Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.04 @ 17:53:29 Player: jam Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (43) 215 Value Destroyed (1503) 1503 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5818 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 15/300 Energy 62/100 System Corruption 12% Temperature Cool (38) Movement Walking (130) Location -6/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Improved Titanium Leg Improved Titanium Leg > --- UTILITY (7) ------ Large Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Light Nuclear Core Light Fission Core Carbon-fiber Leg Carbon-fiber Leg Improved Trap Scanner Microactuators Hacking Suite Grenade Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fusion Compressor > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Cryofiber Web Large Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Transmission Jammer Improved Medium Armor Plating System Shield > --- WEAPON ----------- Plasma Cannon Flak Cannon Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Light Fission Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Kinecellerator Microactuators ECM Suite Grenade Launcher Heavy Missile Launcher Heavy Missile Launcher Remote Datajack [Rating: 60] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Utility Large Storage Unit Device Transmission Jammer Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Shock Rifle Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac DSF Slots Evolved 8 | . . 2 2 2 . . 2 . Power 1 | . . . 1 . . . . . Propulsion 1 | . . 1 . . . . . . Utility 5 | . . 1 1 2 . . 1 . Weapon 1 | . . . . . . . 1 . Parts Attached 62 | 6 5 5 10 17 5 1 7 6 Power 13 | 1 1 1 4 2 1 . 3 . Engine 7 | 1 1 1 3 . . . 1 . Core 6 | . . . 1 2 1 . 2 . Reactor . | . . . . . . . . . Propulsion 16 | 2 . 3 2 4 . . 2 3 Treads . | . . . . . . . . . Leg 16 | 2 . 3 2 4 . . 2 3 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 20 | 1 4 1 2 6 2 1 2 1 Device 8 | . . . 1 3 2 . 1 1 Storage 4 | 1 2 1 . . . . . . Processor 4 | . 2 . . 1 . 1 . . Hackware 1 | . . . . . . . 1 . Protection 3 | . . . 1 2 . . . . Artifact . | . . . . . . . . . Weapon 13 | 2 . . 2 5 2 . . 2 Energy Gun 1 | . . . . 1 . . . . Energy Cannon 1 | . . . . 1 . . . . Ballistic Gun 6 | 2 . . 2 1 1 . . . Ballistic Cannon 3 | . . . . 2 1 . . . Launcher 2 | . . . . . . . . 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 24 | . . . . 3 . 3 1 17 Power 3 | . . . . . . 1 . 2 Propulsion 4 | . . . . . . . . 4 Utility 10 | . . . . 2 . 1 . 7 Weapon 7 | . . . . 1 . 1 1 4 Highest Loss Streak 12 | . . . . 1 . 1 1 12 To Critical Strikes . | . . . . . . . . . Average Backups 13 | 1 7 9 13 13 15 13 14 13 Power 1 | . 1 1 1 1 1 . 1 2 Propulsion 3 | . 2 2 2 2 4 4 5 4 Utility 2 | . 1 1 1 3 4 3 3 3 Weapon 5 | . 2 4 7 6 5 4 3 2 Tool/Special . | . . . . . . . . . Unused Backups 14 | . . . 4 3 1 . . 6 Power 2 | . . . . 2 . . . . Propulsion 3 | . . . 2 . . . . 1 Utility 3 | . . . . . . . . 3 Weapon 5 | . . . 2 1 1 . . 1 Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 95 | . 96 92 92 96 99 99 99 71 Engine 8 | . 13 11 13 7 7 2 5 5 Core 5 | . . . 4 7 7 11 6 5 Leg 23 | . 27 26 27 23 23 23 20 14 Device 13 | . . . 8 17 22 15 13 10 Storage 9 | . 14 22 11 7 7 7 6 6 Processor 8 | . 11 11 2 6 7 14 13 13 Protection 5 | . . . 6 9 7 7 6 1 Energy Cannon 2 | . . . . . 5 . 6 4 Ballistic Gun 9 | . 28 22 17 9 2 3 . . Ballistic Cannon 4 | . . . . 3 6 10 12 2 Peak Build Rating 60 | 6 7 11 31 47 49 49 60 56 Average Rating 36 | 4 6 9 25 41 47 44 58 43 On Entrance 27 | . 6 7 11 31 42 49 44 56 Avg Prop Armor Cover (%) 7 | . . . . . . . . 7 Naked Turns . | . . . . . . . . . Heaviest Build 67 | 13 28 50 62 59 58 53 67 56 Greatest Support 60 | 20 20 30 38 60 60 60 60 56 Greatest Overweight (x) 8 | 2 2 2 2 1 . . 1 8 Average Overweight (x) . | . . 1 1 . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 15 15 Most Carried 15 | 4 9 12 15 15 15 15 15 15 Average Carried 13 | 1 7 9 13 13 15 12 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 4 8 12 15 15 15 12 15 9 Class Distribution -------------------- 50% | Mutant 28% | Infiltrator-Mutant 13% | Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Infiltrator-Mutant | -7/Lower Caves Infiltrator-Mutant | -7/Lower Caves Gunner | -6/Factory Mutant | -6/DSF Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac DSF Matter Collected 1812 | 224 99 49 268 482 333 125 107 125 Remotely . | . . . . . . . . . Salvage Created 1508 | . 138 98 268 543 82 136 101 142 Parts 92 | . 11 6 25 29 6 5 9 1 Haulers Intercepted 1 | . 1 . . . . . . . Recyclers Shooed 2 | . . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 13 | . . . . . 8 5 . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac DSF Combat Hostiles Destroyed 31 | . 1 2 4 13 2 4 3 2 Guns 21 | . 1 2 4 11 1 2 . . Cannons 9 | . . . . 2 1 2 3 1 AOE 1 | . . . . . . . . 1 Classes Destroyed 12 | . 4 1 4 1 . 1 . 1 Worker 5 | . 1 . . 2 . . 2 . Builder 3 | . . . 2 1 . . . . Hauler 1 | . 1 . . . . . . . Recycler 2 | . 1 . . 1 . . . . Operator 1 | . . . 1 . . . . . Swarmer 7 | . 1 . . 3 . . 3 . Grunt 8 | . . 2 . 4 . 2 . . Brawler 1 | . . . . . . 1 . . Sentry 4 | . . . 3 1 . . . . Specialist 2 | . . . . . . . . 2 Hunter 6 | . . . 1 3 1 1 . . Programmer 3 | . . . . 2 1 . . . Best Kill Streak 6 | . 2 2 3 6 1 3 2 1 Combat Bots Only 3 | . 1 2 1 3 1 3 2 1 Max Kills in Single Turn 2 | . 1 1 2 1 1 1 1 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac DSF Hostile Shots Fired 545 | . 40 13 44 128 8 51 23 238 Missed 174 | . 17 3 15 51 5 10 5 68 Hits 371 | . 23 10 29 77 3 41 18 170 Melee 3 | . . . . . . 3 . . Projectile 368 | . 23 10 29 77 3 38 18 170 AOE 1 | . . . . 1 . . . . Critical Strikes 11 | . 1 . . 4 . 2 . 4 Actively Blocked 1 | . . . . 1 . . . . Part Disruptions 7 | . . . . . . . . 7 Damage Taken 5382 | . 188 108 456 1230 47 694 278 2381 Core 1081 | . 23 32 . 105 . 54 . 867 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 89 | . . . . 89 . . . . Core Remaining (%) 91 | 100 90 92 100 . . 77 . . Volleys Fired 162 | . 6 13 22 63 5 19 20 14 Largest 3 | . 2 2 2 2 2 2 3 1 Hottest 157 | . 40 40 56 105 120 77 157 80 Shots Fired 285 | . 12 26 44 115 11 39 24 14 Gun 192 | . 12 26 44 91 2 17 . . Cannon 89 | . . . . 24 9 22 24 10 Launcher 4 | . . . . . . . . 4 Special . | . . . . . . . . . Kinetic 233 | . 12 26 44 101 6 39 5 . Thermal 35 | . . . . 1 5 . 19 10 Explosive 4 | . . . . . . . . 4 Electromagnetic 13 | . . . . 13 . . . . Robot Hit Streak 14 | . 7 4 4 5 9 14 3 6 Robot Miss Streak 8 | . 1 4 2 8 2 5 5 2 Penetration Max 1 | . . . 1 1 . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 170 | . 8 14 25 68 7 26 12 10 Core Hits 97 | . 6 6 11 50 4 10 5 5 Critical Kills 4 | . 1 . 1 1 . . 1 . Critical Parts Destroyed 3 | . . . 2 . . 1 . . Critical Strikes 7 | . 1 . 3 1 . 1 1 . Meltdown 1 | . . . . . . . 1 . Destroy 6 | . 1 . 3 1 . 1 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3658 | . 83 130 495 1250 196 557 335 612 Guns 1913 | . 83 130 495 944 47 214 . . Cannons 1311 | . . . . 306 149 343 335 178 Explosions 434 | . . . . . . . . 434 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 2590 | . 83 130 495 1202 82 557 41 . Thermal 586 | . . . . . 114 . 294 178 Explosive 434 | . . . . . . . . 434 Electromagnetic 48 | . . . . 48 . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 12 | . . . . 2 3 6 . 12 Average Corruption 2 | . . . . 1 2 5 . 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 27 | . . . . 5 12 6 . 4 Message Errors 9 | . . . . 2 3 1 . 3 Matter Fused 4 | . . . . . 3 1 . . Heat Flow Errors 1 | . . . . . 1 . . . Energy Discharges 2 | . . . . 1 1 . . . Data Loss (minor) 4 | . . . . 1 . 2 . 1 Data Loss (major) 1 | . . . . . 1 . . . Misfires 3 | . . . . 1 1 1 . . Alerts 3 | . . . . . 2 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 11 | . . . . . . . 10 1 Projectiles 10 | . . . . . . . 10 . Explosions 1 | . . . . . . . . 1 Melee . | . . . . . . . . . Knockbacks 8 | . . . . 6 . 1 1 . Impact . | . . . . . . . . . Kinetic 8 | . . . . 6 . 1 1 . Secondary . | . . . . . . . . . Self-Inflicted Damage 65 | . . . . 65 . . . . Shots 1 | . . . . 1 . . . . Rammed . | . . . . . . . . . Targets Rammed 1 | . . . . . . . . 1 Kicked 1 | . . . . . . . . 1 Crushed . | . . . . . . . . . Highest Temperature 413 | . . 3 180 214 236 273 413 20 Average Temperature 92 | . . 3 66 55 92 134 232 12 Received Heat Transfer 1032 | . . 60 54 213 . 207 . 498 Effects 3 | . . . . 3 . . . . Interference 3 | . . . . 3 . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . . . . 1 . 3 . Heat Transferred 1150 | . . . . . 200 . 600 350 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac DSF Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 112 | . 25 50 66 112 . . 44 67 Initial 25 | . . 5 . 18 . . . 25 Average 19 | . 2 4 11 43 . . 2 26 Influence Increases 1051 | . 45 60 167 426 60 100 81 112 Destroy 0b10 Robot/C 620 | . 20 40 80 260 40 80 60 40 Destroy 0b10 Robot/NC 60 | . 15 . 15 20 . . 10 . Destroy Leader 182 | . 2 10 40 80 20 20 10 . Successful Hack 34 | . 8 9 . 17 . . . . Disable Machine 60 | . . . 30 15 . . . 15 Destroy Structure 35 | . . 1 2 4 . . 1 27 Partial Spotted 15 | . . . . 15 . . . . Lose Combat Pursuer 45 | . . . . 15 . . . 30 Influence Decreases 1051 | . 30 75 125 468 60 100 45 148 Entered New Map 45 | . . 10 . 24 . . . 11 Time Decay 701 | . 30 30 125 341 60 80 35 . Lost Part 197 | . . . . 30 . 20 10 137 Purge Threat 108 | . . 35 . 73 . . . . Squads Dispatched 10 | . . 2 1 5 . . 1 1 Investigation 1 | . . . . 1 . . . . Extermination 3 | . . . . 2 . . 1 . Reinforcement 6 | . . 2 1 2 . . . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac DSF Distress Signals 3 | . . 1 . 1 . . . 1 Communications Jammed 18 | . . . . 18 . . . . Distress Signals 18 | . . . . 18 . . . . Times Spotted 50 | . 4 5 4 17 2 4 3 11 Peak Tracking Total 7 | . 5 4 1 3 1 3 2 7 Tactical Retreats 3 | . . . . 1 . . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac DSF Traps Triggered 4 | . 1 . . 2 . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac DSF Machines Disabled 4 | . . . 2 1 . . . 1 Max in Single Turn 1 | . . . 1 1 . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac DSF Machines Accessed 15 | . 1 2 1 7 2 . 2 . Terminals 10 | . 1 2 1 4 . . 2 . Fabricators 1 | . . . . 1 . . . . Repair Stations 2 | . . . . 2 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 25 | . 2 5 1 13 2 . 2 . Successful 14 | . 1 4 . 5 2 . 2 . Failed 11 | . 1 1 1 8 . . . . Catastrophic 4 | . 1 . 1 2 . . . . Database Lockouts . | . . . . . . . . . Manual 9 | . 2 1 1 4 . . 1 . Terminals 16 | . 2 5 1 6 . . 2 . Fabricators 1 | . . . . 1 . . . . Repair Stations 6 | . . . . 6 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 12 | . 1 4 . 3 2 . 2 . Record 4 | . . 2 . . 1 . 1 . Open Door 1 | . . . . . 1 . . . Open DSF 3 | . . . . 2 . . 1 . Branch Access Points 1 | . 1 . . . . . . . Unreport Threat 2 | . . 1 . 1 . . . . Investigation Status 1 | . . 1 . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . Network Status 1 | . . . . 1 . . . . Repair Station Hacks 1 | . . . . 1 . . . . Scan Component 1 | . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . 1 1 . 4 . . . . Full Trace Events 1 | . . . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac DSF Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac DSF Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac DSF Active Infowar (turns) 3485 | . 49 . 648 1110 666 166 665 181 Optics 2787 | . . . . 1109 666 166 665 181 T.N.C. 49 | . 49 . . . . . . . Jamming 2664 | . . . . 998 666 166 665 169 ECM 1981 | . . . 648 408 666 166 93 . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac DSF Turns Passed 4158 | 55 246 418 649 1110 666 166 665 183 Spaces Moved 2116 | 37 141 165 283 529 491 82 319 69 Core 11 | 7 . . . . . . . 4 Treads . | . . . . . . . . . Legs 2105 | 30 141 165 283 529 491 82 319 65 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 190 190 126 130 130 123 123 Average Speed 168 | 116 152 226 195 166 130 130 191 206 Slowest Speed 450 | 150 260 260 260 193 130 130 200 450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 4 28 19 26 18 75 15 5 55 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . 1 1 . . . . 1 . Unknown Exits Taken 5 | 1 . . 1 1 1 1 . . Scrap Searched 3 | . . . . . 3 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 49 | . . . . 1 4 5 1 38 Melee . | . . . . . . . . . Projectile 10 | . . . . . 4 5 1 . AOE 38 | . . . . . . . . 38 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac DSF Total 2438 | 46 160 186 339 648 510 103 351 95 Wait . | . . . . . . . . . Move 2108 | 36 140 164 282 528 490 81 318 69 Hop . | . . . . . . . . . Pick Up 40 | 4 5 3 10 12 3 . 2 1 Fast Attach 21 | 6 3 1 3 2 4 . . 2 Attach 25 | . 2 1 2 8 . 3 3 6 Detach 3 | . . . 1 1 . . 1 . Swap 25 | . 2 3 5 9 1 . 5 . Drop 43 | . 2 1 14 15 7 . 2 2 Fire 162 | . 6 13 22 63 5 19 20 14 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . . . . . . . . 1 Crush . | . . . . . . . . . Escape Stasis 10 | . . . . 10 . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: [*Ext] / DSF) -6/DSF History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 256 | -10/Materials | Discovered new exit (range 9) 262 | -10/Materials | Identified exit to Mines 300 | -10/Materials | Identified exit to Materials 302 | -10/Materials | Entered another Materials area 302 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 323 | -9/Materials | Build established: Mutant 648 | -9/Materials | Discovered new exit (range 3) 650 | -9/Materials | Identified exit to Materials 720 | -9/Materials | Entered another Materials area 720 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1294 | -8/Materials | Discovered new exit (range 5) 1369 | -8/Materials | Entered Factory 1369 | -7/Factory | Evolved 2 slots: Utility x2 2433 | -7/Factory | Build established: Infiltrator-Mutant 2468 | -7/Factory | Discovered new exit (range 5) 2479 | -7/Factory | Entered Lower Caves 2551 | -7/Lower Caves | Entered a destroyed Warlord outpost 2556 | -7/Lower Caves | Learned Factory machine intel 2655 | -7/Lower Caves | Encountered a Warlord checkpoint 3133 | -7/Lower Caves | Discovered new exit (range 8) 3135 | -7/Lower Caves | Learned Factory emergency access door positions 3145 | -7/Lower Caves | Entered another Lower Caves area 3269 | -7/Lower Caves | Discovered new exit (range 11) 3311 | -7/Lower Caves | Entered Factory 3311 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3313 | -6/Factory | Loaded intel: 257 machine locations 3427 | -6/Factory | Discovered new exit (range 15) 3559 | -6/Factory | Identified exit to DSF 3703 | -6/Factory | Build established: Gunner 3976 | -6/Factory | Entered DSF 4013 | -6/DSF | Additional patrols routed to DSF 4091 | -6/DSF | Lost 3 parts (2u1w) 4125 | -6/DSF | System corruption reached 10% 4146 | -6/DSF | Core integrity fell below 50% 4154 | -6/DSF | Core integrity fell below 20% 4159 | -6/DSF | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04128_ G-67 Veteran unfolds itself. 04128_ G-50 Soldier unfolds itself. 04130_ Kinecellerator destroyed. 04130_ Lgt. Angular Momentum Engine destroyed. 04134_ Hvy. Missile Launcher destroyed. 04135_ MPJ8KKAAK=Z&MT 366IFUCX8 0YNTF5//GDEP 04136_ Imp. VSS Leg destroyed. 04137_ Fusion Compressor destroyed. 04139_ Arm. Leg destroyed. 04140_ G-50 Soldier suffers critical hit (Burn). 04144_ Critical hit (Burn: +37). 04145_ Transmission Jammer destroyed. 04146_ Critical hit (Burn: +37). 04152_ Kicked G-50 Soldier out of the way. 04153_ K&ATHMT97LESSYXR=YL>3VUJ>EOD= 04155_ Knocked back. 04157_ Carbon-fiber Leg destroyed. 04157_ Penetrated by Slug. 04157_ Adv. Visual Processing Unit destroyed. 04159_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????###?????????????????????? | | ?????????""#?????????????????????? | | ?????????#"#?????????????????????? | | ??????####"##????????????????????? | | ??????#"""""#?###??##????!//#????? | | ??????#"""""## # # !!!//#????? | | ???#"##"" #????? | | ???#""""" #????? | | ???####"" ##&&#&&&### ##?????? | | ??????### ##?&&#??&#????????????? | | ???????## ###?##????????????????? | | ???????#& #???????????????????? | | ???????#& #???????????????????? | | ???????## ###???????????????????? | | ???????#& &&#???????????????????? | | ???????#& &&#???????????????????? | | ???????#& &&#???????????????????? | | ????##### ######???#????????????? | | ????# #!! %#?[[[#?!!#????????????? | | ????? ;! !%##[[[#!!!## #?????? | | ?????##! g% A ????? | | ?????#;!!@% H ????? | | ?????##!! ????? | | ??????#g gg##!!!#===## #?????? | | ??????# #?!!!#??=#????????????? | | ??????### ######????????????????? | | ???????# #???????????????????? | | ???????# #???????????????????? | | ???????# x #???????????????????? | | ???????## x###???????????????????? | | ???????#! =!!#?????????? =??????? | | ???????#! !!#???????? =??????? | | ???????## ######## ==?????? | | ??????### ###!! !! #?????? | | ???####"" ##!! ###????? | | ???#""""" | | ???#"##" % | | ??????#" """## !#!!!#! | | ??????#"""""#### !#????? | | ??????####"##???? ###????? | | ?????????#"#??????### ####??????? | | ?????????""#???????????#?????????? | | ?????????###?????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 38 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Base Temperature (-) 100 Armor Coverage 600 Resistance: KI 20 Power Shielding 66 Phase Shifting 5 Evasion (%) 65 Targeting Accuracy 6 Energy Filtering 30 Kinecelleration 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- No Signal Total Silence Challenges ------------ None Game ------ Seed DirectedIonicClaw Manual? 0 Play Time 00:40:49 Cumulative 10.4 hours Start 2026.01.04 @ 16:51:34 End 2026.01.04 @ 17:53:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 17 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 17 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 65x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7aab7477-9ea3-4626-8fae-61404380aff5