Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.15 @ 12:57:50

Player: tatata

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (61)      305
Value Destroyed (2275)     2275
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4980

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     280/300
Energy                     11/140
System Corruption          10%
Temperature                Cool (9)
Movement                   Core (450) Ox8
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
     Light Deuterium Engine
>          --- PROPULSION (4) ---
    Medium Treads
>          --- UTILITY (6) ------
  Improved Heat Sink
  Improved Heat Sink
     Large Storage Unit
  Improved Melee Analysis Suite
           Weapon Shielding
           Weapon Shielding
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
     Light Nuclear Core
     Large Storage Unit
           Weapon Shielding

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Carbon-fiber Leg
           Titanium Leg
  Improved Carbon-fiber Leg
>          --- UTILITY ----------
  Improved Heat Sink
  Improved Heat Sink
  Improved Heat Sink
     Large Storage Unit
  Improved Melee Analysis Suite
>          --- WEAPON -----------
           Gatling Laser
           Flak Gun
>          --- INVENTORY --------
     Light Deuterium Engine
     Light Nuclear Core
  Improved Deuterium Engine
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
     Large Storage Unit
           EM Pulse Cannon
[Rating: 37]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Improved Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Proton Missile Launcher
  Special Weapon           Plasma Cutter

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   
  Utility                  4    | .   .   1   1   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             80   | 6   6   9   4   55  
  Power                    10   | 1   1   1   .   7   
    Engine                 7    | 1   1   1   .   4   
    Core                   3    | .   .   .   .   3   
    Reactor                .    | .   .   .   .   .   
  Propulsion               27   | 2   .   4   3   18  
    Treads                 2    | .   .   .   1   1   
    Leg                    25   | 2   .   4   2   17  
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  24   | 1   4   2   1   16  
    Device                 12   | .   1   2   .   9   
    Storage                2    | 1   1   .   .   .   
    Processor              2    | .   1   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             8    | .   1   .   1   6   
    Artifact               .    | .   .   .   .   .   
  Weapon                   19   | 2   1   2   .   14  
    Energy Gun             7    | 1   1   .   .   5   
    Energy Cannon          2    | .   .   .   .   2   
    Ballistic Gun          7    | 1   .   2   .   4   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   .   .   .   2   
    Special Weapon         1    | .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 59   | .   3   5   .   51  
  Power                    9    | .   1   1   .   7   
  Propulsion               17   | .   .   1   .   16  
  Utility                  16   | .   1   1   .   14  
  Weapon                   17   | .   1   2   .   14  
  Highest Loss Streak      11   | .   2   3   .   11  
Average Slot Usage (%)     91   | .   94  94  98  88  
  Engine                   7    | .   11  10  9   4   
  Leg                      28   | .   28  31  31  27  
  Device                   11   | .   8   7   9   14  
  Storage                  9    | .   14  11  9   7   
  Processor                6    | .   .   11  9   6   
  Protection               6    | .   2   .   7   9   
  Energy Gun               4    | .   13  6   .   2   
  Energy Cannon            1    | .   .   .   .   2   
  Ballistic Gun            10   | .   14  14  18  7   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             39   | 13  28  26  30  39  
  Greatest Support         60   | 20  20  30  50  60  
  Greatest Overweight (x)  7    | 2   1   1   1   7   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 12   | 6   12  10  10  10  
  Average Capacity         9    | 5   9   10  10  10  
  Most Carried             10   | 6   10  10  10  10  
  Average Carried          8    | 3   8   9   9   8   
  Final Capacity           10   | 6   10  10  10  10  
  Final Carried            10   | 6   10  9   10  3   

 Class Distribution 
--------------------
 64% | Scavenger-Mutant
 35% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  
Matter Collected           1629 | 244  177  290  70   848  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2677 | .    267  301  47   2062 
  Parts                    147  | .    20   12   5    110  
Haulers Intercepted        .    | .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Combat Hostiles Destroyed  55   | .   9   7   1   38  
  Guns                     42   | .   7   7   1   27  
  Cannons                  10   | .   .   .   .   10  
  AOE                      2    | .   1   .   .   1   
Classes Destroyed          9    | .   3   1   .   5   
  Builder                  2    | .   .   .   .   2   
  Recycler                 2    | .   .   .   .   2   
  Operator                 2    | .   1   .   .   1   
  Swarmer                  13   | .   6   .   .   7   
  Grunt                    27   | .   3   5   .   19  
  Brawler                  2    | .   .   .   .   2   
  Duelist                  3    | .   .   .   .   3   
  Sentry                   8    | .   .   2   1   5   
  Programmer               2    | .   .   .   .   2   
Best Kill Streak           10   | .   6   2   1   10  
  Combat Bots Only         6    | .   6   2   1   6   
Max Kills in Single Turn   3    | .   1   1   1   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   1   .   .   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  
Damage Taken               6254 | .    494  500  13   5247 
  Core                     854  | .    41   102  .    711  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         89   | 100  83   74   100  .    
Volleys Fired              242  | .    37   29   2    174  
  Largest                  2    | .    2    2    2    2    
  Hottest                  143  | .    60   63   43   143  
Shots Fired                389  | .    58   50   4    277  
  Gun                      331  | .    58   50   4    219  
  Cannon                   52   | .    .    .    .    52   
  Launcher                 2    | .    .    .    .    2    
  Special                  4    | .    .    .    .    4    
  Kinetic                  228  | .    37   27   4    160  
  Thermal                  120  | .    3    23   .    94   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          41   | .    18   .    .    23   
  Robot Hit Streak         19   | .    8    15   8    19   
  Robot Miss Streak        18   | .    4    2    1    18   
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    2    
    Max Gunslinging Chain  1    | .    .    .    .    1    
Shots Hit Robots           302  | .    37   42   4    219  
  Core Hits                165  | .    12   18   2    133  
  Critical Hits            5    | .    .    1    1    3    
  Critical Kills           2    | .    .    1    .    1    
  Critical Parts Destroyed 3    | .    .    .    1    2    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4520 | .    505  539  50   3426 
  Guns                     3586 | .    434  539  50   2563 
  Cannons                  579  | .    .    .    .    579  
  Explosions               287  | .    71   .    .    216  
  Melee                    .    | .    .    .    .    .    
  Ramming                  48   | .    .    .    .    48   
  Kinetic                  2274 | .    241  329  50   1654 
  Thermal                  1792 | .    93   210  .    1489 
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          406  | .    171  .    .    235  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         10   | .    .    .    .    10   
  Average Corruption       3    | .    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  30   | .    .    .    .    30   
    Message Errors         2    | .    .    .    .    2    
    Matter Fused           2    | .    .    .    .    2    
    Heat Flow Errors       2    | .    .    .    .    2    
    Energy Discharges      4    | .    .    .    .    4    
    Data Loss (minor)      8    | .    .    .    .    8    
    Data Loss (major)      1    | .    .    .    .    1    
    Targeting Errors       9    | .    .    .    .    9    
    Weapon Failures        2    | .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            106  | .    .    .    .    106  
  Projectiles              .    | .    .    .    .    .    
  Explosions               106  | .    .    .    .    106  
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      133  | .    .    .    .    133  
  Shots                    3    | .    .    .    .    3    
  Rammed                   5    | .    .    .    .    5    
Targets Rammed             17   | .    .    .    .    17   
  Kicked                   12   | .    .    .    .    12   
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        226  | .    207  7    .    226  
  Average Temperature      73   | .    103  5    .    48   
  Received Heat Transfer   1785 | .    135  225  .    1425 
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           1    | .    1    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             8    | .    .    .    .    8    
  Heat Transferred         3683 | .    100  500  .    3083 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      3    | .    1    .    .    2    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Peak Influence             296  | .   215 216 60  296 
  Initial                  27   | .   .   25  6   27  
  Average                  113  | .   59  122 35  147 
Maximum Alert Level        1    | .   1   1   .   1   
  Low Security (%)         81   | 100 90  93  100 71  
  Level 1                  18   | .   9   6   .   28  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          21   | .   1   3   .   17  
  Investigation            3    | .   .   1   .   2   
  Extermination            3    | .   .   .   .   3   
  Reinforcement            6    | .   1   2   .   3   
  Assault                  .    | .   .   .   .   .   
  Garrison                 9    | .   .   .   .   9   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Distress Signals           2    | .   .   1   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              85   | .   18  12  1   54  
  Peak Tracking Total      5    | .   5   2   1   5   
  Tactical Retreats        3    | .   1   1   .   1   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Traps Triggered            1    | .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 6    | .   .   .   6   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Scr Mat Mat Mat Fac 
Machines Disabled          1    | .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Machines Accessed          8    | .   3   2   2   1   
  Terminals                7    | .   3   2   2   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
Total Hacks                23   | .   11  5   5   2   
  Successful               10   | .   4   3   3   .   
  Failed                   13   | .   7   2   2   2   
    Catastrophic           1    | .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   1   .   .   .   
  Terminals                21   | .   11  5   5   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   
Terminal Hacks             10   | .   4   3   3   .   
  Robot Analysis           1    | .   .   1   .   .   
  Prototype ID Bank        3    | .   2   1   .   .   
  Alert Level              1    | .   1   .   .   .   
  Locate Traps             2    | .   .   1   1   .   
  Disarm Traps             1    | .   .   .   1   .   
  Zone Layout              2    | .   1   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         7    | .   3   2   1   1   
  Full Trace Events        4    | .   2   1   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Scr Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Scr Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Robot Analysis Total       1    | .   .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  
Turns Passed               2966 | 56   604  422  254  1630 
Spaces Moved               1461 | 36   328  199  194  704  
  Core                     10   | 9    .    .    .    1    
  Treads                   .    | .    .    .    .    .    
  Legs                     1451 | 27   328  199  194  703  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  
  Average Speed            129  | 115  144  123  120  127  
  Slowest Speed            400  | 150  150  150  150  400  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       23   | 4    57   19   22   17   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        3    | .    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          11   | .    3    .    .    8    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      11   | .    3    .    .    8    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  
Total                      2147 | 47   402  325  213  1160 
  Wait                     274  | .    19   81   .    174  
  Move                     1457 | 35   327  198  193  704  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  56   | 6    9    6    8    27   
  Fast Attach              34   | 6    3    2    1    22   
  Attach                   44   | .    3    7    3    31   
  Detach                   1    | .    .    .    .    1    
  Swap                     2    | .    .    .    .    2    
  Drop                     20   | .    4    2    6    8    
  Fire                     242  | .    37   29   2    174  
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     17   | .    .    .    .    17   
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 15)
   57 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Build established: Mutant
  613 | -10/Materials | Discovered new exit (range 15)
  652 | -10/Materials | Identified exit to Materials
  661 | -10/Materials | Entered another Materials area
  661 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  961 | -9/Materials  | Lost 3 parts (1n1u1w)
 1059 | -9/Materials  | Discovered new exit (range 15)
 1076 | -9/Materials  | Identified exit to Materials
 1083 | -9/Materials  | Entered another Materials area
 1083 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1245 | -8/Materials  | Build established: Scavenger-Mutant
 1305 | -8/Materials  | Discovered new exit (range 3)
 1306 | -8/Materials  | Identified exit to Factory
 1337 | -8/Materials  | Entered Factory
 1337 | -7/Factory    | Evolved 2 slots: Utility x2
 1851 | -7/Factory    | Garrison activated, responded to threat
 2073 | -7/Factory    | Lost 9 parts (1p2n3u3w)
 2182 | -7/Factory    | Garrison activated, responded to threat
 2280 | -7/Factory    | Lost 5 parts (1p3u1w)
 2525 | -7/Factory    | Garrison activated, responded to threat
 2555 | -7/Factory    | Core integrity fell below 50%
 2606 | -7/Factory    | Lost 11 parts (2p4n3u2w)
 2735 | -7/Factory    | Lost 6 parts (1p4n1w)
 2798 | -7/Factory    | Lost 3 parts (1n1u1w)
 2930 | -7/Factory    | Core integrity fell below 20%
 2942 | -7/Factory    | System corruption reached 10%
 2967 | -7/Factory    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02937_ Slammed into P-60 Hacker.
02939_ Kicked P-60 Hacker out of the way. <x4>
02944_ Acquired 2 matter.
02945_ U-05 Engineer lays Concrete.
02947_ P-60 Hacker destroyed.
02947_ Acquired 8 matter.
02947_ U-05 Engineer lays Concrete. <x2>
02949_ Acquired Shock Rifle.
02950_ U-05 Engineer lays Concrete.
02950_ Aluminum Leg destroyed.
02952_ U-05 Engineer builds a Wall.
02953_ Y-54 Guardian misfires.
02954_ %J1IGRYOIQC8/MSA<BL>X<3
02954_ Acquired 5 matter.
02955_ U-05 Engineer builds a Wall.
02957_ Aluminum Leg destroyed. <x2>
02960_ Shock Rifle destroyed.
02960_ U-05 Engineer builds a Door.
02963_ Imp. Heat Sink destroyed.
02964_ U-05 Engineer lays Concrete. <x3>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ???????????????????##############????????????????? |
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| ?????????????????????#         #?????????????????? |
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| ?????????????????????#   %     #?#############???? |
| ?????????????????????#      Y  ###            #??? |
| ?????????????????????#   @       +    " " " "????? |
| ?????????????????????# =%!     ###    " " " "????? |
| #????????????????+???#         #?#    " " " " ???? |
| #???????????????? ???#         #?#    " " " " #??? |
| #???????????????? ???#  m      #?#    " " " " #??? |
| #???????????????# ???###     ###?# "" " " " " #??? |
| #???????????????# #????#g    #???#""" " " " " #??? |
| #???????????????# #????# g   #???#"F  " " " " #??? |
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| ???#+##+##+######????#            #??#  """"     ? |
| ???#       #?????????#  """"""""" #??#           ? |
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| ???#  """  #?????????#      !!!   #??#######?##### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           90
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             450
Resistance: TH             10
Weapon Shielding           33
Evasion (%)                40
Melee Accuracy             6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GuidanceReactionFilter
  Manual?         0
Play Time         00:46:12
  Cumulative      40.0 hours
  Start           2021.08.15 @ 12:11:38
  End             2021.08.15 @ 12:57:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          45
  Rogue           43
  Adventurer      0
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             29
Gallery%          31
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              12/Fuzzy
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 76bb4bfc-561f-449b-a7df-72bc92ade2a7