Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.17 @ 10:51:36 Player: Minty Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (82) 410 Value Destroyed (2399) 2399 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (386) 386 TOTAL SCORE: 7995 Bonus ------- High Alert Combat Kills 26 Follower Combat Kills 60 Aligned with FarCom 300 Cogmind --------- Core Integrity 736/850 Matter 300/300 Energy 20/240 System Corruption 1% Temperature Cool (33) Movement Hovering (48) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- Improved Hover Unit Gravmag System Gravmag System Improved Gravmag System > --- UTILITY (7) ------ Small Storage Unit Enhanced Optical Array Advanced Signal Interpreter Core Analyzer Armor Integrity Analyzer Improved Particle Charger > --- WEAPON (3) ------- Proton Cannon > --- INVENTORY (8) ---- Improved Cooling System Improved Trap Scanner Triangulator Layered Medium Armor Plating Supersonic Drone Bay (1/1) Proton Missile Launcher Master Tearclaws Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Gravmag System Gravmag System Improved Airjet Improved Gravmag System > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Improved Trap Scanner Triangulator Enhanced Optical Array Advanced Signal Interpreter Core Analyzer > --- WEAPON ----------- Proton Cannon > --- INVENTORY -------- Nuclear Core Improved Cooling System Improved Particle Charger Supersonic Drone Bay PSU Rigger Proton Missile Launcher Field Lobotomy Kit [Rating: 60] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Airjet Utility Small Storage Unit Device Tractor Beam Storage Small Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Proton Missile Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Slots Evolved 8 | . . . 2 . . . 2 2 2 . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . . . 1 1 . . . Utility 5 | . . . 1 . . . 1 1 2 . . Weapon 1 | . . . 1 . . . . . . . . Parts Attached 79 | . 7 3 12 4 . 7 12 21 11 2 . Power 8 | . 1 . 1 . . 1 1 2 1 1 . Engine 2 | . 1 . 1 . . . . . . . . Core 6 | . . . . . . 1 1 2 1 1 . Reactor . | . . . . . . . . . . . . Propulsion 19 | . 1 1 2 . . 3 3 5 4 . . Treads 1 | . . . . . . 1 . . . . . Leg 4 | . 1 1 2 . . . . . . . . Wheel 2 | . . . . . . 2 . . . . . Hover 12 | . . . . . . . 3 5 4 . . Flight . | . . . . . . . . . . . . Utility 30 | . 1 1 5 3 . 2 5 7 5 1 . Device 11 | . . . 2 2 . . . 5 1 1 . Storage 5 | . . 1 1 1 . 1 . 1 . . . Processor 7 | . . . 1 . . . 3 . 3 . . Hackware 2 | . . . . . . 1 . 1 . . . Protection 5 | . 1 . 1 . . . 2 . 1 . . Artifact . | . . . . . . . . . . . . Weapon 22 | . 4 1 4 1 . 1 3 7 1 . . Energy Gun 8 | . 1 1 3 1 . . . 2 . . . Energy Cannon 5 | . . . . . . . 1 3 1 . . Ballistic Gun 6 | . 3 . 1 . . . 1 1 . . . Ballistic Cannon 2 | . . . . . . 1 1 . . . . Launcher 1 | . . . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . . . 3 . . . Parts Lost 28 | . . . 3 3 . 5 2 10 3 1 1 Power 4 | . . . . . . 1 1 1 . 1 . Propulsion 8 | . . . . . . 2 1 3 2 . . Utility 9 | . . . 2 2 . . . 3 1 . 1 Weapon 7 | . . . 1 1 . 2 . 3 . . . Highest Loss Streak 5 | . . . 3 3 . 5 2 5 2 1 1 To Critical Strikes . | . . . . . . . . . . . . Average Backups 7 | . 7 7 7 8 9 5 5 6 7 7 6 Power 1 | . 1 . 1 2 2 . . . . . . Propulsion . | . 3 2 . . . . . 1 . . . Utility 4 | . 1 3 3 5 5 4 3 3 3 5 4 Weapon . | . 1 2 2 1 . . . . 1 1 1 Tool/Special . | . . . . . . . . . . . . Unused Backups 17 | . 2 1 . . 3 3 1 . . . 7 Power 6 | . . 1 . . 2 3 . . . . . Propulsion 2 | . 2 . . . . . . . . . . Utility 7 | . . . . . 1 . 1 . . . 5 Weapon . | . . . . . . . . . . . . Tool/Special 2 | . . . . . . . . . . . 2 Average Slot Usage (%) 80 | . 84 96 96 86 88 47 84 93 73 85 86 Engine 5 | . 14 14 11 11 11 1 . . . . . Core 2 | . . . . . . 1 3 7 6 5 6 Leg 10 | . 28 28 22 22 22 2 . . . . . Hover 8 | . . . . . . . 13 29 22 26 26 Device 8 | . . . 6 9 11 11 1 11 12 6 6 Storage 8 | . 14 15 11 11 11 3 9 5 6 6 6 Processor 4 | . . . 2 . . . 10 7 19 26 26 Hackware 3 | . . . . . . 9 9 7 . . . Protection 2 | . 5 9 10 . . . 4 2 1 6 6 Energy Gun 9 | . . 1 28 22 22 3 . 2 . . . Energy Cannon 4 | . . . . . . . 7 17 2 6 6 Ballistic Gun 7 | . 22 26 4 11 11 11 8 . . . . Ballistic Cannon 1 | . . . . . . 1 9 . . . . Peak Build Rating 60 | . 7 7 18 19 20 20 41 56 60 56 54 Average Rating 26 | . 6 6 17 16 18 11 30 51 50 53 53 On Entrance 23 | 6 6 7 7 18 17 20 19 38 31 56 54 Naked Turns . | . . . . . . . . . . . . Heaviest Build 38 | 10 14 14 23 30 25 25 26 38 28 29 26 Greatest Support 37 | 20 20 20 20 10 10 23 27 36 37 35 35 Greatest Overweight (x) 2 | . . . 1 2 2 2 1 1 . . . Average Overweight (x) . | . . . . 1 2 . . . . . . Largest Inventory Capacity 10 | . 8 8 8 10 10 10 5 8 8 8 8 Average Capacity 7 | . 8 8 8 8 10 5 5 6 8 8 8 Most Carried 10 | . 8 8 8 9 10 10 5 8 8 8 8 Average Carried 7 | . 7 7 7 8 9 5 4 6 7 7 7 Final Capacity 10 | 8 8 8 8 10 10 5 5 8 8 8 8 Final Carried 10 | 6 8 8 8 9 10 5 5 8 8 8 8 Class Distribution -------------------- 38% | Mutant 34% | Gunner 7% | Tank 6% | Skirmisher 6% | Hacker-Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Gunner | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Matter Collected 1786 | 200 176 54 211 65 . 242 233 430 121 54 . Remotely 262 | . . . . 20 . 242 . . . . . Salvage Created 2865 | . 192 101 460 310 . 274 137 923 298 144 26 Parts 169 | . 11 6 38 14 . 10 5 59 17 8 1 Haulers Intercepted 4 | . . . 1 . . . . 3 . . . Recyclers Shooed 3 | . . 1 . . . 1 . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . . . 6 . Prevented 2 | . . . . . . . . . . 2 . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Combat Hostiles Destroyed 57 | . 4 2 12 6 . 3 4 15 5 5 1 Guns 26 | . 4 2 12 6 . 1 . 1 . . . Cannons 20 | . . . . . . 1 4 9 1 5 . AOE 10 | . . . . . . 1 . 5 4 . . Classes Destroyed 14 | . 4 . 6 2 . . 1 . . . 1 Worker 2 | . 1 . . . . . . 1 . . . Builder 6 | . . . 2 . . . . 4 . . . Tunneler 2 | . . . . 1 . 1 . . . . . Hauler 4 | . . . 1 . . . . 3 . . . Recycler 5 | . 1 . . 1 . 2 . 1 . . . Operator 3 | . . . 1 . . . . 1 1 . . Watcher 3 | . . . 1 . . . . . 2 . . Swarmer 20 | . 3 . 4 . . . . 4 4 5 . Grunt 23 | . 1 2 5 5 . 3 2 5 . . . Brawler 1 | . . . . 1 . . . . . . . Duelist 1 | . . . 1 . . . . . . . . Sentry 8 | . . . 2 . . . 1 4 1 . . Hunter 3 | . . . . . . . 1 2 . . . Master Thief 1 | . . . . . . . . . . . 1 Best Kill Streak 8 | . 4 1 8 7 . 3 3 7 4 5 1 Combat Bots Only 7 | . 3 1 7 6 . 1 3 4 4 5 1 Max Kills in Single Turn 4 | . 1 1 2 2 . 1 1 4 2 1 1 Gunslinging 1 | . . . 1 1 . . . . . . . Exploded 4 | . . . . . . 1 . 4 2 . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Hostile Shots Fired 474 | . 16 13 50 23 . 34 41 192 56 36 13 Missed 187 | . 7 5 11 5 . 6 17 83 31 19 3 Hits 287 | . 9 8 39 18 . 28 24 109 25 17 10 Melee 19 | . . . 6 1 . . . 9 . . 3 Projectile 268 | . 9 8 33 17 . 28 24 100 25 17 7 Critical Strikes 12 | . . . 3 . . 3 1 5 . . . Actively Blocked 2 | . . . 2 . . . . . . . . Damage Taken 4138 | . 76 108 533 375 . 439 371 1527 299 272 138 Core 898 | . . 66 74 190 . 130 66 258 78 36 . Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 159 | . . . 54 . . . . . . 71 34 Regen/Repaired (Parts) 106 | . . . . . . . . 106 . . . Core Remaining (%) 65 | 100 . 73 . . . 1 88 63 . . . Volleys Fired 151 | . 13 7 26 10 . 13 13 37 16 7 9 Largest 3 | . 2 2 3 3 . 3 3 3 1 1 1 Hottest 210 | . 40 40 189 149 . 149 122 210 75 75 75 Shots Fired 340 | . 26 14 76 30 . 27 39 96 16 7 9 Gun 188 | . 26 14 76 30 . 21 13 8 . . . Cannon 145 | . . . . . . 6 26 85 12 7 9 Launcher 7 | . . . . . . . . 3 4 . . Special . | . . . . . . . . . . . . Kinetic 111 | . 26 14 13 10 . 19 26 3 . . . Thermal 194 | . . . 63 20 . 8 13 90 . . . Explosive . | . . . . . . . . . . . . Electromagnetic 35 | . . . . . . . . 3 16 7 9 Robot Hit Streak 24 | . 5 4 14 24 . 9 18 9 4 11 2 Robot Miss Streak 5 | . 3 2 4 1 . 1 3 5 4 . 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets 6 | . . 1 2 2 . 1 . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . 1 . . . . . Shots Hit Robots 226 | . 14 8 51 25 . 23 28 57 9 7 4 Core Hits 118 | . 8 3 21 10 . 10 9 39 11 5 2 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 7 | . . . 3 1 . 1 . 1 . . 1 Burn 6 | . . . 3 1 . 1 . 1 . . . Corrupt 1 | . . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 5827 | . 123 69 891 420 . 410 531 2514 508 225 136 Guns 2043 | . 123 69 884 420 . 318 129 100 . . . Cannons 2546 | . . . . . . 85 402 1431 267 225 136 Explosions 1201 | . . . . . . . . 960 241 . . Melee . | . . . . . . . . . . . . Ramming 37 | . . . 7 . . 7 . 23 . . . Kinetic 993 | . 123 69 27 113 . 265 344 52 . . . Thermal 3080 | . . . 857 307 . 138 187 1591 . . . Explosive 741 | . . . . . . . . 741 . . . Electromagnetic 976 | . . . . . . . . 107 508 225 136 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . . . 1 Average Corruption 1 | . . . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 173 | . . . . . . . . 144 . 17 12 Projectiles 40 | . . . . . . . . 11 . 17 12 Explosions 133 | . . . . . . . . 133 . . . Melee . | . . . . . . . . . . . . Knockbacks 2 | . . . . . . 1 1 . . . . Impact . | . . . . . . . . . . . . Kinetic 2 | . . . . . . 1 1 . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 106 | . . . . . . 3 . 103 . . . Shots 3 | . . . . . . . . 3 . . . Rammed 2 | . . . . . . 1 . 1 . . . Targets Rammed 5 | . . . 2 1 . 1 . 1 . . . Kicked 3 | . . . 2 1 . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 627 | . 6 12 423 564 . 366 224 627 201 136 218 Average Temperature 136 | . 6 8 138 244 . 239 97 126 71 64 106 Received Heat Transfer 1071 | . 6 60 126 108 . 288 162 273 48 . . Effects 13 | . . . 3 7 . 1 . 2 . . . Shutdowns 2 | . . . 1 . . . . 1 . . . Energy Bleed 3 | . . . 1 1 . 1 . . . . . Interference 3 | . . . . 3 . . . . . . . Matter Decay 1 | . . . 1 . . . . . . . . Short Circuit 1 | . . . . 1 . . . . . . . Damage (core) 3 | . . . . 2 . . . 1 . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Fried 6 | . . . . . . . . . 2 1 3 Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 13 | . . . 5 . . 1 . 7 . . . Heat Transferred 5893 | . . . 2072 740 . 370 296 2415 . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . . . . 2 Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . 1 2 . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Maximum Alert Level 2 | . . . 1 . . . . 2 1 . . Low Security (%) 74 | . 100 100 81 100 . 100 100 37 . . . Level 1 21 | . . . 18 . . . . 44 100 . . Level 2 3 | . . . . . . . . 17 . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 614 | . 85 101 221 186 . 52 51 614 348 . . Initial 272 | . . 25 39 81 . . 10 11 272 . . Average 108 | . 45 57 67 73 . 8 16 243 294 . . Influence Increases 2517 | . 125 106 365 150 . 146 157 1113 190 165 . Destroy 0b10 Robot/C 1160 | . 80 80 240 120 . 60 80 300 100 100 . Destroy 0b10 Robot/NC 130 | . 10 . 30 10 . 15 . 50 15 . . Destroy Leader 276 | . 20 20 56 20 . 10 20 86 24 20 . Allied During Kill 10 | . . 6 4 . . . . . . . . Successful Hack 55 | . . . 4 . . . 11 40 . . . Select Force Hacks 80 | . . . . . . . . 50 30 . . Disable Machine 210 | . . . 15 . . . . 195 . . . Destroy Structure 116 | . . . 1 . . 1 1 107 6 . . Partial Spotted 30 | . . . . . . . 15 15 . . . Lose Combat Pursuer 450 | . 15 . 15 . . 60 30 270 15 45 . Influence Decreases 2342 | . 60 70 258 358 . 119 157 584 474 171 91 Entered New Map 698 | . . 40 62 127 . . 17 16 284 101 51 Time Decay 1254 | . 60 30 196 201 . 89 110 318 160 60 30 Lost Part 230 | . . . . 30 . 30 20 100 30 10 10 Lost Ally 10 | . . . . . . . 10 . . . . Purge Threat 150 | . . . . . . . . 150 . . . Squads Dispatched 20 | . 1 . 3 . . . 1 12 3 . . Investigation 11 | . . . 2 . . . . 8 1 . . Extermination 2 | . . . . . . . . 1 1 . . Reinforcement 7 | . 1 . 1 . . . 1 3 1 . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Distress Signals 6 | . 2 . 1 . . . 1 2 . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 126 | . 9 4 18 6 . 6 12 45 9 9 8 Peak Tracking Total 8 | . 5 2 4 5 . 3 5 8 4 4 3 Tactical Retreats 13 | . 1 . 1 . . 2 1 6 1 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Traps Triggered 5 | . . . 1 . . . . 2 2 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Objects Rigged 3 | . . . . . . . . 3 . . . Exploded 2 | . . . . . . . . 2 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Machines Disabled 14 | . . . 1 . . . . 13 . . . Max in Single Turn 3 | . . . 1 . . . . 3 . . . Garrison Access 2 | . . . . . . . . 1 1 . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills 3 | . . . . . . . . 3 . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Machines Accessed 25 | . . . 3 . 2 . 3 15 2 . . Terminals 16 | . . . 3 . . . 3 10 . . . Fabricators 2 | . . . . . . . . 2 . . . Repair Stations 2 | . . . . . . . . 2 . . . Recycling Units 1 | . . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 1 . . Total Hacks 75 | . . . 6 . 2 . 12 51 4 . . Successful 33 | . . . 3 . 2 . 8 17 3 . . Failed 42 | . . . 3 . . . 4 34 1 . . Catastrophic 9 | . . . 2 . . . 1 6 . . . Database Lockouts . | . . . . . . . . . . . . Manual 28 | . . . 1 . 1 . 7 18 1 . . Terminals 59 | . . . 6 . . . 12 41 . . . Fabricators 6 | . . . . . . . . 6 . . . Repair Stations 3 | . . . . . . . . 3 . . . Recycling Units 2 | . . . . . . . . . 2 . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 1 2 . . Terminal Hacks 18 | . . . 3 . 2 . 6 7 . . . Record 2 | . . . . . 1 . 1 . . . . Part Schematic 1 | . . . . . . . . 1 . . . Robot Schematic 1 | . . . . . . . . 1 . . . Robot Analysis 1 | . . . . . . . . 1 . . . Prototype ID Bank 2 | . . . . . . . 2 . . . . Level Access Points 1 | . . . . . . . . 1 . . . Branch Access Points 1 | . . . 1 . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . Terminal Index 1 | . . . . . . . . 1 . . . Alert Level 3 | . . . 1 . . . 1 1 . . . Unreport Threat 1 | . . . . . . . . 1 . . . Hauler Manifests 1 | . . . . . . . 1 . . . . Zone Layout 1 | . . . . . . . 1 . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . . Network Status 1 | . . . . . . . . 1 . . . Build 1 | . . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 . . Report Inventory 1 | . . . . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 1 1 . . Seal Access 2 | . . . . . . . . 1 1 . . Unauthorized Hacks 10 | . . . . . . . 2 7 1 . . Terminals 5 | . . . . . . . 2 3 . . . Assimilate 1 | . . . . . . . 1 . . . . Botnet 2 | . . . . . . . 1 1 . . . Detonate 1 | . . . . . . . . 1 . . . Disrupt 1 | . . . . . . . . 1 . . . Fabricators 2 | . . . . . . . . 2 . . . Prioritize 1 | . . . . . . . . 1 . . . Overload 1 | . . . . . . . . 1 . . . Repair Stations 2 | . . . . . . . . 2 . . . Patch 2 | . . . . . . . . 2 . . . Recycling Units 1 | . . . . . . . . . 1 . . Tunnel 1 | . . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . 1 1 . . Used 1 | . . . . . . . . 1 . . . Hacking Detections 19 | . . . 3 . . . 3 12 1 . . Full Trace Events 6 | . . . 1 . . . . 5 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . Parts Built 2 | . . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . . Time 47 | . . . . . . . . 47 . . . Total Part Build Rating 10 | . . . . . . . . 10 . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Total Allies 2 | . . 1 . . . . 1 . . . . Largest Group 1 | . . 1 1 . . . 1 . . . . Highest-Rated Group 31 | . . 31 31 . . . 10 . . . . Highest-Rated Ally 31 | . . 31 31 . . . 10 . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 11 | . . 8 3 . . . . . . . . Total Damage 166 | . . 126 40 . . . . . . . . Kills 3 | . . 2 1 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Active Infowar (turns) 686 | . . . . 7 . . . 238 244 132 65 Optics 441 | . . . . . . . . . 244 132 65 Terrain 7 | . . . . 7 . . . . . . . Traps 243 | . . . . . . . . 2 240 1 . Triangulation 230 | . . . . . . . . 230 . . . ECM 6 | . . . . . . . . 6 . . . Robot Analysis Total 1 | . . . . . . . . 1 . . . Derelict Logs Recovered 2 | . . . . . . . . . . 1 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Turns Passed 4135 | . 186 78 413 545 598 804 274 708 332 132 65 Spaces Moved 3361 | 1 110 45 187 228 228 407 242 1059 564 198 92 Core 273 | . . . . . . 273 . . . . . Treads 33 | . . . . . . 33 . . . . . Legs 835 | 1 110 45 187 228 228 36 . . . . . Wheels 156 | . . . . . . 65 91 . . . . Hover 2064 | . . . . . . . 151 1059 564 198 92 Flight . | . . . . . . . . . . . . Fastest Speed 38 | 120 120 120 120 190 260 80 52 38 43 48 48 Average Speed 90 | 120 120 120 157 220 260 116 65 40 47 48 48 Slowest Speed 260 | 120 120 120 190 260 260 260 125 112 52 48 48 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 31 | 2 22 11 35 53 60 67 24 31 14 38 20 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 2 | . . . . . 1 . . . 1 . . Known Exits Taken 4 | . . . 1 . . . . 1 1 1 . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . . . . Scrap Searched 9 | . . 1 . 3 . 1 . . . 3 1 Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 132 | . . . . . . 1 1 120 10 . . Melee . | . . . . . . . . . . . . Projectile 9 | . . . . . . 1 1 7 . . . AOE 123 | . . . . . . . . 113 10 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Total 4177 | . 143 58 248 247 239 713 330 1261 608 226 104 Wait 464 | . 3 1 5 3 1 280 51 94 7 19 . Move 3350 | . 109 44 186 227 227 406 241 1058 563 197 92 Hop . | . . . . . . . . . . . . Pick Up 33 | . 4 . 5 . 6 . 3 8 4 1 2 Fast Attach 52 | . 3 . 6 3 . 6 8 19 7 . . Attach 18 | . . . 3 1 . 1 . 7 5 1 . Detach 13 | . 2 1 1 2 . . . 5 2 . . Swap 36 | . 4 3 6 . . . 5 15 2 1 . Drop 55 | . 5 2 8 . 5 6 9 17 2 . 1 Fire 151 | . 13 7 26 10 . 13 13 37 16 7 9 Melee . | . . . . . . . . . . . . Ram 2 | . . . . . . 1 . 1 . . . Kick 3 | . . . 2 1 . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 6) 187 | -10/Materials | Entered Mines 189 | -10/Mines | Met a Derelict bent on vengeance 190 | -10/Mines | Received a Mining Laser from a helpful Derelict 225 | -10/Mines | Discovered new exit (range 13) 265 | -10/Mines | Entered Materials 265 | -9/Materials | Accompanied by 1 ally 265 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 381 | -9/Materials | Identified exit to Mines 568 | -9/Materials | Lost 3 parts (2u1w) 622 | -9/Materials | Destroyed 7 combat bots 678 | -9/Materials | Entered Mines 707 | -9/Mines | Core integrity fell below 50% 724 | -9/Mines | Lost 3 parts (2u1w) 989 | -9/Mines | Build established: Gunner 1210 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1213 | -9/Mines | Discovered new exit (range 5) 1223 | -9/Mines | Entered Exiles 1298 | -9/Exiles | Met 8R-AWN 1340 | -9/Exiles | Met EX-HEX 1427 | -9/Exiles | Met EX-BIN 1464 | -9/Exiles | Aligned with FarCom system 1466 | -9/Exiles | Given EX-Vault access code 1529 | -9/Exiles | Opened EX-Vault 1542 | -9/Exiles | Found Field Lobotomy Kit 1548 | -9/Exiles | Found PSU Rigger 1555 | -9/Exiles | Found Supersonic Drone Bay 1613 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1696 | -9/Exiles | Met EX-DEC 1709 | -9/Exiles | Learned location of Zion (-7) 1793 | -9/Exiles | Discovered new exit (range 14) 1821 | -9/Exiles | Stole three prototypes: Supersonic Drone Bay, PSU Rigger, Field Lobotomy Kit 1821 | -9/Exiles | Entered Mines 1933 | -8/Mines | Core integrity fell below 20% 1965 | -8/Mines | Lost 5 parts (1p2n2w) 2226 | -8/Mines | Build established: Mutant 2618 | -8/Mines | Discovered new exit (range 6) 2625 | -8/Mines | Entered Materials 2625 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2880 | -8/Materials | Discovered new exit (range 9) 2899 | -8/Materials | Entered Factory 2899 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2901 | -7/Factory | FarCom data flow suspended 3220 | -7/Factory | Fabricated Triangulator (x2) 3287 | -7/Factory | Identified exit to Factory 3607 | -7/Factory | Entered another Factory area 3607 | -6/Factory | Evolved 2 slots: Utility x2 3638 | -6/Factory | Lost 5 parts (2n1u2w) 3677 | -6/Factory | Discovered new exit (range 9) 3681 | -6/Factory | Identified exit to Lower Caves 3939 | -6/Factory | Entered Lower Caves 4006 | -6/Lower Caves | Learned 4 Factory zone layouts 4053 | -6/Lower Caves | Discovered new exit (range 17) 4070 | -6/Lower Caves | Identified exit to Lower Caves 4071 | -6/Lower Caves | Entered another Lower Caves area 4071 | -6/Lower Caves | Spotted F4-MNQ(f) 4071 | -6/Lower Caves | Spotted WG-P06(f) 4072 | -6/Lower Caves | PSU Rigger stolen by Master Thief 4073 | -6/Lower Caves | Encountered a Master Thief 4073 | -6/Lower Caves | Encountered a Master Thief 4075 | -6/Lower Caves | Spotted 4O-3UD(f) 4076 | -6/Lower Caves | Encountered a Master Thief 4078 | -6/Lower Caves | Field Lobotomy Kit stolen by Master Thief 4081 | -6/Lower Caves | Destroyed WG-P06(f) 4093 | -6/Lower Caves | Learned location of 1 exit from Factory 4135 | -6/Lower Caves | Ambushed by research squad 4136 | -6/Lower Caves | Self-destructed Last Messages --------------- 04078_ Field Lobotomy Kit stolen. 04079_ Dropped Energy Well. 04080_ Extracted 229 energy. 04080_ Destroyed Reaction Control System. 04081_ Extracted 61 energy. 04081_ WG-P06(f) system terminally corrupted. 04081_ Adv. Weight Redist. System fried. 04081_ Nuclear Pulse Thruster fried. 04083_ Extracted 60 energy. 04089_ Acquired Corrupted Master Tearclaws. 04093_ Acquired derelict log, extracted data. Data stored: Factory exits (x1). 04094_ Searching scrap... 04094_ Found Lyr. Medium Armor Plating. 04094_ Found 38 Matter. 04096_ Acquired Lyr. Medium Armor Plating. 04134_ Penetrated by Slug. 04134_ Imp. Propulsion Shielding destroyed. 04134_ Penetrated by Slug. 04135_ P-60 Hacker: "UNIQUE TECHNOLOGY DETECTED, NEUTRALIZE FOR ANALYSIS." Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????## | | ????????????????????????????????????####???????## | | ???????????????????????????????????## #???????# | | ??????????????????????????????????## ????????# | | ???????????????????????????????#### #?????#### | | ???????????????????????????????# ##???## | | ??????????????????????????????## #???# | | ??????????????????????????????# #???# ## | | ???????????????????####???????# #???#???# | | ??????????????????## ##??????# #???????# | | ????????????????### #??????# #???????# | | ???????????????## #??????# #??????## | | ???????????????# ######## #????### | | ??????????????## ## ##??## # | | ???????????#### ## #### # | | ???????????# ### # | | ???????????# ## #?### | | ???????????# ##### #???## | | ???????????## ######### ##????####### | | ????????????## ##??#h @ ###???????????##### | | ?????????????# ##?#p #?????????????????### | | ?????????????## #?#h ??????????????????? | | ??????????????# #?##### ????????????????? | | ??????????????## #????# ??????????????? | | ???????????????## #??? ###?????????????? | | ????????????????#####??# ####???????????????? | | ???????????????????????# ####??????????????????? | | ??????????????????????? #?????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????## ?????????????????????? | | ??????????????????????? ?????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? #???????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 18 Energy Capacity 310 Matter Stores 450 Matter Capacity 450 Sight Range 22 Terrain Scan Density 210 Armor Coverage 225 Propulsion Shielding 66 Weapon Shielding 33 Evasion (%) 57 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 1 Particle Charging 20 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Enh. Optical Array | -7/Factory | Hacked Robot Schematics ------------------ B-48 Gladiator | -7/Factory | Hacked Fabricated ------------ Triangulator | x2 | -7/Factory | Preloaded Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RiotColdMegatreads Manual? 0 Play Time 00:38:36 Cumulative 1042.6 hours Start 2025.05.16 @ 16:59:18 End 2025.05.17 @ 10:51:36 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1289 Rogue 1006 Adventurer 124 Explorer 159 Win Type - Total 46 Types 32/0/8/4/1/0/0/1/0/0 Lore% 91 Gallery% 85 Achievement% 80 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d79358dc-5855-4445-96dc-9061133eb320