Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.05.26 @ 17:45:12

Player: Grimbling

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (24)       4800
Robots Destroyed (134)     670
Value Destroyed (4295)     4295
Prototype IDs (53)         1060
Alien Tech Used (1)        200
Bonus (13640)              13640
              TOTAL SCORE: 29165

 Bonus
-------
Follower Combat Kills      40
Aligned with FarCom        300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Met Warlord at Research    2000
Met MAIN.C                 5000
Met Warlord at Command     2000
Win                        3000

 Cogmind 
---------
Core Integrity             1355/1600
Matter                     223/300
Energy                     408/425
System Corruption          9%
Temperature                Cool (18)
Movement                   Flying (24)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (3) --------
               Antimatter Reactor
         Micro Antimatter Reactor
         Micro Antimatter Reactor
>              --- PROPULSION (8) ---
               Impulse Thruster
               Impulse Thruster
               Field Propulsion Array
               Q-thruster
               Q-thruster
      Improved Q-thruster
>              --- UTILITY (13) -----
      Advanced Cooling System
               Triangulator
      Enhanced Optical Array
      Advanced Transmission Jammer
  Experimental ECM Suite
      Improved Cloaking Device
      Advanced Thermal Shield
               Point Defense Array
      Advanced Hacking Suite
               System Shield
               System Shield
      Improved System Shield
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (5) ----
      Improved System Restoration Module
               Trap Reconfigurator

 Peak State 
------------
>          --- POWER ------------
           Antimatter Reactor
     Micro Antimatter Reactor
     Micro Antimatter Reactor
>          --- PROPULSION -------
           Impulse Thruster
           Impulse Thruster
           Field Propulsion Array
           Q-thruster
           Q-thruster
           Q-thruster
  Improved Q-thruster
>          --- UTILITY ----------
  Advanced Power Amplifier
  Advanced Cooling System
           Triangulator
  Enhanced Optical Array
  Advanced Transmission Jammer
  Advanced Reaction Control System
  Improved Cloaking Device
   Layered Medium Armor Plating
  Advanced Thermal Shield
           Point Defense Array
  Advanced Hacking Suite
           System Shield
  Improved System Shield
>          --- WEAPON -----------
           Vortex Catalyst Activator
>          --- INVENTORY --------
           Impulse Thruster
  Improved System Restoration Module
           Trap Reconfigurator
[Rating: 182]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Nuclear Pulse Array
Utility                    Medium Storage Unit
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 System Shield
  Protection               Layered Medium Armor Plating
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Launcher                 Vortex Catalyst Activator
  Special Weapon           Improved Remote Datajack
  Slashing Weapon          Ripper
  Piercing Weapon          Force Lance
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com 
Slots Evolved              19   | .   1   .   2   .   .   .   2   2   .   2   2   .   .   .   .   2   .   .   .   .   2   2   2   .   
  Power                    2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               6    | .   .   .   2   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Utility                  11   | .   1   .   .   .   .   .   1   2   .   1   1   .   .   .   .   2   .   .   .   .   1   1   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             204  | .   2   7   9   6   3   1   3   21  19  15  21  .   1   6   1   23  3   1   11  .   17  10  10  14  
  Power                    29   | .   .   .   2   .   .   1   1   2   2   4   3   .   1   .   1   3   1   1   .   .   4   .   1   2   
    Engine                 12   | .   .   .   2   .   .   1   1   1   2   3   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
    Core                   11   | .   .   .   .   .   .   .   .   1   .   1   3   .   1   .   1   1   1   .   .   .   2   .   .   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   1   2   
  Propulsion               56   | .   .   .   4   2   .   .   .   7   5   5   6   .   .   2   .   5   1   .   4   .   6   3   3   3   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    24   | .   .   .   4   2   .   .   .   7   5   5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 32   | .   .   .   .   .   .   .   .   .   .   .   5   .   .   2   .   5   1   .   4   .   6   3   3   3   
  Utility                  72   | .   1   3   .   4   3   .   1   4   4   4   10  .   .   4   .   11  .   .   3   .   4   7   6   3   
    Device                 54   | .   1   3   .   4   2   .   .   3   3   3   5   .   .   3   .   8   .   .   2   .   4   6   5   2   
    Storage                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              7    | .   .   .   .   .   .   .   1   .   1   1   2   .   .   .   .   1   .   .   1   .   .   .   .   .   
    Hackware               6    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   .   2   .   .   .   .   .   .   .   1   
    Protection             4    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   47   | .   1   4   3   .   .   .   1   8   8   2   2   .   .   .   .   4   1   .   4   .   3   .   .   6   
    Energy Gun             25   | .   .   3   3   .   .   .   1   8   7   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   5   
    Special Weapon         2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        10   | .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   2   1   .   1   .   3   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   
  Unidentified Prototypes  20   | .   .   .   .   1   1   .   .   2   3   2   .   .   .   2   .   2   .   .   3   .   .   1   1   2   
  Corrupted Parts          2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      5    | .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 17   | .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   1   2   2   .   .   1   1   .   6   
  Power                    5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   1   .   .   .   1   .   .   
  Propulsion               5    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   2   
  Utility                  5    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Highest Loss Streak      4    | .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   1   2   2   .   .   1   1   .   4   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     93   | .   78  100 91  96  100 100 95  95  100 96  91  83  83  85  88  80  88  84  89  95  89  86  91  93  
  Engine                   6    | .   12  12  9   10  10  10  12  11  13  6   3   .   .   .   .   .   1   2   5   5   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   .   2   .   5   6   11  11  11  11  5   7   5   5   5   4   1   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   8   8   10  10  
  Leg                      20   | .   25  25  31  37  40  40  33  28  28  30  22  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   7    | .   .   .   .   .   .   .   .   .   .   .   5   16  16  18  22  19  20  16  19  25  22  24  26  25  
  Device                   21   | .   3   22  20  19  20  20  16  18  21  21  20  27  27  27  27  22  25  25  25  25  21  23  27  29  
  Storage                  5    | .   12  12  10  10  10  10  8   7   7   6   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Processor                4    | .   .   .   .   .   .   .   6   7   7   6   7   11  11  9   5   6   5   5   7   10  9   8   5   3   
  Hackware                 6    | .   .   .   .   .   .   .   .   6   7   6   4   5   5   6   11  12  20  20  17  15  13  12  11  11  
  Energy Gun               10   | .   12  22  20  20  20  20  16  13  13  12  8   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   1   .   .   .   .   .   .   .   .   1   5   5   5   5   4   5   5   5   5   3   4   3   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             61   | 17  19  22  21  27  21  21  24  42  46  46  49  30  30  33  33  38  25  25  38  22  41  51  60  61  
  Greatest Support         107  | 20  20  20  40  43  43  43  43  57  74  89  107 39  39  39  38  40  40  40  45  42  44  54  61  61  
  Greatest Overweight (x)  2    | .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 10  10  10  10  10  10  10  10  10  10  10  10  5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         8    | 10  10  10  10  10  10  10  10  10  10  10  9   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             10   | 8   4   9   10  10  10  10  10  10  10  10  10  5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Carried          7    | 4   4   6   9   9   10  10  9   9   10  10  9   5   5   4   5   4   4   5   4   5   4   4   4   4   
  Final Capacity           10   | 10  10  10  10  10  10  10  10  10  10  10  5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            10   | 4   4   8   10  10  10  10  10  10  10  10  5   5   5   5   5   5   5   5   5   5   5   5   5   2   

 Class Distribution 
--------------------
 30% | Hacker-Skirmisher
 21% | Hacker-Sprinter
 21% | Hacker-Mutant
  9% | Scavenger-Mutant
  8% | Scavenger-Skirmisher
  3% | Wizard-Sprinter

 Dominant Class 
----------------
        Hacker-Mutant | -10/Materials
        Hacker-Mutant | -10/Mines
        Hacker-Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
     Scavenger-Mutant | -9/Exiles
 Scavenger-Skirmisher | -8/Mines
 Scavenger-Skirmisher | -8/Materials
    Hacker-Skirmisher | -7/Factory
    Hacker-Skirmisher | -7/Storage
    Hacker-Skirmisher | -6/Factory
    Hacker-Skirmisher | -5/Factory
        Hacker-Mutant | -5/Upper Caves
        Hacker-Mutant | -5/Upper Caves
        Hacker-Mutant | -5/Zhirov
      Hacker-Sprinter | -4/Proximity Caves
      Hacker-Sprinter | -4/Factory
      Wizard-Sprinter | -4/Upper Caves
      Wizard-Sprinter | -4/Upper Caves
      Hacker-Sprinter | -4/Warlord
      Hacker-Sprinter | -3/Proximity Caves
      Hacker-Sprinter | -3/Research
      Hacker-Sprinter | -2/Research
      Hacker-Sprinter | -1/Access
      Hacker-Sprinter | -1/Command

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   -1   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Acc  Com  
Matter Collected           2189 | 192  10   44   133  50   .    40   30   195  229  156  196  14   10   .    80   193  46   11   .    110  109  151  50   140  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6296 | .    36   .    669  91   .    133  199  1076 1440 631  590  .    77   .    68   172  .    304  .    136  204  18   155  297  
  Parts                    277  | .    2    .    34   3    .    15   6    45   55   33   21   .    6    .    4    14   .    4    .    1    10   1    6    17   
Haulers Intercepted        13   | .    .    .    4    .    .    .    1    1    4    .    1    .    .    .    .    .    .    .    .    .    1    .    1    .    
Recyclers Shooed           11   | 1    .    .    2    .    .    1    .    4    .    2    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com 
Combat Hostiles Destroyed  83   | .   1   .   9   3   .   8   3   17  21  7   8   .   3   .   3   .   .   .   .   .   .   .   .   .   
  Melee                    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   3   .   .   .   .   .   .   .   .   .   
  Guns                     73   | .   1   .   9   3   .   8   3   17  19  5   8   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          15   | .   1   .   8   1   .   .   .   3   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Worker                   6    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   1   .   .   
  Builder                  5    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Tunneler                 3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Hauler                   13   | .   .   .   4   .   .   .   1   1   4   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Recycler                 6    | .   .   .   1   .   .   .   .   3   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 6    | .   .   .   2   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  12   | .   .   .   1   .   .   .   .   2   2   2   .   .   .   .   .   1   .   .   .   .   2   .   1   1   
  Swarmer                  20   | .   .   .   3   .   .   8   .   .   .   .   3   .   3   .   3   .   .   .   .   .   .   .   .   .   
  Grunt                    26   | .   1   .   3   1   .   .   3   9   4   1   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Brawler                  4    | .   .   .   1   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   18   | .   .   .   2   .   .   .   .   1   12  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Demolisher               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               11   | .   .   .   .   .   .   .   .   4   4   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           6    | .   1   .   3   3   .   5   3   3   6   3   4   .   2   .   3   6   .   .   .   .   1   1   1   1   
  Combat Bots Only         6    | .   1   .   3   3   .   5   3   3   6   2   3   .   2   .   3   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   2    | .   1   .   2   1   .   2   1   2   2   1   1   .   1   .   1   1   .   .   .   .   1   1   1   1   
  Gunslinging              1    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Acc  Com  
Damage Taken               6039  | .    61   33   256  367  .    27   45   551  979  289  458  93   106  .    245  640  233  156  36   .    171  51   42   1200 
  Core                     1062  | .    7    20   48   80   .    .    .    91   198  29   38   .    20   .    45   78   94   46   11   .    12   .    .    245  
  Absorbed by Shields      5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    
  Regen/Repaired (Parts)   322   | .    .    .    31   .    .    .    .    .    .    14   .    .    .    .    .    143  .    .    .    .    104  .    .    30   
Core Remaining (%)         87    | 100  .    89   .    .    .    68   100  .    58   96   .    .    .    .    89   .    .    .    .    80   99   100  .    84   
Volleys Fired              279   | .    6    .    46   7    .    8    16   68   69   28   26   .    .    .    .    .    .    .    .    .    .    .    .    5    
  Largest                  2     | .    1    .    2    2    .    2    2    2    2    2    2    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Hottest                  160   | .    40   .    112  112  .    112  121  143  160  145  145  .    .    .    .    .    .    .    .    .    .    .    .    20   
Shots Fired                523   | .    6    1    88   14   .    16   32   116  138  57   50   .    .    .    .    .    .    .    .    .    .    .    .    5    
  Gun                      518   | .    6    1    88   14   .    16   32   116  138  57   50   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  518   | .    6    1    88   14   .    16   32   116  138  57   50   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Robot Hit Streak         38    | .    3    .    34   35   .    13   15   33   31   38   15   .    .    .    .    .    .    .    .    .    .    .    .    9    
  Robot Miss Streak        3     | .    2    .    2    2    .    1    1    3    2    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5     | .    .    .    1    .    .    3    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           505   | .    4    .    76   11   .    12   25   93   123  51   42   .    4    .    8    20   .    7    .    3    10   1    9    6    
  Core Hits                245   | 1    2    .    23   5    .    8    10   56   71   22   19   .    3    .    3    5    .    3    .    2    5    .    3    4    
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         25    | .    .    .    5    2    .    3    4    3    2    2    1    .    1    .    .    .    .    .    .    .    1    .    1    .    
    Burn                   21    | .    .    .    5    2    .    3    4    3    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    1    .    
Melee Attacks              120   | .    .    .    .    .    .    .    .    .    1    .    1    .    4    .    9    32   .    7    7    3    14   10   21   11   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 119   | .    .    .    .    .    .    .    .    .    1    .    1    .    4    .    9    32   .    6    7    3    14   10   21   11   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            14    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    8    .    .    .    .    2    1    2    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13189 | 29   49   12   1049 175  .    193  368  2070 2870 1366 1148 .    151  .    273  1271 .    414  .    194  513  68   506  470  
  Guns                     9090  | .    47   .    1049 175  .    173  368  2049 2866 1301 1062 .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               381   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    228  .    .    .    .    .    .    .    153  
  Melee                    3535  | .    .    .    .    .    .    .    .    .    .    .    56   .    151  .    273  1043 .    414  .    194  513  68   506  317  
  Ramming                  183   | 29   2    12   .    .    .    20   .    21   4    65   30   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  9318  | .    47   .    1049 175  .    173  368  2049 2866 1301 1062 .    .    .    .    228  .    .    .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3535  | .    .    .    .    .    .    .    .    .    .    .    56   .    151  .    273  1043 .    414  .    194  513  68   506  317  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 153   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    153  
Highest Corruption         9     | .    .    5    .    .    .    .    .    3    3    4    .    .    .    .    .    3    4    4    4    .    .    .    5    9    
  Average Corruption       3     | .    .    4    .    .    .    .    .    1    3    3    .    .    .    .    .    3    3    4    4    .    .    .    5    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  79    | .    .    3    .    .    .    .    .    10   25   14   .    .    .    .    .    3    4    2    1    .    .    .    3    14   
    Message Errors         19    | .    .    .    .    .    .    .    .    1    7    4    .    .    .    .    .    1    2    1    .    .    .    .    1    2    
    Matter Fused           18    | .    .    1    .    .    .    .    .    1    6    2    .    .    .    .    .    .    1    .    .    .    .    .    1    6    
    Heat Flow Errors       9     | .    .    .    .    .    .    .    .    1    5    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Discharges      13    | .    .    1    .    .    .    .    .    3    1    3    .    .    .    .    .    1    .    .    1    .    .    .    1    2    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      11    | .    .    .    .    .    .    .    .    2    4    .    .    .    .    .    .    1    1    1    .    .    .    .    .    2    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misfires               3     | .    .    1    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            638   | .    .    .    .    .    .    .    .    .    .    .    16   .    .    .    6    254  .    187  .    26   69   28   52   .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               44    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    44   .    .    .    .    .    .    .    .    
  Melee                    594   | .    .    .    .    .    .    .    .    .    .    .    16   .    .    .    6    210  .    187  .    26   69   28   52   .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      146   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    146  
  Shots                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             43    | 14   1    4    1    .    .    4    .    7    2    7    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   43    | 14   1    4    1    .    .    4    .    7    2    7    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        279   | .    72   .    96   244  .    126  279  258  259  192  13   .    .    .    .    .    .    .    .    .    .    .    .    1    
  Average Temperature      69    | .    40   .    32   110  .    59   129  70   71   50   3    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Received Heat Transfer   1641  | .    48   .    90   30   .    .    45   339  471  87   165  54   9    .    18   72   9    9    12   .    66   18   .    99   
  Effects                  3     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              5     | .    .    .    1    .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          4     | .    .    .    .    .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             61    | .    .    .    11   .    .    1    3    11   20   10   5    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         19870 | .    100  .    3002 592  .    666  1221 4612 5734 2252 1591 .    .    .    .    100  .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com 
Peak Influence             279  | .   20  15  152 121 .   126 96  209 272 182 189 .   .   .   .   279 .   .   .   .   107 144 200 208 
  Initial                  65   | .   .   .   .   41  .   .   .   .   .   10  30  .   .   .   .   33  .   .   .   .   10  57  65  4   
  Average                  63   | .   4   9   40  57  .   29  54  70  105 70  60  .   .   .   .   60  .   .   .   .   64  88  71  116 
Maximum Alert Level        1    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   
  Low Security (%)         96   | 100 100 100 100 100 .   100 100 98  81  100 100 .   .   .   .   95  .   .   .   .   100 100 99  84  
  Level 1                  3    | .   .   .   .   .   .   .   .   1   18  .   .   .   .   .   .   4   .   .   .   .   .   .   .   15  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          37   | .   .   .   3   .   .   .   1   10  5   4   1   .   .   .   .   6   .   .   .   .   1   .   2   4   
  Investigation            5    | .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Extermination            11   | .   .   .   .   .   .   .   .   2   3   2   .   .   .   .   .   2   .   .   .   .   1   .   .   1   
  Reinforcement            18   | .   .   .   3   .   .   .   1   4   2   1   .   .   .   .   .   3   .   .   .   .   .   .   2   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com 
Distress Signals           27   | .   1   .   2   1   .   1   .   2   2   2   1   .   .   .   .   .   .   .   .   .   1   8   3   3   
Communications Jammed      32   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  .   .   .   .   .   8   6   .   
  Distress Signals         32   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  .   .   .   .   .   8   6   .   
Times Spotted              314  | .   3   2   23  9   .   8   6   30  25  20  14  8   7   .   8   37  15  4   12  1   13  5   20  44  
  Peak Tracking Total      23   | .   2   2   5   11  .   3   2   5   3   3   3   2   3   .   4   10  12  4   12  2   4   2   7   23  
  Tactical Retreats        44   | .   .   .   .   1   .   .   .   2   .   1   1   4   2   .   .   9   4   1   .   1   4   3   6   5   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com 
Traps Triggered            8    | .   1   .   1   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   2   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 19   | .   .   .   3   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   
  Reprogrammed             9    | .   6   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                23   | .   .   .   .   .   .   .   .   1   2   .   .   3   .   .   3   .   .   1   13  .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com 
Machines Disabled          11   | .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   4   .   .   1   .   .   .   .   3   
  Max in Single Turn       4    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   4   .   .   .   .   .   .   .   1   
  Garrison Access          7    | .   .   .   .   .   .   .   .   .   1   1   2   .   .   .   .   .   .   .   .   .   .   1   2   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com 
Machines Accessed          116  | .   5   1   6   1   .   2   4   10  12  12  4   .   .   4   .   11  .   1   5   .   9   1   15  13  
  Terminals                65   | .   5   .   3   .   .   2   3   5   9   5   2   .   .   .   .   6   .   .   .   .   4   .   10  11  
  Fabricators              12   | .   .   .   .   .   .   .   .   4   .   3   .   .   .   .   .   2   .   .   .   .   3   .   .   .   
  Repair Stations          6    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   1   .   .   1   
  Recycling Units          7    | .   .   .   1   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
  Scanalyzers              7    | .   .   .   1   .   .   .   1   1   .   1   .   .   .   .   .   1   .   .   .   .   1   .   1   .   
  Garrison Access          7    | .   .   .   .   .   .   .   .   .   1   1   2   .   .   .   .   .   .   .   .   .   .   1   2   .   
Total Hacks                371  | .   19  1   23  1   .   4   12  38  32  29  10  .   .   17  .   56  .   1   11  .   34  1   42  40  
  Successful               267  | .   12  1   17  1   .   3   11  32  25  19  6   .   .   17  .   38  .   1   11  .   23  1   28  21  
  Failed                   104  | .   7   .   6   .   .   1   1   6   7   10  4   .   .   .   .   18  .   .   .   .   11  .   14  19  
    Catastrophic           10   | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   2   .   1   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   180  | .   14  .   7   .   1   3   5   24  22  14  5   .   .   .   .   25  .   .   1   .   18  .   14  27  
  Terminals                233  | .   19  .   11  .   .   4   10  23  27  15  7   .   .   .   .   32  .   .   .   .   15  .   33  37  
  Fabricators              42   | .   .   .   .   .   .   .   .   13  .   5   .   .   .   .   .   11  .   .   .   .   13  .   .   .   
  Repair Stations          21   | .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   11  .   .   .   .   4   .   .   2   
  Recycling Units          12   | .   .   .   2   .   .   .   .   .   4   2   .   .   .   .   .   .   .   .   .   .   .   .   3   1   
  Scanalyzers              22   | .   .   .   8   .   .   .   2   2   .   3   .   .   .   .   .   2   .   .   .   .   2   .   3   .   
  Garrison Access          10   | .   .   .   .   .   .   .   .   .   1   2   3   .   .   .   .   .   .   .   .   .   .   1   3   .   
Terminal Hacks             123  | .   8   1   3   1   .   3   6   14  12  6   2   .   .   17  .   14  .   1   11  .   5   .   13  6   
  Record                   16   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   5   .   .   .   .   9   .   .   .   .   1   
  Part Schematic           6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   2   .   .   .   .   .   .   .   .   
  Robot Analysis           7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   .   .   .   .   .   .   1   1   
  Prototype ID Bank        13   | .   2   .   .   .   .   .   1   2   .   .   .   .   .   4   .   2   .   .   .   .   .   .   2   .   
  Open Door                12   | .   .   1   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   1   2   .   .   .   3   1   
  Open DSF                 2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Level Access Points      4    | .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     7    | .   1   .   .   .   .   .   1   1   .   1   .   .   .   .   .   1   .   .   .   .   1   .   1   .   
  Emergency Access Points  4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   
  Machine Index            2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          27   | .   4   .   2   .   .   2   .   2   3   2   2   .   .   .   .   5   .   .   .   .   1   .   4   .   
  Locate Traps             2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarm Traps             5    | .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Reprogram Traps          3    | .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Zone Layout              5    | .   .   .   .   .   .   1   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Disengage Seal           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           9    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   
  Load Schematic           5    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Build                    4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   
Repair Station Hacks       20   | .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   10  .   .   .   .   4   .   .   2   
  Scan Component           10   | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   5   .   .   .   .   2   .   .   1   
  Repair                   10   | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   5   .   .   .   .   2   .   .   1   
Recycling Unit Hacks       10   | .   .   .   1   .   .   .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   3   1   
  Retrieve Components      10   | .   .   .   1   .   .   .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   3   1   
Scanalyzer                 21   | .   .   .   8   .   .   .   2   2   .   3   .   .   .   .   .   2   .   .   .   .   2   .   2   .   
  Insert Component         11   | .   .   .   4   .   .   .   1   1   .   2   .   .   .   .   .   1   .   .   .   .   1   .   1   .   
  Analyze                  10   | .   .   .   4   .   .   .   1   1   .   1   .   .   .   .   .   1   .   .   .   .   1   .   1   .   
Garrison Access Hacks      7    | .   .   .   .   .   .   .   .   .   1   1   2   .   .   .   .   .   .   .   .   .   .   1   2   .   
  Seal Access              7    | .   .   .   .   .   .   .   .   .   1   1   2   .   .   .   .   .   .   .   .   .   .   1   2   .   
Unauthorized Hacks         77   | .   4   .   3   .   .   .   3   12  8   6   2   .   .   .   .   10  .   .   .   .   9   .   8   12  
  Terminals                56   | .   4   .   3   .   .   .   3   4   8   3   2   .   .   .   .   6   .   .   .   .   3   .   8   12  
    Assimilate             6    | .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
    Botnet                 46   | .   4   .   3   .   .   .   2   4   6   3   2   .   .   .   .   4   .   .   .   .   3   .   7   8   
    Detonate               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Disrupt                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Fabricators              20   | .   .   .   .   .   .   .   .   8   .   3   .   .   .   .   .   3   .   .   .   .   6   .   .   .   
    Liberate               8    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   
    Fabnet                 12   | .   .   .   .   .   .   .   .   4   .   3   .   .   .   .   .   2   .   .   .   .   3   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Mechanics              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         80   | .   4   .   6   .   .   2   1   9   9   10  3   .   .   .   .   9   .   .   .   .   8   .   10  9   
  Full Trace Events        6    | .   1   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   2   
  Feedback Events          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   4   .   .   .   1   1   .   1   .   .   .   4   .   2   .   .   .   .   1   .   1   .   
  Parts Built              7    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   188  | .   .   .   .   .   .   .   .   36  .   .   .   .   .   .   .   36  .   .   .   .   116 .   .   .   
  Total Part Build Rating  37   | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   6   .   .   .   .   25  .   .   .   
Parts Repaired             10   | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   5   .   .   .   .   2   .   .   1   
  Time                     383  | .   .   .   26  .   .   .   .   .   .   38  .   .   .   .   .   250 .   .   .   .   47  .   .   22  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     28   | .   .   .   10  .   .   .   .   .   17  .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Scanalyzed           10   | .   .   .   4   .   .   .   1   1   .   1   .   .   .   .   .   1   .   .   .   .   1   .   1   .   
  Part Schematics Acquired 10   | .   .   .   4   .   .   .   1   1   .   1   .   .   .   .   .   1   .   .   .   .   1   .   1   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              21   | .   .   .   .   .   .   .   .   .   .   3   2   2   1   .   .   1   1   .   1   1   1   3   3   2   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   21   | .   .   .   .   .   .   .   .   .   .   3   2   2   1   .   .   1   1   .   1   1   1   3   3   2   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    13   | .   .   .   .   .   .   .   .   .   .   12  13  13  13  13  3   3   3   3   3   6   6   11  3   3   
  Autooverrided            21   | .   .   .   .   .   .   .   .   .   .   3   2   2   1   .   .   1   1   .   1   1   1   3   3   2   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com 
Total Allies               33   | .   .   3   .   .   .   .   1   5   .   3   2   2   1   .   .   1   1   .   1   1   1   3   4   4   
  Largest Group            4    | .   .   3   2   .   .   .   1   4   .   1   1   1   1   .   .   .   1   .   1   1   1   2   2   2   
  Highest-Rated Group      116  | .   .   40  32  .   .   .   10  74  .   32  85  29  29  .   .   .   12  .   47  47  116 94  114 114 
  Highest-Rated Ally       116  | .   .   16  16  .   .   .   10  32  .   32  85  29  29  .   .   .   12  .   47  47  116 64  69  69  
Total Orders               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  EXPLORE                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Ally Attacks               79   | .   .   .   6   .   .   .   .   15  .   6   1   4   2   .   .   14  2   .   4   4   1   10  8   2   
  Total Damage             1462 | .   .   .   44  .   .   .   .   327 .   57  .   56  39  .   .   13  27  .   134 110 65  206 226 158 
  Kills                    8    | .   .   .   .   .   .   .   .   4   .   .   .   1   .   .   .   .   .   .   .   .   1   1   1   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com 
Robot Analysis Total       7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   .   .   .   .   .   .   1   1   
Derelict Logs Recovered    5    | .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   1   .   1   .   .   .   .   .   .   .   
Drone Launches             16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   16  .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         26   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  4   8   .   
  Garrisons                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Patrols                  17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  3   4   .   
  Guards                   7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   2   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Acc  Com  
Turns Passed               12678 | 45   236  585  1057 659  528  498  412  1214 1289 1182 975  123  161  65   140  822  139  128  326  117  717  257  480  523  
Spaces Moved               15775 | 22   174  442  685  521  435  390  281  718  805  867  1090 333  438  163  409  1265 476  342  888  331  1248 852  1504 1096 
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     5917  | 22   174  442  685  521  435  390  281  718  805  867  577  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   9858  | .    .    .    .    .    .    .    .    .    .    .    513  333  438  163  409  1265 476  342  888  331  1248 852  1504 1096 
  Fastest Speed            21    | 120  120  120  120  120  120  120  120  120  120  114  34   34   34   28   28   28   28   28   28   33   26   24   21   21   
  Average Speed            62    | 120  120  127  120  120  120  120  120  120  121  115  77   34   34   31   28   28   28   32   32   33   28   24   21   21   
  Slowest Speed            210   | 120  120  190  120  120  120  120  120  120  122  122  210  34   34   34   28   108  30   37   37   33   33   27   25   24   
  Overloaded Moves         10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            97    | .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    23   2    3    9    .    3    1    40   12   
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Exploration Rate (%)       52    | 2    33   74   53   94   91   76   19   24   89   22   30   61   66   61   65   47   77   56   96   59   29   19   30   46   
  Regions Visited          24
    Branch Regions         14
  Pre-discovered Areas     4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        24    | 1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             10    | .    .    1    .    1    .    1    .    .    .    .    .    1    .    .    4    .    1    1    .    .    .    .    .    .    
Spaces Dug                 36    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    3    9    11   5    
Terrain Destroyed          127   | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    45   .    .    .    .    3    9    11   56   
  Melee                    36    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    3    9    11   5    
  Projectile               3     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      88    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    37   .    .    .    .    .    .    .    51   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Acc  Com  
Total                      17855 | 40   194  465  835  541  441  403  324  950  976  990  1178 341  443  175  420  1660 477  346  906  333  1588 885  1593 1351 
  Wait                     1313  | .    12   .    81   2    .    .    23   117  61   61   4    10   .    .    1    343  .    .    .    .    273  9    87   229  
  Move                     15567 | 21   173  441  684  520  434  389  280  717  804  866  1083 330  437  162  408  1223 471  335  872  330  1241 849  1426 1071 
  Hop                      86    | .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    18   2    3    6    .    3    1    37   12   
  Pick Up                  35    | .    .    4    5    .    .    .    1    3    2    1    4    .    .    1    .    3    1    .    1    .    5    .    4    .    
  Fast Attach              121   | .    2    2    4    5    3    .    1    7    8    10   15   .    .    6    .    18   1    1    8    .    9    7    6    8    
  Attach                   30    | .    .    5    1    .    .    .    1    2    .    .    4    .    .    1    .    3    1    .    1    .    2    1    2    6    
  Detach                   32    | 1    .    7    1    1    1    .    .    .    .    .    7    .    .    1    .    5    .    .    2    .    1    .    1    4    
  Swap                     54    | .    .    .    4    1    .    1    1    12   11   5    2    .    1    .    1    2    1    .    2    .    6    2    2    .    
  Drop                     158   | 4    .    2    8    5    3    1    1    17   18   12   26   .    1    4    1    13   .    .    7    .    17   6    7    5    
  Fire                     279   | .    6    .    46   7    .    8    16   68   69   28   26   .    .    .    .    .    .    .    .    .    .    .    .    5    
  Melee                    120   | .    .    .    .    .    .    .    .    .    1    .    1    .    4    .    9    32   .    7    7    3    14   10   21   11   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     43    | 14   1    4    1    .    .    4    .    7    2    7    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines
-8/Materials
-7/Factory (discovered 3 exits: *Sto / Low x2)
-7/Storage (discovered 2 exits: *Fac / *Rec)
-6/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-5/Factory (discovered 2 exits: *Fac / *Upp)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 5 exits: *Upp x2 / Ext x2 / Arm)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 5 exits: *Res x3 / *Tes x2)
-2/Research
-1/Access
-1/Command
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
     4 | -11/Scrapyard      | Identified exit to Materials
     4 | -11/Scrapyard      | Discovered exit to Materials (range 3)
    46 | -11/Scrapyard      | Entered Materials
    46 | -10/Materials      | Evolved 1 slot: Utility x1
   192 | -10/Materials      | Identified exit to Mines
   282 | -10/Materials      | Entered Mines
   318 | -10/Mines          | Build established: Hacker-Mutant
   328 | -10/Mines          | Joined a pair of Derelicts in attacking an 0b10 outpost
   496 | -10/Mines          | Learned Materials interactive machine intel
   542 | -10/Mines          | Identified exit to Materials
   542 | -10/Mines          | Discovered exit to Materials (range 15)
   571 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
   693 | -10/Mines          | Discovered exit to Materials (range 15)
   702 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
   776 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
   867 | -10/Mines          | Entered Materials
   867 | -9/Materials       | Accompanied by 2 allies
   867 | -9/Materials       | Evolved 2 slots: Propulsion x2
   868 | -9/Materials       | Loaded intel: 18 interactive machine locations
  1174 | -9/Materials       | Identified exit to Materials
  1174 | -9/Materials       | Discovered exit to Materials (range 13)
  1274 | -9/Materials       | Repaired Lgt. Ion Engine
  1573 | -9/Materials       | Identified exit to Mines
  1573 | -9/Materials       | Discovered exit to Mines (range 16)
  1744 | -9/Materials       | Discovered exit to Materials (range 16)
  1924 | -9/Materials       | Entered Mines
  1954 | -9/Mines           | Discovered exit to Materials (range 12)
  1963 | -9/Mines           | Assembled infested the area
  2419 | -9/Mines           | Build established: Scavenger-Mutant
  2490 | -9/Mines           | Discovered exit to Materials (range 8)
  2501 | -9/Mines           | Found the Drone Emporium
  2511 | -9/Mines           | Found Prototype Device
  2511 | -9/Mines           | Identified Bomb Drone Bay
  2575 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  2575 | -9/Mines           | Identified exit to Exiles
  2575 | -9/Mines           | Discovered exit to Exiles (range 6)
  2583 | -9/Mines           | Entered Exiles
  2601 | -9/Exiles          | Identified exit to Mines
  2601 | -9/Exiles          | Discovered exit to Mines (range 14)
  2636 | -9/Exiles          | Met 8R-AWN
  2657 | -9/Exiles          | Met EX-HEX
  2689 | -9/Exiles          | Met EX-BIN
  2706 | -9/Exiles          | Aligned with FarCom system
  2707 | -9/Exiles          | Given EX-Vault access code
  2736 | -9/Exiles          | Opened EX-Vault
  2745 | -9/Exiles          | Found Prototype Device
  2745 | -9/Exiles          | Identified Trap Reconfigurator
  2782 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  2816 | -9/Exiles          | Met EX-DEC
  2885 | -9/Exiles          | Visited The Gauntlet
  3094 | -9/Exiles          | Discovered exit to Mines (range 14)
  3111 | -9/Exiles          | Left Exiles lab with Trap Reconfigurator
  3111 | -9/Exiles          | Entered Mines
  3403 | -8/Mines           | Build established: Scavenger-Skirmisher
  3459 | -8/Mines           | Discovered exit to Materials (range 13)
  3609 | -8/Mines           | Entered Materials
  3609 | -8/Materials       | Evolved 2 slots: Power x1, Utility x1
  3899 | -8/Materials       | Identified exit to Factory
  3899 | -8/Materials       | Discovered exit to Factory (range 4)
  4021 | -8/Materials       | Entered Factory
  4021 | -7/Factory         | Accompanied by 1 ally
  4021 | -7/Factory         | Evolved 2 slots: Utility x2
  4050 | -7/Factory         | Identified exit to Storage
  4050 | -7/Factory         | Identified exit to Lower Caves
  4365 | -7/Factory         | Garrison activated, responded to threat
  4966 | -7/Factory         | Cargo convoy interrupted
  5049 | -7/Factory         | Fabricated Imp. Terrain Scanner (x2)
  5235 | -7/Factory         | Entered Storage
  5247 | -7/Storage         | Identified exit to Factory
  5376 | -7/Storage         | Build established: Hacker-Skirmisher
  5886 | -7/Storage         | Used back door to open Recycling access
  5886 | -7/Storage         | Identified exit to Recycling
  5886 | -7/Storage         | Discovered exit to Recycling (range 4)
  6524 | -7/Storage         | Entered Factory
  6524 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  6837 | -6/Factory         | Identified exit to Lower Caves
  7234 | -6/Factory         | Repaired Imp. Terrain Scanner
  7370 | -6/Factory         | Identified exit to Factory
  7706 | -6/Factory         | Entered another Factory area
  7706 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  7836 | -5/Factory         | Spotted B-75 Beast
  7950 | -5/Factory         | Local machine network offline
  8631 | -5/Factory         | Identified exit to Factory
  8631 | -5/Factory         | Discovered exit to Factory (range 11)
  8649 | -5/Factory         | Identified exit to Upper Caves
  8649 | -5/Factory         | Discovered exit to Upper Caves (range 18)
  8681 | -5/Factory         | Entered Upper Caves
  8694 | -5/Upper Caves     | Learned Factory stockpile data
  8733 | -5/Upper Caves     | Learned Factory terminal intel
  8799 | -5/Upper Caves     | Identified exit to Upper Caves
  8799 | -5/Upper Caves     | Discovered exit to Upper Caves (range 15)
  8804 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  8804 | -5/Upper Caves     | Entered another Upper Caves area
  8843 | -5/Upper Caves     | Spotted B-75 Beast
  8958 | -5/Upper Caves     | Build established: Hacker-Mutant
  8960 | -5/Upper Caves     | Identified exit to Zhirov
  8960 | -5/Upper Caves     | Discovered exit to Zhirov (range 5)
  8965 | -5/Upper Caves     | Entered Zhirov
  8965 | -5/Zhirov          | Identified exit to Proximity Caves
  8965 | -5/Zhirov          | Discovered exit to Proximity Caves (range 3)
  8972 | -5/Zhirov          | Met Zhirov
  8980 | -5/Zhirov          | Learned location of Quarantine (-2)
  8980 | -5/Zhirov          | Learned location of Testing (-3)
  8980 | -5/Zhirov          | Learned location of Command (-1)
  8982 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  8987 | -5/Zhirov          | Found Alien Artifact
  8987 | -5/Zhirov          | Identified Integrated Dissipator
  8987 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
  8997 | -5/Zhirov          | Found Alien Artifact
  9030 | -5/Zhirov          | Entered Proximity Caves
  9153 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  9164 | -4/Proximity Caves | Discovered exit to Factory (range 21)
  9170 | -4/Proximity Caves | Entered Factory
  9170 | -4/Factory         | Evolved 2 slots: Utility x2
  9172 | -4/Factory         | Loaded intel: 28 terminal locations
  9409 | -4/Factory         | Repaired Adv. Power Amplifier
  9466 | -4/Factory         | Repaired Adv. Cooling System
  9506 | -4/Factory         | Repaired Katana
  9589 | -4/Factory         | Repaired Nuclear Pulse Array
  9629 | -4/Factory         | Repaired Imp. Heat Sink
  9727 | -4/Factory         | Fabricated Imp. Terrain Scanner (x2)
  9850 | -4/Factory         | Identified exit to Upper Caves
  9850 | -4/Factory         | Identified exit to Extension
  9850 | -4/Factory         | Identified exit to Armory
  9862 | -4/Factory         | Crushed by falling debris
  9933 | -4/Factory         | Build established: Hacker-Ninja
  9992 | -4/Factory         | Entered Upper Caves
 10013 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 10056 | -4/Upper Caves     | Learned Research security intel
 10124 | -4/Upper Caves     | Identified exit to Upper Caves
 10124 | -4/Upper Caves     | Discovered exit to Upper Caves (range 16)
 10131 | -4/Upper Caves     | Entered another Upper Caves area
 10134 | -4/Upper Caves     | Identified exit to Research
 10134 | -4/Upper Caves     | Discovered exit to Research (range 11)
 10257 | -4/Upper Caves     | Identified exit to Warlord
 10257 | -4/Upper Caves     | Discovered exit to Warlord (range 7)
 10259 | -4/Upper Caves     | Entered Warlord
 10276 | -4/Warlord         | Identified exit to Proximity Caves
 10276 | -4/Warlord         | Discovered exit to Proximity Caves (range 8)
 10285 | -4/Warlord         | System corruption cleaned by Quarantine Array
 10336 | -4/Warlord         | Met Warlord
 10361 | -4/Warlord         | Warlord's base attacked by MAIN.C
 10443 | -4/Warlord         | Found Prototype Device
 10443 | -4/Warlord         | Identified Minesniffer Drone Bay
 10460 | -4/Warlord         | Found Prototype Energy Gun
 10460 | -4/Warlord         | Identified Vortex Shotgun
 10465 | -4/Warlord         | Found Prototype Launcher
 10465 | -4/Warlord         | Identified Vortex Catalyst Activator
 10577 | -4/Warlord         | Opened side exit
 10585 | -4/Warlord         | Entered Proximity Caves
 10666 | -3/Proximity Caves | Discovered exit to Research (range 9)
 10702 | -3/Proximity Caves | Entered Research
 10702 | -3/Research        | Evolved 2 slots: Power x1, Utility x1
 10706 | -3/Research        | Build established: Hacker-Sprinter
 10754 | -3/Research        | Identified exit to Testing
 10826 | -3/Research        | Repaired Adv. Cooling System
 10852 | -3/Research        | Repaired Katana
 10947 | -3/Research        | Fabricated Imp. Q-thruster?
 11142 | -3/Research        | Spotted B-86 Titan
 11224 | -3/Research        | Identified exit to Research
 11375 | -3/Research        | Fabricated Q-thruster (x2)
 11419 | -3/Research        | Entered another Research area
 11419 | -2/Research        | Warlord forces began assault on 0b10
 11419 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 11496 | -2/Research        | Spotted B-90 Cyclops
 11502 | -2/Research        | Local machine network offline
 11663 | -2/Research        | Met up with Warlord
 11667 | -2/Research        | Identified exit to Access
 11667 | -2/Research        | Discovered exit to Access (range 9)
 11676 | -2/Research        | Entered Access
 11676 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 11777 | -1/Access          | Identified exit to Command
 11838 | -1/Access          | Found Prototype Device
 11862 | -1/Access          | Spotted B-99 Colossus
 12033 | -1/Access          | Identified Exp. Shield Generator
 12156 | -1/Access          | Entered Command
 12264 | -1/Command         | Repaired Q-thruster
 12328 | -1/Command         | Disengaged cave seal
 12357 | -1/Command         | Welcomed Warlord to Command
 12365 | -1/Command         | Spotted M Guard
 12365 | -1/Command         | Spotted M Guard
 12365 | -1/Command         | Spotted Combat Programmer
 12407 | -1/Command         | Warlord commented on Warlord statues
 12411 | -1/Command         | Spotted Combat Programmer
 12524 | -1/Command         | Warlord destroyed during the assault
 12538 | -1/Command         | Met MAIN.C
 12540 | -1/Command         | 0b10 Conduit disabled
 12560 | -1/Command         | Spotted B-99 Colossus
 12561 | -1/Command         | MAIN.C activated Command garrisons
 12595 | -1/Command         | Found Prototype Device
 12595 | -1/Command         | Identified Exp. ECM Suite
 12676 | -1/Command         | Identified exit to Surface
 12676 | -1/Command         | Discovered exit to Surface (range 18)
 12679 | ***                | Escaped!

 Last Messages 
---------------
12643_ Impulse Thruster destroyed.
12646_ Acquired System Shield.
12649_ Q-thruster destroyed.
12653_ C-30 ARC bursts open, deploying its payload.
12653_ H-88 Terminator unfolds itself. <x2>
12653_ Penetrated by Slug.
12653_ Lyr. Medium Armor Plating destroyed.
12653_ Slug penetrates Wall. <x2>
12656_ Penetrated by Slug.
12657_ Slug penetrates Wall.
12658_ System corrupted: Field Propulsion Array rejected.
12658_ Acquired Field Propulsion Array.
12659_ Penetrated by Slug. <x5>
12666_ Quantum Router disabled.
12674_ Connecting with Terminal...
12676_ EXIT=FOUND: SURFACE
12676_ Slug penetrates Quantum Router.
12676_ Slug penetrates Wall. <x3>
12677_ P-80 Master resets P-80 Master, system corruption cleaned.
12677_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ??????####################???????????????????????? |
| ??????#  """T"""         #???????????????????????? |
| ??????#  """ """         #???????????????????????? |
| #######            """"  #???????????????????????? |
|       +            """"  #???????????????????????? |
|  ######            """"  #???????????????????????? |
|  #????#            """"  #???????????????????????? |
|  #????#     *            #???????????????????????? |
|  #????#  !               #???????????????????????? |
|  ###############+##############+#######??????????? |
|    gl                                   #????????? |
|  ####                                #???????????? |
|  #??#                    #####+####??????????????? |
|  #??#      pp            #???????????????????????? |
| /#??#       ""           #???????????????????????? |
|     #      """"          #???????????????????????? |
|     +     p""""          ####????????????????????? |
|     #       ""              +????????????????????? |
|   ??#          phh       ####????????????????????? |
|   ??#                    #???????????????????????? |
|   ??#                    #???????????????????????? |
|   ??#       ""       ##  #???????????????????????? |
| ##??#      """"      ##  ###?????????????????????? |
| ????#       """      ##    #?????????????????????? |
| #####        "      "##  @ #?????????????????????? |
|                    "%##    ############??????????? |
|                     "########         #??????????? |
|          C         hh#??????#         #??????????? |
| +#########+#         #??????#         #??????????? |
|    ?#      #       h ##?????#         #??????????? |
|    ##      #         h############"##"###????????? |
|   !##      #            C              %######???? |
|    ##      #                            #  ! #???? |
|  = ##      #                  BB        +  !!##??? |
|    ##      #          ##+#####BB MMM    #     #??? |
|    ################+#### h ??#   MMM    #    ##??? |
|    #?????????????     ?#    ##   MMM    /    #???# |
|    #???????????        #    ## p        #    #???# |
| ####?????????#   ""    #    ## w        #    #???# |
| ?????????????#  """"   #    ## w       ##  ! #???# |
| ?????????????#  """"   #    ###        ##    #???# |
| ???#######???#   ""    # !  #?#   [[   ##"####???# |
| ?###     ###?#         ########   [[      #??????# |
| ?#         #?#   =     #      #   [       #??????# |
| ##"""""""""#############    ! #           #??????# |
| # "      "  ##      #?##      #           #??????# |
| # "      "  ##      #?#  ]!   #        ####??????# |
| # "      "  ##      #??# ]!   +        "?????????# |
| # "      "  ##      #??# ]!   #        ##????????# |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           111
Energy Generation          67
Energy Capacity            725
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         16
Terrain Scan Density       210
ECM Strength               3
Jamming Range              16
Cloak Strength             3
Power Amplification        60
Additional Mass Support    9
Armor Coverage             225
Resistance: KI             65
Resistance: TH             65
Resistance: EX             35
Resistance: EM             60
Resistance: I              35
Resistance: S              35
Resistance: P              35
Point Defense Rating       160
Evasion (%)                77
Offensive Hacking          34
Defensive Hacking          32
Trap Extractor Capacity    6

 Item Schematics 
-----------------
   Imp. Trap Extractor | -9/Materials | Scanalyzed
                Katana | -9/Materials | Scanalyzed
    Lgt. Armor Plating | -9/Materials | Scanalyzed
         Hacking Suite | -9/Materials | Scanalyzed
  Imp. Terrain Scanner | -8/Materials | Scanalyzed
          Nuclear Core | -7/Factory   | Scanalyzed
 Cld. Deuterium Engine | -6/Factory   | Scanalyzed
     Assault Drone Bay | -5/Zhirov    | Free
        Exp. Heat Sink | -5/Zhirov    | Free
    Exp. Optical Array | -5/Zhirov    | Free
      Imp. Arc Thrower | -5/Zhirov    | Free
   Biomechanical Wings | -4/Factory   | Scanalyzed
  Adv. Power Amplifier | -4/Factory   | Hacked
            Q-thruster | -3/Research  | Scanalyzed
      Impulse Thruster | -1/Access    | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Terrain Scanner | x2 | -7/Factory  
 Imp. Terrain Scanner | x2 | -4/Factory  
      Imp. Q-thruster | x1 | -3/Research | Preloaded
           Q-thruster | x2 | -3/Research 

 Alien Tech Used 
-----------------
Integrated Dissipator

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoilTiamatAutohacker
  Manual?         0
Play Time         03:03:02
  Cumulative      172.9 hours
  Start           2022.05.25 @ 15:16:14
  End             2022.05.26 @ 17:45:12
Sessions          5
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          54
  Rogue           0
  Adventurer      1
  Explorer        53
Win Type          0
  Total           12
  Types           6/0/3/3/0/0/0/0/0
Lore%             80
Gallery%          82
Achievement%      67
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       BRIGHTNESS(150)
Filters           NONE
Steam             1


RUN: 0d37e323-661d-4790-91f7-1a91601631d2