Cogmind - Beta 11 @@@ ROGUE MODE // 2022.05.01 @ 22:27:20 Player: whisper Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (156) 780 Value Destroyed (7571) 7571 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (5503) 5503 TOTAL SCORE: 21274 Bonus ------- High Alert Combat Kills 2387 Follower Combat Kills 2575 Met Imprinter 300 Was Imprinted 300 Friendly Fire -59 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 98/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (15) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- HERF Cannon Heavy Disruptor Cannon Compact Tesla Bomb Launcher Force Lance Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Particle Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Coolant Network Huge Storage Unit Advanced Matter Compressor Structural Scanner Experimental Optical Array Advanced Signal Interpreter Advanced Targeting Computer Experimental Targeting Computer Core Analyzer Particle Accelerator Heavy Armor Plating Improved Medium Armor Plating Advanced Shield Generator > --- WEAPON ----------- Matter Neutralizer Zionite Alpha Cannon Mk. II > --- INVENTORY -------- Light Antimatter Reactor Reinforced Antimatter Reactor Quantum Reactor Armored Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Advanced Heavy Siege Treads Advanced Sensor Array Advanced Sensor Array Improved System Restoration Module HERF Cannon Compact HERF Cannon Enhanced Nova Cannon KE Penetrator Railgun Hardcell Cannon Linear Accelerator Improved Proton Missile Launcher Compact Tesla Bomb Launcher Power Maul Force Lance [Rating: 185] Favorites ----------- Power Particle Reactor Engine Makeshift Power Source Power Core Nuclear Core Reactor Particle Reactor Propulsion Aluminum Leg Treads Armored Medium Treads Leg Aluminum Leg Utility Advanced Targeting Computer Device Structural Scanner Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Heavy Armor Plating Weapon Heavy Hammer Energy Gun Zionite Laser-S Energy Cannon Matter Neutralizer Ballistic Gun Heavy Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Improved Proton Missile Launcher Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 6 2 2 2 2 2 Power 1 | . . . . . . . . 1 . . . . Propulsion 4 | . . . 2 . . . 2 . . . . . Utility 13 | . . . . . . . 4 1 2 2 2 2 Weapon . | . . . . . . . . . . . . . Parts Attached 219 | 6 10 1 15 5 3 7 17 22 55 27 6 45 Power 27 | 1 2 . 2 1 1 2 2 2 3 5 . 6 Engine 12 | 1 2 . 2 . 1 2 2 1 1 . . . Core 6 | . . . . 1 . . . . 2 3 . . Reactor 9 | . . . . . . . . 1 . 2 . 6 Propulsion 47 | 2 4 . 8 2 1 1 2 6 9 3 2 7 Treads 29 | . . . 2 . . . . 6 9 3 2 7 Leg 18 | 2 4 . 6 2 1 1 2 . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 76 | 1 2 1 1 . . . 9 6 23 11 4 18 Device 37 | . 1 . . . . . 3 4 13 3 2 11 Storage 5 | 1 1 . 1 . . . . 1 . . . 1 Processor 14 | . . 1 . . . . 3 . 4 5 . 1 Hackware 1 | . . . . . . . . . . . . 1 Protection 19 | . . . . . . . 3 1 6 3 2 4 Artifact . | . . . . . . . . . . . . . Weapon 69 | 2 2 . 4 2 1 4 4 8 20 8 . 14 Energy Gun 11 | . . . . . . . . 4 7 . . . Energy Cannon 12 | . . . . . . 1 . 1 3 4 . 3 Ballistic Gun 21 | 2 2 . 1 2 1 1 3 1 . 2 . 6 Ballistic Cannon 2 | . . . . . . 1 . . . . . 1 Launcher 9 | . . . . . . . . 1 4 2 . 2 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 14 | . . . 3 . . 1 1 1 6 . . 2 Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . . . . . . 4 2 5 . 5 Corrupted Parts 3 | . . . . . . 3 . . . . . . System Corruption 18 | . . . . . . 18 . . . . . . Parts Lost 61 | . . . 7 1 . 2 1 7 13 2 . 28 Power 9 | . . . 2 . . . . . 2 1 . 4 Propulsion 16 | . . . 3 1 . 1 1 2 2 . . 6 Utility 26 | . . . . . . . . 4 8 1 . 13 Weapon 10 | . . . 2 . . 1 . 1 1 . . 5 Highest Loss Streak 15 | . . . 4 1 . 1 1 7 4 2 . 15 To Critical Strikes 1 | . . . . . . . . . 1 . . . Average Slot Usage (%) 88 | . 98 100 92 100 100 99 81 90 94 84 78 65 Engine 4 | . 14 14 8 1 7 11 6 7 3 . . . Core 2 | . . . . 10 3 . . . 3 5 . . Reactor 2 | . . . . . . . . 2 2 2 8 6 Treads 12 | . . . 9 . . . . 21 29 20 13 10 Leg 15 | . 28 28 31 43 44 44 22 8 . . . . Device 9 | . 12 1 . . . . 11 13 13 9 15 16 Storage 7 | . 14 14 11 11 11 11 6 5 5 4 4 3 Processor 14 | . . 12 11 11 11 11 15 12 17 21 21 15 Protection 3 | . . . . . . . 4 4 7 8 5 4 Energy Gun 1 | . . . . . . . . 5 6 . . . Energy Cannon 1 | . . . . . . . . . 1 3 8 3 Ballistic Gun 8 | . 28 28 7 20 22 16 10 1 . 5 . 2 Impact Weapon 2 | . . . 13 2 . 5 1 1 1 . . . Naked Turns 27 | . . . . . . . . . . . . 27 Heaviest Build 185 | 12 17 17 31 31 32 53 49 119 126 151 162 185 Greatest Support 230 | 20 20 20 40 40 40 45 66 162 179 194 220 230 Greatest Overweight (x) 1 | . . . 1 1 . 1 1 1 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 10 10 15 15 15 15 15 25 25 25 25 25 Average Capacity 19 | 7 8 10 14 15 15 15 15 20 25 25 25 22 Most Carried 25 | 6 10 10 15 15 15 15 15 19 25 25 25 25 Average Carried 17 | 3 8 10 11 14 14 14 13 15 22 23 23 21 Final Capacity 25 | 8 10 10 15 15 15 15 15 25 25 25 25 25 Final Carried 25 | 6 10 10 15 15 15 15 15 19 23 22 25 23 Class Distribution -------------------- 65% | Scavenger-Mutant 21% | Scavenger-Skirmisher 9% | Mutant 3% | Scavenger-Assassin Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Skirmisher | -3/Research Scavenger-Skirmisher | -2/Research Scavenger-Skirmisher | -1/Access Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Acc Matter Collected 4192 | 244 296 14 197 110 30 70 216 186 711 489 60 1569 Remotely . | . . . . . . . . . . . . . Salvage Created 8188 | . 376 . 468 272 . 30 . 249 2325 1548 315 2605 Parts 363 | . 24 . 15 19 . 2 . 10 102 89 8 94 Haulers Intercepted 4 | . 1 . . . . . . . . 2 . 1 Recyclers Shooed 4 | . . . . 1 . . . . 1 . . 2 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . 16 . . . . . . Prevented 6 | . . . . . . 6 . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 124 | . 9 . 9 9 . 1 . 8 30 24 5 29 Melee 7 | . . . 3 3 . . . 1 . . . . Guns 48 | . 9 . 2 6 . 1 . . 14 1 . 15 Cannons 33 | . . . . . . . . . 2 14 5 12 AOE 21 | . . . . . . . . 6 7 8 . . Classes Destroyed 15 | . 4 . 4 . . . . 2 5 . . . Worker 8 | . . . . . . . . . 3 2 . 3 Builder 2 | . . . . . . . . . 2 . . . Tunneler 1 | . . . . . . . . 1 . . . . Hauler 4 | . 1 . . . . . . . . 2 . 1 Recycler 7 | . . . 1 . . . . . 4 1 . 1 Operator 5 | . 1 . . . . . . . 1 1 . 2 Watcher 5 | . . . 1 . . . . . 3 1 . . Swarmer 33 | . 3 . . 4 . 1 . 4 5 14 2 . Grunt 42 | . 6 . 4 5 . . . 3 5 4 . 15 Brawler 2 | . . . . . . . . 1 . . . 1 Duelist 4 | . . . 3 . . . . . 1 . . . Protector 1 | . . . . . . . . . 1 . . . Sentry 7 | . . . 2 . . . . . 3 . 1 1 Hunter 14 | . . . . . . . . . 6 . 2 6 Programmer 21 | . . . . . . . . . 9 6 . 6 Best Kill Streak 10 | . 2 . 3 6 . 1 . 5 6 10 2 6 Combat Bots Only 6 | . 2 . 3 6 . 1 . 4 6 6 2 6 Max Kills in Single Turn 6 | . 1 . 1 2 . 1 . 2 4 6 1 1 Gunslinging 1 | . . . . . . . . . 1 . . . Exploded 5 | . . . . . . . . 2 4 5 . . Melee 2 | . . . 1 2 . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Acc Damage Taken 20733 | . 354 . 1198 171 . 560 48 946 5266 1284 523 10383 Core 2602 | . 29 . 207 19 . 77 . 173 398 45 49 1605 Absorbed by Shields 1228 | . . . . . . . . 70 . . . 1158 Reduced by Siege Mode 758 | . . . . . . . . . . 24 . 734 Redirected to Shielding 431 | . . . . . . . . . 197 . . 234 Regen/Repaired (Parts) 144 | . . . 144 . . . . . . . . . Core Remaining (%) 81 | 100 . 88 . . . 24 100 82 65 96 96 . Volleys Fired 355 | . 48 1 18 10 . 5 4 6 105 43 13 102 Largest 2 | . 2 2 2 2 . 2 2 2 2 2 2 2 Hottest 225 | . 40 40 40 43 . 51 47 165 178 195 195 225 Shots Fired 662 | . 96 2 36 20 . 10 7 8 193 79 25 186 Gun 470 | . 96 2 36 20 . 10 7 3 158 24 . 114 Cannon 173 | . . . . . . . . 2 26 48 25 72 Launcher 19 | . . . . . . . . 3 9 7 . . Special . | . . . . . . . . . . . . . Kinetic 315 | . 96 2 36 20 . 10 7 1 . 24 . 119 Thermal 260 | . . . . . . . . 4 174 24 13 45 Explosive 6 | . . . . . . . . 3 3 . . . Electromagnetic 28 | . . . . . . . . . 16 7 . 5 Phasic 53 | . . . . . . . . . . 24 12 17 Robot Hit Streak 29 | . 11 1 23 14 . 3 3 4 12 17 19 29 Robot Miss Streak 6 | . 6 1 3 1 . 3 3 1 4 3 1 2 Penetration Max 2 | . . . . . . . . . . . . 2 Secondary Targets 11 | . . . . 2 . . . . 3 . . 6 Max Gunslinging Chain 1 | . . . . 1 . . . . 1 . . 1 Shots Hit Robots 545 | . 58 1 53 19 . 8 4 10 151 60 21 160 Core Hits 274 | . 24 1 10 10 . 1 1 9 78 46 8 86 Critical Kills 10 | . . . 1 . . . . . 3 3 . 3 Critical Parts Destroyed 15 | . 1 . 3 2 . . . . 7 . . 2 Critical Strikes 31 | . 1 . 5 2 . . . . 14 3 . 6 Burn 4 | . . . . . . . . . 4 . . . Meltdown 3 | . . . . . . . . . 1 1 . 1 Destroy 15 | . 1 . . 1 . . . . 7 2 . 4 Blast 1 | . . . . . . . . . . . . 1 Smash 8 | . . . 5 1 . . . . 2 . . . Melee Attacks 104 | . . . 35 3 . 4 1 9 43 . . 9 Impact 104 | . . . 35 3 . 4 1 9 43 . . 9 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 5 | . . . 1 2 . . . . 1 . . 1 Combat Hostiles 2 | . . . . 2 . . . . . . . . Follow-up Attacks 3 | . . . 2 1 . . . . . . . . Damage Inflicted 20253 | . 574 6 1153 441 . 198 76 580 6727 3259 1090 6149 Guns 8158 | . 574 6 341 226 . 71 76 84 3346 441 . 2993 Cannons 6538 | . . . . . . . . . 466 2116 1078 2878 Explosions 2880 | . . . . . . . . 291 1900 689 . . Melee 2500 | . . . 812 215 . 127 . 205 1015 . . 126 Ramming 177 | . . . . . . . . . . 13 12 152 Kinetic 4939 | . 574 6 341 226 . 71 76 35 . 441 . 3169 Thermal 7096 | . . . . . . . . 49 4283 914 363 1487 Explosive 1159 | . . . . . . . . 291 868 . . . Electromagnetic 1370 | . . . . . . . . . 561 591 . 218 Impact 2500 | . . . 812 215 . 127 . 205 1015 . . 126 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Phasic 3012 | . . . . . . . . . . 1300 715 997 Highest Corruption 18 | . . . . . . 18 . 2 18 5 . 6 Average Corruption 8 | . . . . . . 13 . 1 14 3 . 1 Corruption Purged 7 | . . . . . . . . . . . . 7 Corruption Blocked . | . . . . . . . . . . . . . Effects 90 | . . . . . . 1 . 4 65 8 . 12 Message Errors 19 | . . . . . . . . . 11 4 . 4 Matter Fused 21 | . . . . . . . . . 17 4 . . Heat Flow Errors 14 | . . . . . . . . 2 11 . . 1 Energy Discharges 9 | . . . . . . 1 . 1 5 . . 2 Parts Rejected 1 | . . . . . . . . . 1 . . . Data Loss (minor) 9 | . . . . . . . . . 7 . . 2 Data Loss (major) 10 | . . . . . . . . 1 6 . . 3 Misfires 4 | . . . . . . . . . 4 . . . Weapon Failures 3 | . . . . . . . . . 3 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1008 | . . . 219 36 . 21 . 34 265 193 8 232 Projectiles 415 | . . . . . . . . . 18 193 8 196 Explosions 132 | . . . . . . . . 18 114 . . . Melee 461 | . . . 219 36 . 21 . 16 133 . . 36 Knockbacks 19 | . . . 4 . . . . 3 11 . . 1 Impact 16 | . . . 4 . . . . 2 9 . . 1 Kinetic . | . . . . . . . . . . . . . Secondary 3 | . . . . . . . . 1 2 . . . Self-Inflicted Damage 192 | . . . . . . . . . 88 71 . 33 Shots 5 | . . . . . . . . . 1 4 . . Rammed 21 | . . . . . . . . . . 2 1 18 Targets Rammed 22 | . . . . . . . . . . 2 1 19 Kicked . | . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . 1 Highest Temperature 457 | . 18 . 4 20 . . . 249 457 33 . 237 Average Temperature 129 | . 9 . 3 6 . . . 115 159 16 . 91 Received Heat Transfer 2767 | . 147 . 318 75 . 72 18 291 616 39 27 1164 Effects 14 | . . . . . . . . . 14 . . . Shutdowns 4 | . . . . . . . . . 4 . . . Interference 5 | . . . . . . . . . 5 . . . Matter Decay 1 | . . . . . . . . . 1 . . . Short Circuit 1 | . . . . . . . . . 1 . . . Damage (minor) 2 | . . . . . . . . . 2 . . . Damage (major) 1 | . . . . . . . . . 1 . . . Siege Activations 12 | . . . . . . . . . 1 1 1 9 Total Turns 260 | . . . . . . . . . 3 11 5 241 Longest Duration 101 | . . . . . . . . . 3 11 5 101 Robots Corrupted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Fried 21 | . . . 7 1 . . . . 5 5 . 3 Impact Corruptions 19 | . . . 8 1 . 1 . 1 6 . . 2 Robots Melted 6 | . . . . . . . . . 4 1 . 1 Combat Hostiles 6 | . . . . . . . . . 4 1 . 1 Parts Melted 25 | . . . . . . . . . 22 3 . . Heat Transferred 8235 | . . . . . . . . 100 5580 890 370 1295 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . 2 1 . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Acc Peak Influence 1714 | . 260 64 160 213 . . 125 177 826 1017 758 1714 Initial 571 | . . 64 24 13 . . 32 60 86 416 571 334 Average 460 | . 111 64 46 169 . . 64 64 489 630 618 973 Maximum Alert Level 5 | . 1 . . 1 . . . . 3 3 3 5 Low Security (%) 36 | 100 95 100 100 35 . . 100 100 8 . . . Level 1 11 | . 4 . . 64 . . . . 31 . . 4 Level 2 30 | . . . . . . . . . 45 71 84 26 Level 3 14 | . . . . . . . . . 14 28 15 31 Level 4 6 | . . . . . . . . . . . . 33 Level 5 . | . . . . . . . . . . . . 3 High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 34 | . 1 . . . . 1 1 1 12 4 1 13 Investigation 4 | . . . . . . . 1 1 2 . . . Extermination 10 | . . . . . . . . . 4 2 . 4 Reinforcement 9 | . 1 . . . . . . . 3 1 1 3 Assault 8 | . . . . . . 1 . . 3 1 . 3 Garrison 3 | . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . 2 . . 1 Haulers Reinforced 1 | . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Acc Distress Signals 10 | . 2 . 1 . . . . . 2 3 . 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 274 | . 19 . 12 7 . 12 6 12 55 41 8 102 Peak Tracking Total 12 | . 5 . 3 4 . 7 3 8 6 6 4 12 Tactical Retreats 20 | . 1 . . . . 1 . . 2 1 1 14 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Acc Traps Triggered 3 | . . . . . . . . . . 2 . 1 Indirectly 2 | . . . . . . . . . . 2 . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . 2 . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Acc Machines Disabled 11 | . 1 . . . . 1 . . 6 . . 3 Max in Single Turn 2 | . 1 . . . . . . . 2 . . 1 Garrison Access 1 | . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Acc Machines Accessed 19 | . 5 1 9 1 . . 1 . 1 1 . . Terminals 13 | . 5 . 7 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . Scanalyzers 2 | . . . 1 . . . . . 1 . . . Garrison Access 1 | . . . . . . . . . . 1 . . Total Hacks 70 | . 26 1 33 2 . . 1 . 5 2 . . Successful 40 | . 11 1 23 1 . . 1 . 2 1 . . Failed 30 | . 15 . 10 1 . . . . 3 1 . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 76 | . 15 . 18 1 . . 7 . 5 6 6 18 Terminals 55 | . 26 . 27 2 . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 4 | . . . 4 . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . Scanalyzers 7 | . . . 2 . . . . . 5 . . . Garrison Access 2 | . . . . . . . . . . 2 . . Terminal Hacks 23 | . 9 1 12 1 . . . . . . . . Record 2 | . 1 . 1 . . . . . . . . . Robot Analysis 4 | . 3 . 1 . . . . . . . . . Prototype ID Bank 7 | . 3 . 4 . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . Terminal Index 2 | . 1 . 1 . . . . . . . . . Locate Traps 2 | . . . 2 . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . Zone Layout 3 | . 1 . 1 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 4 | . . . 4 . . . . . . . . . Scan Component 2 | . . . 2 . . . . . . . . . Repair 2 | . . . 2 . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . . Scanalyzer 4 | . . . 2 . . . . . 2 . . . Insert Component 3 | . . . 1 . . . . . 2 . . . Analyze 1 | . . . 1 . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . 1 . . Unauthorized Hacks 7 | . 2 . 5 . . . . . . . . . Terminals 7 | . 2 . 5 . . . . . . . . . Track 1 | . . . 1 . . . . . . . . . Botnet 4 | . 1 . 3 . . . . . . . . . Operators 2 | . 1 . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 17 | . 5 . 8 1 . . 1 . 1 1 . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . . . . . Time 52 | . . . 52 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . . . . . Allies Hacked 1 | . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Acc Total Allies 29 | . . . . 2 7 2 3 . 4 1 2 8 Largest Group 7 | . . . . 2 7 7 5 4 3 1 2 5 Highest-Rated Group 589 | . . . . 45 239 239 276 244 288 269 244 589 Highest-Rated Ally 269 | . . . . 31 40 40 70 70 96 269 122 122 Zionite Dispatches 9 | . . . . . . . 1 . 2 1 1 4 Heavy 3 | . . . . . . . . . . . 1 2 Light 3 | . . . . . . . 1 . 1 . . 1 Experimental 1 | . . . . . . . . . . 1 . . Defense Resupply 1 | . . . . . . . . . . . . 1 Infowar Resupply 1 | . . . . . . . . . 1 . . . Total Orders 5 | . . . . . . . . . 4 . . 1 STAY 1 | . . . . . . . . . 1 . . . FOLLOW 1 | . . . . . . . . . 1 . . . DROP 2 | . . . . . . . . . 1 . . 1 PICKUP 1 | . . . . . . . . . 1 . . . Ally Attacks 230 | . . . . . . 42 43 29 21 24 . 71 Total Damage 12884 | . . . . . . 1198 946 532 840 3108 . 6260 Kills 65 | . . . . . . 10 7 1 8 12 . 27 Allies Corrupted 6 | . . . . . . 2 . 1 . . . 3 Allies Melted 1 | . . . . . . 1 . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Acc Robot Analysis Total 4 | . 3 . 1 . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Zionite Intel Received 4 | . . . . . . . 1 . . . 1 2 Guard Positions 1 | . . . . . . . . . . . . 1 Trap Installations 1 | . . . . . . . 1 . . . . . Active Terminals 1 | . . . . . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Acc Turns Passed 9991 | 61 668 236 945 334 1052 509 521 360 2054 1136 404 1711 Spaces Moved 5576 | 42 399 192 486 221 839 310 319 167 804 545 215 1037 Core 352 | 5 . . . . . . . . . . . 347 Treads 2387 | . . . 17 . . . . 116 804 545 215 690 Legs 2837 | 37 399 192 469 221 839 310 319 51 . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 159 162 145 50 Average Speed 138 | 111 120 120 150 121 120 120 147 166 178 166 149 113 Slowest Speed 270 | 120 120 120 190 190 120 190 190 190 270 168 166 153 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 32 | 3 69 42 36 41 89 55 8 7 24 16 6 32 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 4 | . . 1 . . 1 . . . . . 2 . Known Exits Taken 6 | . . 1 1 . . . 1 . 1 1 1 . Unknown Exits Taken 6 | 1 1 . . 1 1 1 . 1 . . . . Scrap Searched 5 | . . 1 . . 4 . . . . . . . Spaces Dug 17 | . . . 1 . . . 1 . 4 . 1 10 Terrain Destroyed 140 | . . . 1 . . . 1 18 86 12 2 20 Melee 11 | . . . 1 . . . 1 . 2 . . 7 Projectile 45 | . . . . . . . . 2 19 9 2 13 AOE 84 | . . . . . . . . 16 65 3 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Acc Total 7043 | 53 509 196 610 262 890 429 359 218 1181 698 274 1364 Wait 492 | . 34 2 42 15 26 54 6 3 131 30 28 121 Move 5564 | 41 398 191 485 220 838 309 318 166 803 544 214 1037 Hop . | . . . . . . . . . . . . . Pick Up 115 | 6 7 . 13 4 10 6 8 6 21 17 6 11 Fast Attach 81 | 6 2 1 4 3 1 . 3 12 18 11 2 18 Attach 47 | . . . 7 . . 2 5 2 8 7 2 14 Detach 22 | . . . 1 . . . 1 2 3 10 . 5 Swap 91 | . 8 . 4 2 2 5 9 8 29 9 2 13 Drop 113 | . 12 1 3 6 13 4 4 4 20 25 6 15 Fire 355 | . 48 1 18 10 . 5 4 6 105 43 13 102 Melee 101 | . . . 33 2 . 4 1 9 43 . . 9 Ram 16 | . . . . . . . . . . . . 16 Kick . | . . . . . . . . . . . . . Crush 6 | . . . . . . . . . . 2 1 3 Escape Stasis . | . . . . . . . . . . . . . Rewire 40 | . . . . . . 40 . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat] / *Min x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research -2/Research (discovered 2 exits: *Acc x2) -1/Access History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 62 | -11/Scrapyard | Entered Materials 200 | -10/Materials | Discovered new exit (range 13) 322 | -10/Materials | Build established: Mutant 453 | -10/Materials | Discovered new exit (range 11) 633 | -10/Materials | Discovered new exit (range 15) 664 | -10/Materials | Build established: Scavenger-Mutant 707 | -10/Materials | Discovered new exit (range 15) 730 | -10/Materials | Entered Mines 733 | -10/Mines | Met a Derelict bent on vengeance 745 | -10/Mines | Learned location of Storage (-7) 747 | -10/Mines | Assembled infested the area 750 | -10/Mines | Identified exit to Materials 752 | -10/Mines | Assisted by a Guerilla fighting off Assembled 765 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 958 | -10/Mines | Discovered exit to Materials (range 8) 966 | -10/Mines | Entered Materials 966 | -9/Materials | Evolved 2 slots: Propulsion x2 1070 | -9/Materials | Lost 4 parts (1p2n1w) 1189 | -9/Materials | Discovered new exit (range 16) 1396 | -9/Materials | Discovered new exit (range 16) 1422 | -9/Materials | Repaired Aluminum Leg 1455 | -9/Materials | Repaired Aluminum Leg? 1760 | -9/Materials | Identified exit to Mines 1792 | -9/Materials | Core integrity fell below 50% 1911 | -9/Materials | Entered Mines 2234 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2245 | -9/Mines | Entered Zion 2245 | -7/Zion | Accompanied by 2 allies 2295 | -7/Zion | Led the pair of lost Derelicts to a safe place 2299 | -7/Zion | Discovered new exit (range 12) 2434 | -7/Zion | Learned Factory fabricator intel 2467 | -7/Zion | Gained Derelict followers 2508 | -7/Zion | Given the Hacking Drone Bay 2509 | -7/Zion | Found Prototype Device 2730 | -7/Zion | Learned location of Testing (-3) 2987 | -7/Zion | Imprinted 2989 | -7/Zion | Declared Zion's savior 3217 | -7/Zion | Found Prototype Device 3297 | -7/Zion | Entered Proximity Caves 3297 | -6/Proximity Caves | Accompanied by 7 allies 3383 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3536 | -6/Proximity Caves | Spotted B-75 Beast 3559 | -6/Proximity Caves | Allies destroyed B-75 Beast 3787 | -6/Proximity Caves | Discovered new exit (range 7) 3804 | -6/Proximity Caves | System corruption reached 10% 3806 | -6/Proximity Caves | Entered Factory 3806 | -6/Factory | Accompanied by 2 allies 3806 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 3807 | -6/Factory | Loaded intel: 6 fabricator locations 3823 | -6/Factory | Zion Light squad teleported in 3873 | -6/Factory | Discovered new exit (range 4) 3974 | -6/Factory | Retrieved Zion intel report: Trap Installations 4088 | -6/Factory | Identified exit to Factory 4327 | -6/Factory | Entered another Factory area 4327 | -5/Factory | Accompanied by 4 allies 4327 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4444 | -5/Factory | Lost 7 parts (2n4u1w) 4453 | -5/Factory | Found Prototype Protection 4453 | -5/Factory | Identified Zio. Weapon Casing 4536 | -5/Factory | Discovered new exit (range 21) 4687 | -5/Factory | Entered another Factory area 4687 | -4/Factory | Evolved 2 slots: Utility x2 4826 | -4/Factory | Zion Light squad teleported in 4937 | -4/Factory | First assault squad dispatched 4951 | -4/Factory | Found Zio. Weapon Casing 4953 | -4/Factory | Found Zio. Weapon Casing 4957 | -4/Factory | Lost 3 parts (3u) 5181 | -4/Factory | System corruption reached 10% 5241 | -4/Factory | Lost 4 parts (1p3u) 5671 | -4/Factory | Zion Infowar Resupply teleported in 6015 | -4/Factory | Discovered new exit (range 7) 6026 | -4/Factory | Identified exit to Upper Caves 6273 | -4/Factory | Terminal network hard line cut 6700 | -4/Factory | Discovered new exit (range 9) 6710 | -4/Factory | Identified exit to Research 6741 | -4/Factory | Entered Research 6741 | -3/Research | Evolved 2 slots: Utility x2 6850 | -3/Research | Zion Experimental squad teleported in 7011 | -3/Research | Build established: Scavenger-Skirmisher 7241 | -3/Research | First assault squad dispatched 7384 | -3/Research | Found Prototype Energy Cannon 7387 | -3/Research | Found Prototype Device 7387 | -3/Research | Identified Exp. Weapon Cycler 7401 | -3/Research | Found Prototype Processor 7401 | -3/Research | Identified Exp. Targeting Computer 7411 | -3/Research | Identified Zio. Alpha Cannon Mk. II 7693 | -3/Research | Build established: Scavenger-Mutant 7836 | -3/Research | Discovered new exit (range 17) 7874 | -3/Research | Identified exit to Research 7877 | -3/Research | Entered another Research area 7877 | -2/Research | Evolved 2 slots: Utility x2 8052 | -2/Research | Build established: Scavenger-Skirmisher 8069 | -2/Research | Spotted B-90 Cyclops 8226 | -2/Research | Discovered new exit (range 20) 8253 | -2/Research | Discovered new exit (range 16) 8253 | -2/Research | Identified exit to Access 8269 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/0 8270 | -2/Research | Zion Heavy squad teleported in 8281 | -2/Research | Entered Access 8281 | -1/Access | Accompanied by 2 allies 8281 | -1/Access | Evolved 2 slots: Utility x2 8371 | -1/Access | Retrieved Zion intel report: Active Terminals 8372 | -1/Access | Zion Heavy squad teleported in 8725 | -1/Access | Found Prototype Launcher 9106 | -1/Access | Lost 7 parts (2p4u1w) 9262 | -1/Access | Zion Light squad teleported in 9280 | -1/Access | Zion Heavy squad teleported in 9306 | -1/Access | First assault squad dispatched 9399 | -1/Access | Retrieved Zion intel report: Guard Positions 9399 | -1/Access | Identified Com. Tesla Bomb Launcher 9403 | -1/Access | Zion Defense Resupply teleported in 9407 | -1/Access | Found Prototype Device 9407 | -1/Access | Identified Exp. Force Field 9410 | -1/Access | Found Prototype Device 9410 | -1/Access | Identified Exp. EM Disruption Field 9420 | -1/Access | Found Prototype Device 9420 | -1/Access | Identified Exp. Thermal Defense Suite 9629 | -1/Access | Garrison activated, responded to threat 9671 | -1/Access | Terminal network hard line cut 9706 | -1/Access | Found Zio. Weapon Casing 9721 | -1/Access | Found Zio. Weapon Casing 9724 | -1/Access | Spotted B-99 Colossus 9778 | -1/Access | Released all parts (10) 9782 | -1/Access | Core integrity fell below 50% 9808 | -1/Access | Lost 15 parts (2p4n6u3w) 9888 | -1/Access | Core integrity fell below 20% 9992 | -1/Access | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 09900_ U-05 Engineer builds a Wall. 09900_ Acquired Imp. Hacking Suite. 09912_ TH 09921_ Slug penetrates Door. 09933_ System corrupted: Substantial component data lost. 09952_ System corrupted: Component data lost. 09970_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 09973_ System corrupted: Heat flow error (+214). 09981_ Slammed into C-57 Dissector. 09984_ Imp. Hacking Suite severed. 09985_ Wave Collapse Detector explodes. 09985_ C-57 Dissector destroyed. 09987_ Knocked back. 09987_ R-10 Processor knocked back. 09987_ U-05 Engineer knocked back. 09987_ K-01 Serf knocked back. 09988_ U-05 Engineer lays Concrete. 09989_ Adv. Heavy Siege Treads destroyed. 09989_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | # [ # # "" # """ ##?????????## ## | | # ?? # + " ##?????????## ## =! | | ???? # # # ##?????????## ## *[ | | # ? # # # ############# ###### | | # # ######+######+################# ###### | | + # ##### ##???# | | # ???? # #################???# | | %!# ???? # #################???# | | =!# ???? # ##??????????????????# | | %#! ? #!! ##??????????????????# | | #######!= ##??????????????????# | | ####### ##??????????????????? | | ##+#######?????????????? | | # ??????????????? | | ####### # ???????????????? | | ########## " " # ???????????????? | | ??? # " " # ???????????????? | | ???????? # ""G"" # " ???????????????? | | ???????? # # """"???????????????? | | ????? ? + w # """""???????????????? | | ????? # c # """"" #?????????? | | ????"" # u # """" #?????????? | | ????" g + " #?????????? | | ???? g c# #?????????? | | ??? k# #?????????? | | ??? @##############?????????? | | ??? #??????????????????????? | | ???? # R ## #??????????????????????? | | ######???# =* ## "??????????????????????? | | #???# =%/ ## ""?????????????????????? | | #???# = ## ????????????????????? | | #???# ## ?????????????????????? | | #???# ##u ????????????????????? | | #???# ## ????????????????????? | | ######+############ ????????????????????? | | # # ????????????????????? | | # ## ????????????????????? | | ? ?# """"" """"" ## ????????????????????? | | ? ?# """"" """"" #? ###????????????????????? | | ##+### """"" """"" #? ???????????????????????? | | + """"" """"" #? ???????????????????????? | | ### """"" """"" #??????????????????????????? | | #?# #??????????????????????????? | | #?# #??????????????????????????? | | #?#############/##### #??????????????????????? | | ############## #??????????????????????? | | #??????????????????????? | | ########+############### #??????????????????????? | | #### #???????????????????????????????????? | | # #???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 142 Energy Generation 43 Energy Capacity 590 Matter Stores 392 Matter Capacity 700 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 1650 Resistance: KI 30 Resistance: TH 30 Core Shielding 30 Utility Shielding 66 Weapon Shielding 100 Point Defense Rating 160 Melee Speed Boost 30 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 28 Melee Accuracy 5 Target Analysis 6 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 6 Particle Charging 30 Offensive Hacking 12 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Ambidextrous Challenges ------------ None Game ------ Seed UtilityDispersionVibroblade Manual? 0 Play Time 03:18:24 Cumulative 148.8 hours Start 2022.04.13 @ 20:04:19 End 2022.05.01 @ 22:27:20 Sessions 17 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 59 Gallery% 67 Achievement% 55 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 20/CogTall Map View 98x62 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 918bdbd7-e207-49fa-ad04-8af9ca425b3d