7 4 . 9 Power 2 | . . . . . . . . . 2 Propulsion 13 | . . . . 1 . 5 2 . 5 Utility 6 | . . . 1 1 . 2 . . 2 Weapon 2 | . . . . . . . 2 . . Highest Loss Streak 5 | . . . 1 2 . 4 2 . 5 To Critical Strikes . | . . . . . . . . . . Average Backups 20 | 1 6 13 23 24 23 22 21 25 23 Power 2 | . 1 2 2 2 2 3 2 2 1 Propulsion 2 | . 2 1 3 3 3 1 1 1 . Utility 7 | . . 5 7 8 8 7 8 9 8 Weapon 9 | . 2 5 9 10 10 10 9 12 13 Tool/Special . | . . . . . . . . . . Unused Backups 23 | . 2 2 . 5 . . . 1 13 Power 1 | . . . . 1 . . . . . Propulsion 2 | . 1 . . 1 . . . . . Utility 9 | . . 2 . . . . . 1 6 Weapon 11 | . 1 . . 3 . . . . 7 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 93 | . 94 99 96 98 95 96 90 76 76 Engine 7 | . 14 11 11 9 7 . . . 3 Core 2 | . . . . . . 6 6 7 3 Treads 22 | . 28 33 33 35 35 19 1 . . Leg 3 | . . . . . . 1 11 15 9 Wheel 3 | . . . . . . 6 15 15 6 Device 11 | . 8 11 18 16 7 7 7 7 6 Storage 9 | . 14 11 11 9 7 7 7 7 7 Processor 9 | . . . . 8 12 17 23 23 22 Protection 1 | . . 10 . . 7 5 . . . Energy Gun 4 | . 20 11 1 3 4 . . . . Energy Cannon 4 | . . . 7 5 . 4 3 . 6 Ballistic Gun 8 | . 7 11 10 8 4 4 7 . 6 Launcher 1 | . . . . . . 3 4 . . Peak Build Rating 33 | 6 8 13 19 23 31 30 30 32 33 Average Rating 20 | 4 6 12 16 22 24 27 27 25 26 On Entrance 18 | . 6 8 13 18 22 26 30 30 32 Avg Prop Armor Cover (%) 12 | 41 . . . . . 8 11 18 16 Naked Turns . | . . . . . . . . . . Heaviest Build 104 | 11 19 98 98 102 97 104 97 98 98 Greatest Support 100 | 40 40 60 63 83 100 100 24 24 24 Greatest Overweight (x) 32 | . . 1 1 1 1 4 4 4 32 Average Overweight (x) 1 | . . . 1 1 . 1 3 3 7 Largest Inventory Capacity 25 | 8 10 25 25 25 25 25 25 25 25 Average Capacity 22 | 6 8 21 25 25 25 25 25 25 25 Most Carried 25 | 4 10 19 25 25 25 23 24 25 25 Average Carried 20 | 2 6 13 23 24 23 22 21 24 23 Final Capacity 25 | 8 10 25 25 25 25 25 25 25 25 Final Carried 25 | 4 10 19 25 25 23 23 24 22 21 Class Distribution -------------------- 55% | Mutant 44% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Matter Collected 1479 | 146 207 135 182 168 . 377 180 . 84 Remotely . | . . . . . . . . . . Salvage Created 1766 | . 282 360 231 242 . 329 237 . 85 Parts 111 | . 25 16 19 19 . 18 13 . 1 Haulers Intercepted 1 | . 1 . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . 13 8 . . Prevented 4 | . . . . . . 4 . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 54 | . 8 7 8 9 . 10 9 . 3 Melee 1 | . . . . . . 1 . . . Guns 26 | . 5 7 5 5 . 1 3 . . Cannons 9 | . . . 1 1 . 5 . . 2 AOE 17 | . 3 . 2 3 . 3 6 . . Classes Destroyed 14 | . 4 2 3 1 . 1 2 . 1 Worker 1 | . . 1 . . . . . . . Tunneler 2 | . . . 2 . . . . . . Hauler 1 | . 1 . . . . . . . . Drone 2 | . . . . . . . . . 2 Watcher 1 | . 1 . . . . . . . . Swarmer 17 | . 3 . 4 3 . 3 4 . . Grunt 23 | . 5 5 2 3 . 6 2 . . Brawler 2 | . . . 1 . . . 1 . . Duelist 1 | . . . 1 . . . . . . Sentry 5 | . . 2 . 2 . . . . 1 Hunter 1 | . . . . 1 . . . . . Programmer 1 | . . . . . . 1 . . . Thief 1 | . . . . . . . 1 . . Mutant 1 | . . . . . . . 1 . . Best Kill Streak 4 | . 3 4 4 3 . 3 4 . 1 Combat Bots Only 4 | . 3 3 4 3 . 3 4 . 1 Max Kills in Single Turn 3 | . 3 1 1 1 . 2 2 . 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . 3 . 1 1 . 2 2 . . Melee 1 | . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Hostile Shots Fired 383 | . 16 43 18 47 . 87 36 . 136 Missed 110 | . 3 10 4 15 . 28 8 . 42 Hits 273 | . 13 33 14 32 . 59 28 . 94 Melee 25 | . . . 1 . . . 2 . 22 Projectile 248 | . 13 33 13 32 . 59 26 . 72 Critical Strikes 12 | . . . . 1 . 1 1 . 9 Actively Blocked 1 | . . . . . . . . . 1 Damage Taken 3925 | . 122 442 145 410 . 930 428 . 1448 Core 878 | . 22 41 10 83 . 65 47 . 610 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 49 | . . . . . . . . . 49 Core Remaining (%) 90 | 100 91 . 87 84 . . . . . Volleys Fired 119 | . 20 25 16 21 1 14 15 . 7 Largest 2 | . 2 2 2 2 2 2 2 . 2 Hottest 108 | . 90 73 91 91 79 98 98 . 108 Shots Fired 233 | . 40 50 30 42 2 28 27 . 14 Gun 174 | . 39 50 20 30 2 11 15 . 7 Cannon 32 | . . . 6 4 . 11 4 . 7 Launcher 27 | . 1 . 4 8 . 6 8 . . Special . | . . . . . . . . . . Kinetic 103 | . 13 25 14 17 1 11 15 . 7 Thermal 103 | . 26 25 12 17 1 11 4 . 7 Explosive 27 | . 1 . 4 8 . 6 8 . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 16 | . 12 16 5 7 3 11 16 . 5 Robot Miss Streak 4 | . 2 2 2 4 1 3 3 . 4 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . 1 . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . Shots Hit Robots 156 | . 28 38 19 24 1 20 19 . 7 Core Hits 112 | . 16 14 14 23 1 21 20 . 3 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . . . 1 Critical Strikes 10 | . 1 4 . 2 . 1 . . 2 Burn 7 | . 1 4 . 2 . . . . . Meltdown 1 | . . . . . . . . . 1 Destroy 1 | . . . . . . . . . 1 Sever 1 | . . . . . . 1 . . . Melee Attacks 16 | . . . 3 1 4 7 1 . . Impact . | . . . . . . . . . . Slashing 16 | . . . 3 1 4 7 1 . . Piercing . | . . . . . . . . . . Sneak Attacks 4 | . . . 3 . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Follow-up Attacks 1 | . . . . . . 1 . . . Damage Inflicted 4021 | . 396 594 532 768 15 792 701 . 223 Guns 1590 | . 293 591 183 214 15 56 165 . 73 Cannons 633 | . . . 41 80 . 262 100 . 150 Explosions 1454 | . 103 . 124 474 . 317 436 . . Melee 341 | . . . 184 . . 157 . . . Ramming 3 | . . 3 . . . . . . . Kinetic 924 | . 74 310 131 115 . 56 165 . 73 Thermal 1299 | . 219 281 93 179 15 262 100 . 150 Explosive 1454 | . 103 . 124 474 . 317 436 . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 341 | . . . 184 . . 157 . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . . . 2 2 2 2 Average Corruption 1 | . . . . . . 1 2 2 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 20 | . . . . . . 4 9 1 6 Message Errors 8 | . . . . . . 1 5 . 2 Matter Fused 7 | . . . . . . 2 2 . 3 Heat Flow Errors 2 | . . . . . . 1 . 1 . Energy Discharges 1 | . . . . . . . 1 . . Data Loss (minor) 1 | . . . . . . . . . 1 Alerts 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 33 | . . . 19 7 . 7 . . . Projectiles 1 | . . . 1 . . . . . . Explosions 7 | . . . . 7 . . . . . Melee 25 | . . . 18 . . 7 . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 48 | . . . . . . . 48 . . Shots 2 | . . . . . . . 2 . . Rammed 1 | . . 1 . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 192 | . 120 192 126 33 3 105 80 127 144 Average Temperature 45 | . 39 71 42 12 2 41 38 73 57 Received Heat Transfer 816 | . 42 183 24 126 . 162 132 . 147 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 11 | . . 6 . 1 . 2 . . 2 Heat Transferred 3332 | . 668 1110 222 555 37 370 148 . 222 Parts Sabotaged . | . . . . . . . . . . Parts Stolen 2 | . . . . . . . 2 . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . . . Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 137 | . 137 77 90 91 32 . . . . Initial 32 | . . 26 4 29 32 . . . . Average 24 | . 51 36 9 28 11 . . . . Influence Increases 1416 | . 240 185 212 291 3 255 160 . 70 Destroy 0b10 Robot/C 1020 | . 160 140 160 180 . 200 140 . 40 Destroy 0b10 Robot/NC 35 | . 10 5 10 . . . . . 10 Destroy Leader 214 | . 44 30 30 50 . 40 20 . . Allied During Kill 5 | . . . . . . . . . 5 Successful Hack 53 | . 6 8 . 39 . . . . . Disable Machine 15 | . 15 . . . . . . . . Destroy Structure 44 | . 5 2 12 22 3 . . . . Lose Combat Pursuer 30 | . . . . . . 15 . . 15 Influence Decreases 1391 | . 176 237 146 298 73 256 160 . 45 Entered New Map 135 | . . 38 8 49 39 1 . . . Time Decay 1172 | . 176 199 134 229 34 225 130 . 45 Lost Part 84 | . . . 4 20 . 30 30 . . Squads Dispatched 5 | . 3 . . . 1 . . . 1 Investigation 1 | . 1 . . . . . . . . Extermination . | . . . . . . . . . . Reinforcement 3 | . 2 . . . 1 . . . . Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Distress Signals 1 | . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 73 | . 13 9 8 11 1 10 10 . 11 Peak Tracking Total 7 | . 3 3 4 4 1 3 4 . 7 Tactical Retreats 2 | . . . . . . 1 . . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Traps Triggered 1 | . 1 . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Machines Disabled 1 | . 1 . . . . . . . . Max in Single Turn 1 | . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Machines Accessed 15 | . 3 2 1 5 . . . 4 . Terminals 9 | . 2 2 1 4 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 64 | . 5 5 3 20 . . . 31 . Successful 43 | . 2 1 1 8 . . . 31 . Failed 20 | . 3 4 2 11 . . . . . Catastrophic 6 | . 1 1 1 3 . . . . . Database Lockouts 1 | . . . . 1 . . . . . Manual 17 | . 4 3 2 8 . . . . . Terminals 28 | . 4 5 3 16 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers 4 | . . . . 4 . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 41 | . 1 1 1 7 . . . 31 . Record 11 | . . . . . . . . 11 . Part Schematic 10 | . . . . . . . . 10 . Robot Schematic 7 | . . . . . . . . 7 . Robot Analysis 4 | . 1 . . 3 . . . . . Prototype ID Bank 4 | . . . . 1 . . . 3 . Branch Access Points 1 | . . 1 . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . Alert Level 1 | . . . . 1 . . . . . Dispatch Records 1 | . . . 1 . . . . . . Zone Layout 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . Scanalyzer 1 | . . . . 1 . . . . . Retrieve Study 1 | . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . 2 2 1 5 . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 7 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . 10 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 1 | . . . . 1 . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . 96 Total Orders . | . . . . . . . . . . Ally Attacks 5 | . . . . . . . . . 5 Total Damage 251 | . . . . . . . . . 251 Kills 1 | . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Active Infowar (turns) 4693 | . 327 434 1139 750 115 667 598 122 541 Terrain 3571 | . . . 778 750 115 667 598 122 541 Seismic 2556 | . 327 434 1139 656 . . . . . Robot Analysis Total 4 | . 1 . . 3 . . . . . Derelict Logs Recovered 3 | . . . 1 . . 1 . . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Turns Passed 4983 | 72 521 434 1139 750 115 667 598 122 565 Spaces Moved 2134 | 44 233 146 438 260 44 290 405 95 179 Core 28 | 9 . . . . . . . . 19 Treads 1327 | 35 233 146 438 260 44 171 . . . Legs 1 | . . . . . . . . . 1 Wheels 778 | . . . . . . 119 405 95 159 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 240 240 160 125 125 125 140 Average Speed 199 | 137 160 219 240 240 176 192 129 125 302 Slowest Speed 1650 | 160 160 240 240 240 240 480 140 140 1650 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 39 | 3 48 16 70 38 1 50 64 68 34 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken 1 | . . 1 . . . . . . . Unknown Exits Taken 8 | 1 1 . 1 1 1 1 1 1 . Scrap Searched 4 | . . . 3 . . 1 . . . Spaces Dug 6 | . . . . 1 4 . 1 . . Terrain Destroyed 135 | . 4 . 17 40 4 36 32 . 2 Melee 6 | . . . . 1 4 . 1 . . Projectile 2 | . . . . . . . . . 2 AOE 127 | . 4 . 17 39 . 36 31 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Total 2609 | 53 343 211 488 345 72 356 447 100 194 Wait 186 | . 71 19 15 28 19 26 8 . . Move 2125 | 43 232 145 437 259 43 289 404 94 179 Hop . | . . . . . . . . . . Pick Up 49 | 4 8 10 6 7 . 5 6 . 3 Fast Attach 17 | 6 1 2 1 4 . 2 1 . . Attach 21 | . . 1 . 1 2 6 4 3 4 Detach 4 | . . 1 . 1 . . . 2 . Swap 46 | . 6 3 9 11 3 7 7 . . Drop 26 | . 5 4 1 12 . 1 1 1 1 Fire 119 | . 20 25 16 21 1 14 15 . 7 Melee 15 | . . . 3 1 4 6 1 . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 1 | . . 1 . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 73 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 442 | -10/Materials | Discovered new exit (range 16) 594 | -10/Materials | Entered another Materials area 594 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 946 | -9/Materials | Discovered new exit (range 16) 987 | -9/Materials | Identified exit to Mines 1028 | -9/Materials | Entered Mines 1103 | -9/Mines | Learned Materials terminal intel 1185 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1190 | -9/Mines | Found Prototype Device 1542 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2041 | -9/Mines | Build established: Scavenger-Mutant 2136 | -9/Mines | Discovered new exit (range 8) 2167 | -9/Mines | Entered Materials 2167 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2168 | -8/Materials | Loaded intel: 12 terminal locations 2763 | -8/Materials | Discovered new exit (range 11) 2897 | -8/Materials | Central database locked down 2917 | -8/Materials | Entered Factory 2917 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2943 | -7/Factory | Identified Exp. Sensor Array 2987 | -7/Factory | Discovered new exit (range 16) 3032 | -7/Factory | Entered Lower Caves 3087 | -7/Lower Caves | Lost 4 parts (3n1u) 3553 | -7/Lower Caves | Lost 3 parts (2n1u) 3596 | -7/Lower Caves | Learned Factory emergency access door positions 3686 | -7/Lower Caves | Discovered new exit (range 11) 3699 | -7/Lower Caves | Entered another Lower Caves area 3730 | -7/Lower Caves | Discovered new exit (range 14) 4095 | -7/Lower Caves | Build established: Mutant 4110 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 4280 | -7/Lower Caves | Discovered new exit (range 9) 4297 | -7/Lower Caves | Entered Data Miner 4299 | -7/Data Miner | Discovered new exit (range 6) 4323 | -7/Data Miner | Met Data Miner 4348 | -7/Data Miner | Learned location of Section 7 (-2) 4348 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4370 | -7/Data Miner | Received God Mode back door access code from Data Miner 4419 | -7/Data Miner | Entered Proximity Caves 4422 | -6/Proximity Caves | Spotter reported a threat 4548 | -6/Proximity Caves | Spotter reported a threat 4587 | -6/Proximity Caves | Spotted B-75 Beast 4622 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4644 | -6/Proximity Caves | Learned Factory stockpile data 4704 | -6/Proximity Caves | Lost 5 parts (1p4n) 4958 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4967 | -6/Proximity Caves | Core integrity fell below 50% 4974 | -6/Proximity Caves | Escorted by Enhanced Grunt 4978 | -6/Proximity Caves | Core integrity fell below 20% 4984 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 04667_ Critical hit (Blast). 04673_ Carbon-fiber Leg destroyed. 04673_ Nuclear Core destroyed. 04736_ System corrupted: Matter fused (-8). 04788_ System corrupted: Component data lost. 04957_ Imp. Ion Engine destroyed. 04958_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 04959_ Critical hit (Burn: +37). 04960_ Imp. Terrain Scanner destroyed. 04962_ Y-64 Sentinel: "REQUESTING BACKUP." 04963_ Hvy. Particle Cannon severed. 04970_ Hvy. Battle Rifle severed. 04972_ Exp. Sensor Array severed. 04973_ S-27 Virus destroyed. 04973_ Discarded Targeting Computer. 04974_ Enhanced Grunt: "Protecting LRC-V3." 04975_ Hrd. Medium Armor Plating severed. 04980_ Slug penetrates Wall. 04982_ Targeting Computer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????#????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????####??##????????????????????????????????? | | ????#?#?#??#?##?##???##??????????????????????????? | | ??#?####?#####?###??###??????????????????????????? | | ????###??#?######??#####?#???????????????????????? | | ? ??############### ?##???????????????????????? | | ? ?##### ##### ? ## ????????????????????? | | ? ?? ##### ## ???????????????????? | | ? ###### ? ?????????????????? | | ?#### ####### #????????????????? | | ### ##?#?### ? ? ??? ??????????????? | | ## ####### ####?? ?##??? ????????????? | | # ### #######?# ##### ???? ?????????????? | | # ### ############?# ?? ????????????? | | # ## ### ### ??? ????????????? | | # ### #### ? ????????????????? | | ## ##;! ####?# ? ?#????????????? | | ## ###; ######? ? ?????????????? | | # #? ;; #####?# ? ??# ??????????? | | % ##### b ##### ? ##????????????? | | ###### ###### ????????? | | % ###### Y [l@! ????????? | | ##### ####l### ????????? | | #### # # *"# ? ????????? | | ## ## ######## # %"# ? ? ?????????? | | ############### + "#??? ??????????? | | ########?####### + "# ? ? ??#????????????? | | ###?##########?# # "#?? ??? ?#????????????? | | ####?############ # # "#?? ?#?????????????? | | ############ ?## ########??? ???#?????????????? | | ###?######## ## ? ? ###??????????????? | | #####??#### #?######??????##?????????????? | | ##?####### ###??### ??????????????????? | | #######??? ?#?####?? ???#???????????????? | | ##??##### ?????#? ?#?????????????????? | | ##?##?? ? ? ? ? ?? ?#?????????????????????? | | #######??? ?## ?????????????????????????????? | | ##??????????? ????????????????????????? | | #??##?????????????????????????????????? | | ####### #?#?#?????????????????????????????????? | | ###?#?# #?????????????????????????????????????? | | ?# ?? ?#?????????????????????????????????? | | ??? #???????????????????????????????????? | | ?? ##????????#??????????????????????????? | | ### ? #????????????????????????????????????? | | ##?# #??#?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 225 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 10 Recoil Reduction 5 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Remote Force Field | -7/Data Miner | Free Imp. Kinecellerator | -7/Data Miner | Free Hvy. Shock Bomb Launcher | -7/Data Miner | Free Imp. Antigrav System | -7/Data Miner | Free Robot Schematics ------------------ M-14 Sweeper | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Arm. Wheel | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WarlordOpticalDatajack Manual? 0 Play Time 01:02:47 Cumulative 139.3 hours Start 2026.10.22 @ 11:49:44 End 2026.10.22 @ 12:53:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 95 Rogue 5 Adventurer 88 Explorer 2 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 42 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 09037289-42af-4127-a721-48a71c3cf75b