Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.02 @ 15:25:08

Player: lumberblack

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (12)       2400
Robots Destroyed (29)      145
Value Destroyed (865)      865
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (1221)               1221
              TOTAL SCORE: 9211

 Bonus
-------
High Alert Combat Kills    221
Entered DSFs               1000

 Cogmind 
---------
Core Integrity             0/1600
Matter                     117/300
Energy                     100/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (10) --
                   (None)
>              --- UTILITY (11) -----
               Machine Analyzer
  Experimental Core Analyzer
      Advanced Hacking Suite
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (5) ----
         Light Antimatter Reactor
               Nova Cannon
          Mini Smartbomb Launcher
      Enhanced Force Lance

 Peak State 
------------
>              --- POWER ------------
      Improved Fusion Compressor
         Light Quantum Reactor
>              --- PROPULSION -------
               Xenon Bombardment Thruster
               Impulse Thruster
               Impulse Thruster
               Impulse Thruster Array
               Impulse Thruster Array
>              --- UTILITY ----------
               Coolant Network
               Machine Analyzer
               Spectral Analyzer
      Advanced Signal Interpreter
  Experimental Core Analyzer
      Improved Transmission Jammer
       Layered Light Armor Plating
      Improved Force Field
      Improved Hacking Suite
      Advanced Hacking Suite
>              --- WEAPON -----------
          Mini Smartbomb Launcher
      Enhanced Force Lance
>              --- INVENTORY --------
         Light Antimatter Reactor
               Particle Reactor
      Advanced Heavy Siege Treads
      Advanced Signal Interpreter
[Rating: 157]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Light Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Light Quantum Reactor
Propulsion                 Xenon Bombardment Thruster
  Treads                   Biometal Medium Treads
  Flight Unit              Xenon Bombardment Thruster
Utility                    Machine Analyzer
  Device                   Coolant Network
  Storage                  Compact Battery
  Processor                Machine Analyzer
  Hackware                 Improved Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Scythe
  Launcher                 Mini Smartbomb Launcher
  Slashing Weapon          Scythe
  Piercing Weapon          Enhanced Force Lance

 Build                          | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc 
Slots Evolved              18   | .   .   2   2   2   .   2   2   2   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               8    | .   .   1   1   1   .   1   .   2   .   .   1   1   
  Utility                  9    | .   .   1   1   1   .   1   1   .   .   2   1   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             72   | .   1   .   9   1   9   3   4   6   3   10  14  12  
  Power                    10   | .   .   .   .   .   .   1   1   2   .   3   2   1   
    Engine                 3    | .   .   .   .   .   .   1   1   .   .   1   .   .   
    Core                   3    | .   .   .   .   .   .   .   .   2   .   .   .   1   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   2   2   .   
  Propulsion               22   | .   .   .   1   .   5   1   .   .   3   3   1   8   
    Treads                 8    | .   .   .   1   .   .   .   .   .   .   .   .   7   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 14   | .   .   .   .   .   5   1   .   .   3   3   1   1   
  Utility                  33   | .   .   .   7   1   4   1   2   4   .   3   10  1   
    Device                 7    | .   .   .   1   .   .   1   .   .   .   2   2   1   
    Storage                2    | .   .   .   .   .   1   .   .   1   .   .   .   .   
    Processor              13   | .   .   .   5   1   1   .   1   1   .   .   4   .   
    Hackware               4    | .   .   .   1   .   .   .   1   .   .   1   1   .   
    Protection             7    | .   .   .   .   .   2   .   .   2   .   .   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   7    | .   1   .   1   .   .   .   1   .   .   1   1   2   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   1   .   .   .   .   .   1   .   .   .   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   1   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   .   .   1   .   .   1   2   .   
Parts Lost                 33   | .   .   1   3   .   .   .   3   .   1   4   3   18  
  Power                    3    | .   .   .   .   .   .   .   2   .   1   .   .   .   
  Propulsion               16   | .   .   .   1   .   .   .   1   .   .   1   2   11  
  Utility                  12   | .   .   .   2   .   .   .   .   .   .   2   1   7   
  Weapon                   2    | .   .   1   .   .   .   .   .   .   .   1   .   .   
  Highest Loss Streak      12   | .   .   1   2   .   .   .   2   .   1   4   3   12  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     61   | .   7   6   35  27  71  84  86  71  78  83  77  54  
  Engine                   1    | .   .   .   .   .   .   .   8   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   3   7   4   2   1   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   2   5   1   
  Treads                   2    | .   .   .   4   .   .   .   .   .   .   .   .   9   
  Flight                   17   | .   .   .   .   .   29  37  29  26  28  32  24  8   
  Device                   5    | .   .   .   5   .   .   5   5   5   5   9   6   6   
  Storage                  1    | .   .   .   .   .   5   6   5   6   5   2   .   .   
  Processor                14   | .   .   .   23  19  21  13  16  10  10  9   14  15  
  Hackware                 3    | .   .   .   1   .   .   .   2   5   5   4   6   7   
  Protection               4    | .   .   .   .   .   5   13  7   8   10  9   7   1   
  Launcher                 1    | .   7   6   .   .   .   .   .   .   .   .   3   .   
  Slashing Weapon          2    | .   .   .   .   7   7   6   5   5   5   3   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   2   4   1   
Naked Turns                64   | .   20  40  4   .   .   .   .   .   .   .   .   .   
Heaviest Build             49   | .   3   3   2   2   13  17  20  25  25  44  49  49  
  Greatest Support         59   | 3   3   3   3   3   26  32  26  26  47  49  59  52  
  Greatest Overweight (x)  16   | .   .   .   .   .   1   .   .   .   .   .   16  .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | .   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | .   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Carried          4    | .   5   5   4   4   3   5   4   4   5   4   4   4   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 5   5   5   5   5   5   5   5   5   5   5   5   4   

 Class Distribution 
--------------------
 28% | Scout
 26% | Mutant
 19% | Hacker-Sprinter
 13% | Hacker-Mutant
  7% | Sprinter
  4% | Ninja

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -9/Materials
          Mutant | -8/Materials
          Mutant | -7/Factory
        Sprinter | -7/DSF
           Scout | -6/Factory
           Scout | -5/Factory
           Scout | -4/Factory
           Scout | -4/DSF
           Ninja | -3/Research
 Hacker-Sprinter | -2/Research
   Hacker-Mutant | -1/Access

 Resources                      | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  
-----------                Run  | Scr Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc 
Matter Collected           892  | 200 20  .   11  .   5   57  120 .   120 92  40  227 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            815  | .   20  .   .   .   .   57  266 .   .   92  121 259 
  Parts                    49   | .   2   .   .   .   .   3   12  .   .   5   5   22  
Haulers Intercepted        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc 
Combat Hostiles Destroyed  13   | .   1   .   .   .   .   .   1   .   .   .   1   10  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  AOE                      12   | .   1   .   .   .   .   .   1   .   .   .   1   9   
Classes Destroyed          8    | .   1   .   .   .   .   2   1   .   .   1   1   2   
  Worker                   7    | .   .   .   .   .   .   1   3   .   .   2   .   1   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Watcher                  5    | .   .   .   .   .   .   1   1   .   .   1   1   1   
  Swarmer                  10   | .   .   .   .   .   .   .   .   .   .   .   .   10  
  Grunt                    3    | .   1   .   .   .   .   .   1   .   .   .   1   .   
Best Kill Streak           9    | .   1   .   .   .   .   1   6   .   .   1   2   9   
  Combat Bots Only         9    | .   1   .   .   .   .   .   1   .   .   .   1   9   
Max Kills in Single Turn   6    | .   1   .   .   .   .   1   1   .   .   1   2   6   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 6    | .   1   .   .   .   .   .   1   .   .   .   1   6   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -6   -5   -4   -4   -3   -2   -1   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  DSF  Fac  Fac  Fac  DSF  Res  Res  Acc  
Damage Taken               8186 | .    34   306  567  .    170  .    386  .    79   258  586  5800 
  Core                     2442 | .    34   232  369  .    68   .    43   .    .    42   49   1605 
  Absorbed by Shields      163  | .    .    .    .    .    13   .    .    .    .    .    10   140  
  Redirected to Shielding  77   | .    .    .    .    .    64   .    13   .    .    .    .    .    
Core Remaining (%)         83   | 100  86   42   32   .    90   100  95   .    100  96   96   .    
Volleys Fired              12   | .    2    .    .    .    .    .    1    .    .    .    7    2    
  Largest                  1    | .    1    .    .    .    .    .    1    .    .    .    1    1    
  Hottest                  80   | .    30   .    .    .    .    .    80   .    .    .    80   80   
Shots Fired                12   | .    2    .    .    .    .    .    1    .    .    .    7    2    
  Gun                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 12   | .    2    .    .    .    .    .    1    .    .    .    7    2    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                12   | .    2    .    .    .    .    .    1    .    .    .    7    2    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         6    | .    1    .    .    .    .    .    .    .    .    .    4    6    
  Robot Miss Streak        1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           33   | .    1    .    .    .    .    5    12   .    .    6    6    3    
  Core Hits                45   | .    2    1    1    .    .    3    8    .    .    3    10   17   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         5    | .    .    .    .    .    .    1    1    .    .    2    .    1    
    Sever                  3    | .    .    .    .    .    .    1    1    .    .    1    .    .    
    Impale                 2    | .    .    .    .    .    .    .    .    .    .    1    .    1    
Melee Attacks              45   | .    .    .    .    .    .    5    18   1    .    13   4    4    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 28   | .    .    .    .    .    .    5    18   1    .    4    .    .    
  Piercing                 17   | .    .    .    .    .    .    .    .    .    .    9    4    4    
  Sneak Attacks            10   | .    .    .    .    .    .    2    4    .    .    3    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3476 | .    42   17   12   .    .    248  626  .    .    394  1091 1046 
  Guns                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1916 | .    42   .    .    .    .    .    59   .    .    .    895  920  
  Melee                    1511 | .    .    .    .    .    .    248  567  .    .    394  196  106  
  Ramming                  49   | .    .    17   12   .    .    .    .    .    .    .    .    20   
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                1916 | .    42   .    .    .    .    .    59   .    .    .    895  920  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1012 | .    .    .    .    .    .    248  567  .    .    197  .    .    
  Piercing                 499  | .    .    .    .    .    .    .    .    .    .    197  196  106  
Highest Corruption         7    | .    .    2    .    .    .    .    .    .    .    1    1    7    
  Average Corruption       3    | .    .    2    .    .    .    .    .    .    .    1    1    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  4    | .    .    .    .    .    .    .    .    .    .    .    .    4    
    Message Errors         4    | .    .    .    .    .    .    .    .    .    .    .    .    4    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            513  | .    .    .    .    .    .    .    59   .    .    176  60   218  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               79   | .    .    .    .    .    .    .    .    .    .    .    51   28   
  Melee                    434  | .    .    .    .    .    .    .    59   .    .    176  9    190  
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      143  | .    .    8    6    .    .    .    .    .    .    .    .    129  
  Shots                    2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Rammed                   11   | .    .    4    2    .    .    .    .    .    .    .    .    5    
Targets Rammed             14   | .    .    4    2    .    .    .    .    .    .    .    .    8    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  3    | .    .    .    .    .    .    .    .    .    .    .    .    3    
Highest Temperature        165  | .    5    .    .    .    .    .    165  21   34   .    .    77   
  Average Temperature      65   | .    5    .    .    .    .    .    72   10   22   .    .    45   
  Received Heat Transfer   650  | .    18   96   162  .    .    .    54   .    .    27   60   233  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    .    .    .    .    .    .    .    .    .    .    .    4    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -7   -6   -5   -4   -4   -3   -2   -1   
-------                    Run  | Scr  Mat  Mat  Mat  Fac  DSF  Fac  Fac  Fac  DSF  Res  Res  Acc  
Peak Influence             1131 | .    78   163  109  44   61   85   442  215  153  305  485  1131 
  Initial                  290  | .    .    32   68   44   16   31   41   213  153  80   171  290  
  Average                  234  | .    21   75   84   34   22   64   210  213  147  157  291  577  
Maximum Alert Level        4    | .    .    .    .    .    .    .    2    1    .    1    2    4    
  Low Security (%)         54   | .    100  100  100  100  100  100  50   .    100  68   15   .    
  Level 1                  27   | .    .    .    .    .    .    .    41   100  .    31   67   24   
  Level 2                  12   | .    .    .    .    .    .    .    7    .    .    .    16   47   
  Level 3                  4    | .    .    .    .    .    .    .    .    .    .    .    .    25   
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    3    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          18   | .    2    .    1    .    1    .    5    .    .    .    4    5    
  Investigation            7    | .    1    .    1    .    .    .    .    .    .    .    1    4    
  Extermination            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Reinforcement            11   | .    1    .    .    .    1    .    5    .    .    .    3    1    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         3    | .    .    .    .    .    .    .    1    .    .    .    2    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc 
Distress Signals           9    | .   .   1   1   .   .   .   2   .   .   .   4   1   
Communications Jammed      20   | .   .   .   .   .   .   .   .   .   .   2   10  8   
  Distress Signals         20   | .   .   .   .   .   .   .   .   .   .   2   10  8   
Times Spotted              166  | .   4   13  15  .   5   1   28  .   1   18  16  65  
  Peak Tracking Total      30   | .   2   12  12  .   4   1   12  .   1   13  11  30  
  Tactical Retreats        20   | .   .   1   .   .   1   .   5   .   .   2   4   7   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc 
Traps Triggered            4    | .   1   .   .   .   2   .   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  
----------                 Run  | Scr Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc 
Machines Disabled          3    | .   .   .   .   .   .   .   .   .   .   1   2   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   1   1   .   
  Garrison Access          3    | .   .   .   .   .   .   1   .   .   .   1   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       9    | .   .   .   .   .   .   .   .   .   .   .   .   9   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc 
Machines Accessed          34   | .   .   5   3   2   .   5   4   1   .   5   5   4   
  Terminals                26   | .   .   5   3   2   .   3   3   1   .   3   4   2   
  Fabricators              3    | .   .   .   .   .   .   1   1   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   1   .   .   .   1   1   1   
Total Hacks                74   | .   .   9   8   5   .   12  13  2   .   9   8   8   
  Successful               28   | .   .   2   3   3   .   6   4   1   .   5   3   1   
  Failed                   46   | .   .   7   5   2   .   6   9   1   .   4   5   7   
    Catastrophic           11   | .   .   5   1   .   .   1   .   .   .   1   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   39   | .   .   9   8   .   .   2   10  .   .   4   5   1   
  Terminals                59   | .   .   9   8   5   .   7   10  2   .   7   7   4   
  Fabricators              5    | .   .   .   .   .   .   1   3   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   .   .   4   .   .   .   1   1   3   
Terminal Hacks             17   | .   .   1   2   3   .   3   3   1   .   2   2   .   
  Open DSF                 3    | .   .   .   .   1   .   1   .   1   .   .   .   .   
  Level Access Points      3    | .   .   .   1   .   .   .   1   .   .   .   1   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Terminal Index           6    | .   .   1   1   .   .   1   1   .   .   1   1   .   
  Unreport Threat          2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   .   1   1   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   1   .   .   .   1   1   .   
  Seal Access              3    | .   .   .   .   .   .   1   .   .   .   1   1   .   
Unauthorized Hacks         6    | .   .   1   1   .   .   1   1   .   .   1   .   1   
  Terminals                5    | .   .   1   1   .   .   1   1   .   .   1   .   .   
    Botnet                 4    | .   .   1   .   .   .   1   1   .   .   1   .   .   
    Disrupt                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Overload               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         29   | .   .   5   3   2   .   4   4   .   .   4   4   3   
  Full Trace Events        5    | .   .   .   1   .   .   .   .   .   .   .   1   3   
  Feedback Events          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
    Hackware Fried         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   .   .   .   .   .   3   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  
------------               Run  | Scr Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  
--------                   Run  | Scr Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  
-------------              Run  | Scr Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc 
Turns Passed               1414 | .   45  100 139 72  59  88  187 36  21  169 219 279 
Spaces Moved               3094 | 1   77  192 230 133 96  239 496 76  69  376 552 557 
  Core                     882  | 1   77  192 230 133 9   .   .   .   .   .   .   240 
  Treads                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   2211 | .   .   .   .   .   87  239 496 76  69  376 552 316 
  Fastest Speed            17   | 50  50  50  50  50  26  23  26  26  17  24  25  30  
  Average Speed            34   | 50  50  50  50  50  29  29  26  29  23  29  26  39  
  Slowest Speed            145  | 50  50  50  50  50  100 30  28  34  26  35  30  145 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            22   | .   .   .   .   .   .   2   8   1   .   7   4   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       26   | 2   21  29  28  4   81  10  23  4   76  15  29  23  
  Regions Visited          12
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        7    | .   .   .   1   1   .   1   1   1   .   1   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   .   .   .   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 13   | .   .   .   .   .   .   .   5   1   .   4   1   2   
Terrain Destroyed          72   | .   19  .   .   .   .   .   16  1   .   4   13  19  
  Melee                    13   | .   .   .   .   .   .   .   5   1   .   4   1   2   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      59   | .   19  .   .   .   .   .   11  .   .   .   12  17  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc 
Total                      3304 | .   80  195 252 137 122 244 515 85  71  401 601 601 
  Wait                     10   | .   1   .   1   2   .   .   .   .   .   .   .   6   
  Move                     3040 | .   76  191 229 132 95  234 480 73  68  362 543 557 
  Hop                      20   | .   .   .   .   .   .   2   7   1   .   6   4   .   
  Pick Up                  17   | .   .   .   4   1   2   .   2   1   .   2   4   1   
  Fast Attach              56   | .   1   .   8   1   7   3   2   3   3   8   11  9   
  Attach                   12   | .   .   .   1   .   2   .   2   1   .   .   3   3   
  Detach                   10   | .   .   .   3   .   .   .   1   1   .   .   1   4   
  Swap                     4    | .   .   .   .   .   .   .   .   2   .   2   .   .   
  Drop                     36   | .   .   .   4   1   2   .   2   2   .   9   9   7   
  Fire                     12   | .   2   .   .   .   .   .   1   .   .   .   7   2   
  Melee                    44   | .   .   .   .   .   .   5   18  1   .   12  4   4   
  Ram                      7    | .   .   4   2   .   .   .   .   .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    7    | .   .   .   .   .   .   .   .   .   .   .   .   7   
  Escape Stasis            29   | .   .   .   .   .   14  .   .   .   .   .   15  .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/DSF
-6/Factory
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory
-4/DSF
-3/Research (discovered 3 exits: *Res / Qua x2)
-2/Research (discovered 3 exits: *Acc x3)
-1/Access

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Released all parts (6)
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
   42 | -10/Materials | Discovered new exit (range 9)
   46 | -10/Materials | Entered another Materials area
   46 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  137 | -9/Materials  | Core integrity fell below 50%
  139 | -9/Materials  | Discovered new exit (range 15)
  146 | -9/Materials  | Entered another Materials area
  146 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  256 | -8/Materials  | Identified exit to Factory
  256 | -8/Materials  | Hacking Suite fried by hacking feedback
  279 | -8/Materials  | Core integrity fell below 50%
  285 | -8/Materials  | Entered Factory
  285 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  333 | -7/Factory    | Build established: Mutant
  356 | -7/Factory    | Identified exit to DSF
  357 | -7/Factory    | Entered DSF
  396 | -7/DSF        | Additional patrols routed to DSF
  408 | -7/DSF        | Discovered new exit (range 16)
  415 | -7/DSF        | Identified exit to Factory
  416 | -7/DSF        | Entered Factory
  416 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  500 | -6/Factory    | Discovered new exit (range 15)
  504 | -6/Factory    | Identified exit to Factory
  504 | -6/Factory    | Entered another Factory area
  504 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
  576 | -5/Factory    | Found Prototype Launcher
  579 | -5/Factory    | Identified Mni. Smartbomb Launcher
  603 | -5/Factory    | Identified exit to Factory
  691 | -5/Factory    | Entered another Factory area
  691 | -4/Factory    | Evolved 2 slots: Propulsion x2
  727 | -4/Factory    | Identified exit to DSF
  727 | -4/Factory    | Entered DSF
  746 | -4/DSF        | Discovered new exit (range 12)
  748 | -4/DSF        | Identified exit to Research
  748 | -4/DSF        | Entered Research
  748 | -3/Research   | Evolved 2 slots: Utility x2
  780 | -3/Research   | Build established: Scout
  807 | -3/Research   | Found Enh. Force Lance
  885 | -3/Research   | Identified exit to Quarantine
  909 | -3/Research   | Discovered new exit (range 11)
  917 | -3/Research   | Identified exit to Research
  917 | -3/Research   | Entered another Research area
  917 | -2/Research   | Evolved 2 slots: Propulsion x1, Utility x1
  919 | -2/Research   | Lost 4 parts (1n2u1w)
  960 | -2/Research   | Found Prototype Processor
  960 | -2/Research   | Identified Spectral Analyzer
 1060 | -2/Research   | Found Prototype Processor
 1060 | -2/Research   | Identified Exp. Core Analyzer
 1084 | -2/Research   | Lost 3 parts (2n1u)
 1089 | -2/Research   | Identified exit to Access
 1091 | -2/Research   | Spotted B-90 Cyclops
 1136 | -2/Research   | Entered Access
 1136 | -1/Access     | Evolved 2 slots: Propulsion x1, Utility x1
 1294 | -1/Access     | Lost 6 parts (3n3u)
 1375 | -1/Access     | Core integrity fell below 50%
 1386 | -1/Access     | Search patrols dispatched
 1389 | -1/Access     | Destroyed 9 combat bots
 1395 | -1/Access     | Core integrity fell below 20%
 1415 | -1/Access     | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
01382_ O-24 Administrator destroyed.
01382_ R-10 Processor collects Xenon Bombardment Thruster.
01382_ K-01 Serf collects debris.
01382_ U-05 Engineer lays Concrete.
01382_ Acquired 27 matter.
01383_ U-05 Engineer lays Concrete.
01386_ ALERT: Heightened foreign activity detected, multiple search
  patrols dispatched.
01392_ ::2&TAY/O4EHC68X:#9BM2SM8&GHUH
01395_ Spectral Analyzer destroyed.
01396_ Knocked back.
01398_ >> Machine Analyzer network decryption results:
01398_   Scanalyzer x1
01400_ Imp. Transmission Jammer destroyed.
01400_ S-43 Plague suffers critical hit (Destroy).
01405_ Imp. Hacking Suite destroyed.
01409_ Adv. Signal Interpreter destroyed.
01412_ Connecting with Terminal...
01412_ ALERT: Suspicious activity at Terminal A001. Dispatching
  Investigation squad.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????"""????  ???????????????? |
| ?????????????????????????""?????  #??????????????? |
| ????????????????????????????????  #??????????????? |
| ????????????????????????????????  #??????????????? |
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| ????????????????????????"#######  #??????????????? |
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| ????????????????????????"         #??????????????? |
| ????????????????????????"         #??????????????? |
| ????????????????????????"@        #??????????????? |
| ????????????????????????"         #??????????????? |
| ????????????????????????"         #??????????????? |
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| ????????????????????????"   sssss #??????????????? |
| ????????????????????????"""" """ss#??????????????? |
| ????????????????????????""""T"""  #??????????????? |
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| ???????????????????????????????#  #            #?? |
| ???????????????????????????????#  #            #?? |
| ???????????????????????????????#  /            #?? |
| ???????????????????????????????#  #            #?? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           142
Energy Generation          55
Energy Capacity            515
Matter Stores              300
Matter Capacity            300
Sight Range                24
Robot Scan Range           16
Terrain Scan Density       10
Jamming Range              14
Armor Coverage             375
Resistance: TH             20
Propulsion Shielding       66
Utility Shielding          66
Evasion (%)                65
Melee Accuracy             24
Launcher Accuracy          30
Core Analysis              8
Recoil Reduction           10
Offensive Hacking          26

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ParticleThiefSource
  Manual?         0
Play Time         00:53:56
  Cumulative      402.9 hours
  Start           2022.10.02 @ 14:33:11
  End             2022.10.02 @ 15:25:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          431
  Rogue           431
  Adventurer      0
  Explorer        0
Win Type          -
  Total           8
  Types           5/1/2/0/0/0/0/0/0
Lore%             58
Gallery%          78
Achievement%      65
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 417c2c02-b5bf-40a1-94d4-49ca170cfe39