Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.16 @ 21:53:30 Player: Chris Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (37) 185 Value Destroyed (960) 960 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2865 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 273/300 Energy 63/100 System Corruption 0% Temperature Cool (95) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads > --- UTILITY (2) ------ Small Storage Unit Targeting Computer > --- WEAPON (4) ------- Beam Rifle Light Assault Rifle Light Assault Rifle > --- INVENTORY (8) ---- Ion Engine Light Ion Engine Light Assault Rifle Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Targeting Computer > --- WEAPON ----------- Arc Projector Light Assault Rifle Heavy Assault Rifle High-powered Shotgun > --- INVENTORY -------- Ion Engine Light Ion Engine Beam Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Heavy Assault Rifle [Rating: 22] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Small Storage Unit Storage Small Storage Unit Processor Targeting Computer Weapon Light Assault Rifle Energy Gun Arc Projector Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 2 | . . . 2 . . . Parts Attached 36 | 6 . 4 23 . 2 1 Power 7 | 1 . 1 4 . . 1 Engine 6 | 1 . 1 4 . . . Core . | . . . . . . . Reactor 1 | . . . . . . 1 Propulsion 9 | 2 . . 7 . . . Treads 4 | 2 . . 2 . . . Leg 2 | . . . 2 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 3 | . . . 3 . . . Utility 2 | 1 . 1 . . . . Device . | . . . . . . . Storage 1 | 1 . . . . . . Processor 1 | . . 1 . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 18 | 2 . 2 12 . 2 . Energy Gun 6 | 2 . 1 2 . 1 . Energy Cannon . | . . . . . . . Ballistic Gun 11 | . . . 10 . 1 . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon 1 | . . 1 . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 18 | . . 3 10 . . 5 Power 4 | . . 1 2 . . 1 Propulsion 6 | . . . 5 . . 1 Utility . | . . . . . . . Weapon 8 | . . 2 3 . . 3 Highest Loss Streak 5 | . . 2 5 . . 5 To Critical Strikes . | . . . . . . . Average Backups 5 | . 1 1 3 8 8 7 Power 1 | . 1 . 1 2 2 2 Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 3 | . . . 2 6 6 5 Tool/Special . | . . . . . . . Unused Backups . | . . . . . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 94 | . 85 87 92 100 100 96 Engine 11 | . 14 13 9 11 11 8 Treads 20 | . 28 28 8 22 22 20 Flight 2 | . . . 8 . . . Storage 11 | . 14 14 11 11 11 11 Processor 8 | . . 3 11 11 11 11 Energy Gun 12 | . 28 21 4 11 11 10 Ballistic Gun 24 | . . . 34 33 33 31 Special Weapon 1 | . . 5 . . . . Peak Build Rating 22 | 6 6 7 15 15 18 22 Average Rating 12 | 4 6 6 10 15 17 17 On Entrance 9 | . 6 6 7 15 15 18 Avg Prop Armor Cover (%) 10 | . . 10 9 . . . Naked Turns . | . . . . . . . Heaviest Build 28 | 12 12 12 23 23 24 28 Greatest Support 40 | 40 40 40 40 40 40 40 Greatest Overweight (x) 3 | . . . 3 . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 Most Carried 8 | 1 3 3 8 8 8 8 Average Carried 5 | . 1 1 3 8 8 7 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 1 3 . 8 8 8 6 Class Distribution -------------------- 70% | Scavenger-Gunner 29% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 807 | 129 . 36 467 73 20 82 Remotely . | . . . . . . . Salvage Created 1209 | . . 60 852 94 . 203 Parts 85 | . . 2 64 12 . 7 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . . 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 4 | . . . . . . 4 Prevented 3 | . . . . . . 3 Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 35 | . . 2 24 6 . 3 Guns 33 | . . 1 23 6 . 3 Cannons 2 | . . 1 1 . . . Classes Destroyed 5 | . . 1 4 . . . Recycler 1 | . . . 1 . . . Watcher 1 | . . . 1 . . . Swarmer 17 | . . . 11 6 . . Grunt 13 | . . 2 8 . . 3 Sentry 5 | . . . 5 . . . Best Kill Streak 5 | . . 1 5 3 . 3 Combat Bots Only 5 | . . 1 5 3 . 3 Max Kills in Single Turn 2 | . . 1 2 1 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 252 | . . 60 120 19 . 53 Missed 75 | . . 22 31 7 . 15 Hits 177 | . . 38 89 12 . 38 Melee 3 | . . . . . . 3 Projectile 174 | . . 38 89 12 . 35 Critical Strikes 3 | . . . 1 . . 2 Damage Taken 2288 | . . 502 908 104 . 774 Core 500 | . . 89 175 19 . 217 Absorbed by Shields . | . . . . . . . Core Remaining (%) 82 | 100 . 64 . . . . Volleys Fired 105 | . 2 28 54 6 . 15 Largest 4 | . 2 2 4 4 . 4 Hottest 140 | . 90 140 140 122 . 123 Shots Fired 326 | . 4 50 192 24 . 56 Gun 318 | . 4 44 190 24 . 56 Cannon . | . . . . . . . Launcher . | . . . . . . . Special 8 | . . 6 2 . . . Kinetic 242 | . . . 182 18 . 42 Thermal 40 | . 2 24 6 6 . 2 Explosive . | . . . . . . . Electromagnetic 44 | . 2 26 4 . . 12 Robot Hit Streak 16 | . 1 4 15 16 . 10 Robot Miss Streak 6 | . 2 6 5 2 . 5 Penetration Max . | . . . . . . . Secondary Targets 4 | . . . 2 . . 2 Max Gunslinging Chain 1 | . . . 1 . . 1 Shots Hit Robots 172 | . 1 22 100 11 . 38 Core Hits 85 | . . 7 55 6 . 17 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 2 | . . . 2 . . . Destroy 2 | . . . 2 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2007 | . 13 340 1021 140 . 493 Guns 1893 | . 13 264 983 140 . 493 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 18 | . . 4 14 . . . Kinetic 1400 | . . . 947 81 . 372 Thermal 287 | . 13 148 38 59 . 29 Explosive . | . . . . . . . Electromagnetic 302 | . . 188 22 . . 92 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 2 | . . . 2 . . . Shots . | . . . . . . . Rammed 3 | . . 1 2 . . . Targets Rammed 4 | . . 1 3 . . . Kicked 1 | . . . 1 . . . Crushed . | . . . . . . . Highest Temperature 428 | . 30 348 182 140 . 428 Average Temperature 86 | . 18 96 60 58 . 147 Received Heat Transfer 840 | . . 282 249 . . 309 Effects 2 | . . 1 . . . 1 Energy Bleed 1 | . . . . . . 1 Short Circuit 1 | . . 1 . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 718 | . 37 372 87 148 . 74 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 77 | 100 100 100 42 100 . . Level 1 22 | . . . 57 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 293 | . 15 87 293 97 . . Initial 82 | . . . 5 82 . . Average 85 | . 1 23 176 59 . . Influence Increases 1090 | . 29 198 608 170 . 85 Destroy 0b10 Robot/C 700 | . . 40 480 120 . 60 Destroy 0b10 Robot/NC 10 | . . . 10 . . . Destroy Leader 152 | . . 20 102 20 . 10 Successful Hack 14 | . 14 . . . . . Disable Machine 15 | . 15 . . . . . Destroy Structure 4 | . . 3 1 . . . Lose Combat Pursuer 195 | . . 135 15 30 . 15 Influence Decreases 1085 | . 29 184 411 309 72 80 Entered New Map 210 | . . . 9 129 72 . Time Decay 730 | . 29 179 312 180 . 30 Lost Part 145 | . . 5 90 . . 50 Squads Dispatched 3 | . 1 . 2 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 3 | . 1 . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 57 | . 3 11 28 7 . 8 Peak Tracking Total 5 | . 1 3 5 4 . 4 Tactical Retreats 10 | . . 6 1 2 . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 2 | . 1 . 1 . . . Max in Single Turn 1 | . 1 . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 5 | . 3 . 1 . 1 . Terminals 4 | . 3 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 11 | . 4 . 2 . 5 . Successful 7 | . 2 . . . 5 . Failed 4 | . 2 . 2 . . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 4 | . 3 . 1 . . . Terminals 6 | . 4 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 2 . . . 5 . Part Schematic 5 | . . . . . 5 . Level Access Points 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 2 . 1 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 19 | . . . . . 19 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) . | . . . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 1 . . 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 2961 | 71 204 550 737 365 835 199 Spaces Moved 1652 | 43 118 275 386 216 521 93 Core 14 | 6 . . 8 . . . Treads 1413 | 37 118 275 153 216 521 93 Legs 57 | . . . 57 . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 168 | . . . 168 . . . Fastest Speed 50 | 50 160 160 117 160 160 160 Average Speed 155 | 144 160 160 140 160 160 160 Slowest Speed 280 | 160 160 160 280 160 160 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 3 29 60 28 53 72 10 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 1 | . . 1 . . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . Scrap Searched 6 | . . 1 . 1 4 . Spaces Dug 1 | . . 1 . . . . Terrain Destroyed 4 | . . 3 1 . . . Melee . | . . . . . . . Projectile 4 | . . 3 1 . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 1827 | 49 129 322 472 222 522 111 Wait 30 | . 8 15 6 1 . . Move 1646 | 42 117 274 385 215 520 93 Hop . | . . . . . . . Pick Up 3 | 1 2 . . . . . Fast Attach 19 | 6 . 1 12 . . . Attach 5 | . . 3 . . . 2 Detach . | . . . . . . . Swap 14 | . . . 11 . 2 1 Drop 1 | . . . 1 . . . Fire 105 | . 2 28 54 6 . 15 Melee . | . . . . . . . Ram 2 | . . . 2 . . . Kick 1 | . . . 1 . . . Crush 1 | . . 1 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: Mat x3 / [*Min x2]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 76 | -10/Materials | Discovered new exit (range 14) 85 | -10/Materials | Identified exit to Materials 204 | -10/Materials | Discovered new exit (range 13) 276 | -10/Materials | Entered Mines 281 | -10/Mines | Learned location of Storage (-8) 301 | -10/Mines | Build established: Mutant 810 | -10/Mines | Discovered exit to Materials (range 10) 826 | -10/Mines | Entered Materials 826 | -9/Materials | Evolved 2 slots: Weapon x2 920 | -9/Materials | Lost 5 parts (1p2n2w) 1204 | -9/Materials | Build established: Scavenger-Gunner 1268 | -9/Materials | Discovered new exit (range 16) 1563 | -9/Materials | Entered Mines 1587 | -9/Mines | Met a Derelict bent on vengeance 1692 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1798 | -9/Mines | Discovered new exit (range 12) 1928 | -9/Mines | Entered Zion 2063 | -7/Zion | Learned Factory stockpile data 2741 | -7/Zion | Discovered new exit (range 12) 2763 | -7/Zion | Entered Proximity Caves 2764 | -6/Proximity Caves | Identified exit to Factory 2877 | -6/Proximity Caves | Core integrity fell below 50% 2961 | -6/Proximity Caves | Core integrity fell below 20% 2962 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02897_ G-50 Soldier destroyed. 02897_ Switching to secondary target: G-50 Soldier. 02900_ Field Laser fries itself beyond repair. 02900_ G-50 Soldier destroyed. 02904_ Carbon-fiber Leg fries itself beyond repair. 02905_ Carbon-fiber Leg self-destruct mechanism malfunctions. 02908_ Acquired 69 matter. 02912_ Acquired 3 matter. 02913_ Overheating: Energy bleed (-50). 02918_ Acquired Lgt. Antimatter Reactor. 02921_ Acquired 10 matter. 02942_ Lgt. Treads destroyed. 02944_ Lgt. Antimatter Reactor destroyed. 02946_ Arc Projector destroyed. 02947_ Hpw. Shotgun destroyed. 02950_ G-50 Soldier IFF system glitched. 02958_ Hvy. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????##################??????????????? | | #??#####??####### ## ###????????????? | | #### #### #????????????? | | ## #????????????? | | @b #????????????? | | #### ###g g ###??????????? | | #?# ####### g### ####???????? | | ##?# #???## ##?# #???????? | | ##??# ### ##???# #?# ## #??????? | | ##??# ##?###????# ## ##### ##??????? | | #??# ###????##???# ### ##???###???????? | | #? #??????# #?## #?# ##??????????????? | | ?# ??????# ##= ## ##???????????????? | | ?# ????## % ### #?????????????????? | | ?## ???# * ! ##?##??????????????????? | | ??###### ???# ##% #??????????????????????? | | ???????# ??# ??## #??????????????????????? | | ???????# ?? ????## #?????????????????????? | | ???????## ?? ??????## #?????????????????????? | | ????????? ? ????????## #?????????????????????? | | ???????????? ???????????##?????????????????????? | | ??????????? ???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 21 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Proton Cannon | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Lyr. Heavy Armor Plating | -7/Zion | Archive Power Sword | -7/Zion | Archive Microactuators | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Battle Cannon | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Arc Thrower | -7/Zion | Free Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmoredGravityFocus Manual? 0 Play Time 00:19:08 Cumulative 18.6 hours Start 2026.08.16 @ 21:35:29 End 2026.08.16 @ 21:53:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 64 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 64/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bd8013b9-7c01-4ad2-b420-78762ea2b253