Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.10 @ 22:40:29 Player: theq629 Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (14) 70 Value Destroyed (319) 319 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1289 Bonus ------- None Cogmind --------- Core Integrity 170/400 Matter 300/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (100) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Small Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (6) ---- Ion Engine Light Ion Engine Light Armor Plating Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Terrain Scanner Reflective Plating > --- WEAPON ----------- Small Laser Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Aluminum Leg Grenade Launcher Datajack [Rating: 11] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Terrain Scanner Storage Small Storage Unit Processor Seismic Analyzer Protection Reflective Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Parts Attached 16 | 7 3 6 Power 2 | 1 . 1 Engine 2 | 1 . 1 Core . | . . . Reactor . | . . . Propulsion 3 | 2 . 1 Treads . | . . . Leg 3 | 2 . 1 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 4 | 2 1 1 Device 1 | . 1 . Storage 1 | 1 . . Processor 1 | 1 . . Hackware . | . . . Protection 1 | . . 1 Artifact . | . . . Weapon 7 | 2 2 3 Energy Gun 1 | . . 1 Energy Cannon . | . . . Ballistic Gun 3 | 2 1 . Ballistic Cannon . | . . . Launcher 1 | . . 1 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon 2 | . 1 1 Unidentified Prototypes . | . . . Parts Lost 12 | . . 12 Power 2 | . . 2 Propulsion 3 | . . 3 Utility 2 | . . 2 Weapon 5 | . . 5 Highest Loss Streak 7 | . . 7 Average Slot Usage (%) 93 | . 100 87 Engine 11 | . 14 9 Leg 22 | . 28 18 Device 8 | . 6 9 Storage 12 | . 14 11 Processor 3 | . 7 . Protection 4 | . . 8 Energy Gun 5 | . . 9 Ballistic Gun 21 | . 27 15 Special Melee Weapon 1 | . . 2 Naked Turns . | . . . Heaviest Build 17 | 11 12 17 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 1 | 1 . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 6 | 6 6 6 Average Capacity 5 | 5 6 6 Most Carried 6 | 2 6 6 Average Carried 4 | 1 4 4 Final Capacity 6 | 6 6 6 Final Carried 6 | 2 6 3 Class Distribution -------------------- 67% | Mutant 28% | Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 364 | 230 108 26 Remotely . | . . . Salvage Created 410 | 39 177 194 Parts 28 | 5 12 11 Haulers Intercepted . | . . . Recyclers Shooed 2 | . . 2 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 11 | . 4 7 Melee 1 | . . 1 Guns 10 | . 4 6 Classes Destroyed 5 | 1 2 2 Tunneler 2 | 2 . . Operator 1 | . 1 . Swarmer 4 | . . 4 Grunt 6 | . 4 2 Sentry 1 | . . 1 Best Kill Streak 5 | 2 3 5 Combat Bots Only 5 | . 3 5 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee 1 | . . 1 Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 1239 | . 311 928 Core 318 | . 88 230 Absorbed by Shields . | . . . Core Remaining (%) 82 | 100 64 . Volleys Fired 59 | 5 20 34 Largest 3 | 2 2 3 Hottest 80 | 40 40 80 Shots Fired 103 | 10 40 53 Gun 103 | 10 40 53 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 69 | 10 40 19 Thermal 34 | . . 34 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 9 | 2 8 9 Robot Miss Streak 8 | 2 4 8 Penetration Max . | . . . Secondary Targets 2 | . 1 1 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 57 | 5 24 28 Core Hits 32 | 4 12 16 Critical Hits 1 | . 1 . Critical Kills . | . . . Critical Parts Destroyed 1 | . 1 . Melee Attacks 3 | . 2 1 Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks 2 | . 2 . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 579 | 54 180 345 Guns 545 | 54 180 311 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 34 | . . 34 Kinetic 293 | 54 180 59 Thermal 252 | . . 252 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 5 | . . 5 Average Corruption 3 | . . 3 Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 12 | . . 12 Shots . | . . . Rammed 24 | . . 24 Targets Rammed 28 | . . 28 Kicked 4 | . . 4 Crushed . | . . . Highest Temperature 126 | . 56 126 Average Temperature 52 | . 25 61 Received Heat Transfer 249 | . 168 81 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 2 | . . 2 Heat Transferred 575 | . . 575 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 216 | 10 216 211 Initial 91 | . 6 91 Average 84 | 3 58 131 Maximum Alert Level 1 | . 1 1 Low Security (%) 93 | 100 92 92 Level 1 6 | . 7 7 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 4 | . 3 1 Investigation . | . . . Extermination . | . . . Reinforcement 4 | . 3 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 1 | . . 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 28 | . 15 13 Peak Tracking Total 6 | . 6 6 Tactical Retreats 3 | . 2 1 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 1 | . 1 . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 4 | . 4 . Successful 4 | . 4 . Failed . | . . . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units 4 | . 4 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 4 | . 4 . Process 1 | . 1 . Report Inventory 1 | . 1 . Retrieve Matter 2 | . 2 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered 1 | . 1 . Used . | . . . Hacking Detections 1 | . 1 . Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter 12 | . 12 . Retrieved Matter 12 | . 12 . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked 2 | . 1 1 Non-combat 1 | . 1 . Combat 1 | . . 1 Robot Hacks Applied 3 | . 2 1 parse_system 2 | . 1 1 no_distress 1 | . 1 . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 772 | 98 330 344 Spaces Moved 430 | 62 214 154 Core 9 | 3 . 6 Treads . | . . . Legs 421 | 59 214 148 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 100 Average Speed 119 | 118 120 119 Slowest Speed 120 | 120 120 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 18 | 4 36 16 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 592 | 75 251 266 Wait 49 | . 8 41 Move 428 | 61 213 154 Hop . | . . . Pick Up 9 | 2 5 2 Fast Attach 8 | 7 . 1 Attach 5 | . . 5 Detach . | . . . Swap 3 | . 3 . Drop . | . . . Fire 59 | 5 20 34 Melee 3 | . 2 1 Ram 8 | . . 8 Kick 20 | . . 20 Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 99 | -11/Scrapyard | Entered Materials 290 | -10/Materials | Discovered new exit (range 14) 306 | -10/Materials | Build established: Mutant 390 | -10/Materials | Discovered new exit (range 14) 429 | -10/Materials | Entered another Materials area 429 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 712 | -9/Materials | Lost 5 parts (1p2n2w) 765 | -9/Materials | Core integrity fell below 50% 773 | -9/Materials | Self-destructed Last Messages --------------- 00740_ Destabilizing: System corrupted (+1). 00741_ K-01 Serf collects debris. 00741_ Slammed into S-10 Pest. 00742_ Kicked S-10 Pest out of the way. 00743_ Slammed into S-10 Pest. 00745_ Lgt. Ion Engine permanently disabled. 00745_ Destabilizing: Short circuit. 00746_ Kicked S-10 Pest out of the way. 00747_ Broken Lgt. Ion Engine destroyed. 00747_ Slammed into S-10 Pest. 00752_ Datajack destroyed. 00752_ System corrupted by crushing effect (+4). 00753_ Slammed into S-10 Pest. 00757_ Kicked S-10 Pest out of the way. 00758_ Slammed into S-10 Pest. 00758_ Aluminum Leg destroyed. 00759_ Slammed into S-10 Pest. 00764_ Destabilizing: Core damaged (-12). 00765_ Slammed into S-10 Pest. 00766_ S-10 Pest destroyed. Map ----- +----------------------------------------------------+ | ?????????????? ?????????# #?????????? ???????????? | | ????????????????????????# #?#????????????????????? | | ????????????????????????#%#????"????#????????????? | | ????????????????#??? ? ?#%#??? ??????????????????? | | ????????????????#??? ???#%#?????? ???????????????? | | ????????????????????????#%#?????????#????????????? | | ????????????????????????#%#?#??#?????????????????? | | ???????????????????#????#%#??????????????????????? | | ???????????????????#????#%#??????????????????????? | | ????????????? ????????#?#%#????#???#?????????????? | | ????????????????????????#%#????#?????????????????? | | ???????????????????????##%#??????????????????????? | | ????????????????????????#%#??#???????????????????? | | ????????????????????????#%#???????#??????????????? | | ???????????????????#????#%#??????????????????????? | | ????????????????????#???#%#??????????????????????? | | ???????????????#????????#%#?#???#????????????????? | | ???????????????????#????#%#??????????????????????? | | ????????????????????????#%###?????#??????????????? | | ????????????????????????#%%T#????????????????????? | | ????????????????????????#%""#????????????????????? | | ????????????????????????#%###????????????????????? | | ????????????????????????#s#??????????????????????? | | ????????????????????????#s#????????#?????????????? | | ????????????????????????#s#??????????????????????? | | ???????????????#????????#@#????##????????????????? | | ?????????????#??????????#*##### ######?#######?#?? | | ????????????????????????# ## ## #?? | | ????????????????????????# ## """ ## """ """ #?? | | ?????????????? ????#????# ## """ ## """ """ #?? | | ????????????????????????# ## """ ## """ """ #?? | | ???????????????????#???## ## ## #?? | | ????????????????????#???# ## ""## ] #?? | | ????????????????????????# k+ Y"## #?# | | ???????????????????##???#### ""## ! #?? | | ???????????????????????#???# ######+#####?? | | ?????????????????????????#####+#/####### ##### | | ?????????????????????????#!! !% | | ?????????????????????????#!! ! | | ?????????????????????????#!! | | ??????????????????????#??#!! ######+## ##### | | ???????????????????????#?#! #??? ## ##?#?? | | ?????????????????????? ??#!! #? """ ## #????? | | ?????????????????????????##### ## """ ## ##???? | | ?????????????????????????????# ## """ ## ##???? | | ????????????????????????#?#?## ## ## #?#??? | | ?????????????????????????????#+## ######?#??? | | ?????????????????? ?? ???#??????#########????????? | | ?????????????????????????#? ?????#???????????????? | | ???????????????????????????? ?????????#????#?????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 60 Armor Coverage 150 Resistance: TH 10 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LatentSniperMallet Manual? 0 Play Time 00:13:39 Cumulative 27.8 hours Start 2022.01.10 @ 22:25:19 End 2022.01.10 @ 22:40:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 30 Adventurer 0 Explorer 15 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 30 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eefd634c-ba36-4d54-a56d-c482cd8f7f57