Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.18 @ 00:32:11 Player: Envian Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (114) 570 Value Destroyed (3145) 3145 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (811) 811 TOTAL SCORE: 8366 Bonus ------- High Alert Combat Kills 11 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 85/300 Energy 182/240 System Corruption 14% Temperature Critical (3235) Movement Treading (240) Ox1 Location -7/DSF Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (2) --- Improved Medium Treads Improved Medium Treads > --- UTILITY (7) ------ Improved Heat Sink Improved Heat Sink Improved Heat Sink Large Storage Unit Target Analyzer > --- WEAPON (3) ------- Gauss Rifle > --- INVENTORY (15) --- Nuclear Core Improved Medium Treads Improved Medium Treads Cloak of Protection Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Improved Heat Sink Large Storage Unit Target Analyzer Hacking Suite > --- WEAPON ----------- Pulse Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Nuclear Core Nuclear Core Cloak of Protection [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Battle Rifle Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Slots Evolved 6 | . . . 2 . . . 2 2 . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 5 | . . . 1 . . . 2 2 . Weapon 1 | . . . 1 . . . . . . Parts Attached 67 | 6 7 1 15 . . 3 15 1 19 Power 6 | 1 . . 2 . . . 1 . 2 Engine 5 | 1 . . 2 . . . 1 . 1 Core 1 | . . . . . . . . . 1 Reactor . | . . . . . . . . . . Propulsion 18 | 2 1 . 6 . . 1 2 . 6 Treads 15 | 2 1 . 6 . . 1 2 . 3 Leg 3 | . . . . . . . . . 3 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 15 | 1 3 . 2 . . . 5 1 3 Device 6 | . 2 . . . . . 1 1 2 Storage 3 | 1 1 . . . . . . . 1 Processor 3 | . . . 1 . . . 2 . . Hackware 1 | . . . 1 . . . . . . Protection 2 | . . . . . . . 2 . . Artifact . | . . . . . . . . . . Weapon 28 | 2 3 1 5 . . 2 7 . 8 Energy Gun 20 | 2 3 . 4 . . 2 4 . 5 Energy Cannon 2 | . . . . . . . 2 . . Ballistic Gun 3 | . . . 1 . . . . . 2 Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . . . . . . 1 . 1 Special Weapon 1 | . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . Corrupted Parts 2 | . . . . . . . . . 2 System Corruption 13 | . . . . . . . . . 13 Parts Lost 42 | . 1 1 6 . . 4 8 . 22 Power 4 | . . . 1 . . . 1 . 2 Propulsion 12 | . 1 . 2 . . 1 2 . 6 Utility 6 | . . . . . . 1 1 . 4 Weapon 20 | . . 1 3 . . 2 4 . 10 Highest Loss Streak 9 | . 1 1 2 . . 4 4 . 9 To Critical Strikes . | . . . . . . . . . . Average Backups 11 | 1 5 14 14 15 15 14 12 14 6 Power 2 | . 1 2 2 2 2 2 2 3 2 Propulsion 2 | . 1 3 3 3 3 2 2 4 1 Utility 2 | . 1 2 3 3 3 4 2 2 1 Weapon 4 | . 1 6 5 7 6 5 4 5 . Tool/Special . | . . . . . . . . . . Unused Backups 12 | . 2 . 2 . 1 . 2 . 5 Power 4 | . 1 . . . . . 2 . 1 Propulsion 3 | . . . . . . . . . 3 Utility 2 | . . . 1 . . . . . 1 Weapon 3 | . 1 . 1 . 1 . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 95 | . 97 99 96 100 100 97 98 92 70 Engine 10 | . 14 14 10 11 11 11 8 7 3 Treads 21 | . 27 28 21 22 22 21 17 15 5 Device 10 | . 11 14 11 11 11 9 7 15 17 Storage 10 | . 14 14 11 11 11 11 9 7 5 Processor 4 | . . . 4 . . . 10 7 7 Hackware 5 | . . . 5 11 11 11 9 7 4 Protection 2 | . . . . . . . 8 7 . Energy Gun 24 | . 27 27 25 22 22 23 24 23 10 Ballistic Gun 3 | . . . 6 11 11 9 . . 6 Peak Build Rating 37 | 6 12 13 21 21 22 22 31 32 37 Average Rating 19 | 3 8 12 18 21 21 20 27 32 28 On Entrance 17 | . 6 12 13 21 21 22 15 31 32 Naked Turns . | . . . . . . . . . . Heaviest Build 46 | 14 32 32 36 36 36 36 46 46 46 Greatest Support 60 | 40 40 40 40 40 40 40 43 43 60 Greatest Overweight (x) 11 | 1 . . 10 . . . 1 1 11 Average Overweight (x) . | . . . . . . . . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 15 15 13 Most Carried 15 | 6 13 15 15 15 15 15 15 14 14 Average Carried 11 | 1 5 14 14 15 14 14 12 14 5 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Final Carried 15 | 1 13 14 15 15 15 12 15 14 4 Class Distribution -------------------- 34% | Mutant 19% | Skirmisher 17% | Gunner 15% | Scavenger-Gunner 12% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Skirmisher | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Mutant | -7/DSF Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Matter Collected 1560 | 204 143 39 414 25 . 84 302 . 349 Remotely . | . . . . . . . . . . Salvage Created 4228 | . 498 211 1693 37 . 264 955 . 570 Parts 258 | . 28 7 114 5 . 10 56 . 38 Haulers Intercepted 10 | . 1 . 5 . . . 4 . . Recyclers Shooed 5 | . 1 . 2 . . 2 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Combat Hostiles Destroyed 92 | . 14 7 29 3 . 10 19 . 10 Guns 76 | . 14 7 29 3 . 10 6 . 7 Cannons 2 | . . . . . . . 2 . . AOE 7 | . . . . . . . 7 . . Classes Destroyed 15 | . 4 1 6 . . . . . 4 Worker 1 | . . . 1 . . . . . . Builder 5 | . . . 2 . . . 3 . . Hauler 10 | . 1 . 5 . . . 4 . . Recycler 4 | . . . 3 . . . 1 . . Operator 2 | . 1 . 1 . . . . . . Watcher 4 | . . . 4 . . . . . . Swarmer 28 | . 5 . 9 3 . 7 4 . . Grunt 40 | . 9 3 12 . . 3 11 . 2 Duelist 2 | . . . 1 . . . . . 1 Sentry 11 | . . . 7 . . . 4 . . Specialist 4 | . . . . . . . . . 4 Hunter 1 | . . . . . . . . . 1 Programmer 1 | . . . . . . . . . 1 Heavy 1 | . . . . . . . . . 1 Assembled 4 | . . 4 . . . . . . . Best Kill Streak 9 | . 3 4 6 3 . 4 9 . 3 Combat Bots Only 6 | . 3 4 5 3 . 4 6 . 3 Max Kills in Single Turn 2 | . 2 1 2 1 . 1 2 . 1 Gunslinging 1 | . 1 . 1 . . . . . . Exploded 1 | . . . . . . . 1 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Hostile Shots Fired 470 | . 71 23 92 12 . 56 111 . 105 Missed 121 | . 26 6 27 1 . 7 25 . 29 Hits 349 | . 45 17 65 11 . 49 86 . 76 Melee 6 | . . 2 3 . . . . . 1 Projectile 343 | . 45 15 62 11 . 49 86 . 75 Critical Strikes 11 | . . . 2 . . 1 1 . 7 Damage Taken 5952 | . 574 245 937 86 . 561 1129 . 2420 Core 1492 | . 104 36 192 12 . 171 221 . 756 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 183 | . . . 183 . . . . . . Core Remaining (%) 52 | 100 . 44 . . . 6 59 . . Volleys Fired 272 | . 50 20 64 6 . 30 48 . 54 Largest 3 | . 2 2 3 3 . 3 3 . 3 Hottest 177 | . 100 100 154 154 . 177 177 . 158 Shots Fired 664 | . 99 39 191 18 . 89 114 . 114 Gun 640 | . 99 38 191 18 . 89 94 . 111 Cannon 8 | . . . . . . . 8 . . Launcher 15 | . . . . . . . 12 . 3 Special 1 | . . 1 . . . . . . . Kinetic 123 | . . . 43 6 . 25 . . 49 Thermal 290 | . 95 1 63 12 . 64 25 . 30 Explosive 15 | . . . . . . . 12 . 3 Electromagnetic 236 | . 4 38 85 . . . 77 . 32 Robot Hit Streak 14 | . 11 4 8 1 . 5 14 . 11 Robot Miss Streak 6 | . 4 4 4 6 . 3 4 . 3 Penetration Max . | . . . . . . . . . . Secondary Targets 8 | . 2 . 3 . . 1 . . 2 Max Gunslinging Chain 1 | . 1 . 1 . . 1 . . 1 Shots Hit Robots 378 | . 66 17 103 3 . 43 68 . 78 Core Hits 181 | . 30 12 55 3 . 15 41 . 25 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . 1 . . . Critical Strikes 20 | . 3 . 8 . . 5 1 . 3 Burn 17 | . 3 . 7 . . 4 1 . 2 Destroy 2 | . . . . . . 1 . . 1 Corrupt 1 | . . . 1 . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7903 | . 870 226 2002 65 . 768 2209 . 1763 Guns 6062 | . 822 226 1892 65 . 761 915 . 1381 Cannons 106 | . . . . . . . 106 . . Explosions 1691 | . 25 . 110 . . . 1174 . 382 Melee . | . . . . . . . . . . Ramming 44 | . 23 . . . . 7 14 . . Kinetic 1371 | . . . 499 25 . 224 . . 623 Thermal 3026 | . 772 . 738 40 . 537 453 . 486 Explosive 1159 | . . . . . . . 930 . 229 Electromagnetic 2303 | . 75 226 765 . . . 812 . 425 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 14 | . 1 1 1 1 1 1 . . 14 Average Corruption 2 | . 1 1 1 1 1 1 . . 13 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 37 | . 1 5 5 2 2 4 . . 18 Message Errors 13 | . . . 1 1 1 1 . . 9 Matter Fused 9 | . . 3 1 1 . 1 . . 3 Heat Flow Errors 3 | . . 1 . . . 2 . . . Energy Discharges 3 | . 1 . 1 . 1 . . . . Data Loss (minor) 3 | . . . 1 . . . . . 2 Data Loss (major) 1 | . . 1 . . . . . . . Misfires 2 | . . . 1 . . . . . 1 Weapon Failures 3 | . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . Overflow Damage 12 | . . . . . . . 12 . . Projectiles . | . . . . . . . . . . Explosions 12 | . . . . . . . 12 . . Melee . | . . . . . . . . . . Knockbacks 1 | . 1 . . . . . . . . Impact 1 | . 1 . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 253 | . 38 . 65 . . . 90 . 60 Shots 7 | . 1 . 2 . . . 3 . 1 Rammed 11 | . 6 . . . . 3 2 . . Targets Rammed 11 | . 6 . . . . 3 2 . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 3235 | . 426 186 349 178 . 537 560 . 3235 Average Temperature 192 | . 112 43 56 92 . 175 137 . 974 Received Heat Transfer 1284 | . 246 222 195 . . 90 333 . 198 Effects 60 | . 3 . 2 . . 9 15 . 31 Shutdowns 10 | . 1 . . . . 3 1 . 5 Energy Bleed 7 | . 1 . 1 . . 1 3 . 1 Interference 14 | . . . . . . 3 4 . 7 Matter Decay 7 | . . . 1 . . . 1 . 5 Short Circuit 3 | . 1 . . . . . 1 . 1 Damage (minor) 5 | . . . . . . 1 1 . 3 Damage (major) 9 | . . . . . . . 4 . 5 Damage (core) 5 | . . . . . . 1 . . 4 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 5 | . . . . . . . 3 . 2 Combat Hostiles 5 | . . . . . . . 3 . 2 Parts Fried 12 | . 1 . 1 . . . 4 . 6 Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Melted 20 | . 2 . 5 . . 8 2 . 3 Heat Transferred 7922 | . 2290 . 2161 111 . 1517 842 . 1001 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 9 | . 1 . 3 . . . 3 . 2 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Maximum Alert Level 2 | . . . 2 1 . . . . 1 Low Security (%) 87 | 100 100 100 60 66 . 100 100 100 89 Level 1 11 | . . . 34 33 . . . . 10 Level 2 1 | . . . 4 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . . . 1 Peak Influence 426 | . 135 60 426 221 . 80 184 31 201 Initial 134 | . . 10 3 134 . . 17 31 21 Average 100 | . 62 9 182 187 . 28 86 31 114 Influence Increases 2794 | . 431 85 941 87 . 278 621 . 351 Destroy 0b10 Robot/C 1760 | . 280 60 580 60 . 200 380 . 200 Destroy 0b10 Robot/NC 140 | . 10 . 80 . . . 40 . 10 Destroy Leader 398 | . 52 10 158 10 . 30 88 . 50 Successful Hack 86 | . 43 . 22 . . . 21 . . Disable Machine 105 | . 15 . 45 15 . . 30 . . Destroy Structure 95 | . 1 . 26 2 . 3 47 . 16 Lose Combat Pursuer 210 | . 30 15 30 . . 45 15 . 75 Influence Decreases 2623 | . 403 102 606 272 161 232 597 39 211 Entered New Map 477 | . . 18 8 212 161 . 29 39 10 Time Decay 1775 | . 393 84 548 60 . 192 498 . . Lost Part 371 | . 10 . 50 . . 40 70 . 201 Squads Dispatched 11 | . 2 . 4 . . . 2 . 3 Investigation 3 | . . . 2 . . . 1 . . Extermination . | . . . . . . . . . . Reinforcement 8 | . 2 . 2 . . . 1 . 3 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Distress Signals 3 | . 2 . 1 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 135 | . 24 8 45 2 . 15 27 . 14 Peak Tracking Total 9 | . 5 4 5 2 . 4 9 . 3 Tactical Retreats 13 | . 2 2 1 . . 3 1 . 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Traps Triggered 10 | . 2 . 7 . . . 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Machines Disabled 7 | . 1 . 3 1 . . 2 . . Max in Single Turn 1 | . 1 . 1 1 . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Machines Accessed 25 | . 8 . 10 . 1 . 5 1 . Terminals 19 | . 7 . 7 . . . 4 1 . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers 2 | . . . 1 . . . 1 . . Garrison Access . | . . . . . . . . . . Total Hacks 63 | . 19 . 26 . 1 . 15 2 . Successful 39 | . 11 . 18 . 1 . 8 1 . Failed 24 | . 8 . 8 . . . 7 1 . Catastrophic 4 | . 1 . 3 . . . . . . Database Lockouts . | . . . . . . . . . . Manual 46 | . 19 . 15 . 1 . 11 . . Terminals 49 | . 18 . 18 . . . 11 2 . Fabricators . | . . . . . . . . . . Repair Stations 6 | . . . 6 . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers 6 | . . . 2 . . . 4 . . Garrison Access . | . . . . . . . . . . Terminal Hacks 5 | . 1 . 1 . 1 . 1 1 . Open DSF 1 | . . . . . . . . 1 . Branch Access Points 2 | . 1 . . . . . 1 . . Hauler Manifests 1 | . . . 1 . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 6 | . . . 6 . . . . . . Scan Component 3 | . . . 3 . . . . . . Repair 3 | . . . 3 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 4 | . . . 2 . . . 2 . . Insert Component 3 | . . . 1 . . . 2 . . Analyze 1 | . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 24 | . 10 . 9 . . . 5 . . Terminals 23 | . 9 . 9 . . . 5 . . Assimilate 1 | . . . 1 . . . . . . Botnet 17 | . 7 . 7 . . . 3 . . Operators 5 | . 2 . 1 . . . 2 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Mask 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 20 | . 7 . 7 . . . 5 1 . Full Trace Events 1 | . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . . . 3 . . . . . . Time 127 | . . . 127 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Active Infowar (turns) 102 | . . . . . . . . 11 91 Structural 102 | . . . . . . . . 11 91 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Turns Passed 7016 | 62 1326 530 1852 130 328 568 1662 11 547 Spaces Moved 3139 | 46 700 290 854 70 205 213 604 5 152 Core 47 | 22 . . 5 . . . . . 20 Treads 3038 | 24 700 290 849 70 205 213 604 5 78 Legs 54 | . . . . . . . . . 54 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 240 150 Average Speed 173 | 109 160 160 162 160 160 160 219 240 205 Slowest Speed 600 | 160 160 160 550 160 160 160 240 240 600 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 52 | 4 85 64 79 18 61 40 51 . 74 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . 1 . . . . 1 . 1 . Unknown Exits Taken 6 | 1 . 1 1 1 1 . 1 . . Scrap Searched 1 | . . . . 1 . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 98 | . . . 21 2 . 3 56 . 16 Melee . | . . . . . . . . . . Projectile 13 | . . . 8 2 . 3 . . . AOE 84 | . . . 13 . . . 56 . 15 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Total 4154 | 57 806 315 1180 75 206 371 848 5 291 Wait 556 | . 14 2 211 . . 123 151 . 55 Move 3130 | 45 699 289 853 69 204 212 603 4 152 Hop . | . . . . . . . . . . Pick Up 83 | 6 22 2 21 . 1 . 21 . 10 Fast Attach 6 | 1 . . 5 . . . . . . Attach 63 | 5 7 1 15 . . 3 12 1 19 Detach . | . . . . . . . . . . Swap 12 | . 2 1 4 . . . 5 . . Drop 21 | . 6 . 7 . 1 . 6 . 1 Fire 272 | . 50 20 64 6 . 30 48 . 54 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 11 | . 6 . . . . 3 2 . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -7/DSF History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 168 | -10/Materials | Discovered new exit (range 7) 296 | -10/Materials | Discovered new exit (range 9) 302 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Mutant 663 | -10/Materials | Derelicts attacked the area 737 | -10/Materials | Discovered new exit (range 9) 814 | -10/Materials | Identified exit to Mines 1145 | -10/Materials | Discovered new exit (range 3) 1389 | -10/Materials | Entered Mines 1460 | -10/Mines | Found a hidden stash of uninstalled traps 1492 | -10/Mines | Learned Materials emergency access door positions 1562 | -10/Mines | Learned 2 Materials zone layouts 1588 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1607 | -10/Mines | Learned Materials stockpile data 1618 | -10/Mines | Discovered new exit (range 5) 1734 | -10/Mines | Excavation squad dispatched 1734 | -10/Mines | A large section of the Mines collapsed 1750 | -10/Mines | Core integrity fell below 50% 1919 | -10/Mines | Entered Materials 1919 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1920 | -9/Materials | Identified exit to Materials 2156 | -9/Materials | Discovered new exit (range 5) 2234 | -9/Materials | Repaired Hvy. EM Pulse Gun 2301 | -9/Materials | Discovered exit to Materials (range 4) 2523 | -9/Materials | Build established: Gunner 2664 | -9/Materials | Discovered exit to Materials (range 5) 3186 | -9/Materials | Repaired Imp. Medium Laser 3232 | -9/Materials | Repaired Hvy. Battle Rifle 3390 | -9/Materials | Discovered new exit (range 9) 3694 | -9/Materials | Build established: Scavenger-Gunner 3771 | -9/Materials | Entered Mines 3774 | -9/Mines | Core integrity fell below 50% 3889 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3889 | -9/Mines | Discovered new exit (range 5) 3901 | -9/Mines | Entered Exiles 3945 | -9/Exiles | Met 8R-AWN 3967 | -9/Exiles | Met EX-HEX 4012 | -9/Exiles | Met EX-BIN 4031 | -9/Exiles | Aligned with FarCom system 4033 | -9/Exiles | Given EX-Vault access code 4069 | -9/Exiles | Opened EX-Vault 4083 | -9/Exiles | Found Cloak of Protection 4114 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4136 | -9/Exiles | Exiles lab attacked by MAIN.C 4212 | -9/Exiles | Discovered new exit (range 14) 4229 | -9/Exiles | Left Exiles lab with Cloak of Protection 4229 | -9/Exiles | Entered Mines 4521 | -8/Mines | Build established: Scavenger-Skirmisher 4726 | -8/Mines | Core integrity fell below 20% 4753 | -8/Mines | Lost 4 parts (1n1u2w) 4769 | -8/Mines | Discovered exit to Materials (range 7) 4797 | -8/Mines | Entered Materials 4797 | -8/Materials | Evolved 2 slots: Utility x2 5032 | -8/Materials | Lost 4 parts (1p1n2w) 5162 | -8/Materials | Lost 3 parts (1u2w) 5594 | -8/Materials | Build established: Skirmisher 5969 | -8/Materials | Discovered new exit (range 10) 6459 | -8/Materials | Entered Factory 6459 | -7/Factory | Evolved 2 slots: Utility x2 6470 | -7/Factory | Identified exit to DSF 6470 | -7/Factory | Entered DSF 6500 | -7/DSF | Additional patrols routed to DSF 6544 | -7/DSF | Lost 4 parts (1n1u2w) 6622 | -7/DSF | Crushed by falling debris 6646 | -7/DSF | System corruption reached 10% 6653 | -7/DSF | Lost 9 parts (1p2n1u5w) 6802 | -7/DSF | Sterilization system engaged 6822 | -7/DSF | Ambient heat levels rising (+10) 6827 | -7/DSF | Lost 3 parts (1p2n) 6837 | -7/DSF | Ambient heat levels rising (+10) 6852 | -7/DSF | Ambient heat levels rising (+10) 6867 | -7/DSF | Ambient heat levels rising (+10) 6882 | -7/DSF | Ambient heat levels rising (+10) 6887 | -7/DSF | Core integrity fell below 50% 6897 | -7/DSF | Ambient heat levels rising (+10) 6900 | -7/DSF | Lost 5 parts (1n2u2w) 6912 | -7/DSF | Ambient heat levels rising (+10) 6927 | -7/DSF | Ambient heat levels rising (+10) 6942 | -7/DSF | Ambient heat levels rising (+10) 6957 | -7/DSF | Ambient heat levels rising (+10) 6972 | -7/DSF | Ambient heat levels rising (+10) 6987 | -7/DSF | Ambient heat levels rising (+10) 7001 | -7/DSF | Core integrity fell below 20% 7002 | -7/DSF | Ambient heat levels rising (+10) 7017 | -7/DSF | Ambient heat levels rising (+10) 7018 | -7/DSF | Core destroyed Last Messages --------------- 06998_ Power failure, Nuclear Core shutdown. 07001_ Overheating: Core damaged (-98). 07002_ Overheating: System interference. 07002_ Imp. Heat Sink temporarily disabled. 07002_ ALERT: Ambient heat levels +10. 07003_ Overheating: Energy bleed (-24). 07004_ Power failure, Nuclear Core shutdown. 07004_ Overheating: Matter decay (-27). 07005_ Overheating: Nuclear Core damaged (-21). 07005_ Overheating: Gauss Rifle damaged (-17). 07005_ Overheating: Broken Imp. Medium Treads damaged (-26). 07005_ Overheating: Imp. Heat Sink damaged (-9). 07013_ Overheating: Core damaged (-77). 07014_ Power failure, Nuclear Core shutdown. 07015_ Overheating: Matter decay (-13). 07016_ 8H>GXC/LES