Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.19 @ 21:18:58 Player: DERPDERP Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (83) 415 Value Destroyed (2688) 2688 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (60) 60 TOTAL SCORE: 6663 Bonus ------- High Alert Combat Kills 60 Cogmind --------- Core Integrity 722/850 Matter 288/300 Energy 9/100 System Corruption 6% Temperature Cool (0) Movement Walking (195) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Faulty Cold Fusion Reactor > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (6) ------ Advanced Heat Sink Huge Storage Unit Targeting Computer Targeting Computer Recoil Stabilizer Focal Shield > --- WEAPON (4) ------- Ion Burst Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY (25) --- Faulty Cold Fusion Reactor Medium Treads Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Advanced Heat Sink Large Storage Unit Compact Battery (200) Medium Matter Pod (100) Targeting Computer Insulated Plating Insulated Plating Thermal Shield Advanced Beam Rifle Heavy Ion Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Proton Missile Launcher Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Targeting Computer Targeting Computer Recoil Stabilizer Focal Shield > --- WEAPON ----------- Ion Burst Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Cold Fusion Reactor Medium Treads Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Advanced Heat Sink Large Storage Unit Compact Battery Medium Matter Pod Matter Compressor Targeting Computer Insulated Plating Insulated Plating Thermal Shield Advanced Beam Rifle Heavy Ion Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Proton Missile Launcher Long-range Missile Launcher [Rating: 66] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Utility Targeting Computer Device Improved Heat Sink Storage Huge Storage Unit Processor Targeting Computer Hackware Improved Hacking Suite Protection Hardened Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Ion Burst Cannon Ballistic Gun Flak Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Proton Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power . | . . . . . . . . Propulsion 2 | . . . 2 . . . . Utility 4 | . . 1 . 2 . . 1 Weapon 2 | . . 1 . . . . 1 Parts Attached 74 | 7 12 6 8 9 8 1 23 Power 7 | 1 . 2 . 1 . . 3 Engine 4 | 1 . 2 . 1 . . . Core 2 | . . . . . . . 2 Reactor 1 | . . . . . . . 1 Propulsion 20 | 2 2 . 3 3 4 . 6 Treads 7 | . 2 . 3 2 . . . Leg 13 | 2 . . . 1 4 . 6 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 25 | 1 9 2 3 3 1 1 5 Device 6 | . . . 1 1 . . 4 Storage 8 | 1 5 1 1 . . . . Processor 4 | . . 1 1 1 . 1 . Hackware 1 | . . . . . . . 1 Protection 6 | . 4 . . 1 1 . . Artifact . | . . . . . . . . Weapon 22 | 3 1 2 2 2 3 . 9 Energy Gun 9 | 2 . 1 2 1 1 . 2 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 2 | 1 . . . 1 . . . Ballistic Cannon 7 | . . 1 . . 2 . 4 Launcher 3 | . 1 . . . . . 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . 2 Parts Lost 18 | . 1 1 2 2 6 . 6 Power 3 | . . 1 . . . . 2 Propulsion 4 | . . . 1 2 1 . . Utility 5 | . . . 1 . 2 . 2 Weapon 6 | . 1 . . . 3 . 2 Highest Loss Streak 3 | . 1 1 1 1 3 . 2 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 94 | . 93 88 87 94 98 100 97 Engine 7 | . 14 11 9 7 7 7 1 Core 1 | . . . . . . . 4 Treads 14 | . 9 22 25 23 15 . . Leg 12 | . 18 . . 3 14 30 24 Device 5 | . . . 1 2 7 7 16 Storage 8 | . 14 11 9 7 7 7 6 Processor 14 | . . 11 15 19 15 23 16 Protection 3 | . 10 . . 7 5 . . Energy Gun 14 | . 18 22 18 14 13 7 6 Ballistic Gun 1 | . . . . 4 4 . . Ballistic Cannon 7 | . . 11 9 3 4 15 13 Launcher 1 | . 5 . . . . . 1 Naked Turns . | . . . . . . . . Heaviest Build 127 | 12 91 90 94 101 101 100 127 Greatest Support 88 | 20 40 40 60 88 80 80 80 Greatest Overweight (x) 3 | 3 2 2 2 2 1 1 2 Average Overweight (x) . | . . . 1 1 1 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 Average Capacity 21 | 7 14 10 24 25 25 25 25 Most Carried 25 | 4 14 13 17 25 25 20 25 Average Carried 17 | 2 9 10 12 18 23 20 24 Final Capacity 25 | 8 25 10 25 25 25 25 25 Final Carried 25 | 4 14 10 16 25 21 20 23 Class Distribution -------------------- 74% | Gunner 14% | Mutant 10% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Matter Collected 2132 | 222 115 109 272 236 265 70 843 Remotely . | . . . . . . . . Salvage Created 2690 | . 194 229 520 302 314 104 1027 Parts 140 | . 23 16 29 20 13 4 35 Haulers Intercepted 4 | . . . 2 . . . 2 Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 21 | . . . . . 16 5 . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 67 | . 12 4 4 10 11 5 21 Guns 30 | . 4 1 2 9 8 3 3 Cannons 27 | . . 3 2 1 3 2 16 AOE 10 | . 8 . . . . . 2 Classes Destroyed 13 | . 4 2 4 . 1 . 2 Worker 1 | . . . 1 . . . . Builder 1 | . . . 1 . . . . Hauler 4 | . . . 2 . . . 2 Recycler 3 | . . 1 2 . . . . Mechanic 1 | . 1 . . . . . . Operator 2 | . 1 1 . . . . . Watcher 4 | . . . 3 . . . 1 Swarmer 31 | . 9 . . 7 7 5 3 Grunt 25 | . 3 3 2 . 3 . 14 Duelist 3 | . . . . . . . 3 Sentry 6 | . . 1 2 3 . . . Programmer 1 | . . . . . . . 1 Behemoth 1 | . . . . . 1 . . Best Kill Streak 7 | . 7 4 3 5 6 5 7 Combat Bots Only 7 | . 6 3 1 5 6 5 7 Max Kills in Single Turn 4 | . 3 1 2 2 2 1 4 Gunslinging 1 | . . . . 1 1 . . Exploded 3 | . 3 . . . . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Hostile Shots Fired 441 | . 54 10 25 164 90 13 85 Missed 150 | . 13 4 8 71 31 6 17 Damage Taken 4074 | . 368 190 323 883 911 108 1291 Core 418 | . 36 11 18 78 131 16 128 Absorbed by Shields 12 | . . . . . . . 12 Core Remaining (%) 89 | 100 85 97 96 . . 67 . Volleys Fired 141 | . 18 11 25 22 20 6 39 Largest 4 | . 2 3 3 3 3 3 4 Hottest 275 | . 90 125 159 159 166 149 275 Shots Fired 402 | . 26 33 72 62 60 18 131 Gun 227 | . 20 22 47 55 48 6 29 Cannon 166 | . . 11 25 7 12 12 99 Launcher 9 | . 6 . . . . . 3 Special . | . . . . . . . . Kinetic 174 | . . 11 25 22 22 12 82 Thermal 188 | . 18 11 35 40 38 6 40 Explosive 6 | . 6 . . . . . . Electromagnetic 34 | . 2 11 12 . . . 9 Robot Hit Streak 19 | . 8 5 8 19 13 7 15 Robot Miss Streak 8 | . 3 2 3 8 4 4 4 Penetration Max . | . . . . . . . . Secondary Targets 7 | . . . . 3 4 . . Max Gunslinging Chain 1 | . . . . 1 1 . . Shots Hit Robots 269 | . 15 19 42 45 46 8 94 Core Hits 156 | . 16 8 20 31 32 5 44 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 14 | . 1 2 . 3 2 1 5 Burn 7 | . 1 1 . 3 1 1 . Blast 7 | . . 1 . . 1 . 5 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7308 | . 806 370 999 886 1027 183 3037 Guns 2950 | . 162 132 568 792 834 80 382 Cannons 3222 | . . 153 270 94 193 103 2409 Explosions 1136 | . 644 85 161 . . . 246 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 3177 | . . 153 270 376 407 103 1868 Thermal 3006 | . 128 158 614 510 620 80 896 Explosive 580 | . 580 . . . . . . Electromagnetic 545 | . 98 59 115 . . . 273 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . . . 6 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 5 | . . . . . . . 5 Message Errors 2 | . . . . . . . 2 Matter Fused 1 | . . . . . . . 1 Energy Discharges 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 99 | . 25 31 . . . . 43 Projectiles 43 | . . . . . . . 43 Explosions 56 | . 25 31 . . . . . Melee . | . . . . . . . . Knockbacks 25 | . . 1 3 . . 1 20 Impact . | . . . . . . . . Kinetic 24 | . . 1 3 . . 1 19 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 188 | . 40 88 60 . . . . Shots 5 | . 2 1 2 . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 576 | . 160 174 397 576 288 42 451 Average Temperature 134 | . 61 60 145 193 134 20 143 Received Heat Transfer 996 | . 30 36 99 162 123 . 546 Effects 13 | . . . . 11 1 . 1 Shutdowns 1 | . . . . . . . 1 Energy Bleed 1 | . . . . . 1 . . Interference 5 | . . . . 5 . . . Matter Decay 1 | . . . . 1 . . . Short Circuit 1 | . . . . 1 . . . Damage (minor) 1 | . . . . 1 . . . Damage (major) 3 | . . . . 3 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 13 | . 1 1 2 2 2 2 3 Heat Transferred 5797 | . 444 396 1075 1184 1184 222 1292 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . 1 . 2 . . . 1 Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Peak Influence 498 | . 389 251 319 287 . . 498 Initial 126 | . . 79 105 53 . . 126 Average 198 | . 186 167 216 138 . . 272 Maximum Alert Level 2 | . 1 1 1 1 . . 2 Low Security (%) 56 | 100 46 62 36 91 . . 36 Level 1 38 | . 53 37 63 8 . . 45 Level 2 5 | . . . . . . . 17 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 1 2 . . . . 5 Investigation 2 | . 1 1 . . . . . Extermination 1 | . . . . . . . 1 Reinforcement 3 | . . 1 . . . . 2 Assault 2 | . . . . . . . 2 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Distress Signals 3 | . . 1 1 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 83 | . 13 7 9 10 12 7 25 Peak Tracking Total 7 | . 6 4 3 5 7 4 7 Tactical Retreats 3 | . 1 . . . . 1 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Traps Triggered 6 | . 1 3 . . . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Disabled 6 | . 2 1 1 1 . . 1 Max in Single Turn 2 | . 2 1 1 1 . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Accessed 9 | . 2 3 . 3 . . 1 Terminals 7 | . 2 3 . 1 . . 1 Fabricators 2 | . . . . 2 . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 23 | . 6 10 . 5 . . 2 Successful 11 | . 3 5 . 1 . . 2 Failed 12 | . 3 5 . 4 . . . Catastrophic 2 | . . 2 . . . . . Database Lockouts . | . . . . . . . . Manual 3 | . . 2 . 1 . . . Terminals 19 | . 6 10 . 1 . . 2 Fabricators 4 | . . . . 4 . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 10 | . 3 5 . . . . 2 Prototype ID Bank 1 | . . 1 . . . . . Level Access Points 1 | . 1 . . . . . . Branch Access Points 1 | . . . . . . . 1 Alert Level 1 | . . 1 . . . . . Locate Traps 2 | . 1 1 . . . . . Registered Prototypes 1 | . 1 . . . . . . Zone Layout 3 | . . 2 . . . . 1 Fabricator Hacks 1 | . . . . 1 . . . Build 1 | . . . . 1 . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . 1 1 . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 1 3 . 3 . . 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 2 | . . . . 2 . . . Authchips . | . . . . . . . . Time 31 | . . . . 31 . . . Total Part Build Rating 10 | . . . . 10 . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Turns Passed 3402 | 72 432 316 455 692 520 76 839 Spaces Moved 1328 | 48 218 164 144 235 197 28 294 Core 11 | 11 . . . . . . . Treads 703 | . 39 164 144 235 121 . . Legs 614 | 37 179 . . . 76 28 294 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 160 240 242 200 200 195 Average Speed 203 | 120 166 164 245 243 226 200 197 Slowest Speed 325 | 200 320 320 320 325 243 200 270 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 18 | 3 35 23 16 5 49 6 10 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 84 | . 34 20 4 . . 5 21 Melee . | . . . . . . . . Projectile 22 | . . . . . . 5 17 AOE 62 | . 34 20 4 . . . 4 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total 1714 | 58 259 187 190 308 225 35 452 Wait 76 | . . . 4 17 . 1 54 Move 1321 | 47 217 163 143 234 196 27 294 Hop . | . . . . . . . . Pick Up 68 | 4 10 2 7 18 1 . 26 Fast Attach 21 | 6 1 . 3 3 . . 8 Attach 24 | . . 4 3 4 5 1 7 Detach 5 | . . 1 2 2 . . . Swap 29 | 1 11 2 2 2 3 . 8 Drop 29 | . 2 4 1 6 . . 16 Fire 141 | . 18 11 25 22 20 6 39 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: Fac / Low x2) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 75 | -10/Materials | Identified exit to Materials 161 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 505 | -10/Materials | Entered another Materials area 505 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 782 | -9/Materials | Discovered new exit (range 16) 811 | -9/Materials | Build established: Gunner 821 | -9/Materials | Entered another Materials area 821 | -8/Materials | Evolved 2 slots: Propulsion x2 1223 | -8/Materials | Discovered new exit (range 4) 1276 | -8/Materials | Entered Factory 1276 | -7/Factory | Evolved 2 slots: Utility x2 1339 | -7/Factory | Fabricated Power Amplifier (x2) 1916 | -7/Factory | Discovered new exit (range 11) 1968 | -7/Factory | Entered Lower Caves 1973 | -7/Lower Caves | Learned Factory terminal intel 2332 | -7/Lower Caves | Lost 3 parts (1n2w) 2371 | -7/Lower Caves | Spotted B-75 Beast 2392 | -7/Lower Caves | Destroyed B-75 Beast 2424 | -7/Lower Caves | Learned location of 1 exit from Factory 2458 | -7/Lower Caves | Discovered new exit (range 16) 2488 | -7/Lower Caves | Entered another Lower Caves area 2554 | -7/Lower Caves | Discovered new exit (range 6) 2564 | -7/Lower Caves | Entered Factory 2564 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2565 | -6/Factory | Identified exit to Factory 2566 | -6/Factory | Loaded intel: 26 terminal locations 2843 | -6/Factory | Destroyed 7 combat bots 3103 | -6/Factory | Identified exit to Lower Caves 3264 | -6/Factory | First assault squad dispatched 3403 | -6/Factory | Self-destructed Last Messages --------------- 03350_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 03351_ Lgt. Nuclear Core destroyed. 03352_ Critical hit (Burn: +37). 03352_ G-50 Soldier destroyed. 03356_ G-50 Soldier knocked back. 03356_ Destroyed Lgt. Angular Momentum Engine. 03356_ G-50 Soldier destroyed. 03360_ Acquired 41 matter. 03368_ Identified Cold Fusion Reactor. 03368_ Faulty integration triggers system corruption (+5). 03369_ U-05 Engineer builds a Wall. 03369_ Dropped Matter Compressor. 03370_ Extracted 40 matter. 03377_ System corrupted: Energy discharge (-2). 03382_ U-05 Engineer builds a Wall. 03397_ PXHAWS,:LLTSBSY4