Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.30 @ 20:03:26 Player: Elias Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (55) 275 Value Destroyed (2689) 2689 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (2144) 2144 TOTAL SCORE: 9688 Bonus ------- High Alert Combat Kills 31 Follower Combat Kills 903 Entered Garrisons 400 Used RIF Installer 1000 Friendly Fire -190 Cogmind --------- Core Integrity 679/1000 Matter 83/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- System Shield Relay Coupler [Behemoth] (12) Remote Datajack Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Armored Heavy Treads Armored Heavy Treads > --- UTILITY ---------- Small Storage Unit Active Sensor Suite Transmission Jammer Improved Heavy Armor Plating Hacking Suite > --- WEAPON ----------- Thermic Laser Power Maul > --- INVENTORY -------- Light Fission Core Improved Propulsion Shielding System Shield Relay Coupler [Behemoth] Heavy Particle Gun Flak Gun Precision Grenade Launcher Remote Datajack [Rating: 94] Favorites ----------- Power Light Nuclear Core Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Utility Small Storage Unit Device Transmission Jammer Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Precision Grenade Launcher Special Weapon Plasma Flamer Impact Weapon Heavy Flail Slashing Weapon Mining Claw Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Gar Fac Fac Slots Evolved 10 | . . . . 4 2 . . . 2 2 Power 1 | . . . . . . . . . . 1 Propulsion 2 | . . . . 1 1 . . . . . Utility 7 | . . . . 3 1 . . . 2 1 Weapon . | . . . . . . . . . . . Parts Attached 78 | 8 2 5 1 7 19 8 9 8 3 8 Power 10 | 1 . 2 . . 1 2 3 . . 1 Engine 6 | 1 . . . . . 2 3 . . . Core 4 | . . 2 . . 1 . . . . 1 Reactor . | . . . . . . . . . . . Propulsion 15 | 2 . . . 2 5 . 4 2 . . Treads 8 | 2 . . . . . . 4 2 . . Leg 7 | . . . . 2 5 . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 26 | 2 1 . . 4 6 3 1 3 1 5 Device 12 | 1 1 . . 1 2 2 1 1 . 3 Storage 2 | 1 . . . . . . . . . 1 Processor 3 | . . . . 2 . 1 . . . . Hackware 1 | . . . . . 1 . . . . . Protection 8 | . . . . 1 3 . . 2 1 1 Artifact . | . . . . . . . . . . . Weapon 27 | 3 1 3 1 1 7 3 1 3 2 2 Energy Gun 7 | 1 . . . . 1 2 . 1 1 1 Energy Cannon 1 | . . . . . 1 . . . . . Ballistic Gun 6 | 2 . . . 1 . 1 1 1 . . Ballistic Cannon 2 | . . . . . 1 . . . . 1 Launcher 4 | . . 1 1 . 2 . . . . . Special Weapon 3 | . 1 1 . . . . . 1 . . Impact Weapon 2 | . . . . . 1 . . . 1 . Slashing Weapon 1 | . . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . Unidentified Prototypes 4 | . . . . . 2 . 1 1 . . Parts Lost 25 | . . . . 1 3 7 1 1 2 10 Power 3 | . . . . . 1 1 . . . 1 Propulsion 6 | . . . . 1 2 2 1 . . . Utility 10 | . . . . . . 3 . 1 1 5 Weapon 6 | . . . . . . 1 . . 1 4 Highest Loss Streak 9 | . . . . 1 2 4 1 1 1 9 To Critical Strikes . | . . . . . . . . . . . Average Backups 7 | 3 6 8 8 8 7 7 8 7 7 5 Power . | . 1 1 1 1 1 . . . . . Propulsion . | 1 1 . . . . . . . . . Utility 1 | . . 1 1 . . 1 3 3 2 2 Weapon 4 | 1 3 6 6 6 5 3 3 3 3 1 Tool/Special . | . . . . . . . . . . . Unused Backups 9 | . 3 . . . . 2 . 1 . 3 Power . | . . . . . . . . . . . Propulsion 2 | . 2 . . . . . . . . . Utility 5 | . . . . . . 1 . 1 . 3 Weapon 2 | . 1 . . . . 1 . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 87 | . 100 100 100 76 92 80 88 94 65 46 Engine 4 | . 14 4 . . . 6 7 6 6 3 Core 4 | . . 9 14 9 6 . . . . 3 Treads 14 | . 28 28 28 4 . . 9 27 13 7 Leg 7 | . . . . 14 23 16 8 . . . Device 13 | . 14 14 14 10 14 13 15 14 13 8 Storage 8 | . 14 14 14 9 7 7 7 6 6 3 Processor 5 | . . . . 4 7 9 15 10 . . Hackware 3 | . . . . . 4 7 7 7 6 3 Protection 2 | . . . . 5 9 2 . 1 6 5 Energy Gun 2 | . . . . . 3 3 3 5 5 . Ballistic Gun 9 | . 27 24 20 9 . 3 7 3 1 2 Special Weapon 1 | . . 1 . 4 1 1 . . . . Impact Weapon 1 | . . . . . . 3 3 3 4 1 Peak Build Rating 94 | 7 8 12 12 24 44 43 49 83 94 91 Average Rating 34 | 4 7 9 10 19 37 35 42 51 92 54 On Entrance 30 | . 7 8 10 11 24 41 40 48 82 66 Naked Turns 8 | . . . . . . . . . . 8 Heaviest Build 97 | 15 15 16 15 25 36 28 26 29 46 97 Greatest Support 120 | 40 40 40 40 40 70 30 88 120 120 120 Greatest Overweight (x) 4 | 4 . . . . 1 . 1 . . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 8 8 8 8 8 20 Average Capacity 8 | 7 8 8 8 8 8 8 8 7 8 12 Most Carried 8 | 6 8 8 8 8 8 8 8 8 8 7 Average Carried 7 | 3 6 8 8 7 7 7 8 7 7 5 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 5 8 8 8 8 8 8 8 8 7 3 Class Distribution -------------------- 87% | Mutant 8% | Assassin 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Mutant | -7/Factory Mutant | -7/Garrison Assassin | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Gar Fac Fac Matter Collected 2018 | 278 . 298 27 129 130 346 55 390 159 206 Remotely . | . . . . . . . . . . . Salvage Created 1606 | 140 . 199 72 43 261 320 . 209 132 230 Parts 77 | 8 . 12 5 1 8 19 . 14 4 6 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 3 | . . . 3 . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Gar Fac Fac Combat Hostiles Destroyed 48 | . . 7 4 1 8 12 . 5 5 6 Guns 14 | . . 4 . . . 2 . 4 1 3 Cannons 7 | . . . . 1 2 2 . . . 2 AOE 26 | . . 3 4 . 6 7 . 1 4 1 Classes Destroyed 12 | 3 . 2 1 1 2 1 . 1 1 . Worker 2 | 2 . . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . Recycler 2 | 1 . . . . 1 . . . . . Watcher 1 | . . . . . 1 . . . . . Swarmer 16 | . . 3 2 . 3 6 . 2 . . Grunt 20 | . . 4 . . 3 2 . 2 4 5 Sentry 3 | . . . . 1 . 2 . . . . Hunter 4 | . . . . . 2 1 . . . 1 Programmer 2 | . . . . . . 1 . 1 . . Heavy 1 | . . . . . . . . . 1 . Subdweller 2 | . . . 2 . . . . . . . Infiltrator 1 | . . . . . . . . 1 . . Best Kill Streak 10 | 3 . 3 2 1 10 5 . 2 4 6 Combat Bots Only 8 | . . 3 2 1 8 5 . 2 4 6 Max Kills in Single Turn 3 | 1 . 2 2 1 3 3 . 2 2 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . 2 2 . 2 3 . 1 2 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Gar Fac Fac Hostile Shots Fired 629 | . . 25 5 11 176 125 18 53 36 180 Missed 169 | . . 5 2 1 65 38 5 15 8 30 Hits 460 | . . 20 3 10 111 87 13 38 28 150 Melee 3 | . . . . . . . . 3 . . Projectile 457 | . . 20 3 10 111 87 13 35 28 150 AOE 1 | . . . . . . 1 . . . . Critical Strikes 15 | . . 1 . 1 4 . . 3 2 4 Damage Taken 7032 | . . 296 77 234 1217 821 126 718 862 2681 Core 934 | . . 55 . 32 98 195 28 65 140 321 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 111 | . . . . . . . . . . 111 Core Remaining (%) 79 | 100 . . 78 94 . . . 44 83 . Volleys Fired 160 | 12 3 22 3 6 18 23 2 19 17 35 Largest 2 | 2 2 2 2 2 2 2 2 2 2 2 Hottest 155 | 40 100 40 60 123 101 155 108 108 113 102 Shots Fired 267 | 24 4 41 6 12 33 37 3 34 24 49 Gun 191 | 24 2 39 3 6 7 23 3 32 19 33 Cannon 36 | . . . . . 17 4 . . . 15 Launcher 29 | . . 2 3 2 9 6 . 1 5 1 Special 11 | . 2 . . 4 . 4 . 1 . . Kinetic 152 | 24 2 39 3 6 6 4 2 18 14 34 Thermal 85 | . 2 . . 4 18 27 1 14 5 14 Explosive 29 | . . 2 3 2 9 6 . 1 5 1 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 14 | 3 . 8 1 5 3 7 8 14 12 6 Robot Miss Streak 6 | 4 2 4 1 1 2 3 2 5 4 6 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Shots Hit Robots 161 | 9 . 26 1 6 9 27 3 25 20 35 Core Hits 149 | 5 . 13 4 3 25 23 1 19 26 30 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 10 | . . . . 1 . 3 . . . 6 Burn 4 | . . . . 1 . 2 . . . 1 Blast 6 | . . . . . . 1 . . . 5 Melee Attacks 48 | . . . . 1 1 12 1 13 . 20 Impact 43 | . . . . . 1 8 1 13 . 20 Slashing 1 | . . . . 1 . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 2 | . . . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6031 | 113 . 458 204 102 1099 995 66 716 1050 1228 Guns 2274 | 112 . 306 11 24 17 257 66 596 341 544 Cannons 734 | . . . . . 247 105 . . . 382 Explosions 2926 | . . 148 193 38 832 584 . 120 709 302 Melee . | . . . . . . . . . . . Ramming 8 | 1 . 4 . . 3 . . . . . Kinetic 1962 | 112 . 306 11 24 84 105 56 266 287 711 Thermal 1219 | . . . . 40 264 306 10 330 54 215 Explosive 2842 | . . 148 193 38 748 584 . 120 709 302 Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 3 | . . . . . . . 1 3 . . Average Corruption 1 | . . . . . . . 1 1 . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 8 | . . . . . . . 1 7 . . Message Errors 3 | . . . . . . . . 3 . . Matter Fused 2 | . . . . . . . 1 1 . . Heat Flow Errors 1 | . . . . . . . . 1 . . Parts Fused 1 | . . . . . . . . 1 . . Misfires 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 141 | . . 41 . . 6 . . 44 . 50 Projectiles 37 | . . . . . . . . . . 37 Explosions 104 | . . 41 . . 6 . . 44 . 13 Melee . | . . . . . . . . . . . Knockbacks 7 | . . . . . 1 . . . . 6 Impact . | . . . . . . . . . . . Kinetic 7 | . . . . . 1 . . . . 6 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 224 | . . 43 . 55 17 . . 5 49 55 Shots 11 | . . 2 . 2 1 . . 1 4 1 Rammed 5 | 1 . 4 . . . . . . . . Targets Rammed 6 | 1 . 4 . . 1 . . . . . Kicked 1 | . . . . . 1 . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 561 | . 40 20 . 75 348 261 8 74 72 561 Average Temperature 123 | . 20 5 . 35 163 60 8 21 24 213 Received Heat Transfer 1740 | . . 144 18 54 369 234 36 102 162 621 Effects 15 | . . . . . 2 . . . . 13 Shutdowns 7 | . . . . . 1 . . . . 6 Interference 3 | . . . . . . . . . . 3 Matter Decay 2 | . . . . . 1 . . . . 1 Short Circuit 1 | . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . 1 Damage (major) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Melted 3 | . . . . 1 . 1 . 1 . . Heat Transferred 3273 | . . . . 400 309 1158 25 750 150 481 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Gar Fac Fac Maximum Alert Level 3 | . . . . . 1 2 1 3 2 1 Low Security (%) 44 | 100 100 100 . 100 38 3 3 1 . 73 Level 1 33 | . . . . . 61 43 96 13 77 26 Level 2 16 | . . . . . . 53 . 47 22 . Level 3 5 | . . . . . . . . 37 . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 834 | 10 15 88 . 90 322 558 292 834 437 221 Initial 437 | . . . . 24 18 143 292 170 437 196 Average 237 | 1 1 17 . 53 170 421 249 586 345 186 Influence Increases 2744 | 20 15 222 58 146 477 485 167 734 190 230 Destroy 0b10 Robot/C 1330 | . . 160 40 60 240 260 40 365 75 90 Destroy 0b10 Robot/NC 35 | 20 . . . . 10 5 . . . . Destroy Leader 268 | . . 30 10 30 72 40 20 18 24 24 Allied During Kill 193 | . . 14 8 15 45 10 18 83 . . Trap Triggered on 0b10 10 | . . . . . 10 . . . . . Successful Hack 72 | . . . . 5 25 18 6 18 . . Disable Machine 156 | . 15 . . 15 30 . 45 51 . . Anti-Garrison Action 150 | . . . . . . 100 . 50 . . Destroy Structure 296 | . . 18 . 21 45 52 38 62 16 44 Lose Combat Pursuer 159 | . . . . . . . . 87 . 72 Active Sensor Use 75 | . . . . . . . . . 75 . Influence Decreases 2558 | 20 15 198 34 154 312 132 482 143 623 445 Entered New Map 1062 | . . . 13 24 22 62 266 73 397 205 Time Decay 1166 | 20 15 198 21 120 240 . 206 . 206 140 Lost Part 250 | . . . . 10 30 70 10 10 20 100 Lost Ally 80 | . . . . . 20 . . 60 . . Squads Dispatched 17 | . . . . . 7 . 2 . 5 3 Investigation 4 | . . . . . 1 . . . 2 1 Extermination 2 | . . . . . 2 . . . . . Reinforcement 9 | . . . . . 2 . 2 . 3 2 Assault . | . . . . . . . . . . . Garrison 2 | . . . . . 2 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses 1 | . . . . . . . . . 1 . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Gar Fac Fac Distress Signals 1 | . . . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 104 | . 1 8 5 5 17 15 3 26 10 14 Peak Tracking Total 7 | . 1 3 3 1 7 4 2 5 4 7 Tactical Retreats 10 | . . . . . . . . 6 . 4 Traps | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Gar Fac Fac Traps Triggered 2 | . . . . . . 2 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts 10 | . . . . . 10 . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 1 | . . . . . 1 . . . . . Reused 1 | . . . . . 1 . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Gar Fac Fac Machines Disabled 14 | . 1 . . 1 2 2 3 5 . . Max in Single Turn 1 | . 1 . . 1 1 1 1 1 . . Garrison Access 1 | . . . . . 1 . . . . . Garrison Relay 3 | . . . . . . 2 . 1 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Gar Fac Fac Machines Accessed 16 | . . . . 2 4 2 3 3 1 1 Terminals 9 | . . . . 1 . 2 2 3 . 1 Fabricators 2 | . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . 1 . . . . 1 . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . 2 . 1 . . . Total Hacks 31 | . . . . 3 6 3 7 6 3 3 Successful 14 | . . . . 3 3 2 3 2 . 1 Failed 17 | . . . . . 3 1 4 4 3 2 Catastrophic 3 | . . . . . 1 . 1 . 1 . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 19 | . . . . 2 . 3 5 6 . 3 Fabricators 3 | . . . . . 3 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 4 | . . . . 1 . . . . 3 . Scanalyzers . | . . . . . . . . . . . Garrison Access 5 | . . . . . 3 . 2 . . . Terminal Hacks 8 | . . . . 2 . 2 1 2 . 1 Part Schematic 1 | . . . . . . . 1 . . . Open Door 2 | . . . . . . 1 . 1 . . Branch Access Points 1 | . . . . . . . . . . 1 Emergency Access Points 1 | . . . . . . 1 . . . . Maintenance Status 1 | . . . . 1 . . . . . . Zone Layout 1 | . . . . 1 . . . . . . Garrison Registry 1 | . . . . . . . . 1 . . Fabricator Hacks 1 | . . . . . 1 . . . . . Build 1 | . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . 2 . 2 . . . Unlock Access 2 | . . . . . 1 . 1 . . . Seal Access 1 | . . . . . 1 . . . . . Coupler Status 1 | . . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 9 | . . . . . 1 . 3 3 1 1 Full Trace Events 3 | . . . . . 1 . . . 1 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . Parts Built 2 | . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . Time 95 | . . . . . 95 . . . . . Total Part Build Rating 10 | . . . . . 10 . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 2 | . . . . 2 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Min Sub Mat Fac Gar Fac Gar Fac Fac Used RIF Installer 2 | . . . . . . 1 . 1 . . Threat Obfuscator 1 | . . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 15 | . . . . . . 10 . 5 . . Machine Destruction 15 | . . . . . . 10 . 5 . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Gar Fac Fac Total Allies 9 | . . 3 . . . 4 . 2 . . Largest Group 4 | . . 3 2 2 2 4 3 3 . . Highest-Rated Group 207 | . . 82 62 62 62 207 182 171 . . Highest-Rated Ally 95 | . . 31 31 31 31 95 95 84 . . Total Orders 2 | . . . . . . . . . . 2 EXPLORE 2 | . . . . . . . . . . 2 Ally Attacks 150 | . . 7 5 11 42 8 12 65 . . Total Damage 3008 | . . 81 84 207 554 340 501 1241 . . Kills 29 | . . 1 . 2 4 3 2 17 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Gar Fac Fac Active Infowar (turns) 4063 | 2 173 1146 224 244 702 84 359 709 420 . Sensors 2418 | . 18 1146 224 244 702 84 . . . . A.S.S. 515 | . . . . . . . . 95 420 . Seismic 157 | 2 155 . . . . . . . . . Jamming 1788 | . . . . . 420 1 359 709 299 . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . Drone Launches 2 | . . . . . . . . . . 2 Drone Recoveries 2 | . . . . . . . . . . 2 Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Gar Fac Fac Turns Passed 5263 | 162 173 1146 224 244 702 769 425 709 424 285 Spaces Moved 2860 | 68 94 549 132 164 394 507 290 381 211 70 Core 46 | 26 . . . . . . . . . 20 Treads 1566 | 42 94 549 132 19 . . 88 381 211 50 Legs 1248 | . . . . 145 394 507 202 . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 120 120 120 120 145 170 50 Average Speed 142 | 153 160 160 160 124 125 120 135 148 170 143 Slowest Speed 250 | 250 160 160 160 160 190 120 225 170 170 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins 3 | . . . . . . . . . . 3 Cave-ins Triggered 4 | . . . . . . . . . . 4 Exploration Rate (%) 26 | 6 21 94 10 15 14 62 14 48 6 5 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 4 | . . . . 1 1 . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . Spaces Dug 8 | . . . . . . . . 1 . 7 Terrain Destroyed 182 | . . 25 19 24 48 22 . 6 14 24 Melee 7 | . . . . . . . . 1 . 6 Projectile 7 | . . . . . 2 . . . . 5 AOE 168 | . . 25 19 24 46 22 . 5 14 13 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Gar Fac Fac Total 3684 | 100 110 773 137 184 565 614 315 471 252 163 Wait 385 | . . 189 . . 104 38 4 19 15 16 Move 2851 | 67 93 548 131 163 393 506 290 380 210 70 Hop . | . . . . . . . . . . . Pick Up 49 | 12 7 1 . 1 5 6 1 7 3 6 Fast Attach 22 | . . . . 3 7 2 4 5 1 . Attach 25 | 7 1 . . 1 . 4 . 1 2 9 Detach . | . . . . . . . . . . . Swap 71 | 1 2 7 3 7 14 9 8 13 2 5 Drop 47 | . 4 2 . 2 12 4 5 14 2 2 Fire 160 | 12 3 22 3 6 18 23 2 19 17 35 Melee 48 | . . . . 1 1 12 1 13 . 20 Ram 1 | 1 . . . . . . . . . . Kick 1 | . . . . . 1 . . . . . Crush 4 | . . 4 . . . . . . . . Escape Stasis 10 | . . . . . . 10 . . . . Rewire . | . . . . . . . . . . . Trap 10 | . . . . . 10 . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves -8/Materials -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory (discovered 4 exits: Upp x2 / Ext x2) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 163 | -11/Scrapyard | Entered Materials 278 | -10/Materials | Discovered new exit (range 13) 316 | -10/Materials | Build established: Mutant 336 | -10/Materials | Entered Mines 413 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 490 | -10/Mines | Discovered new exit (range 12) 775 | -10/Mines | Learned 4 Materials zone layouts 1414 | -10/Mines | Escorted by a lone wolf Derelict 1474 | -10/Mines | Discovered new exit (range 6) 1482 | -10/Mines | Entered Subcaves 1482 | -10/Subcaves | Accompanied by 2 allies 1487 | -10/Subcaves | Led the pair of lost Derelicts to an unsafe place 1699 | -10/Subcaves | Discovered new exit (range 5) 1706 | -10/Subcaves | Entered Materials 1706 | -8/Materials | Accompanied by 2 allies 1706 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1941 | -8/Materials | Discovered new exit (range 8) 1948 | -8/Materials | Identified exit to Factory 1950 | -8/Materials | Entered Factory 1950 | -7/Factory | Accompanied by 2 allies 1950 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2134 | -7/Factory | Fabricated Flexi-carbon Leg (x2) 2163 | -7/Factory | Garrison activated, responded to threat 2220 | -7/Factory | Destroyed 8 combat bots 2613 | -7/Factory | Identified exit to Garrison 2652 | -7/Factory | Entered Garrison 2702 | -7/Garrison | Triggered checkpoint 2712 | -7/Garrison | Triggered checkpoint 2767 | -7/Garrison | Lost 3 parts (2n1u) 2799 | -7/Garrison | Discovered new exit (range 14) 2924 | -7/Garrison | Triggered checkpoint 2940 | -7/Garrison | Lost 4 parts (1p2u1w) 3010 | -7/Garrison | Garrison Relay disabled 3110 | -7/Garrison | Found embedded Infiltrators 3172 | -7/Garrison | Triggered checkpoint 3269 | -7/Garrison | Discovered new exit (range 15) 3306 | -7/Garrison | Triggered checkpoint 3338 | -7/Garrison | Garrison Relay disabled 3370 | -7/Garrison | Installed Relay Interface Framework 3401 | -7/Garrison | Identified exit to Factory 3421 | -7/Garrison | Entered Factory 3421 | -7/Factory | Accompanied by 3 allies 3846 | -7/Factory | Identified exit to Garrison 3846 | -7/Factory | Entered Garrison 3846 | -7/Garrison | Accompanied by 3 allies 3884 | -7/Garrison | Triggered checkpoint 3919 | -7/Garrison | Garrison Relay disabled 3949 | -7/Garrison | Discovered new exit (range 55) 3949 | -7/Garrison | Discovered new exit (range 64) 3949 | -7/Garrison | Discovered new exit (range 34) 3980 | -7/Garrison | Heavy support dispatched to Factory 4026 | -7/Garrison | Rescued a captive Derelict 4027 | -7/Garrison | Rescued a captive Derelict 4110 | -7/Garrison | Triggered checkpoint 4212 | -7/Garrison | Expanded RIF knowledge: Threat Obfuscation 4246 | -7/Garrison | Triggered checkpoint 4276 | -7/Garrison | Core integrity fell below 50% 4312 | -7/Garrison | Triggered checkpoint 4426 | -7/Garrison | H-XX Assembler disabled 4460 | -7/Garrison | Found Prototype Device 4460 | -7/Garrison | Identified Active Sensor Suite 4553 | -7/Garrison | Identified exit to Factory 4555 | -7/Garrison | Entered Factory 4555 | -6/Factory | Evolved 2 slots: Utility x2 4744 | -6/Factory | Build established: Assassin 4889 | -6/Factory | Discovered new exit (range 9) 4934 | -6/Factory | Identified exit to Factory 4979 | -6/Factory | Discovered new exit (range 15) 4979 | -6/Factory | Entered another Factory area 4979 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5060 | -5/Factory | Identified exit to Upper Caves 5060 | -5/Factory | Identified exit to Extension 5179 | -5/Factory | Released all parts (7) 5207 | -5/Factory | Lost 9 parts (1p5u3w) 5209 | -5/Factory | Crushed by falling debris 5252 | -5/Factory | Crushed by falling debris 5263 | -5/Factory | Crushed by falling debris 5264 | -5/Factory | Crushed by falling debris 5264 | -5/Factory | Self-destructed Last Messages --------------- 05179_ Released Hvy. Deuterium Engine. 05179_ Released Broken Arm. Heavy Treads. 05179_ Released Hvy. Particle Gun. 05179_ Dropped Adv. Heat Sink. 05180_ R-10 Processor collects Adv. Heat Sink. 05181_ Slug penetrates U-05 Engineer. 05182_ Slug penetrates Wall. 05208_ U-05 Engineer builds a Wall. 05209_ The unstable cave ceiling collapses. 05209_ Crushed by falling debris. 05214_ Detecting nearby Garrison Access. 05216_ Slug penetrates Wall. 05219_ The unstable cave ceiling collapses. 05252_ Crushed by falling debris. 05263_ The unstable cave ceiling collapses. 05263_ Crushed by falling debris. 05264_ The unstable cave ceiling collapses. 05264_ Crushed by falling debris. 05264_ Power Maul destroyed. 05264_ System corrupted by crushing effect (+2). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????########??????????????????????????? | | ???????????????# #??????????????????????????? | | ???????????????# "" #??????????????????????????? | | ???????????????# Y" #??????????????????????????? | | ???????????????# "" #?###???>??????????????????? | | ?????? ???????# ###@#??????????????????????? | | ??????? ?????# """" #####??????????????????????? | | ???????? ????# """" # ##???????????????????????? | | ????????? ????# """" ###????????????????????????? | | ?????????? ???# """" #??????????????????????????? | | ??????????# ??# """" #??????????????????????????? | | ??????????# ??# """" #??????????????????????????? | | ??????????# ?# #??????????????????????????? | | ?????????## ## = #?????????################## | | ?????????# ##/############### == | | ?????????# = | | ?????????# " | | ?????????# ####### | | ?????????# ## ###### #?????? | | ?????????######?# [% # # " " " #?????? | | ????????????????# !!=% " # " " " #?????? | | ????????????????# ##+##+#### # " " " #?????? | | ????????????????# #*!=! T # # " " " #?????? | | ????????????????# # !%!! #" # " " " #?????? | | ????????????????# # !!* #T # " " " #?????? | | ????????????????# # ! #" # " " " =#?????? | | ????????????#####+########## # " " "|%#?????? | | ????????????# ^^ ^ #?###### " " " =####### | | ????????????# ^ ######## | | ????????????# """" """" + / | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 31 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Propulsion Shielding 66 Phase Shifting 5 Evasion (%) 55 Launcher Accuracy 20 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Flak Gun | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Flexi-carbon Leg | x2 | -7/Factory | Preloaded Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Infiltrator Challenges ------------ None Game ------ Seed ChipTeslaSabre Manual? 0 Play Time 01:02:02 Cumulative 35.0 hours Start 2025.05.30 @ 19:00:52 End 2025.05.30 @ 20:03:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 34 Achievement% 29 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 95d637ec-927b-45f1-9c2e-c83b8e9373d9