Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.08 @ 14:27:31 Player: Zetadar Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (47) 235 Value Destroyed (1525) 1525 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (101) 101 TOTAL SCORE: 4401 Bonus ------- Follower Combat Kills 146 Friendly Fire -45 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Core (150) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Small Storage Unit System Shield > --- WEAPON (2) ------- Katana > --- INVENTORY (8) ---- Light Nuclear Core Aluminum Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Terrain Scanner System Restoration Module Katana Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Improved Terrain Scanner Improved Medium Armor Plating Improved Shield Generator System Shield > --- WEAPON ----------- Gauss Cannon Katana > --- INVENTORY -------- Improved Titanium Leg Xenon Bombardment Thruster Katana Katana Katana [Rating: 50] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Hackware System Shield Protection Power Shielding Weapon Katana Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . 1 . . Propulsion 3 | . . . 1 1 1 Utility 2 | . . . . 1 1 Weapon . | . . . . . . Parts Attached 77 | 8 1 6 6 25 31 Power 18 | 1 . 3 4 5 5 Engine 16 | 1 . 3 4 3 5 Core 2 | . . . . 2 . Reactor . | . . . . . . Propulsion 28 | 4 . . 1 9 14 Treads 3 | . . . . 3 . Leg 12 | 2 . . 1 4 5 Wheel 7 | 2 . . . 2 3 Hover . | . . . . . . Flight 6 | . . . . . 6 Utility 19 | 1 1 1 . 6 10 Device 11 | 1 . 1 . 3 6 Storage 2 | . 1 . . . 1 Processor 2 | . . . . 1 1 Hackware 1 | . . . . . 1 Protection 3 | . . . . 2 1 Artifact . | . . . . . . Weapon 12 | 2 . 2 1 5 2 Energy Gun 2 | . . . . 2 . Energy Cannon 1 | . . . . 1 . Ballistic Gun 4 | 2 . 1 1 . . Ballistic Cannon 1 | . . . . . 1 Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 3 | . . . . 2 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 1 1 Parts Lost 38 | . . 4 3 16 15 Power 10 | . . 1 2 4 3 Propulsion 20 | . . 2 1 8 9 Utility 5 | . . . . 3 2 Weapon 3 | . . 1 . 1 1 Highest Loss Streak 7 | . . 3 2 7 4 To Critical Strikes . | . . . . . . Average Backups 3 | 2 3 2 2 4 3 Power . | . 1 . . . . Propulsion . | 1 2 1 . . . Utility . | . . . 2 1 . Weapon 1 | . . . . 2 2 Tool/Special . | . . . . . . Unused Backups 10 | . . . . 1 9 Power 1 | . . . . . 1 Propulsion 4 | . . . . . 4 Utility 2 | . . . . 1 1 Weapon 2 | . . . . . 2 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 81 | . 95 97 92 64 75 Engine 14 | . 14 13 21 10 12 Treads 2 | . . . . 5 2 Leg 15 | . 9 23 28 9 9 Wheel 2 | . 18 3 . 2 1 Flight 3 | . . . . . 9 Device 13 | . 14 14 11 8 16 Storage 7 | . 9 14 11 6 2 Hackware 1 | . . . . . 4 Protection 1 | . . . . 5 1 Energy Gun 1 | . . . . 2 1 Ballistic Gun 8 | . 28 15 20 1 . Ballistic Cannon 1 | . . . . . 2 Launcher 2 | . . 10 . . . Slashing Weapon 3 | . . . . 4 7 Peak Build Rating 50 | 6 7 9 12 21 50 Average Rating 19 | 3 6 8 11 13 34 On Entrance 8 | . 6 7 8 11 20 Avg Prop Armor Cover (%) 10 | . . . . 9 10 Naked Turns . | . . . . . . Heaviest Build 56 | 7 47 49 51 56 41 Greatest Support 90 | 20 20 20 30 40 90 Greatest Overweight (x) 17 | . 2 2 2 17 11 Average Overweight (x) 1 | . 1 2 1 1 . Largest Inventory Capacity 20 | 5 20 20 20 20 8 Average Capacity 13 | 5 15 20 20 15 6 Most Carried 9 | 4 5 5 5 9 8 Average Carried 3 | 2 3 2 2 4 3 Final Capacity 20 | 5 20 20 20 5 8 Final Carried 7 | 3 4 5 5 3 7 Class Distribution -------------------- 61% | Mutant 30% | Scavenger-Mutant 4% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 1394 | 288 38 182 187 205 494 Remotely . | . . . . . . Salvage Created 1743 | 42 50 84 247 645 675 Parts 93 | 5 2 13 15 26 32 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 38 | 1 1 7 7 10 12 Melee 11 | . . . . 4 7 Guns 16 | 1 1 4 7 3 . Cannons 8 | . . . . 3 5 AOE 3 | . . 3 . . . Classes Destroyed 11 | 1 . 1 1 5 3 Worker 1 | . . . . 1 . Tunneler 2 | . . . . . 2 Hauler 1 | . . . 1 . . Recycler 3 | . . . . 1 2 Operator 1 | . . . . . 1 Watcher 1 | . . . . 1 . Swarmer 10 | . . 5 4 . 1 Grunt 21 | 1 1 2 3 8 6 Sentry 4 | . . . . 1 3 Hunter 1 | . . . . 1 . Programmer 2 | . . . . . 2 Best Kill Streak 5 | 1 1 5 4 4 3 Combat Bots Only 5 | 1 1 5 3 3 3 Max Kills in Single Turn 2 | 1 1 2 1 1 1 Gunslinging . | . . . . . . Exploded 2 | . . 2 . . . Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 652 | 3 1 81 59 186 322 Missed 188 | 1 . 21 16 52 98 Hits 464 | 2 1 60 43 134 224 Projectile 464 | 2 1 60 43 134 224 Critical Strikes 13 | . . 1 1 5 6 Actively Blocked 1 | . . . . 1 . Damage Taken 5815 | 20 14 633 495 1961 2692 Core 1501 | 10 . 144 109 525 713 Absorbed by Shields 278 | . . . . . 278 Redirected to Shielding 36 | . . . . 36 . Core Remaining (%) 52 | 96 . 38 72 4 . Volleys Fired 131 | 2 2 38 28 33 28 Largest 2 | 2 2 2 2 2 1 Hottest 131 | 40 40 50 43 131 65 Shots Fired 187 | 4 4 54 56 41 28 Gun 133 | 4 4 52 56 14 3 Cannon 52 | . . . . 27 25 Launcher 2 | . . 2 . . . Special . | . . . . . . Kinetic 141 | 4 4 52 56 . 25 Thermal 44 | . . . . 41 3 Explosive 2 | . . 2 . . . Electromagnetic . | . . . . . . Robot Hit Streak 11 | 2 3 11 4 8 10 Robot Miss Streak 8 | 1 1 8 6 2 2 Penetration Max . | . . . . . . Secondary Targets 2 | . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 170 | 2 3 28 23 65 49 Core Hits 68 | 1 2 13 13 19 20 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed . | . . . . . . Critical Strikes 11 | . . . 1 3 7 Destroy 1 | . . . 1 . . Blast 1 | . . . . . 1 Sever 9 | . . . . 3 6 Melee Attacks 84 | . . . . 43 41 Impact . | . . . . . . Slashing 84 | . . . . 43 41 Piercing . | . . . . . . Sneak Attacks 4 | . . . . 1 3 Combat Hostiles . | . . . . . . Follow-up Attacks 2 | . . . . 2 . Damage Inflicted 4431 | 24 27 541 356 1833 1650 Guns 866 | 24 27 270 356 174 15 Cannons 1083 | . . . . 550 533 Explosions 271 | . . 271 . . . Melee 2211 | . . . . 1109 1102 Ramming . | . . . . . . Kinetic 1210 | 24 27 270 356 . 533 Thermal 739 | . . . . 724 15 Explosive 271 | . . 271 . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 2211 | . . . . 1109 1102 Piercing . | . . . . . . Highest Corruption 3 | . . . . . 3 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 13 | . . . . . 13 Message Errors 2 | . . . . . 2 Matter Fused 4 | . . . . . 4 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 1 | . . . . . 1 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 2 | . . . . . 2 Alerts 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 188 | . . 19 . 93 76 Projectiles 59 | . . . . 13 46 Explosions 19 | . . 19 . . . Melee 110 | . . . . 80 30 Knockbacks 5 | . . . . . 5 Impact . | . . . . . . Kinetic 5 | . . . . . 5 Secondary . | . . . . . . Self-Inflicted Damage 25 | . . 25 . . . Shots 2 | . . 2 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 280 | 12 . . . 54 280 Average Temperature 51 | 10 . . . 14 64 Received Heat Transfer 2370 | 12 9 180 189 963 1017 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . . . 1 5 . Heat Transferred 1221 | . . . . 1184 37 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Maximum Alert Level 1 | . . . 1 . 1 Low Security (%) 97 | 100 100 100 88 100 99 Level 1 2 | . . . 11 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 222 | 20 30 123 222 68 221 Initial 68 | . 6 3 15 68 2 Average 39 | 3 9 25 71 13 50 Influence Increases 1568 | 20 34 264 359 301 590 Destroy 0b10 Robot/C 920 | 20 20 180 260 200 240 Destroy 0b10 Robot/NC 55 | . . . 15 15 25 Destroy Leader 188 | . 10 30 46 42 60 Allied During Kill 28 | . . 6 21 1 . Trap Triggered on 0b10 10 | . . . . . 10 Successful Hack 30 | . 4 5 2 9 10 Disable Machine 30 | . . 15 15 . . Destroy Structure 22 | . . 13 . 4 5 Lose Combat Pursuer 285 | . . 15 . 30 240 Influence Decreases 1379 | 10 34 233 238 457 407 Entered New Map 135 | . 4 7 26 94 4 Time Decay 888 | 10 30 196 162 227 263 Lost Part 316 | . . 30 30 116 140 Lost Ally 40 | . . . 20 20 . Squads Dispatched 9 | . 1 . . 2 6 Investigation 3 | . . . . 1 2 Extermination 2 | . . . . . 2 Reinforcement 4 | . 1 . . 1 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 4 | . 2 . 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 91 | 1 3 11 15 26 35 Peak Tracking Total 6 | 1 2 5 6 6 6 Tactical Retreats 10 | . . 1 . 2 7 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . . . . 6 . Reprogrammed 6 | . . . . . 6 Reused 1 | . . . . . 1 Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 2 | . . 1 1 . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 11 | . 1 1 1 4 4 Terminals 7 | . 1 1 . 3 2 Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units 1 | . . . . . 1 Scanalyzers 2 | . . . 1 . 1 Garrison Access . | . . . . . . Total Hacks 35 | . 5 2 4 15 9 Successful 19 | . 2 2 4 7 4 Failed 16 | . 3 . . 8 5 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual 1 | . . . . . 1 Terminals 20 | . 5 2 . 10 3 Fabricators . | . . . . . . Repair Stations 5 | . . . . 5 . Recycling Units 4 | . . . . . 4 Scanalyzers 6 | . . . 4 . 2 Garrison Access . | . . . . . . Terminal Hacks 11 | . 2 2 . 5 2 Record 2 | . . 1 . 1 . Alert Level 2 | . 1 . . 1 . Locate Traps 1 | . 1 . . . . Disarm Traps 1 | . . . . 1 . Reprogram Traps 1 | . . . . . 1 Reinforcement Status 1 | . . . . 1 . Assault Status 1 | . . . . 1 . Zone Layout 2 | . . 1 . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . 2 . Scan Component 2 | . . . . 2 . Recycling Unit Hacks 2 | . . . . . 2 Recycle Component 1 | . . . . . 1 Retrieve Components 1 | . . . . . 1 Scanalyzer 4 | . . . 4 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Retrieve Study 2 | . . . 2 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 1 1 . 2 3 Full Trace Events 4 | . 1 . . 1 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 2 | . . . 2 . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . . . . . 1 Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . . . . . 10 Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies 2 | . . 2 . . . Largest Group 2 | . . 2 2 1 . Highest-Rated Group 42 | . . 42 42 11 . Highest-Rated Ally 31 | . . 31 31 11 . Total Orders . | . . . . . . Ally Attacks 50 | . . 16 34 . . Total Damage 738 | . . 296 442 . . Kills 10 | . . 2 8 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Active Infowar (turns) 1051 | . . . . . 1051 Sensors 714 | . . . . . 714 Terrain 362 | . . . . . 362 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 4023 | 99 116 901 656 761 1490 Spaces Moved 2142 | 75 93 342 279 260 1093 Core 40 | 19 . . . 10 11 Treads 185 | . . . . 66 119 Legs 1070 | 51 26 278 279 113 323 Wheels 287 | 5 67 64 . 71 80 Hover . | . . . . . . Flight 560 | . . . . . 560 Fastest Speed 28 | 50 110 110 175 105 28 Average Speed 151 | 99 112 231 195 200 110 Slowest Speed 900 | 120 120 260 245 900 600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 7 22 83 24 28 26 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug 2 | . . . . . 2 Terrain Destroyed 25 | . . 15 . 4 6 Melee 1 | . . . . . 1 Projectile 9 | . . . . 4 5 AOE 15 | . . 15 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 2656 | 96 101 406 339 406 1308 Wait 69 | 1 . 4 16 5 43 Move 2137 | 74 92 341 278 259 1093 Hop . | . . . . . . Pick Up 86 | 9 2 8 6 25 36 Fast Attach 6 | . . . . . 6 Attach 76 | 8 3 8 6 25 26 Detach 21 | 2 2 2 1 5 9 Swap 9 | . . 1 3 1 4 Drop 40 | . . 4 1 12 23 Fire 131 | 2 2 38 28 33 28 Melee 81 | . . . . 41 40 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 61 | -11/Scrapyard | Discovered new exit (range 8) 100 | -11/Scrapyard | Entered Materials 101 | -10/Materials | Met a group of wandering Federalists 110 | -10/Materials | Discovered new exit (range 5) 216 | -10/Materials | Entered Mines 222 | -10/Mines | Met a Derelict bent on vengeance 263 | -10/Mines | Discovered new exit (range 7) 309 | -10/Mines | Build established: Mutant 364 | -10/Mines | Lost 3 parts (1p2n) 548 | -10/Mines | Learned location of Zion (-7) 996 | -10/Mines | Core integrity fell below 50% 1052 | -10/Mines | Discovered new exit (range 5) 1117 | -10/Mines | Entered Materials 1117 | -9/Materials | Accompanied by 2 allies 1117 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1122 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1417 | -9/Materials | Build established: Scavenger-Mutant 1568 | -9/Materials | Discovered new exit (range 15) 1773 | -9/Materials | Entered another Materials area 1773 | -8/Materials | Accompanied by 1 ally 1773 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2095 | -8/Materials | Lost 5 parts (1p3n1u) 2303 | -8/Materials | Core integrity fell below 50% 2347 | -8/Materials | Discovered new exit (range 10) 2459 | -8/Materials | Core integrity fell below 20% 2503 | -8/Materials | Lost 7 parts (3p3n1u) 2534 | -8/Materials | Entered Factory 2534 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2753 | -7/Factory | Build established: Mutant 3679 | -7/Factory | Lost 3 parts (1p2n) 3874 | -7/Factory | Core integrity fell below 50% 3913 | -7/Factory | Lost 3 parts (2p1n) 3996 | -7/Factory | Lost 3 parts (2n1w) 4018 | -7/Factory | Core integrity fell below 20% 4024 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Sneak attack on O-24 Administrator. Destroyed Lgt. Deuterium Engine. O-24 Administrator destroyed. Acquired 28 matter. Critical hit (Burn: +37). G-47 Trooper destroyed. Acquired 20 matter. Acquired Lgt. Nuclear Core. Imp. Carbon-fiber Leg destroyed. Katana destroyed. System corrupted: Energy discharge (-18). G-47 Trooper Particle Gun severed. Imp. Carbon-fiber Leg destroyed. Critical hit (Burn: +37). G-47 Trooper Aluminum Leg severed. Acquired Aluminum Leg+. Microactuators destroyed. Imp. Heat Sink destroyed. G-47 Trooper destroyed. 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""" """ #????????# ???????? | | ????? #????????# ???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Power Shielding 33 Melee Speed Boost 20 Evasion (%) 64 Targeting Accuracy 5 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Close Call Crack Shot First Step to Greatness I Have A Map? Item+ Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Oops Organ Harvest Risk Taker Serviceable Loadout Storm Trooper That Tickles There's More Where That Came From Uninvited Guest Challenges ------------ None Game ------ Seed SpectralImprovedFlail Manual? 0 Play Time 01:26:31 Cumulative 1.4 hours Start 2026.02.08 @ 12:51:55 End 2026.02.08 @ 14:27:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5f5471eb-36ac-4e38-9548-e5c73f9af1fe