Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.14 @ 06:46:49 Player: Krieg Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (199) 995 Value Destroyed (4867) 4867 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (804) 804 TOTAL SCORE: 8746 Bonus ------- High Alert Combat Kills 804 Cogmind --------- Core Integrity 62/550 Matter 293/300 Energy 150/150 System Corruption 15% Temperature Cool (0) Movement Rolling (100) Location -8/Storage Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (2) --- Compact Wheel Compact Wheel > --- UTILITY (6) ------ Medium Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- Heavy EM Shotgun Hammer > --- INVENTORY (10) --- Heavy Ion Engine Wheel Wheel Wheel Improved Heat Sink Improved Heat Sink Hardlight Generator Advanced Beam Rifle Advanced EMP Blaster Missile Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Cooling System Medium Storage Unit Improved Targeting Computer Hardened Heavy Armor Plating Hacking Suite > --- WEAPON ----------- Improved EM Pulse Cannon Improved EM Pulse Cannon > --- INVENTORY -------- Heavy Ion Engine Armored Wheel Armored Wheel Cooling System Cooling System Hardened Heavy Armor Plating Improved EM Pulse Cannon Advanced EMP Blaster Power Maul [Rating: 34] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Wheel Armored Wheel Utility Improved Targeting Computer Device Cooling System Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Missile Launcher Impact Weapon Power Maul Build | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . 2 2 . Weapon . | . . . . . Parts Attached 103 | 8 4 30 25 36 Power 13 | 2 1 5 1 4 Engine 12 | 2 1 5 1 3 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 13 | 2 . 2 4 5 Treads . | . . . . . Leg . | . . . . . Wheel 13 | 2 . 2 4 5 Hover . | . . . . . Flight . | . . . . . Utility 32 | 2 . 10 10 10 Device 10 | 1 . 3 1 5 Storage 3 | 1 . 1 1 . Processor 6 | . . 1 3 2 Hackware 3 | . . 1 1 1 Protection 10 | . . 4 4 2 Artifact . | . . . . . Weapon 45 | 2 3 13 10 17 Energy Gun 15 | 2 2 2 1 8 Energy Cannon 9 | . 1 4 4 . Ballistic Gun 2 | . . 1 1 . Ballistic Cannon 11 | . . 5 3 3 Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon 6 | . . 1 1 4 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . 2 2 1 Corrupted Parts 1 | . . . . 1 System Corruption 5 | . . . . 5 Parts Lost 19 | . . 2 8 9 Power 2 | . . 1 1 . Propulsion 7 | . . . 3 4 Utility 8 | . . 1 2 5 Weapon 2 | . . . 2 . Highest Loss Streak 3 | . . 1 3 3 To Critical Strikes . | . . . . . Average Slot Usage (%) 89 | . 100 95 87 88 Engine 8 | . 14 10 8 8 Wheel 18 | . 28 22 17 17 Device 7 | . 14 10 6 7 Storage 9 | . 14 11 9 9 Processor 16 | . . 9 13 19 Hackware 1 | . . . 7 . Protection 8 | . . 9 8 8 Energy Gun 10 | . 20 5 . 12 Energy Cannon 2 | . 7 6 9 . Ballistic Cannon 2 | . . 8 1 2 Impact Weapon 2 | . . . 4 1 Naked Turns . | . . . . . Heaviest Build 54 | 13 16 38 54 52 Greatest Support 32 | 32 32 32 24 32 Greatest Overweight (x) 4 | . . 1 4 4 Average Overweight (x) 1 | . . . 1 1 Largest Inventory Capacity 10 | 8 8 10 10 10 Average Capacity 9 | 7 8 9 10 10 Most Carried 10 | 4 8 10 10 10 Average Carried 8 | 2 6 9 8 8 Final Capacity 10 | 8 8 10 10 10 Final Carried 10 | 4 8 10 9 10 Class Distribution -------------------- 88% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Jun Mat Mat Mat Sto Matter Collected 3220 | 280 240 526 335 1839 Remotely . | . . . . . Salvage Created 9162 | 125 193 1221 1697 5926 Parts 425 | 9 9 72 72 263 Haulers Intercepted 15 | . 1 4 4 6 Recyclers Shooed 5 | . . . . 5 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Sto Combat Hostiles Destroyed 98 | . 3 22 32 41 Melee 2 | . . . 2 . Guns 22 | . . 5 . 17 Cannons 54 | . 3 16 18 17 AOE 4 | . . 1 1 2 Classes Destroyed 15 | 2 4 4 3 2 Worker 56 | . . 1 1 54 Builder 23 | . . 1 1 21 Tunneler 3 | 3 . . . . Hauler 15 | . 1 4 4 6 Recycler 30 | 1 . . . 29 Mechanic 4 | . 1 1 . 2 Operator 2 | . . . 1 1 Watcher 12 | . 2 5 3 2 Swarmer 10 | . 3 . 7 . Grunt 48 | . . 13 13 22 Brawler 4 | . . . . 4 Protector 1 | . . . . 1 Sentry 29 | . . 9 8 12 Specialist 2 | . . . 2 . Hunter 4 | . . . 2 2 Best Kill Streak 30 | 2 5 6 6 30 Combat Bots Only 6 | . 3 5 6 5 Max Kills in Single Turn 2 | 1 1 1 1 2 Gunslinging . | . . . . . Exploded 1 | . . 1 1 1 Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Jun Mat Mat Mat Sto Damage Taken 6141 | 38 52 991 2533 2527 Core 718 | . 15 215 165 323 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 842 | . . . 391 451 Core Remaining (%) 80 | 100 94 46 . . Volleys Fired 559 | 5 15 75 101 363 Largest 2 | 2 2 2 2 2 Hottest 138 | 80 100 133 138 122 Shots Fired 890 | 10 30 131 109 610 Gun 538 | 10 23 29 . 476 Cannon 339 | . 7 102 109 121 Launcher 13 | . . . . 13 Special . | . . . . . Kinetic 181 | . . 46 14 121 Thermal 437 | . 7 49 31 350 Explosive 13 | . . . . 13 Electromagnetic 259 | 10 23 36 64 126 Robot Hit Streak 28 | 6 8 28 27 26 Robot Miss Streak 7 | 1 2 7 3 4 Penetration Max 1 | . . . 1 1 Secondary Targets 4 | . . . . 4 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 587 | 6 18 111 106 346 Core Hits 321 | 4 9 92 30 186 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 9 | . . . 9 . Critical Strikes 44 | . . . 12 32 Burn 20 | . . . . 20 Blast 12 | . . . . 12 Corrupt 2 | . . . 2 . Smash 10 | . . . 10 . Melee Attacks 157 | . . 1 37 119 Impact 157 | . . 1 37 119 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 7 | . . . 3 4 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 15468 | 148 278 1897 4186 8959 Guns 6090 | 76 172 324 . 5518 Cannons 6752 | . 106 1533 2421 2692 Explosions 728 | 72 . 40 339 277 Melee 1898 | . . . 1426 472 Ramming . | . . . . . Kinetic 3798 | . . 562 544 2692 Thermal 5372 | 72 106 669 752 3773 Explosive 34 | . . . . 34 Electromagnetic 4366 | 76 172 666 1464 1988 Impact 1898 | . . . 1426 472 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 15 | . . . 1 15 Average Corruption 5 | . . . 1 6 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 242 | . . . 12 230 Message Errors 59 | . . . 1 58 Matter Fused 59 | . . . 6 53 Heat Flow Errors 27 | . . . 1 26 Energy Discharges 31 | . . . 1 30 Parts Fused 3 | . . . 1 2 Data Loss (minor) 26 | . . . . 26 Data Loss (major) 10 | . . . 1 9 Misfires 15 | . . . . 15 Alerts 5 | . . . . 5 Weapon Failures 7 | . . . 1 6 Overload Shots . | . . . . . Overflow Damage 1289 | 6 8 33 794 448 Projectiles 228 | . 8 33 84 103 Explosions 83 | 6 . . 77 . Melee 978 | . . . 633 345 Knockbacks 41 | . . 16 7 18 Impact 4 | . . . 4 . Kinetic 36 | . . 16 2 18 Secondary 1 | . . . 1 . Self-Inflicted Damage 374 | 39 . . 101 234 Shots 10 | 1 . . 2 7 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 476 | 56 156 193 349 476 Average Temperature 84 | 22 50 65 119 82 Received Heat Transfer 2577 | . 9 498 927 1143 Effects 11 | . . . . 11 Shutdowns 3 | . . . . 3 Energy Bleed 5 | . . . . 5 Matter Decay 2 | . . . . 2 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted 12 | . . . 8 4 Combat Hostiles 11 | . . . 8 3 Parts Fried 40 | . 4 4 16 16 Impact Corruptions 31 | . . . 20 11 Robots Melted 2 | . . . . 2 Combat Hostiles 2 | . . . . 2 Parts Melted 25 | 1 . 1 1 22 Heat Transferred 10223 | 50 222 1010 1040 7901 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 12 | 2 . 1 2 7 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Sto Peak Influence 1267 | 20 185 661 620 1267 Initial 261 | . 13 78 63 261 Average 507 | 9 57 281 344 606 Maximum Alert Level 4 | . . 2 2 4 Low Security (%) 11 | 100 100 38 25 . Level 1 13 | . . 38 22 7 Level 2 53 | . . 23 51 61 Level 3 18 | . . . . 26 Level 4 3 | . . . . 4 Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 16 | . 2 2 4 8 Investigation 5 | . . 1 2 2 Extermination . | . . . . . Reinforcement 8 | . 2 1 2 3 Assault 3 | . . . . 3 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 3 | . . . . 3 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Jun Mat Mat Mat Sto Distress Signals 8 | . . 2 3 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 154 | . 12 34 54 54 Peak Tracking Total 8 | . 4 6 8 5 Tactical Retreats 20 | . 1 5 12 2 Traps | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Sto Traps Triggered 7 | . 1 1 1 4 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 6 | . . . . 6 Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Jun Mat Mat Mat Sto Machines Disabled 15 | . . . 4 11 Max in Single Turn 2 | . . . 2 2 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Jun Mat Mat Mat Sto Machines Accessed 41 | . 3 15 12 11 Terminals 28 | . 2 11 7 8 Fabricators . | . . . . . Repair Stations 3 | . . . 2 1 Recycling Units 6 | . 1 2 1 2 Scanalyzers 3 | . . 2 1 . Garrison Access 1 | . . . 1 . Total Hacks 137 | . 9 62 35 31 Successful 85 | . 3 40 24 18 Failed 51 | . 6 21 11 13 Catastrophic 1 | . . . . 1 Database Lockouts 1 | . . 1 . . Manual 72 | . 6 34 19 13 Terminals 100 | . 7 43 26 24 Fabricators . | . . . . . Repair Stations 7 | . . . 4 3 Recycling Units 14 | . 2 6 2 4 Scanalyzers 14 | . . 13 1 . Garrison Access 2 | . . . 2 . Terminal Hacks 45 | . 1 20 13 11 Record 4 | . . 2 1 1 Robot Analysis 3 | . . 1 1 1 Prototype ID Bank 7 | . . 6 . 1 Open Door 2 | . . . . 2 Branch Access Points 1 | . . . 1 . Emergency Access Points 4 | . . 2 2 . Terminal Index 2 | . 1 1 . . Alert Level 5 | . . 2 2 1 Unreport Threat 7 | . . 3 2 2 Locate Traps 5 | . . 1 2 2 Reprogram Traps 1 | . . . . 1 Zone Layout 4 | . . 2 2 . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . . . 4 2 Scan Component 3 | . . . 2 1 Repair 3 | . . . 2 1 Recycling Unit Hacks 3 | . . 1 . 2 Report Inventory 2 | . . 1 . 1 Retrieve Components 1 | . . . . 1 Scanalyzer 11 | . . 11 . . Insert Component 6 | . . 6 . . Analyze 5 | . . 5 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 20 | . 2 8 7 3 Terminals 11 | . . 4 6 1 Track 1 | . . . 1 . Botnet 7 | . . 3 3 1 Detonate 1 | . . . 1 . Operators 2 | . . 1 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 9 | . 2 4 1 2 Monitor 4 | . 1 2 1 . Reject 5 | . 1 2 . 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 35 | . 2 13 12 8 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 5 | . . 5 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . . . 2 1 Time 98 | . . . 76 22 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 9 | . . . . 9 Parts Scanalyzed 5 | . . 5 . . Part Schematics Acquired 5 | . . 5 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Jun Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Jun Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Sto Robot Analysis Total 3 | . . 1 1 1 Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Jun Mat Mat Mat Sto Turns Passed 12286 | 93 288 1392 2068 8445 Spaces Moved 5659 | 62 232 1047 1262 3056 Core 2 | 2 . . . . Treads . | . . . . . Legs . | . . . . . Wheels 5657 | 60 232 1047 1262 3056 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 100 100 105 100 Average Speed 108 | 98 100 102 110 109 Slowest Speed 150 | 100 100 110 150 150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 65 | 5 51 97 80 95 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . . 1 Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 44 | . . 1 3 40 Terrain Destroyed 189 | 4 . 4 42 139 Melee 6 | . . 1 3 2 Projectile 35 | . . . 6 29 AOE 148 | 4 . 3 33 108 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Jun Mat Mat Mat Sto Total 10610 | 80 257 1238 1745 7290 Wait 3995 | . 1 30 289 3675 Move 5655 | 61 231 1046 1261 3056 Hop . | . . . . . Pick Up 52 | 5 4 17 12 14 Fast Attach 53 | 7 3 16 12 15 Attach 28 | . . 4 10 14 Detach 13 | . . 4 2 7 Swap 22 | 1 1 10 3 7 Drop 76 | 1 2 35 18 20 Fire 559 | 5 15 75 101 363 Melee 157 | . . 1 37 119 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage (discovered 1 exit: *Fac) History --------- Turn | Location | Event 21 | -11/Junkyard | Discovered new exit (range 16) 94 | -11/Junkyard | Entered Materials 205 | -10/Materials | Discovered new exit (range 10) 317 | -10/Materials | Build established: Mutant 382 | -10/Materials | Entered another Materials area 382 | -9/Materials | Evolved 2 slots: Utility x2 616 | -9/Materials | Discovered new exit (range 16) 740 | -9/Materials | Discovered new exit (range 16) 1155 | -9/Materials | Discovered new exit (range 9) 1429 | -9/Materials | Core integrity fell below 50% 1531 | -9/Materials | Discovered new exit (range 5) 1737 | -9/Materials | Discovered new exit (range 7) 1767 | -9/Materials | Central database locked down 1774 | -9/Materials | Entered another Materials area 1774 | -8/Materials | Evolved 2 slots: Utility x2 1929 | -8/Materials | Repaired Arm. Wheel 2017 | -8/Materials | Discovered new exit (range 16) 2526 | -8/Materials | Lost 3 parts (1n1u1w) 2625 | -8/Materials | Identified exit to Storage 3069 | -8/Materials | Repaired Hrd. Heavy Armor Plating 3079 | -8/Materials | Discovered new exit (range 14) 3842 | -8/Materials | Entered Storage 4146 | -8/Storage | Learned location of Armory (-4) 4707 | -8/Storage | Core integrity fell below 50% 4849 | -8/Storage | Discovered new exit (range 16) 5111 | -8/Storage | Repaired Hrd. Heavy Armor Plating 7003 | -8/Storage | Identified exit to Factory 9442 | -8/Storage | First assault squad dispatched 10652 | -8/Storage | Core integrity fell below 20% 10662 | -8/Storage | System corruption reached 10% 10977 | -8/Storage | Build established: Scavenger-Mutant 12287 | -8/Storage | Self-destructed Last Messages --------------- 12242_ ALERT: Significant disruption in Zone 4I, assault force dispatched. 12245_ C-30 ARC bursts open, deploying its payload. 12245_ G-50 Soldier unfolds itself. 12245_ B-36 Bruiser unfolds itself. 12245_ G-47 Trooper unfolds itself. 12250_ Hrd. Heavy Armor Plating destroyed. 12252_ B-36 Bruiser system terminally corrupted. 12252_ Imp. Targeting Computer destroyed. 12258_ G-50 Soldier system terminally corrupted. 12261_ Imp. Heat Sink destroyed. 12263_ B-36 Bruiser destroyed. 12268_ System corrupted: Component data lost. 12269_ Chain reaction triggered in Lgt. Nuclear Core. 12269_ G-47 Trooper destroyed. 12279_ Dropped Hvy. EM Shotgun. 12280_ Acquired Corrupted Unknown Impact Weapon. 12280_ Identified Hammer. 12280_ Integrated Corrupted Hammer (+5). 12281_ Acquired 10 matter. 12287_ System corrupted: Matter fused (-7). Map ----- +----------------------------------------------------+ | ?????# ##########??# ###### | | ????## ############# ###### | | ????# + #^^[# | | ????# ########+#### "" #^^/# | | ????# #???# ## "!"" 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Wheel | -9/Materials | Scanalyzed Arm. Wheel | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Deuterium Engine | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Challenges ------------ None Game ------ Seed ActuatorSniperInverter Manual? 0 Play Time 01:38:13 Cumulative 33.3 hours Start 2024.02.14 @ 05:10:29 End 2024.02.14 @ 06:46:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 39 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 6178ae30-32ff-4a7a-a919-4105aafdc901