Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.23 @ 11:26:27 Player: puppuppit Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (18) 3600 Robots Destroyed (335) 1675 Value Destroyed (12413) 12413 Prototype IDs (53) 1060 Alien Tech Used (1) 200 Bonus (9112) 9112 TOTAL SCORE: 29560 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 3702 Follower Combat Kills 1688 Entered Garrisons 400 Aligned with FarCom 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Acquired ECA 300 Friendly Fire -578 Cogmind --------- Core Integrity 0/700 Matter 213/300 Energy 100/100 System Corruption 0% Temperature Cool (17) Movement Hovering (200) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (4) --- Zionite Glidesys I > --- UTILITY (5) ------ Experimental Heat Sink Medium Storage Unit Advanced Targeting Computer Transmission Jammer > --- WEAPON (3) ------- Gauss Cannon Mini Assault Cannon Mini Assault Cannon > --- INVENTORY (10) --- Zionite Glidesys I Zionite Biocell (600) Zionite Biocell (600) Zionite Biocell (600) Superbattery (1500) Encrypted Comm Array Makeshift Hacking Suite Mobile Refinery Mk. CCLXVII Molecular Deconstructor Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I > --- UTILITY ---------- Experimental Heat Sink Medium Storage Unit Advanced Targeting Computer Zionite Heavy Carapace > --- WEAPON ----------- Gauss Cannon Molecular Deconstructor > --- INVENTORY -------- Zionite Glidesys I Zionite Biocell Zionite Biocell Zionite Biocell Superbattery Encrypted Comm Array Mobile Refinery Mk. CCLXVII CR-A16's Pointy Stick [Rating: 81] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Zionite Light DM Reactor Propulsion Improved Hover Unit Wheel Wheel Hover Unit Improved Hover Unit Utility Advanced Targeting Computer Device Improved Cooling System Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Mini Assault Cannon Energy Gun Small Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Special Weapon Molecular Deconstructor Impact Weapon Powered Hammer Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Low Zio Dee Pro Slots Evolved 6 | . . . 2 . . . 2 . . . 2 . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . 1 . . . 1 . . . . . . . Utility 3 | . . . 2 . . . . . . . 1 . . . . . . . Weapon 1 | . . . . . . . 1 . . . . . . . . . . . Parts Attached 312 | 12 5 2 35 2 3 7 23 23 9 23 56 19 11 19 3 8 47 5 Power 31 | 1 1 1 6 . . 2 3 4 . 6 1 . 1 . . . 5 . Engine 23 | 1 1 1 6 . . 2 2 3 . 6 . . . . . . 1 . Core 4 | . . . . . . . 1 1 . . 1 . 1 . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . 4 . Propulsion 101 | 6 . 1 9 1 1 2 7 9 1 12 17 5 1 10 . . 15 4 Treads . | . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . Wheel 8 | 6 . 1 1 . . . . . . . . . . . . . . . Hover 93 | . . . 8 1 1 2 7 9 1 12 17 5 1 10 . . 15 4 Flight . | . . . . . . . . . . . . . . . . . . . Utility 101 | 2 2 . 6 1 . 1 7 7 5 3 26 9 2 4 3 5 17 1 Device 42 | 1 . . . . . . 4 3 1 1 11 7 1 2 1 2 7 1 Storage 9 | 1 1 . 2 . . . . . . . 3 . . . 1 . 1 . Processor 21 | . 1 . 2 1 . 1 1 3 2 . 6 1 . 1 1 1 . . Hackware 14 | . . . 2 . . . 2 . 2 2 6 . . . . . . . Protection 15 | . . . . . . . . 1 . . . 1 1 1 . 2 9 . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 79 | 3 2 . 14 . 2 2 6 3 3 2 12 5 7 5 . 3 10 . Energy Gun 1 | 1 . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . Ballistic Gun 23 | 2 . . 9 . 2 1 2 . 1 2 4 . . . . . . . Ballistic Cannon 36 | . 2 . 1 . . . 3 2 2 . 7 3 4 3 . 2 7 . Launcher 16 | . . . 4 . . 1 1 1 . . 1 2 3 1 . . 2 . Special Weapon 1 | . . . . . . . . . . . . . . . . . 1 . Impact Weapon 1 | . . . . . . . . . . . . . . 1 . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 1 . . . . . . . . . . 1 . 1 8 . Parts Lost 53 | . . . 6 . . 1 1 7 2 6 5 . . 6 . . 17 2 Power 8 | . . . 3 . . . 1 1 . 1 . . . . . . 2 . Propulsion 25 | . . . 1 . . 1 . 4 . 3 3 . . 5 . . 8 . Utility 11 | . . . 2 . . . . 1 1 . . . . 1 . . 4 2 Weapon 9 | . . . . . . . . 1 1 2 2 . . . . . 3 . Highest Loss Streak 8 | . . . 2 . . 1 1 3 2 2 4 . . 3 . . 8 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 100 100 96 84 69 94 98 97 97 95 96 97 91 89 92 91 83 89 Engine 4 | . 14 14 9 . . 5 7 8 9 7 2 . . . . . 1 . Core 2 | . . . . . . . . . . . 4 7 7 7 7 7 . . Wheel 2 | . 28 28 8 . . . . . . . . . . . . . . . Hover 21 | . . . 13 22 22 22 26 26 27 25 28 28 22 20 23 23 21 25 Device 8 | . 3 . . . . . 7 13 17 17 4 6 7 7 14 11 11 14 Storage 7 | . 14 14 11 11 11 11 9 9 4 . 6 7 7 7 7 7 7 7 Processor 12 | . 10 14 20 18 22 22 7 11 10 9 8 21 15 15 15 15 7 7 Hackware 5 | . . . 11 11 11 11 12 . 2 9 15 . . . . . . . Protection 1 | . . . . . . . . . . . . 1 6 5 . 2 5 2 Ballistic Gun 5 | . 3 . 16 22 3 22 13 . 3 13 7 . . . . . . . Ballistic Cannon 17 | . 24 28 4 . . . 13 24 22 13 14 22 21 22 23 22 20 23 Peak Build Rating 81 | 9 9 9 20 18 18 21 28 27 28 33 51 53 53 56 55 57 81 74 Average Rating 35 | 6 8 9 16 16 12 19 25 23 26 28 43 50 52 52 54 55 56 64 On Entrance 31 | . 9 9 9 16 17 18 20 25 27 28 33 50 53 53 54 55 56 74 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 43 | 15 19 19 19 11 11 14 21 22 22 20 38 38 39 36 34 38 43 38 Greatest Support 56 | 32 20 20 20 14 13 14 21 23 23 25 36 38 38 38 37 37 56 56 Greatest Overweight (x) 12 | . . . . . . 1 . 2 . 2 2 1 1 1 . 1 12 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 8 8 8 8 8 8 5 10 8 8 8 10 10 10 10 Average Capacity 8 | 6 8 10 8 8 8 8 8 8 6 5 7 8 8 8 9 10 10 10 Most Carried 10 | 3 9 10 10 8 8 8 8 8 8 5 8 8 8 8 10 10 10 10 Average Carried 7 | . 6 9 8 7 6 7 7 7 6 4 6 7 8 7 9 9 9 9 Final Capacity 10 | 8 10 10 8 8 8 8 8 8 5 5 8 8 8 8 10 10 10 10 Final Carried 10 | 2 9 10 8 8 8 6 8 8 5 5 8 8 8 8 10 10 10 10 Class Distribution -------------------- 38% | Gunner 22% | Mutant 13% | Scavenger-Gunner 8% | Hacker-Skirmisher 4% | Hacker-Mutant 3% | Commander-Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Hacker-Skirmisher | -8/Materials Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Hacker-Skirmisher | -7/Factory Gunner | -7/Waste Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Scavenger-Gunner | -7/Deep Caves Scavenger-Gunner | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Low Zio Dee Pro Matter Collected 11612 | 330 426 416 1345 37 234 151 1036 1037 500 967 1343 786 727 895 72 80 1067 163 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 11347 | 140 363 299 2656 . . 651 1188 535 606 766 1774 990 723 249 11 . 319 77 Parts 625 | 11 36 12 190 . . 39 77 25 30 42 87 . 33 8 1 . 32 2 Haulers Intercepted 16 | . 2 . 6 . . . 4 . 1 . 2 . 1 . . . . . Recyclers Shooed 11 | . 2 1 2 . . 1 . . . . 5 . . . . . . . Parts Field Recycled 41 | . . . . . . . . . . . 29 12 . . . . . . Retrieved Matter 736 | . . . . . . . . . . . 482 254 . . . . . . Parts Self-Destructed 46 | . . . . . . . . . . . . . . 29 12 . . 5 Prevented 3 | . . . . . . . . . . . . . . . 3 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 231 | . 8 5 47 . . 6 16 24 5 25 33 6 25 12 . . 15 4 Guns 56 | . . . 23 . . 4 10 . . 11 8 . . . . . . . Cannons 138 | . 8 5 14 . . . 5 20 5 14 18 5 17 10 . . 13 4 AOE 37 | . . . 10 . . 2 1 4 . . 7 1 8 2 . . 2 . Classes Destroyed 21 | 2 6 . 5 . . 1 1 1 . . 1 1 . . 1 . 2 . Worker 17 | . 1 1 8 . . . 4 . . . 3 . . . . . . . Builder 11 | . . . 6 . . . 1 . 3 . 1 . . . . . . . Tunneler 7 | 4 . . . . . 3 . . . . . . . . . . . . Hauler 16 | . 2 . 6 . . . 4 . 1 . 2 . 1 . . . . . Recycler 31 | 1 2 2 5 . . 6 2 . 4 . 9 . . . . . . . Minesweeper 2 | . . . . . . . . . . . . . . . 1 . . 1 Mechanic 6 | . 1 . 3 . . . . . 1 . 1 . . . . . . . Operator 7 | . . . 3 . . . 2 . . . . . 2 . . . . . Drone 1 | . . . . . . 1 . . . . . . . . . . . . Watcher 16 | . 2 . 4 . . . 4 1 1 . 3 . 1 . . . . . Swarmer 55 | . 6 3 6 . . 3 . 7 . 10 8 . 6 3 . . . 3 Grunt 102 | . 2 2 29 . . 2 9 9 5 8 17 . 15 4 . . . . Brawler 9 | . . . 2 . . . 1 . . 3 . . 1 2 . . . . Duelist 6 | . . . . . . . 1 1 . 1 . . 1 2 . . . . Protector 3 | . . . 1 . . . . . . . 1 . 1 . . . . . Sentry 28 | . . . 9 . . . 5 4 1 3 4 . . 1 . . . 1 Specialist 1 | . . . . . . . . . . . 1 . . . . . . . Programmer 7 | . . . . . . . . 3 . 1 2 . 1 . . . . . Compactor 6 | . . . . . . . . . . . . 6 . . . . . . Z-Technician 5 | . . . . . . . . . . . . . . . . . 5 . Z-Light 8 | . . . . . . . . . . . . . . . . . 8 . Assembled 6 | . . . . . . . . . . . . . . . . . 6 . Best Kill Streak 11 | 5 3 3 11 . . 4 6 4 8 4 8 2 6 3 1 . 5 3 Combat Bots Only 6 | . 3 3 6 . . 4 3 4 2 4 6 2 5 3 . . 5 3 Max Kills in Single Turn 4 | 1 1 1 3 . . 2 1 2 2 1 4 1 2 2 1 . 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 2 . . 2 1 2 . . 3 1 2 2 . . 2 . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . 1 . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Low Zio Dee Pro Hostile Shots Fired 787 | . 22 17 166 1 . 12 38 72 19 92 110 . 25 53 20 . 81 59 Missed 287 | . 6 4 67 . . 4 21 27 8 31 39 . 13 16 13 . 21 17 Damage Taken 8316 | . 148 138 1298 13 . 117 259 668 240 574 967 . 293 929 69 . 2027 576 Core 1432 | . 89 26 370 13 . 10 15 112 11 83 119 . . 85 31 . 374 94 Absorbed by Shields 151 | . . . . . . . . . . 69 82 . . . . . . . Redirected to Shielding 168 | . . . . . . . . . . . . . . . . . 20 148 Regen/Repaired (Parts) 1017 | . . . 175 . . . 95 . 150 . 167 59 249 122 . . . . Core Remaining (%) 53 | 100 . 54 . . . 1 . . . 59 . . . . . . . . Volleys Fired 807 | 13 32 20 162 . . 26 70 92 41 94 84 38 44 32 5 . 43 11 Largest 3 | 2 2 2 2 . . 2 3 3 3 3 3 3 3 3 3 . 3 3 Hottest 144 | 60 70 70 70 . . 46 117 117 117 98 144 144 144 144 144 . 144 144 Shots Fired 1923 | 26 64 40 323 . . 52 206 187 107 228 219 114 120 88 7 . 109 33 Gun 603 | 26 . . 237 . . 51 109 . 17 96 67 . . . . . . . Cannon 1277 | . 64 40 78 . . . 95 176 90 132 150 108 113 87 7 . 104 33 Launcher 43 | . . . 8 . . 1 2 11 . . 2 6 7 1 . . 5 . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 1876 | 22 64 40 315 . . 51 204 176 107 228 217 108 113 87 7 . 104 33 Thermal 4 | 4 . . . . . . . . . . . . . . . . . . Explosive 43 | . . . 8 . . 1 2 11 . . 2 6 7 1 . . 5 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Robot Hit Streak 28 | 6 7 8 28 . . 15 20 9 13 21 13 16 8 21 23 . 7 14 Robot Miss Streak 9 | 2 5 3 4 . . 2 3 4 4 4 9 3 4 3 1 . 7 6 Penetration Max 1 | . . . . . . . . . . . 1 . 1 1 . . 1 . Secondary Targets 3 | . . . 2 . . . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . 1 . . . . . . . . . . . Shots Hit Robots 1165 | 17 36 22 234 . . 34 132 88 61 137 128 88 61 60 3 . 46 18 Core Hits 561 | 6 16 10 114 . . 16 57 44 27 55 99 15 41 19 1 . 34 7 Critical Kills 2 | . . . 1 . . 1 . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . 1 . . 1 1 . . . . . . . Critical Strikes 59 | . 1 1 6 . . 1 4 6 5 3 13 3 6 3 . . 5 2 Destroy 5 | . . . 1 . . 1 1 . . 1 1 . . . . . . . Blast 54 | . 1 1 5 . . . 3 6 5 2 12 3 6 3 . . 5 2 Melee Attacks 2 | . . . . . . . . . . . . . . 1 . 1 . . Impact 1 | . . . . . . . . . . . . . . 1 . . . . Slashing 1 | . . . . . . . . . . . . . . . . 1 . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 31016 | 223 641 387 4718 . . 669 2557 2617 1321 2201 4119 3582 3039 1921 60 . 2463 498 Guns 6776 | 223 . . 2802 . . 547 1233 . 142 801 1028 . . . . . . . Cannons 18088 | . 641 387 970 . . . 1113 1961 1179 1400 2419 2470 1824 1737 60 . 1429 498 Explosions 6147 | . . . 946 . . 117 211 656 . . 672 1112 1215 184 . . 1034 . Melee . | . . . . . . . . . . . . . . . . . . . Ramming 5 | . . . . . . 5 . . . . . . . . . . . . Kinetic 24831 | 190 641 387 3772 . . 547 2346 1961 1321 2201 3447 2470 1824 1737 60 . 1429 498 Thermal 930 | 33 . . . . . 41 . . . . 426 . . . . . 430 . Explosive 5250 | . . . 946 . . 76 211 656 . . 246 1112 1215 184 . . 604 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . 1 1 1 1 . 4 4 4 . . . . . . . . Average Corruption 2 | . . . 1 1 1 1 . 3 4 4 . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 54 | . . . 2 1 1 5 . 11 6 28 . . . . . . . . Message Errors 15 | . . . . . . 1 . 3 1 10 . . . . . . . . Matter Fused 9 | . . . 1 . . 1 . 2 1 4 . . . . . . . . Heat Flow Errors 9 | . . . . . 1 1 . 3 1 3 . . . . . . . . Energy Discharges 7 | . . . . . . . . 1 . 6 . . . . . . . . Parts Rejected 1 | . . . . . . . . . 1 . . . . . . . . . Parts Fused 1 | . . . . . . . . 1 . . . . . . . . . . Data Loss (minor) 6 | . . . . 1 . . . 1 2 2 . . . . . . . . Misfires 3 | . . . . . . 1 . . . 2 . . . . . . . . Alerts 1 | . . . . . . 1 . . . . . . . . . . . . Weapon Failures 2 | . . . 1 . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 784 | . 9 12 2 . . 21 18 45 8 43 177 4 196 24 . . 217 8 Projectiles 394 | . 9 12 2 . . . 18 36 8 43 68 4 92 24 . . 70 8 Explosions 390 | . . . . . . 21 . 9 . . 109 . 104 . . . 147 . Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks 110 | . 3 5 7 . . . 2 15 15 9 16 . 13 7 1 . 16 1 Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 110 | . 3 5 7 . . . 2 15 15 9 16 . 13 7 1 . 16 1 Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 453 | . . . . . . 2 . 44 . . . . . . . . 407 . Shots 5 | . . . . . . . . 3 . . . . . . . . 2 . Rammed 1 | . . . . . . 1 . . . . . . . . . . . . Targets Rammed 1 | . . . . . . 1 . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 333 | . 65 63 37 . 213 163 235 235 174 210 333 205 63 36 44 . 164 302 Average Temperature 44 | . 16 20 9 . 123 97 38 26 29 62 91 102 11 13 22 . 37 67 Received Heat Transfer 2750 | . 9 48 525 9 . 36 162 207 36 115 411 . 117 120 6 . 550 399 Effects 2 | . . . . . . . . . . . 2 . . . . . . . Energy Bleed 1 | . . . . . . . . . . . 1 . . . . . . . Short Circuit 1 | . . . . . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . Heat Transferred 425 | 75 . . . . . 50 . . . . 300 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Low Zio Dee Pro Peak Influence 2433 | 25 245 192 1108 432 . 142 427 1885 1358 1803 1660 1131 2433 . . . . . Initial 1100 | . 16 10 1 432 . . 51 277 918 734 946 1100 651 . . . . . Average 857 | 10 75 115 635 432 . 87 266 1086 1120 1298 1143 1102 1691 . . . . . Maximum Alert Level 5 | . 1 . 4 2 . . 2 5 4 5 5 4 5 . . . . . Low Security (%) 18 | 100 95 100 7 . . 100 21 . . . . . . . . . . . Level 1 9 | . 4 . 7 . . . 69 3 . . . . . . . . . . Level 2 12 | . . . 42 100 . . 9 21 . . . . 9 . . . . . Level 3 21 | . . . 41 . . . . 24 44 32 38 9 11 . . . . . Level 4 26 | . . . . . . . . 29 55 45 58 90 12 . . . . . Level 5 10 | . . . . . . . . 20 . 21 . . 51 . . . . . High Security 1 | . . . . . . . . . . . 2 . 14 . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 45 | . . . 10 . . . 4 . 3 . 10 . 18 . . . . . Investigation 15 | . . . 2 . . . 2 . 1 . 5 . 5 . . . . . Extermination 1 | . . . . . . . . . . . 1 . . . . . . . Reinforcement 12 | . . . 5 . . . 1 . 1 . 2 . 3 . . . . . Assault 11 | . . . 3 . . . . . . . 2 . 6 . . . . . Garrison 6 | . . . . . . . 1 . 1 . . . 4 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . 2 . . . . . . . 1 . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Low Zio Dee Pro Distress Signals 13 | . . . 7 . . . 2 1 2 . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 361 | . 14 5 75 3 . 8 19 44 15 28 42 6 48 23 6 . 17 8 Peak Tracking Total 11 | . 3 2 11 3 . 3 3 7 5 5 9 4 7 9 3 . 8 3 Tactical Retreats 25 | . 1 . 4 . . 4 . 5 1 1 1 . . 4 3 . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Low Zio Dee Pro Traps Triggered 18 | . 1 . 2 . . . 1 6 1 4 3 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused 4 | . . . . . . . . . . . . . . . 4 . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed 10 | . . . . . . . . . . . . . . . 10 . . . Triggered 4 | . . . . . . . . . . . . . . . 4 . . . Most Traps Carried 2 | . . . . . . . . . . . . . . . 2 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Low Zio Dee Pro Machines Disabled 53 | . 1 2 3 . . 2 3 11 3 8 8 . 5 2 2 . 3 . Max in Single Turn 4 | . 1 1 1 . . 2 1 1 1 1 4 . 1 1 2 . 1 . Garrison Access 2 | . . . . . . . . . . . 2 . . . . . . . Garrison Relay 13 | . . . . . . . . 7 . 6 . . . . . . . . Phase Generator 1 | . . . . . . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Low Zio Dee Pro Machines Accessed 69 | . 6 1 11 . 5 . 12 2 6 3 11 . 10 1 1 . . . Terminals 41 | . 6 1 8 . . . 7 2 4 3 4 . 5 . 1 . . . Fabricators 4 | . . . . . . . . . . . 2 . 2 . . . . . Repair Stations 9 | . . . 1 . . . 2 . 1 . 3 . 2 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . 2 . . . 2 . . . . . . . . . . . Garrison Access 5 | . . . . . . . 1 . 1 . 2 . 1 . . . . . Total Hacks 273 | . 18 5 52 . 50 . 41 2 27 4 44 . 28 1 1 . . . Successful 172 | . 11 3 32 . 50 . 23 2 14 3 25 . 7 1 1 . . . Failed 98 | . 6 2 19 . . . 18 . 12 1 19 . 21 . . . . . Catastrophic 23 | . . . 3 . . . 5 . 2 . 6 . 7 . . . . . Database Lockouts 3 | . 1 . 1 . . . . . 1 . . . . . . . . . Manual 90 | . 13 5 18 . 1 . 23 . 13 1 . . 6 1 . 9 . . Terminals 132 | . 18 5 32 . . . 27 2 20 4 11 . 12 . 1 . . . Fabricators 23 | . . . . . . . . . . . 17 . 6 . . . . . Repair Stations 42 | . . . 9 . . . 8 . 5 . 12 . 8 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 15 | . . . 11 . . . 4 . . . . . . . . . . . Garrison Access 10 | . . . . . . . 2 . 2 . 4 . 2 . . . . . Terminal Hacks 108 | . 11 3 14 . 50 . 11 2 9 3 1 . 2 1 1 . . . Record 51 | . . . . . 49 . . . . . . . . 1 1 . . . Robot Schematic 4 | . . . 1 . . . 2 . 1 . . . . . . . . . Robot Analysis 12 | . 1 3 1 . . . 6 . 1 . . . . . . . . . Prototype ID Bank 13 | . 2 . 4 . . . 3 . 2 . 1 . 1 . . . . . Open Door 2 | . . . . . . . . 1 . 1 . . . . . . . . Level Access Points 1 | . 1 . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . 1 . . . . . . . . . . Terminal Index 4 | . 1 . 1 . . . . . 1 . . . 1 . . . . . Alert Level 2 | . 1 . . . . . . . 1 . . . . . . . . . Unreport Threat 4 | . 1 . 1 . . . . . 2 . . . . . . . . . Locate Traps 4 | . 2 . 1 . . . . . 1 . . . . . . . . . Security Status 1 | . . . 1 . . . . . . . . . . . . . . . Reinforcement Status 1 | . . . 1 . . . . . . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . . . . . Recall Reinforcements 2 | . . . 2 . . . . . . . . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . . . . . . . . . Garrison Registry 1 | . . . . . . . . . . 1 . . . . . . . . Security Stations 1 | . . . . . . . . . . 1 . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 16 | . . . . . . . . . . . 15 . 1 . . . . . Network Status 1 | . . . . . . . . . . . 1 . . . . . . . Load Schematic 8 | . . . . . . . . . . . 7 . 1 . . . . . Build 7 | . . . . . . . . . . . 7 . . . . . . . Repair Station Hacks 30 | . . . 8 . . . 7 . 4 . 7 . 4 . . . . . Scan Component 15 | . . . 4 . . . 3 . 2 . 4 . 2 . . . . . Repair 14 | . . . 4 . . . 3 . 2 . 3 . 2 . . . . . Refit 1 | . . . . . . . 1 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 14 | . . . 10 . . . 4 . . . . . . . . . . . Insert Component 7 | . . . 5 . . . 2 . . . . . . . . . . . Analyze 7 | . . . 5 . . . 2 . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . 1 . 1 . 2 . . . . . . . Unlock Access 2 | . . . . . . . 1 . 1 . . . . . . . . . Seal Access 2 | . . . . . . . . . . . 2 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 . . . . . 1 . . . . . Used 1 | . . . . . . . . . . . . . 1 . . . . . Hacking Detections 52 | . 5 1 9 . . . 11 . 5 2 9 . 10 . . . . . Full Trace Events 13 | . . . 2 . . . 1 . 1 . 5 . 4 . . . . . Feedback Events 1 | . . . 1 . . . . . . . . . . . . . . . Hackware Fried 1 | . . . 1 . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . 1 . . . 2 . 1 . . . . . . 4 . . Robots Built 9 | . . . . . . . . . . . 9 . . . . . . . Authchips 6 | . . . . . . . . . . . 6 . . . . . . . Time 437 | . . . . . . . . . . . 437 . . . . . . . Total Robot Build Rating 24 | . . . . . . . . . . . 24 . . . . . . . Part Schematics Acquired 22 | . . . 5 . . . 2 . . . . . . . . 15 . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 14 | . . . 4 . . . 3 . 2 . 3 . 2 . . . . . Time 490 | . . . 166 . . . 96 . 64 . 120 . 44 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . . 5 . . . 2 . . . . . . . . . . . Part Schematics Acquired 7 | . . . 5 . . . 2 . . . . . . . . . . . Parts Damaged 1 | . . . . . . . 1 . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 54 | . . . . . . . . 25 . 29 . . . . . . . . Machine Destruction 50 | . . . . . . . . 25 . 25 . . . . . . . . Programmers 4 | . . . . . . . . . . 4 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 22 | . . . . . . . . 17 . 3 . . . . . . . 2 Allies Hacked 3 | . . . . . . . . . . . 3 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Low Zio Dee Pro Total Allies 55 | . . 2 . . . . . 17 . 5 9 18 . . . 2 . 2 Largest Group 18 | . . 2 2 . . . . 11 10 3 7 18 18 5 . 2 2 2 Highest-Rated Group 444 | . . 42 42 . . . . 237 161 51 143 444 444 150 . 53 53 59 Highest-Rated Ally 39 | . . 31 31 . . . . 39 31 31 34 35 35 35 . 28 28 30 Total Orders 11 | . . . . . . . . 3 . 2 6 . . . . . . . STAY 8 | . . . . . . . . 2 . 1 5 . . . . . . . FOLLOW 3 | . . . . . . . . 1 . 1 1 . . . . . . . Ally Attacks 465 | . . 2 7 . . . . 77 74 28 59 . 188 22 . . 3 5 Total Damage 9340 | . . 41 42 . . . . 1077 738 393 1171 . 4458 1198 . . 65 157 Kills 71 | . . . . . . . . 13 13 4 7 . 26 6 . . . 2 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Low Zio Dee Pro Robot Analysis Total 12 | . 1 3 1 . . . 6 . 1 . . . . . . . . . Derelict Logs Recovered 6 | . . . . 1 . . . . . . . . . 1 1 2 . 1 Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Low Zio Dee Pro Turns Passed 15184 | 99 582 514 1334 206 338 496 1106 1574 358 1310 1643 440 878 1200 655 840 1144 467 Spaces Moved 17156 | 44 568 498 1063 361 578 444 1258 1530 252 1428 1816 439 1134 1342 1108 1475 1320 498 Core 47 | 2 . . . . . . . . . . . . . . . . 45 . Treads . | . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . Wheels 1441 | 42 568 498 333 . . . . . . . . . . . . . . . Hover 15668 | . . . 730 361 578 444 1258 1530 252 1428 1816 439 1134 1342 1108 1475 1275 498 Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 48 | 50 80 80 56 56 56 56 52 52 52 52 48 48 52 52 52 52 48 48 Average Speed 57 | 93 80 80 63 56 56 56 52 52 52 53 51 54 55 74 52 52 61 61 Slowest Speed 650 | 100 80 80 80 56 56 120 52 180 52 180 176 112 108 111 52 108 650 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 69 | 3 88 94 82 79 90 68 65 88 31 82 39 88 30 88 91 90 74 42 Regions Visited 18 Branch Regions 9 Pre-discovered Areas 4 | . . . . 1 1 . . . . . . . . 1 . 1 . . Known Exits Taken 6 | . . 1 . . . . 1 . 1 . . . 1 1 . 1 . . Unknown Exits Taken 8 | 1 1 . 1 1 1 1 . . . . . . . . 1 . 1 . Scrap Searched 13 | . . 1 . 1 . 1 . . . . . . . 4 2 3 . 1 Spaces Dug 5 | . . . . . . . 1 . 1 . 1 . 2 . . . . . Terrain Destroyed 576 | . . . 60 . . 7 31 174 4 . 52 45 81 26 16 . 74 6 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 108 | . . . . . . . 5 1 4 . 28 8 18 16 3 . 19 6 AOE 468 | . . . 60 . . 7 26 173 . . 24 37 63 10 13 . 55 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Low Zio Dee Pro Total 20761 | 70 632 576 1400 365 596 638 1556 2150 391 1794 2354 552 1284 1465 1186 1544 1568 640 Wait 1831 | . 16 48 98 . . 157 169 242 85 194 322 45 85 57 41 53 130 89 Move 17139 | 43 567 497 1062 360 577 443 1257 1529 251 1427 1816 438 1133 1341 1107 1474 1319 498 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 112 | 1 8 4 19 2 6 1 16 6 1 1 19 3 1 5 9 4 5 1 Fast Attach 118 | 7 1 . 6 . 2 1 7 7 7 15 20 3 2 9 1 1 25 4 Attach 44 | . . . 6 1 . 2 4 6 . . 9 4 . 3 . 1 7 1 Detach 33 | . 1 . . . 2 1 4 2 2 . 8 3 . 1 1 2 6 . Swap 151 | 5 4 2 23 1 1 4 12 10 2 8 27 12 9 8 2 6 15 . Drop 167 | 1 3 5 24 1 8 2 17 11 2 17 22 6 3 8 10 2 18 7 Fire 807 | 13 32 20 162 . . 26 70 92 41 94 84 38 44 32 5 . 43 11 Melee 2 | . . . . . . . . . . . . . . 1 . 1 . . Ram 1 | . . . . . . 1 . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 124 | . . . . . . . . 65 . 26 26 . 7 . . . . . Rewire 222 | . . . . . . . . 180 . 12 1 . . . . . . 29 Trap 10 | . . . . . . . . . . . . . . . 10 . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 4 exits: *Fac x3 / [Mat]) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Waste -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves -6/Proximity Caves History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 16) 100 | -11/Scrapyard | Entered Materials 131 | -10/Materials | Discovered new exit (range 16) 157 | -10/Materials | Discovered new exit (range 11) 194 | -10/Materials | Central database locked down 245 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 8) 445 | -10/Materials | Identified exit to Materials 461 | -10/Materials | Discovered new exit (range 9) 682 | -10/Materials | Entered Mines 695 | -10/Mines | Met a Derelict bent on vengeance 836 | -10/Mines | Discovered exit to Materials (range 9) 1005 | -10/Mines | Discovered exit to Materials (range 6) 1033 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1196 | -10/Mines | Entered Materials 1196 | -9/Materials | Accompanied by 2 allies 1196 | -9/Materials | Evolved 2 slots: Utility x2 1201 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1833 | -9/Materials | Discovered new exit (range 15) 1848 | -9/Materials | Repaired Imp. Assault Rifle? 1983 | -9/Materials | Repaired Imp. Hover Unit 1996 | -9/Materials | First assault squad dispatched 2017 | -9/Materials | Repaired Imp. Hover Unit 2033 | -9/Materials | Core integrity fell below 50% 2105 | -9/Materials | Repaired Imp. Assault Rifle 2165 | -9/Materials | Discovered new exit (range 15) 2250 | -9/Materials | Build established: Hacker-Mutant 2292 | -9/Materials | Central database locked down 2367 | -9/Materials | Core integrity fell below 20% 2377 | -9/Materials | Discovered new exit (range 16) 2444 | -9/Materials | Hacking Suite fried by hacking feedback 2530 | -9/Materials | Entered Mines 2540 | -9/Mines | Learned location of 1 exit from Lower Caves 2551 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2658 | -9/Mines | Learned location of Storage (-7) 2703 | -9/Mines | Discovered new exit (range 6) 2711 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2720 | -9/Mines | Discovered new exit (range 9) 2734 | -9/Mines | Build established: Mutant 2734 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2734 | -9/Mines | Discovered new exit (range 5) 2736 | -9/Mines | Entered Exiles 2754 | -9/Exiles | Met 8R-AWN 2764 | -9/Exiles | Met EX-HEX 2786 | -9/Exiles | Met EX-DEC 2894 | -9/Exiles | Visited The Gauntlet 2957 | -9/Exiles | Learned location of Zion (-7) 2967 | -9/Exiles | Met EX-BIN 2975 | -9/Exiles | Aligned with FarCom system 2975 | -9/Exiles | Given EX-Vault access code 2998 | -9/Exiles | Opened EX-Vault 3001 | -9/Exiles | Found Superbattery 3013 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3069 | -9/Exiles | Discovered new exit (range 12) 3074 | -9/Exiles | Left Exiles lab with Superbattery 3074 | -9/Exiles | Entered Mines 3497 | -8/Mines | Discovered new exit (range 14) 3570 | -8/Mines | Entered Materials 3570 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3631 | -8/Materials | Repaired Imp. Hover Unit 3672 | -8/Materials | Garrison activated, responded to threat 3744 | -8/Materials | Identified exit to Garrison 3801 | -8/Materials | Discovered new exit (range 15) 3872 | -8/Materials | Build established: Gunner 4127 | -8/Materials | Discovered new exit (range 4) 4244 | -8/Materials | Build established: Hacker-Skirmisher 4391 | -8/Materials | Repaired Imp. Hover Unit 4582 | -8/Materials | Repaired Imp. Hover Unit 4676 | -8/Materials | Entered Garrison 4694 | -8/Garrison | Triggered checkpoint 4707 | -8/Garrison | Garrison Relay disabled 4752 | -8/Garrison | Triggered checkpoint 5022 | -8/Garrison | Discovered new exit (range 10) 5033 | -8/Garrison | Identified exit to Materials 5060 | -8/Garrison | Build established: Gunner 5066 | -8/Garrison | Triggered checkpoint 5113 | -8/Garrison | Discovered exit to Materials (range 10) 5131 | -8/Garrison | Garrison Relay disabled 5171 | -8/Garrison | Discovered exit to Materials (range 12) 5287 | -8/Garrison | Lost 3 parts (2n1w) 5438 | -8/Garrison | Triggered checkpoint 5452 | -8/Garrison | Garrison Relay disabled 5677 | -8/Garrison | Phase Generator disabled 5820 | -8/Garrison | Garrison Relay disabled 5824 | -8/Garrison | Garrison Relay disabled 5828 | -8/Garrison | Garrison Relay disabled 5897 | -8/Garrison | Triggered checkpoint 5993 | -8/Garrison | Garrison Relay disabled 5994 | -8/Garrison | Triggered checkpoint 6250 | -8/Garrison | Entered Materials 6250 | -8/Materials | Accompanied by 10 allies 6288 | -8/Materials | Repaired Imp. Light Cannon 6322 | -8/Materials | Repaired Imp. Hover Unit 6505 | -8/Materials | Lost 8 allies 6525 | -8/Materials | Garrison activated, responded to threat 6537 | -8/Materials | Central database locked down 6596 | -8/Materials | Identified exit to Garrison 6608 | -8/Materials | Entered Garrison 6608 | -8/Garrison | Accompanied by 1 ally 6616 | -8/Garrison | Discovered new exit (range 85) 6616 | -8/Garrison | Discovered new exit (range 43) 6616 | -8/Garrison | Discovered new exit (range 66) 6616 | -8/Garrison | Discovered new exit (range 79) 6620 | -8/Garrison | Triggered checkpoint 6642 | -8/Garrison | Garrison Relay disabled 6762 | -8/Garrison | Triggered checkpoint 6776 | -8/Garrison | Triggered checkpoint 6779 | -8/Garrison | Build established: Scavenger-Gunner 6942 | -8/Garrison | Garrison Relay disabled 6972 | -8/Garrison | Triggered checkpoint 7118 | -8/Garrison | Rescued a captive Derelict 7124 | -8/Garrison | Rescued a captive Derelict 7316 | -8/Garrison | Triggered checkpoint 7337 | -8/Garrison | Garrison Relay disabled 7394 | -8/Garrison | Garrison Relay disabled 7399 | -8/Garrison | Learned Factory security intel 7612 | -8/Garrison | Garrison Relay disabled 7625 | -8/Garrison | Garrison Relay disabled 7626 | -8/Garrison | Triggered checkpoint 7726 | -8/Garrison | Triggered checkpoint 7918 | -8/Garrison | Entered Factory 7918 | -7/Factory | Accompanied by 1 ally 7918 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8094 | -7/Factory | Fabricated H-55 Commando? 8169 | -7/Factory | Fabricated H-55 Commando? 8232 | -7/Factory | Fabricated M-13 Machinist? 8303 | -7/Factory | Fabricated I-25 Savior? 8318 | -7/Factory | First assault squad dispatched 8348 | -7/Factory | Build established: Scavenger-Skirmisher 8367 | -7/Factory | Fabricated H-55 Commando? 8430 | -7/Factory | Fabricated D-53 Grenadier? 8473 | -7/Factory | Lost 4 parts (3n1w) 8486 | -7/Factory | Lost 8 allies 8712 | -7/Factory | Repaired Gravmag System 8758 | -7/Factory | Repaired Gauss Cannon 8912 | -7/Factory | Repaired Imp. Hover Unit? 8983 | -7/Factory | Discovered new exit (range 11) 9033 | -7/Factory | Build established: Hacker-Skirmisher 9096 | -7/Factory | Discovered new exit (range 14) 9106 | -7/Factory | Identified exit to Factory 9154 | -7/Factory | Identified exit to Lower Caves 9515 | -7/Factory | High security lockdown imminent 9561 | -7/Factory | Sucked down chute 9561 | -7/Factory | Entered Waste 9566 | -7/Waste | Spotted C-40 Crusher 9576 | -7/Waste | Spotted C-40 Crusher 9589 | -7/Waste | Destroyed C-40 Crusher 9607 | -7/Waste | Destroyed C-40 Crusher 9621 | -7/Waste | Spotted C-40 Crusher 9629 | -7/Waste | Spotted C-40 Crusher 9630 | -7/Waste | Spotted C-40 Crusher 9693 | -7/Waste | Destroyed C-40 Crusher 9702 | -7/Waste | Spotted C-40 Crusher 9723 | -7/Waste | Destroyed C-40 Crusher 9724 | -7/Waste | Build established: Gunner 9750 | -7/Waste | Destroyed C-40 Crusher 9779 | -7/Waste | Destroyed C-40 Crusher 9828 | -7/Waste | Discovered new exit (range 15) 9856 | -7/Waste | Warlord forces began an assault 10001 | -7/Waste | Entered Factory 10001 | -7/Factory | Accompanied by 18 allies 10151 | -7/Factory | Discovered exit to Lower Caves (range 15) 10228 | -7/Factory | Garrison activated, responded to threat 10312 | -7/Factory | Lost 3 allies 10354 | -7/Factory | Discovered exit to Factory (range 10) 10372 | -7/Factory | Discovered exit to Factory (range 5) 10401 | -7/Factory | First assault squad dispatched 10458 | -7/Factory | Lost 4 allies 10520 | -7/Factory | Lost 4 allies 10740 | -7/Factory | Repaired Hrd. Medium Armor Plating 10748 | -7/Factory | High security lockdown imminent 10766 | -7/Factory | Repaired Gravmag Array 10828 | -7/Factory | High security lockdown engaged 10868 | -7/Factory | Garrison activated, responded to threat 10879 | -7/Factory | Entered Lower Caves 10879 | -7/Lower Caves | Accompanied by 5 allies 10880 | -7/Lower Caves | Identified exit to Lower Caves 10901 | -7/Lower Caves | Met a Warlord Commander 10902 | -7/Lower Caves | Learned location of Warlord (-4) 10903 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 10910 | -7/Lower Caves | Found Encrypted Comm Array 10964 | -7/Lower Caves | Found DCF Scrap (9 items) 10977 | -7/Lower Caves | Found Alien Artifact 10977 | -7/Lower Caves | Identified Dimensional Node Initializer 10977 | -7/Lower Caves | Initialized slip node 11042 | -7/Lower Caves | Learned Factory terminal intel 11425 | -7/Lower Caves | Spotted B-75 Beast 11455 | -7/Lower Caves | Allies destroyed B-75 Beast 11485 | -7/Lower Caves | Lost 3 parts (3n) 11779 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 11828 | -7/Lower Caves | Lost 3 allies 11903 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 11907 | -7/Lower Caves | Found Prototype Special Weapon 12079 | -7/Lower Caves | Entered another Lower Caves area 12088 | -7/Lower Caves | Discovered exit to Factory (range 9) 12124 | -7/Lower Caves | Learned 4 Factory zone layouts 12353 | -7/Lower Caves | Spotted B-75 Beast 12453 | -7/Lower Caves | Encountered a Warlord checkpoint 12700 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 12715 | -7/Lower Caves | Discovered new exit (range 10) 12734 | -7/Lower Caves | Entered Zion 12766 | -7/Zion | Found Prototype Device 12767 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 12809 | -7/Zion | Discovered new exit (range 9) 12859 | -7/Zion | Received a hallucinogenic algorithm 12884 | -7/Zion | Learned location of Recycling (-7) 13044 | -7/Zion | Learned 4 Factory zone layouts 13078 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 13105 | -7/Zion | Learned 4 Factory zone layouts 13114 | -7/Zion | Gained Derelict followers 13123 | -7/Zion | Found CR-A16's Pointy Stick 13401 | -7/Zion | Rebuked by Imprinter 13469 | -7/Zion | Opened final containment barrier to the Deep Caves 13481 | -7/Zion | Discovered new exit (range 3) 13481 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 13483 | -7/Zion | Identified exit to Deep Caves 13574 | -7/Zion | Entered Deep Caves 13574 | -7/Deep Caves | Accompanied by 2 allies 13661 | -7/Deep Caves | Attacked by Z-Imprinter 13689 | -7/Deep Caves | Core integrity fell below 50% 13690 | -7/Deep Caves | Destroyed Z-Imprinter 13718 | -7/Deep Caves | Lost 7 parts (1p3n2u1w) 13720 | -7/Deep Caves | Found Prototype Protection 13720 | -7/Deep Caves | Identified Zio. Weapon Casing 13790 | -7/Deep Caves | Z-Facility disabled 14021 | -7/Deep Caves | Found Prototype Protection 14021 | -7/Deep Caves | Identified Zio. Heavy Carapace 14055 | -7/Deep Caves | Core integrity fell below 20% 14093 | -7/Deep Caves | Lost 8 parts (1p4n1u2w) 14181 | -7/Deep Caves | Found Zio. Heavy Carapace 14249 | -7/Deep Caves | Identified Molecular Deconstructor 14357 | -7/Deep Caves | Found Zio. Weapon Casing 14480 | -7/Deep Caves | Discovered new exit (range 6) 14535 | -7/Deep Caves | Found Zio. Weapon Casing 14622 | -7/Deep Caves | Build established: Scavenger-Gunner 14672 | -7/Deep Caves | Exposed GOLEM chamber 14673 | -7/Deep Caves | Triggered Deep Caves wall 14718 | -7/Deep Caves | Entered Proximity Caves 14719 | -6/Proximity Caves | Learned location of 1 exit from Factory 14828 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 14854 | -6/Proximity Caves | Spotted B-75 Beast 15185 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 14893_ Penetrated by Slug. 14899_ Zio. Weapon Casing destroyed. 14899_ Penetrated by Slug. 14904_ Y-64 Sentinel destroyed. 14956_ Attempting to rewire L-41 Fighter. 14980_ L-41 Fighter rewired. 14982_ Attempting to rewire G-50 Soldier. 14985_ G-50 Soldier rewired. 15004_ Soldier 5a destroyed. 15013_ S-27 Virus destroyed. 15039_ Acquired Zio. Glidesys I. 15044_ Acquired 17 matter. 15045_ Acquired 4 matter. 15060_ Acquired 26 matter. 15063_ Acquired 8 matter. 15125_ Acquired 1 matter. 15172_ Destroyed Imp. Trap Scanner. 15172_ M-22 Extractor Wheel blasted off. 15172_ M-22 Extractor destroyed. 15180_ Dropped Zio. Glidesys I. Map ----- +----------------------------------------------------+ | ##???????## #?????????????????????????? | | ########## #?????????????????????????? | | ##????????????????????????? | | # ## #????????????????????????? | | ## ### ##????????????????????????? | | ### ### ###???????????????????????? | | ######?# ##?## ##??????????????????????? | | #?????## ##???## #??????????????????????? | | ???### #?????## #??????????????????????? | | ###??## ##?????## #??????????????????????? | | ?????# ##?????? #??????????????????????? | | ?????## #??????# #??????????????????????? | | ??????# ##??????###??????????????????????? | | ?????## #???????????????????????????????? | | ?????# ## #???###????????????????????????? | | ?????# #?####??## ##???????????????????????? | | ?????## ## ####????# ##??????????????????????? | | ??????##?## ##???# #??????????????????????? | | ??????????# ##### #??????????????????????? | | ??????????## ## #??????????????????????? | | ???????????#### #??????????????????????? | | ??????????????## ##?????????????????????? | | ???????????????## ## ##????????????????????? | | ????????????????## #### #????????????????????? | | ?????????????????####??# ##????????????????????? | | ???????????????????????#=@##?????????????????????? | | ???????????????????????# =#??????????????????????? | | ???????????????????????# ;??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# g??????????????????????? | | ???????????????????????## ??????????????????????? | | ????????????????????????## ?????????????????????? | | ??????????????????????????&=?????????????????????? | | ??????????????????????????%& ????????????????????? | | ??????????????????????????g&&????????????????????? | | ??????????????????????????## ???????????????????? | | ???????????????????????????? ???????????????????? | | ????????????????????????????# ??????????????????? | | ?????????????????????????????# ??????????????????? | | ??????????????????????????????##?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 27 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 1200 Core Shielding 20 Weapon Shielding 100 Weapon Cycling 15 Evasion (%) 65 Targeting Accuracy 22 Melee Accuracy 6 Recoil Reduction 4 Salvage Targeting 1 Offensive Hacking 20 Defensive Hacking 10 Authchip Count 6 Item Schematics ----------------- Lgt. Cannon | -9/Materials | Scanalyzed Imp. Terrain Scanner | -9/Materials | Scanalyzed Imp. Hover Unit | -9/Materials | Scanalyzed Imp. Light Cannon | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Imp. Targeting Computer | -8/Materials | Scanalyzed Arm. Leg | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Force Field | -7/Zion | Archive Arc Projector | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Power Maul | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Robot Schematics ------------------ M-13 Machinist | -9/Materials | Hacked H-55 Commando | -8/Materials | Hacked I-25 Savior | -8/Materials | Hacked D-53 Grenadier | -8/Materials | Hacked L-41 Fighter | -7/Zion | Archive S-27 Virus | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive Y-72 Warden | -7/Zion | Archive Fabricated ------------ H-55 Commando | x2 | -7/Factory | Authchip H-55 Commando | x2 | -7/Factory | Authchip M-13 Machinist | x1 | -7/Factory | Authchip I-25 Savior | x1 | -7/Factory | Authchip H-55 Commando | x2 | -7/Factory | Authchip D-53 Grenadier | x1 | -7/Factory | Authchip Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- That's One Door That Should Stay Closed Challenges ------------ None Game ------ Seed LargeExpertMatter Manual? 0 Play Time 03:40:11 Cumulative 36.6 hours Start 2025.01.22 @ 10:52:25 End 2025.01.23 @ 11:26:27 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 29 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Proggy Map View 83x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 7d4613c3-db09-49cf-92cf-e62f6185d5d8