Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.28 @ 11:37:46 Player: Prakos Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (43) 215 Value Destroyed (1163) 1163 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3398 Bonus ------- None Cogmind --------- Core Integrity 524/550 Matter 203/300 Energy 87/280 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Storage Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Matter Filter Hacking Suite > --- WEAPON (3) ------- Heavy Assault Rifle Heavy Assault Rifle Flak Cannon > --- INVENTORY (15) --- Improved Ion Engine Nuclear Core Light Nuclear Core Light Treads Light Treads Improved Treads Improved Treads Improved Cooling System Improved Salvage Targeting Computer Improved Salvage Targeting Computer Improved Shield Generator Heavy Assault Rifle Improved Light Cannon Grenade Launcher Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Matter Filter Hacking Suite > --- WEAPON ----------- Heavy Assault Rifle Flak Cannon Missile Launcher > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Nuclear Core Light Treads Light Treads Improved Treads Improved Treads Improved Cooling System Improved Salvage Targeting Computer Improved Salvage Targeting Computer Improved Shield Generator Heavy Assault Rifle Heavy Assault Rifle Improved Light Cannon Grenade Launcher [Rating: 28] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 2 | . . 2 . . . Weapon 1 | . . . . 1 . Parts Attached 33 | 6 3 8 2 4 10 Power 4 | 1 . 1 . . 2 Engine 3 | 1 . 1 . . 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 4 | 2 . . . 1 1 Treads 4 | 2 . . . 1 1 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 1 5 . 1 1 Device 5 | . . 3 . 1 1 Storage 2 | 1 . 1 . . . Processor 1 | . 1 . . . . Hackware 1 | . . 1 . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 16 | 2 2 2 2 2 6 Energy Gun 2 | 2 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 8 | . 2 1 . 2 3 Ballistic Cannon 3 | . . 1 1 . 1 Launcher 3 | . . . 1 . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 1 | . . . . . 1 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak 1 | . . . . . 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 98 97 100 90 99 Engine 9 | . 14 11 11 9 2 Core 1 | . . . . . 6 Treads 24 | . 28 22 22 22 26 Device 12 | . . 13 11 15 18 Storage 10 | . 14 11 11 9 9 Processor 7 | . 12 11 11 2 . Hackware 6 | . . 6 11 9 9 Energy Gun 2 | . 11 . . . . Ballistic Gun 15 | . 16 20 . 9 16 Ballistic Cannon 5 | . . 1 11 9 9 Launcher 1 | . . . 10 4 . Peak Build Rating 28 | 6 7 17 17 25 28 Average Rating 15 | 4 6 12 16 22 25 On Entrance 11 | . 6 7 17 16 25 Naked Turns . | . . . . . . Heaviest Build 44 | 12 14 35 35 41 44 Greatest Support 60 | 40 40 40 40 60 60 Greatest Overweight (x) 2 | 2 . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 12 | 6 8 13 15 15 15 Most Carried 15 | 4 8 14 15 15 15 Average Carried 11 | 2 6 10 14 14 14 Final Capacity 15 | 8 8 15 15 15 15 Final Carried 15 | 4 8 14 15 15 15 Class Distribution -------------------- 69% | Mutant 30% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Sto Matter Collected 1054 | 228 122 416 32 91 165 Remotely . | . . . . . . Salvage Created 1352 | . 154 608 27 166 397 Parts 89 | . 20 30 5 8 26 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 4 | . . 1 1 1 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Combat Hostiles Destroyed 31 | . 6 13 3 1 8 Guns 27 | . 6 13 . 1 7 Cannons 3 | . . . 2 . 1 AOE 1 | . . . 1 . . Classes Destroyed 10 | . 3 4 . 1 2 Worker 1 | . . . . . 1 Builder 1 | . 1 . . . . Hauler 1 | . . . . 1 . Recycler 3 | . . 1 . 1 1 Operator 2 | . . 1 . 1 . Watcher 4 | . 3 . . 1 . Swarmer 10 | . 6 1 3 . . Grunt 14 | . . 10 . . 4 Sentry 6 | . . 2 . 1 3 Hunter 1 | . . . . . 1 Best Kill Streak 7 | . 7 5 3 3 4 Combat Bots Only 6 | . 6 5 3 1 3 Max Kills in Single Turn 2 | . 2 1 1 1 1 Gunslinging 1 | . 1 . . . . Exploded 1 | . . . 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Hostile Shots Fired 100 | . 21 39 2 . 38 Missed 28 | . 5 11 1 . 11 Damage Taken 953 | . 131 369 42 . 411 Core 116 | . . 74 16 . 26 Absorbed by Shields . | . . . . . . Core Remaining (%) 92 | 100 100 . 77 . . Volleys Fired 100 | . 21 39 3 8 29 Largest 3 | . 2 2 1 3 3 Hottest 92 | . 80 62 39 92 85 Shots Fired 224 | . 42 78 3 23 78 Gun 181 | . 42 76 . 14 49 Cannon 39 | . . 2 2 8 27 Launcher 4 | . . . 1 1 2 Special . | . . . . . . Kinetic 198 | . 20 78 2 22 76 Thermal 22 | . 22 . . . . Explosive 4 | . . . 1 1 2 Electromagnetic . | . . . . . . Robot Hit Streak 18 | . 4 18 8 9 12 Robot Miss Streak 4 | . 3 3 . 3 4 Penetration Max . | . . . . . . Secondary Targets 3 | . 2 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 146 | . 24 61 2 12 47 Core Hits 73 | . 12 31 3 6 21 Critical Kills 3 | . 1 . . 1 1 Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 7 | . 1 . 1 3 2 Destroy 4 | . 1 . . 2 1 Blast 3 | . . . 1 1 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2282 | . 311 773 121 285 792 Guns 1629 | . 311 751 . 96 471 Cannons 482 | . . 22 42 105 313 Explosions 154 | . . . 70 84 . Melee . | . . . . . . Ramming 17 | . . . 9 . 8 Kinetic 1967 | . 167 773 42 201 784 Thermal 144 | . 144 . . . . Explosive 154 | . . . 70 84 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 1 | . . . . 1 . Impact . | . . . . . . Kinetic 1 | . . . . 1 . Secondary . | . . . . . . Self-Inflicted Damage 32 | . . . 32 . . Shots 1 | . . . 1 . . Rammed 5 | . . . 4 . 1 Targets Rammed 6 | . . . 4 . 2 Kicked . | . . . . . . Crushed 1 | . . . . . 1 Highest Temperature 108 | . 108 . . . 38 Average Temperature 32 | . 42 . . . 5 Received Heat Transfer 372 | . . 165 . . 207 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 325 | . 325 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Peak Influence 361 | . 181 361 225 191 354 Initial 132 | . . 76 132 87 80 Average 177 | . 64 217 200 130 250 Maximum Alert Level 1 | . . 1 1 . 1 Low Security (%) 58 | 100 100 46 27 100 27 Level 1 41 | . . 53 72 . 72 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . . 2 . . 1 Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 2 | . . 1 . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Distress Signals 6 | . . 2 1 1 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 41 | . 11 17 3 2 8 Peak Tracking Total 5 | . 3 5 3 1 3 Tactical Retreats 2 | . . 2 . . . Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Sto Machines Disabled 4 | . . . 1 2 1 Max in Single Turn 1 | . . . 1 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Machines Accessed 8 | . 1 4 . 1 2 Terminals 8 | . 1 4 . 1 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 24 | . 3 13 . 6 2 Successful 8 | . . 5 . 2 1 Failed 16 | . 3 8 . 4 1 Catastrophic 6 | . 2 2 . 1 1 Database Lockouts . | . . . . . . Manual 18 | . 3 9 . 5 1 Terminals 24 | . 3 13 . 6 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . . 2 . 1 1 Robot Analysis 1 | . . 1 . . . Open Door 1 | . . . . . 1 Zone Layout 2 | . . 1 . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 4 | . . 3 . 1 . Terminals 4 | . . 3 . 1 . Botnet 4 | . . 3 . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . 1 . 1 . Used . | . . . . . . Hacking Detections 7 | . 1 4 . 1 1 Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Sto Turns Passed 1657 | 58 290 555 165 220 369 Spaces Moved 725 | 36 132 220 88 111 138 Core 11 | 11 . . . . . Treads 714 | 25 132 220 88 111 138 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 158 | 129 160 160 160 160 160 Slowest Speed 160 | 160 160 160 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 3 28 29 26 17 26 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 8 | . . . 8 . . Terrain Destroyed 53 | . . . 8 25 20 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 52 | . . . 8 25 19 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Total 1030 | 45 169 346 106 138 226 Wait 108 | . 8 63 9 1 27 Move 720 | 35 131 219 87 110 138 Hop . | . . . . . . Pick Up 33 | 4 3 9 1 8 8 Fast Attach 16 | 6 3 4 . 1 2 Attach 5 | . . 1 . 2 2 Detach 3 | . 2 . . . 1 Swap 12 | . . 3 2 1 6 Drop 27 | . 1 8 . 7 11 Fire 100 | . 21 39 3 8 29 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 6 | . . . 4 . 2 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 5) 349 | -10/Materials | Entered another Materials area 349 | -9/Materials | Evolved 2 slots: Utility x2 875 | -9/Materials | Discovered new exit (range 16) 904 | -9/Materials | Entered Mines 905 | -9/Mines | Assembled infested the area 1061 | -9/Mines | Discovered new exit (range 6) 1069 | -9/Mines | Entered Materials 1069 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1242 | -8/Materials | Discovered new exit (range 11) 1289 | -8/Materials | Entered Storage 1465 | -8/Storage | Build established: Scavenger-Gunner 1658 | -8/Storage | Self-destructed Last Messages --------------- 01506_ Slammed into U-05 Engineer. 01506_ K-01 Serf collects debris. 01520_ Crushed K-01 Serf. 01520_ K-01 Serf destroyed. 01567_ Dropped Shotgun. 01567_ Acquired Flak Cannon. 01570_ Dropped Imp. Ion Engine. 01571_ Acquired Nuclear Core. 01575_ Dropped Hvy. Assault Rifle. 01576_ Acquired Missile Launcher. 01602_ Storage Shell breached. 01610_ K-01 Serf collects debris. 01628_ Dropped Missile Launcher. 01629_ Acquired Missile Launcher. 01652_ Connecting with Door Terminal... >>Open(Door) Sealed Heavy Doors opened. 01656_ Dropped Imp. Ion Engine. 01657_ Acquired Prototype Engine. 01657_ Identified Hvy. Ion Engine. 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""" ##?????????? | | ??#"" """*""" """ #??????????? | | ??### """[""" """ #??????????? | | ????# % #??????????? | | ????#######+#######??????????? | | ????????# % #??????????????? | | ????????# #??????????????? | | ????????# #??????????????? | | ????????# #??????????????? | | ????????# #??????????????? | | ????????## ##??????????????? | | ???????### #???????????????? | | ????####T#*= #???????????????? | | ????#[["!# ! #???????????????? | | ????#[[[%+%%!#???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 3 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MakeshiftModifiedChip Manual? 0 Play Time 00:28:05 Cumulative 25.8 hours Start 2025.03.18 @ 21:26:02 End 2025.03.28 @ 11:37:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 19 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2c38d83f-ba16-4ec9-a22f-76a4af17c8de