Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.14 @ 21:58:51 Player: Jezoensis Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (131) 655 Value Destroyed (3096) 3096 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (5280) 5280 TOTAL SCORE: 17411 Bonus ------- High Alert Combat Kills 80 Entered Garrisons 400 Used RIF Installer 1000 Entered DSFs 500 Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 1517/1600 Matter 186/300 Energy 181/185 System Corruption 0% Temperature Warning (317) Movement Hovering (38) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor Compact Particle Reactor > --- PROPULSION (6) --- Cooled Aerolev Unit Improved Antigrav System Improved Linear Gravjet Antigrav Array Combat Linear Gravjet > --- UTILITY (15) ----- Large Storage Unit Structural Scanner Trap Scanner Machine Analyzer Improved Terrain Scanner Advanced Terrain Scan Processor Advanced Melee Analysis Suite Transmission Jammer Layered Light Armor Plating Layered Light Armor Plating Hacking Suite Hacking Suite System Shield System Shield Improved System Shield > --- WEAPON (2) ------- Nova Cannon Ionic Axe > --- INVENTORY (15) --- Micro Antimatter Reactor Improved Antigrav System Improved Antigrav System Combat Antigrav System Combat Antigrav System Advanced Melee Analysis Suite Microactuators Transmission Jammer Reaction Control System Improved Reaction Control System Improved Reaction Control System Fusion Bomb Launcher Power Sword Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Compact Particle Reactor > --- PROPULSION ------- Cooled Aerolev Unit Improved Antigrav System Improved Linear Gravjet Antigrav Array Combat Linear Gravjet > --- UTILITY ---------- Large Storage Unit Structural Scanner Trap Scanner Machine Analyzer Improved Terrain Scanner Advanced Terrain Scan Processor Advanced Melee Analysis Suite Transmission Jammer Improved Reaction Control System Layered Light Armor Plating Hacking Suite System Shield System Shield System Shield Improved System Shield > --- WEAPON ----------- Nova Cannon Ionic Axe > --- INVENTORY -------- Micro Antimatter Reactor Micro Antimatter Reactor Improved Antigrav System Improved Antigrav System Combat Antigrav System Combat Antigrav System Advanced Melee Analysis Suite Microactuators Transmission Jammer Reaction Control System Improved Reaction Control System Layered Light Armor Plating System Shield Fusion Bomb Launcher Power Sword [Rating: 135] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Cooled Aerolev Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Large Storage Unit Processor Modified TNC Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Autogun Energy Gun Advanced Beam Rifle Energy Cannon Nova Cannon Ballistic Gun Autogun Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Ionic Axe Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Fac DSF Res Res Acc Slots Evolved 18 | . . . . . 4 . . . 2 2 2 2 . 2 2 2 Power 1 | . . . . . . . . . . . 1 . . . . . Propulsion 4 | . . . . . 1 . . . 1 . 1 . . 1 . . Utility 13 | . . . . . 3 . . . 1 2 . 2 . 1 2 2 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 210 | 7 21 . . 9 51 9 1 16 23 18 6 2 5 7 14 21 Power 15 | 1 . . . . 4 1 . 1 2 1 1 . . . 3 1 Engine 5 | 1 . . . . 3 1 . . . . . . . . . . Core 7 | . . . . . 1 . . 1 2 1 1 . . . 1 . Reactor 3 | . . . . . . . . . . . . . . . 2 1 Propulsion 44 | 2 3 . . . 17 1 . 1 6 4 1 . 2 1 1 5 Treads 20 | . 3 . . . 15 1 . 1 . . . . . . . . Leg 1 | . . . . . 1 . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . . . . Hover 21 | . . . . . 1 . . . 6 4 1 . 2 1 1 5 Flight . | . . . . . . . . . . . . . . . . . Utility 103 | 2 7 . . 7 20 3 1 7 8 12 3 2 3 6 10 12 Device 70 | 1 6 . . 7 14 2 1 7 6 6 1 . 3 4 7 5 Storage 5 | 1 1 . . . 1 . . . 1 . . . . . 1 . Processor 13 | . . . . . 4 1 . . . 4 . 1 . . 1 2 Hackware 8 | . . . . . 1 . . . . . 1 . . 2 1 3 Protection 7 | . . . . . . . . . 1 2 1 1 . . . 2 Artifact . | . . . . . . . . . . . . . . . . . Weapon 48 | 2 11 . . 2 10 4 . 7 7 1 1 . . . . 3 Energy Gun 16 | 2 6 . . 1 5 . . 2 . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . 1 Ballistic Gun 10 | . 1 . . 1 2 3 . 3 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 6 | . . . . . 1 1 . 2 2 . . . . . . . Special Weapon 6 | . 4 . . . 2 . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . 2 . . . . . . . Slashing Weapon 7 | . . . . . . . . . 3 1 1 . . . . 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . 1 2 . . . . 1 1 . . . . 1 Parts Lost 19 | . . . . . 3 1 . 1 4 1 2 . 1 1 2 3 Power 4 | . . . . . 1 . . 1 2 . . . . . . . Propulsion 4 | . . . . . 1 . . . 2 1 . . . . . . Utility 11 | . . . . . 1 1 . . . . 2 . 1 1 2 3 Weapon . | . . . . . . . . . . . . . . . . . Highest Loss Streak 4 | . . . . . 2 1 . 1 4 1 2 . 1 1 1 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 98 | . 99 100 100 100 99 99 100 100 98 100 100 100 100 94 94 95 Engine 6 | . 14 14 14 14 7 9 9 2 . . . . . . . . Core 2 | . . . . . 1 . . 6 6 6 11 10 10 9 2 . Treads 16 | . 21 28 28 28 25 27 27 27 . . . . . . . . Hover 8 | . . . . . . . . . 29 26 29 26 26 23 21 20 Device 11 | . 14 14 14 14 8 1 9 9 11 13 11 10 12 14 21 19 Storage 9 | . 14 14 14 14 9 9 9 9 7 6 5 5 5 4 4 4 Processor 14 | . . . . . 18 25 27 27 23 26 21 21 21 16 13 12 Hackware 5 | . . . . . 8 9 . . . . 4 5 5 9 13 21 Protection 1 | . . . . . . . . . 3 6 1 10 7 4 2 2 Energy Gun 6 | . 10 14 14 14 7 9 9 11 . . . . . . . . Ballistic Gun 7 | . 13 14 14 14 9 8 9 6 . . . . . . . . Impact Weapon 1 | . . . . . . . . . 6 6 5 5 5 4 4 . Slashing Weapon 1 | . . . . . . . . . 6 6 5 5 5 4 4 4 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 69 | 15 32 32 32 32 57 54 53 55 30 32 40 42 44 44 59 69 Greatest Support 75 | 20 40 40 40 40 62 62 62 62 32 35 44 44 59 63 75 74 Greatest Overweight (x) . | . . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 20 10 10 10 10 10 15 15 Average Capacity 14 | 7 10 15 15 15 18 20 20 20 10 10 10 10 10 10 14 15 Most Carried 20 | 5 15 15 15 15 20 20 20 20 18 10 10 10 10 10 15 15 Average Carried 14 | 3 8 15 14 14 18 19 19 19 9 9 9 8 9 7 11 14 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 10 10 10 10 10 10 15 15 Final Carried 20 | 5 15 15 15 15 20 20 20 19 10 10 10 10 10 8 15 13 Class Distribution -------------------- 22% | Mutant 20% | Scavenger-Skirmisher 17% | Skirmisher 14% | Scout 11% | Hacker-Ninja 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Skirmisher | -8/Materials Skirmisher | -8/Garrison Scout | -7/Factory Scout | -6/Factory Scout | -5/Factory Scout | -4/Factory Scout | -4/DSF Hacker-Ninja | -3/Research Hacker-Ninja | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Fac DSF Res Res Acc Matter Collected 2993 | 270 277 . 156 140 872 195 . 234 263 185 60 20 . 91 94 136 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 4413 | 98 371 . . 236 1346 324 . 318 598 346 112 104 . 91 343 126 Parts 276 | 4 23 . . 18 82 19 . 15 49 24 1 7 . 3 21 10 Haulers Intercepted 7 | . 1 . . . 2 . . . . 1 1 1 . . 1 . Recyclers Shooed 2 | 1 . . . . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Fac DSF Res Res Acc Combat Hostiles Destroyed 76 | . 8 . . 6 26 10 . 10 9 1 . . . 1 4 1 Melee 10 | . . . . . . . . . 4 . . . . 1 4 1 Guns 49 | . 8 . . 6 23 8 . 4 . . . . . . . . AOE 15 | . . . . . 3 2 . 5 5 . . . . . . . Classes Destroyed 13 | 2 6 . . 1 3 1 . . . . . . . . . . Worker 10 | . . . . . 1 . . . 4 4 . 1 . . . . Builder 14 | . 2 . . . . . . . 9 2 . . . . . 1 Tunneler 7 | 1 . . . 1 . . . . 1 1 . . . . 2 1 Hauler 7 | . 1 . . . 2 . . . . 1 1 1 . . 1 . Recycler 5 | 1 . . . . 2 . . . 2 . . . . . . . Mechanic 1 | . . . . . 1 . . . . . . . . . . . Operator 4 | . 1 . . . 1 . . . 1 . . . . . 1 . Watcher 7 | . 1 . . . 3 . . . 1 2 . . . . . . Swarmer 34 | . 3 . . 3 11 3 . 4 6 . . . . . 4 . Grunt 25 | . 5 . . 2 8 3 . 3 3 1 . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . . Sentry 13 | . . . . . 7 3 . 1 . . . . . 1 . 1 Hunter 3 | . . . . . . 1 . 2 . . . . . . . . Best Kill Streak 20 | 2 5 . . 3 10 7 . 5 20 5 1 1 . 1 6 1 Combat Bots Only 7 | . 5 . . 3 6 7 . 5 6 1 . . . 1 4 1 Max Kills in Single Turn 6 | 1 1 . . 1 3 2 . 3 6 1 1 1 . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . 3 2 . 3 2 . . . . . . . Melee 1 | . . . . . . . . . 1 . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Fac DSF Res Res Acc Damage Taken 4486 | . 221 . . 239 946 293 47 318 746 96 136 62 124 330 567 361 Core 740 | . 45 . . 48 72 29 10 24 262 . 45 31 . . 91 83 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Redirected to Shielding 101 | . . . . . . . . . . . . 20 81 . . . Core Remaining (%) 87 | 100 . . . 62 . . . 75 62 100 95 . 97 100 93 94 Volleys Fired 227 | 4 53 . . 16 94 21 3 15 5 . . . . . . 16 Largest 2 | 2 2 . . 2 2 2 2 2 1 . . . . . . 1 Hottest 122 | 90 100 . . 79 100 94 84 122 33 . . . . . . 113 Shots Fired 406 | 6 91 . . 32 181 40 6 29 5 . . . . . . 16 Gun 360 | 6 76 . . 32 176 37 6 27 . . . . . . . . Cannon 16 | . . . . . . . . . . . . . . . . 16 Launcher 11 | . . . . . 1 3 . 2 5 . . . . . . . Special 19 | . 15 . . . 4 . . . . . . . . . . . Kinetic 176 | . 38 . . 16 93 18 3 8 . . . . . . . . Thermal 217 | 4 53 . . 16 87 19 3 19 . . . . . . . 16 Explosive 11 | . . . . . 1 3 . 2 5 . . . . . . . Electromagnetic 2 | 2 . . . . . . . . . . . . . . . . Robot Hit Streak 17 | 5 8 . . 15 17 7 2 11 10 . . . . . . . Robot Miss Streak 5 | 1 5 . . 3 4 2 2 2 . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 10 | . 2 . . 3 4 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 1 1 . . . . . . . . . . Shots Hit Robots 321 | 5 46 . . 23 114 27 3 20 24 23 4 2 . 2 18 10 Core Hits 172 | 3 17 1 . 10 57 16 2 14 32 7 1 1 . 2 7 2 Critical Kills 2 | . . . . . 1 . . . . 1 . . . . . . Critical Parts Destroyed 2 | . . . . . . . . 1 1 . . . . . . . Critical Strikes 25 | 1 4 . . 1 6 3 1 3 1 2 1 . . . 1 1 Burn 17 | 1 4 . . 1 5 3 1 2 . . . . . . . . Destroy 2 | . . . . . 1 . . 1 . . . . . . . . Smash 2 | . . . . . . . . . 1 1 . . . . . . Sever 4 | . . . . . . . . . . 1 1 . . . 1 1 Melee Attacks 159 | . . . . . . . . . 47 41 9 2 1 5 32 22 Impact 13 | . . . . . . . . . 6 6 . . . . 1 . Slashing 146 | . . . . . . . . . 41 35 9 2 1 5 31 22 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 33 | . . . . . . . . . 11 11 2 2 . . 4 3 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . 1 2 . . . . . 1 Damage Inflicted 10763 | 66 701 4 . 354 2029 695 59 672 2250 1457 317 206 . 115 1149 689 Guns 3917 | 66 697 . . 354 1880 478 59 383 . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . Explosions 1773 | . . . . . 149 217 . 289 1118 . . . . . . . Melee 5065 | . . . . . . . . . 1132 1457 317 206 . 115 1149 689 Ramming 8 | . 4 4 . . . . . . . . . . . . . . Kinetic 1759 | . 378 . . 176 873 212 37 83 . . . . . . . . Thermal 2131 | 39 319 . . 178 1007 266 22 300 . . . . . . . . Explosive 1747 | . . . . . 123 217 . 289 1118 . . . . . . . Electromagnetic 53 | 27 . . . . 26 . . . . . . . . . . . Impact 277 | . . . . . . . . . 108 169 . . . . . . Slashing 4788 | . . . . . . . . . 1024 1288 317 206 . 115 1149 689 Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . . . 1 . . . 1 . Average Corruption 1 | . . . . . . . . . . . 1 . . . 1 . Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 1047 | . . . . . 1 . . . 393 271 . 50 . . 157 175 Projectiles . | . . . . . . . . . . . . . . . . . Explosions 4 | . . . . . 1 . . . 3 . . . . . . . Melee 1043 | . . . . . . . . . 390 271 . 50 . . 157 175 Knockbacks 2 | . . . . . . . . . 1 1 . . . . . . Impact 2 | . . . . . . . . . 1 1 . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 48 | . . . . . . . . 21 27 . . . . . . . Shots 2 | . . . . . . . . 1 1 . . . . . . . Rammed 2 | . 1 1 . . . . . . . . . . . . . . Targets Rammed 3 | . 2 1 . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . . . . . . . Highest Temperature 344 | 80 187 . . 38 96 122 18 11 18 5 . . . . . 344 Average Temperature 50 | 47 38 . . 13 19 41 9 5 11 5 . . . . . 119 Received Heat Transfer 903 | . 84 . . 36 333 45 . 27 189 63 9 . . 18 45 54 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 6 | . . . . . . . . . 6 . . . . . . . Impact Corruptions 3 | . . . . . . . . . 2 1 . . . . . . Robots Melted 1 | . . . . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . Parts Melted 14 | . 5 . . . 8 . . 1 . . . . . . . . Heat Transferred 5809 | 185 1110 . . 518 2479 703 111 703 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Fac DSF Res Res Acc Peak Influence 633 | 10 276 86 . 140 440 518 252 380 633 385 260 139 99 164 449 416 Initial 268 | . 6 86 . . 1 213 252 163 199 212 188 127 97 38 92 268 Average 253 | 4 165 86 . 77 275 418 252 306 409 286 222 131 88 71 280 310 Maximum Alert Level 2 | . 1 . . . 2 2 1 1 2 1 1 . . . 2 2 Low Security (%) 32 | 100 59 100 . 100 22 . . 12 5 . 32 100 100 100 14 3 Level 1 54 | . 40 . . . 60 30 100 87 41 100 67 . . . 78 93 Level 2 12 | . . . . . 16 69 . . 52 . . . . . 7 2 Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 20 | . 1 . . . 2 . . . 7 2 1 . 3 1 3 . Investigation 3 | . . . . . . . . . 1 . 1 . . . 1 . Extermination 1 | . . . . . . . . . 1 . . . . . . . Reinforcement 14 | . 1 . . . 2 . . . 4 1 . . 3 1 2 . Assault 1 | . . . . . . . . . 1 . . . . . . . Garrison 1 | . . . . . . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . 1 Construction Impeded 1 | . . . . . . . . . 1 . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Fac DSF Res Res Acc Distress Signals 9 | . 2 . . . 4 . . . 1 . . . . . 1 1 Communications Jammed 33 | . . . . . . . . . . . . . . . 31 2 Distress Signals 33 | . . . . . . . . . . . . . . . 31 2 Times Spotted 160 | . 18 . . 7 40 10 5 8 22 5 7 . 6 4 17 11 Peak Tracking Total 10 | . 4 . . 4 4 6 6 4 10 2 4 . 7 4 6 4 Tactical Retreats 11 | . . . . . . 1 . . 3 . . . . 1 5 1 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Fac DSF Res Res Acc Traps Triggered 7 | . . . . . . . . . . . 2 1 1 3 . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Fac DSF Res Res Acc Machines Disabled 6 | . 1 . . . 3 2 . . . . . . . . . . Max in Single Turn 2 | . 1 . . . 2 2 . . . . . . . . . . Garrison Access 5 | . . . . . . . . . 1 2 . . . . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Fac DSF Res Res Acc Machines Accessed 48 | . 6 . 1 . 8 . 1 . 5 5 5 1 . 2 6 8 Terminals 35 | . 5 . . . 6 . . . 3 2 5 1 . 2 4 7 Fabricators 3 | . . . . . . . . . 1 1 . . . . 1 . Repair Stations 1 | . . . . . 1 . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . 1 . 1 . 1 2 . . . . 1 1 Total Hacks 133 | . 24 . 1 . 21 . 1 . 8 8 10 1 . 9 14 36 Successful 60 | . 13 . 1 . 12 . 1 . 3 5 . 1 . 6 5 13 Failed 72 | . 10 . . . 9 . . . 5 3 10 . . 3 9 23 Catastrophic 13 | . 1 . . . 1 . . . 3 . 3 . . 1 2 2 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . Manual 69 | . 18 . 1 . 12 . . . 1 1 10 . . 6 6 14 Terminals 117 | . 22 . . . 19 . . . 6 5 10 1 . 9 10 35 Fabricators 5 | . . . . . . . . . 1 1 . . . . 3 . Repair Stations 1 | . . . . . 1 . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . 1 . 1 . 1 2 . . . . 1 1 Terminal Hacks 29 | . 7 . 1 . 7 . . . . 2 . 1 . 4 1 6 Record 1 | . . . . . . . . . . . . . . . 1 . Robot Analysis 5 | . 2 . . . 2 . . . . . . . . . . 1 Prototype ID Bank 3 | . 2 . . . . . . . . . . . . 1 . . Open Door 1 | . . . . . . . . . . . . . . . . 1 Open DSF 1 | . . . . . . . . . . . . 1 . . . . Level Access Points 3 | . . . . . . . . . . 1 . . . 1 . 1 Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . Terminal Index 3 | . 1 . . . 1 . . . . . . . . . . 1 Garrison Index 1 | . . . . . 1 . . . . . . . . . . . Unreport Threat 2 | . . . . . 1 . . . . . . . . . . 1 Locate Traps 3 | . 1 . . . 1 . . . . . . . . . . 1 Registered Components 2 | . . . . . . . . . . 1 . . . 1 . . Zone Layout 2 | . . . . . 1 . . . . . . . . 1 . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . 1 1 . . . . 1 . Network Status 3 | . . . . . . . . . 1 1 . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 7 | . . . . . 1 . 1 . 1 2 . . . . 1 1 Unlock Access 2 | . . . . . 1 . 1 . . . . . . . . . Seal Access 5 | . . . . . . . . . 1 2 . . . . 1 1 Unauthorized Hacks 21 | . 6 . . . 4 . . . 1 . . . . 2 2 6 Terminals 17 | . 4 . . . 3 . . . 1 . . . . 2 1 6 Assimilate 3 | . 1 . . . 1 . . . . . . . . . 1 . Botnet 12 | . 2 . . . 2 . . . 1 . . . . 2 . 5 Operators 2 | . 1 . . . . . . . . . . . . . . 1 Fabricators 1 | . . . . . . . . . . . . . . . 1 . Overload 1 | . . . . . . . . . . . . . . . 1 . Repair Stations 1 | . . . . . 1 . . . . . . . . . . . Mechanics 1 | . . . . . 1 . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . Reject 1 | . 1 . . . . . . . . . . . . . . . Recyclers 1 | . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . 1 . Used 1 | . . . . . . . . . . . . . . . 1 . Hacking Detections 36 | . 6 . . . 6 . . . 3 3 5 . . 2 4 7 Full Trace Events 2 | . . . . . . . . . 1 . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Fac DSF Res Res Acc Used RIF Installer 2 | . . . . . . 1 . 1 . . . . . . . . Alert ID Control 1 | . . . . . . . . 1 . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Fac DSF Res Res Acc Total Allies 4 | . 1 . . . 1 . . . . . . 1 . . 1 . Largest Group 1 | . 1 1 1 1 1 . . . . . . 1 1 . 1 . Highest-Rated Group 49 | . 10 10 10 10 10 . . . . . . 49 49 . 45 . Highest-Rated Ally 49 | . 10 10 10 10 10 . . . . . . 49 49 . 45 . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 2 | . . . . . . . . . . . . . 2 . . . Total Damage 142 | . . . . . . . . . . . . . 142 . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Fac DSF Res Res Acc Robot Analysis Total 5 | . 2 . . . 2 . . . . . . . . . . 1 Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Fac DSF Res Res Acc Turns Passed 6029 | 55 772 50 427 472 1332 375 78 454 405 390 185 107 65 127 319 416 Spaces Moved 5649 | 40 385 31 265 257 601 192 43 246 595 688 403 241 101 243 520 798 Core 12 | 12 . . . . . . . . . . . . . . . . Treads 1929 | . 294 31 265 257 601 192 43 246 . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . Wheels 119 | 28 91 . . . . . . . . . . . . . . . Hover 3589 | . . . . . . . . . 595 688 403 241 101 243 520 798 Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 27 | 50 80 160 160 160 155 158 158 158 38 38 34 34 34 42 27 34 Average Speed 79 | 71 141 160 160 160 158 158 158 158 38 38 34 34 36 42 41 36 Slowest Speed 160 | 80 160 160 160 160 160 158 158 158 42 40 34 34 46 42 42 38 Overloaded Moves 21 | . . . . . . . . . . . . . . . 21 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 3 67 8 66 72 57 39 12 47 24 31 16 7 93 9 19 33 Regions Visited 16 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . Known Exits Taken 7 | . 1 . . . 1 . 1 . . 1 . 1 . 1 1 . Unknown Exits Taken 6 | 1 . 1 1 1 . . . . 1 . 1 . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . . Spaces Dug 95 | . 14 . . . 4 . . . 21 13 5 . 1 3 7 27 Terrain Destroyed 132 | . 14 . . . 11 5 . 7 39 13 5 . 1 3 7 27 Melee 61 | . . . . . . . . . 21 13 5 . 1 3 7 11 Projectile 34 | . 14 . . . 4 . . . . . . . . . . 16 AOE 37 | . . . . . 7 5 . 7 18 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Fac DSF Res Res Acc Total 6535 | 58 497 31 270 289 810 225 48 277 703 766 436 265 128 261 586 885 Wait 53 | . 9 . . 1 9 2 . . 15 . 7 . 1 . 6 3 Move 5629 | 39 384 30 264 256 600 190 42 244 594 687 402 240 100 242 518 797 Hop . | . . . . . . . . . . . . . . . . . Pick Up 113 | 8 17 . 3 2 27 . 1 . 8 9 5 5 5 4 11 8 Fast Attach 33 | 4 2 . . 2 8 1 . . 3 2 . . 1 . 3 7 Attach 61 | 3 4 . . 2 13 1 1 1 8 4 4 2 2 3 6 7 Detach 17 | . 1 . . . 3 . 1 . 1 1 . . . . 2 8 Swap 116 | . 15 . . 5 30 7 . 15 12 12 2 . 2 4 5 7 Drop 103 | . 10 . 3 5 26 3 . 2 15 13 1 3 5 3 3 11 Fire 227 | 4 53 . . 16 94 21 3 15 5 . . . . . . 16 Melee 149 | . . . . . . . . . 42 38 9 2 1 5 31 21 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 3 | . 2 1 . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . . . 6 . 11 . 1 . Rewire 13 | . . . . . . . . . . . . 13 . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 4 exits: *Fac / [*Sto x2] / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory (discovered 5 exits: *Fac x4 / *Low) -5/Factory -4/Factory -4/DSF -3/Research (discovered 3 exits: *Res x3) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 56 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 530 | -10/Materials | Identified exit to Mines 530 | -10/Materials | Central database locked down 581 | -10/Materials | Discovered new exit (range 10) 828 | -10/Materials | Entered Mines 828 | -10/Mines | Accompanied by 1 ally 849 | -10/Mines | Discovered new exit (range 10) 852 | -10/Mines | Met a Derelict bent on vengeance 872 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 878 | -10/Mines | Entered Exiles 878 | -10/Exiles | Accompanied by 1 ally 904 | -10/Exiles | Discovered new exit (range 15) 922 | -10/Exiles | Met 8R-AWN 946 | -10/Exiles | Met EX-HEX 1059 | -10/Exiles | Met EX-BIN 1077 | -10/Exiles | Aligned with FarCom system 1078 | -10/Exiles | Given EX-Vault access code 1115 | -10/Exiles | Opened EX-Vault 1125 | -10/Exiles | Found Modified TNC 1160 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1213 | -10/Exiles | Met EX-DEC 1293 | -10/Exiles | Discovered new exit (range 10) 1305 | -10/Exiles | Left Exiles lab with Modified TNC 1305 | -10/Exiles | Entered Mines 1305 | -9/Mines | Accompanied by 1 ally 1417 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1507 | -9/Mines | Found a hidden stash of uninstalled traps 1560 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1564 | -9/Mines | Found Prototype Device 1564 | -9/Mines | Identified Exp. Sensor Array 1597 | -9/Mines | Build established: Skirmisher 1768 | -9/Mines | Discovered new exit (range 7) 1777 | -9/Mines | Entered Materials 1777 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1960 | -8/Materials | Discovered new exit (range 13) 2541 | -8/Materials | Build established: Scavenger-Skirmisher 2665 | -8/Materials | Discovered new exit (range 6) 2763 | -8/Materials | Discovered new exit (range 7) 3100 | -8/Materials | Identified exit to Garrison 3109 | -8/Materials | Entered Garrison 3189 | -8/Garrison | Triggered checkpoint 3197 | -8/Garrison | Triggered checkpoint 3248 | -8/Garrison | Destroyed 7 combat bots 3303 | -8/Garrison | Discovered new exit (range 12) 3457 | -8/Garrison | Discovered new exit (range 8) 3476 | -8/Garrison | Installed Relay Interface Framework 3484 | -8/Garrison | Entered Materials 3553 | -8/Materials | Identified exit to Garrison 3562 | -8/Materials | Entered Garrison 3618 | -8/Garrison | Triggered checkpoint 3618 | -8/Garrison | Triggered checkpoint 3713 | -8/Garrison | Discovered new exit (range 12) 3781 | -8/Garrison | Triggered checkpoint 3858 | -8/Garrison | Discovered new exit (range 9) 3861 | -8/Garrison | Build established: Skirmisher 3986 | -8/Garrison | Discovered new exit (range 10) 4008 | -8/Garrison | Expanded RIF knowledge: Alert ID Control 4016 | -8/Garrison | Entered Factory 4016 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4109 | -7/Factory | Discovered new exit (range 16) 4231 | -7/Factory | Lost 4 parts (2p2n) 4323 | -7/Factory | Build established: Scout 4406 | -7/Factory | Discovered new exit (range 11) 4416 | -7/Factory | First assault squad dispatched 4421 | -7/Factory | Entered another Factory area 4421 | -6/Factory | Evolved 2 slots: Utility x2 4528 | -6/Factory | Garrison activated, responded to threat 4589 | -6/Factory | Discovered new exit (range 6) 4592 | -6/Factory | Identified exit to Lower Caves 4735 | -6/Factory | Spotted B-75 Beast 4737 | -6/Factory | Identified exit to Factory 4811 | -6/Factory | Entered another Factory area 4811 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 4994 | -5/Factory | Discovered new exit (range 5) 4996 | -5/Factory | Entered another Factory area 4996 | -4/Factory | Evolved 2 slots: Utility x2 5084 | -4/Factory | Identified exit to DSF 5103 | -4/Factory | Entered DSF 5103 | -4/DSF | Accompanied by 1 ally 5108 | -4/DSF | Discovered new exit (range 21) 5126 | -4/DSF | Additional patrols routed to DSF 5168 | -4/DSF | Entered Research 5168 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5234 | -3/Research | Identified exit to Research 5295 | -3/Research | Entered another Research area 5295 | -2/Research | Evolved 2 slots: Utility x2 5406 | -2/Research | Spotted B-90 Cyclops 5581 | -2/Research | Build established: Hacker-Ninja 5607 | -2/Research | Discovered new exit (range 4) 5610 | -2/Research | Identified exit to Access 5614 | -2/Research | Entered Access 5614 | -1/Access | Evolved 2 slots: Utility x2 5756 | -1/Access | Found Fusion Bomb Launcher 5864 | -1/Access | Search patrols dispatched 5956 | -1/Access | Identified exit to Surface 6030 | *** | Escaped! Last Messages --------------- and test new technologies. As non-combat units assigned to secure areas, their core is weak against many forms of damage. However, due to the periodic need to operate in high-temperature areas they are somewhat resistant to damage of a thermal nature. The C-55 is also equipped with a stasis beam to contain derelict specimens for study. >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 4 systems. Awaiting botnet instructions. 06021_ W-44 Eye distress signal jammed. 06022_ System Shield destroyed. 06022_ Critical hit (Blast). 06022_ Knocked back. 06022_ W-44 Eye sends out distress signal. 06023_ Acquired 10 matter. 06024_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 06025_ The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | ???????????????????????????? ???????? ???? | | ????????????????????????? ????? ??? ????#?######## | | ????????????????????????????? ? ? #?#???### | | ???????????????? ????? ???? ??? ? ? ??#??####! | | ???????????????????????#????????#??#? ?????##!* | | ??????????????????#??? ? ?????? ??? ? ?#?####| | | ?????????????? ???????????????????##? #??#### | | ???????????????????????##??#?#?#?##?? ###??## | | ??????????????? ? ?????#??#?????#???? ##??### | | ???????????? ################### ###??## | | ????????????#+#+##################### ## # | | ??????????? = # | | ??????????? Hw + | | ?????????????##+##### ""###"##### ! # ! | | ???????????? ? ### ""###""##### ####### | | ?????????????? ????## ""### # ####### | | ?????????????? ????## T### # H#?##?## | | ???????????????????## ""### + ####### | | ????????????????? ### ""### = # ####### | | ??????????????? ??### ""### # | | ????????????????? ## ## # | | ??????????????????### ### ######+### | | ???????????????#??### ### ### # | | ???????????????? ??## ### ### # | | ?????????????? ?? ### ### [ ### # | | ???????????????????## @" ### ### ] # | | ????????????????? ?## "" ### [/!### # | | ???????????????????## ### [/!" " # | | ???????????????????## ### [!!### # | | ???????????????????## ############ # | | ???????????????????##""""""""""############ # | | ???????????????????##"??"????""###??????### # | | ???????????????????#?????"?????#?#?##?#?### # | | ??????????????????????"??????""??#??#?#??## " | | ???????????????????#???? ??????#??#??????## # | | ??????????????????????BB????BB ?#??#####?## # | | ??????????????????????BB????BB??###??????##+###### | | ???????????????????????????????#?????????## ##### | | ???????????????????????????? ??????##???#????? ? | | ??????????????????????????????????????##?????#??#? | | ??????????????????????????????????#???#?#?#?????# | | ?????????????????????????? ??????????#??##???##?? | | ?????????????????????????????????????#???#???????? | | ??????????????????????????????????????##???#?????# | | ?????????????????????????????????????????????#???? | | ?????????????????????????????????????????????#???? | | ???????????????????????????????????????????? ? ?? | | ??????????????????????????????????????????????? ?? | | ???????????????????????????????????????????? ????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 37 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 1 Jamming Range 12 Armor Coverage 300 Resistance: KI 25 Propulsion Shielding 66 Melee Speed Boost 20 Evasion (%) 70 Targeting Accuracy 6 Melee Accuracy 16 Recoil Reduction 3 Offensive Hacking 20 Defensive Hacking 52 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChainPoweredProtection Manual? 0 Play Time 01:44:04 Cumulative 626.1 hours Start 2022.05.14 @ 13:55:02 End 2022.05.14 @ 21:58:51 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 320 Rogue 193 Adventurer 125 Explorer 2 Win Type 0 Total 62 Types 53/3/3/1/1/0/0/0/1 Lore% 74 Gallery% 86 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b846a6d3-9258-4a76-b213-e5f98b50821b