Cogmind - Beta 14 *** ADVENTURER MODE // 2025.01.21 @ 12:22:24 Player: swetpototo Result: Destroyed by Heavy Explosive Trap Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (33) 165 Value Destroyed (941) 941 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1131) 1131 TOTAL SCORE: 5677 Bonus ------- Follower Combat Kills 531 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 87/100 System Corruption 3% Temperature Cool (9) Movement Hovering (60) Location -6/Extension Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Improved Gravmag System > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Armor Plating Molecular Deconstructor Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Makeshift Flight Unit > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit > --- WEAPON ----------- Molecular Deconstructor > --- INVENTORY -------- High-capacity Matter Pod Advanced Visual Processing Unit Light Armor Plating Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [Propulsion] Shotgun Shotgun Makeshift Hammer [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Hover Unit Leg Flexi-carbon Leg Hover Unit Improved Hover Unit Flight Unit Makeshift Flight Unit Utility Advanced Visual Processing Unit Storage Medium Storage Unit Processor Advanced Visual Processing Unit Weapon Shotgun Energy Gun EM Pulse Gun Ballistic Gun Shotgun Special Weapon Molecular Deconstructor Impact Weapon Makeshift Hammer Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Slots Evolved 8 | . . 2 . . . 6 . Power 1 | . . . . . . 1 . Propulsion 3 | . . 2 . . . 1 . Utility 4 | . . . . . . 4 . Weapon . | . . . . . . . . Parts Attached 35 | . 7 4 . 3 5 9 7 Power 3 | . . . . 2 . . 1 Engine 2 | . . . . 2 . . . Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 14 | . 2 2 . 1 . 6 3 Treads . | . . . . . . . . Leg 1 | . . . . . . 1 . Wheel . | . . . . . . . . Hover 5 | . 2 2 . . . . 1 Flight 8 | . . . . 1 . 5 2 Utility 3 | . 1 2 . . . . . Device . | . . . . . . . . Storage 1 | . . 1 . . . . . Processor 2 | . 1 1 . . . . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 15 | . 4 . . . 5 3 3 Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 11 | . 4 . . . 3 1 3 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon 3 | . . . . . 1 2 . Impact Weapon 1 | . . . . . 1 . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . 1 . . . 1 . . Corrupted Parts 1 | . . . . . . . 1 System Corruption 2 | . . . . . . . 2 Parts Lost 19 | . . 3 . . . 8 8 Power 2 | . . 1 . . . . 1 Propulsion 12 | . . 2 . . . 6 4 Utility . | . . . . . . . . Weapon 5 | . . . . . . 2 3 Highest Loss Streak 5 | . . 3 . . . 5 4 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 72 | . 97 92 . 74 82 32 11 Engine 8 | . 14 8 . 7 11 1 . Hover 20 | . 25 39 . 22 22 2 . Flight 4 | . . . . . 11 13 3 Storage 9 | . 14 11 . 11 11 1 . Processor 10 | . 12 11 . 11 11 6 3 Ballistic Gun 16 | . 25 22 . 22 10 5 1 Special Weapon 1 | . . . . . 5 . . Peak Build Rating 36 | 6 14 18 14 22 36 33 16 Average Rating 17 | 6 12 16 14 15 29 20 7 On Entrance 14 | 6 6 13 14 14 22 23 14 Naked Turns 65 | . . . . . . . 65 Heaviest Build 21 | 13 16 21 16 21 20 20 8 Greatest Support 28 | 20 20 28 14 14 14 20 20 Greatest Overweight (x) 1 | . 1 1 1 1 1 1 1 Average Overweight (x) . | . . . 1 1 1 . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 5 Average Capacity 8 | 8 8 9 10 10 10 5 5 Most Carried 10 | 6 8 10 10 10 10 10 5 Average Carried 8 | 6 7 7 10 9 9 5 3 Final Capacity 10 | 8 8 10 10 10 10 5 5 Final Carried 10 | 6 8 10 10 10 10 5 3 Class Distribution -------------------- 95% | Mutant 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Extension Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Matter Collected 1202 | 200 134 489 . 30 148 120 81 Remotely . | . . . . . . . . Salvage Created 1057 | . 79 523 . . 154 230 71 Parts 67 | . 11 33 . . 5 11 7 Haulers Intercepted 4 | . . 4 . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 6 | . . . . . 6 . . Prevented 5 | . . . . . 5 . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Combat Hostiles Destroyed 25 | . 3 10 . . 3 6 3 Guns 24 | . 3 10 . . 3 6 2 Classes Destroyed 9 | . 2 4 . . 2 1 . Tunneler 1 | . . 1 . . . . . Hauler 4 | . . 4 . . . . . Watcher 3 | . 2 1 . . . . . Swarmer 11 | . 3 3 . . . 2 3 Grunt 8 | . . 5 . . 1 2 . Duelist 1 | . . . . . 1 . . Sentry 3 | . . 2 . . . 1 . Hunter 1 | . . . . . . 1 . Programmer 1 | . . . . . 1 . . Best Kill Streak 9 | . 4 9 . . 1 3 2 Combat Bots Only 3 | . 3 3 . . 1 3 2 Max Kills in Single Turn 2 | . 2 1 . . 1 1 1 Gunslinging 1 | . 1 . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Hostile Shots Fired 319 | . 14 40 . . 12 95 158 Missed 122 | . 3 15 . . 5 35 64 Damage Taken 2380 | . 69 226 . . 121 913 1051 Core 963 | . 12 27 . . 16 188 720 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 671 | . 22 68 . . 33 256 292 Core Remaining (%) 94 | 100 95 . . . 89 . . Volleys Fired 83 | . 8 33 . . 13 24 5 Largest 2 | . 2 2 . . 2 2 1 Hottest 46 | . 46 46 . . 46 46 23 Shots Fired 149 | . 16 66 . . 24 38 5 Gun 145 | . 16 66 . . 22 36 5 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special 4 | . . . . . 2 2 . Kinetic 145 | . 16 66 . . 22 36 5 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 18 | . 4 17 . . 13 17 18 Robot Miss Streak 3 | . 3 3 . . 2 3 1 Penetration Max . | . . . . . . . . Secondary Targets 7 | . 2 3 . . . 2 . Max Gunslinging Chain 1 | . 1 1 . . . 1 . Shots Hit Robots 127 | . 11 55 . . 23 33 5 Core Hits 78 | . 6 30 . . 10 22 10 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . Critical Strikes 1 | . . . . . 1 . . Destroy 1 | . . . . . 1 . . Melee Attacks 1 | . . . . . 1 . . Impact 1 | . . . . . 1 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2289 | . 132 1033 . . 364 567 193 Guns 2174 | . 132 1033 . . 364 567 78 Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 115 | . . . . . . . 115 Kinetic 2174 | . 132 1033 . . 364 567 78 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . 1 . 3 Average Corruption 1 | . . . . . 1 . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 4 | . . . . . 2 . 2 Message Errors 1 | . . . . . 1 . . Energy Discharges 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . 1 . . Data Loss (major) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 2 | . . . . . . . 2 Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 2 | . . . . . . . 2 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 40 | . . . . . . . 40 Shots . | . . . . . . . . Rammed 33 | . . . . . . . 33 Targets Rammed 46 | . . . . . . . 46 Kicked 13 | . . . . . . . 13 Crushed . | . . . . . . . . Highest Temperature 33 | . . 33 . . 27 7 . Average Temperature 14 | . . 12 . . 18 7 . Received Heat Transfer 666 | . . 135 . . 54 213 264 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 1 | . . . . . 1 . . Impact Corruptions 1 | . . . . . . . 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Peak Influence 468 | . 144 265 87 . . 468 312 Initial 197 | . . . 87 . . 11 197 Average 152 | . 40 154 87 . . 249 232 Maximum Alert Level 2 | . . 1 . . . 2 1 Low Security (%) 59 | 100 100 47 100 . . 43 26 Level 1 32 | . . 52 . . . 21 73 Level 2 7 | . . . . . . 35 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . . . . . . 6 . Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 1 | . . . . . . 1 . Assault . | . . . . . . . . Garrison 5 | . . . . . . 5 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Distress Signals 7 | . 1 1 . . . 3 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 65 | . 6 13 . . 9 20 17 Peak Tracking Total 10 | . 5 3 . . 5 6 10 Tactical Retreats 5 | . 1 . . . 1 . 3 Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Traps Triggered 2 | . . . . . . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed 1 | . . . . . 1 . . Triggered 1 | . . . . . 1 . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Machines Disabled 3 | . . . . . 1 2 . Max in Single Turn 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Machines Accessed 4 | . 3 1 . . . . . Terminals 4 | . 3 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 7 | . 6 1 . . . . . Successful 2 | . 2 . . . . . . Failed 5 | . 4 1 . . . . . Catastrophic 2 | . 1 1 . . . . . Database Lockouts . | . . . . . . . . Manual 12 | . 3 1 . . 1 5 2 Terminals 7 | . 6 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 2 | . 2 . . . . . . Robot Analysis 1 | . 1 . . . . . . Unreport Threat 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . 3 1 . . . . . Full Trace Events 3 | . 2 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Ext Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 2 | . . . . . . . 2 Allies Hacked 1 | . . . . . 1 . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Total Allies 11 | . . . . 4 . 5 2 Largest Group 5 | . . . . 4 4 5 1 Highest-Rated Group 402 | . . . . 154 154 402 25 Highest-Rated Ally 96 | . . . . 40 40 96 25 Zionite Dispatches 1 | . . . . . . 1 . Light 1 | . . . . . . 1 . Total Orders . | . . . . . . . . Ally Attacks 103 | . . . . . 17 83 3 Total Damage 2371 | . . . . . 401 1970 . Kills 20 | . . . . . 4 16 . Allies Corrupted 1 | . . . . . 1 . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 4 | . . . . 2 2 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Turns Passed 2708 | 2 398 321 3 932 557 256 239 Spaces Moved 2144 | 2 306 262 3 794 422 101 254 Core 159 | . . . . . . 23 136 Treads . | . . . . . . . . Legs 92 | 2 28 . . . . 12 50 Wheels . | . . . . . . . . Hover 1785 | . 278 262 3 794 422 24 2 Flight 108 | . . . . . . 42 66 Fastest Speed 21 | 120 56 48 116 116 116 21 32 Average Speed 99 | 120 113 58 116 116 116 59 59 Slowest Speed 120 | 120 120 116 116 116 116 120 120 Overloaded Moves 6 | . . . . . . 6 . Propulsion Burnouts . | . . . . . . . . Robots Hopped 6 | . . . . . . 3 3 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 2 48 25 4 85 68 4 27 Regions Visited 7 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 7 | . . . . 4 3 . . Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Total 2565 | 1 347 363 2 806 463 253 330 Wait 184 | . . 55 . . 11 117 1 Move 2128 | 1 305 261 2 793 421 95 250 Hop 3 | . . . . . . 2 1 Pick Up 25 | . 10 7 . 5 3 . . Fast Attach 20 | . 6 . . 2 1 6 5 Attach 11 | . 1 2 . 1 2 3 2 Detach 8 | . 4 . . . . 3 1 Swap 4 | . . 2 . . 2 . . Drop 29 | . 13 3 . 5 5 3 . Fire 83 | . 8 33 . . 13 24 5 Melee 1 | . . . . . 1 . . Ram 33 | . . . . . . . 33 Kick 13 | . . . . . . . 13 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 22 | . . . . . 3 . 19 Trap 1 | . . . . . 1 . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Ext) -6/Extension History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 348 | -10/Materials | Discovered new exit (range 11) 401 | -10/Materials | Entered another Materials area 401 | -9/Materials | Evolved 2 slots: Propulsion x2 634 | -9/Materials | Discovered new exit (range 8) 698 | -9/Materials | Lost 3 parts (1p2n) 722 | -9/Materials | Entered Mines 723 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 725 | -9/Mines | Entered Zion 882 | -7/Zion | Learned Factory terminal intel 1073 | -7/Zion | Learned 4 Factory zone layouts 1114 | -7/Zion | Given A8's code to call for help 1227 | -7/Zion | Met Imprinter 1257 | -7/Zion | Imprinted 1259 | -7/Zion | Declared Zion's savior 1471 | -7/Zion | Received a visual enhancement algorithm 1576 | -7/Zion | Discovered new exit (range 12) 1657 | -7/Zion | Entered Proximity Caves 1657 | -6/Proximity Caves | Accompanied by 4 allies 1679 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1762 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 1788 | -6/Proximity Caves | Found Prototype Special Weapon 1788 | -6/Proximity Caves | Identified Molecular Deconstructor 1995 | -6/Proximity Caves | Learned 8 Factory zone layouts 2068 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 2199 | -6/Proximity Caves | Discovered new exit (range 14) 2214 | -6/Proximity Caves | Entered Factory 2214 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 2215 | -6/Factory | Identified exit to Extension 2216 | -6/Factory | Identified exit to Factory 2217 | -6/Factory | Loaded intel: 28 terminal locations 2243 | -6/Factory | Garrison activated, responded to threat 2312 | -6/Factory | Zion Light squad teleported in 2320 | -6/Factory | Enhanced Grunt warped into view, answering call for help 2324 | -6/Factory | Enhanced Grunt warped into view, answering call for help 2324 | -6/Factory | Garrison activated, responded to threat 2365 | -6/Factory | Lost 3 allies 2373 | -6/Factory | Lost 5 parts (3n2w) 2470 | -6/Factory | Entered Extension 2586 | -6/Extension | Core integrity fell below 50% 2590 | -6/Extension | Lost 4 parts (2n2w) 2647 | -6/Extension | Core integrity fell below 20% 2673 | -6/Extension | Lost 4 parts (1p2n1w) 2709 | -6/Extension | Destroyed by Heavy Explosive Trap Last Messages --------------- data lost. 02649_ MO-Q95(l) destroyed. 02692_ Slammed into U-05 Engineer. 02693_ U-05 Engineer distress signal alerts nearby ally. 02694_ Slammed into U-05 Engineer. 02697_ Detecting system override signal. 02702_ W-25 Informer distress signal alerts nearby ally. 02702_ Detecting system override signal. 02707_ Connecting with Terminal... >>\\ZION-ROSTER [ Establishing connection... ] [ Retrieving roster... ] [ Squads on standby: ] [ 1 : FB-WLG(z)/Light(3) ] [ 2 : CM-2VC(z)/Light(3) ] 02707_ Acquired Imp. Gravmag System. 02709_ Triggered Heavy Explosive Trap. 02709_ An explosion rips through the floor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????#####??????????????????? | | ######################## [ #??????????????????? | | / #??????????????????? | | ################# ###### [ ] #??????????????????? | | ????????????????# #???????[ [ #??????????????????? | | ????????????????#%#??????? #??????????????????? | | ????????????????# #??????? ?#??????????????????? | | ????????????????# ########+####??????????????????? | | ????????????????# % #??????????????????? | | ??????????????" # #??????????????????? | | ??????????????" #??????????????????? | | ??????????????#T# #??????????????????? | | ??????????????############ #??????????????????? | | ?????????????????????????# #??????????????????? | | ????????????????????????## #??????????????????? | | ??????????????????????" # #??????????????????? | | ??????????????????????#T# # #??????????????????? | | ????????????????????????# # #??????????????????? | | ????????????????????????## ## #??????????????????? | | ?????????????????????##### ## #??????????????????? | | ???????????????????###"T"#+## #??????????????????? | | ???????????????????# o u# #??????????????????? | | ???????????????????# """ @ + #??????????????????? | | ???????????????????# "Y" == # #??????????????????? | | ???????????????????# # #??????????????????? | | ???????????????????##""T""### #??????????????????? | | ????????????????????#"""""#?# #??????????????????? | | ????????????????????#######?# #??????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????" "??????????????????? | | ????????????????????????????" "??????????????????? | | ???????????????????????????? ??????????????????? | | ???????????????????????????? ??????????????????? | | ????????????????????????????? ???????????????????? | | ????????????????????????????? ???????????????????? | | ????????????????????????????? ???????????????????? | | ????????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Offensive Hacking 10 Authchip Count 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VariableLinearRailgun Manual? 0 Play Time 00:40:55 Cumulative 69.0 hours Start 2025.01.21 @ 11:43:50 End 2025.01.21 @ 12:22:24 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 89 Rogue 35 Adventurer 53 Explorer 1 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0 Lore% 18 Gallery% 50 Achievement% 39 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 1 Fullscreen 2 Font 32/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dacf98bf-3398-46bf-8a64-d9551eb8ff5d