Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.19 @ 23:13:27 Player: aoemica Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (80) 400 Value Destroyed (3693) 3693 Prototype IDs (296) 5920 Alien Tech Used (12) 2400 Bonus (67558) 67558 TOTAL SCORE: 89071 Bonus ------- Pacifist 200 Triggered Max Security 2000 High Alert Combat Kills 1558 Follower Combat Kills 413 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 702 Used Core Reset Matrix 3000 Met Sigix 2000 Integrated Exoskeleton 5000 Recovered Sigix Corpse 2000 Escaped with Sigix 10000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A6 400 Destroyed Architect 15000 Win 3000 Friendly Fire -115 Cogmind --------- Core Integrity 838/1850 Matter 280/300 Energy 248/250 System Corruption 0% Temperature Cool (0) Movement Walking (30) Location Near Former Tau Ceti IV Parts ------- > --- POWER (1) -------- Micro Antimatter Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (5) ------ Medium Storage Unit Experimental Targeting Computer Experimental Core Analyzer Experimental Weapon Cycler AEGIS Remote Shield > --- WEAPON (3) ------- Sigix Sheargun Sigix Sheargun Sigix Sheargun > --- INVENTORY (10) --- Zero-point Reactor Advanced Reaction Control System Experimental Phase Shifter Spacefold Activator Sigix Containment Pod Sigix Containment Pod Sigix Corpse Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Medium Storage Unit Experimental Core Analyzer Experimental Weapon Cycler Experimental Phase Shifter AEGIS Remote Shield > --- WEAPON ----------- Sigix Sheargun Sigix Sheargun Sigix Sheargun > --- INVENTORY -------- Zero-point Reactor Zionite Biocell Array Experimental Targeting Computer Advanced Reaction Control System Spacefold Activator Sigix Containment Pod Sigix Containment Pod Sigix Corpse [Rating: 254] Favorites ----------- Power Micro Antimatter Reactor Engine Light Angular Momentum Engine Power Core Light Fission Core Reactor Micro Antimatter Reactor Propulsion Improved Cesium-ion Thruster Treads Light Treads Leg Sigix Exoskeleton Flight Unit Improved Cesium-ion Thruster Utility Medium Storage Unit Device Advanced Sensor Array Storage Medium Storage Unit Processor Experimental Terrain Scan Processor Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Artifact Spacefold Activator Weapon Sigix Sheargun Energy Gun Sigix Sheargun Energy Cannon Vortex Driver Ballistic Gun Light Assault Rifle Ballistic Cannon Perforator Launcher Mini Grenade Launcher Special Weapon RU-N14's Throwing Claymores v3 Impact Weapon Mace Slashing Weapon Power Sword Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . 2 . 2 2 2 . . . . 2 2 . . . 2 . 2 . . 2 . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . 2 . 1 . . . . . . 1 1 . . . 1 . . . . . . . Utility 11 | . . . . 1 2 2 . . . . 1 1 . . . 1 . 2 . . 1 . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 251 | 1 . 3 4 16 15 6 . 2 9 5 5 9 1 30 2 28 30 18 13 14 2 30 8 Power 20 | . . . . 1 . . . . . . 1 . . 3 . 2 3 2 . 2 . 6 . Engine 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Core 4 | . . . . . . . . . . . 1 . . 2 . 1 . . . . . . . Reactor 15 | . . . . . . . . . . . . . . 1 . 1 3 2 . 2 . 6 . Propulsion 36 | . . 2 1 9 6 1 . . . 1 1 3 . 5 . 2 3 . 2 . . . . Treads 3 | . . 2 . 1 . . . . . . . . . . . . . . . . . . . Leg 3 | . . . 1 2 . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight 30 | . . . . 6 6 1 . . . 1 1 3 . 5 . 2 3 . 2 . . . . Utility 139 | . . 1 1 3 3 4 . 2 7 4 3 6 1 7 2 18 22 14 2 12 1 20 6 Device 94 | . . . . 2 2 2 . 2 3 3 3 5 1 6 2 10 20 11 2 3 1 12 4 Storage 6 | . . . . . . . . . . . . 1 . . . 3 . . . 1 . 1 . Processor 17 | . . 1 1 1 . 1 . . 4 . . . . . . . 2 3 . . . 2 2 Hackware 4 | . . . . . . . . . . 1 . . . . . . . . . . . 3 . Protection 8 | . . . . . 1 1 . . . . . . . 1 . 5 . . . . . . . Artifact 10 | . . . . . . . . . . . . . . . . . . . . 8 . 2 . Weapon 56 | 1 . . 2 3 6 1 . . 2 . . . . 15 . 6 2 2 9 . 1 4 2 Energy Gun 7 | . . . . . . . . . . . . . . 2 . . . . 1 . 1 2 1 Energy Cannon 12 | . . . . . . . . . . . . . . 2 . 4 . 1 2 . . 2 1 Ballistic Gun 3 | 1 . . 1 1 . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Launcher 4 | . . . . 1 . . . . 1 . . . . 1 . . 1 . . . . . . Special Weapon 17 | . . . . . . . . . 1 . . . . 9 . 2 1 1 3 . . . . Impact Weapon 4 | . . . 1 1 2 . . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . 4 1 . . . . . . . 1 . . . . 2 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 32 | . . . . 1 1 . . 1 4 . . 1 . 7 . 4 4 . 5 . . 4 . Parts Lost 6 | . . . 6 . . . . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 5 | . . . 5 . . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 6 | . . . 6 . . . . . . . . . . . . . . . . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 57 69 68 46 99 98 100 95 93 93 100 95 95 92 95 90 89 90 90 82 81 80 81 Engine 2 | . . . . . 7 6 6 6 6 6 5 5 5 4 . . . . . . . . . Core 1 | . . . . . . . . . . . 5 5 5 5 10 6 . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . 1 8 8 8 9 9 8 8 Leg 3 | . 28 22 18 3 . . . . . . . . . . . . . . . 5 9 9 8 Flight 19 | . . . . 4 37 33 33 31 31 31 33 31 30 28 30 27 27 25 25 12 . . . Device 16 | . . . . . 15 20 20 18 17 14 16 17 15 17 15 17 17 24 25 19 18 12 29 Storage 4 | . . . . . . . . . . . . 1 5 5 5 4 4 4 4 7 9 8 8 Processor 12 | . . 3 17 18 15 13 13 12 16 18 16 15 15 15 15 13 13 12 12 6 . 13 1 Hackware 1 | . . . . . . . . . . 3 5 5 5 5 5 4 4 4 4 2 . . . Protection 4 | . . . . . 6 11 13 12 7 6 5 5 5 2 5 4 4 4 4 . . . . Energy Gun 8 | . . . . . . . . . . . . . . . . . . . . 10 27 27 25 Launcher 2 | . . . . 4 7 6 6 6 5 6 5 5 5 . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . 3 5 3 4 4 4 2 . . . Slashing Weapon 3 | . . . . . 6 6 6 6 6 6 5 5 5 3 5 4 4 4 3 2 . . . Peak Build Rating 254 | 6 4 9 12 26 41 56 56 56 67 69 85 105 103 130 123 145 156 170 181 225 241 245 254 Average Rating 140 | 4 4 6 8 12 35 53 56 55 62 67 83 101 103 115 122 138 151 168 171 199 240 238 245 On Entrance 94 | 6 4 4 9 6 26 41 56 56 56 66 69 85 101 103 123 121 143 155 169 172 225 241 241 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 65 | 3 3 3 3 13 18 22 22 22 22 19 27 35 35 45 45 53 54 57 57 57 58 65 60 Greatest Support 64 | 3 3 3 3 16 23 24 24 24 24 24 30 41 41 48 45 55 60 57 64 64 60 60 60 Greatest Overweight (x) 3 | . . . . 3 1 . . . . . . . . 1 . . 1 . 1 . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 8 | 5 5 5 5 5 5 5 5 5 5 5 5 6 10 10 10 10 10 10 10 9 10 9 10 Most Carried 10 | 5 4 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 9 10 10 Average Carried 7 | 4 2 3 4 4 4 4 5 5 4 5 4 6 10 9 10 9 9 9 9 9 8 8 8 Final Capacity 10 | 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 2 4 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 8 10 9 Class Distribution -------------------- 40% | Ninja 32% | Alien-Sigix 8% | Scout 3% | Scavenger-Scout 3% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Scavenger-Scout | -7/Factory Ninja | -6/Factory Ninja | -6/Lower Caves Ninja | -6/Lower Caves Ninja | -6/Zion Scout | -5/Proximity Caves Scout | -5/Factory Scout | -4/Factory Scout | -4/Upper Caves Commander-Scout | -4/Warlord Scout | -3/Proximity Caves Ninja | -3/Research Ninja | -3/Quarantine Ninja | -2/Research Ninja | -2/Testing Alien-Sigix | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 2911 | 210 . . 31 190 147 93 . 5 93 122 . 130 40 300 20 210 326 217 167 173 37 220 180 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5775 | . . . 16 50 198 143 77 . . 22 . 595 . 93 . 542 424 217 187 270 120 2489 332 Parts 269 | . . . 5 . 14 3 4 . . 3 . 25 . 6 . 18 15 7 9 16 2 108 34 Haulers Intercepted 9 | . . . . . 2 . . . . . . 2 . . . 1 1 1 1 . 1 . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . 4 . . 11 . . . . . . . . . . . . . Prevented 3 | . . . . . . . . . . 1 . . 1 . 1 . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 44 | . . . 3 1 4 . 1 . . 3 . . . 11 . . . . 1 3 . 15 2 Melee 4 | . . . . . . . 1 . . 2 . . . . . . . . 1 . . . . Guns 18 | . . . . . . . . . . . . . . . . . . . . 2 . 15 1 Cannons 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . AOE 19 | . . . 3 . 4 . . . . 1 . . . 10 . . . . . 1 . . . Classes Destroyed 16 | . . . 1 1 4 1 2 . . 1 . . . 1 . . . . 1 1 . 3 . Worker 4 | . . . . . 1 . . . . . . . . . . 1 1 . . . . 1 . Builder 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Hauler 9 | . . . . . 2 . . . . . . 2 . . . 1 1 1 1 . 1 . . Recycler 11 | . . . . . . 1 . . . . . 2 . . . 3 2 1 . . . 2 . Minesweeper 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Operator 3 | . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . Drone 3 | . . . . . . . . . . 2 . . . . . . . . 1 . . . . Watcher 8 | . . . . . 2 . . . . . . 3 . . . 1 1 . 1 . . . . Swarmer 15 | . . . 3 . 4 . . . . 1 . . . 5 . . . . . . . 2 . Saboteur 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . Grunt 4 | . . . . . . . 1 . . . . . . 2 . . . . . 1 . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 5 | . . . . 1 . . . . . . . . . . . . . . . . . 4 . Hunter 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Executioner 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . Best Kill Streak 6 | . . . 3 1 6 1 2 . . 1 . 2 . 5 . 3 3 1 1 1 1 6 1 Combat Bots Only 5 | . . . 3 1 4 . 1 . . 1 . . . 5 . . . . 1 1 . 5 1 Max Kills in Single Turn 5 | . . . 3 1 3 1 1 . . 1 . 1 . 5 . 1 1 1 1 1 1 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . 3 . 3 . . . . 1 . . . 5 . . . . . 1 . . . Melee 1 | . . . . . . . 1 . . 1 . . . . . . . . 1 . . . . Uniques/NPCs Destroyed 4 | . . . . . . . . . . . . . . . . . . . . . . 2 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A6 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Hostile Shots Fired 911 | . . 20 92 20 4 . . 21 . . . 1 . . . 21 4 . 20 149 . 235 324 Missed 502 | . . 9 34 8 2 . . 17 . . . . . . . 7 2 . 15 82 . 83 243 Intercepted 6 | . . . . . . . . . . . . . . . . . . . . . . 6 . Damage Taken 5606 | . . 153 753 182 26 . . 33 . 53 . 12 . 10 . 251 42 . 116 1476 37 1977 485 Core 2383 | . . 17 130 47 . . . 12 . 40 . . . . . . 42 . 26 1190 37 690 152 Absorbed by Shields 2155 | . . . . . . . . . . . . . . 9 . . . . . 393 . 1300 453 Ignored by Resistances 4951 | . . . . . . . . . . . . . . . . . . . . 766 . 3242 943 Regen/Repaired (Parts) 42 | . . . . . . . . . 27 . . . . . . 15 . . . . . . . Core Remaining (%) 82 | 100 100 . 63 91 100 . . . . 93 100 . . . 100 . 89 . . 28 . . 45 Volleys Fired 177 | . . . 1 6 3 . . . . 5 2 . . 7 . 2 1 . 1 17 6 92 34 Largest 3 | . . . 2 1 1 . . . . 1 1 . . 2 . 1 1 . 1 2 3 3 3 Hottest 300 | . . . 40 23 30 . . . . 30 30 . . 100 . 100 . . 130 200 300 300 300 Shots Fired 393 | . . . 2 6 3 . . . . 5 2 . . 8 . 2 1 . 1 30 10 262 61 Gun 369 | . . . 2 6 . . . . . . . . . 1 . . . . . 30 10 262 58 Cannon 7 | . . . . . . . . . . . . . . 1 . 2 . . 1 . . . 3 Launcher 10 | . . . . . 3 . . . . 5 2 . . . . . . . . . . . . Special 7 | . . . . . . . . . . . . . . 6 . . 1 . . . . . . Kinetic 8 | . . . 2 6 . . . . . . . . . . . . . . . . . . . Thermal 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . Explosive 17 | . . . . . 3 . . . . 5 2 . . 6 . . 1 . . . . . . Electromagnetic 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 Slashing 360 | . . . . . . . . . . . . . . . . . . . . 30 10 262 58 Entropic 3 | . . . . . . . . . . . . . . 1 . 2 . . . . . . . Robot Hit Streak 38 | . . . . 2 3 . . . . . . . . 4 . . . . . 12 14 37 38 Robot Miss Streak 3 | . . . . 3 . . . . . . . . . . . . . . . 1 . 3 1 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . Secondary Targets 5 | . . . . . . . . . . . . . . . . . . . . 1 . 3 1 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Shots Hit Robots 257 | . . . . 7 8 1 2 . . 2 . 20 . 1 . 8 8 5 8 23 3 126 35 Core Hits 146 | . . . 4 1 12 1 2 . . 4 . 9 . 13 . 6 4 1 4 11 1 62 11 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . Critical Strikes 7 | . . . . 2 . . . . . . . 2 . . . 1 . . . . 1 1 . Smash 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . Sever 5 | . . . . . . . . . . . . 2 . . . 1 . . . . 1 1 . Melee Attacks 187 | . . . 1 7 19 8 2 19 1 10 1 29 . . . 15 23 11 23 18 . . . Impact 13 | . . . 1 7 5 . . . . . . . . . . . . . . . . . . Slashing 174 | . . . . . 14 8 2 19 1 10 1 29 . . . 15 23 11 23 18 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 31 | . . . . . 3 1 1 . . 1 . 6 . . . 6 6 2 5 . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 23349 | . . . 490 130 977 82 112 . . 323 . 1249 . 1793 . 597 679 340 599 2116 189 12062 1611 Guns 15406 | . . . . 57 . . . . . . . . . . . . . . . 1557 189 12062 1541 Cannons 70 | . . . . . . . . . . . . . . . . . . . . . . . 70 Explosions 3584 | . . . 487 . 617 . . . . 182 . . . 1739 . . . . . 559 . . . Melee 4232 | . . . . 73 360 82 112 . . 141 . 1249 . . . 597 679 340 599 . . . . Ramming 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . Kinetic 57 | . . . . 57 . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . Explosive 3584 | . . . 487 . 617 . . . . 182 . . . 1739 . . . . . 559 . . . Electromagnetic 70 | . . . . . . . . . . . . . . . . . . . . . . . 70 Impact 225 | . . . . 73 152 . . . . . . . . . . . . . . . . . . Slashing 19410 | . . . . . 208 82 112 . . 141 . 1249 . 54 . 597 679 340 599 1557 189 12062 1541 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . . . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 783 | . . . 100 46 108 . . . . 39 . 150 . 12 . 38 156 82 52 . . . . Projectiles 12 | . . . . . . . . . . . . . . 12 . . . . . . . . . Explosions 114 | . . . 100 . . . . . . 14 . . . . . . . . . . . . . Melee 657 | . . . . 46 108 . . . . 25 . 150 . . . 38 156 82 52 . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 118 | . . . 78 . . . . . . 40 . . . . . . . . . . . . . Shots 2 | . . . 1 . . . . . . 1 . . . . . . . . . . . . . Rammed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . Kicked 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 83 | . . . 5 . . 5 5 5 . . . . . . . 20 . 8 42 38 24 60 83 Average Temperature 26 | . . . 5 . . 3 5 5 . . . . . . . 14 . 8 21 26 18 24 78 Received Heat Transfer 643 | . . 69 273 72 . . . 12 . . . . . . . 27 . . . 36 . 151 3 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 2 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 Parts Fried 3 | . . . . 1 . . . . . . . . . . . . . . . . . . 2 Impact Corruptions 3 | . . . . 2 1 . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Peak Influence 2204 | . . 30 186 195 438 246 . . . . 178 216 . . . 315 303 195 449 2204 1389 1552 . Initial 1322 | . . . 12 74 95 117 . . . . 150 86 . . . . 58 87 109 108 1322 1100 . Average 466 | . . 17 107 115 301 181 . . . . 154 161 . . . 130 176 154 313 977 1344 1360 . Maximum Alert Level 5 | . . . . . 2 1 . . . . . 1 . . . 1 1 . 2 5 4 5 . Low Security (%) 35 | 100 100 100 100 100 20 75 . . . . 100 74 . . . 78 59 100 27 11 . . . Level 1 17 | . . . . . 69 24 . . . . . 25 . . . 21 40 . 55 6 . . . Level 2 4 | . . . . . 9 . . . . . . . . . . . . . 16 39 . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 4 14 | . . . . . . . . . . . . . . . . . . . . . 100 28 . Level 5 25 | . . . . . . . . . . . . . . . . . . . . . . 71 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security 2 | . . . . . . . . . . . . . . . . . . . . 42 . . . Squads Dispatched 39 | . . 2 5 . 3 1 . . . . . 3 . . . 1 2 . 3 13 5 1 . Investigation 9 | . . 1 2 . 1 . . . . . . . . . . 1 1 . 1 . 1 1 . Extermination 4 | . . . . . . . . . . . . . . . . . 1 . 1 1 1 . . Reinforcement 12 | . . 1 3 . 2 1 . . . . . 3 . . . . . . 1 . 1 . . Assault 14 | . . . . . . . . . . . . . . . . . . . . 12 2 . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . . 1 . . . . . . 2 . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 38 | . . . 2 1 1 . . . . . . . . . . . 1 . 1 1 2 29 . Communications Jammed 29 | . . . . . . . . . . 1 . 10 . . . 1 . 2 6 9 . . . Distress Signals 27 | . . . . . . . . . . . . 10 . . . 1 . 2 5 9 . . . Times Spotted 262 | . . 10 24 7 7 2 1 6 . 7 . 10 . 15 . 15 15 4 14 73 1 33 18 Peak Tracking Total 39 | . . 10 20 3 5 2 . 3 . 3 . 5 . 5 . 7 5 2 7 39 6 14 13 Tactical Retreats 30 | . . . . 1 . . . 1 . 1 . . . . . 3 2 . 6 9 1 3 3 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 11 | . . . . . . 1 . . . . . 2 . . . 3 . . 1 1 . 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 7 | . . . . . . . . . . . . . . 6 1 . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 38 | . . . 1 1 4 . . . . . . . . 1 . . 3 . 6 8 . 7 7 Max in Single Turn 2 | . . . 1 1 2 . . . . . . . . 1 . . 1 . 1 1 . 2 2 Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 45 | . 1 2 5 1 8 2 1 1 . . 2 1 1 4 . 5 3 . 2 1 3 2 . Terminals 27 | . 1 2 5 1 5 2 . 1 . . 1 . . . . 1 2 . . 1 3 2 . Fabricators 2 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . . . . . 1 . . 2 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . Garrison Access 5 | . . . . . 2 . . . . . 1 . . . . 1 1 . . . . . . Total Hacks 87 | . 1 4 12 2 18 3 1 2 . . 2 1 1 4 . 9 5 . 6 1 10 5 . Successful 30 | . . . 5 . 4 . 1 2 . . 1 . 1 4 . 4 3 . 1 1 2 1 . Failed 57 | . 1 4 7 2 14 3 . . . . 1 1 . . . 5 2 . 5 . 8 4 . Catastrophic 17 | . 1 2 2 1 5 1 . . . . 1 1 . . . 1 . . 1 . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 154 | . 1 4 5 2 10 2 . . 1 . 14 10 . . . 20 24 24 14 14 9 . . Terminals 56 | . 1 4 12 2 10 3 . 2 . . 1 . . . . 1 4 . . 1 10 5 . Fabricators 5 | . . . . . 4 . . . . . . 1 . . . . . . . . . . . Repair Stations 7 | . . . . . . . . . . . . . . . . 1 . . 6 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . . . . . . . . . . . . 6 . . . . . . . Garrison Access 7 | . . . . . 4 . . . . . 1 . . . . 1 1 . . . . . . Terminal Hacks 21 | . . . 5 . . . 1 2 . . 1 . 1 4 . 1 2 . . 1 2 1 . Record 6 | . . . . . . . . 2 . . . . . 3 . . 1 . . . . . . Open Door 11 | . . . 2 . . . 1 . . . . . 1 1 . 1 1 . . 1 2 1 . Open DSF 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Build 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Scan Component 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . Insert Component 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Unauthorized Hacks 4 | . . . . . 3 . . . . . . . . . . 1 . . . . . . . Terminals 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Botnet 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . Liberate 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Haulers 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Patch 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 29 | . 1 2 3 1 7 2 . 1 . . 1 1 . . . 4 2 . 2 . 1 1 . Full Trace Events 7 | . . 1 2 . 1 . . . . . . . . . . . . . 1 . 1 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . Robots Built 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time 81 | . . . . . 81 . . . . . . . . . . . . . . . . . . Total Robot Build Rating 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . Part Schematics Acquired 36 | . . . . . . . . . 14 . . . . . . . . 13 9 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Total Allies 90 | . . . . . 2 3 . . 4 . 3 . . 5 . 3 . . . . 23 47 . Largest Group 9 | . . . . . 2 4 4 4 4 4 3 3 . 5 1 3 . . . . 9 9 . Highest-Rated Group 261 | . . . . . 20 103 103 103 150 150 210 210 . 261 65 82 . . . . 200 127 . Highest-Rated Ally 70 | . . . . . 10 31 31 31 39 39 70 70 . 65 65 65 . . . . 39 15 . Zionite Dispatches 5 | . . . . . . . . . . . 1 . . . . 3 . . . . 1 . . Light 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Trap Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Total Orders 15 | . . . . . 2 . . 5 . . . . . 5 . 3 . . . . . . . STAY 6 | . . . . . . . . 3 . . . . . 3 . . . . . . . . . ROAM 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . FOLLOW 4 | . . . . . . . . 2 . . . . . 2 . . . . . . . . . TUNNEL 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . DROP 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Ally Attacks 179 | . . . . . . 19 9 1 . 42 . 20 . 3 . . . . . . 48 37 . Total Damage 2566 | . . . . . . 296 100 . . 370 . 404 . 74 . . . . . . 863 459 . Kills 21 | . . . . . . 3 . . . 5 . 3 . 2 . . . . . . 4 4 . Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . Allies Melted 2 | . . . . . . . . . . . . 1 . 1 . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 1 1 1 1 . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 30 | . . . . . . . . . . . 3 2 . . . 3 7 6 3 4 2 . . Branch Access 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Emergency Access 4 | . . . . . . . . . . . 1 . . . . . 1 1 1 . . . . Guard Positions 3 | . . . . . . . . . . . . . . . . 1 1 1 . . . . . Component Stockpiles 3 | . . . . . . . . . . . 1 . . . . . 1 . . 1 . . . Prototype Stockpiles 4 | . . . . . . . . . . . . 1 . . . . 1 1 . 1 . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Unaware Analyses 3 | . . . . . . . . . . . . . . . . . 2 . . 1 . . . Trap Installations 3 | . . . . . . . . . . . 1 . . . . . . 1 . . 1 . . Active Terminals 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . 1 . . 1 . . . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . . . 1 . . 1 . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 9536 | 5 38 57 102 196 421 375 462 608 617 409 119 415 64 518 109 496 566 180 431 441 317 2234 356 Spaces Moved 17193 | 1 72 100 173 233 969 649 781 855 1001 752 419 828 269 1146 301 942 1183 524 762 1077 461 2851 844 Core 560 | 1 72 100 173 214 . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . Legs 4565 | . . . . . . . . . . . . . . . . . . . . 418 459 2844 844 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight 11995 | . . . . 19 969 649 781 855 1001 752 419 828 269 1146 301 942 1183 524 762 595 . . . Fastest Speed 16 | 50 50 50 50 31 25 25 25 25 25 24 21 19 23 21 21 22 18 21 16 16 30 30 30 Average Speed 25 | 50 50 50 50 49 26 25 25 25 25 24 21 21 23 22 21 22 21 21 21 25 30 30 30 Slowest Speed 200 | 50 50 50 50 200 111 25 25 25 25 25 21 23 23 98 21 22 88 21 95 30 30 90 30 Overloaded Moves 29 | . . . . . . . . . . . . . . . . . 5 . 9 15 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 44 | . . . . . 9 6 1 . . . . 9 2 . . 5 2 . 5 5 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . 1 . . . . 1 1 Spacefolds 26 | . . . . . . . . . . . . . . . . . . . . 23 1 2 . Exploration Rate (%) 45 | 2 17 13 52 34 28 18 74 70 91 75 14 25 40 88 49 22 90 14 65 72 15 73 54 Regions Visited 23 Branch Regions 13 Pre-discovered Areas 11 | . . . . . . . . . 1 . . . . . . 4 2 . 2 2 . . . Known Exits Taken 18 | . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . . Unknown Exits Taken 5 | 1 1 . . . . . . . . . . . . . . . . . . 1 1 1 . Scrap Searched 15 | . . . . . . . 3 2 1 2 . . 3 . 4 . . . . . . . . Spaces Dug 143 | . . . . 1 17 7 . 19 . 8 1 5 . . . 10 12 2 7 4 14 17 19 Terrain Destroyed 521 | . . . 21 1 37 7 . 19 . 23 15 5 . 89 . 10 27 2 7 35 17 149 57 Melee 80 | . . . . 1 10 7 . 19 . 8 1 5 . . . 6 12 2 7 2 . . . Projectile 165 | . . . . . . . . . . . . . . . . 4 . . . 4 17 83 57 AOE 276 | . . . 21 . 27 . . . . 15 14 . . 89 . . 15 . . 29 . 66 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Total 21625 | 9 73 105 183 294 1086 845 1042 1218 1366 955 446 1010 267 1395 344 1195 1460 579 985 1144 631 4072 921 Wait 3570 | . . . . 21 76 177 261 341 344 183 13 129 . 155 42 191 178 8 177 31 164 1054 25 Move 17041 | . 71 99 173 232 951 636 778 854 1000 751 418 812 264 1145 300 932 1178 523 751 1026 459 2845 843 Hop 38 | . . . . . 8 6 1 . . . . 6 2 . . 4 2 . 5 4 . . . Pick Up 85 | . 2 3 2 3 4 5 . . 2 . 4 8 . 6 . 8 9 2 3 7 . 14 3 Fast Attach 141 | . . 1 1 12 5 2 . 2 7 1 1 3 . 20 . 12 27 13 9 15 . 8 2 Attach 48 | 1 . 2 1 2 3 1 . . 1 . 3 1 . 5 . 2 2 5 1 3 2 9 4 Detach 41 | 2 . . . 2 . 1 . . 4 . 1 . . 3 . . 3 7 . 5 . 11 2 Swap 75 | . . . 2 2 7 3 . 1 1 4 1 5 1 5 2 14 4 . 3 1 . 14 5 Drop 174 | 6 . . 1 7 10 6 . 1 6 1 2 7 . 26 . 15 33 10 12 17 . 11 3 Fire 177 | . . . 1 6 3 . . . . 5 2 . . 7 . 2 1 . 1 17 6 92 34 Melee 187 | . . . 1 7 19 8 2 19 1 10 1 29 . . . 15 23 11 23 18 . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . . . . 10 . . . . . . . . . . . Rewire 37 | . . . . . . . . . . . . . . 23 . . . . . . . 14 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / DSF) -4/Factory (discovered 3 exits: *Res / *Upp x2) -4/Upper Caves (discovered 2 exits: [*Upp] / *War) -4/Warlord -3/Proximity Caves -3/Research -3/Quarantine -2/Research -2/Testing (discovered 2 exits: Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 0) 6 | -11/Scrapyard | Entered Materials 33 | -10/Materials | Discovered new exit (range 15) 44 | -10/Materials | Entered another Materials area 44 | -9/Materials | Evolved 2 slots: Propulsion x2 97 | -9/Materials | Discovered new exit (range 5) 100 | -9/Materials | Identified exit to Storage 101 | -9/Materials | Entered Storage 186 | -9/Storage | Discovered new exit (range 18) 202 | -9/Storage | Identified exit to Materials 203 | -9/Storage | Entered Materials 203 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 231 | -8/Materials | Lost 6 parts (5n1w) 322 | -8/Materials | Build established: Mutant 331 | -8/Materials | Discovered new exit (range 12) 341 | -8/Materials | Identified exit to Factory 399 | -8/Materials | Entered Factory 399 | -7/Factory | Evolved 2 slots: Utility x2 710 | -7/Factory | Fabricated T-07 Excavator (x2) 750 | -7/Factory | Build established: Scavenger-Scout 792 | -7/Factory | Discovered new exit (range 20) 813 | -7/Factory | Identified exit to Factory 820 | -7/Factory | Entered another Factory area 820 | -6/Factory | Accompanied by 1 ally 820 | -6/Factory | Evolved 2 slots: Utility x2 887 | -6/Factory | Allied Derelicts emerged from ambush trap array 947 | -6/Factory | Discovered new exit (range 3) 949 | -6/Factory | Identified exit to Lower Caves 1195 | -6/Factory | Entered Lower Caves 1195 | -6/Lower Caves | Accompanied by 4 allies 1224 | -6/Lower Caves | Build established: Ninja 1384 | -6/Lower Caves | Encountered a Warlord checkpoint 1384 | -6/Lower Caves | Learned Factory security intel 1538 | -6/Lower Caves | Discovered new exit (range 15) 1541 | -6/Lower Caves | Identified exit to Lower Caves 1657 | -6/Lower Caves | Entered another Lower Caves area 1657 | -6/Lower Caves | Accompanied by 4 allies 1671 | -6/Lower Caves | Encountered a Warlord checkpoint 1681 | -6/Lower Caves | Discovered new exit (range 18) 1712 | -6/Lower Caves | Lost 3 allies 1795 | -6/Lower Caves | Learned Extension security intel 1795 | -6/Lower Caves | Learned Research security intel 1871 | -6/Lower Caves | Found Alien Artifact 1871 | -6/Lower Caves | Identified Core Expander 1871 | -6/Lower Caves | Installed Core Expander, added new Power slot 1879 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2263 | -6/Lower Caves | Discovered new exit (range 9) 2264 | -6/Lower Caves | Identified exit to Zion 2265 | -6/Lower Caves | Entered Zion 2298 | -6/Zion | Found Prototype Special Weapon 2298 | -6/Zion | Identified RU-N14's Throwing Claymores 2307 | -6/Zion | Discovered new exit (range 20) 2312 | -6/Zion | Identified exit to Proximity Caves 2330 | -6/Zion | Learned location of Armory (-3) 2334 | -6/Zion | Learned Factory security intel 2348 | -6/Zion | Learned Factory emergency access door positions 2380 | -6/Zion | Received a hallucinogenic algorithm 2434 | -6/Zion | Given A8's code to call for help 2446 | -6/Zion | Found Prototype Processor 2446 | -6/Zion | Identified Exp. Terrain Scan Processor 2451 | -6/Zion | Found Prototype Processor 2451 | -6/Zion | Identified Exp. Target Analyzer 2472 | -6/Zion | Met Imprinter 2476 | -6/Zion | Imprinted 2478 | -6/Zion | Declared Zion's savior 2515 | -6/Zion | Visited the Megawrench Repair Shop 2515 | -6/Zion | Megawrench repaired 4 parts 2882 | -6/Zion | Entered Proximity Caves 2882 | -5/Proximity Caves | Accompanied by 4 allies 3046 | -5/Proximity Caves | Spotter reported a threat 3114 | -5/Proximity Caves | Learned Factory non-interactive machine intel 3196 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3240 | -5/Proximity Caves | Lost 3 allies 3275 | -5/Proximity Caves | Discovered new exit (range 6) 3277 | -5/Proximity Caves | Identified exit to Factory 3291 | -5/Proximity Caves | Entered Factory 3291 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3294 | -5/Factory | Loaded intel: 214 non-interactive machine locations 3305 | -5/Factory | Spotted B-75 Beast 3323 | -5/Factory | Retrieved Zion intel report: Trap Installations 3334 | -5/Factory | Retrieved Zion intel report: Emergency Access 3367 | -5/Factory | Identified exit to DSF 3369 | -5/Factory | Discovered new exit (range 12) 3373 | -5/Factory | Identified exit to Factory 3386 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 3387 | -5/Factory | Zion Light squad teleported in 3410 | -5/Factory | Entered another Factory area 3410 | -4/Factory | Accompanied by 3 allies 3410 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3414 | -4/Factory | Spotted B-86 Titan 3521 | -4/Factory | Discovered new exit (range 22) 3531 | -4/Factory | Lost 3 allies 3680 | -4/Factory | Discovered new exit (range 15) 3683 | -4/Factory | Identified exit to Research 3685 | -4/Factory | Retrieved Zion intel report: Branch Access 3685 | -4/Factory | Identified exit to Upper Caves 3693 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 3825 | -4/Factory | Entered Upper Caves 3882 | -4/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 3882 | -4/Upper Caves | Identified exit to Warlord 3885 | -4/Upper Caves | Discovered new exit (range 13) 3889 | -4/Upper Caves | Entered Warlord 3959 | -4/Warlord | Found Prototype Special Weapon 3959 | -4/Warlord | Identified RU-N14's Throwing Claymores v3 3962 | -4/Warlord | Found RU-N14's Throwing Claymores v3 3970 | -4/Warlord | Learned Research security intel 3970 | -4/Warlord | Learned 4 Testing zone layouts 3970 | -4/Warlord | Learned Testing emergency access door positions 3982 | -4/Warlord | Build established: Scout 3992 | -4/Warlord | Visited the Vortex Lab 3994 | -4/Warlord | Found Prototype Energy Cannon 3994 | -4/Warlord | Identified Vortex Driver 3996 | -4/Warlord | Found Prototype Energy Gun 3996 | -4/Warlord | Identified Vortex Rail 3999 | -4/Warlord | Found Vortex Rail 4014 | -4/Warlord | Warlord's base attacked by MAIN.C 4062 | -4/Warlord | Rebuked by Warlord 4080 | -4/Warlord | Found Prototype Device 4080 | -4/Warlord | Identified Exp. Focal Shield 4139 | -4/Warlord | Found RU-N14's Throwing Claymores v3 4141 | -4/Warlord | Found RU-N14's Throwing Claymores v3 4228 | -4/Warlord | Warlord forces counterattacked 4317 | -4/Warlord | Lost 5 allies 4359 | -4/Warlord | Spotted Striker 4361 | -4/Warlord | Spotted Executioner 4381 | -4/Warlord | Found Prototype Processor 4390 | -4/Warlord | Discovered new exit (range 12) 4393 | -4/Warlord | Identified exit to Proximity Caves 4397 | -4/Warlord | Lost 6 allies 4407 | -4/Warlord | Entered Proximity Caves 4407 | -3/Proximity Caves | Accompanied by 1 ally 4470 | -3/Proximity Caves | Discovered exit to Research (range 22) 4516 | -3/Proximity Caves | Entered Research 4516 | -3/Research | Accompanied by 1 ally 4516 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 4535 | -3/Research | Found Prototype Processor 4549 | -3/Research | Spotted B-86 Titan 4681 | -3/Research | Retrieved Zion intel report: Active Terminals 4776 | -3/Research | Retrieved Zion intel report: Guard Positions 4822 | -3/Research | Identified Exp. Core Analyzer 4826 | -3/Research | Discovered new exit (range 14) 4837 | -3/Research | Build established: Ninja 4884 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-3 4885 | -3/Research | Zion Trap Resupply teleported in 4891 | -3/Research | Zion Zionite Resupply teleported in 4901 | -3/Research | Found Prototype Protection 4901 | -3/Research | Identified Zio. Weapon Casing 4911 | -3/Research | Zion Hacking Resupply teleported in 5011 | -3/Research | Identified exit to Quarantine 5012 | -3/Research | Entered Quarantine 5041 | -3/Quarantine | Found Alien Artifact 5041 | -3/Quarantine | Identified Subatomic Replicator 5106 | -3/Quarantine | Found Alien Artifact 5106 | -3/Quarantine | Identified Core Reset Matrix 5106 | -3/Quarantine | Used Core Reset Matrix 5110 | -3/Quarantine | Detected hypermatrix surge 5110 | -3/Quarantine | Sensed 13 artifacts in vicinity 5113 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 5146 | -3/Quarantine | Discovered new exit (range 20) 5152 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 5160 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 5176 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 5182 | -3/Quarantine | Found Core Cannon 5207 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 5255 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 5283 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-2 5300 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 5304 | -3/Quarantine | Found Unknown Launcher 5304 | -3/Quarantine | Identified Gamma Bomb Array 5341 | -3/Quarantine | Warped through subspace 5377 | -3/Quarantine | Met incapacitated Sigix Warrior 5377 | -3/Quarantine | Lockdown squad dispatched 5378 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 5379 | -3/Quarantine | Unlocked Sigix quarantine chamber 5380 | -3/Quarantine | Found Sigix Containment Pod 5573 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 5578 | -3/Quarantine | Identified exit to Research 5578 | -3/Quarantine | Entered Research 5578 | -2/Research | Evolved 2 slots: Utility x2 5604 | -2/Research | Retrieved Zion intel report: Trap Installations 5636 | -2/Research | Retrieved Zion intel report: Emergency Access 5648 | -2/Research | Spotted B-90 Cyclops 5653 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 5659 | -2/Research | Retrieved Zion intel report: Active Garrisons 5664 | -2/Research | Discovered new exit (range 4) 5665 | -2/Research | Identified exit to Testing 5674 | -2/Research | Retrieved Zion intel report: Guard Positions 5691 | -2/Research | Retrieved Zion intel report: Component Schematics 5758 | -2/Research | Entered Testing 5786 | -2/Testing | Found Prototype Ballistic Cannon 5786 | -2/Testing | Identified Perforator 5809 | -2/Testing | Found Prototype Energy Gun 5811 | -2/Testing | Identified Tachyon Dispersion Ray 5822 | -2/Testing | Retrieved Zion intel report: Prototype Schematics 5833 | -2/Testing | Found Prototype Energy Cannon 5833 | -2/Testing | Identified Null Cannon 5878 | -2/Testing | Retrieved Zion intel report: Emergency Access 5896 | -2/Testing | Discovered new exit (range 18) 5897 | -2/Testing | Found Prototype Device 5897 | -2/Testing | Identified Exp. Hardlight Generator 5922 | -2/Testing | Retrieved Zion intel report: Depthwide Sectors/-2 6033 | -2/Testing | Spotted Fortress 6048 | -2/Testing | Discovered new exit (range 5) 6049 | -2/Testing | Search patrols dispatched 6049 | -2/Testing | Identified exit to Section 7 6189 | -2/Testing | Entered Section 7 6190 | -2/Section 7 | Sensed 19 artifacts in vicinity 6200 | -2/Section 7 | Found Spacefold Activator 6206 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 6211 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 6214 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/-1 6243 | -2/Section 7 | Spotted S7 Guard 6245 | -2/Section 7 | Found Integrated Thermoelectric Network 6245 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 6256 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 6268 | -2/Section 7 | Spotted S7 Guard 6274 | -2/Section 7 | Found Core Membrane 6274 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 6281 | -2/Section 7 | Found Integrated Dissipator 6281 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 6285 | -2/Section 7 | Spotted Executioner 6285 | -2/Section 7 | Spotted Executioner 6292 | -2/Section 7 | Spotted B-99 Colossus 6315 | -2/Section 7 | Found LRC Armor 6315 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 6348 | -2/Section 7 | Spotted Striker 6348 | -2/Section 7 | Spotted Striker 6382 | -2/Section 7 | Found Sigix Sheargun 6398 | -2/Section 7 | Spotted Executioner 6414 | -2/Section 7 | Integrated with Sigix Exoskeleton 6415 | -2/Section 7 | Sigix Warrior commented on Exoskeleton integration 6442 | -2/Section 7 | Spotted Executioner 6453 | -2/Section 7 | Destroyed Executioner 6476 | -2/Section 7 | Destroyed Executioner 6479 | -2/Section 7 | Found Prototype Processor 6589 | -2/Section 7 | Core integrity fell below 50% 6606 | -2/Section 7 | Found Integrated Reactor 6606 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 6616 | -2/Section 7 | Discovered new exit (range 17) 6629 | -2/Section 7 | Spotted Investigator 6630 | -2/Section 7 | Entered Access 6630 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 6635 | -1/Access | Emitted hypermatrix ping 6640 | -1/Access | Assembled emerged from beneath the floor 6646 | -1/Access | Assembled emerged from beneath the floor 6708 | -1/Access | Retrieved Zion intel report: Active Terminals 6709 | -1/Access | Build established: Alien-Sigix 6795 | -1/Access | Assembled emerged from beneath the floor 6808 | -1/Access | Retrieved Zion intel report: Trap Installations 6809 | -1/Access | Zion Fire squad teleported in 6811 | -1/Access | Discovered new exit (range 18) 6912 | -1/Access | First assault squad dispatched 6947 | -1/Access | Entered Command 6952 | -1/Command | Emitted hypermatrix ping 6957 | -1/Command | Assembled emerged from beneath the floor 6975 | -1/Command | Lost 3 allies 7078 | -1/Command | Assembled emerged from beneath the floor 7142 | -1/Command | Lost 7 allies 7148 | -1/Command | Spotted M Guard 7148 | -1/Command | Spotted M Guard 7150 | -1/Command | Spotted Combat Programmer 7158 | -1/Command | Spotted Combat Programmer 7174 | -1/Command | Destroyed Combat Programmer 7183 | -1/Command | Destroyed Combat Programmer 7295 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 7300 | -1/Command | Destroyed M Guard 7318 | -1/Command | Destroyed M Guard 7318 | -1/Command | All MAIN.C guards destroyed 7329 | -1/Command | Found Prototype Device 7329 | -1/Command | Identified AEGIS Remote Shield 7336 | -1/Command | Found Prototype Processor 7342 | -1/Command | Found Prototype Reactor 7344 | -1/Command | Identified Zero-point Reactor 7365 | -1/Command | 0b10 Conduit disabled 7374 | -1/Command | Met MAIN.C 7435 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 7435 | -1/Command | Destroyed MAIN.C Shell 7435 | -1/Command | Spotted M Shell/Def 7435 | -1/Command | Spotted M Shell/Atk 7435 | -1/Command | Spotted M Shell/Def 7435 | -1/Command | Spotted M Shell/Atk 7435 | -1/Command | Spotted M Shell/Atk 7435 | -1/Command | Spotted M Shell/Def 7435 | -1/Command | Spotted M Shell/Atk 7435 | -1/Command | Spotted M Shell/Def 7438 | -1/Command | MAIN.C activated Command garrisons 7472 | -1/Command | Identified Exp. Targeting Computer 7483 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 7499 | -1/Command | Destroyed MAIN.C 7507 | -1/Command | Discovered new exit (range 54) 7507 | -1/Command | Discovered new exit (range 159) 7507 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 7517 | -1/Command | Found Exp. Targeting Computer 8549 | -1/Command | Assembled emerged from beneath the floor 8585 | -1/Command | Assembled emerged from beneath the floor 8616 | -1/Command | Phase Generator disabled 8644 | -1/Command | Assembled emerged from beneath the floor 8740 | -1/Command | Assembled emerged from beneath the floor 8807 | -1/Command | Assembled emerged from beneath the floor 9167 | -1/Command | Found Exp. Phase Shifter 9171 | -1/Command | Found Exp. Weapon Cycler 9173 | -1/Command | Found Exp. Core Analyzer 9176 | -1/Command | Warped through subspace to slip node 9176 | -1/Command | Discovered new exit (range 5) 9181 | -1/Command | Entered Access_0 9182 | -1/Access_0 | Sensed 2 artifacts in vicinity 9182 | -1/Access_0 | Met Architect 9195 | -1/Access_0 | Subspace Access Node disabled 9217 | -1/Access_0 | A6 warped into view 9229 | -1/Access_0 | Destroyed A6 9262 | -1/Access_0 | Subspace Access Node disabled 9269 | -1/Access_0 | A5 warped into view 9309 | -1/Access_0 | Found Core Expander 9309 | -1/Access_0 | Installed Core Expander, added new Utility slot 9364 | -1/Access_0 | Subspace Access Node disabled 9377 | -1/Access_0 | Found Sigix Corpse 9383 | -1/Access_0 | A4 warped into view 9405 | -1/Access_0 | Subspace Access Node disabled 9497 | -1/Access_0 | Used Subatomic Replicator to replicate Sigix Containment Pod 9527 | -1/Access_0 | Core integrity fell below 50% 9529 | -1/Access_0 | Destroyed Architect 9530 | -1/Access_0 | Architect triggered a singularity event 9532 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 9533 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 9533 | -1/Access_0 | Warped through subspace to slip node 9533 | -1/Access_0 | Discovered new exit (range 8) 9537 | *** | Escaped singularity! Last Messages --------------- 09529_ Quantum Shear penetrates A8. 09529_ Machine disabled. 09530_ A0_COM: Initiating irreversible singularity event. Goodbye. 09530_ Extracted 4 energy. 09531_ A0_COM: 10. 09531_ Acquired 180 matter. 09532_ A0_COM: 9. 09532_ Acquired data core, extracted unknown sensor trigger ID. 09533_ A0_COM: 8. 09533_ Acquired Hpw. Transdimensional Reconstructor. 09533_ Warped through subspace, drawn to slip node. 09533_ EXIT=FOUND 09534_ A0_COM: 7. 09535_ A0_COM: 6. 09536_ A0_COM: 5. 09537_ A0_COM: 4. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????#############################??????????? | | ?????????###############################?????????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ???????###################################???????? | | ???????###################################???????? | | ???????################## ################???????? | | ???????################# ###############???????? | | ???????################# X ###############???????? | | ??????################## ################??????? | | ??????################# ################??????? | | ???????################ ################???????? | | ???????################# ###############???????? | | ???????################ ###############???????? | | ??????################# #################??????? | | ??????################# < ################??????? | | ???????################ ################???????? | | ???????################# ################???????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 147 Energy Generation 88 Energy Capacity 935 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 1010 ECM Strength 2 Jamming Range 16 Power Amplification 20 Armor Coverage 375 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Point Defense Rating 240 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 101 Targeting Accuracy 12 Core Analysis 8 Recoil Reduction 2 Offensive Hacking 14 Item Schematics ----------------- Imp. Reaction Control System | -2/Research | Z-intel Imp. Antigrav System | -2/Research | Z-intel VSS Leg | -2/Research | Z-intel Hacking Suite | -2/Research | Z-intel Arm. Huge Wheel | -2/Research | Z-intel Imp. Thermal Generator | -2/Research | Z-intel Com. HERF Cannon | -2/Research | Z-intel Quantum Reactor | -2/Research | Z-intel Point Defense Array | -2/Research | Z-intel Imp. Shield Generator | -2/Research | Z-intel Enh. Nova Cannon | -2/Research | Z-intel Lyr. Heavy Armor Plating | -2/Research | Z-intel System Restoration Module | -2/Research | Z-intel Tactical Quantum Warhead | -2/Testing | Z-intel Cld. Phase Gun | -2/Testing | Z-intel Exp. Coolant Injector | -2/Testing | Z-intel Com. Linear Accelerator | -2/Testing | Z-intel Exp. Cooling System | -2/Testing | Z-intel Mni. Fusion Reactor | -2/Testing | Z-intel Exp. Heat Sink | -2/Testing | Z-intel Cld. Impulse Thruster | -2/Testing | Z-intel Electron Diverter | -2/Testing | Z-intel Robot Schematics ------------------ None Fabricated ------------ T-07 Excavator | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- Core Expander Subatomic Replicator Core Reset Matrix High-powered Transdimensional Reconstructor Spacefold Activator Integrated Thermoelectric Network Core Membrane Integrated Dissipator LRC Armor Sigix Exoskeleton Sigix Sheargun Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed IonicFissionCharger Manual? 0 Play Time 03:11:01 Cumulative 1073.5 hours Start 2024.09.19 @ 19:39:52 End 2024.09.19 @ 23:13:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 494 Rogue 493 Adventurer 1 Explorer 0 Win Type 6 Total 173 Types 51/13/28/5/2/1/68/3/2 Lore% 93 Gallery% 99 Achievement% 93 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f133796e-a50f-420a-869a-664da0467a6b