Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.11 @ 15:06:14

Player: Hokome

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (25)      125
Value Destroyed (603)      603
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2028

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     265/265
System Corruption          0%
Temperature                Cool (9)
Movement                   Treading (145)
Location                   -9/Storage

 Parts 
-------
>               --- POWER (1) --------
       Improved Ion Engine
>               --- PROPULSION (3) ---
       Advanced Treads
>               --- UTILITY (3) ------
         Medium Storage Unit
       Advanced Visual Processing Unit
       Improved Targeting Computer
>               --- WEAPON (2) -------
          Heavy Flail
>               --- INVENTORY (10) ---
          Small Storage Unit
  High-capacity Storage Unit
                Seismic Detector
         Medium Laser
                Beam Rifle
                Beam Rifle
          Heavy Assault Rifle
                Rocket Launcher
                Mining Laser

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
       Advanced Treads
       Advanced Treads
       Advanced Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
       Advanced Visual Processing Unit
       Improved Targeting Computer
>               --- WEAPON -----------
                Beam Rifle
          Heavy Flail
>               --- INVENTORY --------
          Light Treads
          Light Treads
          Light Treads
                Aluminum Leg
                Aluminum Leg
          Small Storage Unit
                Structural Scanner
                Seismic Detector
          Light Armor Plating
                EM Pulse Gun
         Medium Laser
                Beam Rifle
                Beam Rifle
          Heavy Assault Rifle
          Light Cannon
                Rocket Launcher
                Mining Laser
[Rating: 24]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    High-capacity Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             33   | 8   3   1   14  7   
  Power                    3    | 1   .   .   1   1   
    Engine                 3    | 1   .   .   1   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               8    | 2   1   .   4   1   
    Treads                 8    | 2   1   .   4   1   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  11   | 2   2   1   5   1   
    Device                 4    | 1   1   .   2   .   
    Storage                3    | 1   .   1   .   1   
    Processor              3    | .   1   .   2   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   11   | 3   .   .   4   4   
    Energy Gun             4    | 1   .   .   1   2   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          3    | 2   .   .   1   .   
    Ballistic Cannon       1    | .   .   .   1   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   1   
    Impact Weapon          2    | .   .   .   1   1   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 10   | .   .   .   4   6   
  Power                    2    | .   .   .   1   1   
  Propulsion               3    | .   .   .   .   3   
  Utility                  2    | .   .   .   2   .   
  Weapon                   3    | .   .   .   1   2   
  Highest Loss Streak      3    | .   .   .   3   3   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     98   | .   100 100 99  94  
  Engine                   12   | .   14  14  11  9   
  Treads                   30   | .   28  28  33  31  
  Device                   4    | .   9   .   7   .   
  Storage                  12   | .   14  14  11  11  
  Processor                12   | .   4   14  10  22  
  Protection               1    | .   .   .   3   .   
  Energy Gun               2    | .   .   .   3   5   
  Ballistic Gun            16   | .   28  28  9   2   
  Ballistic Cannon         1    | .   .   .   3   .   
  Impact Weapon            3    | .   .   .   6   9   
Peak Build Rating          24   | 9   9   8   22  24  
  Average Rating           13   | 5   8   8   17  21  
  On Entrance              9    | .   9   8   8   22  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             53   | 13  13  47  53  53  
  Greatest Support         66   | 40  40  40  66  66  
  Greatest Overweight (x)  1    | .   .   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   20  20  20  
  Average Capacity         15   | 7   8   18  20  16  
  Most Carried             20   | 5   8   12  20  20  
  Average Carried          10   | 2   6   10  14  14  
  Final Capacity           20   | 8   8   20  20  10  
  Final Carried            20   | 5   8   12  20  9   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Storage

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Yrd Mat Min Mat Sto 
Matter Collected           739  | 255 134 50  249 51  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            798  | 29  248 .   314 207 
  Parts                    50   | 4   22  .   23  1   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           2    | 1   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Combat Hostiles Destroyed  22   | .   9   .   8   5   
  Melee                    2    | .   .   .   1   1   
  Guns                     15   | .   9   .   6   .   
  Cannons                  1    | .   .   .   1   .   
Classes Destroyed          6    | 1   2   .   3   .   
  Worker                   1    | .   .   .   1   .   
  Tunneler                 1    | 1   .   .   .   .   
  Recycler                 1    | .   .   .   1   .   
  Swarmer                  9    | .   5   .   4   .   
  Grunt                    9    | .   4   .   1   4   
  Sentry                   4    | .   .   .   3   1   
Best Kill Streak           5    | 1   5   .   5   3   
  Combat Bots Only         5    | .   5   .   5   3   
Max Kills in Single Turn   2    | 1   2   .   1   1   
  Gunslinging              1    | .   1   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    1    | .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  
Hostile Shots Fired        238  | .    28   .    95   115  
  Missed                   60   | .    10   .    18   32   
Damage Taken               2161 | .    172  .    925  1064 
  Core                     427  | .    22   .    183  222  
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   38   | .    .    .    .    38   
Core Remaining (%)         95   | 100  .    91   .    .    
Volleys Fired              52   | 3    15   .    31   3    
  Largest                  2    | 2    2    .    2    1    
  Hottest                  91   | 40   40   .    91   56   
Shots Fired                83   | 6    30   .    44   3    
  Gun                      77   | 6    30   .    38   3    
  Cannon                   6    | .    .    .    6    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  79   | 6    30   .    41   2    
  Thermal                  4    | .    .    .    3    1    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         10   | 4    10   .    9    1    
  Robot Miss Streak        4    | .    4    .    2    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           68   | 4    18   .    32   14   
  Core Hits                27   | 1    14   .    12   .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 5    | .    .    .    .    5    
  Critical Strikes         5    | .    .    .    .    5    
    Smash                  5    | .    .    .    .    5    
Melee Attacks              23   | .    .    .    5    18   
  Impact                   23   | .    .    .    5    18   
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    2    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1474 | 50   226  .    597  601  
  Guns                     594  | 46   224  .    299  25   
  Cannons                  74   | .    .    .    74   .    
  Explosions               .    | .    .    .    .    .    
  Melee                    794  | .    .    .    224  570  
  Ramming                  12   | 4    2    .    .    6    
  Kinetic                  624  | 46   224  .    344  10   
  Thermal                  44   | .    .    .    29   15   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   794  | .    .    .    224  570  
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         4    | .    4    4    .    .    
  Average Corruption       3    | .    3    4    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  12   | .    6    6    .    .    
    Message Errors         4    | .    2    2    .    .    
    Matter Fused           3    | .    1    2    .    .    
    Heat Flow Errors       2    | .    2    .    .    .    
    Data Loss (minor)      2    | .    1    1    .    .    
    Alerts                 1    | .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            317  | .    .    .    71   246  
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    317  | .    .    .    71   246  
Knockbacks                 4    | .    .    .    3    1    
  Impact                   2    | .    .    .    1    1    
  Kinetic                  2    | .    .    .    2    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   5    | 1    1    .    .    3    
Targets Rammed             5    | 1    1    .    .    3    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        252  | .    252  .    72   17   
  Average Temperature      68   | .    110  .    27   6    
  Received Heat Transfer   852  | .    57   .    270  525  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           5    | .    .    .    1    4    
  Combat Hostiles          4    | .    .    .    .    4    
  Parts Fried              8    | .    .    .    1    7    
  Impact Corruptions       12   | .    .    .    2    10   
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         111  | .    .    .    74   37   
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Peak Influence             243  | 5   243 94  191 110 
  Initial                  94   | .   3   94  .   42  
  Average                  103  | 1   158 91  122 75  
Maximum Alert Level        1    | .   1   .   .   .   
  Low Security (%)         89   | 100 44  100 100 100 
  Level 1                  10   | .   55  .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   1   .   2   1   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   .   .   2   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Distress Signals           3    | .   .   .   2   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              38   | .   11  .   18  9   
  Peak Tracking Total      6    | .   4   .   6   5   
  Tactical Retreats        1    | .   .   .   1   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Traps Triggered            3    | .   3   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Sto 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Machines Accessed          6    | .   2   .   2   2   
  Terminals                4    | .   1   .   2   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   1   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                12   | .   6   .   3   3   
  Successful               7    | .   2   .   2   3   
  Failed                   5    | .   4   .   1   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                6    | .   2   .   3   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          6    | .   4   .   .   2   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             4    | .   1   .   2   1   
  Alert Level              1    | .   .   .   1   .   
  Reinforcement Status     1    | .   .   .   1   .   
  Zone Layout              2    | .   1   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       3    | .   1   .   .   2   
  Scan Component           2    | .   1   .   .   1   
  Repair                   1    | .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   1   .   1   2   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   
  Time                     38   | .   .   .   .   38  
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Sto 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Yrd Mat Min Mat Sto 
Turns Passed               1690 | 145 324 409 538 274 
Spaces Moved               823  | 75  167 172 271 138 
  Core                     4    | 4   .   .   .   .   
  Treads                   819  | 71  167 172 271 138 
  Legs                     .    | .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 145 145 
  Average Speed            168  | 154 160 229 150 148 
  Slowest Speed            240  | 160 160 240 160 225 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       22   | 4   32  29  28  20  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        2    | .   1   1   .   .   
  Unknown Exits Taken      2    | 1   .   .   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Total                      999  | 96  192 188 347 176 
  Wait                     24   | .   5   6   13  .   
  Move                     819  | 74  166 171 270 138 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  34   | 10  1   6   13  4   
  Fast Attach              3    | 2   1   .   .   .   
  Attach                   15   | 5   .   .   6   4   
  Detach                   1    | .   1   .   .   .   
  Swap                     15   | 1   2   1   8   3   
  Drop                     6    | .   .   2   1   3   
  Fire                     52   | 3   15  .   31  3   
  Melee                    23   | .   .   .   5   18  
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    5    | 1   1   .   .   3   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   2    | .   .   2   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: [*Min] / *Sto)
-9/Storage

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Discovered new exit (range 14)
  146 | -11/Scrapyard | Entered Materials
  320 | -10/Materials | Build established: Mutant
  387 | -10/Materials | Discovered new exit (range 11)
  466 | -10/Materials | Identified exit to Mines
  470 | -10/Materials | Entered Mines
  825 | -10/Mines     | Discovered new exit (range 5)
  837 | -10/Mines     | Identified exit to Materials
  879 | -10/Mines     | Entered Materials
  879 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1178 | -9/Materials  | Lost 3 parts (1p2u)
 1371 | -9/Materials  | Discovered new exit (range 11)
 1378 | -9/Materials  | Discovered new exit (range 20)
 1417 | -9/Materials  | Entered Storage
 1527 | -9/Storage    | Lost 3 parts (1p1n1w)
 1650 | -9/Storage    | Repaired Hvy. Flail
 1653 | -9/Storage    | Core integrity fell below 50%
 1669 | -9/Storage    | Core integrity fell below 20%
 1691 | -9/Storage    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01673_ Destroyed Heat Sink.
01673_ G-34 Mercenary system corrupted by
  crushing effect.
01673_ Beam Rifle destroyed.
01674_ G-34 Mercenary destroyed.
01675_ M-13 Machinist repairs G-47 Trooper.
01680_ Y-45 Defender suffers critical hit
  (Smash).
01680_ Destroyed Imp. Ion Engine.
01680_ Y-45 Defender system corrupted by
  crushing effect.
01683_ Adv. Treads destroyed.
01685_ Destroyed Lgt. Armor Plating.
01685_ Y-45 Defender system corrupted by
  crushing effect.
01686_ Y-45 Defender system terminally
  corrupted.
01686_ Heat Sink fried.
01686_ R-06 Scavenger collects Aluminum Leg.
01688_ Acquired 38 matter.

 Map 
-----
+----------------------------------------------------+
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|       #   ####+##### %   ###" "#####  ???????????? |
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|       +            %               #       #?????? |
|       #########+####     ######### #  ????[#?????? |
|       #??#         ##%  ##???????# #  ???????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Targeting Accuracy         6
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Part-time Mechanic

 Challenges 
------------
None

 Game 
------
Seed              DisruptionTeleporterClaw
  Manual?         0
Play Time         00:36:37
  Cumulative      2.5 hours
  Start           2024.10.11 @ 14:27:23
  End             2024.10.11 @ 15:06:14
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          4
Achievement%      4
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: df485bbd-ace3-4c25-b326-1c8fbacb8212