Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.12 @ 20:27:54

Player: daxter767676

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (10)       2000
Robots Destroyed (31)      155
Value Destroyed (1551)     1551
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (858)                858
              TOTAL SCORE: 8064

 Bonus
-------
Follower Combat Kills      558
Registered with UFD        300

 Cogmind 
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     135/150
System Corruption          13%
Temperature                Cool (0)
Movement                   Hovering (66)
Location                   -4/Armory

 Parts 
-------
>              --- POWER (2) --------
         Micro Fission Core
>              --- PROPULSION (5) ---
               Gyrokinetic Inverter
               Gyrokinetic Inverter
>              --- UTILITY (8) ------
  Experimental Terrain Scan Processor
      Improved Target Analyzer
      Improved Target Analyzer
     Makeshift Hacking Suite
      Advanced System Shield
>              --- WEAPON (4) -------
      Enhanced Force Lance
      Enhanced Force Lance
>              --- INVENTORY (5) ----
         Heavy Proton Cannon
      Enhanced Gauss Cannon
      Improved Datajack
      Enhanced Force Lance
      Enhanced Force Lance

 Peak State 
------------
>           --- POWER ------------
      Micro Fission Core
      Light Antimatter Reactor
>           --- PROPULSION -------
            VSS Leg
   Improved Carbon-fiber Leg
            Flexi-carbon Leg
    Armored Leg
            Arachnoskeleton
>           --- UTILITY ----------
            Scrap Suit
            Power Amplifier
   Improved Coolant Injector
     Medium Storage Unit
  Makeshift Hacking Suite
   Improved Hacking Suite
   Advanced System Shield
>           --- WEAPON -----------
            Wave Gun
            Neutron Cannon
            Coil Gun
            Spear
>           --- INVENTORY --------
            Energy Well
  Makeshift Hacking Suite
            System Shield
   Improved System Shield
            Component Analysis Suite
      Heavy Proton Cannon
   Enhanced Gauss Cannon
            Missile Launcher
   Improved Datajack
   Improved Plasma Cutter
[Rating: 112]

 Favorites 
-----------
Power                      Fission Core
  Engine                   Light Ion Engine
  Power Core               Fission Core
  Reactor                  Heavy Antimatter Reactor
Propulsion                 Armored Leg
  Treads                   Improved Treads
  Leg                      Armored Leg
  Wheel                    Wheel
  Hover Unit               Gyrokinetic Inverter
  Flight Unit              Impulse Thruster
Utility                    Power Amplifier
  Device                   Power Amplifier
  Storage                  Medium Storage Unit
  Processor                Improved Terrain Scan Processor
  Hackware                 Advanced System Shield
  Protection               Improved Medium Armor Plating
Weapon                     Heavy Machine Gun
  Energy Gun               Wave Gun
  Energy Cannon            Heavy Proton Cannon
  Ballistic Gun            Heavy Machine Gun
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Missile Launcher
  Special Weapon           Mining Laser
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -10 -7  -7  -5  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Upp Upp Fac Arm 
Slots Evolved              12   | .   .   .   .   .   .   10  .   .   2   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   2   .   .   1   .   
  Utility                  6    | .   .   .   .   .   .   5   .   .   1   .   
  Weapon                   2    | .   .   .   .   .   .   2   .   .   .   .   
Parts Attached             106  | 5   2   8   3   1   10  25  5   .   11  36  
  Power                    14   | .   .   3   .   .   2   2   1   .   1   5   
    Engine                 5    | .   .   3   .   .   1   1   .   .   .   .   
    Core                   7    | .   .   .   .   .   1   1   1   .   .   4   
    Reactor                2    | .   .   .   .   .   .   .   .   .   1   1   
  Propulsion               29   | 3   .   3   .   .   3   3   .   .   3   14  
    Treads                 2    | .   .   .   .   .   .   .   .   .   .   2   
    Leg                    9    | .   .   .   .   .   2   3   .   .   3   1   
    Wheel                  4    | 3   .   .   .   .   1   .   .   .   .   .   
    Hover                  6    | .   .   .   .   .   .   .   .   .   .   6   
    Flight                 8    | .   .   3   .   .   .   .   .   .   .   5   
  Utility                  37   | 2   .   .   1   1   1   13  3   .   6   10  
    Device                 22   | 2   .   .   .   .   1   8   3   .   2   6   
    Storage                2    | .   .   .   .   .   .   2   .   .   .   .   
    Processor              5    | .   .   .   .   1   .   1   .   .   .   3   
    Hackware               6    | .   .   .   .   .   .   2   .   .   4   .   
    Protection             2    | .   .   .   1   .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   26   | .   2   2   2   .   4   7   1   .   1   7   
    Energy Gun             2    | .   .   .   .   .   1   .   1   .   .   .   
    Energy Cannon          4    | .   .   .   .   .   .   4   .   .   .   .   
    Ballistic Gun          6    | .   1   1   1   .   1   2   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   1   .   .   .   .   .   
    Special Weapon         3    | .   1   1   1   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        10   | .   .   .   .   .   1   1   .   .   1   7   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   .   .   3   1   .   .   2   
Parts Lost                 45   | .   .   4   .   .   .   3   .   .   15  23  
  Power                    8    | .   .   2   .   .   .   2   .   .   1   3   
  Propulsion               16   | .   .   1   .   .   .   .   .   .   5   10  
  Utility                  16   | .   .   .   .   .   .   1   .   .   7   8   
  Weapon                   5    | .   .   1   .   .   .   .   .   .   2   2   
  Highest Loss Streak      11   | .   .   3   .   .   .   2   .   .   9   11  
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   2   .   
Average Slot Usage (%)     84   | .   100 98  98  100 94  73  77  80  76  66  
  Engine                   3    | .   14  13  14  14  3   .   .   .   .   .   
  Core                     6    | .   .   .   .   .   10  4   7   10  7   2   
  Leg                      16   | .   .   .   .   .   23  19  20  20  19  1   
  Wheel                    1    | .   28  13  .   .   .   .   .   .   .   .   
  Flight                   4    | .   .   13  28  28  1   .   .   .   .   9   
  Device                   16   | .   28  28  25  14  13  24  13  15  10  10  
  Storage                  1    | .   .   .   .   .   .   3   5   5   4   .   
  Processor                5    | .   .   .   .   14  11  .   1   .   .   5   
  Hackware                 4    | .   .   .   .   .   .   .   10  10  14  14  
  Energy Gun               2    | .   14  14  4   .   2   .   2   5   4   .   
  Energy Cannon            2    | .   .   .   .   .   .   9   7   5   3   .   
  Ballistic Gun            8    | .   6   13  9   14  11  8   8   5   3   .   
  Special Weapon           1    | .   7   .   12  14  .   .   .   .   .   .   
  Piercing Weapon          6    | .   .   .   .   .   11  .   .   .   3   11  
Peak Build Rating          112  | 9   9   10  11  13  33  100 104 103 112 108 
  Average Rating           57   | 6   9   9   10  12  28  93  101 103 103 81  
  On Entrance              37   | 6   9   9   9   11  13  33  100 103 103 21  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             64   | 11  7   12  8   8   25  58  64  63  63  57  
  Greatest Support         116  | 26  20  20  8   8   34  104 54  54  116 44  
  Greatest Overweight (x)  4    | .   .   1   .   .   3   1   1   1   1   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   1   .   .   
Largest Inventory Capacity 10   | 8   5   5   5   5   5   10  10  10  10  5   
  Average Capacity         6    | 7   5   5   5   5   5   8   10  10  9   5   
  Most Carried             10   | 8   5   5   5   5   5   10  10  10  10  5   
  Average Carried          6    | 6   5   4   4   5   4   7   9   10  9   4   
  Final Capacity           10   | 5   5   5   5   5   5   10  10  10  5   5   
  Final Carried            10   | 5   5   5   5   5   5   10  10  10  5   5   

 Class Distribution 
--------------------
 32% | Mutant
 12% | Scavenger-Mutant
 10% | Hacker-Mutant
 10% | Skirmisher
  9% | Hacker-Skirmisher
  7% | Hacker-Gunner
  6% | Scrapper
  6% | Gunner

 Dominant Class 
----------------
  Scavenger-Mutant | -10/Materials
  Scavenger-Mutant | -10/Mines
  Scavenger-Mutant | -10/Subcaves
  Scavenger-Mutant | -7/Recycling
            Mutant | -7/Scraptown
        Skirmisher | -5/Factory
 Hacker-Skirmisher | -5/Upper Caves
 Hacker-Skirmisher | -5/Upper Caves
     Hacker-Gunner | -4/Factory
     Hacker-Mutant | -4/Armory

 Resources                      | -11 -10 -10 -10 -7  -7  -5  -5  -5  -4  -4  
-----------                Run  | Yrd Mat Min Sub Rec Scr Fac Upp Upp Fac Arm 
Matter Collected           1381 | 265 .   132 61  10  40  193 255 46  63  316 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1399 | 148 .   146 27  .   .   276 78  .   155 569 
  Parts                    91   | 11  .   14  1   .   .   21  3   .   6   35  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      7    | .   .   .   6   .   .   .   1   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -7  -7  -5  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Upp Upp Fac Arm 
Combat Hostiles Destroyed  23   | .   .   5   .   .   .   5   1   .   3   9   
  Melee                    10   | .   .   .   .   .   .   1   .   .   .   9   
  Guns                     8    | .   .   5   .   .   .   2   1   .   .   .   
  Cannons                  2    | .   .   .   .   .   .   .   .   .   2   .   
  AOE                      2    | .   .   .   .   .   .   2   .   .   .   .   
Classes Destroyed          8    | 2   .   2   1   .   .   2   .   .   1   .   
  Tunneler                 5    | 4   .   .   .   .   .   1   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Turret                   1    | .   .   .   1   .   .   .   .   .   .   .   
  Swarmer                  3    | .   .   3   .   .   .   .   .   .   .   .   
  Grunt                    2    | .   .   .   .   .   .   .   .   .   1   1   
  Sentry                   5    | .   .   2   .   .   .   .   1   .   .   2   
  Programmer               13   | .   .   .   .   .   .   5   .   .   2   6   
Best Kill Streak           3    | 3   .   3   1   .   .   3   1   .   2   2   
  Combat Bots Only         3    | .   .   3   .   .   .   2   1   .   2   2   
Max Kills in Single Turn   3    | 1   .   1   1   .   .   3   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   2   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -7   -7   -5   -5   -5   -4   -4   
--------                   Run  | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Upp  Upp  Fac  Arm  
Hostile Shots Fired        485  | .    .    51   24   .    .    61   6    .    166  177  
  Missed                   154  | .    .    8    13   .    .    17   1    .    65   50   
Damage Taken               6454 | .    .    565  65   .    .    1151 122  .    1986 2565 
  Core                     1385 | .    .    174  15   .    .    45   .    .    318  833  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  3    | .    .    .    3    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   512  | .    .    .    .    .    369  7    .    .    136  .    
Core Remaining (%)         73   | 100  .    .    .    .    24   .    .    95   .    .    
Volleys Fired              82   | 15   4    26   11   1    .    15   1    .    9    .    
  Largest                  4    | 2    2    2    1    1    .    4    3    .    3    .    
  Hottest                  222  | 60   140  100  100  100  .    222  150  .    201  .    
Shots Fired                165  | 30   8    49   11   1    .    37   4    .    25   .    
  Gun                      133  | 30   4    46   7    .    .    27   3    .    16   .    
  Cannon                   19   | .    .    .    .    .    .    9    1    .    9    .    
  Launcher                 1    | .    .    .    .    .    .    1    .    .    .    .    
  Special                  12   | .    4    3    4    1    .    .    .    .    .    .    
  Kinetic                  81   | 15   .    23   7    .    .    27   2    .    7    .    
  Thermal                  75   | 15   8    26   4    1    .    1    2    .    18   .    
  Explosive                1    | .    .    .    .    .    .    1    .    .    .    .    
  Electromagnetic          8    | .    .    .    .    .    .    8    .    .    .    .    
  Robot Hit Streak         11   | 6    .    11   4    .    .    7    4    .    5    .    
  Robot Miss Streak        5    | 2    .    5    3    .    .    4    .    .    2    .    
  Penetration Max          1    | .    .    .    .    .    .    1    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    1    .    .    .    .    
Shots Hit Robots           128  | 21   .    30   4    .    .    25   2    .    15   31   
  Core Hits                45   | 6    .    8    2    .    .    9    2    .    6    12   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    1    .    .    .    .    
  Critical Strikes         9    | .    .    .    .    .    .    1    .    .    2    6    
    Burn                   1    | .    .    .    .    .    .    .    .    .    1    .    
    Destroy                1    | .    .    .    .    .    .    1    .    .    .    .    
    Impale                 7    | .    .    .    .    .    .    .    .    .    1    6    
Melee Attacks              60   | .    .    .    .    .    .    5    .    .    5    50   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 60   | .    .    .    .    .    .    5    .    .    5    50   
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        6    | .    .    .    .    .    .    .    .    .    .    6    
Damage Inflicted           3380 | 223  12   317  46   .    .    874  58   .    526  1324 
  Guns                     1370 | 223  12   317  46   .    .    479  19   .    274  .    
  Cannons                  281  | .    .    .    .    .    .    72   39   .    170  .    
  Explosions               293  | .    .    .    .    .    .    242  .    .    51   .    
  Melee                    1436 | .    .    .    .    .    .    81   .    .    31   1324 
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  809  | 82   .    134  46   .    .    479  19   .    49   .    
  Thermal                  1012 | 141  12   183  .    .    .    242  39   .    395  .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          123  | .    .    .    .    .    .    72   .    .    51   .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 1436 | .    .    .    .    .    .    81   .    .    31   1324 
Highest Corruption         13   | .    .    .    .    .    .    5    5    5    3    13   
  Average Corruption       4    | .    .    .    .    .    .    3    5    5    2    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  59   | .    .    .    .    .    .    11   16   .    9    23   
    Message Errors         16   | .    .    .    .    .    .    4    4    .    2    6    
    Matter Fused           7    | .    .    .    .    .    .    1    2    .    .    4    
    Heat Flow Errors       5    | .    .    .    .    .    .    1    2    .    1    1    
    Energy Discharges      11   | .    .    .    .    .    .    2    3    .    .    6    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    1    .    
    Parts Fused            3    | .    .    .    .    .    .    1    2    .    .    .    
    Data Loss (minor)      3    | .    .    .    .    .    .    1    1    .    1    .    
    Data Loss (major)      8    | .    .    .    .    .    .    .    1    .    3    4    
    Misfires               2    | .    .    .    .    .    .    1    1    .    .    .    
    Alerts                 3    | .    .    .    .    .    .    .    .    .    1    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            227  | .    .    .    .    .    .    19   .    .    .    208  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               19   | .    .    .    .    .    .    19   .    .    .    .    
  Melee                    208  | .    .    .    .    .    .    .    .    .    .    208  
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      248  | .    .    .    .    .    .    230  .    .    18   .    
  Shots                    4    | .    .    .    .    .    .    3    .    .    1    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        410  | 40   80   139  .    32   .    180  144  .    410  83   
  Average Temperature      89   | 22   43   55   .    17   .    63   50   .    189  48   
  Received Heat Transfer   961  | .    .    207  60   .    .    72   9    .    493  120  
  Effects                  3    | .    .    .    .    .    .    .    .    .    3    .    
    Shutdowns              1    | .    .    .    .    .    .    .    .    .    1    .    
    Interference           2    | .    .    .    .    .    .    .    .    .    2    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    1    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    1    .    
  Parts Melted             6    | .    .    2    .    .    .    .    .    .    4    .    
  Heat Transferred         1270 | 300  25   425  .    .    .    150  .    .    370  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -7  -7  -5  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Upp Upp Fac Arm 
Peak Influence             370  | 25  47  134 .   41  .   204 .   .   96  370 
  Initial                  31   | .   16  18  .   31  .   .   .   .   .   .   
  Average                  57   | 13  22  74  .   40  .   71  .   .   22  66  
Maximum Alert Level        1    | .   .   .   .   .   .   1   .   .   .   1   
  Low Security (%)         98   | 100 100 100 .   100 .   98  .   .   100 96  
  Level 1                  1    | .   .   .   .   .   .   1   .   .   .   3   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   .   .   .   .   .   3   .   .   1   7   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   
  Extermination            6    | .   .   .   .   .   .   2   .   .   1   3   
  Reinforcement            5    | .   .   .   .   .   .   1   .   .   .   4   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -7  -7  -5  -5  -5  -4  -4  
---------                  Run  | Yrd Mat Min Sub Rec Scr Fac Upp Upp Fac Arm 
Distress Signals           2    | .   1   .   .   .   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              63   | .   1   6   1   .   .   9   1   .   20  25  
  Peak Tracking Total      11   | .   3   3   1   .   .   2   1   .   11  7   
  Tactical Retreats        8    | .   .   1   .   .   .   1   .   .   4   2   

 Traps                          | -11 -10 -10 -10 -7  -7  -5  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Upp Upp Fac Arm 
Traps Triggered            3    | .   .   .   .   .   .   .   .   .   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 5    | .   .   .   .   .   .   5   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -10 -10 -7  -7  -5  -5  -5  -4  -4  
----------                 Run  | Yrd Mat Min Sub Rec Scr Fac Upp Upp Fac Arm 
Machines Disabled          13   | .   .   .   3   .   .   5   .   .   2   3   
  Max in Single Turn       4    | .   .   .   1   .   .   4   .   .   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -7  -7  -5  -5  -5  -4  -4  
---------                  Run  | Yrd Mat Min Sub Rec Scr Fac Upp Upp Fac Arm 
Machines Accessed          20   | .   1   .   1   2   2   3   1   .   5   5   
  Terminals                12   | .   1   .   .   1   .   2   .   .   3   5   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          1    | .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   
Total Hacks                94   | .   6   .   1   4   7   16  1   .   23  36  
  Successful               62   | .   3   .   1   2   7   10  1   .   17  21  
  Failed                   32   | .   3   .   .   2   .   6   .   .   6   15  
    Catastrophic           2    | .   .   .   .   1   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   40   | .   6   .   .   4   .   6   .   .   11  13  
  Terminals                77   | .   6   .   .   1   .   14  .   .   20  36  
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   2   .   
  Recycling Units          3    | .   .   .   .   3   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   2   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   
Terminal Hacks             33   | .   .   .   1   .   7   4   1   .   7   13  
  Record                   4    | .   .   .   .   .   .   .   .   .   2   2   
  Part Schematic           2    | .   .   .   .   .   .   .   .   .   2   .   
  Robot Analysis           6    | .   .   .   .   .   6   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   .   .   .   1   
  Open Door                1    | .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   1   
  Emergency Access Points  3    | .   .   .   .   .   .   .   .   .   1   2   
  Alert Level              2    | .   .   .   .   .   .   1   .   .   .   1   
  Unreport Threat          3    | .   .   .   .   .   .   .   .   .   1   2   
  Locate Traps             1    | .   .   .   .   .   .   1   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   1   .   .   .   .   
  Investigation Status     1    | .   .   .   .   .   .   .   .   .   .   1   
  Extermination Status     1    | .   .   .   .   .   .   .   .   .   .   1   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   1   
  Zone Layout              3    | .   .   .   .   .   .   1   .   .   1   1   
  Derelict Proto ID Bank   2    | .   .   .   1   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   2   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   1   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   2   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   1   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   1   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         24   | .   3   .   .   2   .   4   .   .   7   8   
  Terminals                22   | .   3   .   .   .   .   4   .   .   7   8   
    Track                  7    | .   1   .   .   .   .   1   .   .   2   3   
    Assimilate             5    | .   1   .   .   .   .   1   .   .   2   1   
    Botnet                 6    | .   1   .   .   .   .   1   .   .   2   2   
    Operators              3    | .   .   .   .   .   .   1   .   .   1   1   
    Skim                   1    | .   .   .   .   .   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   2   .   .   .   .   .   .   
    Recyclers              1    | .   .   .   .   1   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   1   .   .   2   .   3   .   .   4   3   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   .   1   .   .   2   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   1   .   
  Time                     22   | .   .   .   .   .   .   .   .   .   22  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -7  -7  -5  -5  -5  -4  -4  
------------               Run  | Yrd Mat Min Sub Rec Scr Fac Upp Upp Fac Arm 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   .   .   .   .   6   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -7   -7   -5   -5   -5   -4   -4   
--------                   Run  | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Upp  Upp  Fac  Arm  
Total Allies               19   | .    .    3    .    .    .    .    .    .    .    16   
  Largest Group            15   | .    .    3    3    .    .    .    .    .    .    15   
  Highest-Rated Group      713  | .    .    40   40   .    .    .    .    .    .    713  
  Highest-Rated Ally       58   | .    .    16   16   .    .    .    .    .    .    58   
Total Orders               1    | .    .    .    1    .    .    .    .    .    .    .    
  AID                      1    | .    .    .    1    .    .    .    .    .    .    .    
Ally Attacks               98   | .    .    .    11   .    .    .    .    .    .    87   
  Total Damage             2584 | .    .    .    137  .    .    .    .    .    .    2447 
  Kills                    17   | .    .    .    4    .    .    .    .    .    .    13   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -7  -7  -5  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Upp Upp Fac Arm 
Robot Analysis Total       6    | .   .   .   .   .   6   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   .   .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -7   -7   -5   -5   -5   -4   -4   
-------------              Run  | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Upp  Upp  Fac  Arm  
Turns Passed               8947 | 96   128  498  177  355  3372 1682 667  23   828  1121 
Spaces Moved               5473 | 40   83   581  205  174  2035 717  427  13   539  659  
  Core                     81   | .    .    .    .    .    1    .    .    .    5    75   
  Treads                   75   | .    .    .    .    .    .    .    .    .    .    75   
  Legs                     3769 | 13   .    .    .    .    1917 717  427  13   534  148  
  Wheels                   401  | 27   83   208  .    .    83   .    .    .    .    .    
  Hover                    197  | .    .    .    .    .    .    .    .    .    .    197  
  Flight                   950  | .    .    373  205  174  34   .    .    .    .    164  
  Fastest Speed            37   | 80   80   37   37   37   37   110  120  190  50   41   
  Average Speed            107  | 100  80   52   37   37   117  119  151  190  125  112  
  Slowest Speed            250  | 120  80   95   37   37   200  190  190  190  190  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            12   | .    .    9    .    .    .    .    .    .    .    3    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       35   | 4    24   90   16   25   89   19   74   3    15   26   
  Regions Visited          10
    Branch Regions         7
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    1    .    .    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    1    1    .    1    1    .    
Scrap Searched             9    | .    .    2    .    .    3    .    3    1    .    .    
Spaces Dug                 10   | .    3    .    .    1    .    1    .    .    3    2    
Terrain Destroyed          64   | .    3    .    .    1    .    53   .    .    5    2    
  Melee                    6    | .    .    .    .    .    .    1    .    .    3    2    
  Projectile               7    | .    3    .    .    1    .    1    .    .    2    .    
  AOE                      51   | .    .    .    .    .    .    51   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -7   -7   -5   -5   -5   -4   -4   
---------                  Run  | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Upp  Upp  Fac  Arm  
Total                      8210 | 70   127  710  288  460  3010 1502 444  12   659  928  
  Wait                     2390 | .    39   96   62   284  953  722  5    .    80   149  
  Move                     5440 | 39   82   562  204  173  2034 716  426  12   538  654  
  Hop                      11   | .    .    9    .    .    .    .    .    .    .    2    
  Pick Up                  23   | 3    .    4    2    .    2    8    2    .    2    .    
  Fast Attach              75   | 4    .    4    1    1    6    18   3    .    3    35   
  Attach                   12   | .    .    2    1    .    .    3    .    .    5    1    
  Detach                   12   | 1    .    .    1    .    1    4    1    .    2    2    
  Swap                     19   | 1    2    2    1    .    4    4    2    .    3    .    
  Drop                     45   | 7    .    5    5    1    10   7    4    .    2    4    
  Fire                     82   | 15   4    26   11   1    .    15   1    .    9    .    
  Melee                    51   | .    .    .    .    .    .    5    .    .    5    41   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            10   | .    .    .    .    .    .    .    .    .    10   .    
  Rewire                   40   | .    .    .    .    .    .    .    .    .    .    40   
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Sub)
-10/Subcaves
-7/Recycling
-7/Scraptown
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory
-4/Armory

 History 
---------
 Turn | Location       | Event
    1 | -11/Scrapyard  | Discovered new exit (range 3)
   97 | -11/Scrapyard  | Entered Materials
  212 | -10/Materials  | Discovered new exit (range 9)
  225 | -10/Materials  | Entered Mines
  296 | -10/Mines      | Core integrity fell below 50%
  323 | -10/Mines      | Lost 3 parts (2p1w)
  338 | -10/Mines      | Discovered new exit (range 11)
  339 | -10/Mines      | Learned Materials garrison access intel
  677 | -10/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  686 | -10/Mines      | Discovered new exit (range 10)
  723 | -10/Mines      | Entered Subcaves
  723 | -10/Subcaves   | Accompanied by 3 allies
  767 | -10/Subcaves   | Visited 4L-MR0's lab
  775 | -10/Subcaves   | Build established: Scavenger-Mutant
  784 | -10/Subcaves   | Found Arachnoskeleton
  852 | -10/Subcaves   | Discovered new exit (range 11)
  900 | -10/Subcaves   | Entered Recycling
 1246 | -7/Recycling   | Scanned before Scraplab entrance
 1251 | -7/Recycling   | Entered Scraplab
 1254 | -7/Recycling   | Discovered new exit (range 3)
 1255 | -7/Recycling   | Entered Scraptown
 1685 | -7/Scraptown   | Heard Great Nut preacher, LISTEN AND RECITE!
 1694 | -7/Scraptown   | Discovered new exit (range 3)
 1714 | -7/Scraptown   | Build established: Mutant
 1784 | -7/Scraptown   | Visited IN-MT5's Study
 1850 | -7/Scraptown   | Visited Science Testing Area
 1877 | -7/Scraptown   | Visited Symbiants
 1914 | -7/Scraptown   | Visited TADAMA
 2162 | -7/Scraptown   | Visited CR-KLE's Repair Center
 2210 | -7/Scraptown   | Visited Fellowship of the Rings
 2226 | -7/Scraptown   | Visited Comm Corps
 2528 | -7/Scraptown   | Visited UFD Registry
 2683 | -7/Scraptown   | Registered with UFD as "Matrixnade"
 2710 | -7/Scraptown   | Visited LU-1G1's Boring Crew
 2758 | -7/Scraptown   | Visited Science Guys
 2819 | -7/Scraptown   | Visited Supply Room
 3675 | -7/Scraptown   | Visited Botcube Research
 3713 | -7/Scraptown   | Visited Analyses Database
 3784 | -7/Scraptown   | Visited Scrap Suit Storage
 3835 | -7/Scraptown   | Visited Abandonware Association
 3871 | -7/Scraptown   | Visited Derelict Rescue Squad
 4020 | -7/Scraptown   | Visited Curators Association
 4051 | -7/Scraptown   | Found Scrap Suit
 4235 | -7/Scraptown   | CR-KLE repaired 5 parts
 4369 | -7/Scraptown   | Build established: Scrapper
 4627 | -7/Scraptown   | Entered Factory
 4627 | -5/Factory     | Evolved 10 slots: Power x1, Propulsion x2, Utility x5, Weapon x2
 4729 | -5/Factory     | Attached Arachnoskeleton, gained temporary slots: Propulsion x3
 5121 | -5/Factory     | Build established: Skirmisher
 6112 | -5/Factory     | Build established: Gunner
 6289 | -5/Factory     | Discovered new exit (range 13)
 6309 | -5/Factory     | Entered Upper Caves
 6487 | -5/Upper Caves | Build established: Hacker-Gunner
 6578 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 6815 | -5/Upper Caves | Build established: Hacker-Skirmisher
 6917 | -5/Upper Caves | Learned Factory terminal intel
 6923 | -5/Upper Caves | Identified exit to Upper Caves
 6949 | -5/Upper Caves | Encountered a Warlord checkpoint
 6976 | -5/Upper Caves | Entered another Upper Caves area
 6984 | -5/Upper Caves | Discovered new exit (range 8)
 6999 | -5/Upper Caves | Entered Factory
 6999 | -4/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 7000 | -4/Factory     | Loaded intel: 28 terminal locations
 7437 | -4/Factory     | Repaired Imp. Carbon-fiber Leg
 7643 | -4/Factory     | Build established: Hacker-Gunner
 7646 | -4/Factory     | Spotted B-86 Titan
 7670 | -4/Factory     | Spotted B-86 Titan
 7773 | -4/Factory     | Lost 9 parts (1p3n3u2w)
 7820 | -4/Factory     | Discovered new exit (range 9)
 7827 | -4/Factory     | Entered Armory
 7855 | -4/Armory      | Lost 5 parts (2n3u)
 8077 | -4/Armory      | Assisted by bots powering up and referring to "LRC-V3"
 8168 | -4/Armory      | Lost 5 allies
 8288 | -4/Armory      | Lost 10 allies
 8288 | -4/Armory      | Found Prototype Processor
 8288 | -4/Armory      | Identified Exp. Terrain Scan Processor
 8525 | -4/Armory      | Build established: Hacker-Mutant
 8569 | -4/Armory      | Core integrity fell below 50%
 8596 | -4/Armory      | Lost 4 parts (3n1u)
 8706 | -4/Armory      | Lost 4 parts (1n3u)
 8868 | -4/Armory      | System corruption reached 10%
 8931 | -4/Armory      | Core integrity fell below 20%
 8948 | -4/Armory      | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
08913_ Penetrated by Slug.
08914_ Acquired 5 matter.
08916_ Acquired Antigrav System.
08922_ Enh. Force Lance destroyed.
08927_ Antigrav System destroyed.
08927_ Penetrated by Slug.
08927_ Adv. Heat Sink destroyed.
08928_ Imp. Heat Sink destroyed.
08929_ Y-64 Sentinel suffers critical hit
  (Impale).
08929_ Y-64 Sentinel destroyed.
08930_ Antigrav System destroyed.
08933_ X-72 Disruptor suffers critical hit
  (Impale).
08933_ Destroyed Imp. Arc Projector.
08936_ Imp. System Shield destroyed.
08937_ Enh. Force Lance follow-up attack on X-72
  Disruptor.
08943_ System corrupted: Energy discharge (-60).
08943_ S-27 Virus destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????##?????????????????????? |
| ?????????????????????????##[###################### |
| ?????????????????????????# *%!!   !!   #!       !  |
| ?????????????????????????# """""  ![   #           |
| ?????????????????????????# ""T""  ! ]  # """ """ " |
| ?????????????????????????#             + """ """ " |
| ?????????????????????????#             # """ """ " |
| ?????????????????????????#             #           |
| ??????????????????????   /             + """ """ " |
| ????????????????????     # " """ """"" # """ """ " |
| ??????????????????      ?# """"" """"" # """ """ " |
| ????????????????       ??# """"" """"" #           |
| ????????????????######+###             #      !    |
| ??????????????????#      #####+######+######+###+# |
| ???????????   #####  !                           # |
| ??????????                                       # |
| ???????????    %            =%                   # |
| ??????????????????#      @[s%![                    |
| ??????????????????#      ###/##;##########+####### |
| ??????????????????########[!!!| !%   !#     /      |
| ?????????????????????????# ="*   [    # """    """ |
| ?????????????????????????#  """""     + "T"    """ |
| ?????????????????????????#  """""     "        """ |
| ?????????????????????????#            #            |
| ?????????????????????????######################### |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????????????????????????????## |
| ????????????????????????????????????????????????#  |
| ????????????????????????????????????????????????#  |
| ????????????????????????????????????????????????#  |
| ????????????????????????????????????????????????#  |
| ????????????????????????????????????????????????#  |
| ????????????????????????????????????????????????#  |
| ????????????????????????????????????????????????#  |
| ????????????????????????????????????????????????#  |
| ????????????????????????????????????????????????#  |
| ????????????????????????????????????????????????#  |
| ????????????????????????????????????????????????#  |
| ????????????????????????????????????????????????#  |
| ????????????????????????????????????????????????#  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           81
Coolant Potential          80
Energy Generation          36
Energy Capacity            390
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         20
Terrain Scan Density       1010
Power Amplification        100
Armor Coverage             225
Core Shielding             20
Phase Shifting             10
Evasion (%)                71
Target Analysis            9
Recoil Reduction           6
Offensive Hacking          34
Defensive Hacking          36

 Item Schematics 
-----------------
      Imp. Hacking Suite | -5/Factory | Scanalyzed
 Mic. Antimatter Reactor | -4/Factory | Hacked
        Gamma Bomb Array | -4/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Maximum Efficiency
Origins

 Challenges 
------------
None

 Game 
------
Seed              ChromaticSubdwellerNanovents
  Manual?         0
Play Time         01:32:02
  Cumulative      125.9 hours
  Start           2024.09.12 @ 18:13:03
  End             2024.09.12 @ 20:27:54
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          123
  Rogue           121
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             56
Gallery%          57
Achievement%      42
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             SD


RUN: e6fa6542-6d14-4772-af52-8a536b539517