Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.05 @ 22:53:08

Player: Creon

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (65)      325
Value Destroyed (2311)     2311
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (20)                 20
              TOTAL SCORE: 5016

 Bonus
-------
High Alert Combat Kills    20

 Cogmind 
---------
Core Integrity             0/700
Matter                     139/300
Energy                     265/265
System Corruption          6%
Temperature                Warm (175)
Movement                   Walking (190) Ox1
Location                   -7/Factory

 Parts 
-------
>               --- POWER (3) --------
       Improved Ion Engine
>               --- PROPULSION (3) ---
                Carbon-fiber Leg
       Improved Carbon-fiber Leg
>               --- UTILITY (4) ------
  High-capacity Storage Unit
       Improved Light Armor Plating
>               --- WEAPON (3) -------
                Autogun
>               --- INVENTORY (20) ---
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
          Light Armored Exoskeleton
       Improved EM Pulse Cannon
                Remote Datajack
                Mining Laser

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
       Improved Ion Engine
       Improved Deuterium Engine
>               --- PROPULSION -------
       Improved Titanium Leg
       Improved Titanium Leg
       Improved Titanium Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Kinecellerator
       Hardened Heavy Armor Plating
>               --- WEAPON -----------
                Pulse Rifle
                Autogun
                Flak Gun
>               --- INVENTORY --------
       Improved Ion Engine
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
       Improved Titanium Leg
       Improved Heat Sink
       Advanced Visual Processing Unit
       Improved Light Armor Plating
                Pulse Rifle
                Autogun
                Autogun
       Advanced Assault Cannon
                Remote Datajack
                Mining Laser
[Rating: 46]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Machine Analyzer
  Protection               Improved Light Armor Plating
Weapon                     Autogun
  Energy Gun               Pulse Rifle
  Ballistic Gun            Autogun
  Ballistic Cannon         Advanced Assault Cannon

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    2    | .   .   1   .   1   
  Propulsion               1    | .   .   .   1   .   
  Utility                  2    | .   .   .   1   1   
  Weapon                   1    | .   .   1   .   .   
Parts Attached             72   | 6   12  12  10  32  
  Power                    14   | 1   2   3   1   7   
    Engine                 11   | 1   2   3   1   4   
    Core                   3    | .   .   .   .   3   
    Reactor                .    | .   .   .   .   .   
  Propulsion               17   | 3   2   2   2   8   
    Treads                 2    | .   2   .   .   .   
    Leg                    14   | 2   .   2   2   8   
    Wheel                  1    | 1   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  22   | .   6   2   5   9   
    Device                 6    | .   2   .   .   4   
    Storage                6    | .   4   2   .   .   
    Processor              2    | .   .   .   .   2   
    Hackware               .    | .   .   .   .   .   
    Protection             8    | .   .   .   5   3   
    Artifact               .    | .   .   .   .   .   
  Weapon                   19   | 2   2   5   2   8   
    Energy Gun             2    | .   .   .   .   2   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          16   | 2   2   5   2   5   
    Ballistic Cannon       1    | .   .   .   .   1   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   
Parts Lost                 21   | .   .   .   4   17  
  Power                    4    | .   .   .   1   3   
  Propulsion               5    | .   .   .   1   4   
  Utility                  6    | .   .   .   2   4   
  Weapon                   6    | .   .   .   .   6   
  Highest Loss Streak      7    | .   .   .   1   7   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     95   | .   99  97  92  94  
  Engine                   18   | .   14  21  18  19  
  Treads                   5    | .   18  6   .   .   
  Leg                      19   | .   9   15  26  22  
  Device                   7    | .   13  11  2   4   
  Storage                  9    | .   13  10  9   7   
  Processor                1    | .   .   .   .   4   
  Protection               4    | .   .   .   10  8   
  Energy Gun               1    | .   .   .   .   4   
  Ballistic Gun            25   | .   27  31  27  17  
Peak Build Rating          46   | 5   10  22  32  46  
  Average Rating           25   | 3   8   17  29  40  
  On Entrance              13   | .   5   10  22  30  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             96   | 5   52  62  77  96  
  Greatest Support         60   | 20  40  40  45  60  
  Greatest Overweight (x)  2    | .   1   2   2   2   
  Average Overweight (x)   .    | .   .   1   1   1   
Largest Inventory Capacity 25   | 5   20  25  20  20  
  Average Capacity         18   | 5   13  19  20  20  
  Most Carried             20   | 3   9   20  20  19  
  Average Carried          13   | .   5   13  17  14  
  Final Capacity           20   | 5   20  20  20  20  
  Final Carried            19   | 2   8   19  17  8   

 Class Distribution 
--------------------
 25% | Skirmisher
 24% | Mutant
 23% | Tank
 15% | Scavenger-Tank
  7% | Gunner

 Dominant Class 
----------------
         Mutant | -10/Materials
     Skirmisher | -9/Materials
           Tank | -8/Materials
 Scavenger-Tank | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  
Matter Collected           2244 | 270  225  376  731  642  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2328 | 39   217  530  1084 458  
  Parts                    156  | 2    11   39   74   30   
Haulers Intercepted        .    | .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  61   | 1   7   13  24  16  
  Guns                     56   | 1   7   13  24  11  
  Cannons                  1    | .   .   .   .   1   
  AOE                      4    | .   .   .   .   4   
Classes Destroyed          9    | 1   1   3   4   .   
  Worker                   2    | .   .   .   1   1   
  Watcher                  2    | .   .   2   .   .   
  Swarmer                  19   | .   3   3   4   9   
  Grunt                    30   | 1   4   7   13  5   
  Brawler                  3    | .   .   .   3   .   
  Duelist                  1    | .   .   1   .   .   
  Sentry                   5    | .   .   2   1   2   
  Specialist               2    | .   .   .   2   .   
  Hunter                   1    | .   .   .   1   .   
Best Kill Streak           6    | 1   3   4   6   4   
  Combat Bots Only         6    | 1   3   3   6   4   
Max Kills in Single Turn   3    | 1   1   2   2   3   
  Gunslinging              1    | .   .   1   1   .   
  Exploded                 3    | .   .   .   .   3   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        471  | 7    73   43   95   253  
  Missed                   131  | 3    23   15   20   70   
Damage Taken               5681 | 43   550  401  1160 3527 
  Core                     1044 | 10   113  52   156  713  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         76   | 96   50   87   71   .    
Volleys Fired              166  | 5    39   26   60   36   
  Largest                  3    | 2    2    3    3    3    
  Hottest                  114  | 40   46   69   74   114  
Shots Fired                435  | 10   78   70   180  97   
  Gun                      432  | 10   78   70   180  94   
  Cannon                   3    | .    .    .    .    3    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  409  | 10   78   70   180  71   
  Thermal                  26   | .    .    .    .    26   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         12   | 3    7    5    12   6    
  Robot Miss Streak        9    | 4    9    2    5    6    
  Penetration Max          1    | .    .    .    1    .    
  Secondary Targets        10   | .    1    2    4    3    
    Max Gunslinging Chain  1    | .    1    1    1    1    
Shots Hit Robots           232  | 4    38   39   105  46   
  Core Hits                122  | 2    12   19   51   38   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         2    | .    .    .    .    2    
    Burn                   2    | .    .    .    .    2    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4696 | 39   405  611  1752 1889 
  Guns                     3575 | 39   401  611  1752 772  
  Cannons                  60   | .    .    .    .    60   
  Explosions               1057 | .    .    .    .    1057 
  Melee                    .    | .    .    .    .    .    
  Ramming                  4    | .    4    .    .    .    
  Kinetic                  3434 | 39   401  611  1752 631  
  Thermal                  357  | .    .    .    .    357  
  Explosive                901  | .    .    .    .    901  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    6    
  Average Corruption       1    | .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  1    | .    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            224  | .    .    .    .    224  
  Projectiles              .    | .    .    .    .    .    
  Explosions               224  | .    .    .    .    224  
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      563  | .    .    .    .    563  
  Shots                    6    | .    .    .    .    6    
  Rammed                   2    | .    2    .    .    .    
Targets Rammed             4    | .    2    .    .    2    
  Kicked                   2    | .    .    .    .    2    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        855  | 6    50   78   339  855  
  Average Temperature      148  | 6    14   21   75   229  
  Received Heat Transfer   1500 | 24   276  108  495  597  
  Effects                  71   | .    .    .    .    71   
    Shutdowns              29   | .    .    .    .    29   
    Energy Bleed           6    | .    .    .    .    6    
    Interference           7    | .    .    .    .    7    
    Matter Decay           10   | .    .    .    .    10   
    Short Circuit          3    | .    .    .    .    3    
    Damage (minor)         7    | .    .    .    .    7    
    Damage (major)         5    | .    .    .    .    5    
    Damage (core)          4    | .    .    .    .    4    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         692  | .    .    .    .    692  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             421  | 20  133 192 421 231 
  Initial                  81   | .   13  22  80  81  
  Average                  107  | 2   32  102 180 107 
Maximum Alert Level        2    | .   .   .   2   1   
  Low Security (%)         92   | 100 100 100 76  92  
  Level 1                  5    | .   .   .   17  7   
  Level 2                  1    | .   .   .   6   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          14   | .   1   5   4   4   
  Investigation            6    | .   .   3   1   2   
  Extermination            1    | .   .   .   .   1   
  Reinforcement            7    | .   1   2   3   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           3    | .   2   1   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              115  | 1   14  27  35  38  
  Peak Tracking Total      12   | 1   3   6   7   12  
  Tactical Retreats        10   | .   .   1   5   4   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            3    | .   .   1   .   2   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          10   | .   1   1   1   7   
  Max in Single Turn       4    | .   1   1   1   4   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          14   | .   3   5   2   4   
  Terminals                9    | .   2   4   2   1   
  Fabricators              3    | .   .   .   .   3   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   1   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                45   | .   11  16  10  8   
  Successful               25   | .   6   8   7   4   
  Failed                   19   | .   5   7   3   4   
    Catastrophic           1    | .   .   .   .   1   
  Database Lockouts        1    | .   .   1   .   .   
  Manual                   14   | .   6   6   2   .   
  Terminals                35   | .   9   13  10  3   
  Fabricators              5    | .   .   .   .   5   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          5    | .   2   3   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             19   | .   4   6   7   2   
  Record                   8    | .   3   2   3   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Terminal Index           1    | .   .   1   .   .   
  Alert Level              5    | .   .   2   2   1   
  Unreport Threat          2    | .   .   .   1   1   
  Locate Traps             1    | .   .   1   .   .   
  Dispatch Records         1    | .   .   .   1   .   
Fabricator Hacks           2    | .   .   .   .   2   
  Network Status           1    | .   .   .   .   1   
  Build                    1    | .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       4    | .   2   2   .   .   
  Process                  1    | .   .   1   .   .   
  Report Inventory         2    | .   1   1   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         14   | .   3   5   2   4   
  Full Trace Events        8    | .   1   4   1   2   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              2    | .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   
    Time                   106  | .   .   .   .   106 
  Total Part Build Rating  12   | .   .   .   .   12  
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          11   | .   .   11  .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     3    | .   3   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  
Turns Passed               5386 | 130  905  1580 1208 1563 
Spaces Moved               2273 | 100  427  620  499  627  
  Core                     26   | 26   .    .    .    .    
  Treads                   429  | .    248  181  .    .    
  Legs                     1817 | 73   179  439  499  627  
  Wheels                   1    | 1    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  160  190  190  
  Average Speed            195  | 101  167  225  193  199  
  Slowest Speed            270  | 120  240  260  260  270  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       29   | 5    39   51   34   18   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          93   | .    .    .    1    92   
  Melee                    .    | .    .    .    .    .    
  Projectile               2    | .    .    .    1    1    
  AOE                      91   | .    .    .    .    91   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Total                      2944 | 122 560 759 621 882 
  Wait                     261  | .   43  54  36  128 
  Move                     2269 | 99  426 619 498 627 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  90   | 9   21  29  9   22  
  Fast Attach              .    | .   .   .   .   .   
  Attach                   66   | 6   10  11  10  29  
  Detach                   36   | 1   7   7   4   17  
  Swap                     6    | .   2   1   .   3   
  Drop                     46   | 2   10  12  4   18  
  Fire                     166  | 5   39  26  60  36  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     2    | .   .   .   .   2   
  Crush                    2    | .   2   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 1 exit: [*Sto])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   91 | -11/Scrapyard | Discovered new exit (range 8)
  131 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Build established: Mutant
  468 | -10/Materials | Discovered new exit (range 14)
 1022 | -10/Materials | Discovered new exit (range 7)
 1036 | -10/Materials | Entered another Materials area
 1036 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
 1335 | -9/Materials  | Build established: Skirmisher
 1447 | -9/Materials  | Central database locked down
 2008 | -9/Materials  | Discovered new exit (range 15)
 2608 | -9/Materials  | Discovered new exit (range 3)
 2616 | -9/Materials  | Entered another Materials area
 2616 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2995 | -8/Materials  | Build established: Tank
 3791 | -8/Materials  | Discovered new exit (range 11)
 3824 | -8/Materials  | Entered Factory
 3824 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 4117 | -7/Factory    | Build established: Scavenger-Tank
 4223 | -7/Factory    | Fabricated Imp. Launcher Guidance Computer (x2)
 4730 | -7/Factory    | Discovered new exit (range 7)
 5139 | -7/Factory    | Build established: Gunner
 5174 | -7/Factory    | Core integrity fell below 50%
 5187 | -7/Factory    | Core integrity fell below 20%
 5198 | -7/Factory    | Lost 5 parts (1p2n2w)
 5367 | -7/Factory    | Cargo convoy interrupted
 5387 | -7/Factory    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
05366_ P-60 Hacker unfolds itself.
05366_ H-55 Commando unfolds itself. <x2>
05366_ M-28 Smith unfolds itself.
05367_ ALERT: Cargo convoy interrupted, initiating access lockdown.
05367_ P-60 Hacker resets U-05 Engineer, system corruption cleaned.
05368_ K-01 Serf collects debris.
05370_ Imp. Carbon-fiber Leg destroyed.
05371_ K-01 Serf collects debris.
05373_ Penetrated by Slug.
05376_ Imp. Heat Sink destroyed.
05379_ Autogun destroyed.
05380_ Carbon-fiber Leg destroyed.
05381_ Lgt. Nuclear Core destroyed.
05385_ Pulse Rifle destroyed.
05385_ P-60 Hacker resets X-57 Shotgunner, system corruption cleaned.
05386_ Lgt. Nuclear Core destroyed.
05387_ System corrupted: Heat flow error (+148).
05387_ Slug penetrates Wall.
05387_ Critical hit (Burn: +37).
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????????????????????????# ######### #?""""?""""?? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          30
Energy Capacity            605
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                55
Armor Integrity Analysis   30
Recoil Reduction           2
Kinecelleration            30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Launcher Guidance Computer | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Just What I Needed
Made in Tau Ceti IV
Novice Programmer

 Challenges 
------------
None

 Game 
------
Seed              PulseGravityScrap
  Manual?         0
Play Time         01:24:06
  Cumulative      3.2 hours
  Start           2025.01.05 @ 21:22:54
  End             2025.01.05 @ 22:53:08
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          6
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Tamsyn
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 65bc6cc7-22fa-40d5-a529-ac0d2e707253