Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.13 @ 09:42:51 Player: ModulinMyGlobulin Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (58) 290 Value Destroyed (1466) 1466 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 4227 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 654/700 Matter 230/300 Energy 173/265 System Corruption 2% Temperature Cool (0) Movement Walking (160) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Titanium Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY (6) ------ Improved Cooling System Large Storage Unit Large Storage Unit High-capacity Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer > --- WEAPON (2) ------- Heavy Laser Heavy Laser > --- INVENTORY (24) --- Ion Engine Micro Nuclear Core Improved Treads Improved Treads Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Heat Sink Improved Heat Sink Improved Cooling System Large Storage Unit Hardened Medium Armor Plating Pulse Rifle Heavy Particle Gun Heavy Laser Heavy Laser High-powered Shotgun Gauss Rifle Improved Grenade Launcher Improved Grenade Launcher Heavy Mace Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Large Storage Unit High-capacity Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer > --- WEAPON ----------- Heavy Laser Heavy Laser > --- INVENTORY -------- Ion Engine Micro Nuclear Core Improved Treads Improved Treads Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Heat Sink Improved Heat Sink Improved Cooling System Large Storage Unit Hardened Medium Armor Plating Heavy Particle Gun Heavy Laser Heavy Laser High-powered Shotgun Gauss Rifle Improved Grenade Launcher Improved Grenade Launcher Heavy Mace [Rating: 41] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Titanium Leg Treads Improved Treads Leg Titanium Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Weapon Heavy Laser Energy Gun Heavy Laser Ballistic Gun High-powered Shotgun Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . . 2 . Utility 4 | . . 2 . 2 Weapon . | . . . . . Parts Attached 46 | . 9 10 15 12 Power 4 | . 1 1 2 . Engine 4 | . 1 1 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 12 | . . 2 5 5 Treads 2 | . . . 2 . Leg 10 | . . 2 3 5 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 14 | . 4 3 5 2 Device 6 | . 1 2 3 . Storage 4 | . 2 1 . 1 Processor 4 | . 1 . 2 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 16 | . 4 4 3 5 Energy Gun 11 | . 3 1 3 4 Energy Cannon . | . . . . . Ballistic Gun 3 | . 1 2 . . Ballistic Cannon . | . . . . . Launcher 2 | . . 1 . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 9 | . 4 2 2 1 Power 2 | . 1 . 1 . Propulsion 1 | . . . 1 . Utility 2 | . 1 1 . . Weapon 4 | . 2 1 . 1 Highest Loss Streak 4 | . 4 1 1 1 Average Slot Usage (%) 96 | . 96 90 98 98 Engine 9 | . 13 11 9 7 Treads 4 | . . . 8 5 Leg 25 | . 28 22 27 24 Device 8 | . 2 13 9 7 Storage 19 | . 14 22 18 22 Processor 8 | . 8 . 8 14 Energy Gun 13 | . 25 10 10 14 Ballistic Gun 5 | . 1 11 7 . Naked Turns . | . . . . . Heaviest Build 81 | 11 39 60 65 81 Greatest Support 68 | 20 20 34 51 68 Greatest Overweight (x) 2 | . 1 1 2 2 Average Overweight (x) . | . . 1 1 1 Largest Inventory Capacity 24 | . 16 24 18 24 Average Capacity 17 | . 6 16 18 23 Most Carried 23 | . 7 16 18 23 Average Carried 15 | . 5 13 16 19 Final Capacity 24 | 6 16 18 18 24 Final Carried 22 | 6 7 16 18 22 Class Distribution -------------------- 74% | Mutant 25% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hauler-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1000 | 163 59 155 521 102 Remotely 115 | . . 115 . . Salvage Created 1657 | . 287 279 728 363 Parts 106 | . 25 27 39 15 Haulers Intercepted 5 | . 1 1 1 2 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 42 | . 8 12 14 8 Guns 31 | . 8 5 13 5 AOE 10 | . . 7 . 3 Classes Destroyed 10 | . 5 1 3 1 Worker 1 | . 1 . . . Builder 1 | . . . 1 . Hauler 5 | . 1 1 1 2 Operator 1 | . . . 1 . Watcher 8 | . 3 2 2 1 Swarmer 20 | . 6 7 3 4 Grunt 13 | . 2 4 5 2 Brawler 1 | . . . . 1 Sentry 4 | . . 1 3 . Hunter 4 | . . . 3 1 Best Kill Streak 8 | . 4 8 3 4 Combat Bots Only 7 | . 3 7 3 3 Max Kills in Single Turn 3 | . 2 3 1 2 Gunslinging . | . . . . . Exploded 3 | . . 3 . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 1933 | . 275 286 920 452 Core 286 | . 36 51 153 46 Absorbed by Shields . | . . . . . Core Remaining (%) 86 | 100 85 87 72 . Volleys Fired 149 | . 30 23 68 28 Largest 2 | . 2 2 2 2 Hottest 149 | . 100 100 81 149 Shots Fired 266 | . 58 41 118 49 Gun 257 | . 58 36 118 45 Cannon . | . . . . . Launcher 9 | . . 5 . 4 Special . | . . . . . Kinetic 88 | . 4 31 53 . Thermal 119 | . 34 2 38 45 Explosive 9 | . . 5 . 4 Electromagnetic 50 | . 20 3 27 . Robot Hit Streak 20 | . 7 4 20 20 Robot Miss Streak 6 | . 4 6 5 2 Penetration Max . | . . . . . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 189 | . 36 30 84 39 Core Hits 99 | . 17 23 39 20 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3770 | . 443 887 1426 1014 Guns 2794 | . 400 397 1285 712 Cannons . | . . . . . Explosions 976 | . 43 490 141 302 Melee . | . . . . . Ramming . | . . . . . Kinetic 901 | . 25 326 550 . Thermal 1422 | . 207 13 490 712 Explosive 792 | . . 490 . 302 Electromagnetic 655 | . 211 58 386 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . . 2 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 18 | . . 5 . 13 Projectiles . | . . . . . Explosions 18 | . . 5 . 13 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 74 | . 8 28 38 . Shots 4 | . 1 2 1 . Rammed . | . . . . . Targets Rammed 1 | . . . 1 . Kicked 1 | . . . 1 . Crushed . | . . . . . Highest Temperature 144 | . 144 . 4 3 Average Temperature 64 | . 66 . 4 3 Received Heat Transfer 372 | . 12 99 198 63 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 9 | . 1 . 2 6 Heat Transferred 3069 | . 569 37 988 1475 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 2 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 428 | . 297 325 428 172 Initial 74 | . . 40 74 48 Average 172 | . 122 176 231 112 Maximum Alert Level 2 | . 1 1 2 . Low Security (%) 61 | . 85 55 29 100 Level 1 38 | . 14 44 69 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 2 1 2 1 Investigation 2 | . 1 1 . . Extermination . | . . . . . Reinforcement 4 | . 1 . 2 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 8 | . 2 2 3 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 66 | . 13 16 26 11 Peak Tracking Total 9 | . 5 9 5 5 Tactical Retreats 3 | . 1 1 1 . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 8 | . . 1 . 7 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 3 | . 3 . . . Reused 1 | . 1 . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . 1 . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 3 | . 3 . . . Max in Single Turn 3 | . 3 . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 13 | . 2 3 6 2 Terminals 12 | . 2 3 5 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 39 | . 5 12 18 4 Successful 19 | . 4 6 9 . Failed 20 | . 1 6 9 4 Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 18 | . 2 6 6 4 Terminals 35 | . 5 12 14 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 4 | . . . 4 . Garrison Access . | . . . . . Terminal Hacks 10 | . 2 3 5 . Part Schematic 1 | . . 1 . . Prototype ID Bank 4 | . 1 1 2 . Alert Level 2 | . . 1 1 . Unreport Threat 1 | . . . 1 . Reprogram Traps 1 | . 1 . . . Hauler Manifests 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 9 | . 2 3 4 . Terminals 9 | . 2 3 4 . Botnet 9 | . 2 3 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 2 2 5 2 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 2910 | . 452 531 1155 772 Spaces Moved 1459 | 1 281 266 518 393 Core . | . . . . . Treads 67 | . . . 67 . Legs 1392 | 1 281 266 451 393 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 150 160 160 Average Speed 154 | 120 120 159 165 160 Slowest Speed 200 | 120 150 160 200 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 1 65 29 45 18 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 55 | . . 26 17 12 Melee . | . . . . . Projectile . | . . . . . AOE 55 | . . 26 17 12 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1853 | . 340 330 702 481 Wait 135 | . 8 20 78 29 Move 1455 | . 280 265 517 393 Hop . | . . . . . Pick Up 32 | . 5 8 11 8 Fast Attach 16 | . 6 3 2 5 Attach 12 | . 1 2 5 4 Detach 3 | . 1 2 . . Swap 18 | . 2 5 8 3 Drop 22 | . 7 2 12 1 Fire 149 | . 30 23 68 28 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . . 1 . Crush . | . . . . . Escape Stasis 10 | . . . . 10 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Discovered new exit (range 3) 317 | -10/Materials | Lost 4 parts (1p1u2w) 321 | -10/Materials | Build established: Mutant 417 | -10/Materials | Discovered new exit (range 10) 453 | -10/Materials | Entered another Materials area 453 | -9/Materials | Evolved 2 slots: Utility x2 638 | -9/Materials | Destroyed 7 combat bots 919 | -9/Materials | Discovered new exit (range 16) 984 | -9/Materials | Entered another Materials area 984 | -8/Materials | Evolved 2 slots: Propulsion x2 1554 | -8/Materials | Discovered new exit (range 17) 1965 | -8/Materials | Discovered new exit (range 16) 2139 | -8/Materials | Entered Factory 2139 | -7/Factory | Evolved 2 slots: Utility x2 2469 | -7/Factory | Build established: Hauler-Mutant 2911 | -7/Factory | Self-destructed Last Messages --------------- 02881_ Triggered Stasis Trap. 02881_ A bubble of rippling energy engulfs the area. 02881_ Field strength at 85. 02882_ Field strength at 70. 02883_ Field strength at 55. 02884_ Field strength at 40. 02885_ Field strength at 25. 02886_ Field strength at 10. 02887_ Stasis field depleted. 02897_ Triggered Stasis Trap. 02897_ A bubble of rippling energy engulfs the area. 02897_ Field strength at 85. 02898_ Field strength at 70. 02899_ Field strength at 55. 02900_ Field strength at 40. 02901_ Field strength at 25. 02902_ Field strength at 10. 02903_ U-05 Engineer lays Concrete. 02903_ Stasis field depleted. 02907_ U-05 Engineer lays Concrete. 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"""" #?????????????????????? | | ????????????????? #?????????????????????? | | ?????????????????#######+###?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 1 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonicThiefClaws Manual? 0 Play Time 00:25:29 Cumulative 47.3 hours Start 2021.11.22 @ 20:00:35 End 2022.01.13 @ 09:42:51 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 70 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 50 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8b0770c9-3d3c-4139-a9eb-078ce9e5b5e9