Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.14 @ 11:02:56 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (99) 495 Value Destroyed (2795) 2795 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1188) 1188 TOTAL SCORE: 8978 Bonus ------- High Alert Combat Kills 346 Follower Combat Kills 498 Met Imprinter 300 Was Imprinted 300 Friendly Fire -256 Cogmind --------- Core Integrity 752/850 Matter 39/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Treading (165) Ox1 Location -6/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Advanced Treads > --- UTILITY (6) ------ Advanced Heat Sink High-capacity Storage Unit Improved Targeting Computer Core Analyzer > --- WEAPON (4) ------- Flak Gun Improved Heavy Machine Gun > --- INVENTORY (12) --- Reinforced Deuterium Engine Advanced Treads Advanced Treads Improved Medium Treads Compact Matter Pod (150) Compact Matter Pod (150) Improved Medium Armor Plating Improved Medium Armor Plating Medium Reactive Plating Flak Gun Improved Heavy Machine Gun Proton Missile Launcher Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Advanced Treads Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Improved Targeting Computer Core Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Flak Gun Flak Gun Flak Gun Improved Heavy Machine Gun > --- INVENTORY -------- Reinforced Deuterium Engine Advanced Treads Advanced Treads Advanced Treads Improved Medium Treads Compact Matter Pod Compact Matter Pod Enhanced Optical Array Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Medium Reactive Plating Flak Gun Flak Gun Improved Heavy Machine Gun Improved Heavy Machine Gun Proton Missile Launcher Great Axe [Rating: 64] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Core Analyzer Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Advanced EMP Blaster Slashing Weapon Great Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Slots Evolved 8 | . . . . . 4 2 . . . . 2 . Power . | . . . . . . . . . . . . . Propulsion 2 | . . . . . . 2 . . . . . . Utility 4 | . . . . . 2 . . . . . 2 . Weapon 2 | . . . . . 2 . . . . . . . Parts Attached 79 | 7 . 1 2 2 17 13 5 2 2 5 23 . Power 6 | 1 . 1 . . 1 . . . 1 . 2 . Engine 4 | 1 . 1 . . . . . . 1 . 1 . Core 2 | . . . . . 1 . . . . . 1 . Reactor . | . . . . . . . . . . . . . Propulsion 16 | 2 . . . . 2 6 . . . 3 3 . Treads 16 | 2 . . . . 2 6 . . . 3 3 . Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 17 | 2 . . 2 . 3 1 1 . . . 8 . Device 5 | . . . . . 2 . . . . . 3 . Storage 5 | 2 . . 2 . . . 1 . . . . . Processor 3 | . . . . . . 1 . . . . 2 . Hackware . | . . . . . . . . . . . . . Protection 4 | . . . . . 1 . . . . . 3 . Artifact . | . . . . . . . . . . . . . Weapon 40 | 2 . . . 2 11 6 4 2 1 2 10 . Energy Gun 1 | . . . . . 1 . . . . . . . Energy Cannon 5 | . . . . . 1 . 2 1 1 . . . Ballistic Gun 29 | 2 . . . 2 8 6 . 1 . 1 9 . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 4 | . . . . . 1 . 1 . . 1 1 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 3 . . . . . 2 . Parts Lost 7 | . . . . 1 . . . . . . 2 4 Power 1 | . . . . . . . . . . . 1 . Propulsion 2 | . . . . . . . . . . . . 2 Utility 2 | . . . . . . . . . . . 1 1 Weapon 2 | . . . . 1 . . . . . . . 1 Highest Loss Streak 4 | . . . . 1 . . . . . . 1 4 Average Slot Usage (%) 98 | . 100 100 100 98 98 100 86 93 100 100 100 96 Engine 4 | . 14 14 14 14 1 . . . 4 7 5 5 Core 3 | . . . . . 7 7 7 7 2 . . . Treads 27 | . 28 28 28 28 17 30 30 30 30 30 26 24 Device 1 | . . . . . 9 1 . . . . 5 6 Storage 21 | . 28 28 28 28 18 15 22 23 23 23 13 13 Processor 5 | . . . . . . 5 7 7 7 7 13 13 Protection 2 | . . . . . 8 7 . . . . 6 5 Energy Cannon 6 | . . . . . . . 5 14 15 15 . . Ballistic Gun 18 | . 28 28 28 26 33 30 3 2 7 8 25 25 Slashing Weapon 3 | . . . . . . . 6 7 7 5 . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 129 | 15 15 15 71 71 81 88 117 122 126 123 129 103 Greatest Support 110 | 40 40 40 40 40 40 88 88 88 88 94 110 110 Greatest Overweight (x) 2 | . . . 1 1 2 . 1 1 1 1 1 . Average Overweight (x) . | . . . . 1 1 . . 1 1 1 . . Largest Inventory Capacity 28 | 8 8 8 20 20 20 20 28 28 28 28 28 20 Average Capacity 21 | 6 8 8 11 20 20 20 27 28 28 28 20 20 Most Carried 28 | 4 6 8 10 12 20 20 28 28 28 28 27 20 Average Carried 20 | 2 5 7 8 10 15 19 26 28 27 27 19 19 Final Capacity 28 | 8 8 8 20 20 20 20 28 28 28 28 20 12 Final Carried 28 | 4 6 8 10 12 18 20 28 28 28 28 19 12 Class Distribution -------------------- 25% | Hauler-Gunner 17% | Messiah-Gunner 15% | Hauler-Mutant 14% | Mutant 13% | Scavenger-Tank 7% | Messiah-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Hauler-Mutant | -9/Mines Scavenger-Tank | -8/Materials Hauler-Gunner | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Gunner | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Gunner | -6/Factory Messiah-Gunner | -6/Waste Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Matter Collected 2680 | 280 22 42 . 70 409 314 101 20 20 60 1342 . Remotely . | . . . . . . . . . . . . . Salvage Created 4461 | 89 159 105 . 120 644 477 88 90 . 135 2225 329 Parts 228 | 6 4 7 . 17 44 12 3 1 . 6 122 6 Haulers Intercepted 7 | . 1 . . . 3 . . . . . 3 . Recyclers Shooed 4 | . . . . 1 2 . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . 1 3 . 11 . . Prevented 9 | . . . . . . . 1 . . 8 . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Combat Hostiles Destroyed 66 | . 2 4 . 8 13 6 3 3 . 4 22 1 Melee 4 | . . . . . . . 1 3 . . . . Guns 56 | . 2 4 . 8 13 6 . . . . 22 1 Cannons 2 | . . . . . . . 1 . . 1 . . AOE 4 | . . . . . . . 1 . . 3 . . Classes Destroyed 13 | 2 2 2 . . 1 1 . . . . 4 1 Worker 9 | 1 . . . . . . . . . . 8 . Builder 9 | . . . . . . . . . . . 9 . Hauler 7 | . 1 . . . 3 . . . . . 3 . Recycler 7 | 1 . . . . 2 2 . . . . 2 . Swarmer 27 | . . 1 . 8 7 . 3 2 . 3 3 . Grunt 29 | . 2 2 . . 5 3 . 1 . 1 15 . Duelist 1 | . . . . . . . . . . . 1 . Sentry 4 | . . . . . 1 2 . . . . 1 . Demolisher 1 | . . 1 . . . . . . . . . . Hunter 1 | . . . . . . 1 . . . . . . Programmer 1 | . . . . . . . . . . . 1 . Behemoth 1 | . . . . . . . . . . . 1 . Compactor 1 | . . . . . . . . . . . . 1 Thug 1 | . . . . . . . . . . . . 1 Best Kill Streak 18 | 1 2 2 . 8 5 2 2 2 . 3 18 1 Combat Bots Only 8 | . 2 2 . 8 4 2 2 2 . 3 5 1 Max Kills in Single Turn 6 | 1 1 1 . 2 1 1 1 1 . 2 6 1 Gunslinging 2 | . . . . 1 . . . . . . 2 . Exploded 2 | . . . . . . . 1 . . 2 . . Melee 1 | . . . . . . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Damage Taken 3680 | . 37 182 . 298 585 549 135 401 . 147 1202 144 Core 490 | . 15 22 . 35 68 119 69 44 . 20 98 . Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 80 | 100 . . . 71 87 . . . . 64 . . Volleys Fired 197 | 5 11 17 . 20 55 19 6 1 . 6 46 11 Largest 4 | 2 2 2 . 2 4 4 1 2 . 2 4 4 Hottest 138 | 40 40 40 . 40 118 112 69 138 . 125 112 99 Shots Fired 640 | 10 22 34 . 40 220 76 6 2 . 10 178 42 Gun 620 | 10 22 34 . 40 220 76 . . . . 176 42 Cannon 12 | . . . . . . . 2 2 . 8 . . Launcher 8 | . . . . . . . 4 . . 2 2 . Special . | . . . . . . . . . . . . . Kinetic 612 | 10 22 34 . 40 212 76 . . . . 176 42 Thermal 8 | . . . . . 8 . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 20 | . . . . . . . 6 2 . 10 2 . Robot Hit Streak 39 | 6 12 7 . 10 11 16 1 . . 2 26 39 Robot Miss Streak 8 | 2 1 4 . 5 4 3 . 2 . 3 8 3 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 10 | . . 1 . 3 1 . . . . . 5 . Max Gunslinging Chain 2 | . . 1 . 1 1 . . . . . 2 . Shots Hit Robots 478 | 7 18 17 . 28 142 61 2 11 . 3 148 41 Core Hits 382 | 4 8 9 . 11 46 38 3 3 . 6 216 38 Critical Hits 4 | . . . . 1 2 . . 1 . . . . Critical Kills 1 | . . . . . . . . 1 . . . . Critical Parts Destroyed 3 | . . . . 1 2 . . . . . . . Melee Attacks 37 | . . . . . . . 16 20 . 1 . . Impact . | . . . . . . . . . . . . . Slashing 37 | . . . . . . . 16 20 . 1 . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 8621 | 52 136 172 . 242 1070 933 244 409 . 245 3862 1256 Guns 6622 | 52 136 160 . 217 1069 669 . . . . 3063 1256 Cannons 145 | . . . . . . . 23 . . 122 . . Explosions 1355 | . . . . . . 264 189 . . 123 779 . Melee 441 | . . . . . . . 32 409 . . . . Ramming 58 | . . 12 . 25 1 . . . . . 20 . Kinetic 6502 | 52 136 160 . 217 949 669 . . . . 3063 1256 Thermal 519 | . . . . . 120 264 . . . . 135 . Explosive . | . . . . . . . . . . . . . Electromagnetic 1101 | . . . . . . . 212 . . 245 644 . Impact . | . . . . . . . . . . . . . Slashing 441 | . . . . . . . 32 409 . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . . . . . . 9 Average Corruption 9 | . . . . . . . . . . . . 9 Corruption Purged . | . . . . . . . . . . . . . Effects 5 | . . . . . . . . . . . . 5 Matter Fused 1 | . . . . . . . . . . . . 1 Targeting Errors 3 | . . . . . . . . . . . . 3 Weapon Failures 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 45 | . . . . . . 4 . 4 . . 37 . Projectiles . | . . . . . . . . . . . . . Explosions 41 | . . . . . . 4 . . . . 37 . Melee 4 | . . . . . . . . 4 . . . . Knockbacks 1 | . . . . . . . . . . . 1 . Impact 1 | . . . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 21 | . . . . . . . 21 . . . . . Shots 1 | . . . . . . . 1 . . . . . Rammed 6 | . . 2 . 1 1 . . . . . 2 . Targets Rammed 6 | . . 2 . 1 1 . . . . . 2 . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 114 | . 6 12 . 4 34 114 14 57 . 84 29 . Average Temperature 22 | . 6 7 . 2 12 43 10 31 . 44 7 . Received Heat Transfer 873 | . 21 48 . . 162 162 . 39 . 9 432 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . 2 . . 1 2 . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 522 | . . . . . 222 150 . . . . 150 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . . . 4 . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Peak Influence 1140 | 10 84 177 . 170 260 269 . . . . 1140 399 Average Influence 199 | 3 42 107 . 124 137 142 . . . . 435 398 Maximum Alert Level 4 | . . . . . 1 1 . . . . 4 1 Low Security (%) 75 | 100 100 100 . 100 66 81 . . . . 58 . Level 1 15 | . . . . . 33 18 . . . . 1 100 Level 2 1 | . . . . . . . . . . . 4 . Level 3 6 | . . . . . . . . . . . 29 . Level 4 1 | . . . . . . . . . . . 4 . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 10 | . 2 . . . 1 1 . . . . 6 . Investigation 2 | . 1 . . . . . . . . . 1 . Extermination 1 | . . . . . . 1 . . . . . . Reinforcement 6 | . 1 . . . 1 . . . . . 4 . Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 2 . Haulers Reinforced 2 | . . . . . . . . . . . 2 . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Distress Signals 4 | . 1 . . . . 2 . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 109 | . 4 7 . 9 23 8 6 7 . 11 29 5 Peak Tracking Total 5 | . 4 3 . 5 4 3 3 3 . 4 5 5 Tactical Retreats 10 | . . . . 1 2 . 1 3 . 1 2 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Traps Triggered 3 | . . . . . 1 . . . . . 2 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 3 | . . . . . . . 2 1 . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Machines Disabled 25 | . . . . . 1 5 . . . . 19 . Max in Single Turn 10 | . . . . . 1 5 . . . . 10 . Garrison Access 2 | . . . . . . . . . . . 2 . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Machines Accessed 11 | . 1 1 1 . 3 3 . . . . 2 . Terminals 6 | . 1 1 . . 2 2 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . . . 1 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 2 . Total Hacks 28 | . 4 3 1 . 9 9 . . . . 2 . Successful 15 | . 1 1 1 . 6 4 . . . . 2 . Failed 12 | . 2 2 . . 3 5 . . . . . . Catastrophic 3 | . . 1 . . 1 1 . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . Manual 22 | . 4 3 . . 3 4 . . . . 8 . Terminals 19 | . 4 3 . . 5 7 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 6 | . . . . . 4 2 . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 2 . Terminal Hacks 7 | . 1 1 1 . 1 3 . . . . . . Record 1 | . . . 1 . . . . . . . . . Robot Analysis 5 | . 1 1 . . 1 2 . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 5 | . . . . . 4 1 . . . . . . Scan Component 3 | . . . . . 2 1 . . . . . . Repair 2 | . . . . . 2 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . 1 . Unauthorized Hacks 4 | . . . . . 2 . . . . . 2 . Terminals 1 | . . . . . 1 . . . . . . . Track 1 | . . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . Jam 1 | . . . . . . . . . . . 1 . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 8 | . 1 1 . . 3 3 . . . . . . Full Trace Events 1 | . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . . . . . 2 . . . . . . . Time 52 | . . . . . 52 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Total Allies 13 | . . 1 . . . . . . 6 . 5 1 Largest Group 6 | . . 1 1 . . . . . 6 6 4 1 Highest-Rated Group 224 | . . 31 31 . . . . . 224 224 170 31 Highest-Rated Ally 85 | . . 31 31 . . . . . 40 40 85 31 Zionite Dispatches 1 | . . . . . . . . . . . 1 . Heavy 1 | . . . . . . . . . . . 1 . Total Orders 1 | . . . . . . . . . . . 1 . EXPLORE 1 | . . . . . . . . . . . 1 . Ally Attacks 80 | . . 5 . . . . . . . 29 36 10 Total Damage 2656 | . . 42 . . . . . . . 1188 1219 207 Kills 15 | . . 2 . . . . . . . 7 5 1 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Robot Analysis Total 5 | . 1 1 . . 1 2 . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . . . 1 2 . . Drone Launches 2 | . . . . . . . . . . . 2 . Drone Recoveries . | . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . 1 . Guard Positions 1 | . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Turns Passed 7039 | 115 179 483 407 120 841 774 627 470 1508 650 768 97 Spaces Moved 3645 | 56 72 269 245 35 311 450 339 239 907 359 325 38 Core 1 | 1 . . . . . . . . . . . . Treads 3644 | 55 72 269 245 35 311 450 339 239 907 359 325 38 Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 180 180 145 145 165 165 165 152 156 Average Speed 164 | 158 160 160 165 180 186 150 164 165 165 166 167 156 Slowest Speed 200 | 160 160 160 180 180 200 160 165 165 165 168 175 156 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 38 | 4 17 57 60 15 37 16 52 40 88 55 20 33 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 4 | . . 1 1 . . . . . 2 . . . Known Exits Taken 2 | . . . . . . 1 . . . 1 . . Unknown Exits Taken 9 | 1 1 1 1 1 1 . 1 1 1 . . . Scrap Searched 12 | . . 1 . . . . 7 1 2 1 . . Spaces Dug 20 | . . . . . . . 15 4 . 1 . . Terrain Destroyed 60 | . . . . . . 40 15 4 . 1 . . Melee 20 | . . . . . . . 15 4 . 1 . . Projectile . | . . . . . . . . . . . . . AOE 40 | . . . . . . 40 . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Total 4256 | 72 118 295 248 59 472 518 373 277 922 402 449 51 Wait 159 | . 34 . . . 59 8 . 16 7 25 10 . Move 3634 | 55 71 268 244 34 310 449 338 238 906 358 325 38 Hop . | . . . . . . . . . . . . . Pick Up 70 | 5 2 4 1 2 16 13 6 . 3 3 14 1 Fast Attach 20 | 6 . . . . 7 . . 2 1 . 4 . Attach 17 | 1 . . . 1 3 2 . . 1 1 8 . Detach 3 | . . . . . . . 2 . . . 1 . Swap 42 | . . 1 2 1 7 11 5 . . 4 11 . Drop 70 | . . 3 1 . 14 16 . . 4 4 27 1 Fire 197 | 5 11 17 . 20 55 19 6 1 . 6 46 11 Melee 37 | . . . . . . . 16 20 . 1 . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 6 | . . 2 . 1 1 . . . . . 2 . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . 1 . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Waste History --------- Turn | Location | Event 41 | -11/Scrapyard | Discovered new exit (range 14) 116 | -11/Scrapyard | Entered Materials 266 | -10/Materials | Central database locked down 274 | -10/Materials | Discovered new exit (range 12) 295 | -10/Materials | Entered Mines 307 | -10/Mines | Build established: Mutant 308 | -10/Mines | Assembled infested the area 330 | -10/Mines | Escorted by a lone wolf Derelict 350 | -10/Mines | Learned location of Storage (-9) 583 | -10/Mines | Learned Materials garrison access intel 770 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 770 | -10/Mines | Discovered new exit (range 5) 778 | -10/Mines | Entered Exiles 778 | -10/Exiles | Accompanied by 1 ally 804 | -10/Exiles | Discovered new exit (range 15) 822 | -10/Exiles | Met 8R-AWN 846 | -10/Exiles | Met EX-HEX 895 | -10/Exiles | Met EX-BIN 921 | -10/Exiles | Met EX-DEC 929 | -10/Exiles | Learned location of Zion (-7) 1171 | -10/Exiles | Discovered new exit (range 10) 1185 | -10/Exiles | Entered Mines 1254 | -9/Mines | Destroyed 8 combat bots 1287 | -9/Mines | Discovered new exit (range 11) 1305 | -9/Mines | Entered Materials 1305 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 1306 | -8/Materials | Loaded intel: 1 garrison access location 1399 | -8/Materials | Repaired Lgt. Treads 1426 | -8/Materials | Repaired Lgt. Treads 1669 | -8/Materials | Build established: Scavenger-Tank 2140 | -8/Materials | Discovered new exit (range 3) 2146 | -8/Materials | Entered Factory 2146 | -7/Factory | Evolved 2 slots: Propulsion x2 2230 | -7/Factory | Identified exit to Lower Caves 2877 | -7/Factory | Build established: Hauler-Gunner 2920 | -7/Factory | Entered Lower Caves 3312 | -7/Lower Caves | Build established: Hauler-Mutant 3534 | -7/Lower Caves | Discovered new exit (range 9) 3547 | -7/Lower Caves | Entered another Lower Caves area 3937 | -7/Lower Caves | Discovered new exit (range 10) 3965 | -7/Lower Caves | Spotted B-75 Beast 4017 | -7/Lower Caves | Entered Zion 4170 | -7/Zion | Discovered new exit (range 16) 4172 | -7/Zion | Build established: Hauler-Gunner 4176 | -7/Zion | Learned 4 Factory zone layouts 4178 | -7/Zion | Given A8's code to call for help 4330 | -7/Zion | Learned location of Data Miner (-6) 4407 | -7/Zion | Gained Derelict followers 4574 | -7/Zion | Learned location of Warlord (-4) 4807 | -7/Zion | Received a hallucinogenic algorithm 5242 | -7/Zion | Imprinted 5244 | -7/Zion | Declared Zion's savior 5525 | -7/Zion | Entered Proximity Caves 5525 | -6/Proximity Caves | Accompanied by 6 allies 5543 | -6/Proximity Caves | Build established: Messiah-Gunner 5744 | -6/Proximity Caves | Identified exit to Factory 5918 | -6/Proximity Caves | Build established: Messiah-Mutant 6125 | -6/Proximity Caves | Learned location of 1 exit from Proximity Caves 6175 | -6/Proximity Caves | Entered Factory 6175 | -6/Factory | Accompanied by 2 allies 6175 | -6/Factory | Evolved 2 slots: Utility x2 6477 | -6/Factory | Build established: Messiah-Gunner 6519 | -6/Factory | Allied Derelicts emerged from ambush trap array 6568 | -6/Factory | Spotted B-75 Beast 6592 | -6/Factory | Garrison activated, responded to threat 6646 | -6/Factory | Destroyed B-75 Beast 6741 | -6/Factory | Retrieved Zion intel report: Guard Positions 6742 | -6/Factory | Zion Heavy squad teleported in 6943 | -6/Factory | Sucked down chute 6943 | -6/Factory | Entered Waste 6944 | -6/Waste | Met a frightened Derelict 6958 | -6/Waste | EMP discharged 7003 | -6/Waste | Spotted C-40 Crusher 7019 | -6/Waste | Allies destroyed C-40 Crusher 7024 | -6/Waste | Destroyed C-40 Crusher 7034 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7037 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7040 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7040 | -6/Waste | Self-destructed Last Messages --------------- 07029_ Beamcaster crushed. 07031_ Hvy. Treads crushed. 07031_ 264 Matter crushed. 07031_ 65 Matter crushed. 07032_ Antimatter Reactor crushed. 07032_ 263 Matter crushed. 07034_ Damper Plating crushed. 07034_ Antimatter Reactor crushed. 07034_ Imp. Medium Armor Plating crushed. 07034_ Med. Treads crushed. 07037_ Imp. Medium Treads crushed. 07037_ Flak Gun crushed. 07037_ Rnf. Deuterium Engine crushed. 07037_ System corrupted: Flak Gun targeting data glitched. 07039_ Imp. Cooling System crushed. 07040_ Flak Gun crushed. 07040_ Imp. Medium Treads crushed. 07040_ Hcp. Storage Unit crushed. 07040_ Critical hit. 07040_ Flak Gun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????######????????####??????????????????? | | ?????????????# #???????? #??????????????????? | | ?????????????# #??????? #??????????????????? | | ?????????????# #??????? #??????????????????? | | ?????????????# #??????? #??????????????????? | | ???????????### ########! #??????????????????? | | ???????????# !!/ #??????????????????? | | ???????????# = =!@* #??????????????????? | | ???????????# =CC=! #??????????????????? | | ???????????# CC ! #??????????????????? | | ???????????### ######## CC #??????????????????? | | ?????????????# #??????? CC #??????????????????? | | ?????????????# #??????? CC#??????????????????? | | ?????????????# * #??????? CC#??????????????????? | | ???????????### ######## #??????????????????? | | ???????????# ??????????????????? | | ???????????# ?????????????????? | | ???????????# ????????????????? | | ???????????# ???????????????? | | ???????????### ######## ####???????????????? | | ###########??# #???????? #??????????????????? | | #??# #????????? ???????????????????? | | #??# ]#??????????????????????????????? | | #### ######## #??????????????????? | | ??????????????????? | | ??????????????????? | | ??????????????????? | | ??????????????????? | | #### ######## ???????????????????? | | #??# #????????? ????????????????????? | | | #??# #??????????????????????????????? | | ###########??# #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 4 Salvage Targeting 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MappingCloakManipulator Manual? 0 Play Time 00:32:55 Cumulative 387.8 hours Start 2019.12.14 @ 10:30:50 End 2019.12.14 @ 11:02:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 693 Rogue 693 Adventurer 0 Explorer 0 Win Type - Total 28 Types 21/0/3/3/1/0/0 Lore% 93 Gallery% 90 Achievement% 79 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 40affeb8-dec9-411c-bc18-14e22902a871