Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.07 @ 18:39:14 Player: ILikeMonsters1890 Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (32) 6400 Robots Destroyed (123) 615 Value Destroyed (3651) 3651 Prototype IDs (57) 1140 Alien Tech Used (2) 400 Bonus (2324) 2324 TOTAL SCORE: 18030 Bonus ------- High Alert Combat Kills 92 Follower Combat Kills 405 Entered Garrisons 200 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -273 Cogmind --------- Core Integrity 0/1300 Matter 141/300 Energy 98/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (7) --- Advanced Myomer Leg > --- UTILITY (11) ----- Advanced Signal Interpreter Advanced Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Neutrino Core RU-N14's Throwing Claymores (9) Powered Hammer Ripper Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Gravmag Array Antigrav System Cooled Gravmag System Cooled Antigrav System Cooled Antigrav System Electron Diverter > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved Melee Analysis Suite Advanced Melee Analysis Suite Layered Heavy Armor Plating Graphene Brace Thermal Barrier Antimissile System > --- WEAPON ----------- Ripper Makeshift Spear > --- INVENTORY -------- Neutrino Core Electron Diverter Impulse Thruster Array Improved Sensor Array Transdimensional Reconstructor Missile Launcher RU-N14's Throwing Claymores RU-N14's Throwing Claymores Powered Hammer [Rating: 133] Favorites ----------- Power Neutrino Core Engine Ion Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Gravmag Array Treads Biometal Medium Treads Leg Advanced Myomer Leg Wheel Wheel Hover Unit Gravmag Array Flight Unit Xenon Bombardment Thruster Utility Medium Storage Unit Device Advanced Sensor Array Storage Medium Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Improved Medium Armor Plating Weapon Centrium Greatsword Energy Gun Heavy Particle Gun Energy Cannon Matter Neutralizer Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Powered Hammer Slashing Weapon Centrium Greatsword Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Res Slots Evolved 14 | . . . 2 . . . 2 2 . . . . 2 . . . . . . 2 . . . . 2 . . . . 2 . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 5 | . . . 1 . . . 1 1 . . . . 1 . . . . . . . . . . . 1 . . . . . . . Utility 9 | . . . 1 . . . 1 1 . . . . 1 . . . . . . 2 . . . . 1 . . . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 206 | 4 2 . 4 6 . 7 23 17 2 3 9 4 2 1 17 8 6 . . 12 2 3 5 2 14 4 . 13 6 15 2 13 Power 17 | . . . . 1 . . 2 2 . . . . . . 4 1 . . . 1 . . 2 . 1 . . 1 . 2 . . Engine 3 | . . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Core 11 | . . . . . . . . 2 . . . . . . 4 1 . . . 1 . . 1 . 1 . . . . 1 . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . Propulsion 64 | 2 2 . 3 . . 2 9 6 1 3 . 2 1 . 6 1 1 . . 3 . . . . 2 1 . 4 1 5 1 8 Treads 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Leg 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Wheel 8 | 2 . . . . . . 3 . . . . . . . 3 . . . . . . . . . . . . . . . . . Hover 28 | . 2 . 3 . . 2 1 . . . . . 1 . 3 1 1 . . 3 . . . . 2 . . 4 . 5 . . Flight 23 | . . . . . . . 5 6 1 3 . 2 . . . . . . . . . . . . . 1 . . 1 . 1 3 Utility 70 | 1 . . 1 . . . 6 4 1 . 3 . 1 . 4 4 5 . . 6 . 1 3 . 10 2 . 6 1 7 . 4 Device 40 | 1 . . . . . . 4 1 1 . 1 . . . . 2 2 . . 2 . 1 1 . 7 2 . 6 . 5 . 4 Storage 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Processor 8 | . . . . . . . . 1 . . . . . . 1 1 . . . 1 . . . . 1 . . . 1 2 . . Hackware 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Protection 20 | . . . 1 . . . 2 2 . . 1 . 1 . 3 1 3 . . 3 . . 2 . 1 . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 55 | 1 . . . 5 . 5 6 5 . . 6 2 . 1 3 2 . . . 2 2 2 . 2 1 1 . 2 4 1 1 1 Energy Gun 6 | 1 . . . 1 . 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Ballistic Gun 8 | . . . . 2 . 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 18 | . . . . 2 . 1 2 3 . . 1 1 . . . 1 . . . 1 1 1 . 1 . . . . 2 1 . . Special Weapon 4 | . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . 1 1 Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Slashing Weapon 14 | . . . . . . . . . . . 4 1 . 1 2 1 . . . 1 1 1 . 1 . . . 1 . . . . Piercing Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . . . . . . 4 1 . . 1 . . 1 . . . . . 1 . . 3 . 1 . . 4 1 1 1 2 Parts Lost 50 | . . . 2 . . 2 5 . . . . 2 . . 4 1 . . . 1 . . . 1 7 . . . 2 13 3 7 Power 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Propulsion 27 | . . . 2 . . 2 3 . . . . 2 . . 3 . . . . . . . . . 2 . . . 1 8 1 3 Utility 17 | . . . . . . . . . . . . . . . 1 1 . . . 1 . . . . 4 . . . 1 3 2 4 Weapon 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . 1 . . Highest Loss Streak 11 | . . . 2 . . 2 3 . . . . 2 . . 2 1 . . . 1 . . . 1 6 . . . 2 11 2 4 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 82 | . 100 100 100 100 100 97 82 90 92 92 93 94 87 89 81 85 85 86 86 84 76 76 75 75 72 74 78 83 87 85 28 23 Engine 1 | . 14 14 11 11 11 11 8 . . . . . . . . . . . . . . . . . . . . . . . . . Core 3 | . . . . . . . . 6 7 7 7 7 6 6 5 6 6 6 6 5 5 5 4 5 4 5 5 3 . . . . Hover 18 | . 23 28 33 33 33 31 15 . . . . . . 6 11 26 27 33 33 28 23 23 23 23 22 21 21 26 30 26 2 . Flight 9 | . . . . . . . 7 36 38 38 38 36 33 33 22 6 5 . . . . . . . . 4 5 2 . . . 2 Device 12 | . 14 14 11 11 11 11 11 14 20 23 22 23 13 13 8 8 10 6 6 6 5 5 5 5 15 18 21 20 20 16 2 4 Storage 6 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 3 . Processor 9 | . . . . . . . . 6 7 7 7 7 6 6 11 13 13 13 13 17 17 17 17 17 11 10 10 10 10 19 14 9 Protection 6 | . . . 11 11 11 11 9 6 2 . . . 6 6 7 10 8 13 13 13 11 11 11 11 6 5 5 5 5 3 . . Energy Gun 2 | . 14 14 11 11 11 11 9 7 7 7 1 . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 1 | . 14 14 11 10 11 9 7 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . 6 9 13 9 4 5 6 6 6 4 4 4 5 4 . . . 2 5 3 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 61 | 13 13 13 18 20 20 23 20 20 20 18 23 25 27 27 36 37 37 37 37 57 57 57 57 57 56 54 54 57 61 58 13 11 Greatest Support 96 | 20 20 14 21 21 21 20 22 22 24 24 24 27 27 27 46 46 58 58 58 60 60 60 60 60 62 54 59 80 79 96 19 70 Greatest Overweight (x) 3 | . . . . . . 1 1 . . . . 1 . . 2 . . . . . . . . . 1 . . . . . 3 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Average Capacity 9 | 8 8 8 8 8 8 8 8 8 8 8 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 5 Most Carried 10 | 6 8 8 7 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 10 10 10 10 10 9 5 Average Carried 8 | 3 7 8 5 7 8 7 7 7 8 8 9 9 9 10 8 9 9 10 10 9 9 9 10 9 5 7 9 9 9 9 7 4 Final Capacity 10 | 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 Final Carried 10 | 5 8 8 5 8 8 8 8 8 8 8 9 8 10 10 10 9 10 10 10 10 10 10 10 10 6 10 10 10 8 7 5 4 Class Distribution -------------------- 29% | Scout 26% | Mutant 19% | Derelict-Scout 16% | Scavenger-Sprinter 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Zion Derelict-Sprinter | -6/Proximity Caves Derelict-Sprinter | -6/Factory Derelict-Sprinter | -6/Waste Mutant | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Zhirov Scout | -4/Proximity Caves Scout | -4/Factory Derelict-Scout | -4/Upper Caves Derelict-Scout | -4/Upper Caves Derelict-Scout | -4/Warlord Derelict-Scout | -3/Proximity Caves Derelict-Scout | -3/Research Mutant | -3/Garrison Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Res Matter Collected 2798 | 253 27 14 20 163 . 121 299 322 30 30 80 35 33 . 224 122 40 . 28 155 45 19 106 47 50 110 15 130 95 132 53 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4439 | 127 110 77 . 46 . 137 375 480 . 16 . 139 33 . 768 381 . . 56 260 240 55 209 227 158 10 . . 193 132 187 23 Parts 216 | 12 3 7 . 3 . 7 27 31 . . . 8 4 . 21 17 . . 2 17 5 3 2 8 7 . . . 10 12 5 5 Haulers Intercepted 6 | . 2 . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 6 | 1 . . . . . . 1 2 . . . . . . 1 . . . . . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 67 | . . . . . . . . . . 3 . 5 . . . 10 1 . 8 . 13 2 1 6 . 10 . . 8 . . . Prevented 4 | . . . . . . . . . . 1 . . . . . . . . . . 2 . . . . . . . 1 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Res Combat Hostiles Destroyed 89 | . . 3 . 12 . 4 8 8 . 1 . 3 . . 3 4 . . 1 4 5 4 . 5 2 . . . 11 . 9 2 Melee 8 | . . . . . . . . . . . . . . . 1 1 . . 1 . 3 . . 1 . . . . 1 . . . Guns 15 | . . 3 . 3 . 1 7 . . 1 . . . . . . . . . . . . . . . . . . . . . . Cannons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . AOE 63 | . . . . 9 . 3 1 8 . . . 3 . . 2 3 . . . 4 2 4 . 4 . . . . 10 . 8 2 Classes Destroyed 14 | 2 1 2 . 1 . 2 1 2 . . . 1 . . 1 . . . . . . . . . . . . . 1 . . . Worker 11 | . . . . . . . . 2 . . . . 2 . 3 . . . . . . . . . 1 . . . . 3 . . Builder 4 | . . 1 . . . . 1 . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Tunneler 5 | 3 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hauler 6 | . 2 . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . Recycler 10 | 1 . . . . . . . 3 . . . . . . 5 . . . . 1 . . . . . . . . . . . . Watcher 6 | . . . . . . . . 3 . . . . . . . . . . . 2 . . . . . . . . . 1 . . Swarmer 52 | . . 3 . 3 . . 4 8 . 1 . . . . . 3 . . . 4 2 4 . 4 . . . . 7 . 7 2 Grunt 16 | . . . . . . 3 2 . . . . 3 . . 1 . . . . . 2 . . . . . . . 3 . 2 . Duelist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 3 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . 1 . . . . . . . . Hunter 5 | . . . . . . 1 1 . . . . . . . 1 . . . . . . . . . 2 . . . . . . . Programmer 2 | . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Samaritan 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Assembled 9 | . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wasp 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Best Kill Streak 9 | 3 1 4 . 9 . 3 5 4 . 1 . 3 2 . 5 3 . . 1 5 3 4 . 4 1 . . . 8 2 9 2 Combat Bots Only 9 | . . 3 . 9 . 3 4 4 . 1 . 3 . . 2 3 . . 1 4 3 4 . 4 1 . . . 8 . 9 2 Max Kills in Single Turn 4 | 1 1 1 . 2 . 1 1 2 . 1 . 1 1 . 2 2 . . 1 3 2 2 . 3 1 1 . . 2 1 4 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . 2 . 1 1 2 . . . 1 . . 1 2 . . . 2 2 2 . 3 . . . . 2 . 3 2 Melee 1 | . . . . . . . . . . . . . . . 1 1 . . 1 . 1 . . 1 . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Res Damage Taken 9422 | . 14 146 44 240 . 256 710 275 . 92 . 106 . . 501 185 . . 124 526 234 173 . 293 1403 . . . 782 1316 875 1127 Core 2181 | . . 42 16 41 . 16 174 50 . 13 . . . . 62 10 . . 19 60 23 12 . 18 139 . . . 201 288 658 339 Absorbed by Shields 123 | . . . . . . . . . . . . . . . 17 39 . . . . . . . . . . . . . . 67 . Regen/Repaired (Parts) 399 | . . . . . . . 32 130 . . 149 . . . 88 . . . . . . . . . . . . . . . . . Core Remaining (%) 83 | 100 . 83 . . . 81 68 . . . . 91 . . . . . . 89 . . . . 88 . . . . 70 . . . Volleys Fired 182 | 13 7 14 . 14 . 14 42 35 . 1 . 6 . . 4 2 . . . 2 1 3 . 2 . . . . 13 2 6 1 Largest 2 | 2 2 2 . 2 . 2 2 1 . 1 . 1 . . 1 1 . . . 1 1 1 . 1 . . . . 1 1 1 1 Hottest 96 | 60 60 60 . 60 . 96 83 80 . 80 . 30 . . . 30 . . . 30 30 30 . 30 . . . . 36 36 . . Shots Fired 265 | 26 14 28 . 18 . 20 81 35 . 1 . 6 . . 4 2 . . . 2 1 3 . 2 . . . . 13 2 6 1 Gun 195 | 26 14 28 . 8 . 12 80 26 . 1 . . . . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 59 | . . . . 10 . 8 1 9 . . . 6 . . . 2 . . . 2 1 3 . 2 . . . . 13 2 . . Special 11 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . 6 1 Kinetic 79 | 13 7 14 . 4 . 2 39 . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 116 | 13 7 14 . 4 . 10 41 26 . 1 . . . . . . . . . . . . . . . . . . . . . . Explosive 70 | . . . . 10 . 8 1 9 . . . 6 . . 4 2 . . . 2 1 3 . 2 . . . . 13 2 6 1 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 15 | 7 14 15 . 7 . 8 12 5 . 2 . 1 . . 3 4 . . . 1 2 3 . 3 . . . . 4 6 12 . Robot Miss Streak 4 | 2 . 3 . 1 . 2 4 3 . 1 . 1 . . . 1 . . . 2 . 1 . . . . . . 2 . . 1 Penetration Max 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . . 2 . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 241 | 16 12 13 . 12 . 13 48 25 . 1 . 5 2 . 11 8 . . 4 6 10 2 8 9 11 1 . . 10 8 6 . Core Hits 218 | 7 5 5 . 22 . 11 22 30 . 2 . 8 . . 13 8 . . . 10 5 5 . 11 2 . . . 30 6 13 3 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Critical Strikes 10 | . . . . . . . 1 . . . . . . . . . . . . . 2 . . 1 1 1 . . . . 4 . Burn 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Smash 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Sever 7 | . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . . . . . 4 . Melee Attacks 131 | . . . . . . . . . . . . 2 3 . 17 7 1 . 4 9 9 . 8 10 20 1 . 12 3 25 . . Impact 31 | . . . . . . . . . . . . . . . . . . . . . . . . . 20 1 . 10 . . . . Slashing 95 | . . . . . . . . . . . . 2 3 . 17 7 1 . 4 9 9 . 8 10 . . . 1 3 21 . . Piercing 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 4 . . Sneak Attacks 20 | . . . . . . . . . . . . 2 2 . 7 . . . . 2 . . . . 2 1 . . . 4 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 16734 | 167 114 131 . 749 . 566 847 1148 . 23 . 545 197 . 1707 1085 . . 286 835 751 254 1158 994 1025 107 . . 1603 603 1562 277 Guns 1778 | 167 114 131 . 53 . 115 736 439 . 23 . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 7725 | . . . . 696 . 449 109 709 . . . 400 . . 536 258 . . . 351 102 254 . 287 351 . . . 1472 158 1327 266 Melee 6811 | . . . . . . . . . . . . 145 197 . 1090 827 . . 286 484 649 . 1158 707 638 107 . . 78 445 . . Ramming 104 | . . . . . . 2 2 . . . . . . . . . . . . . . . . . 36 . . . 53 . . 11 Kinetic 392 | 67 36 33 . 7 . . 249 . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 1835 | 100 78 98 . 46 . 115 585 439 . 23 . . . . . . . . . . . . . . 351 . . . . . . . Explosive 7276 | . . . . 696 . 449 11 709 . . . 400 . . 536 258 . . . 351 102 254 . 287 . . . . 1472 158 1327 266 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 745 | . . . . . . . . . . . . . . . . . . . . . . . . . 638 107 . . . . . . Slashing 6382 | . . . . . . . . . . . . 145 197 . 1171 827 . . 286 484 649 . 1158 707 . . . . 78 445 235 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . . 5 . . . . . . 7 7 7 7 . 1 5 5 5 5 5 1 1 1 1 . 1 1 8 Average Corruption 3 | . . . . . . . 4 . . . . . . 7 7 7 2 . 1 2 5 5 5 5 1 1 1 1 . 1 1 2 Corruption Purged 12 | . . . . . . . 5 . . . . . . . . . 7 . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 73 | . . . . . . . 12 . . . . . . 1 14 7 3 . 2 7 9 3 3 4 . . 2 . . 2 2 2 Message Errors 17 | . . . . . . . 2 . . . . . . . 3 . 2 . 1 3 4 1 . . . . . . . . 1 . Matter Fused 18 | . . . . . . . 3 . . . . . . 1 1 3 . . 1 2 2 . 1 1 . . 2 . . 1 . . Heat Flow Errors 10 | . . . . . . . 2 . . . . . . . 3 1 . . . 1 . . . 1 . . . . . 1 . 1 Energy Discharges 13 | . . . . . . . 3 . . . . . . . 2 2 1 . . . 1 1 . 2 . . . . . . . 1 Parts Rejected 3 | . . . . . . . 1 . . . . . . . . 1 . . . . . 1 . . . . . . . . . . Data Loss (minor) 5 | . . . . . . . 1 . . . . . . . 2 . . . . 1 . . . . . . . . . . 1 . Data Loss (major) 4 | . . . . . . . . . . . . . . . 3 . . . . . 1 . . . . . . . . . . . Alerts 3 | . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1760 | . . . . 19 . . 5 21 . . . 48 117 . 205 268 . . 54 109 40 4 436 87 116 107 . . 7 55 30 32 Projectiles 8 | . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . Explosions 134 | . . . . 19 . . 5 21 . . . 3 . . 7 4 . . . . . 4 . . 4 . . . 5 . 30 32 Melee 1618 | . . . . . . . . . . . . 45 117 . 190 264 . . 54 109 40 . 436 87 112 107 . . 2 55 . . Knockbacks 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Impact 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 620 | . . . . 97 . 1 132 3 . . . 14 . . . . . . . . . . . . 213 . . . 155 . . 5 Shots 16 | . . . . 4 . . 2 1 . . . 1 . . . . . . . . . . . . 3 . . . 5 . . . Rammed 7 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . 2 . . . 1 . . 2 Targets Rammed 7 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . 2 . . . 1 . . 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 488 | 40 60 120 . 90 . 207 264 488 6 40 5 14 . . 258 262 . . 4 169 3 29 . 168 25 . . . 25 227 . 222 Average Temperature 54 | 22 22 46 . 31 . 70 66 60 3 22 5 5 . . 93 104 . . 2 39 1 12 . 65 10 . . . 10 105 . 130 Received Heat Transfer 1463 | . . . 9 20 . 108 225 90 . 36 . 45 . . 184 83 . . 33 . 63 45 . 45 144 . . . 78 78 141 36 Effects 7 | . . . . . . 2 . 2 . . . . . . 3 . . . . . . . . . . . . . . . . . Shutdowns 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Interference 5 | . . . . . . 2 . . . . . . . . 3 . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Impact Corruptions 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 . . 1 . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . . . . . . . 1 4 . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 3244 | 225 175 225 . 100 . 248 1086 935 . 50 . . . . . . . . . . . . . . 200 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Res Peak Influence 598 | 20 61 98 122 315 . 209 339 497 . . . . 62 51 391 . . . . 285 . . . . 598 . . . . 486 595 528 Initial 349 | . 13 23 37 47 . . 81 72 . . . . 37 21 35 . . . . . . . . . 69 . . . . 158 349 328 Average 199 | 10 20 87 72 154 . 146 138 260 . . . . 43 43 149 . . . . 137 . . . . 219 . . . . 253 429 422 Maximum Alert Level 2 | . . . . 1 . 1 1 2 . . . . . . 1 . . . . 1 . . . . 2 . . . . 2 2 2 Low Security (%) 56 | 100 100 100 100 69 . 97 93 26 . . . . 100 100 59 . . . . 55 . . . . 51 . . . . 40 . . Level 1 33 | . . . . 30 . 2 6 62 . . . . . . 40 . . . . 44 . . . . 37 . . . . 45 64 37 Level 2 9 | . . . . . . . . 10 . . . . . . . . . . . . . . . . 11 . . . . 13 35 62 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 22 | . 1 . 1 . . . 1 2 . . . . . . 4 . . . . 2 . . . . 6 . . . . 3 . 2 Investigation 11 | . 1 . 1 . . . . 1 . . . . . . 1 . . . . 1 . . . . 2 . . . . 2 . 2 Extermination 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Reinforcement 7 | . . . . . . . 1 1 . . . . . . 1 . . . . 1 . . . . 2 . . . . 1 . . Assault 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Miner Redirects 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Res Distress Signals 11 | . 1 . . 1 . . 4 . . . . . . . . . . . . 1 . . . . 2 . . . . 1 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 314 | . 5 5 5 12 . 6 18 24 . 14 . 6 . 5 19 12 . . 4 14 20 7 . 9 25 . 3 9 11 40 20 21 Peak Tracking Total 24 | . 5 3 6 9 . 3 7 6 . 6 . 3 . 5 7 6 . . 3 6 7 7 . 5 12 . 3 10 5 24 14 9 Tactical Retreats 44 | . . . 1 1 . 1 2 3 . 1 . . . . 4 5 . . . 1 7 2 . . 6 . 2 . 1 4 1 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Res Traps Triggered 19 | . 1 . 1 . . . . . . . . . 1 . 2 . . . . 1 . . . . 2 . . . . 4 6 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 11 | . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . 1 1 4 2 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Res Machines Disabled 10 | . . . . . . . 3 1 . . . . . . 1 . . . . . . . . . 5 . . . . . . . Max in Single Turn 5 | . . . . . . . 2 1 . . . . . . 1 . . . . . . . . . 5 . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Res Machines Accessed 50 | . 2 . 2 . 1 1 4 7 . . . . 3 . 5 . . 3 . 2 2 . 4 1 2 . . 1 . 7 . 3 Terminals 24 | . 2 . 2 . . 1 2 3 . . . . . . 3 . . . . 2 . . . 1 2 . . . . 3 . 3 Fabricators 4 | . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . 1 2 . . . . . . 1 . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . 2 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . Total Hacks 147 | . 6 . 4 . 4 1 10 23 . . . . 6 . 11 . . 23 . 4 6 . 16 3 9 . . 1 . 12 . 8 Successful 98 | . 2 . 2 . 4 1 5 15 . . . . 2 . 4 . . 23 . 1 6 . 16 3 3 . . 1 . 6 . 4 Failed 49 | . 4 . 2 . . . 5 8 . . . . 4 . 7 . . . . 3 . . . . 6 . . . . 6 . 4 Catastrophic 17 | . 1 . 2 . . . . 3 . . . . 1 . 2 . . . . 1 . . . . 3 . . . . 2 . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 9 | . 3 . 1 . . . 1 . . . . . . . . . . . . . . . . . 1 . . 1 . 2 . . Terminals 61 | . 6 . 4 . . 1 6 8 . . . . . . 6 . . . . 4 . . . 3 9 . . . . 6 . 8 Fabricators 7 | . . . . . . . . 4 . . . . 3 . . . . . . . . . . . . . . . . . . . Repair Stations 15 | . . . . . . . 2 11 . . . . . . 2 . . . . . . . . . . . . . . . . . Recycling Units 9 | . . . . . . . 2 . . . . . 3 . . . . . . . . . . . . . . . . 4 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . 2 . . Terminal Hacks 75 | . 2 . 2 . 4 1 2 4 . . . . . . 2 . . 23 . 1 6 . 16 3 2 . . 1 . 2 . 4 Record 23 | . . . . . 4 . . . . . . . . . . . . 6 . . 5 . 5 3 . . . . . . . . Part Schematic 13 | . . . . . . . . . . . . . . . . . . 10 . . . . 3 . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 14 | . 1 . . . . . 1 2 . . . . . . . . . 3 . . . . 4 . 1 . . . . 1 . 1 Open Door 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Branch Access Points 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 Emergency Access Points 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Locate Traps 3 | . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Dispatch Records 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . 1 Fabricator Hacks 3 | . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . Network Status 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Build 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Station Hacks 13 | . . . . . . . 2 9 . . . . . . 2 . . . . . . . . . . . . . . . . . Scan Component 6 | . . . . . . . 1 4 . . . . . . 1 . . . . . . . . . . . . . . . . . Repair 6 | . . . . . . . 1 4 . . . . . . 1 . . . . . . . . . . . . . . . . . Refit 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Retrieve Components 3 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Unlock Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Assimilate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Mask 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 34 | . 2 . 2 . . 1 4 6 . . . . 3 . 5 . . . . 2 . . . . 2 . . . . 5 . 2 Full Trace Events 8 | . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . 2 . . . . 1 . 2 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . 3 . . . . . . 4 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 28 | . . . . . . . . . . . 15 . . . . . . 10 . . . . 3 . . . . . . . . . Parts Built 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 153 | . . . . . . . . 47 . . . . 106 . . . . . . . . . . . . . . . . . . . Total Part Build Rating 5 | . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 6 | . . . . . . . 1 4 . . . . . . 1 . . . . . . . . . . . . . . . . . Time 241 | . . . . . . . 32 110 . . . . . . 99 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 8 | . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . Machine Destruction 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Res Total Allies 7 | . . . . . . . . . . . 2 . . . . . . . 1 . . . . . . . . 4 . . . . Largest Group 4 | . . . . . . . . . . . 2 2 . . . . . . 1 . . . . . . . . 4 . . . . Highest-Rated Group 236 | . . . . . . . . . . . 45 45 . . . . . . 96 . . . . . . . . 236 . . . . Highest-Rated Ally 96 | . . . . . . . . . . . 31 31 . . . . . . 96 . . . . . . . . 65 . . . . Total Orders 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Ally Attacks 52 | . . . . . . . . . . . . 10 . . . . . . 15 . . . . . . . . 27 . . . . Total Damage 2085 | . . . . . . . . . . . . 149 . . . . . . 568 . . . . . . . . 1368 . . . . Kills 12 | . . . . . . . . . . . . 1 . . . . . . 4 . . . . . . . . 7 . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Res Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 16 | . . 1 . 2 . . . . 1 1 1 . . . . 1 1 . 1 . 1 1 . 3 . 1 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Res Turns Passed 7977 | 82 119 150 62 226 108 226 525 629 67 111 383 77 64 23 572 276 336 34 435 246 373 121 98 173 362 102 246 709 177 394 165 306 Spaces Moved 12040 | 38 146 171 101 333 208 305 436 1168 224 357 957 196 204 79 599 489 250 78 337 423 651 269 153 298 596 181 488 705 250 683 118 549 Core 279 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 249 Treads 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Legs 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Wheels 194 | 38 16 . . . . . 71 . . . . . . . 69 . . . . . . . . . . . . . . . . . Hover 7553 | . 130 171 101 333 208 305 159 . . . . . . . 215 489 250 78 337 423 651 269 153 298 596 181 488 705 250 683 80 . Flight 4007 | . . . . . . . 206 1168 224 357 957 196 204 79 315 . . . . . . . . . . . . . . . 8 293 Fastest Speed 21 | 80 56 56 52 52 52 52 31 26 26 25 25 25 26 26 26 45 44 44 44 38 40 40 40 40 40 50 44 35 35 21 46 47 Average Speed 40 | 80 58 56 52 52 52 52 49 26 26 25 25 26 26 26 54 45 44 44 44 39 40 40 40 40 47 50 49 45 35 37 64 50 Slowest Speed 200 | 80 80 56 52 52 52 116 116 31 26 26 25 112 26 26 116 45 45 44 44 44 40 40 40 40 98 50 50 50 38 51 200 145 Overloaded Moves 53 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . . 28 12 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 24 | . . . . . . . . 10 . 2 . . . . . . . . . . . . . . . . . . . . . 12 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 48 | 3 28 49 20 81 62 63 41 34 42 48 87 40 7 71 20 79 45 74 64 17 72 55 63 54 28 42 71 87 48 33 47 19 Regions Visited 32 Branch Regions 20 Pre-discovered Areas 9 | . . . . . 1 . . . . . . . . . . . . 1 1 . 2 . 3 1 . . . . . . . . Known Exits Taken 18 | . . . . . . . 1 1 . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 . . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . Scrap Searched 46 | . . 1 . 1 . 2 . . 7 2 4 . . . . 3 11 . 1 . 4 1 . 2 . 3 3 . 1 . . . Spaces Dug 47 | . . . . . . . . 3 . . . . . . 7 . . . . 2 . . . 2 5 . . 7 5 16 . . Terrain Destroyed 483 | . . . . 92 . 57 17 39 . . . 22 . . 28 6 . . . 14 1 14 . 10 47 . . 7 74 27 9 19 Melee 39 | . . . . . . . . . . . . . . . 7 . . . . 2 . . . 2 5 . . 7 . 16 . . Projectile 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 AOE 442 | . . . . 92 . 57 16 39 . . . 22 . . 21 6 . . . 12 1 14 . 8 42 . . . 74 11 9 18 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Res Total 14554 | 66 167 199 110 367 207 350 675 1442 232 374 1101 212 210 81 812 527 471 77 615 485 744 278 173 329 638 188 491 1072 315 785 201 560 Wait 1668 | 1 . 15 3 6 . 16 136 212 6 12 121 3 . . 155 18 209 . 275 18 80 2 . 16 1 . . 268 43 48 . 4 Move 11964 | 37 145 170 100 332 207 304 435 1149 223 352 956 195 204 78 598 488 249 77 336 422 650 268 152 297 595 180 487 704 249 683 117 525 Hop 22 | . . . . . . . . 8 . 2 . . . . . . . . . . . . . . . . . . . . . 12 Pick Up 91 | 5 8 . 2 6 . 5 17 5 . 1 6 . 2 . 9 1 1 . . 7 . . 1 . 3 2 2 3 . 5 . . Fast Attach 95 | 1 . . . . . . 10 9 . . 3 1 1 1 4 2 5 . . 5 1 2 6 1 7 3 . 11 . 10 2 10 Attach 55 | . . . 4 . . 2 6 3 . . 2 3 . . 9 3 . . . 3 1 1 . 1 5 . . 1 2 5 1 3 Detach 24 | . . . . . . . 1 3 . . 2 2 . . 3 1 . . . 1 1 1 . 1 . 1 . . . 2 3 2 Swap 58 | 3 2 . . 6 . 5 7 5 2 3 4 . 1 . 4 3 1 . . 4 . . . . 2 1 . 1 4 . . . Drop 131 | 6 5 . 1 3 . 3 20 13 1 3 7 . . 2 9 2 5 . . 14 1 1 6 1 3 . 2 12 . 8 2 1 Fire 182 | 13 7 14 . 14 . 14 42 35 . 1 . 6 . . 4 2 . . . 2 1 3 . 2 . . . . 13 2 6 1 Melee 126 | . . . . . . . . . . . . 2 2 . 17 7 1 . 4 9 9 . 8 10 20 1 . 11 3 22 . . Ram 7 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . 2 . . . 1 . . 2 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 70 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70 . Rewire 61 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Low x2 / Ext) -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: *Res x2 / Gar) -3/Garrison -3/Research (discovered 3 exits: Arm / Tes x2) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 3) 83 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Discovered new exit (range 13) 202 | -10/Materials | Entered Mines 296 | -10/Mines | Learned Materials stockpile data 302 | -10/Mines | Build established: Mutant 349 | -10/Mines | Discovered new exit (range 6) 352 | -10/Mines | Entered Materials 352 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 402 | -9/Materials | Discovered new exit (range 15) 414 | -9/Materials | Entered Mines 497 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 541 | -9/Mines | Assembled infested the area 546 | -9/Mines | Assisted by a Guerilla fighting off Assembled 598 | -9/Mines | Discovered new exit (range 10) 603 | -9/Mines | Destroyed 9 combat bots 633 | -9/Mines | Discovered new exit (range 8) 640 | -9/Mines | Entered Exiles 648 | -9/Exiles | Discovered new exit (range 15) 655 | -9/Exiles | Met 8R-AWN 662 | -9/Exiles | Met EX-HEX 693 | -9/Exiles | Met EX-DEC 705 | -9/Exiles | Learned location of Zion (-7) 714 | -9/Exiles | Met EX-BIN 743 | -9/Exiles | Discovered new exit (range 11) 748 | -9/Exiles | Entered Mines 966 | -8/Mines | Discovered new exit (range 9) 974 | -8/Mines | Entered Materials 974 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 975 | -8/Materials | Identified exit to Factory 1014 | -8/Materials | Repaired Imp. Hover Unit 1303 | -8/Materials | Lost 3 parts (1p2n) 1499 | -8/Materials | Entered Factory 1499 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1500 | -7/Factory | Identified exit to Lower Caves 1621 | -7/Factory | Repaired Lgt. Armor Plating 1654 | -7/Factory | Repaired VTOL Module 1682 | -7/Factory | Repaired Flight Unit 1709 | -7/Factory | Repaired Seismic Detector 1897 | -7/Factory | Fabricated Imp. Proton Missile Launcher (x1) 1981 | -7/Factory | Build established: Scavenger-Sprinter 2000 | -7/Factory | Discovered new exit (range 16) 2128 | -7/Factory | Entered Lower Caves 2146 | -7/Lower Caves | Encountered a Warlord checkpoint 2190 | -7/Lower Caves | Discovered new exit (range 10) 2194 | -7/Lower Caves | Learned 4 Factory zone layouts 2195 | -7/Lower Caves | Entered another Lower Caves area 2215 | -7/Lower Caves | Encountered a Warlord checkpoint 2303 | -7/Lower Caves | Discovered new exit (range 14) 2303 | -7/Lower Caves | Learned 8 Factory zone layouts 2306 | -7/Lower Caves | Entered Zion 2317 | -7/Zion | Given the Hacking Drone Bay 2333 | -7/Zion | Discovered new exit (range 12) 2339 | -7/Zion | Gained Derelict followers 2366 | -7/Zion | Learned 4 Factory zone layouts 2401 | -7/Zion | Visited the Megawrench Repair Shop 2401 | -7/Zion | Megawrench repaired 8 parts 2463 | -7/Zion | Found Prototype Special Weapon 2465 | -7/Zion | Found Prototype Special Weapon 2467 | -7/Zion | Identified RU-N14's Throwing Claymores (x2) 2689 | -7/Zion | Entered Proximity Caves 2689 | -6/Proximity Caves | Accompanied by 2 allies 2747 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2753 | -6/Proximity Caves | Spotted B-75 Beast 2762 | -6/Proximity Caves | Discovered new exit (range 17) 2766 | -6/Proximity Caves | Entered Factory 2766 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2767 | -6/Factory | Identified exit to Lower Caves 2767 | -6/Factory | Identified exit to Extension 2830 | -6/Factory | Sucked down chute 2830 | -6/Factory | Entered Waste 2833 | -6/Waste | Spotted C-40 Crusher 2835 | -6/Waste | Spotted C-40 Crusher 2836 | -6/Waste | Spotted C-40 Crusher 2843 | -6/Waste | Found Prototype Slashing Weapon 2843 | -6/Waste | Identified Centrium Greatsword 2845 | -6/Waste | EMP discharged 2847 | -6/Waste | Spotted C-40 Crusher 2847 | -6/Waste | Spotted C-40 Crusher 2847 | -6/Waste | Spotted C-40 Crusher 2848 | -6/Waste | Discovered new exit (range 20) 2853 | -6/Waste | Entered Factory 2956 | -6/Factory | Repaired Centrium Greatsword 3025 | -6/Factory | Spotted B-75 Beast 3411 | -6/Factory | Discovered exit to Lower Caves (range 16) 3425 | -6/Factory | Entered Lower Caves 3542 | -6/Lower Caves | Ambushed by wild Derelicts 3566 | -6/Lower Caves | Encountered a Warlord checkpoint 3656 | -6/Lower Caves | Learned location of 1 exit from Factory 3696 | -6/Lower Caves | Discovered new exit (range 10) 3701 | -6/Lower Caves | Identified exit to Lower Caves 3701 | -6/Lower Caves | Entered another Lower Caves area 3842 | -6/Lower Caves | Build established: Scout 3981 | -6/Lower Caves | Identified exit to Data Miner 4037 | -6/Lower Caves | Spotted B-75 Beast 4037 | -6/Lower Caves | Entered Data Miner 4037 | -6/Data Miner | Discovered new exit (range 6) 4040 | -6/Data Miner | Identified exit to Proximity Caves 4043 | -6/Data Miner | Met Data Miner 4053 | -6/Data Miner | Learned location of Section 7 (-2) 4053 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4061 | -6/Data Miner | Received God Mode back door access code from Data Miner 4071 | -6/Data Miner | Entered Proximity Caves 4098 | -5/Proximity Caves | Learned location of Warlord (-4) 4260 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4410 | -5/Proximity Caves | Escorted by Enhanced Grunt 4505 | -5/Proximity Caves | Discovered new exit (range 3) 4506 | -5/Proximity Caves | Identified exit to Factory 4506 | -5/Proximity Caves | Entered Factory 4506 | -5/Factory | Evolved 2 slots: Utility x2 4507 | -5/Factory | Identified exit to Factory 4526 | -5/Factory | Identified exit to Upper Caves 4545 | -5/Factory | Incoming investigation squad redirected 4752 | -5/Factory | Entered Upper Caves 4771 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 4801 | -5/Upper Caves | Learned Research emergency access door positions 4868 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4973 | -5/Upper Caves | Learned location of Armory (-3) 5120 | -5/Upper Caves | Discovered new exit (range 14) 5125 | -5/Upper Caves | Identified exit to Upper Caves 5125 | -5/Upper Caves | Entered another Upper Caves area 5145 | -5/Upper Caves | Discovered exit to Factory (range 9) 5232 | -5/Upper Caves | Learned Factory security intel 5241 | -5/Upper Caves | Discovered new exit (range 13) 5245 | -5/Upper Caves | Identified exit to Zhirov 5246 | -5/Upper Caves | Entered Zhirov 5246 | -5/Zhirov | Discovered new exit (range 3) 5247 | -5/Zhirov | Identified exit to Proximity Caves 5254 | -5/Zhirov | Met Zhirov 5261 | -5/Zhirov | Learned location of Quarantine (-2) 5261 | -5/Zhirov | Learned location of Testing (-3) 5261 | -5/Zhirov | Learned location of Command (-1) 5267 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 5274 | -5/Zhirov | Found Alien Artifact 5280 | -5/Zhirov | Found Alien Artifact 5280 | -5/Zhirov | Identified Integrated Reactor 5280 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 5344 | -5/Zhirov | Entered Proximity Caves 5367 | -4/Proximity Caves | Learned 8 Research zone layouts 5392 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5514 | -4/Proximity Caves | Discovered exit to Factory (range 4) 5516 | -4/Proximity Caves | Learned location of 1 exit from Upper Caves 5517 | -4/Proximity Caves | Entered Factory 5517 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5665 | -4/Factory | Incoming investigation squad redirected 5667 | -4/Factory | Incoming assault squad redirected 5667 | -4/Factory | Lost 6 parts (1p2n3u) 5868 | -4/Factory | Discovered new exit (range 21) 5870 | -4/Factory | Discovered new exit (range 14) 5878 | -4/Factory | Identified exit to Upper Caves 5879 | -4/Factory | Entered Upper Caves 5880 | -4/Upper Caves | Identified exit to Upper Caves 5939 | -4/Upper Caves | Encountered a Warlord checkpoint 5956 | -4/Upper Caves | Learned Research stockpile data 5981 | -4/Upper Caves | Entered another Upper Caves area 6028 | -4/Upper Caves | Discovered new exit (range 8) 6030 | -4/Upper Caves | Identified exit to Research 6083 | -4/Upper Caves | Learned Research non-interactive machine intel 6086 | -4/Upper Caves | Spotted B-86 Titan 6103 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6218 | -4/Upper Caves | Build established: Derelict-Scout 6225 | -4/Upper Caves | Discovered new exit (range 5) 6227 | -4/Upper Caves | Identified exit to Warlord 6227 | -4/Upper Caves | Entered Warlord 6258 | -4/Warlord | Discovered new exit (range 8) 6261 | -4/Warlord | Identified exit to Proximity Caves 6288 | -4/Warlord | System corruption cleaned by Quarantine Array 6543 | -4/Warlord | Met Warlord 6550 | -4/Warlord | Opened Warlord's prototype stash 6560 | -4/Warlord | Warlord's base attacked by MAIN.C 6572 | -4/Warlord | Found Prototype Device 6572 | -4/Warlord | Identified Thermal Barrier 6885 | -4/Warlord | Spotted Striker 6910 | -4/Warlord | Warlord forces counterattacked 6936 | -4/Warlord | Entered Proximity Caves 7110 | -3/Proximity Caves | Discovered exit to Research (range 8) 7113 | -3/Proximity Caves | Entered Research 7113 | -3/Research | Evolved 2 slots: Utility x2 7114 | -3/Research | Identified exit to Research 7116 | -3/Research | Destroyed 8 combat bots 7117 | -3/Research | Loaded intel: 45 non-interactive machine locations 7128 | -3/Research | Identified exit to DSF 7189 | -3/Research | Found Antimissile System 7412 | -3/Research | Discovered exit to Research (range 8) 7506 | -3/Research | Identified exit to Garrison 7507 | -3/Research | Entered Garrison 7538 | -3/Garrison | Lost 11 parts (1p7n2u1w) 7582 | -3/Garrison | Triggered checkpoint 7608 | -3/Garrison | Triggered checkpoint 7629 | -3/Garrison | Core integrity fell below 50% 7644 | -3/Garrison | Destroyed 9 combat bots 7660 | -3/Garrison | Identified Transdimensional Reconstructor 7660 | -3/Garrison | Warped through subspace 7667 | -3/Garrison | Discovered new exit (range 10) 7671 | -3/Garrison | Identified exit to Research 7672 | -3/Garrison | Entered Research 7769 | -3/Research | Core integrity fell below 20% 7797 | -3/Research | Identified exit to Armory 7797 | -3/Research | Identified exit to Testing 7825 | -3/Research | Found Prototype Device 7825 | -3/Research | Identified Exp. Thermal Shield 7922 | -3/Research | Search patrols dispatched 7935 | -3/Research | Lost 4 parts (2n2u) 7978 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 07886_ P-80 Master resets P-80 Master, system corruption cleaned. 07895_ Acquired Impulse Thruster. 07902_ P-80 Master resets P-80 Master, system corruption cleaned. 07904_ Impulse Thruster destroyed. 07922_ ALERT: Heightened foreign activity detected, multiple search patrols dispatched. 07925_ Acquired Biometal Medium Treads. 07931_ System corrupted: Energy discharge (-38). 07931_ Acquired Biometal Medium Treads. 07935_ Slammed into P-80 Master. 07947_ Drone sends a signal. 07957_ Penetrated by Slug. 07961_ System corrupted: Heat flow error (+268). 07961_ Slug penetrates Wall. 07969_ Slammed into K-01 Serf. 07969_ Destabilizing: System corrupted (+1). 07976_ Triggered Blade Trap. 07976_ Massive razor-sharp blades shoot up from within the floor. 07976_ Biometal Medium Treads severed. [Achievement: I Was Wrong!] Map ----- +----------------------------------------------------+ | ^ " | | ######+#############+################## ##### # | | #? ?????????????????????????????# #???# # | | # ???????????????????????#####+##### # | | # """ #??????????????????????# # # | | # """ #??????????????????????# # # | | ""# """ #??????????????????????# """"" # # | | ""# #??????????????????????# """"" + + | | ""# #??????????????????????# """"" # # | | ""# #??????????????????????# # # | | ""# ? ? #??????????????????????# # # | | ##?????###????????????????####### # | | #????????????????????????# ####+####### | | ""#????????????????????????# #??# #?????# | | ""#????????????????????????# #??# #?????# | | ""#????????????????????????# #??# #?????####+# | | ""#????????????????????????# #### #??????????? | | ""#????????????????????????# # #??????????? | | #????????????????????????# !# #??????????? | | #????????????????????????# # #??????????? | | ###????????????????????????# # #??????????? | | ???????????????????????????# # ##+#??????????? | | ???????????????????????????# # #?????????????? | | ##?????????????????????????# ?# #?????????????? | | #???????????##+########+####+#### #?????????????? | | !#########???# @ == p #???????????#?? | | ## * ?+ = ########??? ? | | ## ???# k##### #]! | | ## ## #######+#### #???# # "" | | ## "" "" ## #??????????# #???# #? ""S | | ## ""R"" ## #??????????# #???#! #?? """ | | ## """" ??# #??????????# #???# #??? | | ## ????# #????????### ###??? #??? | | ### ??????# #????????# #???? ####/### | | ##+######### ########## #######+## # | | !%* # | | ########## = % | | #????????# # | | ##+#########+###????????# #######"## # | | ### ?????? ??????????# #???? ## ## | | ??# ???? ??????????####+####??? ## #? | | ??# ?# ???????????????????? ## #? | | ??# # ???????????????????# # #? | | ??# # ??????????????????# # #? | | ??# # ??????????????????# ## #? | | ??# #######?????????????????######### # | | ??# #?????????????????????# + # | | ??###########?????????????????????# # + | | ??????????????????????????????????# # # | | ??????????????????????????????????# """ ?### # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 31 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 825 Resistance: TH 50 Point Defense Rating 240 Evasion (%) 73 Melee Accuracy 20 Recoil Reduction 2 Item Schematics ----------------- Lyr. Light Armor Plating | -7/Zion | Archive Focal Shield | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Energy Well | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Plasma Flamer | -7/Zion | Archive Mak. Trap Scanner | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Slug Cannon | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Neutron Cannon | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Adv. Trap Extractor | -6/Data Miner | Free Biometal Leg | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive H-55 Commando | -7/Zion | Archive K-01 Serf | -7/Zion | Archive G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free O-32 Director | -6/Data Miner | Free Fabricated ------------ Imp. Proton Missile Launcher | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- I Was Wrong! Challenges ------------ None Game ------ Seed TargetingBiocellCloak Manual? 0 Play Time 02:45:42 Cumulative 144.0 hours Start 2023.02.07 @ 15:08:42 End 2023.02.07 @ 18:39:14 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 136 Rogue 136 Adventurer 0 Explorer 0 Win Type - Total 5 Types 3/0/1/1/0/0/0/0/0 Lore% 75 Gallery% 61 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ee0c2e23-2f84-44a8-bf18-31da1ba43fb9