Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.02 @ 15:57:13

Player: K.Ioz

Result: Destroyed by D-63 Destroyer with Heavy Rocket Launcher

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (30)      150
Value Destroyed (579)      579
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (320)                320
              TOTAL SCORE: 5569

 Bonus
-------
Follower Combat Kills      20
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Proximity Caves

 Parts 
-------
>           --- POWER (3) --------
                (None)
>           --- PROPULSION (4) ---
                (None)
>           --- UTILITY (6) ------
   Improved Cryofiber Web
            Visual Processing Unit
>           --- WEAPON (2) -------
                (None)
>           --- INVENTORY (4) ----
   Improved Deuterium Engine
   Improved Core Analyzer
      Heavy Beamcaster
  Precision Assault Rifle

 Peak State 
------------
>           --- POWER ------------
   Improved Deuterium Engine
>           --- PROPULSION -------
            Flight Unit
  Makeshift Flight Unit
  Makeshift Flight Unit
>           --- UTILITY ----------
   Improved Cryofiber Web
            Visual Processing Unit
   Advanced Signal Interpreter
            ECM Suite
            Focal Shield
>           --- WEAPON -----------
     Cooled Pulse Rifle
            Battle Cannon
>           --- INVENTORY --------
   Improved Deuterium Engine
   Improved Core Analyzer
      Heavy Beamcaster
  Precision Assault Rifle
[Rating: 38]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Visual Processing Unit
  Device                   ECM Suite
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Battle Cannon

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro 
Slots Evolved              8    | .   .   2   2   2   .   .   2   .   .   .   .   
  Power                    2    | .   .   1   .   1   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   1   .   .   1   .   .   .   .   
  Utility                  4    | .   .   1   2   .   .   .   1   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             49   | 6   11  8   1   2   1   .   12  6   1   .   1   
  Power                    8    | 1   .   3   .   1   .   .   2   1   .   .   .   
    Engine                 8    | 1   .   3   .   1   .   .   2   1   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               13   | 2   3   2   .   1   1   .   2   2   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    5    | 2   3   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 8    | .   .   2   .   1   1   .   2   2   .   .   .   
  Utility                  12   | 1   1   3   1   .   .   .   3   1   1   .   1   
    Device                 8    | .   .   2   1   .   .   .   3   1   .   .   1   
    Storage                2    | 1   .   .   .   .   .   .   .   .   1   .   .   
    Processor              2    | .   1   1   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   16   | 2   7   .   .   .   .   .   5   2   .   .   .   
    Energy Gun             8    | 1   3   .   .   .   .   .   3   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          7    | 1   4   .   .   .   .   .   2   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   2   .   .   .   .   
Parts Lost                 23   | .   5   .   .   .   3   2   5   .   .   .   8   
  Power                    6    | .   1   .   .   .   1   1   2   .   .   .   1   
  Propulsion               7    | .   1   .   .   .   1   .   2   .   .   .   3   
  Utility                  4    | .   .   .   .   .   .   .   1   .   .   .   3   
  Weapon                   6    | .   3   .   .   .   1   1   .   .   .   .   1   
  Highest Loss Streak      8    | .   2   .   .   .   3   5   5   .   .   .   8   
Average Slot Usage (%)     79   | .   92  85  81  70  63  30  48  38  66  66  51  
  Engine                   10   | .   10  15  18  15  12  .   7   1   6   6   4   
  Leg                      13   | .   25  7   .   .   .   .   .   .   .   .   .   
  Flight                   8    | .   .   14  18  15  15  15  19  15  20  20  11  
  Device                   2    | .   .   1   9   7   5   .   2   7   13  13  14  
  Storage                  7    | .   14  3   .   .   .   .   .   .   .   .   .   
  Processor                14   | .   13  20  18  15  15  15  13  13  13  13  13  
  Energy Gun               5    | .   9   .   .   .   .   .   5   .   6   6   2   
  Ballistic Gun            14   | .   18  22  18  15  14  .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             20   | 13  13  14  9   9   9   4   13  19  19  19  20  
  Greatest Support         24   | 20  20  20  9   9   9   8   20  24  20  20  20  
  Greatest Overweight (x)  4    | 4   .   .   .   .   .   .   1   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 6    | 6   6   6   4   4   4   4   4   4   4   4   4   
  Average Capacity         5    | 4   6   4   4   4   4   4   4   4   4   4   4   
  Most Carried             6    | 2   6   6   4   3   4   4   4   4   4   4   4   
  Average Carried          4    | 1   5   4   3   2   3   4   3   3   3   4   4   
  Final Capacity           6    | 6   6   4   4   4   4   4   4   4   4   4   4   
  Final Carried            6    | 2   6   4   3   3   4   4   4   1   4   4   4   

 Class Distribution 
--------------------
 89% | Mutant
  8% | Derelict-Mutant

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -9/Materials
          Mutant | -8/Materials
          Mutant | -7/Factory
          Mutant | -7/Lower Caves
          Mutant | -7/Lower Caves
          Mutant | -6/Factory
          Mutant | -6/Lower Caves
 Derelict-Mutant | -6/Lower Caves
 Derelict-Mutant | -6/Data Miner
          Mutant | -5/Proximity Caves

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  
-----------                Run  | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro 
Matter Collected           862  | 192 306 140 .   .   .   .   81  42  101 .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            803  | .   499 223 .   .   .   .   81  .   .   .   .   
  Parts                    54   | .   29  20  .   .   .   .   5   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   2   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      6    | .   .   .   .   .   .   .   .   .   .   .   6   
  Prevented                2    | .   .   .   .   .   .   .   .   2   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro 
Combat Hostiles Destroyed  19   | .   13  6   .   .   .   .   .   .   .   .   .   
  Guns                     19   | .   13  6   .   .   .   .   .   .   .   .   .   
Classes Destroyed          6    | .   5   1   .   .   .   .   .   .   .   .   .   
  Worker                   4    | .   1   1   .   .   .   .   2   .   .   .   .   
  Operator                 2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Watcher                  5    | .   3   1   .   .   .   .   1   .   .   .   .   
  Swarmer                  9    | .   6   3   .   .   .   .   .   .   .   .   .   
  Grunt                    9    | .   7   2   .   .   .   .   .   .   .   .   .   
  Sentry                   1    | .   .   1   .   .   .   .   .   .   .   .   .   
Best Kill Streak           3    | .   3   3   .   .   .   .   2   .   .   .   .   
  Combat Bots Only         3    | .   3   3   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   1    | .   1   1   .   .   .   .   1   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  Low  Low  Dat  Pro  
Damage Taken               2512 | .    621  239  .    21   108  74   333  .    .    .    1116 
  Core                     1064 | .    124  52   .    .    14   15   138  .    .    .    721  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         86   | 100  50   87   100  .    .    95   .    .    .    .    .    
Volleys Fired              117  | .    73   27   .    2    .    .    15   .    .    .    .    
  Largest                  2    | .    2    2    .    2    .    .    2    .    .    .    .    
  Hottest                  70   | .    70   40   .    40   .    .    48   .    .    .    .    
Shots Fired                218  | .    135  54   .    4    .    .    25   .    .    .    .    
  Gun                      218  | .    135  54   .    4    .    .    25   .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  167  | .    107  54   .    4    .    .    2    .    .    .    .    
  Thermal                  51   | .    28   .    .    .    .    .    23   .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         17   | .    8    17   .    1    .    .    10   .    .    .    .    
  Robot Miss Streak        4    | .    4    2    .    1    .    .    4    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           126  | .    74   36   .    2    .    .    14   .    .    .    .    
  Core Hits                62   | .    36   18   .    2    .    .    5    .    .    .    1    
  Critical Hits            1    | .    1    .    .    .    .    .    .    .    .    .    .    
  Critical Kills           1    | .    1    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           1263 | .    638  317  .    13   .    .    291  .    .    .    4    
  Guns                     1258 | .    637  317  .    13   .    .    291  .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  5    | .    1    .    .    .    .    .    .    .    .    .    4    
  Kinetic                  885  | .    527  317  .    13   .    .    28   .    .    .    .    
  Thermal                  373  | .    110  .    .    .    .    .    263  .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    3    .    .    .    .    .    .    .    .    .    .    
  Average Corruption       2    | .    2    .    .    .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  22   | .    22   .    .    .    .    .    .    .    .    .    .    
    Message Errors         8    | .    8    .    .    .    .    .    .    .    .    .    .    
    Matter Fused           4    | .    4    .    .    .    .    .    .    .    .    .    .    
    Heat Flow Errors       2    | .    2    .    .    .    .    .    .    .    .    .    .    
    Energy Discharges      2    | .    2    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      3    | .    3    .    .    .    .    .    .    .    .    .    .    
    Targeting Errors       3    | .    3    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      2    | .    .    .    .    .    .    .    .    .    .    .    2    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             2    | .    1    .    .    .    .    .    .    .    .    .    1    
  Kicked                   1    | .    1    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        184  | .    184  16   .    2    .    .    .    .    .    .    .    
  Average Temperature      22   | .    24   6    .    2    .    .    .    .    .    .    .    
  Received Heat Transfer   393  | .    141  72   .    9    9    .    27   .    .    .    135  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    .    1    .    .    .    .    
  Heat Transferred         768  | .    250  .    .    .    .    .    518  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro 
Peak Influence             186  | .   92  186 26  71  .   .   32  .   .   .   .   
  Average Influence        35   | .   34  55  26  28  .   .   7   .   .   .   .   
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 .   .   100 .   .   .   .   
  Level 1                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   3   .   .   2   .   .   1   .   .   .   .   
  Investigation            1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   3   .   .   1   .   .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro 
Distress Signals           5    | .   2   1   .   1   .   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              102  | .   29  15  .   6   10  4   14  .   6   .   18  
  Peak Tracking Total      9    | .   3   4   .   4   9   4   6   .   4   .   9   
  Tactical Retreats        15   | .   2   2   .   1   1   .   3   .   3   .   3   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro 
Traps Triggered            2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  
----------                 Run  | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro 
Machines Accessed          14   | .   5   2   .   1   .   .   1   1   .   4   .   
  Terminals                9    | .   5   2   .   1   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                49   | .   10  7   .   3   .   .   2   1   .   26  .   
  Successful               38   | .   6   5   .   .   .   .   .   1   .   26  .   
  Failed                   11   | .   4   2   .   3   .   .   2   .   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Terminals                22   | .   10  7   .   3   .   .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             38   | .   6   5   .   .   .   .   .   1   .   26  .   
  Record                   11   | .   .   .   .   .   .   .   .   .   .   11  .   
  Part Schematic           6    | .   .   .   .   .   .   .   .   .   .   6   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   6   .   
  Prototype ID Bank        5    | .   1   1   .   .   .   .   .   .   .   3   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   1   .   .   .   .   .   .   .   .   .   
  Dispatch Records         2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   1   2   .   1   .   .   1   .   .   .   .   
  Full Trace Events        1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   6   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   .   .   .   .   .   .   .   6   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  
------------               Run  | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  
--------                   Run  | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro 
Total Allies               1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Highest-Rated Group      94   | .   .   .   .   .   .   .   .   .   .   .   94  
  Highest-Rated Ally       94   | .   .   .   .   .   .   .   .   .   .   .   94  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               8    | .   .   .   .   .   .   .   .   .   .   .   8   
  Total Damage             281  | .   .   .   .   .   .   .   .   .   .   .   281 
  Kills                    4    | .   .   .   .   .   .   .   .   .   .   .   4   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   1   .   .   .   3   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  Low  Low  Dat  Pro  
Turns Passed               4661 | 82   2123 970  50   141  175  10   489  187  277  72   85   
Spaces Moved               4813 | 80   764  516  124  275  466  28   923  423  800  211  203  
  Core                     107  | 60   .    .    .    .    .    .    .    .    .    .    47   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     934  | 20   764  150  .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   3772 | .    .    366  124  275  466  28   923  423  800  211  156  
  Fastest Speed            31   | 50   120  37   37   37   37   37   31   31   34   34   34   
  Average Speed            53   | 90   120  61   37   37   37   37   40   37   34   34   39   
  Slowest Speed            250  | 250  120  120  37   37   37   37   117  40   34   34   130  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            33   | .    .    11   1    7    .    1    13   .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47   | 5    94   41   24   9    76   10   24   75   89   77   45   
  Regions Visited          11
    Branch Regions         6
  Pre-discovered Areas     2    | .    .    .    .    .    .    .    .    .    1    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      11   | 1    1    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             8    | .    .    .    .    .    1    .    .    2    4    .    1    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  Low  Low  Dat  Pro  
Total                      6645 | 87   1851 1115 126  304  468  26   998  448  804  210  208  
  Wait                     1660 | .    989  569  3    31   .    .    52   16   .    .    .    
  Move                     4736 | 79   763  493  121  260  465  25   896  422  799  210  203  
  Hop                      33   | .    .    11   1    7    .    1    13   .    .    .    .    
  Pick Up                  19   | 2    7    1    .    .    1    .    2    2    3    .    1    
  Fast Attach              24   | 6    6    3    .    .    .    .    6    2    .    .    1    
  Attach                   19   | .    2    2    1    2    1    .    6    4    1    .    .    
  Detach                   12   | .    .    2    .    2    1    .    6    .    1    .    .    
  Swap                     6    | .    3    3    .    .    .    .    .    .    .    .    .    
  Drop                     17   | .    7    4    .    .    .    .    2    2    .    .    2    
  Fire                     117  | .    73   27   .    2    .    .    15   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     1    | .    1    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 2 exits: [*Mat] / Min)
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves (discovered 1 exit: Fac)

 History 
---------
 Turn | Location           | Event
   14 | -11/Scrapyard      | Discovered new exit (range 16)
   83 | -11/Scrapyard      | Entered Materials
  306 | -10/Materials      | Build established: Mutant
 1361 | -10/Materials      | Discovered new exit (range 6)
 1431 | -10/Materials      | Discovered new exit (range 16)
 1610 | -10/Materials      | Discovered new exit (range 18)
 2095 | -10/Materials      | Discovered new exit (range 12)
 2206 | -10/Materials      | Entered another Materials area
 2206 | -9/Materials       | Evolved 2 slots: Power x1, Utility x1
 3065 | -9/Materials       | Discovered new exit (range 4)
 3076 | -9/Materials       | Identified exit to Mines
 3176 | -9/Materials       | Entered another Materials area
 3176 | -8/Materials       | Evolved 2 slots: Utility x2
 3219 | -8/Materials       | Discovered new exit (range 17)
 3226 | -8/Materials       | Entered Factory
 3226 | -7/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 3336 | -7/Factory         | Discovered new exit (range 6)
 3367 | -7/Factory         | Entered Lower Caves
 3374 | -7/Lower Caves     | Learned Factory security intel
 3508 | -7/Lower Caves     | Attracted the attention of an 0b10 base
 3540 | -7/Lower Caves     | Discovered new exit (range 7)
 3542 | -7/Lower Caves     | Entered another Lower Caves area
 3551 | -7/Lower Caves     | Discovered new exit (range 5)
 3552 | -7/Lower Caves     | Entered Factory
 3552 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 3575 | -6/Factory         | Lost 5 parts (2p1n2w)
 3646 | -6/Factory         | Discovered new exit (range 18)
 4025 | -6/Factory         | Lost 5 parts (2p2n1u)
 4041 | -6/Factory         | Entered Lower Caves
 4078 | -6/Lower Caves     | Encountered a Warlord checkpoint
 4149 | -6/Lower Caves     | Discovered new exit (range 15)
 4228 | -6/Lower Caves     | Entered another Lower Caves area
 4353 | -6/Lower Caves     | Learned Factory trap positions
 4358 | -6/Lower Caves     | Learned location of 1 exit from Proximity Caves
 4472 | -6/Lower Caves     | Discovered new exit (range 5)
 4483 | -6/Lower Caves     | Learned location of Extension (-5)
 4505 | -6/Lower Caves     | Entered Data Miner
 4505 | -6/Data Miner      | Discovered new exit (range 6)
 4511 | -6/Data Miner      | Met Data Miner
 4522 | -6/Data Miner      | Learned location of Section 7 (-3)
 4522 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 4526 | -6/Data Miner      | Build established: Derelict-Mutant
 4528 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 4577 | -6/Data Miner      | Entered Proximity Caves
 4578 | -5/Proximity Caves | Identified exit to Factory
 4582 | -5/Proximity Caves | Escorted by Enhanced Grunt
 4617 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 4646 | -5/Proximity Caves | Core integrity fell below 50%
 4661 | -5/Proximity Caves | Core integrity fell below 20%
 4662 | -5/Proximity Caves | Destroyed by D-63 Destroyer with Heavy Rocket Launcher

 Last Messages 
---------------
04588_ Dropped Lrg. Battery.
04588_ Acquired Imp. Deuterium Engine.
04590_ Acquired Imp. Cryofiber Web.
04617_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT."
04617_ Flight Unit destroyed.
04617_ Dropped Cld. Pulse Rifle.
04622_ Penetrated by Slug.
04630_ ECM Suite destroyed.
04634_ Mak. Flight Unit destroyed.
04635_ Battle Cannon destroyed.
04636_ Imp. Deuterium Engine destroyed.
04636_ Penetrated by Slug.
04637_ Mak. Flight Unit destroyed.
04640_ Penetrated by Slug.
04643_ Slammed into G-50 Soldier.
04643_ Penetrated by Slug.
04643_ Critical hit.
04643_ Focal Shield destroyed.
04646_ Penetrated by Slug.
04662_ Adv. Signal Interpreter destroyed.

 Map 
-----
+----------------------------------------------------+
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|   #???#      d              <!           ????????? |
|   #???#                                   ???????? |
|   #####                                   ???????? |
|                                            ??????? |
|                                            ??????? |
|                          @                 ??????? |
|                                            ??????? |
|                                            ??????? |
|       #                                   ???????? |
|       #                                   ???????? |
|     #?#                                  ????????? |
| ##  #?#                                  ????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          16
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
ECM Strength               1
Resistance: KI             20
Evasion (%)                63

 Item Schematics 
-----------------
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
              Triangulator | -6/Data Miner | Free
         Exp. Sensor Array | -6/Data Miner | Free
  Exp. Transmission Jammer | -6/Data Miner | Free
   Mni. Smartbomb Launcher | -6/Data Miner | Free

 Robot Schematics 
------------------
     S-27 Virus | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
   L-41 Fighter | -6/Data Miner | Free
    H-66 Slayer | -6/Data Miner | Free
     I-36 Angel | -6/Data Miner | Free
 I-47 Archangel | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HardcellRefineryExoskeleton
  Manual?         0
Play Time         00:56:44
  Cumulative      130.7 hours
  Start           2020.03.02 @ 15:00:45
  End             2020.03.02 @ 15:57:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          84
  Rogue           66
  Adventurer      0
  Explorer        18
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0
Lore%             57
Gallery%          58
Achievement%      51
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(47,30,31)|SHIFT_HUE(90)
Steam             1


RUN: 37b65288-bfa3-496f-a397-f40487b690ea