Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 19:37:48 Player: Valnak Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (90) 450 Value Destroyed (2898) 2898 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (438) 438 TOTAL SCORE: 7426 Bonus ------- High Alert Combat Kills 79 Follower Combat Kills 359 Cogmind --------- Core Integrity 0/850 Matter 54/300 Energy 89/100 System Corruption 9% Temperature Cool (0) Movement Hovering (65) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Compact Wheel Improved Gravmag System > --- UTILITY (6) ------ Advanced Sensor Array Advanced Signal Interpreter Improved Light Armor Plating Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Large Matter Pod (150) Advanced ECM Suite Reaction Control System Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Improved Treads Improved Treads Advanced Treads > --- UTILITY ---------- Medium Storage Unit Hardened Heavy Armor Plating Hacking Suite > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Treads Light Treads Large Matter Pod Structural Scanner Improved Sensor Array Improved Signal Interpreter Weapon Cycler Hardened Heavy Armor Plating Gauss Rifle [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Wheel Compact Wheel Hover Unit Improved Gravmag System Flight Unit Flight Unit Utility Hacking Suite Device Structural Scanner Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Slots Evolved 8 | . . 2 2 . 2 2 . . Power 1 | . . . . . . 1 . . Propulsion 2 | . . 1 . . 1 . . . Utility 4 | . . 1 1 . 1 1 . . Weapon 1 | . . . 1 . . . . . Parts Attached 100 | 7 10 18 24 18 1 16 . 6 Power 12 | 1 1 1 3 2 . 3 . 1 Engine 8 | 1 1 1 2 1 . 2 . . Core 4 | . . . 1 1 . 1 . 1 Reactor . | . . . . . . . . . Propulsion 29 | 2 7 2 6 7 . 3 . 2 Treads 21 | 2 7 2 6 4 . . . . Leg . | . . . . . . . . . Wheel 1 | . . . . . . . . 1 Hover 1 | . . . . . . . . 1 Flight 6 | . . . . 3 . 3 . . Utility 30 | 2 1 5 4 5 1 9 . 3 Device 14 | 1 . 2 . 3 1 6 . 1 Storage 2 | 1 . 1 . . . . . . Processor 3 | . . 1 . 1 . . . 1 Hackware 5 | . . . 1 1 . 3 . . Protection 6 | . 1 1 3 . . . . 1 Artifact . | . . . . . . . . . Weapon 29 | 2 1 10 11 4 . 1 . . Energy Gun 4 | . . 2 2 . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 19 | 2 1 5 8 3 . . . . Ballistic Cannon . | . . . . . . . . . Launcher 3 | . . 2 . . . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . 1 1 . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 . . Parts Lost 37 | . 2 5 7 14 . 9 . . Power 9 | . 1 1 1 3 . 3 . . Propulsion 10 | . . 1 2 5 . 2 . . Utility 10 | . 1 1 2 3 . 3 . . Weapon 8 | . . 2 2 3 . 1 . . Highest Loss Streak 5 | . 1 2 3 5 . 4 . . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 78 | . 92 98 93 90 34 33 6 23 Engine 6 | . 14 10 8 2 . 2 . . Core 1 | . . . . 5 . . . 3 Treads 20 | . 27 33 26 22 . . . . Flight 1 | . . . . 1 7 4 . . Device 9 | . 5 8 7 12 19 11 . 1 Storage 7 | . 14 11 9 8 . . . . Processor 2 | . . 6 . . 7 4 . . Hackware 5 | . . . 8 8 . 7 6 6 Protection 3 | . 2 6 5 2 . . . 4 Ballistic Gun 17 | . 27 19 22 24 . . . . Naked Turns . | . . . . . . . . . Heaviest Build 49 | 11 13 25 49 47 5 19 . 8 Greatest Support 69 | 40 46 69 69 63 4 5 3 16 Greatest Overweight (x) 3 | . 3 . 1 1 1 3 . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 5 5 5 5 Average Capacity 8 | 7 8 8 10 9 5 5 5 5 Most Carried 10 | 5 8 8 10 9 3 5 3 4 Average Carried 5 | 1 4 5 8 5 2 2 3 2 Final Capacity 10 | 8 8 10 10 5 5 5 5 5 Final Carried 7 | 1 6 7 6 2 2 3 3 3 Class Distribution -------------------- 47% | Mutant 16% | Tank 7% | Commander-Scout 6% | Commander-Mutant 6% | Scavenger-Mutant 5% | Scavenger-Gunner 5% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Scavenger-Gunner | -8/Storage Commander-Mutant | -7/Factory Commander-Scout | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Matter Collected 2688 | 284 137 563 829 753 . 122 . . Remotely . | . . . . . . . . . Salvage Created 3441 | 143 429 692 969 1163 . 45 . . Parts 220 | 7 37 47 59 69 . 1 . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 8 | . 4 1 2 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Combat Hostiles Destroyed 68 | . 11 18 18 18 . 3 . . Guns 62 | . 11 15 18 18 . . . . AOE 6 | . . 3 . . . 3 . . Classes Destroyed 13 | 2 5 2 2 2 . . . . Worker 4 | . 1 1 1 1 . . . . Builder 3 | . . . 1 2 . . . . Tunneler 2 | 2 . . . . . . . . Recycler 4 | 1 . . 1 2 . . . . Mechanic 1 | . . . . 1 . . . . Operator 2 | . 1 . . 1 . . . . Watcher 6 | . 1 1 2 1 . 1 . . Swarmer 11 | . 3 3 3 2 . . . . Grunt 36 | . 8 9 8 9 . 2 . . Brawler 2 | . . 1 1 . . . . . Duelist 2 | . . . . 1 . 1 . . Sentry 16 | . . 5 5 6 . . . . Hunter 1 | . . . 1 . . . . . Best Kill Streak 5 | 3 4 4 5 3 . 4 . . Combat Bots Only 4 | . 3 4 4 3 . 3 . . Max Kills in Single Turn 2 | 2 1 1 2 2 . 2 . . Gunslinging 1 | . . . . 1 . . . . Exploded 1 | . . 1 . . . 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Hostile Shots Fired 609 | . 63 109 174 156 . 105 . 2 Missed 168 | . 19 26 51 37 . 34 . 1 Damage Taken 6777 | . 500 1020 1881 2039 . 1323 . 14 Core 1442 | . 56 93 218 216 . 845 . 14 Absorbed by Shields 183 | . . 80 56 . . 47 . . Redirected to Shielding 52 | . . 52 . . . . . . Regen/Repaired (Parts) 273 | . . . 137 136 . . . . Core Remaining (%) 74 | 100 77 76 . 21 100 . . . Volleys Fired 254 | 7 53 62 53 72 . 7 . . Largest 3 | 2 2 2 3 3 . 1 . . Hottest 109 | 40 40 60 109 84 . 43 . . Shots Fired 568 | 14 106 114 151 176 . 7 . . Gun 556 | 14 106 109 151 176 . . . . Cannon . | . . . . . . . . . Launcher 12 | . . 5 . . . 7 . . Special . | . . . . . . . . . Kinetic 549 | 14 106 107 146 176 . . . . Thermal 5 | . . . 5 . . . . . Explosive 12 | . . 5 . . . 7 . . Electromagnetic 2 | . . 2 . . . . . . Robot Hit Streak 22 | 8 15 22 14 17 . 3 . . Robot Miss Streak 4 | 1 4 3 4 4 . 2 . . Penetration Max 1 | . . . 1 1 . . . . Secondary Targets 6 | . . . 1 5 . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . Shots Hit Robots 397 | 12 67 92 107 114 . 5 . . Core Hits 183 | 6 37 41 43 46 . 10 . . Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed 4 | . 1 . . 3 . . . . Critical Strikes 7 | . 1 . 2 4 . . . . Burn 1 | . . . 1 . . . . . Destroy 6 | . 1 . 1 4 . . . . Melee Attacks 1 | . . 1 . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6989 | 113 558 1166 2352 2021 . 779 . . Guns 5826 | 113 557 912 2231 2013 . . . . Cannons . | . . . . . . . . . Explosions 1145 | . . 253 113 . . 779 . . Melee . | . . . . . . . . . Ramming 18 | . 1 1 8 8 . . . . Kinetic 5713 | 113 557 879 2151 2013 . . . . Thermal 193 | . . . 193 . . . . . Explosive 1032 | . . 253 . . . 779 . . Electromagnetic 33 | . . 33 . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . 4 . 2 . 1 9 9 Average Corruption 3 | . . 4 . 1 . 1 6 9 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 22 | . . 4 . 2 . 6 2 8 Message Errors 6 | . . . . . . 3 . 3 Matter Fused 7 | . . 1 . 1 . 1 1 3 Heat Flow Errors 4 | . . 2 . 1 . 1 . . Energy Discharges 3 | . . 1 . . . . 1 1 Data Loss (minor) 2 | . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . Overflow Damage 77 | . . . 46 . . 31 . . Projectiles . | . . . . . . . . . Explosions 77 | . . . 46 . . 31 . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 203 | . . . 105 . . 98 . . Shots 3 | . . . 1 . . 2 . . Rammed 4 | . . 1 1 2 . . . . Targets Rammed 5 | . 1 1 1 2 . . . . Kicked . | . . . . . . . . . Crushed 1 | . 1 . . . . . . . Highest Temperature 420 | . 28 176 420 343 . 197 . . Average Temperature 89 | . 9 35 114 87 . 85 . . Received Heat Transfer 2330 | . 249 383 807 684 . 207 . . Effects 3 | . . . 1 2 . . . . Energy Bleed 2 | . . . 1 1 . . . . Short Circuit 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 322 | . . . 322 . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Peak Influence 786 | 15 191 310 471 786 362 229 69 59 Initial 347 | . 9 14 67 196 347 177 69 44 Average 193 | 5 98 157 189 336 359 146 66 44 Maximum Alert Level 3 | . . 1 2 3 1 1 . . Low Security (%) 59 | 100 100 66 63 22 . 55 100 100 Level 1 32 | . . 33 24 53 100 44 . . Level 2 6 | . . . 12 16 . . . . Level 3 1 | . . . . 7 . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 27 | . 3 3 7 10 1 3 . . Investigation 12 | . 1 3 3 3 . 2 . . Extermination . | . . . . . . . . . Reinforcement 8 | . 2 . 3 1 1 1 . . Assault . | . . . . . . . . . Garrison 7 | . . . 1 6 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Distress Signals 6 | . . 2 2 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 137 | . 22 21 35 33 1 17 4 4 Peak Tracking Total 10 | . 3 3 7 5 2 10 4 . Tactical Retreats 10 | . 1 . 5 . . 4 . . Traps | -11 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Traps Triggered 16 | . 2 3 1 4 . 5 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . 1 . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Machines Disabled 12 | . . . 6 4 . 2 . . Max in Single Turn 2 | . . . 2 1 . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Machines Accessed 25 | . 2 6 4 9 . 4 . . Terminals 17 | . 2 3 2 7 . 3 . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . 1 1 . . . . Recycling Units 3 | . . 1 1 1 . . . . Scanalyzers 3 | . . 2 . . . 1 . . Garrison Access . | . . . . . . . . . Total Hacks 62 | . 3 14 12 19 . 14 . . Successful 34 | . 1 9 7 13 . 4 . . Failed 28 | . 2 5 5 6 . 10 . . Catastrophic 7 | . 1 2 . 2 . 2 . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 40 | . 3 6 6 16 . 9 . . Fabricators . | . . . . . . . . . Repair Stations 6 | . . . 4 2 . . . . Recycling Units 7 | . . 4 2 1 . . . . Scanalyzers 9 | . . 4 . . . 5 . . Garrison Access . | . . . . . . . . . Terminal Hacks 20 | . 1 3 2 10 . 4 . . Open Door 2 | . . . . 2 . . . . Level Access Points 1 | . . . . 1 . . . . Branch Access Points 1 | . 1 . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . Terminal Index 1 | . . . . . . 1 . . Alert Level 5 | . . 2 . 2 . 1 . . Unreport Threat 1 | . . . . 1 . . . . Recall Investigation 4 | . . . 1 2 . 1 . . Recall Extermination 1 | . . . . 1 . . . . Recall Reinforcements 1 | . . . 1 . . . . . Registered Components 1 | . . . . 1 . . . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . . . 4 2 . . . . Scan Component 3 | . . . 2 1 . . . . Repair 3 | . . . 2 1 . . . . Recycling Unit Hacks 4 | . . 2 1 1 . . . . Report Inventory 2 | . . 1 . 1 . . . . Retrieve Components 2 | . . 1 1 . . . . . Scanalyzer 4 | . . 4 . . . . . . Insert Component 2 | . . 2 . . . . . . Analyze 2 | . . 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . Used 1 | . . . . . . 1 . . Hacking Detections 18 | . 2 3 4 6 . 3 . . Full Trace Events 11 | . 1 2 3 3 . 2 . . Feedback Events 2 | . . . . 1 . 1 . . Corruption 1 | . . . . . . 1 . . Hackware Fried 1 | . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . 2 1 . . . . Time 102 | . . . 70 32 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . . 6 4 . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . 1 . . . . . . Non-combat . | . . . . . . . . . Combat 1 | . . 1 . . . . . . Robot Hacks Applied 1 | . . 1 . . . . . . parse_system 1 | . . 1 . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Total Allies 11 | . . . . 10 . . 1 . Largest Group 10 | . . . . 10 6 6 1 . Highest-Rated Group 173 | . . . . 173 109 109 31 . Highest-Rated Ally 31 | . . . . 29 29 29 31 . Total Orders . | . . . . . . . . . Ally Attacks 93 | . . . . 64 2 19 8 . Total Damage 1149 | . . . . 761 . 261 127 . Kills 15 | . . . . 12 . 3 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 2 | . . . . . . 2 . . Drone Recoveries 2 | . . . . . . 2 . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Turns Passed 5034 | 84 825 853 946 1160 220 647 59 240 Spaces Moved 3059 | 38 395 393 423 537 322 629 118 204 Core 336 | 8 7 . . . . 185 118 18 Treads 1691 | 30 388 393 423 457 . . . . Legs . | . . . . . . . . . Wheels 145 | . . . . . . . . 145 Hover 41 | . . . . . . . . 41 Flight 846 | . . . . 80 322 444 . . Fastest Speed 34 | 50 160 160 155 34 40 35 50 50 Average Speed 120 | 136 160 160 158 151 63 70 50 88 Slowest Speed 245 | 160 200 160 240 160 120 245 50 100 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 1 | . . . . . . 1 . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 4 54 33 45 75 8 21 87 4 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . 1 1 . . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 87 | . . 12 19 1 . 55 . . Melee . | . . . . . . . . . Projectile 2 | . . . 1 1 . . . . AOE 85 | . . 12 18 . . 55 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Total 3957 | 58 503 514 588 753 336 825 117 263 Wait 402 | . 22 20 49 102 13 149 . 47 Move 3050 | 37 394 392 422 536 321 627 117 204 Hop 1 | . . . . . . 1 . . Pick Up 91 | 7 16 14 21 14 1 12 . 6 Fast Attach 8 | 1 . . 6 . . 1 . . Attach 71 | 6 8 8 10 17 1 15 . 6 Detach 5 | . . 1 . . . 4 . . Swap 21 | . 2 10 8 1 . . . . Drop 40 | . 7 5 18 9 . 1 . . Fire 254 | 7 53 62 53 72 . 7 . . Melee 1 | . . 1 . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 5 | . 1 1 1 2 . . . . Escape Stasis 8 | . . . . . . 8 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 284 | -10/Materials | Identified exit to Mines 302 | -10/Materials | Build established: Mutant 835 | -10/Materials | Discovered new exit (range 13) 910 | -10/Materials | Entered another Materials area 910 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1722 | -9/Materials | Discovered new exit (range 10) 1763 | -9/Materials | Entered another Materials area 1763 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2398 | -8/Materials | Garrison activated, responded to threat 2470 | -8/Materials | Build established: Tank 2562 | -8/Materials | Repaired Adv. Treads 2594 | -8/Materials | Repaired Imp. Treads 2649 | -8/Materials | Discovered new exit (range 16) 2684 | -8/Materials | Lost 3 parts (1n1u1w) 2707 | -8/Materials | Discovered new exit (range 16) 2709 | -8/Materials | Entered Storage 2773 | -8/Storage | Identified exit to Factory 2956 | -8/Storage | Lost 3 parts (1p1n1w) 3087 | -8/Storage | Garrison activated, responded to threat 3154 | -8/Storage | Repaired Imp. Treads 3192 | -8/Storage | Core integrity fell below 50% 3469 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3544 | -8/Storage | Garrison activated, responded to threat 3847 | -8/Storage | Hacking Suite fried by hacking feedback 3869 | -8/Storage | Entered Factory 3869 | -7/Factory | Accompanied by 6 allies 3869 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3890 | -7/Factory | Lost 5 parts (1p2n2u) 3890 | -7/Factory | Lost 4 allies 4068 | -7/Factory | Discovered new exit (range 7) 4075 | -7/Factory | Identified exit to Factory 4089 | -7/Factory | Entered another Factory area 4089 | -6/Factory | Accompanied by 6 allies 4089 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4581 | -6/Factory | Lost 3 allies 4630 | -6/Factory | Spotted B-75 Beast 4645 | -6/Factory | Core integrity fell below 50% 4659 | -6/Factory | Lost 4 parts (2p1n1u) 4697 | -6/Factory | Core integrity fell below 20% 4736 | -6/Factory | Sucked down chute 4736 | -6/Factory | Entered Waste 4737 | -6/Waste | Met a frightened Derelict 4741 | -6/Waste | Spotted C-40 Crusher 4751 | -6/Waste | EMP discharged 4767 | -6/Waste | Spotted C-40 Crusher 4768 | -6/Waste | Spotted C-40 Crusher 4769 | -6/Waste | Spotted C-40 Crusher 4770 | -6/Waste | Spotted C-40 Crusher 4787 | -6/Waste | Discovered new exit (range 16) 4795 | -6/Waste | Entered Factory 4844 | -6/Factory | Build established: Mutant 5035 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- "revisiting" the exact same area. A>M,BL|:FZJ4EJKXR|%<36YWIH2D7Q7T6SZBCU=PEOF Acquired Imp. Gravmag System. Acquired Adv. Signal Interpreter. ALERT: All DSF locations entering lockdown mode. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????##############???????? | | ????????????????????????????# #???????? | | ????????????????????????????# #???????? | | ????????????????????????????# """ """ #???????? | | ??????????? #########+###?# """ """ ! #???????? | | ?????????? #?# """ """ #???????? | | ?????????? ### #???????? | | ?????????? @ + """ """ [ #???????? | | ?????????? ## """ """ #???????? | | ?????????? ## """ """ #???????? | | ??????????? ###### ## #???????? | | ???????????????????# k ## #???????? | | ???????????????????# ## ! #???????? | | ???????????????????# ######+#####+########## | | ???????????????????# | | ???????????????????+ | | ???????????????????# | | ???????????????????# """ ####+##############+ | | ???????????????????# s""""" ????????????# | | ???????????????????# s""""" ?????????????# | | ???????????????????# s??? ??????????????# | | ?????????????????????s????"???????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# """ "" | | ??????????????????????????????????????????# """ "" | | ??????????????????????????????????????????# """ "" | | ??????????????????????????????????????????#####+## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 25 Energy Capacity 330 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 600 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 63 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Imp. Treads | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! I Spy The More The Merrier Challenges ------------ None Game ------ Seed ThrowingConcussiveBlade Manual? 0 Play Time 00:59:21 Cumulative 5.8 hours Start 2024.04.06 @ 18:39:49 End 2024.04.06 @ 19:37:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8120117f-b40b-40ad-865f-ec0a3c023cc1