Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.06.30 @ 09:36:39 Player: PYNTER Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (39) 195 Value Destroyed (1173) 1173 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (400) 400 TOTAL SCORE: 4308 Bonus ------- Pacifist 200 Entered Garrisons 200 Cogmind --------- Core Integrity 425/700 Matter 273/300 Energy 150/150 System Corruption 1% Temperature Cool (222) Movement Rolling (100) Ox1 Location -7/Garrison Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (2) --- Armored Wheel Armored Wheel > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit Enhanced Optical Array > --- WEAPON (5) ------- (None) > --- INVENTORY (16) --- Improved Ion Engine Improved Ion Engine Titanium Leg Compact Wheel Armored Wheel Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Titanium Leg Armored Wheel > --- UTILITY ---------- Large Storage Unit Medium Reactive Plating > --- WEAPON ----------- Heavy EM Shotgun Gatling Laser Enhanced Autogun Gauss Rifle Gauss Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Armored Wheel Armored Wheel Large Storage Unit Assault Rifle Heavy Rocket Launcher Heavy Rocket Launcher [Rating: 39] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Armored Wheel Leg Titanium Leg Wheel Armored Wheel Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Enhanced Optical Array Protection Medium Reactive Plating Weapon Light Assault Rifle Energy Gun Heavy EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility 2 | . . 1 1 . . Weapon 3 | . . 1 . 2 . Parts Attached 49 | 6 9 6 9 18 1 Power 6 | 1 1 1 3 . . Engine 3 | 1 1 1 . . . Core 3 | . . . 3 . . Reactor . | . . . . . . Propulsion 12 | 2 2 1 . 7 . Treads . | . . . . . . Leg 1 | . . . . 1 . Wheel 10 | 2 2 1 . 5 . Hover . | . . . . . . Flight 1 | . . . . 1 . Utility 10 | 1 2 3 2 2 . Device 3 | . . 2 1 . . Storage 4 | 1 2 . . 1 . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 2 | . . 1 1 . . Artifact . | . . . . . . Weapon 21 | 2 4 1 4 9 1 Energy Gun 6 | 1 . 1 2 1 1 Energy Cannon 2 | . . . . 2 . Ballistic Gun 9 | 1 4 . 1 3 . Ballistic Cannon 1 | . . . . 1 . Launcher 3 | . . . 1 2 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 1 . Parts Lost 14 | . . . 2 7 5 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 3 | . . . 1 1 1 Weapon 10 | . . . 1 6 3 Highest Loss Streak 4 | . . . 2 2 4 Average Slot Usage (%) 87 | . 81 96 98 81 71 Engine 3 | . 13 11 1 . . Core 11 | . . . 15 15 13 Wheel 16 | . 28 22 18 12 15 Device 6 | . . 9 18 2 . Storage 11 | . 14 11 9 11 15 Processor 1 | . . . . 2 7 Protection 7 | . . 9 8 7 1 Energy Gun 6 | . . 11 8 4 4 Ballistic Gun 15 | . 26 22 18 11 . Ballistic Cannon 2 | . . . . 4 7 Launcher 2 | . . . . 4 5 Naked Turns . | . . . . . . Heaviest Build 91 | 12 40 31 57 91 62 Greatest Support 32 | 32 32 24 24 24 24 Greatest Overweight (x) 19 | . 1 1 2 19 2 Average Overweight (x) 2 | . . 1 1 3 2 Largest Inventory Capacity 16 | 6 16 10 10 16 16 Average Capacity 11 | 5 9 10 10 13 16 Most Carried 10 | 2 10 10 10 10 5 Average Carried 7 | . 5 9 9 6 5 Final Capacity 16 | 6 10 10 10 16 16 Final Carried 10 | 2 7 10 10 5 5 Class Distribution -------------------- 58% | Tank 37% | Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Tank | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Matter Collected 1257 | 90 . 237 292 606 32 Remotely 292 | . . . 292 . . Salvage Created 1292 | . . 285 298 627 82 Parts 80 | . . 15 25 38 2 Haulers Intercepted 2 | . . 1 . 1 . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Combat Hostiles Destroyed 31 | . . 5 13 11 2 Guns 22 | . . 5 13 4 . Cannons 7 | . . . . 5 2 AOE 2 | . . . . 2 . Classes Destroyed 10 | . . 3 2 5 . Worker 3 | . . . . 3 . Builder 1 | . . . . 1 . Hauler 2 | . . 1 . 1 . Recycler 1 | . . . . 1 . Watcher 1 | . . . . 1 . Swarmer 11 | . . . 11 . . Grunt 8 | . . 4 . 3 1 Sentry 4 | . . 1 1 1 1 Hunter 5 | . . . 1 4 . Programmer 3 | . . . . 3 . Best Kill Streak 7 | . . 2 7 3 2 Combat Bots Only 7 | . . 2 7 2 2 Max Kills in Single Turn 2 | . . 1 2 2 1 Gunslinging 1 | . . . 1 . . Exploded 1 | . . . . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Damage Taken 1885 | . . 143 286 968 488 Core 316 | . . 17 24 171 104 Absorbed by Shields . | . . . . . . Core Remaining (%) 97 | 100 100 95 95 . . Volleys Fired 87 | . . 15 18 44 10 Largest 5 | . . 3 3 5 3 Hottest 231 | . . 80 90 231 167 Shots Fired 231 | . . 45 53 120 13 Gun 171 | . . 45 53 71 2 Cannon 51 | . . . . 41 10 Launcher 9 | . . . . 8 1 Special . | . . . . . . Kinetic 160 | . . 30 36 84 10 Thermal 41 | . . 15 11 13 2 Explosive 9 | . . . . 8 1 Electromagnetic 21 | . . . 6 15 . Robot Hit Streak 21 | . . 13 16 21 11 Robot Miss Streak 3 | . . 2 3 3 1 Penetration Max 1 | . . . . 1 . Secondary Targets 7 | . . 1 6 . . Max Gunslinging Chain 2 | . . 1 2 . . Shots Hit Robots 181 | . . 36 40 93 12 Core Hits 74 | . . 14 19 34 7 Critical Hits 9 | . . . . 6 3 Critical Kills 2 | . . . . 2 . Critical Parts Destroyed 7 | . . . . 4 3 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3062 | . . 351 415 1984 312 Guns 1647 | . . 348 411 821 67 Cannons 1003 | . . . . 758 245 Explosions 396 | . . . . 396 . Melee . | . . . . . . Ramming 16 | . . 3 4 9 . Kinetic 1856 | . . 215 213 1183 245 Thermal 451 | . . 133 106 145 67 Explosive 396 | . . . . 396 . Electromagnetic 343 | . . . 92 251 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . 1 1 Average Corruption 1 | . . . . 1 1 Corruption Purged . | . . . . . . Effects 2 | . . . . 2 . Message Errors 1 | . . . . 1 . Targeting Errors 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 11 | . . . . 11 . Projectiles 11 | . . . . 11 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 8 | . . . . 8 . Impact . | . . . . . . Kinetic 7 | . . . . 7 . Secondary 1 | . . . . 1 . Self-Inflicted Damage 82 | . . 1 2 79 . Shots 2 | . . . . 2 . Rammed 4 | . . 1 1 2 . Targets Rammed 4 | . . 1 1 2 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 794 | . . 15 324 794 213 Average Temperature 175 | . . 7 122 215 75 Received Heat Transfer 366 | . . 69 27 93 177 Effects 32 | . . . . 32 . Shutdowns 11 | . . . . 11 . Energy Bleed 1 | . . . . 1 . Interference 4 | . . . . 4 . Matter Decay 3 | . . . . 3 . Short Circuit 4 | . . . . 4 . Damage (minor) 5 | . . . . 5 . Damage (major) 3 | . . . . 3 . Damage (core) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 880 | . . 300 250 261 69 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Peak Influence 320 | . . 182 320 295 170 Average Influence 134 | . . 88 241 136 149 Maximum Alert Level 1 | . . . 1 1 . Low Security (%) 77 | 100 100 100 21 83 100 Level 1 22 | . . . 78 16 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . . 1 . 5 . Investigation 1 | . . . . 1 . Extermination 2 | . . . . 2 . Reinforcement 3 | . . 1 . 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 43 | . . 6 13 17 7 Peak Tracking Total 9 | . . 3 8 3 9 Tactical Retreats 3 | . . 1 1 1 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Traps Triggered 5 | . 2 1 1 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Machines Disabled 2 | . . . . 2 . Max in Single Turn 2 | . . . . 2 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Machines Accessed 5 | . 1 . . 4 . Terminals 2 | . 1 . . 1 . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . . 1 . Total Hacks 17 | . 3 . . 14 . Successful 14 | . 3 . . 11 . Failed 3 | . . . . 3 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 6 | . 3 . . 3 . Fabricators . | . . . . . . Repair Stations 4 | . . . . 4 . Recycling Units . | . . . . . . Scanalyzers 6 | . . . . 6 . Garrison Access 1 | . . . . 1 . Terminal Hacks 6 | . 3 . . 3 . Record 6 | . 3 . . 3 . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . . 1 . Scan Component 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer 6 | . . . . 6 . Insert Component 3 | . . . . 3 . Analyze 3 | . . . . 3 . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 1 . . 4 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . . . 3 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . 4 . Programmers 4 | . . . . 4 . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Turns Passed 2192 | 45 134 420 381 1165 47 Spaces Moved 1480 | 35 120 326 258 723 18 Core 2 | 1 . . . 1 . Treads . | . . . . . . Legs 55 | . . . . 55 . Wheels 1423 | 34 120 326 258 667 18 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 100 100 110 110 Average Speed 115 | 98 94 100 108 129 110 Slowest Speed 1000 | 100 110 100 110 1000 110 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 18 | 2 25 33 26 15 8 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 105 | . . . . 88 17 Melee . | . . . . . . Projectile 7 | . . . . 7 . AOE 98 | . . . . 81 17 Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Total 1803 | 42 140 390 323 876 32 Wait 139 | . . 36 28 72 3 Move 1475 | 34 119 325 257 722 18 Hop . | . . . . . . Pick Up 16 | 2 5 4 3 2 . Fast Attach 32 | 6 6 3 7 9 1 Attach 11 | . 1 1 1 8 . Detach 9 | . 3 . 1 5 . Swap 6 | . 2 2 1 1 . Drop 24 | . 4 3 6 11 . Fire 87 | . . 15 18 44 10 Melee . | . . . . . . Ram 4 | . . 1 1 2 . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 27 | -11/Scrapyard | Discovered new exit (range 16) 46 | -11/Scrapyard | Entered Materials 158 | -10/Materials | Discovered new exit (range 11) 180 | -10/Materials | Entered another Materials area 180 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 554 | -9/Materials | Build established: Tank 592 | -9/Materials | Discovered new exit (range 9) 600 | -9/Materials | Entered another Materials area 600 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 612 | -8/Materials | Discovered new exit (range 16) 665 | -8/Materials | Destroyed 7 combat bots 974 | -8/Materials | Discovered new exit (range 5) 981 | -8/Materials | Entered Factory 981 | -7/Factory | Evolved 2 slots: Weapon x2 2017 | -7/Factory | Build established: Mutant 2145 | -7/Factory | Identified exit to Garrison 2146 | -7/Factory | Entered Garrison 2193 | -7/Garrison | Self-destructed Last Messages --------------- 02150_ Slug penetrates Y-54 Guardian. 02152_ Y-54 Guardian suffers critical hit. 02152_ Destroyed Lgt. Treads. 02154_ Slug penetrates Y-54 Guardian. 02156_ Y-54 Guardian suffers critical hit. 02156_ Destroyed Flak Gun. 02158_ Y-54 Guardian destroyed. 02164_ Acquired Gatling Laser. 02165_ Acquired 32 matter. 02175_ G-47 Trooper destroyed. [Achievement: Sniper] 02183_ Triggered Alarm Trap. 02183_ An alarm sounds. 02184_ Y-54 Guardian springs to life. 02186_ Mic. Nuclear Core destroyed. 02187_ Slug penetrates Wall. 02189_ Hvy. Rocket Launcher destroyed. 02190_ Slug penetrates Y-54 Guardian. 02191_ Gauss Cannon destroyed. 02191_ Gatling Laser destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? 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