Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.31 @ 20:08:36 Player: Thr33_1Nt Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (41) 205 Value Destroyed (644) 644 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3609 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 75/300 Energy 100/100 System Corruption 19% Temperature Cool (0) Movement Core (150) Ox2 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Small Storage Unit Advanced Terrain Scan Processor Advanced Targeting Computer > --- WEAPON (2) ------- Ripper > --- INVENTORY (8) ---- Faulty Improved Cesium-ion Thruster Backup Laser III Heavy Battle Rifle Great Maul Peak State ------------ > --- POWER ------------ Backup Power III Backup Power III > --- PROPULSION ------- Flight Unit Flight Unit VTOL Module Surge Thruster Surge Thruster > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit Improved Light Armor Plating System Shield > --- WEAPON ----------- Backup Laser III Heavy Rocket Launcher > --- INVENTORY -------- Armored Wheel Improved Cesium-ion Thruster Weight Redist. System Makeshift ECM Suite Pulse Rifle Heavy Battle Rifle Great Maul Makeshift Spear [Rating: 35] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Enhanced Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Wheel Armored Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Pulse Rifle Ballistic Gun Light Assault Rifle Launcher Heavy Rocket Launcher Impact Weapon Great Maul Slashing Weapon Ripper Piercing Weapon Makeshift Spear Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . . . 1 . . Propulsion 3 | . . 1 1 1 . . Utility 2 | . . 1 1 . . . Weapon . | . . . . . . . Parts Attached 103 | 8 3 27 32 23 9 1 Power 10 | 1 . 6 1 2 . . Engine 9 | 1 . 6 1 1 . . Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 32 | 2 1 10 9 8 2 . Treads . | . . . . . . . Leg 4 | . . 3 . 1 . . Wheel 11 | 2 1 4 . 2 2 . Hover . | . . . . . . . Flight 17 | . . 3 9 5 . . Utility 36 | 3 2 5 14 8 4 . Device 17 | 2 1 2 7 4 1 . Storage 5 | 1 1 1 1 . 1 . Processor 7 | . . . 2 3 2 . Hackware 1 | . . . 1 . . . Protection 6 | . . 2 3 1 . . Artifact . | . . . . . . . Weapon 25 | 2 . 6 8 5 3 1 Energy Gun 3 | . . 1 . 2 . . Energy Cannon . | . . . . . . . Ballistic Gun 11 | 2 . 4 4 1 . . Ballistic Cannon . | . . . . . . . Launcher 3 | . . . 1 . 1 1 Special Weapon . | . . . . . . . Impact Weapon 6 | . . 1 3 2 . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon 1 | . . . . . 1 . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . 3 . . Parts Lost 24 | . . 7 1 4 10 2 Power 6 | . . 3 . 1 2 . Propulsion 11 | . . 2 . 2 6 1 Utility 6 | . . 2 1 1 2 . Weapon 1 | . . . . . . 1 Highest Loss Streak 6 | . . 5 1 2 6 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 82 | . 98 93 86 77 62 38 Engine 7 | . 14 10 6 4 7 . Leg 2 | . . 7 2 . . . Wheel 5 | . 28 6 . 5 1 7 Flight 23 | . . 14 32 29 18 . Device 9 | . 12 12 13 7 3 . Storage 8 | . 14 11 9 7 5 7 Processor 2 | . . . 3 3 7 15 Hackware 3 | . . . . 7 5 . Protection 2 | . . 7 2 . 1 . Energy Gun 1 | . . 3 . 2 1 . Ballistic Gun 8 | . 28 18 8 . . . Impact Weapon 3 | . . . 7 5 1 . Naked Turns 39 | . . . . . 39 . Heaviest Build 23 | 12 12 23 19 18 18 8 Greatest Support 30 | 26 26 30 30 20 28 28 Greatest Overweight (x) 3 | . . 1 1 3 2 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 7 8 Most Carried 8 | 6 8 8 8 8 8 4 Average Carried 7 | 3 7 7 7 7 7 4 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 6 8 8 8 6 5 4 Class Distribution -------------------- 38% | Mutant 28% | Sprinter 19% | Scavenger-Mutant 11% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Sprinter | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Low Matter Collected 1210 | 304 . 348 246 188 96 28 Remotely 128 | 128 . . . . . . Salvage Created 1087 | 82 . 425 260 271 21 28 Parts 67 | 5 . 32 14 7 6 3 Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 9 | . . . . . 8 1 Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Combat Hostiles Destroyed 22 | . . 14 3 1 3 1 Melee 1 | . . . . . . 1 Guns 15 | . . 14 1 . . . AOE 5 | . . . 2 . 3 . Classes Destroyed 10 | 2 . 4 2 2 . . Worker 6 | . . 2 1 3 . . Builder 2 | . . . 2 . . . Tunneler 4 | 1 . . 2 1 . . Hauler 1 | . . . . 1 . . Recycler 3 | 1 . . 1 1 . . Operator 2 | . . . 2 . . . Watcher 1 | . . . . 1 . . Swarmer 15 | . . 9 2 . 3 1 Grunt 3 | . . 2 . 1 . . Sentry 4 | . . 3 1 . . . Best Kill Streak 7 | 1 . 5 7 2 3 1 Combat Bots Only 5 | . . 5 2 1 3 1 Max Kills in Single Turn 2 | 1 . 2 2 1 2 1 Gunslinging 1 | . . 1 . . . . Exploded 2 | . . . 2 . 2 . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Damage Taken 3524 | . . 1215 339 784 891 295 Core 1004 | . . 154 137 315 281 117 Absorbed by Shields . | . . . . . . . Core Remaining (%) 84 | 100 100 61 75 . . . Volleys Fired 83 | 6 2 54 10 6 5 . Largest 2 | 2 2 2 2 2 1 . Hottest 126 | 40 40 60 40 126 39 . Shots Fired 156 | 12 4 108 19 8 5 . Gun 150 | 12 4 108 18 8 . . Cannon . | . . . . . . . Launcher 6 | . . . 1 . 5 . Special . | . . . . . . . Kinetic 116 | 12 4 82 18 . . . Thermal 34 | . . 26 . 8 . . Explosive 6 | . . . 1 . 5 . Electromagnetic . | . . . . . . . Robot Hit Streak 27 | 5 1 15 25 27 . . Robot Miss Streak 4 | 2 1 4 . 1 . . Penetration Max . | . . . . . . . Secondary Targets 2 | . . 2 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 114 | 8 1 67 22 14 1 1 Core Hits 46 | 3 . 29 5 4 4 1 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed 5 | . . . 2 3 . . Critical Strikes 6 | . . 1 2 3 . . Destroy 1 | . . 1 . . . . Smash 5 | . . . 2 3 . . Melee Attacks 58 | . . . 20 30 3 5 Impact 50 | . . . 20 30 . . Slashing 5 | . . . . . . 5 Piercing 3 | . . . . . 3 . Sneak Attacks 11 | . . . 5 6 . . Combat Hostiles 1 | . . . . 1 . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2717 | 92 8 668 885 765 260 39 Guns 996 | 92 8 655 162 79 . . Cannons . | . . . . . . . Explosions 443 | . . . 215 . 228 . Melee 1264 | . . . 508 686 31 39 Ramming 14 | . . 13 . . 1 . Kinetic 711 | 92 8 449 162 . . . Thermal 285 | . . 206 . 79 . . Explosive 443 | . . . 215 . 228 . Electromagnetic . | . . . . . . . Impact 1194 | . . . 508 686 . . Slashing 39 | . . . . . . 39 Piercing 31 | . . . . . 31 . Highest Corruption 19 | . . . . 4 19 19 Average Corruption 5 | . . . . 3 8 19 Corruption Purged 4 | . . . . 4 . . Corruption Blocked . | . . . . . . . Effects 20 | . . . . 12 7 1 Message Errors 7 | . . . . 4 3 . Matter Fused 4 | . . . . 2 1 1 Heat Flow Errors 3 | . . . . 3 . . Energy Discharges 2 | . . . . 1 1 . Data Loss (minor) 1 | . . . . 1 . . Data Loss (major) 1 | . . . . . 1 . Misfires 1 | . . . . 1 . . Alerts 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 792 | . . . 444 335 13 . Projectiles . | . . . . . . . Explosions 64 | . . . 51 . 13 . Melee 728 | . . . 393 335 . . Knockbacks 2 | . . . 1 1 . . Impact 2 | . . . 1 1 . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 64 | . . 2 33 . 29 . Shots 2 | . . . 1 . 1 . Rammed 2 | . . 1 . . 1 . Targets Rammed 3 | . . 2 . . 1 . Kicked 1 | . . 1 . . . . Crushed . | . . . . . . . Highest Temperature 461 | . . 461 7 274 56 . Average Temperature 87 | . . 154 4 58 21 . Received Heat Transfer 891 | . . 351 90 180 270 . Effects 12 | . . 12 . . . . Shutdowns 2 | . . 2 . . . . Energy Bleed 2 | . . 2 . . . . Interference 1 | . . 1 . . . . Matter Decay 1 | . . 1 . . . . Short Circuit 1 | . . 1 . . . . Damage (minor) 1 | . . 1 . . . . Damage (major) 4 | . . 4 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 11 | . . . 7 4 . . Impact Corruptions 19 | . . . 12 7 . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . 1 . . . . Heat Transferred 660 | . . 475 . 185 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Peak Influence 371 | 10 31 320 371 334 . . Initial 168 | . 6 13 132 168 . . Average 164 | 4 19 147 203 187 . . Maximum Alert Level 1 | . . 1 1 1 . . Low Security (%) 61 | 100 100 77 37 54 . . Level 1 38 | . . 22 62 45 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 1 3 2 3 . . Investigation 3 | . . 1 . 2 . . Extermination 1 | . . . . 1 . . Reinforcement 5 | . 1 2 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Distress Signals 6 | . . 5 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 113 | . 3 25 48 17 17 3 Peak Tracking Total 17 | . 2 7 17 5 9 3 Tactical Retreats 19 | . . 1 7 8 3 . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Traps Triggered 4 | . . 2 . 2 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . . 2 . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Low Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Garrison Access 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Machines Accessed 20 | . 1 2 5 11 1 . Terminals 16 | . 1 2 5 8 . . Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . 1 . . Garrison Access 1 | . . . . 1 . . Total Hacks 49 | . 3 5 12 28 1 . Successful 25 | . 2 . 4 18 1 . Failed 24 | . 1 5 8 10 . . Catastrophic 6 | . . . 2 4 . . Database Lockouts . | . . . . . . . Manual 11 | . . . 6 5 . . Terminals 42 | . 3 5 12 22 . . Fabricators . | . . . . . . . Repair Stations 2 | . . . . 2 . . Recycling Units . | . . . . . . . Scanalyzers 3 | . . . . 3 . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 20 | . 2 . 4 13 1 . Record 3 | . . . . 3 . . Robot Analysis 2 | . . . 2 . . . Open Door 1 | . . . . . 1 . Level Access Points 1 | . . . . 1 . . Branch Access Points 1 | . . . . 1 . . Terminal Index 2 | . 1 . . 1 . . Unreport Threat 2 | . . . 1 1 . . Locate Traps 2 | . . . . 2 . . Recall Investigation 1 | . . . . 1 . . Registered Prototypes 1 | . . . . 1 . . Zone Layout 4 | . 1 . 1 2 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . . . 1 . . Refit 1 | . . . . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 3 | . . . . 3 . . Insert Component 1 | . . . . 1 . . Analyze 2 | . . . . 2 . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 16 | . 1 2 5 8 . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . Part Schematics Acquired 1 | . . . . 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Robot Analysis Total 2 | . . . 2 . . . Derelict Logs Recovered 1 | . . . . . . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Low Turns Passed 2687 | 77 113 728 538 875 336 20 Spaces Moved 3437 | 51 109 313 737 1403 818 6 Core 119 | 12 . . . 5 101 1 Treads . | . . . . . . . Legs 75 | . . 47 28 . . . Wheels 512 | 39 109 163 . 136 60 5 Hover . | . . . . . . . Flight 2731 | . . 103 709 1262 657 . Fastest Speed 24 | 50 80 34 26 24 25 100 Average Speed 42 | 80 85 75 34 36 36 108 Slowest Speed 200 | 90 90 190 120 200 150 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 8 | . . . 7 1 . . Cave-ins Triggered 1 | . . . . . 1 . Exploration Rate (%) 35 | 5 23 34 63 35 87 2 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched 3 | . . . . . 3 . Spaces Dug 93 | . . . 23 20 50 . Terrain Destroyed 123 | . . . 23 20 80 . Melee 32 | . . . 12 20 . . Projectile . | . . . . . . . AOE 91 | . . . 11 . 80 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Total 4424 | 73 125 713 964 1692 845 12 Wait 643 | . 9 285 136 212 1 . Move 3416 | 50 108 313 723 1400 816 6 Hop 7 | . . . 6 1 . . Pick Up 37 | 8 . 13 9 2 5 . Fast Attach 48 | 5 3 8 14 12 6 . Attach 20 | 3 . 8 2 6 . 1 Detach 17 | 1 2 3 5 6 . . Swap 35 | . . 11 16 5 3 . Drop 57 | . 1 17 23 12 4 . Fire 83 | 6 2 54 10 6 5 . Melee 58 | . . . 20 30 3 5 Ram 2 | . . 1 . . 1 . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 1 | . . . . . 1 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 6 exits: Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Discovered new exit (range 9) 191 | -10/Materials | Entered another Materials area 191 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 552 | -9/Materials | Build established: Scavenger-Mutant 643 | -9/Materials | Lost 5 parts (1p2n2u) 901 | -9/Materials | Discovered new exit (range 16) 919 | -9/Materials | Entered another Materials area 919 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1318 | -8/Materials | Build established: Scavenger-Sprinter 1449 | -8/Materials | Discovered new exit (range 13) 1457 | -8/Materials | Entered Factory 1457 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1531 | -7/Factory | Identified exit to Factory 1531 | -7/Factory | Identified exit to Lower Caves 1645 | -7/Factory | Build established: Sprinter 2209 | -7/Factory | Build established: Mutant 2332 | -7/Factory | Entered Lower Caves 2446 | -7/Lower Caves | Crushed by falling debris 2477 | -7/Lower Caves | Lost 4 parts (1p3n) 2574 | -7/Lower Caves | Core integrity fell below 50% 2579 | -7/Lower Caves | System corruption reached 10% 2582 | -7/Lower Caves | Released all parts (3) 2611 | -7/Lower Caves | Lost 6 parts (1p3n2u) 2632 | -7/Lower Caves | Attracted the attention of an 0b10 base 2664 | -7/Lower Caves | Discovered new exit (range 5) 2665 | -7/Lower Caves | Core integrity fell below 20% 2668 | -7/Lower Caves | Entered another Lower Caves area 2671 | -7/Lower Caves | Learned 8 Factory zone layouts 2688 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02635_ Found Gravmag System. 02635_ Found Arm. Huge Wheel. 02635_ Found Imp. Targeting Computer. 02635_ Found 20 Matter. 02636_ Acquired 20 matter. 02636_ Acquired Arm. Huge Wheel. 02640_ Acquired Sml. Storage Unit. 02646_ System corrupted: Substantial component data lost. 02662_ System corrupted: IFF burst signal emitted. 02664_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 02669_ Hvy. Rocket Launcher destroyed. 02671_ Acquired derelict log, extracted data. Data stored: Factory zone layouts (x8). 02681_ System corrupted: Matter fused (-8). 02681_ S-27 Virus destroyed. 02683_ Acquired 28 matter. 02684_ Arm. Huge Wheel destroyed. 02685_ Lgt. Nuclear Core fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????"##?????????????????? | | ???????????????????????????#"""#?????????????????? | | ??????????????????????????#"" #?????????????????? | | ?????????????????????????? $ ##????????????????? | | ?????????????????????????? ?????????????????? | | ?????????????????????????? ??????????????????? | | ????????????????????????## ???????????????????? | | ????????????????????????# ????????????????????? | | ????????????????????????# ?????????????????????? | | ????????????????????????# #?????????????????????? | | ???????????????????????? ##????????????????????? | | ???????????????????????##s s##???????????????????? | | ???????????????######### #???????????????????? | | ??????????????## @ #???????????????????? | | ??????????# = = #???????????????????? | | ?????????# ####### ##???????????????????? | | ?????????? ?????????## ##????????????????????? | | ?????????????????????????? #?????????????????????? | | ?????????????????????????? #?????????????????????? | | ?????????????????????????? #?????????????????????? | | ?????????????????????????? #?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ??????????????????????????# ?????????????????????? | | ??????????????????????????? ?????????????????????? | | ??????????????????????????? ?????????????????????? | | ??????????????????????????? ????????????????????? | | ???????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 17 Energy Capacity 265 Matter Stores 300 Matter Capacity 450 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 210 Additional Mass Support 6 Corruption Block 8 Armor Coverage 300 Evasion (%) 72 Targeting Accuracy 8 Melee Accuracy 5 Defensive Hacking 10 Item Schematics ----------------- Surge Thruster | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me GoHome() Challenges ------------ None Game ------ Seed GaussThiefRifle Manual? 0 Play Time 01:00:03 Cumulative 16.8 hours Start 2022.03.31 @ 18:51:13 End 2022.03.31 @ 20:08:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 26 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f578492f-4f83-4ec5-ba1e-59915d6f33b1