Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 23:46:12 Player: Vox Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (129) 645 Value Destroyed (3837) 3837 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1636) 1636 TOTAL SCORE: 11838 Bonus ------- High Alert Combat Kills 263 Follower Combat Kills 1140 Met Imprinter 300 Was Imprinted 300 Friendly Fire -367 Cogmind --------- Core Integrity 0/1150 Matter 253/300 Energy 24/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Advanced Signal Interpreter Improved System Guard > --- WEAPON (3) ------- Improved Lightning Gun > --- INVENTORY (5) ---- Gyrokinetic Inverter Advanced Signal Interpreter Heavy Ion Cannon Heavy Gauss Cannon Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Medium Armored Exoskeleton Medium Armored Exoskeleton > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Enhanced Optical Array Signal Interpreter Layered Heavy Armor Plating Layered Heavy Armor Plating Reactive Plating > --- WEAPON ----------- Heavy Plasma Cannon Heavy Gauss Cannon Heavy Missile Launcher > --- INVENTORY -------- Light Nuclear Core Medium Armored Exoskeleton Layered Heavy Armor Plating Heavy Laser Proton Cannon Heavy Ion Cannon Coil Gun [Rating: 98] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Signal Interpreter Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Hackware Authchip [Processor] Protection Improved Light Armor Plating Weapon Missile Launcher Energy Gun Gatling Laser Energy Cannon Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Heavy Gauss Cannon Launcher Missile Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Slots Evolved 12 | . . 2 2 2 . . . . 2 2 2 . . Power . | . . . . . . . . . . . . . . Propulsion 4 | . . . . 1 . . . . 2 1 . . . Utility 7 | . . 2 1 1 . . . . . 1 2 . . Weapon 1 | . . . 1 . . . . . . . . . . Parts Attached 123 | 8 13 16 12 17 8 2 5 1 14 6 20 . 1 Power 13 | 1 4 1 . 1 1 . . 1 1 . 3 . . Engine 9 | 1 4 1 . 1 . . . . . . 2 . . Core 4 | . . . . . 1 . . 1 1 . 1 . . Reactor . | . . . . . . . . . . . . . . Propulsion 31 | 4 3 2 2 8 4 . 1 . 4 2 1 . . Treads 14 | 2 1 1 1 2 3 . 1 . 3 . . . . Leg 13 | 2 . . . 6 1 . . . 1 2 1 . . Wheel 4 | . 2 1 1 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 43 | 1 2 4 6 4 2 1 3 . 7 3 10 . . Device 16 | . . 2 3 . 1 1 2 . 2 1 4 . . Storage 6 | 1 1 1 1 1 . . . . 1 . . . . Processor 5 | . 1 . 1 . . . . . 1 . 2 . . Hackware 1 | . . . . . . . 1 . . . . . . Protection 15 | . . 1 1 3 1 . . . 3 2 4 . . Artifact . | . . . . . . . . . . . . . . Weapon 36 | 2 4 9 4 4 1 1 1 . 2 1 6 . 1 Energy Gun 10 | 2 2 1 1 1 . . . . 1 . 1 . 1 Energy Cannon 4 | . 1 . . . . . . . . 1 2 . . Ballistic Gun 13 | . 1 5 2 2 1 . . . 1 . 1 . . Ballistic Cannon 1 | . . . . . . . . . . . 1 . . Launcher 7 | . . 2 1 1 . 1 1 . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . . 1 . . . . . 1 Corrupted Parts 1 | . . . . . . . . . 1 . . . . System Corruption 2 | . . . . . . . . . 2 . . . . Parts Lost 36 | . 5 3 2 7 2 . . 1 7 . 9 . . Power 6 | . 1 1 . 2 . . . . . . 2 . . Propulsion 7 | . 2 . . 1 1 . . . 3 . . . . Utility 12 | . 1 . 1 2 1 . . 1 2 . 4 . . Weapon 11 | . 1 2 1 2 . . . . 2 . 3 . . Highest Loss Streak 5 | . 3 2 2 4 2 . . 1 4 . 5 . . To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 85 97 99 98 99 100 99 98 95 83 61 10 15 Engine 3 | . 13 8 9 6 . . . . . . . . . Core 4 | . . . . . 7 7 7 7 6 5 3 . . Treads 16 | . 8 11 9 3 19 23 23 23 29 11 . . . Leg 3 | . 6 . . 17 3 . . . . 7 9 . . Wheel 2 | . 11 11 9 1 . . . . . . . . . Device 6 | . . 20 12 . 5 7 6 7 3 4 6 . . Storage 8 | . 14 11 9 7 7 7 7 7 9 9 4 . . Processor 13 | . 9 11 14 15 15 15 15 15 12 11 8 10 10 Protection 12 | . . 1 9 22 15 15 15 13 12 12 13 . . Energy Gun 4 | . 11 6 7 6 7 3 . . 2 3 . . 5 Ballistic Gun 10 | . 3 13 16 11 14 15 12 7 4 5 4 . . Launcher 5 | . . . 2 2 . 3 9 15 11 5 4 . . Naked Turns 21 | . . . . . . . . . . . 21 . . Heaviest Build 105 | 11 13 23 33 41 41 41 43 43 55 73 105 . 5 Greatest Support 119 | 40 32 20 20 40 68 68 71 71 119 100 100 3 3 Greatest Overweight (x) 24 | 1 1 1 2 3 1 . . . 1 1 24 . 1 Average Overweight (x) . | . . . 1 . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 5 5 Average Capacity 9 | 7 8 8 9 10 10 10 10 10 10 10 9 5 5 Most Carried 10 | 6 8 8 10 10 10 10 10 10 10 10 10 4 4 Average Carried 9 | 3 7 7 9 9 8 9 9 10 9 9 8 4 4 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 5 5 5 Final Carried 10 | 6 8 8 10 10 10 10 10 10 10 10 4 4 4 Class Distribution -------------------- 33% | Scavenger-Tank 25% | Tank 18% | Scavenger-Skirmisher 13% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Zion Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Tank | -5/Factory Tank | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Matter Collected 3021 | 260 329 297 302 490 206 115 68 127 260 16 551 . . Remotely . | . . . . . . . . . . . . . . Salvage Created 3581 | . 439 665 561 564 116 41 . 104 335 . 733 . 23 Parts 251 | . 35 58 40 25 9 7 . 5 22 . 48 . 2 Haulers Intercepted 1 | . . 1 . . . . . . . . . . . Recyclers Shooed 5 | . 1 . 1 . . . . . 1 . 2 . . Parts Field Recycled 15 | . . . . . . . . . . 15 . . . Retrieved Matter 383 | . . . . . . . . . . 383 . . . Parts Self-Destructed 36 | . . . . . 14 7 . 15 . . . . . Prevented 2 | . . . . . 1 . . 1 . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Combat Hostiles Destroyed 94 | . 14 18 17 11 6 4 . 2 13 . 8 . 1 Guns 40 | . 7 8 7 9 6 . . . 2 . . . 1 Cannons 8 | . 6 . . . . . . . . . 2 . . AOE 44 | . 1 10 10 1 . 4 . 2 11 . 5 . . Classes Destroyed 15 | . 3 4 3 3 . . . . 1 . 1 . . Worker 4 | . . . 1 . . . . . . . 3 . . Builder 15 | . . . 1 . . . . . 3 . 11 . . Hauler 1 | . . 1 . . . . . . . . . . . Recycler 5 | . . 1 1 1 . . . . . . 2 . . Operator 1 | . . 1 . . . . . . . . . . . Drone 1 | . . . . . . . . . 1 . . . . Watcher 9 | . 3 2 2 . . . . . 1 . 1 . . Swarmer 43 | . 9 7 10 . 6 4 . . 6 . . . 1 Grunt 28 | . 5 7 5 6 . . . 1 2 . 2 . . Brawler 1 | . . . . 1 . . . . . . . . . Duelist 3 | . . . 1 . . . . 1 . . 1 . . Sentry 7 | . . 4 1 2 . . . . . . . . . Hunter 7 | . . . . 1 . . . . 2 . 4 . . Programmer 4 | . . . . 1 . . . . 3 . . . . Behemoth 1 | . . . . . . . . . . . 1 . . Best Kill Streak 13 | . 6 6 7 3 4 4 . 1 4 . 13 . 1 Combat Bots Only 6 | . 6 4 5 3 4 4 . 1 3 . 3 . 1 Max Kills in Single Turn 4 | . 1 3 3 1 2 2 . 1 3 . 4 . 1 Gunslinging 1 | . . . . . 1 . . . . . . . . Exploded 3 | . 1 3 3 1 . 2 . 1 1 . 3 . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Hostile Shots Fired 978 | . 66 48 96 174 33 4 . 11 71 . 455 . 20 Missed 290 | . 12 14 33 66 6 2 . 2 19 . 129 . 7 Damage Taken 10506 | . 562 543 733 1375 397 31 . 283 996 . 5394 . 192 Core 1751 | . 131 119 45 125 32 16 . 37 90 . 1008 . 148 Absorbed by Shields 262 | . . . 262 . . . . . . . . . . Redirected to Shielding 43 | . . . . . . . . . 43 . . . . Ignored by Resistances 597 | . . . . . . . . . 24 . 573 . . Core Remaining (%) 81 | 100 47 70 91 . . . . 70 89 100 . . . Volleys Fired 249 | . 41 37 41 33 8 4 . 6 32 2 41 . 4 Largest 3 | . 2 2 3 3 3 1 . 2 2 1 3 . 1 Hottest 190 | . 80 68 124 128 128 36 . 72 72 36 190 . 60 Shots Fired 432 | . 64 58 92 64 25 4 . 10 43 2 66 . 4 Gun 296 | . 47 51 82 57 25 . . 1 10 . 19 . 4 Cannon 44 | . 17 . . . . . . . . . 27 . . Launcher 92 | . . 7 10 7 . 4 . 9 33 2 20 . . Special . | . . . . . . . . . . . . . . Kinetic 173 | . 1 34 54 35 17 . . 1 2 . 29 . . Thermal 117 | . 41 . 21 22 8 . . . 8 . 17 . . Explosive 92 | . . 7 10 7 . 4 . 9 33 2 20 . . Electromagnetic 50 | . 22 17 7 . . . . . . . . . 4 Robot Hit Streak 12 | . 5 10 12 7 6 . . 3 4 . 7 . 1 Robot Miss Streak 7 | . 3 3 3 3 7 . . 7 6 . 4 . 3 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 5 | . 1 . 2 . 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . 1 . . . . . . . . Shots Hit Robots 269 | . 35 41 64 52 17 . . 4 19 . 36 . 1 Core Hits 261 | . 21 38 36 44 16 7 . 12 35 . 51 . 1 Critical Kills 1 | . . . . . . . . . . . 1 . . Critical Parts Destroyed 2 | . . . 1 . . . . . . . 1 . . Critical Strikes 5 | . . . 1 . . . . . 1 . 3 . . Burn 2 | . . . . . . . . . 1 . 1 . . Meltdown 1 | . . . . . . . . . . . 1 . . Destroy 2 | . . . 1 . . . . . . . 1 . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 10372 | 6 596 1045 1751 1035 224 179 . 795 1735 . 2986 . 20 Guns 3180 | . 309 450 998 857 224 . . . 111 . 211 . 20 Cannons 785 | . 213 . . . . . . . . . 572 . . Explosions 6401 | . 74 595 753 178 . 179 . 795 1624 . 2203 . . Melee . | . . . . . . . . . . . . . . Ramming 6 | 6 . . . . . . . . . . . . . Kinetic 1934 | . . 260 740 398 114 . . . 28 . 394 . . Thermal 1782 | . 443 110 188 459 110 . . . 83 . 389 . . Explosive 6186 | . . 485 722 178 . 179 . 795 1624 . 2203 . . Electromagnetic 464 | . 153 190 101 . . . . . . . . . 20 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 6 | . . . . 5 5 5 5 . 6 . . . . Average Corruption 4 | . . . . 1 5 5 5 . 5 . . . . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked 3 | . . . . . . . . . 3 . . . . Effects 70 | . . . . 2 29 22 6 . 11 . . . . Message Errors 15 | . . . . . 6 3 4 . 2 . . . . Matter Fused 21 | . . . . 1 9 6 1 . 4 . . . . Heat Flow Errors 10 | . . . . 1 4 2 1 . 2 . . . . Energy Discharges 8 | . . . . . 4 4 . . . . . . . Parts Fused 1 | . . . . . . 1 . . . . . . . Data Loss (minor) 7 | . . . . . 2 4 . . 1 . . . . Data Loss (major) 4 | . . . . . 2 1 . . 1 . . . . Misfires 2 | . . . . . 1 . . . 1 . . . . Alerts 2 | . . . . . 1 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 234 | . . 71 51 . . . . . 31 . 81 . . Projectiles 42 | . . . . . . . . . . . 42 . . Explosions 192 | . . 71 51 . . . . . 31 . 39 . . Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 501 | . 31 157 23 . . . . 38 197 . 55 . . Shots 16 | . 1 3 2 . . . . 1 7 . 2 . . Rammed . | . . . . . . . . . . . . . . Targets Rammed 2 | 2 . . . . . . . . . . . . . Kicked 2 | 2 . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 592 | . 202 25 84 472 356 277 267 30 241 . 592 . . Average Temperature 127 | . 86 15 25 153 117 127 140 11 60 . 290 . . Received Heat Transfer 1745 | . 186 138 302 567 . . . 74 84 . 394 . . Effects 13 | . . . . 1 . . . . . . 12 . . Shutdowns 1 | . . . . . . . . . . . 1 . . Energy Bleed 2 | . . . . . . . . . . . 2 . . Interference 1 | . . . . . . . . . . . 1 . . Matter Decay 2 | . . . . 1 . . . . . . 1 . . Short Circuit 4 | . . . . . . . . . . . 4 . . Damage (core) 3 | . . . . . . . . . . . 3 . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 2 | . . . . 1 . . . . . . 1 . . Combat Hostiles 2 | . . . . 1 . . . . . . 1 . . Parts Melted 4 | . 2 . . 1 . . . . . . 1 . . Heat Transferred 3671 | . 894 100 457 1050 250 . . . 222 . 698 . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 4 | . 1 2 1 . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Peak Influence 676 | . 357 475 674 492 . . . . 676 371 532 215 200 Initial 331 | . . 21 190 301 . . . . 234 331 83 170 150 Average 297 | . 144 325 318 321 . . . . 423 326 264 190 155 Maximum Alert Level 2 | . 1 2 2 2 . . . . 2 1 2 1 1 Low Security (%) 28 | 100 87 12 15 . . . . . 3 5 52 72 93 Level 1 48 | . 12 43 66 79 . . . . 52 94 11 27 6 Level 2 23 | . . 43 17 20 . . . . 43 . 36 . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 27 | . 2 3 4 6 . . . . 8 . 4 . . Investigation 7 | . 1 2 1 2 . . . . 1 . . . . Extermination 3 | . . . . 1 . . . . 2 . . . . Reinforcement 10 | . 1 1 1 1 . . . . 2 . 4 . . Assault 2 | . . . . . . . . . 2 . . . . Garrison 5 | . . . 2 2 . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 5 | . . . . 1 . . . . 2 . 2 . . Haulers Reinforced 2 | . . . . . . . . . . . 2 . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Distress Signals 16 | . 3 1 2 2 . . . . 1 . 7 . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 185 | . 21 24 31 19 8 3 . 11 27 1 30 5 5 Peak Tracking Total 7 | . 4 5 7 5 4 4 . 5 4 1 7 5 5 Tactical Retreats 8 | . 1 1 3 . 2 . . . . . 1 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Traps Triggered 9 | . 3 2 . 2 . . . . 1 . 1 . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 3 | . . . . 2 1 . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Machines Disabled 19 | . 1 2 3 . . . . . 7 . 4 . 2 Max in Single Turn 2 | . 1 2 1 . . . . . 2 . 1 . 1 Garrison Access 1 | . . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Machines Accessed 16 | . 5 1 7 2 . . . . 1 . . . . Terminals 13 | . 4 1 6 2 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 . . . . Garrison Access 1 | . . . 1 . . . . . . . . . . Total Hacks 49 | . 13 3 23 4 . . . . 6 . . . . Successful 23 | . 7 2 6 3 . . . . 5 . . . . Failed 26 | . 6 1 17 1 . . . . 1 . . . . Catastrophic 3 | . 1 . 2 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 45 | . 8 . 16 1 . . . . 13 2 2 . 3 Terminals 35 | . 9 3 19 4 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 4 | . 4 . . . . . . . . . . . . Scanalyzers 6 | . . . . . . . . . 6 . . . . Garrison Access 4 | . . . 4 . . . . . . . . . . Terminal Hacks 8 | . 2 2 1 3 . . . . . . . . . Record 3 | . . 1 . 2 . . . . . . . . . Robot Analysis 2 | . . . 1 1 . . . . . . . . . Prototype ID Bank 2 | . 1 1 . . . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . Scanalyzer 5 | . . . . . . . . . 5 . . . . Insert Component 2 | . . . . . . . . . 2 . . . . Analyze 3 | . . . . . . . . . 3 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 9 | . 4 . 5 . . . . . . . . . . Terminals 9 | . 4 . 5 . . . . . . . . . . Botnet 9 | . 4 . 5 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . . . . 1 . . . . Used 1 | . . 1 . . . . . . . . . . . Hacking Detections 16 | . 5 1 7 2 . . . . 1 . . . . Full Trace Events 2 | . . . 1 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . 2 . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 5 | . 5 . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . 2 . . . . Part Schematics Acquired 2 | . . . . . . . . . 2 . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . 2 . . . . Machine Destruction 2 | . . . . . . . . . 2 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled 1 | . . . . . . . . . 1 . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Total Allies 24 | . . . . 3 . . 7 . 8 1 5 . . Largest Group 7 | . . . . 3 . . 7 7 7 2 4 . . Highest-Rated Group 373 | . . . . 93 . . 254 254 265 243 373 . . Highest-Rated Ally 165 | . . . . 31 . . 51 51 165 165 158 . . Zionite Dispatches 4 | . . . . . . . . . 3 . 1 . . Light 1 | . . . . . . . . . . . 1 . . Fire 1 | . . . . . . . . . 1 . . . . Hacker 1 | . . . . . . . . . 1 . . . . Hero 1 | . . . . . . . . . 1 . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 169 | . . . . 34 . . . 37 41 8 49 . . Total Damage 4689 | . . . . 467 . . . 805 1475 171 1771 . . Kills 38 | . . . . 6 . . . 12 13 . 7 . . Allies Corrupted 2 | . . . . . . . . . 1 . 1 . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Robot Analysis Total 2 | . . . 1 1 . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 1 . 3 . . . . . . Drone Launches 1 | . . . . . . . . . 1 . . . . Drone Recoveries . | . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . 1 . . . . Depthwide Sectors/-1 1 | . . . . . . . . . 1 . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Turns Passed 10237 | 97 960 614 620 964 1017 1131 1916 683 1127 425 572 36 75 Spaces Moved 6023 | 55 755 338 328 438 575 696 1184 403 604 200 322 72 53 Core 213 | 7 1 . . . . . . . . . 80 72 53 Treads 3740 | 32 2 69 27 110 500 696 1184 403 604 113 . . . Legs 875 | 16 127 . . 328 75 . . . . 87 242 . . Wheels 1195 | . 625 269 301 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 100 115 120 160 160 160 160 160 140 50 50 50 Average Speed 148 | 139 103 116 129 184 163 160 160 160 162 199 122 50 90 Slowest Speed 1250 | 160 160 160 240 330 190 160 160 160 245 250 1250 50 100 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 43 | 3 83 34 43 17 75 85 91 56 23 5 11 74 2 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 5 | . . . . . . . . . 5 . . . . Known Exits Taken 10 | . 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . Scrap Searched 15 | . . . . . 3 9 3 . . . . . . Spaces Dug 34 | . . . 7 . . . . . 8 19 . . . Terrain Destroyed 630 | . 6 102 60 40 . 34 . 70 217 27 74 . . Melee . | . . . . . . . . . . . . . . Projectile 4 | . . . . . . . . . . . 4 . . AOE 626 | . 6 102 60 40 . 34 . 70 217 27 70 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Total 6906 | 70 871 503 446 531 629 709 1206 431 706 225 433 71 75 Wait 389 | . 41 98 51 26 33 2 11 21 44 7 38 . 17 Move 6011 | 54 754 337 327 437 574 695 1183 402 603 199 322 71 53 Hop . | . . . . . . . . . . . . . . Pick Up 55 | 6 12 5 4 8 4 3 1 . 7 1 4 . . Fast Attach 55 | 6 4 6 5 7 1 . 4 . 6 6 9 . 1 Attach 33 | . 6 2 2 6 4 . . . 6 . 7 . . Detach 8 | . 1 1 3 1 1 . . . 1 . . . . Swap 35 | 2 3 8 5 4 3 2 1 1 2 . 4 . . Drop 69 | . 9 9 8 9 1 3 6 1 5 10 8 . . Fire 249 | . 41 37 41 33 8 4 . 6 32 2 41 . 4 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick 2 | 2 . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory -5/Factory -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 14) 98 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 338 | -10/Materials | Lost 3 parts (1p1n1w) 403 | -10/Materials | Identified exit to Mines 415 | -10/Materials | Discovered new exit (range 12) 468 | -10/Materials | Identified exit to Materials 482 | -10/Materials | Core integrity fell below 50% 785 | -10/Materials | Discovered exit to Materials (range 16) 884 | -10/Materials | Discovered exit to Materials (range 11) 1058 | -10/Materials | Entered another Materials area 1058 | -9/Materials | Evolved 2 slots: Utility x2 1324 | -9/Materials | Discovered new exit (range 9) 1335 | -9/Materials | Identified exit to Mines 1355 | -9/Materials | Build established: Scavenger-Mutant 1649 | -9/Materials | Discovered new exit (range 16) 1668 | -9/Materials | Identified exit to Materials 1672 | -9/Materials | Entered another Materials area 1672 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2095 | -8/Materials | Garrison activated, responded to threat 2234 | -8/Materials | Build established: Tank 2287 | -8/Materials | Discovered new exit (range 5) 2291 | -8/Materials | Identified exit to Factory 2292 | -8/Materials | Entered Factory 2292 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2826 | -7/Factory | Build established: Scavenger-Tank 2902 | -7/Factory | Allied Derelicts emerged from ambush trap array 3069 | -7/Factory | Garrison activated, responded to threat 3195 | -7/Factory | Discovered new exit (range 11) 3223 | -7/Factory | Cargo convoy interrupted 3236 | -7/Factory | Lost 3 allies 3251 | -7/Factory | Identified exit to Lower Caves 3256 | -7/Factory | Entered Lower Caves 3273 | -7/Lower Caves | Lost 4 parts (1p1n1u1w) 4043 | -7/Lower Caves | Discovered new exit (range 4) 4047 | -7/Lower Caves | Identified exit to Lower Caves 4126 | -7/Lower Caves | Learned Factory emergency access door positions 4169 | -7/Lower Caves | Spotted B-75 Beast 4273 | -7/Lower Caves | Entered another Lower Caves area 5119 | -7/Lower Caves | Build established: Scavenger-Skirmisher 5345 | -7/Lower Caves | Discovered new exit (range 11) 5402 | -7/Lower Caves | Identified exit to Zion 5404 | -7/Lower Caves | Entered Zion 5512 | -7/Zion | Discovered new exit (range 20) 5574 | -7/Zion | Identified exit to Proximity Caves 5648 | -7/Zion | System corruption cleaned by Quarantine Array 5984 | -7/Zion | Given A8's code to call for help 6102 | -7/Zion | Identified exit to Deep Caves 6244 | -7/Zion | Imprinted 6246 | -7/Zion | Declared Zion's savior 6638 | -7/Zion | Learned Factory interactive machine intel 6697 | -7/Zion | Given the Hacking Drone Bay 6697 | -7/Zion | Found Prototype Device 6697 | -7/Zion | Identified Hacking Drone Bay 6846 | -7/Zion | Learned Factory non-interactive machine intel 7085 | -7/Zion | Build established: Tank 7176 | -7/Zion | Gained Derelict followers 7320 | -7/Zion | Entered Proximity Caves 7320 | -6/Proximity Caves | Accompanied by 7 allies 7323 | -6/Proximity Caves | Spotter reported a threat 7396 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7975 | -6/Proximity Caves | Discovered new exit (range 5) 7982 | -6/Proximity Caves | Identified exit to Factory 8003 | -6/Proximity Caves | Entered Factory 8003 | -6/Factory | Accompanied by 4 allies 8003 | -6/Factory | Evolved 2 slots: Propulsion x2 8005 | -6/Factory | Loaded intel: 209 non-interactive machine locations 8006 | -6/Factory | Loaded intel: 52 interactive machine locations 8090 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 8167 | -6/Factory | Spotted B-75 Beast 8269 | -6/Factory | Lost 3 allies 8296 | -6/Factory | Build established: Scavenger-Tank 8390 | -6/Factory | Zion Hacker squad teleported in 8575 | -6/Factory | Zion Fire squad teleported in 8631 | -6/Factory | Garrison activated, responded to threat 8689 | -6/Factory | Lost 5 allies 8780 | -6/Factory | Zion hero teleported in (ME-RLN) 8940 | -6/Factory | Lost 4 parts (2n1u1w) 9053 | -6/Factory | First assault squad dispatched 9070 | -6/Factory | Discovered new exit (range 21) 9127 | -6/Factory | Identified exit to Factory 9130 | -6/Factory | Entered another Factory area 9130 | -5/Factory | Accompanied by 1 ally (ME-RLN) 9130 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9253 | -5/Factory | Build established: Tank 9382 | -5/Factory | Spotted B-75 Beast 9454 | -5/Factory | Discovered new exit (range 4) 9457 | -5/Factory | Identified exit to Factory 9555 | -5/Factory | Entered another Factory area 9555 | -4/Factory | Accompanied by 2 allies (ME-RLN) 9555 | -4/Factory | Evolved 2 slots: Utility x2 9727 | -4/Factory | Spotted B-86 Titan 9761 | -4/Factory | Destroyed B-86 Titan 9903 | -4/Factory | Zion Light squad teleported in 9961 | -4/Factory | Lost 5 allies 10000 | -4/Factory | Core integrity fell below 50% 10082 | -4/Factory | Released all parts (12) 10110 | -4/Factory | Lost 5 parts (3u2w) 10124 | -4/Factory | Core integrity fell below 20% 10127 | -4/Factory | Sucked down chute 10127 | -4/Factory | Entered Waste 10131 | -4/Waste | Spotted C-40 Crusher 10137 | -4/Waste | Spotted C-40 Crusher 10142 | -4/Waste | EMP discharged 10147 | -4/Waste | Spotted C-40 Crusher 10150 | -4/Waste | Spotted C-40 Crusher 10152 | -4/Waste | Discovered new exit (range 16) 10152 | -4/Waste | Spotted C-40 Crusher 10153 | -4/Waste | Spotted C-40 Crusher 10162 | -4/Waste | Identified exit to Factory 10163 | -4/Waste | Entered Factory 10238 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- [ 4 : Main Access ] >>\\ZION-SEEK-4 [ Targeting Main Access... ] 10219_ K-01 Serf cleans the Construction Platform. 10220_ K-01 Serf collects debris. 10225_ K-01 Serf cleans the Construction Platform. 10226_ ALERT: All DSF locations entering lockdown mode. 10227_ Construction Platform disabled. 10228_ K-01 Serf cleans the Construction Platform. 10229_ Construction Platform disabled. 10231_ K-01 Serf collects debris. 10233_ S-27 Virus destroyed. 10234_ K-01 Serf collects debris. 10238_ K-01 Serf destroyed. [Achievement: Just Browsing] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ???????????? ?????????????????????????? | | ??????????? ???????????????????????? | | ?????????? ######+#####?????????? | | ?????????? ??????????? | | ?????????? s @#???????????? | | ???????????????"""""" #???????????? | | ?????????????????""""" #???????????? | | ????????????????""""" #???????????? | | ?????????? """""""s #???????????? | | ??????????# =s #???????????? | | ??????????# """"""%[* ##########??? | | ???????????????"""""""s= # #??? | | ??????????#? ? """"""" # """ #??? | | ??????????# """"""" # """ #??? | | ??????????# + """ #??? | | ??????????# # #??? | | ??????????# # """ #??? | | ??????????? ########### ### T" #??? | | ??????????????????????# #?# """ #??? | | ??????????????????????# #?# #??? | | ????????????????#######+############??? | | ????????????????# # #?????? | | ????????????????# """ """ # #?????? | | ????????????????# """ """ # #?????? | | ????????????????# """ """ + #?????? | | ????????????????# # #?????? | | ????????????????# # #?????? | | ????????????????# # #?????? | | ????????????????# # #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 65 Energy Generation 16 Energy Capacity 290 Matter Stores 344 Matter Capacity 500 Sight Range 22 Robot Scan Range 14 Terrain Scan Density 10 Corruption Containment 12 Armor Coverage 1800 Resistance: KI 20 Resistance: TH 15 Propulsion Shielding 33 Evasion (%) 55 Recoil Reduction 5 Kinecelleration 30 Item Schematics ----------------- Hvy. Missile Launcher | -6/Factory | Scanalyzed Imp. Light Armor Plating | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Backstab Heroic Deeds Just Browsing Significant Disruption The One Challenges ------------ None Game ------ Seed LightningMicroDiverter Manual? 0 Play Time 02:32:17 Cumulative 21.8 hours Start 2024.04.08 @ 14:14:40 End 2024.04.09 @ 23:46:12 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 17 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 25 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a8ce097c-5221-43fc-a1b3-9c4ecac09d73