Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.24 @ 00:04:02 Player: kicktown Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (50) 250 Value Destroyed (2251) 2251 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (260) 260 TOTAL SCORE: 6341 Bonus ------- Pacifist 200 High Alert Combat Kills 60 Cogmind --------- Core Integrity 0/850 Matter 139/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Flying (42) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Wheel Biomechanical Wings Biomechanical Wings > --- UTILITY (4) ------ Disposable Heat Sink Layered Light Armor Plating > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Disposable Heat Sink Disposable Heat Sink Stasis Canceller Dynamic Insulation System Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fusion Compressor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Disposable Heat Sink Medium Storage Unit Improved Targeting Computer Improved Target Analyzer > --- WEAPON ----------- Field Laser Heavy Laser Scatter Rocket Array Powered Hammer Heavy Pick > --- INVENTORY -------- Biomechanical Wings Biomechanical Wings Disposable Heat Sink Disposable Heat Sink Disposable Heat Sink Stasis Canceller Layered Light Armor Plating Dynamic Insulation System System Guard Improved System Restoration Module [Rating: 60] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Fusion Compressor Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Airjet Flight Unit Biomechanical Wings Utility Medium Storage Unit Device Disposable Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Layered Light Armor Plating Weapon Powered Hammer Energy Gun Heavy Laser Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Launcher Shock Bomb Launcher Special Weapon Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Axe Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Slots Evolved 8 | . . . 2 2 2 2 . Power 1 | . . . . . 1 . . Propulsion 2 | . . . 1 1 . . . Utility 2 | . . . 1 . . 1 . Weapon 3 | . . . . 1 1 1 . Parts Attached 125 | 6 5 . 17 21 26 41 9 Power 15 | 1 . . 3 1 4 6 . Engine 12 | 1 . . 3 . 4 4 . Core 3 | . . . . 1 . 2 . Reactor . | . . . . . . . . Propulsion 39 | 2 . . 8 6 3 17 3 Treads 13 | . . . 2 5 3 3 . Leg 10 | . . . . 1 . 9 . Wheel 5 | 2 . . 1 . . 1 1 Hover 6 | . . . 5 . . 1 . Flight 5 | . . . . . . 3 2 Utility 34 | 1 3 . 4 5 9 7 5 Device 14 | . 2 . 1 2 3 3 3 Storage 5 | 1 1 . 2 . . 1 . Processor 5 | . . . 1 . . 3 1 Hackware . | . . . . . . . . Protection 10 | . . . . 3 6 . 1 Artifact . | . . . . . . . . Weapon 37 | 2 2 . 2 9 10 11 1 Energy Gun 15 | . 2 . . 3 5 5 . Energy Cannon 5 | . . . 2 1 1 1 . Ballistic Gun 5 | 2 . . . . . 2 1 Ballistic Cannon . | . . . . . . . . Launcher 6 | . . . . 4 1 1 . Special Weapon 3 | . . . . . 2 1 . Impact Weapon 1 | . . . . . 1 . . Slashing Weapon 1 | . . . . 1 . . . Piercing Weapon 1 | . . . . . . 1 . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 9 | . . . 1 2 2 4 . Corrupted Parts 1 | . . . . . . . 1 System Corruption 3 | . . . . . . . 3 Parts Lost 48 | . . . . 9 4 19 16 Power 7 | . . . . 1 . 4 2 Propulsion 15 | . . . . 4 . 7 4 Utility 9 | . . . . 1 3 1 4 Weapon 17 | . . . . 3 1 7 6 Highest Loss Streak 10 | . . . . 7 2 9 10 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 91 | . 99 100 99 93 98 88 71 Engine 9 | . 14 14 11 6 12 6 5 Core 2 | . . . . 2 1 3 4 Treads 9 | . . . . 13 30 8 . Leg 6 | . . . . . . 12 16 Wheel 7 | . 28 28 22 . . 1 . Hover 3 | . . . 9 18 . . . Device 6 | . 13 14 12 5 . 4 7 Storage 8 | . 14 14 11 9 7 6 4 Processor 7 | . . . 8 9 7 11 4 Protection 2 | . . . . 3 6 1 1 Energy Gun 11 | . 28 28 14 1 9 10 9 Energy Cannon 3 | . . . 7 9 5 2 . Ballistic Gun 1 | . . . . . . 2 . Launcher 1 | . . . . 4 4 1 . Impact Weapon 3 | . . . . . 4 6 4 Slashing Weapon 1 | . . . . 8 2 . . Piercing Weapon 1 | . . . . . . 1 4 Naked Turns . | . . . . . . . . Heaviest Build 59 | 11 20 20 30 33 55 59 52 Greatest Support 96 | 32 32 32 42 80 86 96 65 Greatest Overweight (x) 13 | . . . 3 2 . 6 13 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 25 | 8 10 10 25 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 9 Most Carried 10 | 2 7 8 10 10 10 10 10 Average Carried 8 | . 6 7 9 9 8 9 8 Final Capacity 10 | 8 10 10 10 10 10 10 5 Final Carried 10 | 2 7 8 10 10 10 10 4 Class Distribution -------------------- 48% | Mutant 33% | Scavenger-Mutant 16% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Low Matter Collected 1800 | 189 121 . 161 202 305 639 183 Remotely . | . . . . . . . . Salvage Created 2785 | . . . 420 415 366 1412 172 Parts 131 | . . . 30 24 11 60 6 Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 5 | . . . . . . . 5 Prevented 1 | . . . . . . . 1 Kills | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Combat Hostiles Destroyed 43 | . . . 7 7 4 22 3 Melee 9 | . . . . 3 . 4 2 Guns 11 | . . . 4 . 1 6 . Cannons 12 | . . . 3 1 . 8 . AOE 5 | . . . . 2 2 1 . Classes Destroyed 12 | . . . 3 3 2 4 . Worker 3 | . . . . . . 3 . Builder 2 | . . . . 1 . 1 . Hauler 1 | . . . 1 . . . . Recycler 1 | . . . . . 1 . . Swarmer 2 | . . . . . . 2 . Grunt 20 | . . . 2 4 . 14 . Brawler 2 | . . . . 1 . . 1 Sentry 9 | . . . 5 1 2 1 . Specialist 2 | . . . . . 2 . . Hunter 5 | . . . . 1 . 2 2 Programmer 2 | . . . . . . 2 . Heavy 1 | . . . . . . 1 . Best Kill Streak 5 | . . . 2 5 3 5 2 Combat Bots Only 5 | . . . 2 4 3 5 2 Max Kills in Single Turn 2 | . . . 1 2 1 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . . 1 1 1 . Melee 1 | . . . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Damage Taken 7028 | . . . 130 1182 866 2949 1901 Core 1134 | . . . 31 176 63 406 458 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 42 | . . . . . 42 . . Regen/Repaired (Parts) 226 | . . . . . . 226 . Core Remaining (%) 90 | 100 . 100 92 68 91 . . Volleys Fired 124 | . 1 . 11 17 17 66 12 Largest 4 | . 2 . 2 2 3 4 3 Hottest 214 | . 90 . 126 126 214 193 182 Shots Fired 247 | . 2 . 23 19 47 134 22 Gun 134 | . 2 . 16 . 22 72 22 Cannon 83 | . . . 7 12 17 47 . Launcher 23 | . . . . 7 8 8 . Special 7 | . . . . . . 7 . Kinetic 46 | . . . . . . 39 7 Thermal 123 | . . . . . 39 74 10 Explosive 1 | . . . . 1 . . . Electromagnetic 70 | . 2 . 23 18 8 14 5 Robot Hit Streak 21 | . . . 16 21 10 12 3 Robot Miss Streak 3 | . 2 . 3 2 2 2 2 Penetration Max 1 | . . . . . . 1 1 Secondary Targets . | . . . . . . . . Shots Hit Robots 198 | . . . 17 18 34 106 23 Core Hits 77 | . . . 10 13 9 39 6 Critical Kills 3 | . . . . . . 3 . Critical Parts Destroyed 9 | . . . . . . 9 . Critical Strikes 16 | . . . . . 2 13 1 Burn 4 | . . . . . 2 1 1 Destroy 9 | . . . . . . 9 . Smash 3 | . . . . . . 3 . Melee Attacks 35 | . . . . 12 1 11 11 Impact 15 | . . . . . 1 10 4 Slashing 12 | . . . . 12 . . . Piercing 8 | . . . . . . 1 7 Sneak Attacks 1 | . . . . . 1 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 3 | . . . . . . . 3 Damage Inflicted 5528 | . . . 282 920 794 2894 638 Guns 1653 | . . . 167 . 283 925 278 Cannons 1622 | . . . 115 184 284 1039 . Explosions 1123 | . . . . 482 142 499 . Melee 1113 | . . . . 254 85 414 360 Ramming 17 | . . . . . . 17 . Kinetic 555 | . . . . . . 423 132 Thermal 2305 | . . . . 150 567 1482 106 Explosive 287 | . . . . 58 . 229 . Electromagnetic 1251 | . . . 282 458 142 329 40 Impact 595 | . . . . . 85 373 137 Slashing 254 | . . . . 254 . . . Piercing 264 | . . . . . . 41 223 Highest Corruption 10 | . . . 1 1 5 5 10 Average Corruption 3 | . . . 1 1 4 1 6 Corruption Purged 3 | . . . . . . . 3 Corruption Blocked . | . . . . . . . . Effects 54 | . . . 6 3 19 17 9 Message Errors 13 | . . . 3 . 3 5 2 Matter Fused 9 | . . . 1 1 4 2 1 Heat Flow Errors 2 | . . . . . 1 1 . Energy Discharges 6 | . . . . . 1 3 2 Parts Rejected 1 | . . . . . 1 . . Data Loss (minor) 9 | . . . . 2 3 2 2 Data Loss (major) 6 | . . . 1 . 3 2 . Misfires 5 | . . . 1 . 2 1 1 Alerts 2 | . . . . . . 1 1 Weapon Failures 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 309 | . . . . 22 13 223 51 Projectiles 32 | . . . . . 7 25 . Explosions 51 | . . . . 2 6 43 . Melee 226 | . . . . 20 . 155 51 Knockbacks 1 | . . . . . . 1 . Impact 1 | . . . . . . 1 . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 160 | . . . . 76 . 84 . Shots 7 | . . . . 6 . 1 . Rammed 1 | . . . . . . 1 . Targets Rammed 1 | . . . . . . 1 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 449 | . 30 . 72 442 332 449 399 Average Temperature 121 | . 17 . 33 107 140 129 198 Received Heat Transfer 1680 | . . . 33 432 102 762 351 Effects 7 | . . . . 1 1 2 3 Shutdowns 1 | . . . . . . 1 . Energy Bleed 3 | . . . . 1 . . 2 Interference 1 | . . . . . 1 . . Matter Decay 1 | . . . . . . 1 . Short Circuit 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . 1 . 1 . Combat Hostiles 2 | . . . . 1 . 1 . Parts Fried 13 | . . . 1 3 . 6 3 Impact Corruptions 6 | . . . . . . 3 3 Robots Melted 2 | . . . . . 1 1 . Combat Hostiles 2 | . . . . . 1 1 . Parts Melted 7 | . . . . . 4 3 . Heat Transferred 4274 | . . . . 150 1290 2538 296 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . 1 . 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Peak Influence 458 | . 45 17 161 195 106 458 . Initial 59 | . . 17 6 59 56 49 . Average 136 | . 15 17 54 97 72 251 . Maximum Alert Level 2 | . . . . . . 2 . Low Security (%) 73 | 100 100 100 100 100 100 33 . Level 1 21 | . . . . . . 52 . Level 2 5 | . . . . . . 14 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 17 | . 1 . 1 . 5 10 . Investigation 2 | . . . . . 1 1 . Extermination 3 | . . . . . 1 2 . Reinforcement 8 | . 1 . 1 . 3 3 . Assault . | . . . . . . . . Garrison 4 | . . . . . . 4 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . 1 1 . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Distress Signals 3 | . 2 . . . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 103 | . 4 . 10 18 8 42 21 Peak Tracking Total 14 | . 3 . 3 7 5 6 14 Tactical Retreats 15 | . 2 . . 5 1 4 3 Traps | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Traps Triggered 5 | . . . 1 . 3 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Low Machines Disabled 5 | . . . . . 1 4 . Max in Single Turn 2 | . . . . . 1 2 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Machines Accessed 18 | . . . 4 1 5 8 . Terminals 9 | . . . 2 1 4 2 . Fabricators 1 | . . . . . . 1 . Repair Stations 2 | . . . . . . 2 . Recycling Units 4 | . . . 1 . 1 2 . Scanalyzers 2 | . . . 1 . . 1 . Garrison Access . | . . . . . . . . Total Hacks 39 | . . . 8 1 9 21 . Successful 19 | . . . 6 . 3 10 . Failed 20 | . . . 2 1 6 11 . Catastrophic 1 | . . . . . . 1 . Database Lockouts . | . . . . . . . . Manual 8 | . . . 2 1 5 . . Terminals 12 | . . . 2 1 6 3 . Fabricators 3 | . . . . . . 3 . Repair Stations 8 | . . . . . . 8 . Recycling Units 8 | . . . 1 . 3 4 . Scanalyzers 8 | . . . 5 . . 3 . Garrison Access . | . . . . . . . . Terminal Hacks 5 | . . . . . 3 2 . Record 4 | . . . . . 2 2 . Open DSF 1 | . . . . . 1 . . Fabricator Hacks 2 | . . . . . . 2 . Load Schematic 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks 4 | . . . . . . 4 . Scan Component 2 | . . . . . . 2 . Repair 2 | . . . . . . 2 . Recycling Unit Hacks 2 | . . . 1 . . 1 . Report Inventory 1 | . . . 1 . . . . Retrieve Components 1 | . . . . . . 1 . Scanalyzer 6 | . . . 5 . . 1 . Insert Component 3 | . . . 2 . . 1 . Analyze 3 | . . . 3 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 14 | . . . 1 1 4 8 . Full Trace Events 2 | . . . . . 1 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Built 2 | . . . . . . 2 . Authchips . | . . . . . . . . Time 62 | . . . . . . 62 . Total Part Build Rating 4 | . . . . . . 4 . Parts Repaired 2 | . . . . . . 2 . Time 57 | . . . . . . 57 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . . . . . . 10 . Parts Scanalyzed 3 | . . . 2 . . 1 . Part Schematics Acquired 2 | . . . 2 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked 6 | . . . . . . 6 . Non-combat 5 | . . . . . . 5 . Combat 1 | . . . . . . 1 . Robot Hacks Applied 7 | . . . . . . 7 . parse_system 2 | . . . . . . 2 . no_distress 3 | . . . . . . 3 . find_chute 2 | . . . . . . 2 . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Low Turns Passed 4941 | 39 285 366 593 606 761 1774 517 Spaces Moved 3212 | 28 267 366 432 362 436 933 388 Core 2 | 1 . . . . . . 1 Treads 799 | . . . 4 74 436 285 . Legs 790 | . . . . 5 . 549 236 Wheels 1070 | 27 267 366 312 . . 98 . Hover 399 | . . . 116 283 . . . Flight 152 | . . . . . . 1 151 Fastest Speed 37 | 50 100 100 52 72 148 120 37 Average Speed 125 | 98 100 100 98 134 148 145 116 Slowest Speed 700 | 100 100 100 250 260 160 455 700 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 4 39 75 36 37 16 24 66 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 2 | . . 1 . . . . 1 Spaces Dug 3 | . . . . 3 . . . Terrain Destroyed 68 | . . . . 16 . 52 . Melee 3 | . . . . 3 . . . Projectile 11 | . . . . . . 11 . AOE 54 | . . . . 13 . 41 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Total 3842 | 36 282 366 572 438 512 1216 420 Wait 254 | . . . 100 14 10 128 2 Move 3205 | 27 266 365 431 361 435 932 388 Hop . | . . . . . . . . Pick Up 39 | 3 6 1 4 7 7 10 1 Fast Attach 69 | 5 4 . 8 10 9 32 1 Attach 26 | 1 . . 1 6 6 5 7 Detach 7 | . . . . . 2 5 . Swap 30 | . 1 . 8 5 11 4 1 Drop 56 | . 4 . 9 6 14 22 1 Fire 124 | . 1 . 11 17 17 66 12 Melee 31 | . . . . 12 1 11 7 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . . . . . 1 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Sto]) -6/Factory -6/Lower Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 40 | -11/Scrapyard | Entered Materials 294 | -10/Materials | Discovered new exit (range 9) 305 | -10/Materials | Build established: Mutant 325 | -10/Materials | Entered Mines 626 | -10/Mines | Discovered new exit (range 9) 645 | -10/Mines | Learned location of Storage (-7) 691 | -10/Mines | Entered Materials 691 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 692 | -9/Materials | Identified exit to Mines 1223 | -9/Materials | Discovered new exit (range 16) 1284 | -9/Materials | Entered another Materials area 1284 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1784 | -8/Materials | Lost 7 parts (1p4n2w) 1879 | -8/Materials | Discovered new exit (range 5) 1890 | -8/Materials | Entered Factory 1890 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2216 | -7/Factory | Build established: Gunner 2217 | -7/Factory | Discovered new exit (range 11) 2647 | -7/Factory | Discovered new exit (range 4) 2651 | -7/Factory | Entered another Factory area 2651 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2723 | -6/Factory | Repaired Adv. Treads 3148 | -6/Factory | Garrison activated, responded to threat 3180 | -6/Factory | Lost 9 parts (1p3n1u4w) 3402 | -6/Factory | Fabricated Disposable Heat Sink (x2) 3676 | -6/Factory | Build established: Scavenger-Mutant 3680 | -6/Factory | Garrison activated, responded to threat 3790 | -6/Factory | Lost 7 parts (1p3n3w) 4023 | -6/Factory | Repaired Carbon-fiber Leg 4169 | -6/Factory | Found Prototype Launcher 4169 | -6/Factory | Identified Scatter Rocket Array 4420 | -6/Factory | Discovered new exit (range 5) 4425 | -6/Factory | Entered Lower Caves 4674 | -6/Lower Caves | Core integrity fell below 50% 4715 | -6/Lower Caves | Lost 4 parts (1n3w) 4734 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4797 | -6/Lower Caves | System corruption reached 10% 4827 | -6/Lower Caves | Lost 10 parts (1p3n3u3w) 4832 | -6/Lower Caves | Core integrity fell below 20% 4918 | -6/Lower Caves | Attracted the attention of an 0b10 base 4942 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04831_ System Guard destroyed. 04833_ System corrupted: Energy discharge (-107). 04849_ X0-D6D(r) destroyed. 04850_ Dropped Med. Storage Unit. 04872_ System corrupted: Component data lost. 04872_ B-48 Gladiator sneak attacks. 04872_ Z5-TFZ(r) system corrupted by crushing effect. 04872_ Z5-TFZ(r) destroyed. 04914_ G-50 Soldier springs to life. 04915_ Searching scrap... 04915_ Found Arm. Wheel. 04915_ Found 11 Matter. 04916_ Acquired 11 matter. 04916_ G-50 Soldier suffers critical hit (Burn). 04917_ Rnf. Deuterium Engine destroyed. 04917_ Penetrated by Slug. 04917_ S-27 Virus springs to life. 04918_ Acquired Arm. Wheel. 04918_ Outpost Terminal disabled. 04929_ 6OJDULZQ7 INZL% SR FX9 Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????? ?????????????? | | ????????????????????????? #?????????????? | | ???????????????????????? #?????????????? | | ???????????????????????? #????? ???????? | | ???????????????????????? #???? ???????? | | ??????????????####?????? #### $???????? | | ??????????????# #?????? ???????? | | ??????????????# #####?# #?????##? | | ??????????????# @ ## ## #?????# ? | | ??????????????## # ????# | | ???????????????# ##??????# ??# | | ???????????????## #????? ?## ## | | ????????????????#### #???# # | | ???????????????????## #???# + | | ????????????????????##ss##??# + | | ?????????????????????# ##?# # " " | | ????????????????????## s #?# # """"" | | ????????????????????# #?# # | | ????????????????????# ### # | | ????????????????????### ## #""" | | ??????????????????????# ## #??" | | ???????????????????#### ## #??" | | ??????????????????## ## ## ######//# | | ????????????????### ## | | ???????????????## ##### | | ???????????????# ##??# ####### | | ???????????????# #### ##?????? | | ???????????????# ## ##??????? | | ???????????????#### ###???????? | | ??????????????????## ##?????????? | | ???????????????????###########??????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Coolant Potential 50 Energy Generation 38 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Corruption Containment 8 Armor Coverage 150 Weapon Shielding 66 Evasion (%) 61 Targeting Accuracy 6 Melee Accuracy 5 Target Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Scanalyzed Disposable Heat Sink | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Disposable Heat Sink | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DirtyDirtyBoomstick Manual? 0 Play Time 01:17:35 Cumulative 47.9 hours Start 2022.12.20 @ 21:39:05 End 2022.12.24 @ 00:04:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 40 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 63cd6ef4-b063-40df-99cf-f60da39b1ea6