Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.15 @ 12:57:50 Player: tatata Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (61) 305 Value Destroyed (2275) 2275 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4980 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 280/300 Energy 11/140 System Corruption 10% Temperature Cool (9) Movement Core (450) Ox8 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (4) --- Medium Treads > --- UTILITY (6) ------ Improved Heat Sink Improved Heat Sink Large Storage Unit Improved Melee Analysis Suite Weapon Shielding Weapon Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Light Nuclear Core Large Storage Unit Weapon Shielding Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Improved Heat Sink Large Storage Unit Improved Melee Analysis Suite > --- WEAPON ----------- Gatling Laser Flak Gun > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Improved Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Large Storage Unit EM Pulse Cannon [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Proton Missile Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 4 | . . 1 1 2 Weapon . | . . . . . Parts Attached 80 | 6 6 9 4 55 Power 10 | 1 1 1 . 7 Engine 7 | 1 1 1 . 4 Core 3 | . . . . 3 Reactor . | . . . . . Propulsion 27 | 2 . 4 3 18 Treads 2 | . . . 1 1 Leg 25 | 2 . 4 2 17 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 24 | 1 4 2 1 16 Device 12 | . 1 2 . 9 Storage 2 | 1 1 . . . Processor 2 | . 1 . . 1 Hackware . | . . . . . Protection 8 | . 1 . 1 6 Artifact . | . . . . . Weapon 19 | 2 1 2 . 14 Energy Gun 7 | 1 1 . . 5 Energy Cannon 2 | . . . . 2 Ballistic Gun 7 | 1 . 2 . 4 Ballistic Cannon . | . . . . . Launcher 2 | . . . . 2 Special Weapon 1 | . . . . 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 59 | . 3 5 . 51 Power 9 | . 1 1 . 7 Propulsion 17 | . . 1 . 16 Utility 16 | . 1 1 . 14 Weapon 17 | . 1 2 . 14 Highest Loss Streak 11 | . 2 3 . 11 Average Slot Usage (%) 91 | . 94 94 98 88 Engine 7 | . 11 10 9 4 Leg 28 | . 28 31 31 27 Device 11 | . 8 7 9 14 Storage 9 | . 14 11 9 7 Processor 6 | . . 11 9 6 Protection 6 | . 2 . 7 9 Energy Gun 4 | . 13 6 . 2 Energy Cannon 1 | . . . . 2 Ballistic Gun 10 | . 14 14 18 7 Naked Turns . | . . . . . Heaviest Build 39 | 13 28 26 30 39 Greatest Support 60 | 20 20 30 50 60 Greatest Overweight (x) 7 | 2 1 1 1 7 Average Overweight (x) . | . . . . . Largest Inventory Capacity 12 | 6 12 10 10 10 Average Capacity 9 | 5 9 10 10 10 Most Carried 10 | 6 10 10 10 10 Average Carried 8 | 3 8 9 9 8 Final Capacity 10 | 6 10 10 10 10 Final Carried 10 | 6 10 9 10 3 Class Distribution -------------------- 64% | Scavenger-Mutant 35% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1629 | 244 177 290 70 848 Remotely . | . . . . . Salvage Created 2677 | . 267 301 47 2062 Parts 147 | . 20 12 5 110 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 55 | . 9 7 1 38 Guns 42 | . 7 7 1 27 Cannons 10 | . . . . 10 AOE 2 | . 1 . . 1 Classes Destroyed 9 | . 3 1 . 5 Builder 2 | . . . . 2 Recycler 2 | . . . . 2 Operator 2 | . 1 . . 1 Swarmer 13 | . 6 . . 7 Grunt 27 | . 3 5 . 19 Brawler 2 | . . . . 2 Duelist 3 | . . . . 3 Sentry 8 | . . 2 1 5 Programmer 2 | . . . . 2 Best Kill Streak 10 | . 6 2 1 10 Combat Bots Only 6 | . 6 2 1 6 Max Kills in Single Turn 3 | . 1 1 1 3 Gunslinging . | . . . . . Exploded 1 | . 1 . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 6254 | . 494 500 13 5247 Core 854 | . 41 102 . 711 Absorbed by Shields . | . . . . . Core Remaining (%) 89 | 100 83 74 100 . Volleys Fired 242 | . 37 29 2 174 Largest 2 | . 2 2 2 2 Hottest 143 | . 60 63 43 143 Shots Fired 389 | . 58 50 4 277 Gun 331 | . 58 50 4 219 Cannon 52 | . . . . 52 Launcher 2 | . . . . 2 Special 4 | . . . . 4 Kinetic 228 | . 37 27 4 160 Thermal 120 | . 3 23 . 94 Explosive . | . . . . . Electromagnetic 41 | . 18 . . 23 Robot Hit Streak 19 | . 8 15 8 19 Robot Miss Streak 18 | . 4 2 1 18 Penetration Max . | . . . . . Secondary Targets 2 | . . . . 2 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 302 | . 37 42 4 219 Core Hits 165 | . 12 18 2 133 Critical Hits 5 | . . 1 1 3 Critical Kills 2 | . . 1 . 1 Critical Parts Destroyed 3 | . . . 1 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4520 | . 505 539 50 3426 Guns 3586 | . 434 539 50 2563 Cannons 579 | . . . . 579 Explosions 287 | . 71 . . 216 Melee . | . . . . . Ramming 48 | . . . . 48 Kinetic 2274 | . 241 329 50 1654 Thermal 1792 | . 93 210 . 1489 Explosive . | . . . . . Electromagnetic 406 | . 171 . . 235 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 10 | . . . . 10 Average Corruption 3 | . . . . 3 Corruption Purged . | . . . . . Effects 30 | . . . . 30 Message Errors 2 | . . . . 2 Matter Fused 2 | . . . . 2 Heat Flow Errors 2 | . . . . 2 Energy Discharges 4 | . . . . 4 Data Loss (minor) 8 | . . . . 8 Data Loss (major) 1 | . . . . 1 Targeting Errors 9 | . . . . 9 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 106 | . . . . 106 Projectiles . | . . . . . Explosions 106 | . . . . 106 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 133 | . . . . 133 Shots 3 | . . . . 3 Rammed 5 | . . . . 5 Targets Rammed 17 | . . . . 17 Kicked 12 | . . . . 12 Crushed . | . . . . . Highest Temperature 226 | . 207 7 . 226 Average Temperature 73 | . 103 5 . 48 Received Heat Transfer 1785 | . 135 225 . 1425 Siege Activations . | . . . . . Robots Corrupted 1 | . 1 . . . Combat Hostiles 1 | . 1 . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 8 | . . . . 8 Heat Transferred 3683 | . 100 500 . 3083 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . 1 . . 2 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 296 | . 215 216 60 296 Initial 27 | . . 25 6 27 Average 113 | . 59 122 35 147 Maximum Alert Level 1 | . 1 1 . 1 Low Security (%) 81 | 100 90 93 100 71 Level 1 18 | . 9 6 . 28 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 21 | . 1 3 . 17 Investigation 3 | . . 1 . 2 Extermination 3 | . . . . 3 Reinforcement 6 | . 1 2 . 3 Assault . | . . . . . Garrison 9 | . . . . 9 Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 2 | . . 1 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 85 | . 18 12 1 54 Peak Tracking Total 5 | . 5 2 1 5 Tactical Retreats 3 | . 1 1 . 1 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 6 | . . . 6 . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 8 | . 3 2 2 1 Terminals 7 | . 3 2 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 23 | . 11 5 5 2 Successful 10 | . 4 3 3 . Failed 13 | . 7 2 2 2 Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 1 | . 1 . . . Terminals 21 | . 11 5 5 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . . 2 Terminal Hacks 10 | . 4 3 3 . Robot Analysis 1 | . . 1 . . Prototype ID Bank 3 | . 2 1 . . Alert Level 1 | . 1 . . . Locate Traps 2 | . . 1 1 . Disarm Traps 1 | . . . 1 . Zone Layout 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 7 | . 3 2 1 1 Full Trace Events 4 | . 2 1 . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 2966 | 56 604 422 254 1630 Spaces Moved 1461 | 36 328 199 194 704 Core 10 | 9 . . . 1 Treads . | . . . . . Legs 1451 | 27 328 199 194 703 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 129 | 115 144 123 120 127 Slowest Speed 400 | 150 150 150 150 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 4 57 19 22 17 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 11 | . 3 . . 8 Melee . | . . . . . Projectile . | . . . . . AOE 11 | . 3 . . 8 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2147 | 47 402 325 213 1160 Wait 274 | . 19 81 . 174 Move 1457 | 35 327 198 193 704 Hop . | . . . . . Pick Up 56 | 6 9 6 8 27 Fast Attach 34 | 6 3 2 1 22 Attach 44 | . 3 7 3 31 Detach 1 | . . . . 1 Swap 2 | . . . . 2 Drop 20 | . 4 2 6 8 Fire 242 | . 37 29 2 174 Melee . | . . . . . Ram . | . . . . . Kick 17 | . . . . 17 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 613 | -10/Materials | Discovered new exit (range 15) 652 | -10/Materials | Identified exit to Materials 661 | -10/Materials | Entered another Materials area 661 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 961 | -9/Materials | Lost 3 parts (1n1u1w) 1059 | -9/Materials | Discovered new exit (range 15) 1076 | -9/Materials | Identified exit to Materials 1083 | -9/Materials | Entered another Materials area 1083 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1245 | -8/Materials | Build established: Scavenger-Mutant 1305 | -8/Materials | Discovered new exit (range 3) 1306 | -8/Materials | Identified exit to Factory 1337 | -8/Materials | Entered Factory 1337 | -7/Factory | Evolved 2 slots: Utility x2 1851 | -7/Factory | Garrison activated, responded to threat 2073 | -7/Factory | Lost 9 parts (1p2n3u3w) 2182 | -7/Factory | Garrison activated, responded to threat 2280 | -7/Factory | Lost 5 parts (1p3u1w) 2525 | -7/Factory | Garrison activated, responded to threat 2555 | -7/Factory | Core integrity fell below 50% 2606 | -7/Factory | Lost 11 parts (2p4n3u2w) 2735 | -7/Factory | Lost 6 parts (1p4n1w) 2798 | -7/Factory | Lost 3 parts (1n1u1w) 2930 | -7/Factory | Core integrity fell below 20% 2942 | -7/Factory | System corruption reached 10% 2967 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02937_ Slammed into P-60 Hacker. 02939_ Kicked P-60 Hacker out of the way. 02944_ Acquired 2 matter. 02945_ U-05 Engineer lays Concrete. 02947_ P-60 Hacker destroyed. 02947_ Acquired 8 matter. 02947_ U-05 Engineer lays Concrete. 02949_ Acquired Shock Rifle. 02950_ U-05 Engineer lays Concrete. 02950_ Aluminum Leg destroyed. 02952_ U-05 Engineer builds a Wall. 02953_ Y-54 Guardian misfires. 02954_ %J1IGRYOIQC8/MSAX<3 02954_ Acquired 5 matter. 02955_ U-05 Engineer builds a Wall. 02957_ Aluminum Leg destroyed. 02960_ Shock Rifle destroyed. 02960_ U-05 Engineer builds a Door. 02963_ Imp. Heat Sink destroyed. 02964_ U-05 Engineer lays Concrete. 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