Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.07 @ 22:51:57 Player: steven Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (16) 80 Value Destroyed (404) 404 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (195) 195 TOTAL SCORE: 2499 Bonus ------- Follower Combat Kills 195 Cogmind --------- Core Integrity 485/550 Matter 113/300 Energy 11/240 System Corruption 0% Temperature Danger (449) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (3) --- Light Treads Improved Treads > --- UTILITY (4) ------ Medium Storage Unit Sensor Array Improved Targeting Computer Improved Light Armor Plating > --- WEAPON (3) ------- EM Pulse Cannon High-powered Shotgun High-powered Shotgun > --- INVENTORY (10) --- Ion Engine Light Treads Heat Sink Light Armor Plating Field Recycling Unit (0) EM Shotgun Improved Datajack Hammer Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Improved Treads > --- UTILITY ---------- Medium Storage Unit Sensor Array Improved Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- EM Pulse Cannon Enhanced Autogun Slug Cannon > --- INVENTORY -------- Ion Engine Light Treads Heat Sink Light Armor Plating Field Recycling Unit EM Shotgun High-powered Shotgun High-powered Shotgun Improved Datajack Hammer [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Improved Hover Unit Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Slug Cannon Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 2 | . . . 1 1 Weapon 1 | . . . 1 . Parts Attached 40 | 6 12 7 2 13 Power 5 | 1 1 2 . 1 Engine 4 | 1 1 2 . . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 9 | 2 2 2 . 3 Treads 7 | 2 . 2 . 3 Leg . | . . . . . Wheel . | . . . . . Hover 2 | . 2 . . . Flight . | . . . . . Utility 11 | 1 5 1 1 3 Device 5 | . 3 1 1 . Storage 3 | 1 2 . . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 2 | . . . . 2 Artifact . | . . . . . Weapon 15 | 2 4 2 1 6 Energy Gun . | . . . . . Energy Cannon 2 | . . . 1 1 Ballistic Gun 10 | 2 2 1 . 5 Ballistic Cannon 1 | . . 1 . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 2 | . 2 . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 3 | . . 1 . 2 Power . | . . . . . Propulsion 3 | . . 1 . 2 Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak 1 | . . 1 . 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 97 94 97 98 Engine 10 | . 14 14 11 1 Core 1 | . . . . 7 Treads 21 | . 18 19 22 26 Hover 4 | . 9 8 . . Device 15 | . 11 14 21 15 Storage 12 | . 14 14 11 9 Processor 1 | . . . . 9 Energy Cannon 3 | . . . 9 5 Ballistic Gun 15 | . 26 10 11 12 Ballistic Cannon 8 | . . 13 11 9 Naked Turns . | . . . . . Heaviest Build 37 | 11 19 25 29 37 Greatest Support 63 | 40 40 46 40 63 Greatest Overweight (x) 1 | . 1 1 . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 Most Carried 10 | 1 8 10 10 10 Average Carried 6 | . 3 7 8 8 Final Capacity 10 | 8 10 10 10 10 Final Carried 9 | 1 8 5 9 8 Class Distribution -------------------- 57% | Mutant 20% | Gunner 19% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Gunner | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Jun Mat Min Mat Mat Matter Collected 802 | 220 228 100 150 104 Remotely . | . . . . . Salvage Created 458 | . 180 . 123 155 Parts 35 | . 14 . 9 12 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Combat Hostiles Destroyed 15 | . 4 . 5 6 Guns 9 | . 4 . 1 4 Cannons 6 | . . . 4 2 Classes Destroyed 4 | . 2 . 2 . Watcher 1 | . 1 . . . Swarmer 7 | . . . 3 4 Grunt 5 | . 4 . . 1 Sentry 3 | . . . 2 1 Best Kill Streak 5 | . 3 . 3 5 Combat Bots Only 5 | . 3 . 3 5 Max Kills in Single Turn 2 | . 1 . 2 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Damage Taken 1050 | . 97 143 142 668 Core 149 | . 33 22 29 65 Absorbed by Shields . | . . . . . Core Remaining (%) 90 | 100 . 78 92 . Volleys Fired 55 | . 17 14 9 15 Largest 3 | . 2 1 3 3 Hottest 136 | . 40 48 128 136 Shots Fired 120 | . 34 14 27 45 Gun 65 | . 34 . 9 22 Cannon 55 | . . 14 18 23 Launcher . | . . . . . Special . | . . . . . Kinetic 103 | . 34 14 18 37 Thermal 9 | . . . 9 . Explosive . | . . . . . Electromagnetic 8 | . . . . 8 Robot Hit Streak 13 | . 9 5 6 13 Robot Miss Streak 3 | . 3 2 1 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 74 | . 23 9 17 25 Core Hits 31 | . 11 1 7 12 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 4 | . . 3 1 . Critical Strikes 5 | . . 3 2 . Destroy 5 | . . 3 2 . Melee Attacks 3 | . 3 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . 1 . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1412 | . 218 262 334 598 Guns 538 | . 218 . 90 230 Cannons 874 | . . 262 244 368 Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 1132 | . 218 262 211 441 Thermal 123 | . . . 123 . Explosive . | . . . . . Electromagnetic 157 | . . . . 157 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 5 | . . 5 . . Projectiles 5 | . . 5 . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 7 | . . 4 1 2 Impact . | . . . . . Kinetic 7 | . . 4 1 2 Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 571 | . 6 192 81 571 Average Temperature 116 | . 4 106 33 224 Received Heat Transfer 270 | . 54 81 18 117 Effects 5 | . . . . 5 Shutdowns 2 | . . . . 2 Energy Bleed 1 | . . . . 1 Short Circuit 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 259 | . . . 259 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Peak Influence 170 | . 129 59 170 115 Initial 18 | . . 5 . 18 Average 41 | . 38 30 72 26 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . 1 . 1 . Investigation 2 | . 1 . 1 . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Distress Signals 2 | . 1 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 32 | . 10 2 9 11 Peak Tracking Total 6 | . 4 2 3 6 Tactical Retreats . | . . . . . Traps | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts 52 | . 52 . . . Triggered . | . . . . . Disarmed 3 | . 3 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Jun Mat Min Mat Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Machines Accessed 6 | . 5 . 1 . Terminals 5 | . 4 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 17 | . 14 . 3 . Successful 8 | . 7 . 1 . Failed 9 | . 7 . 2 . Catastrophic 2 | . . . 2 . Database Lockouts . | . . . . . Manual 4 | . 2 . 2 . Terminals 15 | . 12 . 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . 5 . 1 . Locate Traps 1 | . 1 . . . Registered Components 1 | . 1 . . . Zone Layout 4 | . 3 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . 2 . . . Report Inventory 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 4 . 1 . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 7 | . 7 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Jun Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked 2 | . 2 . . . Non-combat 2 | . 2 . . . Combat . | . . . . . Robot Hacks Applied 2 | . 2 . . . parse_system 1 | . 1 . . . no_distress 1 | . 1 . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Total Allies 3 | . . 3 . . Largest Group 3 | . . 3 3 . Highest-Rated Group 40 | . . 40 40 . Highest-Rated Ally 16 | . . 16 16 . Total Orders . | . . . . . Ally Attacks 45 | . . 5 40 . Total Damage 511 | . . 47 464 . Kills 8 | . . 2 6 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Jun Mat Min Mat Mat Turns Passed 1991 | 56 515 506 485 429 Spaces Moved 1160 | 31 297 418 235 179 Core 2 | 2 . . . . Treads 818 | 29 160 215 235 179 Legs . | . . . . . Wheels . | . . . . . Hover 340 | . 137 203 . . Flight . | . . . . . Fastest Speed 50 | 50 56 56 160 160 Average Speed 129 | 152 112 110 160 160 Slowest Speed 160 | 160 160 160 160 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 36 | 3 51 82 25 21 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 15 | . . 3 3 9 Melee . | . . . . . Projectile 15 | . . 3 3 9 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Total 1552 | 37 444 451 327 293 Wait 188 | . 51 5 60 72 Move 1156 | 30 296 417 234 179 Hop . | . . . . . Pick Up 25 | 1 4 2 13 5 Fast Attach 18 | 6 6 1 2 3 Attach 16 | . 2 6 . 8 Detach 7 | . 5 1 . 1 Swap 6 | . 4 . . 2 Drop 26 | . 4 5 9 8 Fire 55 | . 17 14 9 15 Melee 3 | . 3 . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap 52 | . 52 . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: Mat / [*Min]) -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 12 | -11/Junkyard | Discovered new exit (range 16) 57 | -11/Junkyard | Entered Materials 301 | -10/Materials | Build established: Mutant 558 | -10/Materials | Discovered new exit (range 7) 562 | -10/Materials | Discovered new exit (range 16) 572 | -10/Materials | Entered Mines 588 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 607 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 665 | -10/Mines | Learned location of Mines (-8) 924 | -10/Mines | Found a hidden stash of uninstalled traps 993 | -10/Mines | Discovered new exit (range 7) 1078 | -10/Mines | Entered Materials 1078 | -9/Materials | Accompanied by 3 allies 1078 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1439 | -9/Materials | Build established: Skirmisher 1472 | -9/Materials | Discovered new exit (range 16) 1563 | -9/Materials | Entered another Materials area 1563 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1992 | -8/Materials | Self-destructed Last Messages --------------- 01978_ U-05 Engineer builds a Wall. 01979_ S-10 Pest destroyed. 01981_ Power failure, Nuclear Core shutdown. 01981_ Slug penetrates Wall. 01982_ S-10 Pest destroyed. 01985_ U-05 Engineer builds a Wall. 01986_ Enh. Autogun broken. 01986_ Overheating: Short circuit. 01986_ Acquired 96 matter. 01987_ Slug penetrates Wall. 01989_ Wall collapses. 01989_ U-05 Engineer builds a Wall. 01989_ Dropped Broken Enh. Autogun. 01990_ Slug Cannon broken. 01990_ Overheating: Short circuit. 01990_ Penetrated by Slug. 01990_ Terminal disabled. 01990_ Dropped Broken Slug Cannon. 01990_ K-01 Serf collects debris. 01991_ Power failure, Nuclear Core shutdown. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????# # | | ??????????????????????????????????????????????# # | | ??????????????????????????????????????????????# ## | | ??????????????????????????????????????????????# ## | | ??????????????????????????????????????????????# ## | | ??????????????????????????????????????????????# #? | | ??????????????????????????????????????????????# #? | | ?????????????????????????????????????########## #? | | ?????????????????????????????????????# # #? | | ???????????????????H?????????????????# # #? | | ????????????????????????????########?# # ## | | ????????????????????????????# """ #?# [ # | | ????????????????????????????# """ #?# + | | ????????????????????????????# """ #?# !!! # | | ????????????????????????????# #?# !! # | | ????????????????????????????# #?# !! # | | ????????????????????????????# #?# # | | ?????????????????????????#######+############## | | ?????????????????????????# | | ?????????????????????????# | | ?????????????????????????# | | ?????????????????????????# #################/### | | ?????????????????????????# #?????????????# | | ????????????????????????##! ##????????????# """ | | ????????????????# ###[]= #????????????#^""" | | ?????????? k % kr%=@%% ##????????????# """ | | ?????????? h=%%*[ #?????????????# ^ | | ?????????? %[u[* ;#????????????# | | ???????????###### ;####### #???????????####### | | ????????????????## ##?##%#??##?????????????????? | | ???????????????? ?????###?????????????????????? | | ??????????????! ??????????????????????????????? | | ?????????????#! ???????????????????????????????? | | ?????????????#! ????????????????????????????????? | | ?????????????#! ?????????????????????????????????? | | ??????????????#??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 53 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed UtilityFlightFrame Manual? 0 Play Time 00:22:14 Cumulative 22.0 hours Start 2023.04.07 @ 22:29:10 End 2023.04.07 @ 22:51:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 30 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 22 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d0e0a40e-4bf0-41cc-9fc0-96aff0a33b5c