Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.12 @ 12:51:21 Player: Caluan Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (17) 3400 Robots Destroyed (139) 695 Value Destroyed (5065) 5065 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 14060 Bonus ------- Met Data Miner 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/1450 Matter 157/300 Energy 74/100 System Corruption 9% Temperature Cool (9) Movement Core (50) Location -2/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (14) ----- Advanced Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Flexi-carbon Leg Large Storage Unit Peak State ------------ > --- POWER ------------ Particle Reactor > --- PROPULSION ------- Medium Armored Exoskeleton Shield Leg > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Improved Salvage Targeting Computer Improved Hacking Suite Bomb Factory No. 2 > --- WEAPON ----------- Gamma Rifle Railgun > --- INVENTORY -------- Impulse Thruster Array Rocket Launcher Dirty Bomb Trap Dirty Bomb Trap [Rating: 78] Favorites ----------- Power Nuclear Core Engine Cooled Ion Engine Power Core Nuclear Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gyrokinetic Inverter Flight Unit Improved Q-thruster Utility Advanced Targeting Computer Device Advanced Cooling System Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Hardened Heavy Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Slashing Weapon Chainsword Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Res Slots Evolved 16 | . . 2 . 2 2 . . . . 2 . . . 2 2 2 2 Power . | . . . . . . . . . . . . . . . . . . Propulsion 3 | . . 1 . . . . . . . 1 . . . . 1 . . Utility 12 | . . 1 . 1 2 . . . . 1 . . . 2 1 2 2 Weapon 1 | . . . . 1 . . . . . . . . . . . . . Parts Attached 116 | 5 10 22 1 13 24 3 1 1 6 2 . . . 6 4 8 10 Power 12 | 2 1 2 . 2 . 1 . . . . . . . . . 2 2 Engine 7 | 2 1 2 . 2 . . . . . . . . . . . . . Core 1 | . . . . . . 1 . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . 2 2 Propulsion 44 | 2 2 9 . 4 10 . 1 . 2 . . . . 2 4 3 5 Treads 28 | 2 . 9 . 4 10 . 1 . 2 . . . . . . . . Leg 8 | . 2 . . . . . . . . . . . . . 4 2 . Wheel . | . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . 2 . . . Flight 6 | . . . . . . . . . . . . . . . . 1 5 Utility 33 | 1 2 5 1 3 7 2 . 1 2 2 . . . 4 . . 3 Device 7 | . 1 . . . . . . 1 . 1 . . . 2 . . 2 Storage 5 | 1 1 . 1 . 1 . . . . . . . . 1 . . . Processor 7 | . . . . 2 1 2 . . 1 1 . . . . . . . Hackware 4 | . . . . . 2 . . . . . . . . 1 . . 1 Protection 10 | . . 5 . 1 3 . . . 1 . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 27 | . 5 6 . 4 7 . . . 2 . . . . . . 3 . Energy Gun 6 | . 4 . . . . . . . . . . . . . . 2 . Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 16 | . 1 5 . 4 4 . . . 1 . . . . . . 1 . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 3 | . . 1 . . 1 . . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . . . . . . . Unidentified Prototypes 4 | . . 2 . . . . . 1 . . . . . . . . 1 Corrupted Parts 3 | . 1 . . . . . . . . . . . . . . 2 . System Corruption 11 | . 2 . . . . . . . . . . . . . . 9 . Parts Lost 66 | . 6 4 . 5 12 2 1 . 5 7 . . . 2 1 9 12 Power 9 | . 1 2 . 1 . 1 . . . 1 . . . . . 1 2 Propulsion 24 | . 2 . . 1 6 . 1 . 3 1 . . . 1 1 3 5 Utility 15 | . 1 1 . 1 1 . . . 1 3 . . . 1 . 3 3 Weapon 18 | . 2 1 . 2 5 1 . . 1 2 . . . . . 2 2 Highest Loss Streak 9 | . 4 1 . 3 4 2 1 . 2 4 . . . 2 1 2 9 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Backups 16 | . 4 15 20 22 23 19 17 19 15 13 4 4 4 4 3 3 4 Power 1 | . 1 2 3 2 2 1 1 1 1 . . . . . . . . Propulsion 3 | . . 6 9 8 5 3 2 2 . . . . . . . 1 1 Utility 6 | . 1 1 1 4 9 10 9 10 9 8 2 2 2 2 1 . 1 Weapon 3 | . . 4 5 4 4 2 2 3 2 3 1 1 1 1 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 28 | . . 2 . 8 3 1 1 . . 12 . . . 1 . . . Power 5 | . . . . 2 1 1 . . . 1 . . . . . . . Propulsion 5 | . . 2 . 3 . . . . . . . . . . . . . Utility 12 | . . . . . 2 . 1 . . 8 . . . 1 . . . Weapon 5 | . . . . 3 . . . . . 2 . . . . . . . Tool/Special 1 | . . . . . . . . . . 1 . . . . . . . Average Slot Usage (%) 78 | . 84 84 100 98 98 72 69 69 78 60 13 13 13 24 32 35 20 Engine 4 | . 8 10 11 8 7 2 . . . . . . . . . . . Core 2 | . . . . . . 4 7 7 7 4 . . . . . . . Treads 21 | . 16 29 33 27 22 23 23 23 17 9 . . . . . . . Leg 1 | . 10 1 . . . . . . . . . . . . 11 8 . Device 1 | . 7 . . . . . . . . . . . . 3 5 6 1 Storage 7 | . 14 11 11 8 7 7 7 7 7 4 . . . . . 3 . Processor 13 | . . . . 9 15 22 23 23 29 29 13 13 13 10 5 4 4 Hackware 2 | . . . . . 14 . . . . . . . . 2 5 3 2 Protection 7 | . . 8 22 16 6 7 7 6 6 3 . . . . . . . Energy Gun 2 | . 24 2 . . . . . . . . . . . . . 1 . Ballistic Gun 10 | . 1 19 22 26 21 2 . . 6 4 . . . . . . . Peak Build Rating 78 | 4 9 21 22 37 46 41 36 39 39 46 8 8 8 36 62 78 57 Average Rating 30 | 3 7 13 21 31 42 34 32 34 34 33 8 8 8 21 39 58 41 On Entrance 21 | . 4 6 21 22 35 41 32 32 35 36 8 8 8 8 22 44 24 Avg Prop Armor Cover (%) 27 | . . . . . . . . . . . . . . 2 25 41 21 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 126 | 10 49 64 104 113 126 121 110 117 107 97 . . . 2 32 82 17 Greatest Support 100 | 40 40 69 69 84 76 66 66 66 66 40 3 3 3 9 100 100 34 Greatest Overweight (x) 2 | . 2 2 1 1 1 1 2 1 2 2 . . . . . 1 1 Average Overweight (x) . | . . . . . 1 1 1 1 1 1 . . . . . . . Largest Inventory Capacity 25 | 8 20 20 25 25 25 25 25 25 25 25 5 5 5 15 5 15 5 Average Capacity 21 | 7 11 20 23 24 25 25 25 25 25 20 5 5 5 5 5 13 5 Most Carried 25 | 2 7 20 21 25 25 21 19 25 23 20 5 5 5 5 5 7 5 Average Carried 17 | . 4 15 20 22 24 19 17 21 18 16 5 5 5 4 4 4 4 Final Capacity 25 | 8 20 20 25 25 25 25 25 25 25 5 5 5 5 5 5 5 5 Final Carried 25 | 1 7 20 21 25 21 18 18 23 21 5 5 5 5 5 5 5 3 Class Distribution -------------------- 67% | Mutant 12% | Scavenger-Gunner 8% | Tank 6% | Scavenger-Mutant 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Mutant | -2/Research Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Res Matter Collected 4551 | 163 251 706 142 1226 1088 66 100 45 221 29 . . . 92 . 422 . Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 5779 | . 633 1424 . 1395 1376 49 137 . 411 104 . . . . . 250 . Parts 284 | . 37 92 . 66 59 2 2 . 13 8 . . . . . 5 . Haulers Intercepted 8 | . 2 6 . . . . . . . . . . . . . . . Recyclers Shooed 4 | . . . . 1 2 . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . 2 2 . 9 . . . . . . . . Prevented 7 | . . . . . . . . . 4 . . . 3 . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Res Combat Hostiles Destroyed 115 | . 17 26 . 20 30 1 4 . 10 3 . . . . . 4 . Melee 7 | . . . . . 2 1 3 . . 1 . . . . . . . Guns 95 | . 16 23 . 20 26 . . . 8 . . . . . . 2 . AOE 9 | . . 3 . . 2 . . . 2 2 . . . . . . . Classes Destroyed 16 | . 5 5 . 3 1 . 1 . . 1 . . . . . . . Worker 2 | . . 1 . . 1 . . . . . . . . . . . . Builder 1 | . . . . . . . . . . 1 . . . . . . . Hauler 8 | . 2 6 . . . . . . . . . . . . . . . Recycler 7 | . . 1 . 5 1 . . . . . . . . . . . . Operator 1 | . 1 . . . . . . . . . . . . . . . . Watcher 5 | . 1 3 . 1 . . . . . . . . . . . . . Swarmer 22 | . 8 7 . . 4 . 3 . . . . . . . . . . Grunt 51 | . 9 10 . 9 11 . . . 8 2 . . . . . 2 . Brawler 2 | . . 1 . 1 . . . . . . . . . . . . . Duelist 2 | . . 1 . . 1 . . . . . . . . . . . . Sentry 19 | . . 7 . 5 6 . . . 1 . . . . . . . . Specialist 1 | . . . . 1 . . . . . . . . . . . . . Hunter 5 | . . . . 3 2 . . . . . . . . . . . . Programmer 11 | . . . . . 6 1 . . 1 1 . . . . . 2 . Heavy 1 | . . . . 1 . . . . . . . . . . . . . Behemoth 1 | . . . . . . . 1 . . . . . . . . . . Best Kill Streak 8 | . 5 8 . 4 6 1 3 . 3 4 . . . . . 1 . Combat Bots Only 8 | . 5 8 . 3 6 1 3 . 3 3 . . . . . 1 . Max Kills in Single Turn 3 | . 1 3 . 2 3 1 1 . 1 1 . . . . . 1 . Gunslinging 1 | . . . . . 1 . . . . . . . . . . . . Exploded 3 | . . 3 . . 2 . . . 1 1 . . . . . . . Melee 1 | . . . . . 1 1 1 . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Res Hostile Shots Fired 1619 | . 112 137 . 116 474 16 38 . 110 98 . . 19 19 128 193 159 Missed 566 | . 36 35 . 28 163 1 13 . 34 33 . . 7 11 70 71 64 Hits 1053 | . 76 102 . 88 311 15 25 . 76 65 . . 12 8 58 122 95 Melee 14 | . . 9 . . 5 . . . . . . . . . . . . Projectile 1039 | . 76 93 . 88 306 15 25 . 76 65 . . 12 8 58 122 95 AOE 1 | . . . . . . . . . . . . . . . . 1 . Critical Strikes 35 | . 1 2 . 3 6 1 . . 5 2 . . . . 4 5 6 Part Disruptions 3 | . . . . . . . . . . . . . . . . 3 . Damage Taken 15873 | . 844 1405 . 1570 2967 222 352 . 1006 929 . . 284 159 981 2785 2369 Core 3948 | . 208 283 . 63 263 44 . . 202 445 . . 284 59 243 384 1470 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Redirected to Shielding 50 | . . 50 . . . . . . . . . . . . . . . Ignored by Resistances 539 | . . . . 183 301 . . . 49 6 . . . . . . . Regen/Repaired (Parts) 362 | . . 79 . 283 . . . . . . . . . . . . . Core Remaining (%) 57 | 100 16 . 29 88 . . . . 27 . . . 14 94 78 70 . Volleys Fired 400 | . 81 95 . 81 76 1 . . 31 6 . . . . . 28 1 Largest 3 | . 2 2 . 3 3 1 . . 1 1 . . . . . 1 1 Hottest 100 | . 100 80 . 71 81 25 . . 39 33 . . . . . 75 75 Shots Fired 847 | . 128 189 2 243 219 1 . . 31 6 . . . . . 27 1 Gun 833 | . 128 188 2 243 217 1 . . 25 1 . . . . . 27 1 Cannon . | . . . . . . . . . . . . . . . . . . Launcher 14 | . . 1 . . 2 . . . 6 5 . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 685 | . 44 150 2 243 217 1 . . 25 1 . . . . . 2 . Thermal 74 | . 66 . . . . . . . . . . . . . . 7 1 Explosive 14 | . . 1 . . 2 . . . 6 5 . . . . . . . Electromagnetic 74 | . 18 38 . . . . . . . . . . . . . 18 . Robot Hit Streak 36 | . 15 15 4 36 35 . . . 9 4 . . . . . 20 . Robot Miss Streak 4 | . 4 2 . 3 3 2 . . 4 1 . . . . . 1 1 Penetration Max 1 | . . . . . 1 . . . . . . . . . . . . Secondary Targets 8 | . 1 5 . . 2 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . . . . . . . . . Shots Hit Robots 692 | . 89 144 1 196 187 6 7 . 28 9 . . . . . 25 . Core Hits 294 | . 38 55 1 59 93 1 3 . 24 9 . . . . . 11 . Critical Kills 1 | . 1 . . . . . . . . . . . . . . . . Critical Parts Destroyed 5 | . 1 1 . 1 2 . . . . . . . . . . . . Critical Strikes 17 | . 6 3 . 1 5 1 . . . . . . . . . 1 . Burn 3 | . 3 . . . . . . . . . . . . . . . . Destroy 6 | . 2 1 . 1 2 . . . . . . . . . . . . Corrupt 4 | . 1 2 . . . . . . . . . . . . . 1 . Sever 4 | . . . . . 3 1 . . . . . . . . . . . Melee Attacks 44 | . . . . . 19 10 7 . . 8 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 44 | . . . . . 19 10 7 . . 8 . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . 2 . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 12632 | . 991 2314 21 2858 3946 212 260 . 1102 557 . . . . 25 346 . Guns 9827 | . 977 2150 15 2849 2988 . . . 519 16 . . . . . 313 . Cannons . | . . . . . . . . . . . . . . . . . . Explosions 1406 | . . 145 . . 303 . . . 583 375 . . . . . . . Melee 1235 | . . . . . 601 212 260 . . 162 . . . . . . . Ramming 164 | . 14 19 6 9 54 . . . . 4 . . . . 25 33 . Kinetic 8575 | . 300 1825 15 2849 2988 . . . 519 16 . . . . . 63 . Thermal 630 | . 496 . . . . . . . . . . . . . . 134 . Explosive 1406 | . . 145 . . 303 . . . 583 375 . . . . . . . Electromagnetic 622 | . 181 325 . . . . . . . . . . . . . 116 . Impact . | . . . . . . . . . . . . . . . . . . Slashing 1235 | . . . . . 601 212 260 . . 162 . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 25 | . 5 1 1 1 2 5 5 5 . . . . . 3 3 25 9 Average Corruption 3 | . 3 1 1 1 1 3 5 5 . . . . . 1 2 14 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 127 | . 25 2 13 4 27 10 15 8 . . . . . 1 1 18 3 Message Errors 34 | . 6 2 4 2 9 6 . 2 . . . . . . 1 2 . Matter Fused 37 | . 9 . 2 1 6 1 8 3 . . . . . . . 6 1 Heat Flow Errors 15 | . 6 . 1 1 3 . . 2 . . . . . . . 2 . Energy Discharges 10 | . . . 1 . 2 1 4 . . . . . . . . 2 . Parts Fused 1 | . . . 1 . . . . . . . . . . . . . . Data Loss (minor) 14 | . 2 . 2 . 5 . 1 1 . . . . . . . 2 1 Data Loss (major) 9 | . 1 . . . 2 1 . . . . . . . 1 . 3 1 Misfires 3 | . 1 . 2 . . . . . . . . . . . . . . Alerts 3 | . . . . . . 1 2 . . . . . . . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 94 | . . 40 . . 35 8 . . 8 3 . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 51 | . . 40 . . . . . . 8 3 . . . . . . . Melee 43 | . . . . . 35 8 . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 46 | . . . . . . . . . 35 2 . . . . 9 . . Shots 1 | . . . . . . . . . 1 . . . . . . . . Rammed 17 | . 4 2 1 1 5 . . . . 1 . . . . 3 . . Targets Rammed 26 | . 4 3 1 1 5 . . . . 1 . . . . 4 7 . Kicked 8 | . . . . . . . . . . . . . . . 1 7 . Crushed 1 | . . 1 . . . . . . . . . . . . . . . Highest Temperature 345 | . 274 162 104 247 338 . . 211 49 1 . . . . . 266 345 Average Temperature 71 | . 63 61 51 78 69 . . 95 25 1 . . . . . 58 194 Received Heat Transfer 3456 | . 297 423 . 432 786 . 12 . 354 225 . . 78 . . 371 478 Effects 2 | . . . . 1 . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . 1 . . . . . . . . . . . . . Interference 1 | . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 . Parts Fried 6 | . 2 1 . . . . . . . . . . . . . 3 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 2 | . 1 . . . . . . . . . . . . . . 1 . Combat Hostiles 2 | . 1 . . . . . . . . . . . . . . 1 . Parts Melted 17 | . 5 . . . . . 4 . . . . . . . . 8 . Heat Transferred 1965 | . 1665 . . . . . . . . . . . . . . 300 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Res Maximum Alert Level 1 | . . 1 . . 1 . . . . . . . . . . . . Low Security (%) 95 | 100 100 89 100 100 89 . . . . 100 . . . 100 100 100 100 Level 1 4 | . . 10 . . 10 . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 362 | . 145 284 103 185 362 . . . . 60 . . . 18 60 127 140 Initial 103 | . . 33 103 . 75 . . . . . . . . 18 . 23 71 Average 64 | . 61 118 10 83 58 . . . . 11 . . . 3 12 38 83 Influence Increases 4293 | . 542 810 . 643 897 30 115 . 305 164 . . 30 23 105 375 254 Destroy 0b10 Robot/C 2300 | . 340 520 . 400 600 20 80 . 200 60 . . . . . 80 . Destroy 0b10 Robot/NC 120 | . 20 55 . 30 10 . . . . 5 . . . . . . . Destroy Leader 626 | . 66 168 . 132 180 10 20 . 30 10 . . . . . 10 . Trap Triggered on 0b10 60 | . . . . . . . . . . . . . . . . 60 . Successful Hack 88 | . 7 11 . 3 45 . . . . . . . . 8 . . 14 Disable Machine 15 | . . . . . 15 . . . . . . . . . . . . Destroy Structure 34 | . 4 11 . 3 2 . . . . 14 . . . . . . . Partial Spotted 60 | . . . . 15 . . . . . . . . . . . . 45 Lose Combat Pursuer 990 | . 105 45 . 60 45 . 15 . 75 75 . . 30 15 105 225 195 Influence Decreases 4228 | . 463 622 267 476 709 382 57 61 305 159 5 . . 53 60 293 316 Entered New Map 590 | . . 46 164 . 92 132 2 61 . . 3 . . 12 . 22 56 Time Decay 3040 | . 408 546 103 426 497 230 55 . 275 81 2 . . 36 50 191 140 Lost Part 558 | . 55 30 . 50 120 20 . . 30 58 . . . 5 10 60 120 Lost Ally 40 | . . . . . . . . . . 20 . . . . . 20 . Squads Dispatched 37 | . 3 3 . 4 12 . . . . 4 . . . . 3 5 3 Investigation 3 | . 2 . . . . . . . . 1 . . . . . . . Extermination 12 | . . . . . 6 . . . . 1 . . . . 1 2 2 Reinforcement 17 | . 1 3 . 4 3 . . . . 2 . . . . 2 1 1 Assault 2 | . . . . . . . . . . . . . . . . 2 . Garrison 3 | . . . . . 3 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 1 . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Res Distress Signals 17 | . 1 4 . 4 2 . . . . . . . . 1 2 2 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 276 | . 36 35 . 39 40 1 5 . 14 14 . . 7 9 17 35 24 Peak Tracking Total 10 | . 7 7 . 5 6 1 3 . 3 7 . . 7 7 10 10 9 Tactical Retreats 39 | . 7 3 . 3 2 . 1 . 5 2 . . 1 1 3 6 5 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Res Traps Triggered 12 | . 4 3 . 2 . . . . . 2 . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts 12 | . . . . . 12 . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed 1 | . . . . . 1 . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused 8 | . . . . . . . . . 2 . . . . . . 6 . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed 9 | . . . . . . . . . 2 . . . . . . 7 . Triggered 8 | . . . . . . . . . 2 . . . . . . 6 . Fabricated Traps 7 | . . . . . . . . . . . . . . . . 7 . Most Traps Carried 2 | . . . . . . . . . 2 . . . . . . 2 . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Res Machines Disabled 1 | . . . . . 1 . . . . . . . . . . . . Max in Single Turn 1 | . . . . . 1 . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Res Machines Accessed 42 | . 3 6 . 4 12 . . . . 2 . 4 . 5 . 1 5 Terminals 19 | . 3 2 . 1 3 . . . . 2 . . . 3 . . 5 Fabricators 4 | . . . . . 2 . . . . . . . . 2 . . . Repair Stations 7 | . . 2 . 2 3 . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . Scanalyzers 4 | . . 2 . 1 1 . . . . . . . . . . . . Garrison Access 3 | . . . . . 2 . . . . . . . . . . 1 . Total Hacks 109 | . 9 17 . 10 22 . . . . 6 . 31 . 5 . 1 8 Successful 64 | . 4 11 . 8 6 . . . . 1 . 31 . 1 . . 2 Failed 44 | . 5 5 . 2 16 . . . . 5 . . . 4 . 1 6 Catastrophic 16 | . 1 3 . . 5 . . . . . . . . 4 . 1 2 Database Lockouts 1 | . . 1 . . . . . . . . . . . . . . . Manual 26 | . 4 3 . 3 7 . . . . 2 . . . 3 . . 4 Terminals 41 | . 9 6 . 3 6 . . . . 6 . . . 3 . . 8 Fabricators 5 | . . . . . 3 . . . . . . . . 2 . . . Repair Stations 20 | . . 7 . 6 7 . . . . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . . . . . . . . . Scanalyzers 6 | . . 4 . 1 1 . . . . . . . . . . . . Garrison Access 4 | . . . . . 3 . . . . . . . . . . 1 . Terminal Hacks 39 | . 2 2 . . 2 . . . . . . 31 . . . . 2 Record 13 | . 1 1 . . . . . . . . . 11 . . . . . Part Schematic 12 | . . . . . . . . . . . . 12 . . . . . Robot Schematic 5 | . . . . . . . . . . . . 5 . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . 3 . . . . . Branch Access Points 3 | . 1 . . . 1 . . . . . . . . . . . 1 Alert Level 1 | . . . . . . . . . . . . . . . . . 1 Patrol Status 1 | . . 1 . . . . . . . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 14 | . . 6 . 6 2 . . . . . . . . . . . . Scan Component 8 | . . 3 . 3 2 . . . . . . . . . . . . Repair 6 | . . 3 . 3 . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . 3 . 1 . . . . . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . . . . . . Retrieve Study 2 | . . 1 . 1 . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 6 | . 2 . . 1 1 . . . . 1 . . . 1 . . . Terminals 4 | . 2 . . 1 . . . . . 1 . . . . . . . Botnet 4 | . 2 . . 1 . . . . . 1 . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . 1 . . . Fabnet 1 | . . . . . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . Mask 1 | . . . . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 29 | . 3 4 . 1 10 . . . . 2 . . . 4 . 1 4 Full Trace Events 2 | . 1 . . . . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . 5 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . 1 . . . . . . . . . 12 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Part Studies Acquired 2 | . . 1 . 1 . . . . . . . . . . . . . Parts Repaired 6 | . . 3 . 3 . . . . . . . . . . . . . Time 212 | . . 116 . 96 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . 1 . Non-combat . | . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . 1 . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . . . . . . . . 2 . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . 3 1 . Autooverrided 1 | . . . . . . . . . . . . . . . . 1 . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Res Total Allies 2 | . . . . . . . . . . . . . 1 . . 1 . Largest Group 1 | . . . . . . . . . . . . . 1 . . 1 . Highest-Rated Group 96 | . . . . . . . . . . . . . 96 . . 82 . Highest-Rated Ally 96 | . . . . . . . . . . . . . 96 . . 82 . Total Orders 1 | . . . . . . . . . . 1 . . . . . . . EXPLORE 1 | . . . . . . . . . . 1 . . . . . . . Ally Attacks 9 | . . . . . . . . . . . . . 6 . . 3 . Total Damage 282 | . . . . . . . . . . . . . 260 . . 22 . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Res Active Infowar (turns) 577 | . . . . . . . . . . 501 . . . . . . 76 Decoding 501 | . . . . . . . . . . 501 . . . . . . . Cloaking 76 | . . . . . . . . . . . . . . . . . 76 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . 2 . . . 1 2 2 . . . 1 . . . . Drone Launches 2 | . . . . . . . . . . 2 . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 34 | . . . . . . . . . . 34 . . . . . . . Items 34 | . . . . . . . . . . 34 . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Res Turns Passed 18088 | 81 1559 2117 1079 1764 3115 488 674 3922 1123 620 49 43 136 183 231 615 289 Spaces Moved 8819 | 49 706 914 501 534 1081 188 269 1632 340 288 98 85 271 403 388 417 655 Core 1272 | 6 5 . . . . . . . . 159 98 85 271 32 362 199 55 Treads 6064 | 43 483 864 501 534 1081 188 269 1632 340 129 . . . . . . . Legs 512 | . 218 50 . . . . . . . . . . . . 26 218 . Wheels . | . . . . . . . . . . . . . . . . . . Hover 371 | . . . . . . . . . . . . . . 371 . . . Flight 600 | . . . . . . . . . . . . . . . . . 600 Fastest Speed 32 | 50 100 160 160 160 240 240 240 240 240 50 50 50 50 40 50 50 32 Average Speed 178 | 146 184 167 213 239 240 240 240 240 300 178 50 50 50 40 56 115 36 Slowest Speed 325 | 160 260 320 240 240 240 240 320 240 325 325 50 50 50 50 140 250 100 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 8 | . . . . . . . . . . . . . . . . . 8 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 3 95 78 90 55 34 33 38 87 57 14 18 69 57 13 15 11 24 Regions Visited 17 Branch Regions 8 Pre-discovered Areas 4 | . . . 1 . . . . . 2 . . 1 . . . . . Known Exits Taken 8 | . . . . 1 1 1 1 1 1 1 . . 1 . . . . Unknown Exits Taken 9 | 1 1 1 1 . . . . . . . 1 1 . 1 1 1 . Scrap Searched 12 | . . . 3 . . 1 3 2 2 . . . 1 . . . . Spaces Dug 1 | . . . . . . . . . . 1 . . . . . . . Terrain Destroyed 80 | . . 5 . . . . . . 50 25 . . . . . . . Melee 1 | . . . . . . . . . . 1 . . . . . . . Projectile . | . . . . . . . . . . . . . . . . . . AOE 79 | . . 5 . . . . . . 50 24 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Res Total 10421 | 58 840 1325 509 869 1412 212 289 1639 411 375 97 84 270 420 399 522 690 Wait 776 | . 23 239 3 186 162 2 6 . 23 64 . . . 7 . 34 27 Move 8787 | 48 705 913 500 533 1080 187 268 1631 339 287 97 84 270 402 387 416 640 Hop 7 | . . . . . . . . . . . . . . . . . 7 Pick Up 117 | 5 15 26 2 38 14 1 2 4 6 . . . . . 1 2 1 Fast Attach 43 | . 1 11 . 5 2 . . . . 1 . . . 6 4 5 8 Attach 72 | 4 7 7 . 9 13 3 3 2 7 4 . . . 1 1 7 4 Detach 21 | . . 1 . . 1 2 2 2 1 2 . . . 2 1 7 . Swap 35 | 1 2 12 1 3 14 1 . . . . . . . . . . 1 Drop 70 | . 2 18 2 13 14 3 1 . 2 2 . . . 2 1 9 1 Fire 400 | . 81 95 . 81 76 1 . . 31 6 . . . . . 28 1 Melee 44 | . . . . . 19 10 7 . . 8 . . . . . . . Ram 4 | . . . . . . . . . . 1 . . . . 3 . . Kick 8 | . . . . . . . . . . . . . . . 1 7 . Crush 14 | . 4 3 1 1 5 . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 2 | . . . . . . 2 . . . . . . . . . . . Trap 21 | . . . . . 12 . . . 2 . . . . . . 7 . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 7 exits: *Mat x3 / [*Min x2] / [*Sto x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory -3/Research -2/Research (discovered 2 exits: Qua x2) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 388 | -10/Materials | Discovered new exit (range 15) 487 | -10/Materials | Discovered new exit (range 15) 566 | -10/Materials | Identified exit to Mines 602 | -10/Materials | Discovered new exit (range 9) 775 | -10/Materials | Discovered new exit (range 13) 995 | -10/Materials | Core integrity fell below 50% 1049 | -10/Materials | Core integrity fell below 20% 1074 | -10/Materials | Discovered new exit (range 15) 1077 | -10/Materials | Lost 4 parts (2n1u1w) 1641 | -10/Materials | Entered another Materials area 1641 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1641 | -9/Materials | Discovered new exit (range 15) 1805 | -9/Materials | Destroyed 8 combat bots 1966 | -9/Materials | Discovered new exit (range 4) 2075 | -9/Materials | Repaired Corrupted Imp. Ion Engine 2113 | -9/Materials | Repaired Corrupted Lgt. Treads 2238 | -9/Materials | Repaired Corrupted Lgt. Treads 2267 | -9/Materials | Build established: Scavenger-Mutant 2335 | -9/Materials | Discovered new exit (range 7) 2765 | -9/Materials | Build established: Mutant 2765 | -9/Materials | Core integrity fell below 50% 2854 | -9/Materials | Discovered new exit (range 13) 3055 | -9/Materials | Discovered new exit (range 15) 3340 | -9/Materials | Build established: Scavenger-Mutant 3397 | -9/Materials | Discovered new exit (range 8) 3603 | -9/Materials | Discovered new exit (range 8) 3633 | -9/Materials | Central database locked down 3758 | -9/Materials | Entered Mines 3882 | -9/Mines | Build established: Mutant 3919 | -9/Mines | Learned Materials stockpile data 4178 | -9/Mines | Learned location of Storage (-9) 4359 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4364 | -9/Mines | Found Prototype Device 4521 | -9/Mines | Discovered new exit (range 9) 4837 | -9/Mines | Entered Materials 4837 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4838 | -8/Materials | Identified exit to Factory 5125 | -8/Materials | Build established: Tank 5504 | -8/Materials | Repaired Autogun+ 5532 | -8/Materials | Repaired Huge Storage Unit 5647 | -8/Materials | Discovered exit to Factory (range 16) 6065 | -8/Materials | Repaired Minigun 6410 | -8/Materials | Lost 3 parts (1u2w) 6447 | -8/Materials | Discovered exit to Factory (range 15) 6601 | -8/Materials | Entered Factory 6601 | -7/Factory | Evolved 2 slots: Utility x2 6904 | -7/Factory | Build established: Hacker-Gunner 7475 | -7/Factory | Build established: Scavenger-Gunner 8955 | -7/Factory | Identified exit to Lower Caves 9254 | -7/Factory | Garrison activated, responded to threat 9418 | -7/Factory | Lost 3 parts (1n1u1w) 9532 | -7/Factory | Lost 4 parts (2n2w) 9716 | -7/Factory | Entered Lower Caves 9777 | -7/Lower Caves | Build established: Mutant 9841 | -7/Lower Caves | Discovered new exit (range 6) 10202 | -7/Lower Caves | Identified exit to Lower Caves 10204 | -7/Lower Caves | Entered another Lower Caves area 10205 | -7/Lower Caves | Encountered a Warlord checkpoint 10267 | -7/Lower Caves | Spotted B-75 Beast 10339 | -7/Lower Caves | Destroyed B-75 Beast 10370 | -7/Lower Caves | Discovered new exit (range 5) 10377 | -7/Lower Caves | Identified exit to Factory 10583 | -7/Lower Caves | Learned Factory terminal intel 10859 | -7/Lower Caves | Discovered new exit (range 7) 10876 | -7/Lower Caves | Identified exit to Zion 10878 | -7/Lower Caves | Entered Zion 10919 | -7/Zion | Learned Factory stockpile data 11068 | -7/Zion | Discovered new exit (range 14) 11152 | -7/Zion | System corruption cleaned by Quarantine Array 11603 | -7/Zion | Learned 8 Factory zone layouts 12005 | -7/Zion | Found Prototype Device 12006 | -7/Zion | Identified Bomb Factory No. 2 13902 | -7/Zion | Met Imprinter 14797 | -7/Zion | Identified exit to Proximity Caves 14800 | -7/Zion | Entered Proximity Caves 14802 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14816 | -6/Proximity Caves | Core integrity fell below 50% 15867 | -6/Proximity Caves | Learned location of Extension (-6) 15884 | -6/Proximity Caves | Discovered exit to Factory (range 12) 15923 | -6/Proximity Caves | Entered Factory 15923 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15924 | -6/Factory | Identified exit to Factory 15924 | -6/Factory | Identified exit to Lower Caves 15926 | -6/Factory | Loaded intel: 28 terminal locations 16453 | -6/Factory | Lost 4 parts (1p1n1u1w) 16535 | -6/Factory | Discovered exit to Lower Caves (range 10) 16536 | -6/Factory | Core integrity fell below 50% 16543 | -6/Factory | Entered Lower Caves 16588 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 16592 | -6/Lower Caves | Entered Data Miner 16592 | -6/Data Miner | Discovered new exit (range 6) 16602 | -6/Data Miner | Met Data Miner 16614 | -6/Data Miner | Learned location of Section 7 (-2) 16614 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 16623 | -6/Data Miner | Received God Mode back door access code from Data Miner 16635 | -6/Data Miner | Entered Proximity Caves 16637 | -5/Proximity Caves | Learned 4 Factory zone layouts 16733 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16754 | -5/Proximity Caves | Spotted B-75 Beast 16759 | -5/Proximity Caves | Escorted by Enhanced Grunt 16767 | -5/Proximity Caves | Discovered exit to Factory (range 10) 16769 | -5/Proximity Caves | Core integrity fell below 20% 16771 | -5/Proximity Caves | Entered Factory 16771 | -5/Factory | Evolved 2 slots: Utility x2 16945 | -5/Factory | Discovered new exit (range 13) 16954 | -5/Factory | Entered another Factory area 16954 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 17085 | -4/Factory | Spotted B-86 Titan 17177 | -4/Factory | Discovered new exit (range 16) 17185 | -4/Factory | Entered Research 17185 | -3/Research | Evolved 2 slots: Utility x2 17437 | -3/Research | System corruption reached 10% 17795 | -3/Research | Discovered new exit (range 11) 17800 | -3/Research | Entered another Research area 17800 | -2/Research | Evolved 2 slots: Utility x2 18012 | -2/Research | Identified exit to Quarantine 18066 | -2/Research | Spotted B-90 Cyclops 18069 | -2/Research | Core integrity fell below 50% 18084 | -2/Research | Core integrity fell below 20% 18089 | -2/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- T-07 Excavator destroyed. Critical hit (Meltdown: +370). Acquired Impulse Thruster Array. Imp. Q-thruster destroyed. Overheating: System interference. Imp. Salvage Targeting Computer temporarily disabled. System corrupted: Component data lost. Lgt. Quantum Reactor destroyed. Impulse Thruster Array destroyed. P-80 Master resets P-80 Master, system corruption cleaned. Rocket Launcher destroyed. Imp. Salvage Targeting Computer destroyed. S-43 Plague destroyed. Plasma Rifle destroyed. B-90 Cyclops activates siege mode. P-80 Master resets P-80 Master, system corruption cleaned. Door malfunctions. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????###########?????? | | ?#########???????????????????????# #?????? | | ?# = #???????????????????????# #?????? | | ?# #??????#######??????????# #?????? | | ?# #??????# #????????### #?????? | | ## #??????# ##########"#"###+#"######??? | | + #??????# + =%" #??? | | #######+#??????# # ]==* #??? | | #?????# ######## = # =*! " #??? | | #?????# ## # =%| s! " ! #??? | | ?????# ## # ####### ! # #??? | | ??#### #####/## # # # = | #??? | | " ] # #p p ########??? | | #################+#### ;sp #???????? | | ???????????????#! ??# ; #???????? | | +#???????????????# ??# / #???????? | | ?????????????????# # ;BB #???????? | | ?????????????????# /@ ;BB #???????? | | ?????????????????# =# # #########???????? | | ?????????????????# # !# #???????????????? | | ?????????????????######## ####???????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????#######??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Energy Generation 25 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Cloak Strength 3 Armor Coverage 600 Resistance: KI 30 Resistance: TH 10 Propulsion Shielding 33 Utility Shielding 33 Evasion (%) 70 Targeting Accuracy 16 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 3 Salvage Targeting 2 Offensive Hacking 14 Defensive Hacking 10 Item Schematics ----------------- Imp. Treads | -9/Materials | Scanalyzed Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Combat Drone Bay | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Imp. Focal Shield | -6/Data Miner | Free Com. HERF Cannon | -6/Data Miner | Free Lgt. Particle Reactor | -6/Data Miner | Free Shield Leg | -6/Data Miner | Free Imp. Phase Shifter | -6/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free M-30 Cleanser | -6/Data Miner | Free M-36 Artificer | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Imp. Ion Engine | 77% | -9/Materials | Corrupted Lgt. Treads | 55% | -9/Materials | Corrupted Lgt. Treads | 99% | -9/Materials | Corrupted Autogun | 19% | -8/Materials Huge Storage Unit | 82% | -8/Materials Minigun | 34% | -8/Materials Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Autogun | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PlexusReflectiveTurretformer Manual? 0 Play Time 01:37:59 Cumulative 243.5 hours Start 2026.09.11 @ 22:50:25 End 2026.09.12 @ 12:51:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 278 Rogue 278 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 55 Achievement% 36 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c74da633-e734-48d3-99f4-9d52c6e6ad6e