Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.15 @ 19:42:44

Player: Drosophila

Result: Destroyed by Executioner with Helical Railgun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (10)       2000
Robots Destroyed (61)      305
Value Destroyed (1459)     1459
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (500)                500
              TOTAL SCORE: 7464

 Bonus
-------
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/1150
Matter                     22/300
Energy                     100/100
System Corruption          37%
Temperature                Cool (20)
Movement                   Flying (40)
Location                   -4/Factory

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (3) ---
            Nuclear Pulse Thruster
>           --- UTILITY (12) -----
   Improved Sensor Array
>           --- WEAPON (2) -------
                (None)
>           --- INVENTORY (5) ----
   Advanced Thermal Shield
            Matter Neutralizer
            Railgun
      Heavy Missile Launcher
  Makeshift Sword

 Peak State 
------------
>              --- POWER ------------
        Cooled Deuterium Engine
         Light Antimatter Reactor
>              --- PROPULSION -------
               Arachnoskeleton
               Myomer Leg
>              --- UTILITY ----------
      Advanced Cryofiber Web
         Large Storage Unit
      Advanced Quantum Shading Machine
               Structural Scanner
      Enhanced Optical Array
      Improved Sensor Array
      Improved Signal Interpreter
      Advanced Reaction Control System
      Improved Cloaking Device
      Improved Weapon Shielding
      Hardened Heavy Armor Plating
>              --- WEAPON -----------
               Matter Neutralizer
     Makeshift Sword
>              --- INVENTORY --------
      Improved Deuterium Engine
      Improved Sensor Array
      Advanced Transmission Jammer
      Improved Reaction Control System
      Improved Weapon Shielding
      Improved Thermal Shield
      Advanced Thermal Shield
               Hardlight Generator
  Experimental Force Field
      Enhanced Quantum Rifle
      Advanced Plasma Cannon
         Heavy Missile Launcher
      Improved Datajack
[Rating: 113]

 Favorites 
-----------
Power                      Cooled Deuterium Engine
  Engine                   Cooled Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Arachnoskeleton
  Flight Unit              Nuclear Pulse Thruster
Utility                    High-capacity Storage Unit
  Device                   Improved Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Weapon Shielding
Weapon                     Makeshift Sword
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -10 -8  -7  -6  -6  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Sub Mat Fac Fac DSF Fac Fac Was Fac 
Slots Evolved              12   | .   .   .   4   2   2   .   2   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   .   .   .   
  Utility                  10   | .   .   .   3   2   2   .   2   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             95   | 7   9   11  17  7   6   1   2   .   7   28  
  Power                    12   | 1   3   1   1   1   .   .   .   .   2   3   
    Engine                 9    | 1   3   .   1   1   .   .   .   .   2   1   
    Core                   1    | .   .   1   .   .   .   .   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               8    | 2   .   2   1   .   .   .   .   .   .   3   
    Treads                 4    | 2   .   2   .   .   .   .   .   .   .   .   
    Leg                    3    | .   .   .   1   .   .   .   .   .   .   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Utility                  37   | 2   2   2   9   3   3   .   .   .   3   13  
    Device                 19   | 1   .   1   3   2   1   .   .   .   3   8   
    Storage                4    | 1   1   .   2   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   1   1   1   .   .   .   .   .   
    Hackware               1    | .   .   .   1   .   .   .   .   .   .   .   
    Protection             10   | .   1   1   2   .   1   .   .   .   .   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   38   | 2   4   6   6   3   3   1   2   .   2   9   
    Energy Gun             5    | 1   .   .   3   1   .   .   .   .   .   .   
    Energy Cannon          15   | .   1   2   .   1   3   1   1   .   1   5   
    Ballistic Gun          3    | 1   .   .   2   .   .   .   .   .   .   .   
    Ballistic Cannon       5    | .   2   2   .   .   .   .   .   .   .   1   
    Launcher               4    | .   1   2   .   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   1   1   .   .   1   .   1   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   2   2   .   .   .   .   2   1   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   1   .   
    System Corruption      10   | .   .   .   .   .   .   .   .   .   10  .   
Parts Lost                 23   | .   2   1   2   .   .   .   1   .   .   17  
  Power                    6    | .   1   1   .   .   .   .   .   .   .   4   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   .   2   
  Utility                  12   | .   .   .   2   .   .   .   1   .   .   9   
  Weapon                   3    | .   1   .   .   .   .   .   .   .   .   2   
  Highest Loss Streak      8    | .   2   1   1   .   .   .   1   .   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     78   | .   96  98  58  65  70  72  63  54  55  59  
  Engine                   6    | .   10  2   5   6   5   5   5   4   4   6   
  Core                     1    | .   .   9   1   .   .   .   .   .   .   .   
  Treads                   13   | .   28  28  .   .   .   .   .   .   .   .   
  Leg                      3    | .   .   .   6   6   5   5   5   4   4   5   
  Device                   10   | .   7   3   8   18  21  16  15  13  14  19  
  Storage                  9    | .   14  14  7   6   5   5   5   4   4   3   
  Processor                4    | .   .   .   2   10  15  16  13  9   9   7   
  Protection               7    | .   6   10  8   6   5   11  10  9   9   6   
  Energy Gun               2    | .   7   .   1   .   .   .   .   .   .   .   
  Energy Cannon            4    | .   .   13  .   4   3   9   5   4   4   3   
  Ballistic Gun            5    | .   12  .   9   .   .   .   .   .   .   .   
  Ballistic Cannon         4    | .   6   12  1   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   6   5   1   4   4   3   2   
Peak Build Rating          113  | 9   10  15  51  57  65  65  67  65  80  113 
  Average Rating           36   | 7   8   12  45  54  63  65  65  64  67  80  
  On Entrance              42   | .   9   9   15  47  53  65  65  64  65  80  
Naked Turns                43   | .   .   .   .   .   .   .   .   .   .   43  
Heaviest Build             90   | 11  52  57  63  46  51  53  53  50  61  90  
  Greatest Support         100  | 40  40  40  50  50  50  50  50  50  75  100 
  Greatest Overweight (x)  1    | .   1   1   1   .   1   1   1   .   .   1   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  15  15  15  15  15  15  15  
  Average Capacity         16   | 7   15  20  19  15  15  15  15  15  15  13  
  Most Carried             20   | 1   20  20  20  15  15  15  15  15  15  15  
  Average Carried          14   | .   12  19  18  14  14  15  14  15  14  11  
  Final Capacity           20   | 8   20  20  15  15  15  15  15  15  15  5   
  Final Carried            20   | 1   20  20  15  15  15  15  15  15  14  5   

 Class Distribution 
--------------------
 66% | Mutant
 29% | Assassin
  4% | Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Subcaves
     Mutant | -8/Materials
   Assassin | -7/Factory
   Assassin | -6/Factory
 Skirmisher | -6/DSF
   Assassin | -5/Factory
   Assassin | -4/Factory
   Assassin | -4/Waste
   Assassin | -4/Factory

 Resources                      | -11 -10 -10 -8  -7  -6  -6  -5  -4  -4  -4  
-----------                Run  | Yrd Mat Sub Mat Fac Fac DSF Fac Fac Was Fac 
Matter Collected           1707 | 278 255 134 513 312 40  46  20  .   .   109 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2657 | 65  801 128 692 404 108 136 113 .   .   210 
  Parts                    132  | 5   51  13  32  11  3   6   7   .   .   4   
Haulers Intercepted        7    | .   2   .   3   1   1   .   .   .   .   .   
Recyclers Shooed           5    | .   1   .   2   .   .   .   .   1   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      7    | .   .   7   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -8  -7  -6  -6  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Sub Mat Fac Fac DSF Fac Fac Was Fac 
Combat Hostiles Destroyed  25   | .   10  7   5   .   .   2   .   .   .   1   
  Melee                    1    | .   .   .   1   .   .   .   .   .   .   .   
  Guns                     11   | .   7   .   4   .   .   .   .   .   .   .   
  Cannons                  9    | .   3   4   .   .   .   2   .   .   .   .   
  AOE                      4    | .   .   3   .   .   .   .   .   .   .   1   
Classes Destroyed          14   | 2   5   2   3   .   .   1   .   .   .   1   
  Worker                   3    | .   1   .   1   .   .   .   1   .   .   .   
  Builder                  3    | .   1   .   .   .   .   .   1   .   .   1   
  Tunneler                 2    | 1   1   .   .   .   .   .   .   .   .   .   
  Hauler                   7    | .   2   .   3   1   1   .   .   .   .   .   
  Recycler                 12   | 1   2   .   4   4   .   .   .   .   .   1   
  Operator                 2    | .   .   .   2   .   .   .   .   .   .   .   
  Watcher                  7    | .   3   .   1   1   .   .   2   .   .   .   
  Swarmer                  3    | .   .   3   .   .   .   .   .   .   .   .   
  Grunt                    11   | .   10  .   1   .   .   .   .   .   .   .   
  Sentry                   2    | .   .   .   2   .   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   2   .   .   .   .   
  Hunter                   2    | .   .   .   2   .   .   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Subdweller               4    | .   .   4   .   .   .   .   .   .   .   .   
Best Kill Streak           3    | 1   3   3   2   3   1   2   2   .   .   1   
  Combat Bots Only         3    | .   2   3   1   .   .   2   .   .   .   1   
Max Kills in Single Turn   2    | 1   1   2   2   1   1   1   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   .   .   .   .   .   1   
  Melee                    1    | .   .   .   1   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -8   -7   -6   -6   -5   -4   -4   -4   
--------                   Run  | Yrd  Mat  Sub  Mat  Fac  Fac  DSF  Fac  Fac  Was  Fac  
Hostile Shots Fired        372  | .    39   39   34   .    .    8    .    .    .    252  
  Missed                   124  | .    12   13   6    .    .    3    .    .    .    90   
Damage Taken               5208 | .    417  521  368  .    .    100  40   .    .    3762 
  Core                     1431 | .    24   205  27   .    .    .    .    .    .    1175 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  392  | .    3    11   37   .    .    54   .    .    .    287  
Core Remaining (%)         83   | 100  .    8    95   100  .    100  100  .    .    .    
Volleys Fired              231  | 8    73   39   46   1    7    3    13   4    5    32   
  Largest                  2    | 2    2    2    2    1    1    2    2    1    2    2    
  Hottest                  203  | 60   95   95   115  80   80   160  160  81   186  203  
Shots Fired                375  | 16   131  64   77   1    7    6    16   4    12   41   
  Gun                      188  | 16   110  .    62   .    .    .    .    .    .    .    
  Cannon                   164  | .    16   53   15   1    7    6    16   4    12   34   
  Launcher                 23   | .    5    11   .    .    .    .    .    .    .    7    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  171  | 8    69   25   67   .    .    .    .    .    .    2    
  Thermal                  138  | 8    57   28   5    1    7    6    7    .    6    13   
  Explosive                23   | .    5    11   .    .    .    .    .    .    .    7    
  Electromagnetic          43   | .    .    .    5    .    .    .    9    4    6    19   
  Robot Hit Streak         19   | 6    19   8    6    2    7    2    3    3    6    12   
  Robot Miss Streak        11   | 1    3    3    11   .    1    1    6    4    2    5    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           252  | 12   81   30   62   14   8    4    6    3    8    24   
  Core Hits                132  | 3    38   14   50   5    2    2    4    1    2    11   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    .    .    .    .    
  Critical Strikes         5    | .    1    1    .    2    .    .    .    .    .    1    
    Destroy                1    | .    1    .    .    .    .    .    .    .    .    .    
    Blast                  2    | .    .    1    .    .    .    .    .    .    .    1    
    Sever                  2    | .    .    .    .    2    .    .    .    .    .    .    
Melee Attacks              45   | .    .    .    1    18   15   .    3    .    .    8    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 45   | .    .    .    1    18   15   .    3    .    .    8    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            9    | .    .    .    .    6    2    .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5980 | 116  846  1028 1021 721  327  108  303  109  223  1178 
  Guns                     1630 | 116  720  .    794  .    .    .    .    .    .    .    
  Cannons                  2031 | .    119  462  160  26   129  108  245  109  223  450  
  Explosions               1162 | .    .    566  28   .    .    .    21   .    .    547  
  Melee                    1018 | .    .    .    34   695  184  .    37   .    .    68   
  Ramming                  139  | .    7    .    5    .    14   .    .    .    .    113  
  Kinetic                  1531 | 48   385  269  792  .    .    .    .    .    .    37   
  Thermal                  1669 | 68   454  193  124  26   129  108  72   .    215  280  
  Explosive                1020 | .    .    566  .    .    .    .    .    .    .    454  
  Electromagnetic          603  | .    .    .    66   .    .    .    194  109  8    226  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1018 | .    .    .    34   695  184  .    37   .    .    68   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         37   | .    3    3    .    2    8    8    .    .    24   37   
  Average Corruption       7    | .    2    3    .    2    4    8    .    .    9    25   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  122  | .    39   16   .    .    10   4    .    .    6    47   
    Message Errors         31   | .    12   4    .    .    2    1    .    .    1    11   
    Matter Fused           23   | .    9    4    .    .    2    .    .    .    1    7    
    Heat Flow Errors       16   | .    2    2    .    .    2    2    .    .    1    7    
    Energy Discharges      14   | .    3    3    .    .    2    .    .    .    .    6    
    Parts Rejected         3    | .    1    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      15   | .    6    2    .    .    2    1    .    .    .    4    
    Data Loss (major)      3    | .    .    1    .    .    .    .    .    .    .    2    
    Misfires               9    | .    4    .    .    .    .    .    .    .    2    3    
    Alerts                 1    | .    1    .    .    .    .    .    .    .    .    .    
    Misdirections          4    | .    .    .    .    .    .    .    .    .    1    3    
    Weapon Failures        3    | .    1    .    .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            195  | .    .    11   13   43   .    .    32   6    .    90   
  Projectiles              60   | .    .    11   13   .    .    .    25   6    .    5    
  Explosions               90   | .    .    .    .    .    .    .    5    .    .    85   
  Melee                    45   | .    .    .    .    43   .    .    2    .    .    .    
Knockbacks                 6    | .    .    4    .    .    .    .    .    .    .    2    
  Impact                   1    | .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  5    | .    .    4    .    .    .    .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      317  | .    .    27   .    .    .    .    40   .    .    250  
  Shots                    6    | .    .    2    .    .    .    .    1    .    .    3    
  Rammed                   9    | .    2    .    .    .    .    .    .    .    .    7    
Targets Rammed             18   | .    2    .    1    .    1    .    .    .    .    14   
  Kicked                   9    | .    .    .    1    .    1    .    .    .    .    7    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        390  | 40   276  94   128  .    150  150  16   .    87   390  
  Average Temperature      77   | 22   39   33   42   .    66   100  16   .    33   145  
  Received Heat Transfer   485  | .    234  36   72   .    .    9    .    .    .    134  
  Effects                  4    | .    2    .    .    .    .    .    .    .    .    2    
    Energy Bleed           2    | .    .    .    .    .    .    .    .    .    .    2    
    Interference           2    | .    2    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              6    | .    .    .    1    .    .    .    5    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    1    .    1    2    .    .    .    .    
  Heat Transferred         2862 | 150  1050 407  198  50   250  200  100  .    222  235  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    1    .    .    .    1    .    .    .    

 Alert                          | -11 -10 -10 -8  -7  -6  -6  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Sub Mat Fac Fac DSF Fac Fac Was Fac 
Peak Influence             200  | 10  128 .   127 44  24  69  121 58  35  200 
  Initial                  58   | .   6   .   .   9   7   4   35  58  20  24  
  Average                  48   | 5   50  .   38  17  11  27  62  58  31  110 
Maximum Alert Level        1    | .   .   .   .   .   .   .   .   .   .   1   
  Low Security (%)         99   | 100 100 .   100 100 100 100 100 100 100 99  
  Level 1                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   3   .   2   .   .   1   2   .   .   3   
  Investigation            2    | .   2   .   .   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   1   .   .   1   
  Reinforcement            6    | .   1   .   1   .   .   1   1   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   1   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -8  -7  -6  -6  -5  -4  -4  -4  
---------                  Run  | Yrd Mat Sub Mat Fac Fac DSF Fac Fac Was Fac 
Distress Signals           4    | .   .   .   2   .   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              86   | .   16  9   19  1   .   3   7   .   5   26  
  Peak Tracking Total      11   | .   2   3   3   1   .   2   3   .   5   11  
  Tactical Retreats        4    | .   .   .   .   .   .   1   .   .   1   2   

 Traps                          | -11 -10 -10 -8  -7  -6  -6  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Sub Mat Fac Fac DSF Fac Fac Was Fac 
Traps Triggered            14   | .   5   .   .   2   4   .   .   1   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   1   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -7  -6  -6  -5  -4  -4  -4  
----------                 Run  | Yrd Mat Sub Mat Fac Fac DSF Fac Fac Was Fac 
Machines Disabled          11   | .   .   .   .   .   .   .   .   .   .   11  
  Max in Single Turn       4    | .   .   .   .   .   .   .   .   .   .   4   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -7  -6  -6  -5  -4  -4  -4  
---------                  Run  | Yrd Mat Sub Mat Fac Fac DSF Fac Fac Was Fac 
Machines Accessed          26   | .   8   .   3   3   3   .   4   1   .   4   
  Terminals                15   | .   6   .   2   1   1   .   3   .   .   2   
  Fabricators              3    | .   .   .   .   .   .   .   1   1   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   2   .   .   2   2   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   .   .   
Total Hacks                53   | .   18  .   5   7   7   .   10  1   .   5   
  Successful               22   | .   9   .   3   3   2   .   5   .   .   .   
  Failed                   31   | .   9   .   2   4   5   .   5   1   .   5   
    Catastrophic           7    | .   1   .   .   1   1   .   2   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   27   | .   12  .   2   3   .   .   8   .   .   2   
  Terminals                32   | .   13  .   4   2   2   .   9   .   .   2   
  Fabricators              4    | .   .   .   .   .   .   .   1   1   .   2   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          15   | .   5   .   .   5   5   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   .   .   
Terminal Hacks             6    | .   3   .   1   .   1   .   1   .   .   .   
  Robot Analysis           3    | .   2   .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   1   .   1   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   2   .   .   2   1   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   1   .   .   .   .   .   .   
  Retrieve Components      4    | .   2   .   .   1   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         9    | .   4   .   1   1   .   .   3   .   .   .   
  Terminals                8    | .   4   .   1   .   .   .   3   .   .   .   
    Track                  1    | .   .   .   .   .   .   .   1   .   .   .   
    Botnet                 5    | .   3   .   1   .   .   .   1   .   .   .   
    Operators              2    | .   1   .   .   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   .   .   .   .   .   .   
    Reject                 1    | .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   8   .   2   2   2   .   3   1   .   3   
  Full Trace Events        2    | .   2   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     14   | .   11  .   .   3   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -7  -6  -6  -5  -4  -4  -4  
------------               Run  | Yrd Mat Sub Mat Fac Fac DSF Fac Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -7  -6  -6  -5  -4  -4  -4  
--------                   Run  | Yrd Mat Sub Mat Fac Fac DSF Fac Fac Was Fac 
Total Allies               3    | .   .   .   .   .   .   .   .   .   .   3   
  Largest Group            3    | .   .   .   .   .   .   .   .   .   .   3   
  Highest-Rated Group      138  | .   .   .   .   .   .   .   .   .   .   138 
  Highest-Rated Ally       46   | .   .   .   .   .   .   .   .   .   .   46  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               11   | .   .   .   .   .   .   .   .   .   .   11  
  Total Damage             288  | .   .   .   .   .   .   .   .   .   .   288 
  Kills                    2    | .   .   .   .   .   .   .   .   .   .   2   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   1   

 Intel                          | -11 -10 -10 -8  -7  -6  -6  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Sub Mat Fac Fac DSF Fac Fac Was Fac 
Robot Analysis Total       3    | .   2   .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -8   -7   -6   -6   -5   -4   -4   -4   
-------------              Run  | Yrd  Mat  Sub  Mat  Fac  Fac  DSF  Fac  Fac  Was  Fac  
Turns Passed               7787 | 124  2285 1314 1305 653  630  120  270  73   128  885  
Spaces Moved               4420 | 60   990  493  678  611  385  71   250  69   112  701  
  Core                     91   | 4    .    .    .    .    .    .    .    .    .    87   
  Treads                   1542 | 56   990  493  3    .    .    .    .    .    .    .    
  Legs                     2670 | .    .    .    675  611  385  71   250  69   112  497  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   117  | .    .    .    .    .    .    .    .    .    .    117  
  Fastest Speed            40   | 50   160  240  90   90   90   90   90   90   90   40   
  Average Speed            149  | 152  202  240  162  90   148  129  91   90   90   87   
  Slowest Speed            240  | 160  240  240  240  90   180  180  180  90   90   180  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            4    | .    .    .    .    .    .    .    .    .    .    4    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       33   | 5    96   38   35   17   10   52   8    4    77   22   
  Regions Visited          10
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    .    1    1    1    .    1    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 26   | .    .    3    .    3    12   .    1    .    .    7    
Terrain Destroyed          220  | .    17   52   4    3    12   .    6    .    .    126  
  Melee                    23   | .    .    .    .    3    12   .    1    .    .    7    
  Projectile               9    | .    .    1    1    .    .    .    .    .    .    7    
  AOE                      188  | .    17   51   3    .    .    .    5    .    .    112  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -7   -6   -6   -5   -4   -4   -4   
---------                  Run  | Yrd  Mat  Sub  Mat  Fac  Fac  DSF  Fac  Fac  Was  Fac  
Total                      5198 | 75   1153 559  805  702  417  93   272  77   130  915  
  Wait                     241  | .    45   7    16   31   .    19   3    .    .    120  
  Move                     4404 | 59   989  492  677  610  384  70   249  69   111  694  
  Hop                      3    | .    .    .    .    .    .    .    .    .    .    3    
  Pick Up                  78   | 1    26   4    20   16   2    .    .    2    1    6    
  Fast Attach              41   | 7    3    1    8    5    3    .    1    .    2    11   
  Attach                   24   | .    1    1    3    1    2    .    .    .    4    12   
  Detach                   11   | .    .    .    .    .    .    .    1    .    4    6    
  Swap                     30   | .    5    9    6    1    1    1    1    .    1    5    
  Drop                     71   | .    9    6    27   19   2    .    1    2    2    3    
  Fire                     231  | 8    73   39   46   1    7    3    13   4    5    32   
  Melee                    45   | .    .    .    1    18   15   .    3    .    .    8    
  Ram                      7    | .    .    .    .    .    .    .    .    .    .    7    
  Kick                     9    | .    .    .    1    .    1    .    .    .    .    7    
  Crush                    2    | .    2    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   1    | .    .    .    .    .    .    .    .    .    .    1    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub])
-10/Subcaves
-8/Materials
-7/Factory
-6/Factory
-6/DSF
-5/Factory (discovered 2 exits: *Fac / *Upp)
-4/Factory
-4/Waste
-4/Factory (discovered 1 exit: *Upp)

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Discovered new exit (range 16)
  125 | -11/Scrapyard | Entered Materials
  316 | -10/Materials | Build established: Mutant
  507 | -10/Materials | Discovered new exit (range 15)
  824 | -10/Materials | Discovered new exit (range 6)
 1000 | -10/Materials | Discovered new exit (range 15)
 1181 | -10/Materials | Discovered new exit (range 5)
 1606 | -10/Materials | Discovered new exit (range 15)
 2390 | -10/Materials | Discovered new exit (range 9)
 2410 | -10/Materials | Entered Subcaves
 2434 | -10/Subcaves  | A Subdweller sparked back to life
 2434 | -10/Subcaves  | A Subdweller sparked back to life
 2457 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Machine Gun
 2483 | -10/Subcaves  | Found Prototype Leg
 2574 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Power Source
 2723 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 2733 | -10/Subcaves  | Core integrity fell below 50%
 2780 | -10/Subcaves  | Core integrity fell below 20%
 3628 | -10/Subcaves  | Shifting Twisted Machinery released Riot Gun
 3637 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Sword
 3639 | -10/Subcaves  | Discovered new exit (range 10)
 3721 | -10/Subcaves  | Disturbed a concealed Subdweller
 3724 | -10/Subcaves  | Entered Materials
 3724 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 3733 | -8/Materials  | Identified Arachnoskeleton
 3734 | -8/Materials  | Attached Arachnoskeleton, gained temporary slots: Propulsion x3
 4275 | -8/Materials  | Garrison activated, responded to threat
 4469 | -8/Materials  | Discovered new exit (range 6)
 4640 | -8/Materials  | Identified exit to Factory
 5029 | -8/Materials  | Entered Factory
 5029 | -7/Factory    | Evolved 2 slots: Utility x2
 5334 | -7/Factory    | Build established: Assassin
 5347 | -7/Factory    | Discovered new exit (range 6)
 5352 | -7/Factory    | Identified exit to Factory
 5682 | -7/Factory    | Entered another Factory area
 5682 | -6/Factory    | Evolved 2 slots: Utility x2
 5854 | -6/Factory    | Identified exit to DSF
 6312 | -6/Factory    | Entered DSF
 6363 | -6/DSF        | Additional patrols routed to DSF
 6391 | -6/DSF        | Discovered new exit (range 21)
 6430 | -6/DSF        | Identified exit to Factory
 6432 | -6/DSF        | Entered Factory
 6432 | -5/Factory    | Evolved 2 slots: Utility x2
 6618 | -5/Factory    | Discovered new exit (range 5)
 6626 | -5/Factory    | Identified exit to Factory
 6626 | -5/Factory    | Discovered new exit (range 8)
 6642 | -5/Factory    | Identified exit to Upper Caves
 6702 | -5/Factory    | Entered another Factory area
 6702 | -4/Factory    | Evolved 2 slots: Power x1, Utility x1
 6775 | -4/Factory    | Sucked down chute
 6775 | -4/Factory    | Entered Waste
 6779 | -4/Waste      | Found Prototype Device
 6779 | -4/Waste      | Identified Exp. Force Field
 6790 | -4/Waste      | EMP discharged
 6790 | -4/Waste      | Spotted C-40 Crusher
 6790 | -4/Waste      | Spotted C-40 Crusher
 6801 | -4/Waste      | Spotted C-40 Crusher
 6802 | -4/Waste      | Spotted C-40 Crusher
 6855 | -4/Waste      | Spotted C-40 Crusher
 6880 | -4/Waste      | Discovered new exit (range 21)
 6887 | -4/Waste      | Spotted C-40 Crusher
 6890 | -4/Waste      | EMP discharged
 6890 | -4/Waste      | System corruption reached 10%
 6900 | -4/Waste      | Identified exit to Factory
 6903 | -4/Waste      | Entered Factory
 7047 | -4/Factory    | Spotted B-86 Titan
 7201 | -4/Factory    | Destroyed B-86 Titan
 7217 | -4/Factory    | Lost 3 parts (3u)
 7483 | -4/Factory    | Discovered new exit (range 5)
 7486 | -4/Factory    | Identified exit to Upper Caves
 7649 | -4/Factory    | Released all parts (7)
 7655 | -4/Factory    | System corruption reached 30%
 7664 | -4/Factory    | Found Prototype Device
 7664 | -4/Factory    | Identified Adv. EM Disruption Field
 7679 | -4/Factory    | Lost 8 parts (2p1n5u)
 7695 | -4/Factory    | Core integrity fell below 50%
 7710 | -4/Factory    | Core integrity fell below 20%
 7731 | -4/Factory    | Assembled infested ambush trap array
 7732 | -4/Factory    | Allied Derelicts emerged from ambush trap array
 7738 | -4/Factory    | Lost 4 parts (1p1n1u1w)
 7747 | -4/Factory    | Spotted B-86 Titan
 7777 | -4/Factory    | Lost 3 allies
 7788 | -4/Factory    | Spotted Executioner
 7788 | -4/Factory    | Spotted Executioner
 7788 | -4/Factory    | Destroyed by Executioner with Helical Railgun

 Last Messages 
---------------
07746_ W-44 Eye sends out distress signal.
07747_ K-01 Serf cleans the Subcomponent
  Replicator.
07748_ Subcomponent Replicator disabled.
07748_ Slug penetrates Wall.
07749_ K-01 Serf collects debris.
07750_ Acquired Railgun.
07752_ System corrupted: Imp. Sensor Array
  rejected.
07752_ Acquired Imp. Sensor Array.
07772_ JBICRWOXI4UFBVIMY%RL
07772_ Slug penetrates D-63 Destroyer.
07788_ C-30 ARC bursts open, deploying its
  payload.
07788_ H-77 Assassin unfolds itself.
07788_ Executioner unfolds itself.
07788_ X-77 Beamer unfolds itself.
07788_ Executioner unfolds itself.
07788_ M-36 Artificer unfolds itself.
07788_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| [    ##           ##   #?????????????????????????? |
| %!!  ##           ##   #?????????????????????????? |
| =%=  ##           ##   #?????????????????????????? |
| !!=  ##/############   #?????????????????????????? |
| !!   "# #??????????#   #?????????????????????????? |
| !    T# #??????????#   #?????????????????????????? |
|      "# #??????????#   #?????????????????????????? |
|      ## #??????????#   #?????????????????????????? |
|      ## #??????????#   #?????????????????????????? |
| #### ## #??????????#   #?????????????????????????? |
| ???# ## ############   #?????????????????????????? |
| ???# ## ##         #   #?????????????????????????? |
| ???# ## ##     [   #   ############??????????????? |
| ???# ## ##         #                ?????????????? |
| #### ## ##         +                ?????????????? |
|      ## ##  """""" #                ?????????????? |
|      ## #?? """""" ## #####?  #####??????????????? |
|      ## #???"""""" ## #?????  #??????????????????? |
| ####### #????""""" ## #?????? #??????????????????? |
| ####??# #?????####### #????? R#??????????????????? |
|   !!! # #???????#####+####??  #??????????????????? |
|   !!! / #?#######        #?  R#??????????????????? |
|   !!  # #?#     #        #? xu##?????????????????? |
| !   ??# #?#     #        #  CE #?????????????????? |
| ####### #?#[    #        #  E i# """?????????????? |
|         #?#  """#        @  Tmh/ """?????????????? |
|         ###= """#     !  #     #u"""?????????????? |
|           #  """#        #     #?????????????????? |
|           +   ""#        #?#/###?????????????????? |
|           #   ""#        #??k  ??????????????????? |
|           #     ##########???   ?????????????????? |
|           #     #?????????????  #????????????????? |
| ###########     #?????????????? #????????????????? |
| ??????????# !   #???????????????#????????????????? |
| ??????????#######????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           70
Energy Generation          34
Energy Capacity            520
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Cloak Strength             3
Additional Mass Support    25
Base Temperature (-)       200
Armor Coverage             600
Power Shielding            33
Propulsion Shielding       66
Weapon Shielding           66
Evasion (%)                67
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HugeExplosivePit
  Manual?         0
Play Time         01:10:32
  Cumulative      91.5 hours
  Start           2025.02.15 @ 18:31:28
  End             2025.02.15 @ 19:42:44
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          109
  Rogue           97
  Adventurer      12
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             46
Gallery%          53
Achievement%      42
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2b52052b-afb2-4bd7-8939-b23f9b1c1c68