Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.14 @ 21:58:51

Player: Jezoensis

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (16)       3200
Robots Destroyed (131)     655
Value Destroyed (3096)     3096
Prototype IDs (34)         680
Alien Tech Used (0)        0
Bonus (5280)               5280
              TOTAL SCORE: 17411

 Bonus
-------
High Alert Combat Kills    80
Entered Garrisons          400
Used RIF Installer         1000
Entered DSFs               500
Aligned with FarCom        300
Win                        3000

 Cogmind 
---------
Core Integrity             1517/1600
Matter                     186/300
Energy                     181/185
System Corruption          0%
Temperature                Warning (317)
Movement                   Hovering (38)
Location                   To Epsilon Eridani

 Parts 
-------
>          --- POWER (2) --------
     Micro Antimatter Reactor
   Compact Particle Reactor
>          --- PROPULSION (6) ---
    Cooled Aerolev Unit
  Improved Antigrav System
  Improved Linear Gravjet
           Antigrav Array
    Combat Linear Gravjet
>          --- UTILITY (15) -----
     Large Storage Unit
           Structural Scanner
           Trap Scanner
           Machine Analyzer
  Improved Terrain Scanner
  Advanced Terrain Scan Processor
  Advanced Melee Analysis Suite
           Transmission Jammer
   Layered Light Armor Plating
   Layered Light Armor Plating
           Hacking Suite
           Hacking Suite
           System Shield
           System Shield
  Improved System Shield
>          --- WEAPON (2) -------
           Nova Cannon
           Ionic Axe
>          --- INVENTORY (15) ---
     Micro Antimatter Reactor
  Improved Antigrav System
  Improved Antigrav System
    Combat Antigrav System
    Combat Antigrav System
  Advanced Melee Analysis Suite
           Microactuators
           Transmission Jammer
           Reaction Control System
  Improved Reaction Control System
  Improved Reaction Control System
           Fusion Bomb Launcher
           Power Sword

 Peak State 
------------
>          --- POWER ------------
     Micro Antimatter Reactor
   Compact Particle Reactor
>          --- PROPULSION -------
    Cooled Aerolev Unit
  Improved Antigrav System
  Improved Linear Gravjet
           Antigrav Array
    Combat Linear Gravjet
>          --- UTILITY ----------
     Large Storage Unit
           Structural Scanner
           Trap Scanner
           Machine Analyzer
  Improved Terrain Scanner
  Advanced Terrain Scan Processor
  Advanced Melee Analysis Suite
           Transmission Jammer
  Improved Reaction Control System
   Layered Light Armor Plating
           Hacking Suite
           System Shield
           System Shield
           System Shield
  Improved System Shield
>          --- WEAPON -----------
           Nova Cannon
           Ionic Axe
>          --- INVENTORY --------
     Micro Antimatter Reactor
     Micro Antimatter Reactor
  Improved Antigrav System
  Improved Antigrav System
    Combat Antigrav System
    Combat Antigrav System
  Advanced Melee Analysis Suite
           Microactuators
           Transmission Jammer
           Reaction Control System
  Improved Reaction Control System
   Layered Light Armor Plating
           System Shield
           Fusion Bomb Launcher
           Power Sword
[Rating: 135]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Cooled Aerolev Unit
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Modified TNC
  Hackware                 Hacking Suite
  Protection               Layered Medium Armor Plating
Weapon                     Autogun
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Nova Cannon
  Ballistic Gun            Autogun
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Power Maul
  Slashing Weapon          Ionic Axe

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -6  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Fac DSF Res Res Acc 
Slots Evolved              18   | .   .   .   .   .   4   .   .   .   2   2   2   2   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   1   .   .   .   1   .   1   .   .   1   .   .   
  Utility                  13   | .   .   .   .   .   3   .   .   .   1   2   .   2   .   1   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             210  | 7   21  .   .   9   51  9   1   16  23  18  6   2   5   7   14  21  
  Power                    15   | 1   .   .   .   .   4   1   .   1   2   1   1   .   .   .   3   1   
    Engine                 5    | 1   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   
    Core                   7    | .   .   .   .   .   1   .   .   1   2   1   1   .   .   .   1   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
  Propulsion               44   | 2   3   .   .   .   17  1   .   1   6   4   1   .   2   1   1   5   
    Treads                 20   | .   3   .   .   .   15  1   .   1   .   .   .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  21   | .   .   .   .   .   1   .   .   .   6   4   1   .   2   1   1   5   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  103  | 2   7   .   .   7   20  3   1   7   8   12  3   2   3   6   10  12  
    Device                 70   | 1   6   .   .   7   14  2   1   7   6   6   1   .   3   4   7   5   
    Storage                5    | 1   1   .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   
    Processor              13   | .   .   .   .   .   4   1   .   .   .   4   .   1   .   .   1   2   
    Hackware               8    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   2   1   3   
    Protection             7    | .   .   .   .   .   .   .   .   .   1   2   1   1   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   48   | 2   11  .   .   2   10  4   .   7   7   1   1   .   .   .   .   3   
    Energy Gun             16   | 2   6   .   .   1   5   .   .   2   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          10   | .   1   .   .   1   2   3   .   3   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               6    | .   .   .   .   .   1   1   .   2   2   .   .   .   .   .   .   .   
    Special Weapon         6    | .   4   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   .   .   .   .   .   .   3   1   1   .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   1   2   .   .   .   .   1   1   .   .   .   .   1   
Parts Lost                 19   | .   .   .   .   .   3   1   .   1   4   1   2   .   1   1   2   3   
  Power                    4    | .   .   .   .   .   1   .   .   1   2   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   1   .   .   .   2   1   .   .   .   .   .   .   
  Utility                  11   | .   .   .   .   .   1   1   .   .   .   .   2   .   1   1   2   3   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      4    | .   .   .   .   .   2   1   .   1   4   1   2   .   1   1   1   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   99  100 100 100 99  99  100 100 98  100 100 100 100 94  94  95  
  Engine                   6    | .   14  14  14  14  7   9   9   2   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   1   .   .   6   6   6   11  10  10  9   2   .   
  Treads                   16   | .   21  28  28  28  25  27  27  27  .   .   .   .   .   .   .   .   
  Hover                    8    | .   .   .   .   .   .   .   .   .   29  26  29  26  26  23  21  20  
  Device                   11   | .   14  14  14  14  8   1   9   9   11  13  11  10  12  14  21  19  
  Storage                  9    | .   14  14  14  14  9   9   9   9   7   6   5   5   5   4   4   4   
  Processor                14   | .   .   .   .   .   18  25  27  27  23  26  21  21  21  16  13  12  
  Hackware                 5    | .   .   .   .   .   8   9   .   .   .   .   4   5   5   9   13  21  
  Protection               1    | .   .   .   .   .   .   .   .   .   3   6   1   10  7   4   2   2   
  Energy Gun               6    | .   10  14  14  14  7   9   9   11  .   .   .   .   .   .   .   .   
  Ballistic Gun            7    | .   13  14  14  14  9   8   9   6   .   .   .   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   .   .   6   6   5   5   5   4   4   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   6   6   5   5   5   4   4   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             69   | 15  32  32  32  32  57  54  53  55  30  32  40  42  44  44  59  69  
  Greatest Support         75   | 20  40  40  40  40  62  62  62  62  32  35  44  44  59  63  75  74  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  15  20  20  20  20  20  10  10  10  10  10  15  15  
  Average Capacity         14   | 7   10  15  15  15  18  20  20  20  10  10  10  10  10  10  14  15  
  Most Carried             20   | 5   15  15  15  15  20  20  20  20  18  10  10  10  10  10  15  15  
  Average Carried          14   | 3   8   15  14  14  18  19  19  19  9   9   9   8   9   7   11  14  
  Final Capacity           20   | 8   15  15  15  15  20  20  20  20  10  10  10  10  10  10  15  15  
  Final Carried            20   | 5   15  15  15  15  20  20  20  19  10  10  10  10  10  8   15  13  

 Class Distribution 
--------------------
 22% | Mutant
 20% | Scavenger-Skirmisher
 17% | Skirmisher
 14% | Scout
 11% | Hacker-Ninja
  6% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
           Skirmisher | -9/Mines
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -8/Garrison
 Scavenger-Skirmisher | -8/Materials
           Skirmisher | -8/Garrison
                Scout | -7/Factory
                Scout | -6/Factory
                Scout | -5/Factory
                Scout | -4/Factory
                Scout | -4/DSF
         Hacker-Ninja | -3/Research
         Hacker-Ninja | -2/Research
         Hacker-Ninja | -1/Access

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -6   -5   -4   -4   -3   -2   -1   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Fac  Fac  Fac  DSF  Res  Res  Acc  
Matter Collected           2993 | 270  277  .    156  140  872  195  .    234  263  185  60   20   .    91   94   136  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4413 | 98   371  .    .    236  1346 324  .    318  598  346  112  104  .    91   343  126  
  Parts                    276  | 4    23   .    .    18   82   19   .    15   49   24   1    7    .    3    21   10   
Haulers Intercepted        7    | .    1    .    .    .    2    .    .    .    .    1    1    1    .    .    1    .    
Recyclers Shooed           2    | 1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -6  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Fac DSF Res Res Acc 
Combat Hostiles Destroyed  76   | .   8   .   .   6   26  10  .   10  9   1   .   .   .   1   4   1   
  Melee                    10   | .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   4   1   
  Guns                     49   | .   8   .   .   6   23  8   .   4   .   .   .   .   .   .   .   .   
  AOE                      15   | .   .   .   .   .   3   2   .   5   5   .   .   .   .   .   .   .   
Classes Destroyed          13   | 2   6   .   .   1   3   1   .   .   .   .   .   .   .   .   .   .   
  Worker                   10   | .   .   .   .   .   1   .   .   .   4   4   .   1   .   .   .   .   
  Builder                  14   | .   2   .   .   .   .   .   .   .   9   2   .   .   .   .   .   1   
  Tunneler                 7    | 1   .   .   .   1   .   .   .   .   1   1   .   .   .   .   2   1   
  Hauler                   7    | .   1   .   .   .   2   .   .   .   .   1   1   1   .   .   1   .   
  Recycler                 5    | 1   .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   
  Watcher                  7    | .   1   .   .   .   3   .   .   .   1   2   .   .   .   .   .   .   
  Swarmer                  34   | .   3   .   .   3   11  3   .   4   6   .   .   .   .   .   4   .   
  Grunt                    25   | .   5   .   .   2   8   3   .   3   3   1   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   13   | .   .   .   .   .   7   3   .   1   .   .   .   .   .   1   .   1   
  Hunter                   3    | .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   
Best Kill Streak           20   | 2   5   .   .   3   10  7   .   5   20  5   1   1   .   1   6   1   
  Combat Bots Only         7    | .   5   .   .   3   6   7   .   5   6   1   .   .   .   1   4   1   
Max Kills in Single Turn   6    | 1   1   .   .   1   3   2   .   3   6   1   1   1   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   2   .   3   2   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -6   -5   -4   -4   -3   -2   -1   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Fac  Fac  Fac  DSF  Res  Res  Acc  
Damage Taken               4486  | .    221  .    .    239  946  293  47   318  746  96   136  62   124  330  567  361  
  Core                     740   | .    45   .    .    48   72   29   10   24   262  .    45   31   .    .    91   83   
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  101   | .    .    .    .    .    .    .    .    .    .    .    .    20   81   .    .    .    
Core Remaining (%)         87    | 100  .    .    .    62   .    .    .    75   62   100  95   .    97   100  93   94   
Volleys Fired              227   | 4    53   .    .    16   94   21   3    15   5    .    .    .    .    .    .    16   
  Largest                  2     | 2    2    .    .    2    2    2    2    2    1    .    .    .    .    .    .    1    
  Hottest                  122   | 90   100  .    .    79   100  94   84   122  33   .    .    .    .    .    .    113  
Shots Fired                406   | 6    91   .    .    32   181  40   6    29   5    .    .    .    .    .    .    16   
  Gun                      360   | 6    76   .    .    32   176  37   6    27   .    .    .    .    .    .    .    .    
  Cannon                   16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   
  Launcher                 11    | .    .    .    .    .    1    3    .    2    5    .    .    .    .    .    .    .    
  Special                  19    | .    15   .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  176   | .    38   .    .    16   93   18   3    8    .    .    .    .    .    .    .    .    
  Thermal                  217   | 4    53   .    .    16   87   19   3    19   .    .    .    .    .    .    .    16   
  Explosive                11    | .    .    .    .    .    1    3    .    2    5    .    .    .    .    .    .    .    
  Electromagnetic          2     | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         17    | 5    8    .    .    15   17   7    2    11   10   .    .    .    .    .    .    .    
  Robot Miss Streak        5     | 1    5    .    .    3    4    2    2    2    .    .    .    .    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        10    | .    2    .    .    3    4    1    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           321   | 5    46   .    .    23   114  27   3    20   24   23   4    2    .    2    18   10   
  Core Hits                172   | 3    17   1    .    10   57   16   2    14   32   7    1    1    .    2    7    2    
  Critical Kills           2     | .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    
  Critical Strikes         25    | 1    4    .    .    1    6    3    1    3    1    2    1    .    .    .    1    1    
    Burn                   17    | 1    4    .    .    1    5    3    1    2    .    .    .    .    .    .    .    .    
    Destroy                2     | .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    
    Smash                  2     | .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    
    Sever                  4     | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    1    1    
Melee Attacks              159   | .    .    .    .    .    .    .    .    .    47   41   9    2    1    5    32   22   
  Impact                   13    | .    .    .    .    .    .    .    .    .    6    6    .    .    .    .    1    .    
  Slashing                 146   | .    .    .    .    .    .    .    .    .    41   35   9    2    1    5    31   22   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            33    | .    .    .    .    .    .    .    .    .    11   11   2    2    .    .    4    3    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        4     | .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    1    
Damage Inflicted           10763 | 66   701  4    .    354  2029 695  59   672  2250 1457 317  206  .    115  1149 689  
  Guns                     3917  | 66   697  .    .    354  1880 478  59   383  .    .    .    .    .    .    .    .    
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1773  | .    .    .    .    .    149  217  .    289  1118 .    .    .    .    .    .    .    
  Melee                    5065  | .    .    .    .    .    .    .    .    .    1132 1457 317  206  .    115  1149 689  
  Ramming                  8     | .    4    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1759  | .    378  .    .    176  873  212  37   83   .    .    .    .    .    .    .    .    
  Thermal                  2131  | 39   319  .    .    178  1007 266  22   300  .    .    .    .    .    .    .    .    
  Explosive                1747  | .    .    .    .    .    123  217  .    289  1118 .    .    .    .    .    .    .    
  Electromagnetic          53    | 27   .    .    .    .    26   .    .    .    .    .    .    .    .    .    .    .    
  Impact                   277   | .    .    .    .    .    .    .    .    .    108  169  .    .    .    .    .    .    
  Slashing                 4788  | .    .    .    .    .    .    .    .    .    1024 1288 317  206  .    115  1149 689  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    
  Average Corruption       1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1047  | .    .    .    .    .    1    .    .    .    393  271  .    50   .    .    157  175  
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               4     | .    .    .    .    .    1    .    .    .    3    .    .    .    .    .    .    .    
  Melee                    1043  | .    .    .    .    .    .    .    .    .    390  271  .    50   .    .    157  175  
Knockbacks                 2     | .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    
  Impact                   2     | .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      48    | .    .    .    .    .    .    .    .    21   27   .    .    .    .    .    .    .    
  Shots                    2     | .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    
  Rammed                   2     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             3     | .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        344   | 80   187  .    .    38   96   122  18   11   18   5    .    .    .    .    .    344  
  Average Temperature      50    | 47   38   .    .    13   19   41   9    5    11   5    .    .    .    .    .    119  
  Received Heat Transfer   903   | .    84   .    .    36   333  45   .    27   189  63   9    .    .    18   45   54   
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              6     | .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    
  Impact Corruptions       3     | .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Parts Melted             14    | .    5    .    .    .    8    .    .    1    .    .    .    .    .    .    .    .    
  Heat Transferred         5809  | 185  1110 .    .    518  2479 703  111  703  .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -6  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Fac DSF Res Res Acc 
Peak Influence             633  | 10  276 86  .   140 440 518 252 380 633 385 260 139 99  164 449 416 
  Initial                  268  | .   6   86  .   .   1   213 252 163 199 212 188 127 97  38  92  268 
  Average                  253  | 4   165 86  .   77  275 418 252 306 409 286 222 131 88  71  280 310 
Maximum Alert Level        2    | .   1   .   .   .   2   2   1   1   2   1   1   .   .   .   2   2   
  Low Security (%)         32   | 100 59  100 .   100 22  .   .   12  5   .   32  100 100 100 14  3   
  Level 1                  54   | .   40  .   .   .   60  30  100 87  41  100 67  .   .   .   78  93  
  Level 2                  12   | .   .   .   .   .   16  69  .   .   52  .   .   .   .   .   7   2   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   1   .   .   .   2   .   .   .   7   2   1   .   3   1   3   .   
  Investigation            3    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Reinforcement            14   | .   1   .   .   .   2   .   .   .   4   1   .   .   3   1   2   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -6  -5  -4  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Fac DSF Res Res Acc 
Distress Signals           9    | .   2   .   .   .   4   .   .   .   1   .   .   .   .   .   1   1   
Communications Jammed      33   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   31  2   
  Distress Signals         33   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   31  2   
Times Spotted              160  | .   18  .   .   7   40  10  5   8   22  5   7   .   6   4   17  11  
  Peak Tracking Total      10   | .   4   .   .   4   4   6   6   4   10  2   4   .   7   4   6   4   
  Tactical Retreats        11   | .   .   .   .   .   .   1   .   .   3   .   .   .   .   1   5   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -6  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Fac DSF Res Res Acc 
Traps Triggered            7    | .   .   .   .   .   .   .   .   .   .   .   2   1   1   3   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -6  -5  -4  -4  -3  -2  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Fac DSF Res Res Acc 
Machines Disabled          6    | .   1   .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       2    | .   1   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -6  -5  -4  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Fac DSF Res Res Acc 
Machines Accessed          48   | .   6   .   1   .   8   .   1   .   5   5   5   1   .   2   6   8   
  Terminals                35   | .   5   .   .   .   6   .   .   .   3   2   5   1   .   2   4   7   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   1   .   1   .   1   2   .   .   .   .   1   1   
Total Hacks                133  | .   24  .   1   .   21  .   1   .   8   8   10  1   .   9   14  36  
  Successful               60   | .   13  .   1   .   12  .   1   .   3   5   .   1   .   6   5   13  
  Failed                   72   | .   10  .   .   .   9   .   .   .   5   3   10  .   .   3   9   23  
    Catastrophic           13   | .   1   .   .   .   1   .   .   .   3   .   3   .   .   1   2   2   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   69   | .   18  .   1   .   12  .   .   .   1   1   10  .   .   6   6   14  
  Terminals                117  | .   22  .   .   .   19  .   .   .   6   5   10  1   .   9   10  35  
  Fabricators              5    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   3   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   1   .   1   .   1   2   .   .   .   .   1   1   
Terminal Hacks             29   | .   7   .   1   .   7   .   .   .   .   2   .   1   .   4   1   6   
  Record                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Robot Analysis           5    | .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   
  Prototype ID Bank        3    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Level Access Points      3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           3    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Index           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Locate Traps             3    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Registered Components    2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Zone Layout              2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   
  Network Status           3    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      7    | .   .   .   .   .   1   .   1   .   1   2   .   .   .   .   1   1   
  Unlock Access            2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Seal Access              5    | .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   1   1   
Unauthorized Hacks         21   | .   6   .   .   .   4   .   .   .   1   .   .   .   .   2   2   6   
  Terminals                17   | .   4   .   .   .   3   .   .   .   1   .   .   .   .   2   1   6   
    Assimilate             3    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
    Botnet                 12   | .   2   .   .   .   2   .   .   .   1   .   .   .   .   2   .   5   
    Operators              2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Overload               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Mechanics              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Hacking Detections         36   | .   6   .   .   .   6   .   .   .   3   3   5   .   .   2   4   7   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -6  -5  -4  -4  -3  -2  -1  
------------               Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Fac DSF Res Res Acc 
Used RIF Installer         2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -6  -5  -4  -4  -3  -2  -1  
--------                   Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Fac DSF Res Res Acc 
Total Allies               4    | .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   
  Largest Group            1    | .   1   1   1   1   1   .   .   .   .   .   .   1   1   .   1   .   
  Highest-Rated Group      49   | .   10  10  10  10  10  .   .   .   .   .   .   49  49  .   45  .   
  Highest-Rated Ally       49   | .   10  10  10  10  10  .   .   .   .   .   .   49  49  .   45  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Total Damage             142  | .   .   .   .   .   .   .   .   .   .   .   .   .   142 .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -6  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Fac DSF Res Res Acc 
Robot Analysis Total       5    | .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -6   -5   -4   -4   -3   -2   -1   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Fac  Fac  Fac  DSF  Res  Res  Acc  
Turns Passed               6029 | 55   772  50   427  472  1332 375  78   454  405  390  185  107  65   127  319  416  
Spaces Moved               5649 | 40   385  31   265  257  601  192  43   246  595  688  403  241  101  243  520  798  
  Core                     12   | 12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   1929 | .    294  31   265  257  601  192  43   246  .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   119  | 28   91   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    3589 | .    .    .    .    .    .    .    .    .    595  688  403  241  101  243  520  798  
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            27   | 50   80   160  160  160  155  158  158  158  38   38   34   34   34   42   27   34   
  Average Speed            79   | 71   141  160  160  160  158  158  158  158  38   38   34   34   36   42   41   36   
  Slowest Speed            160  | 80   160  160  160  160  160  158  158  158  42   40   34   34   46   42   42   38   
  Overloaded Moves         21   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       35   | 3    67   8    66   72   57   39   12   47   24   31   16   7    93   9    19   33   
  Regions Visited          16
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7    | .    1    .    .    .    1    .    1    .    .    1    .    1    .    1    1    .    
  Unknown Exits Taken      6    | 1    .    1    1    1    .    .    .    .    1    .    1    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 95   | .    14   .    .    .    4    .    .    .    21   13   5    .    1    3    7    27   
Terrain Destroyed          132  | .    14   .    .    .    11   5    .    7    39   13   5    .    1    3    7    27   
  Melee                    61   | .    .    .    .    .    .    .    .    .    21   13   5    .    1    3    7    11   
  Projectile               34   | .    14   .    .    .    4    .    .    .    .    .    .    .    .    .    .    16   
  AOE                      37   | .    .    .    .    .    7    5    .    7    18   .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -6  -5  -4  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Fac DSF Res Res Acc 
Total                      6535 | 58  497 31  270 289 810 225 48  277 703 766 436 265 128 261 586 885 
  Wait                     53   | .   9   .   .   1   9   2   .   .   15  .   7   .   1   .   6   3   
  Move                     5629 | 39  384 30  264 256 600 190 42  244 594 687 402 240 100 242 518 797 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  113  | 8   17  .   3   2   27  .   1   .   8   9   5   5   5   4   11  8   
  Fast Attach              33   | 4   2   .   .   2   8   1   .   .   3   2   .   .   1   .   3   7   
  Attach                   61   | 3   4   .   .   2   13  1   1   1   8   4   4   2   2   3   6   7   
  Detach                   17   | .   1   .   .   .   3   .   1   .   1   1   .   .   .   .   2   8   
  Swap                     116  | .   15  .   .   5   30  7   .   15  12  12  2   .   2   4   5   7   
  Drop                     103  | .   10  .   3   5   26  3   .   2   15  13  1   3   5   3   3   11  
  Fire                     227  | 4   53  .   .   16  94  21  3   15  5   .   .   .   .   .   .   16  
  Melee                    149  | .   .   .   .   .   .   .   .   .   42  38  9   2   1   5   31  21  
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    3    | .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            18   | .   .   .   .   .   .   .   .   .   .   .   6   .   11  .   1   .   
  Rewire                   13   | .   .   .   .   .   .   .   .   .   .   .   .   13  .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 4 exits: *Fac / [*Sto x2] / Gar)
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Fac / [*Low])
-6/Factory (discovered 5 exits: *Fac x4 / *Low)
-5/Factory
-4/Factory
-4/DSF
-3/Research (discovered 3 exits: *Res x3)
-2/Research
-1/Access
To Epsilon Eridani

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 14)
   56 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  530 | -10/Materials | Identified exit to Mines
  530 | -10/Materials | Central database locked down
  581 | -10/Materials | Discovered new exit (range 10)
  828 | -10/Materials | Entered Mines
  828 | -10/Mines     | Accompanied by 1 ally
  849 | -10/Mines     | Discovered new exit (range 10)
  852 | -10/Mines     | Met a Derelict bent on vengeance
  872 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  878 | -10/Mines     | Entered Exiles
  878 | -10/Exiles    | Accompanied by 1 ally
  904 | -10/Exiles    | Discovered new exit (range 15)
  922 | -10/Exiles    | Met 8R-AWN
  946 | -10/Exiles    | Met EX-HEX
 1059 | -10/Exiles    | Met EX-BIN
 1077 | -10/Exiles    | Aligned with FarCom system
 1078 | -10/Exiles    | Given EX-Vault access code
 1115 | -10/Exiles    | Opened EX-Vault
 1125 | -10/Exiles    | Found Modified TNC
 1160 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1213 | -10/Exiles    | Met EX-DEC
 1293 | -10/Exiles    | Discovered new exit (range 10)
 1305 | -10/Exiles    | Left Exiles lab with Modified TNC
 1305 | -10/Exiles    | Entered Mines
 1305 | -9/Mines      | Accompanied by 1 ally
 1417 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1507 | -9/Mines      | Found a hidden stash of uninstalled traps
 1560 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 1564 | -9/Mines      | Found Prototype Device
 1564 | -9/Mines      | Identified Exp. Sensor Array
 1597 | -9/Mines      | Build established: Skirmisher
 1768 | -9/Mines      | Discovered new exit (range 7)
 1777 | -9/Mines      | Entered Materials
 1777 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 1960 | -8/Materials  | Discovered new exit (range 13)
 2541 | -8/Materials  | Build established: Scavenger-Skirmisher
 2665 | -8/Materials  | Discovered new exit (range 6)
 2763 | -8/Materials  | Discovered new exit (range 7)
 3100 | -8/Materials  | Identified exit to Garrison
 3109 | -8/Materials  | Entered Garrison
 3189 | -8/Garrison   | Triggered checkpoint
 3197 | -8/Garrison   | Triggered checkpoint
 3248 | -8/Garrison   | Destroyed 7 combat bots
 3303 | -8/Garrison   | Discovered new exit (range 12)
 3457 | -8/Garrison   | Discovered new exit (range 8)
 3476 | -8/Garrison   | Installed Relay Interface Framework
 3484 | -8/Garrison   | Entered Materials
 3553 | -8/Materials  | Identified exit to Garrison
 3562 | -8/Materials  | Entered Garrison
 3618 | -8/Garrison   | Triggered checkpoint
 3618 | -8/Garrison   | Triggered checkpoint
 3713 | -8/Garrison   | Discovered new exit (range 12)
 3781 | -8/Garrison   | Triggered checkpoint
 3858 | -8/Garrison   | Discovered new exit (range 9)
 3861 | -8/Garrison   | Build established: Skirmisher
 3986 | -8/Garrison   | Discovered new exit (range 10)
 4008 | -8/Garrison   | Expanded RIF knowledge: Alert ID Control
 4016 | -8/Garrison   | Entered Factory
 4016 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4109 | -7/Factory    | Discovered new exit (range 16)
 4231 | -7/Factory    | Lost 4 parts (2p2n)
 4323 | -7/Factory    | Build established: Scout
 4406 | -7/Factory    | Discovered new exit (range 11)
 4416 | -7/Factory    | First assault squad dispatched
 4421 | -7/Factory    | Entered another Factory area
 4421 | -6/Factory    | Evolved 2 slots: Utility x2
 4528 | -6/Factory    | Garrison activated, responded to threat
 4589 | -6/Factory    | Discovered new exit (range 6)
 4592 | -6/Factory    | Identified exit to Lower Caves
 4735 | -6/Factory    | Spotted B-75 Beast
 4737 | -6/Factory    | Identified exit to Factory
 4811 | -6/Factory    | Entered another Factory area
 4811 | -5/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 4994 | -5/Factory    | Discovered new exit (range 5)
 4996 | -5/Factory    | Entered another Factory area
 4996 | -4/Factory    | Evolved 2 slots: Utility x2
 5084 | -4/Factory    | Identified exit to DSF
 5103 | -4/Factory    | Entered DSF
 5103 | -4/DSF        | Accompanied by 1 ally
 5108 | -4/DSF        | Discovered new exit (range 21)
 5126 | -4/DSF        | Additional patrols routed to DSF
 5168 | -4/DSF        | Entered Research
 5168 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 5234 | -3/Research   | Identified exit to Research
 5295 | -3/Research   | Entered another Research area
 5295 | -2/Research   | Evolved 2 slots: Utility x2
 5406 | -2/Research   | Spotted B-90 Cyclops
 5581 | -2/Research   | Build established: Hacker-Ninja
 5607 | -2/Research   | Discovered new exit (range 4)
 5610 | -2/Research   | Identified exit to Access
 5614 | -2/Research   | Entered Access
 5614 | -1/Access     | Evolved 2 slots: Utility x2
 5756 | -1/Access     | Found Fusion Bomb Launcher
 5864 | -1/Access     | Search patrols dispatched
 5956 | -1/Access     | Identified exit to Surface
 6030 | ***           | Escaped!

 Last Messages 
---------------
  and test new technologies. As non-combat units assigned to secure areas,
  their core is weak against many forms of damage. However, due to the
  periodic need to operate in high-temperature areas they are somewhat
  resistant to damage of a thermal nature. The C-55 is also equipped with
  a stasis beam to contain derelict specimens for study.
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 4 systems.
  Awaiting botnet instructions.
06021_ W-44 Eye distress signal jammed.
06022_ System Shield destroyed. <x2>
06022_ Critical hit (Blast).
06022_ Knocked back.
06022_ W-44 Eye sends out distress signal.
06023_ Acquired 10 matter.
06024_ Connecting with Terminal...
>>Open(Door)
Sealed Barrier opened.
06025_ The Access Shell folds into the floor.

 Map 
-----
+----------------------------------------------------+
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| ????????????      ################### ###??##      |
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| ???????????????????#?????"?????#?#?##?#?###      # |
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| ??????????????????????????????????????????????? ?? |
| ???????????????????????????????????????????? ????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          37
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         16
Terrain Scan Density       210
ECM Strength               1
Jamming Range              12
Armor Coverage             300
Resistance: KI             25
Propulsion Shielding       66
Melee Speed Boost          20
Evasion (%)                70
Targeting Accuracy         6
Melee Accuracy             16
Recoil Reduction           3
Offensive Hacking          20
Defensive Hacking          52

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ChainPoweredProtection
  Manual?         0
Play Time         01:44:04
  Cumulative      626.1 hours
  Start           2022.05.14 @ 13:55:02
  End             2022.05.14 @ 21:58:51
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          320
  Rogue           193
  Adventurer      125
  Explorer        2
Win Type          0
  Total           62
  Types           53/3/3/1/1/0/0/0/1
Lore%             74
Gallery%          86
Achievement%      71
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/TerminusFine
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b846a6d3-9258-4a76-b213-e5f98b50821b