Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.12 @ 11:33:17 Player: DuckBoy Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (83) 415 Value Destroyed (2004) 2004 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (530) 530 TOTAL SCORE: 7929 Bonus ------- High Alert Combat Kills 12 Follower Combat Kills 228 Met Data Miner 300 Friendly Fire -10 Cogmind --------- Core Integrity 0/850 Matter 295/300 Energy 99/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Hacking Suite Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System Cooled Airjet Linear Gravjet > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Improved Hacking Suite Improved Hacking Suite Improved System Shield > --- WEAPON ----------- High-powered Shock Rifle Power Sword > --- INVENTORY -------- Micro Nuclear Core Gravmag System Gravmag System Improved Propulsion Shielding Improved Utility Shielding Improved Medium Armor Plating Damper Plating Hacking Suite Improved Hacking Suite System Restoration Module Shock Bomb Launcher Remote Datajack [Rating: 73] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aerolev Unit Wheel Compact Wheel Hover Unit Aerolev Unit Utility Medium Storage Unit Device Advanced Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Chainsword Energy Gun Arc Projector Energy Cannon Improved Matter Neutralizer Ballistic Gun Enhanced Autogun Launcher Shock Bomb Launcher Special Weapon Remote Datajack Slashing Weapon Chainsword Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Min Mat Fac Was Fac Fac Was Fac Low Dat Pro Slots Evolved 8 | . . 2 . 2 2 . . 2 . . . . . Power 1 | . . . . . . . . 1 . . . . . Propulsion 3 | . . . . . 2 . . 1 . . . . . Utility 4 | . . 2 . 2 . . . . . . . . . Weapon . | . . . . . . . . . . . . . . Parts Attached 165 | 6 1 12 5 19 34 . 20 15 5 19 3 . 26 Power 16 | 1 . 1 1 2 3 . . 1 . 4 . . 3 Engine 5 | 1 . 1 1 1 1 . . . . . . . . Core 11 | . . . . 1 2 . . 1 . 4 . . 3 Reactor . | . . . . . . . . . . . . . . Propulsion 22 | 2 . 2 . 1 6 . 1 4 1 2 1 . 2 Treads . | . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . Hover 20 | . . 2 . 1 6 . 1 4 1 2 1 . 2 Flight . | . . . . . . . . . . . . . . Utility 81 | 1 . 6 3 9 12 . 15 10 1 9 1 . 14 Device 29 | . . 3 1 1 4 . 8 5 . 2 1 . 4 Storage 9 | 1 . . . 3 2 . 1 1 . 1 . . . Processor 5 | . . 1 . . 2 . . 1 . . . . 1 Hackware 7 | . . . . . 2 . 1 . . 3 . . 1 Protection 31 | . . 2 2 5 2 . 5 3 1 3 . . 8 Artifact . | . . . . . . . . . . . . . . Weapon 46 | 2 1 3 1 7 13 . 4 . 3 4 1 . 7 Energy Gun 19 | 2 1 3 . 1 5 . 1 . 2 2 . . 2 Energy Cannon 1 | . . . . . . . . . 1 . . . . Ballistic Gun 10 | . . . . 5 2 . . . . 1 . . 2 Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 8 | . . . 1 1 3 . 1 . . . 1 . 1 Special Weapon 1 | . . . . . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . 1 . 2 . . 1 . . 2 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . . . Unidentified Prototypes 5 | . . 1 . 1 1 . . . 1 1 . . . Corrupted Parts 2 | . . . . . . . 1 . . . . . 1 System Corruption 11 | . . . . . . . 6 . . . . . 5 Parts Lost 25 | . . 1 . 2 1 . . 1 . 2 . . 18 Power 4 | . . 1 . . 1 . . 1 . . . . 1 Propulsion 9 | . . . . 1 . . . . . 1 . . 7 Utility 7 | . . . . 1 . . . . . . . . 6 Weapon 5 | . . . . . . . . . . 1 . . 4 Highest Loss Streak 6 | . . 1 . 1 1 . . 1 . 1 . . 6 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 85 95 99 94 94 100 98 95 90 97 97 100 66 Engine 2 | . 14 11 10 3 2 . . . . . . . . Core 6 | . . . . 5 4 7 7 10 6 10 13 13 5 Wheel 1 | . 28 1 . . . . . . . . . . . Hover 25 | . . 20 22 17 28 30 30 32 33 33 33 33 19 Device 7 | . . 16 19 12 4 7 8 6 6 4 4 6 3 Storage 7 | . 14 11 11 9 7 7 7 6 6 6 6 6 5 Processor 6 | . . 5 11 9 6 7 7 6 6 6 6 6 5 Hackware 10 | . . . . . 5 15 15 13 13 15 20 20 17 Protection 7 | . . 6 2 18 17 7 4 4 3 4 . . 1 Energy Gun 5 | . 28 22 20 4 5 7 3 . 6 5 4 . . Ballistic Gun 1 | . . . . 11 1 . . . . . . . 2 Launcher 2 | . . . 1 2 1 . 3 6 . . 2 6 . Slashing Weapon 3 | . . . . . 2 7 7 6 6 6 6 6 1 Naked Turns 52 | . . . . . . . . . . . . . 52 Heaviest Build 49 | 13 13 22 20 32 36 24 33 46 37 49 42 42 48 Greatest Support 48 | 26 26 26 16 16 33 33 33 43 44 48 44 44 47 Greatest Overweight (x) 3 | 2 . 1 1 3 1 . . 1 . 1 . . 3 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 10 10 10 10 15 15 15 15 15 15 Average Capacity 10 | 6 8 8 8 9 10 10 10 10 15 15 15 15 13 Most Carried 15 | 4 8 8 8 10 10 10 10 11 15 15 15 14 15 Average Carried 10 | 2 6 7 8 8 9 10 9 9 13 14 14 14 11 Final Capacity 15 | 8 8 8 8 10 10 10 10 15 15 15 15 15 5 Final Carried 14 | 4 8 8 8 10 10 10 9 10 14 14 14 14 1 Class Distribution -------------------- 59% | Hacker-Mutant 23% | Mutant 8% | Scavenger-Mutant 5% | Scout 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scout | -9/Materials Scout | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Mutant | -7/Waste Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Waste Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Jun Mat Mat Min Mat Fac Was Fac Fac Was Fac Low Dat Pro Matter Collected 2488 | 200 70 120 46 452 409 . 335 139 106 95 . . 516 Remotely . | . . . . . . . . . . . . . . Salvage Created 3175 | . 205 194 65 609 358 . 779 533 . 167 . . 265 Parts 197 | . 20 16 2 23 28 . 51 27 . 18 . . 12 Haulers Intercepted 10 | . 1 1 . 3 2 . 3 . . . . . . Recyclers Shooed 2 | . . 1 . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . . . . . . 16 Prevented 7 | . . . . . . . . . . . . . 7 Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Min Mat Fac Was Fac Fac Was Fac Low Dat Pro Combat Hostiles Destroyed 46 | . 7 3 5 5 6 . 10 5 . 2 . . 3 Melee 9 | . . . . . 1 . 4 2 . 2 . . . Guns 19 | . 7 3 4 2 1 . . . . . . . 2 AOE 16 | . . . 1 2 4 . 5 3 . . . . 1 Classes Destroyed 12 | . 4 2 1 2 2 . . 1 . . . . . Worker 4 | . . . . . 1 . . 3 . . . . . Builder 2 | . . . . . . . . 1 . 1 . . . Hauler 10 | . 1 1 . 3 2 . 3 . . . . . . Recycler 7 | . . 1 . 2 . . 2 2 . . . . . Operator 6 | . 1 . . . 2 . 1 1 . 1 . . . Watcher 11 | . . 2 . 1 1 . 5 1 . 1 . . . Swarmer 25 | . 6 3 2 . 4 . 7 3 . . . . . Grunt 8 | . 1 . . 3 . . 2 . . . . . 2 Sentry 2 | . . . . 1 1 . . . . . . . . Hunter 3 | . . . . 1 . . . . . 1 . . 1 Programmer 5 | . . . . . 1 . 1 2 . 1 . . . Assembled 3 | . . . 3 . . . . . . . . . . Best Kill Streak 8 | . 3 3 2 3 4 . 4 8 . 2 . . 1 Combat Bots Only 4 | . 3 3 2 2 4 . 4 3 . 1 . . 1 Max Kills in Single Turn 5 | . 1 2 1 1 4 . 3 5 . 1 . . 1 Gunslinging 1 | . . 1 . . . . . . . . . . . Exploded 4 | . . . 1 1 4 . 3 2 . . . . 1 Melee 1 | . . . . . 1 . 1 1 . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Jun Mat Mat Min Mat Fac Was Fac Fac Was Fac Low Dat Pro Damage Taken 5042 | . 146 111 182 522 354 . 373 287 . 563 . . 2504 Core 1130 | . 40 7 34 31 47 . 121 63 . 74 . . 713 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 98 | . . . . 24 53 . . . . 21 . . . Regen/Repaired (Parts) 430 | . . . . . 215 . 197 . . 18 . . . Core Remaining (%) 88 | 100 84 . 89 94 . . 76 . . . . . . Volleys Fired 254 | . 25 13 13 40 34 22 35 4 . 2 . . 66 Largest 2 | . 2 2 2 2 2 1 1 1 . 1 . . 2 Hottest 105 | . 90 100 100 100 105 55 55 36 . 50 . . 88 Shots Fired 346 | . 50 26 25 70 43 21 35 4 . 2 . . 70 Gun 285 | . 50 26 24 60 32 21 15 . . 2 . . 55 Cannon . | . . . . . . . . . . . . . . Launcher 58 | . . . 1 10 8 . 20 4 . . . . 15 Special 3 | . . . . . 3 . . . . . . . . Kinetic 80 | . . . . 40 6 . . . . . . . 34 Thermal 132 | . 50 26 24 20 12 . . . . . . . . Explosive 4 | . . . 1 . 3 . . . . . . . . Electromagnetic 127 | . . . . 10 19 21 35 4 . 2 . . 36 Robot Hit Streak 12 | . 9 12 3 11 7 8 9 5 . 6 . . 6 Robot Miss Streak 4 | . 2 4 3 4 4 3 1 . . 1 . . 3 Penetration Max 1 | . . . . . . . . . . . . . 1 Secondary Targets 2 | . . 1 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . Shots Hit Robots 249 | . 29 18 12 41 35 16 38 13 . 10 . . 37 Core Hits 127 | . 13 10 7 17 21 1 24 15 . 6 . . 13 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 8 | . . . . 1 1 . 1 2 . 1 . . 2 Burn 1 | . . . . 1 . . . . . . . . . Corrupt 1 | . . . . . . . . . . . . . 1 Sever 6 | . . . . . 1 . 1 2 . 1 . . 1 Melee Attacks 157 | . . . . . 18 . 63 27 . 40 . . 9 Impact . | . . . . . . . . . . . . . . Slashing 154 | . . . . . 15 . 63 27 . 40 . . 9 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 13 | . . . . . 4 . 4 3 . 2 . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 6732 | . 338 233 189 941 934 9 1619 938 . 493 . . 1038 Guns 2560 | . 338 233 150 581 422 9 166 . . 22 . . 639 Cannons . | . . . . . . . . . . . . . . Explosions 1771 | . . . 39 360 345 . 454 389 . . . . 184 Melee 2401 | . . . . . 167 . 999 549 . 471 . . 215 Ramming . | . . . . . . . . . . . . . . Kinetic 904 | . . . . 394 96 . . . . . . . 414 Thermal 1402 | . 338 233 150 287 258 . . 136 . . . . . Explosive 239 | . . . 39 . 200 . . . . . . . . Electromagnetic 1786 | . . . . 260 213 9 620 253 . 22 . . 409 Impact . | . . . . . . . . . . . . . . Slashing 2401 | . . . . . 167 . 999 549 . 471 . . 215 Piercing . | . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . 1 5 6 4 . . . . 5 Average Corruption 1 | . . . . . 1 5 2 2 . . . . 2 Corruption Purged 21 | . . . . . 1 . 11 4 . . . . 5 Corruption Blocked . | . . . . . . . . . . . . . . Effects 23 | . . . . . 6 4 9 1 . . . . 3 Matter Fused 7 | . . . . . 2 . 3 . . . . . 2 Heat Flow Errors 5 | . . . . . 2 1 1 . . . . . 1 Energy Discharges 4 | . . . . . . 1 2 1 . . . . . Data Loss (minor) 2 | . . . . . . 1 1 . . . . . . Data Loss (major) 1 | . . . . . . . 1 . . . . . . Misfires 1 | . . . . . 1 . . . . . . . . Alerts 2 | . . . . . 1 . 1 . . . . . . Weapon Failures 1 | . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 307 | . . . . 7 1 . 198 85 . . . . 16 Projectiles . | . . . . . . . . . . . . . . Explosions 69 | . . . . 7 1 . 34 11 . . . . 16 Melee 238 | . . . . . . . 164 74 . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 104 | . . . . . 81 . . . . . . . 23 Shots 6 | . . . . . 3 . . . . . . . 3 Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 413 | . 150 120 182 413 279 193 189 . . 19 . . 182 Average Temperature 68 | . 56 49 83 110 83 67 28 . . 9 . . 42 Received Heat Transfer 1086 | . 18 45 . 207 33 . 60 9 . 201 . . 513 Effects 5 | . . . . 5 . . . . . . . . . Shutdowns 2 | . . . . 2 . . . . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . . . . Matter Decay 1 | . . . . 1 . . . . . . . . . Damage (minor) 1 | . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . Parts Fried 10 | . . . . . 1 . 6 1 . . . . 2 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . Parts Melted 3 | . 1 . . 1 1 . . . . . . . . Heat Transferred 3363 | . 809 631 444 729 550 . . 200 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . 1 . 1 3 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Min Mat Fac Was Fac Fac Was Fac Low Dat Pro Peak Influence 480 | . 204 174 105 195 411 134 345 480 56 330 . . . Initial 166 | . . 85 16 40 65 124 93 166 56 39 . . . Average 156 | . 108 99 86 77 226 119 152 269 56 164 . . . Maximum Alert Level 2 | . 1 . . . 2 . 1 2 . 1 . . . Low Security (%) 68 | 100 87 100 100 100 40 100 69 36 100 55 . . . Level 1 30 | . 12 . . . 58 . 30 56 . 44 . . . Level 2 . | . . . . . . . . 7 . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 32 | . 1 1 . 2 10 . 4 5 . 8 . . 1 Investigation 13 | . . . . 1 6 . 1 3 . 2 . . . Extermination 5 | . . . . . 2 . 2 . . 1 . . . Reinforcement 10 | . 1 1 . . 2 . . 2 . 4 . . . Assault 2 | . . . . 1 . . . . . . . . 1 Garrison 2 | . . . . . . . 1 . . 1 . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . 1 . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Mat Min Mat Fac Was Fac Fac Was Fac Low Dat Pro Distress Signals 5 | . . 1 . . 1 . 1 . . 2 . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 183 | . 9 11 15 9 23 5 32 13 . 26 . . 40 Peak Tracking Total 13 | . 3 5 8 4 6 5 5 5 . 7 . . 13 Tactical Retreats 39 | . . . 3 1 6 1 10 3 . 5 . . 10 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Min Mat Fac Was Fac Fac Was Fac Low Dat Pro Traps Triggered 17 | . . . . 2 5 . 8 2 . . . . . Indirectly 6 | . . . . 2 1 . 3 . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 3 | . . . . . . . 2 . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Jun Mat Mat Min Mat Fac Was Fac Fac Was Fac Low Dat Pro Machines Disabled 10 | . . . . 3 2 . 5 . . . . . . Max in Single Turn 2 | . . . . 1 1 . 2 . . . . . . Garrison Access 4 | . . . . 1 1 . 1 . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Mat Min Mat Fac Was Fac Fac Was Fac Low Dat Pro Machines Accessed 61 | . 2 1 . 3 14 . 21 8 . 8 . 4 . Terminals 30 | . 2 1 . 3 6 . 12 3 . 3 . . . Fabricators 8 | . . . . . 3 . 2 1 . 2 . . . Repair Stations 8 | . . . . . 3 . 3 1 . 1 . . . Recycling Units 4 | . . . . . . . 2 1 . 1 . . . Scanalyzers 3 | . . . . . 1 . 1 1 . . . . . Garrison Access 4 | . . . . . 1 . 1 1 . 1 . . . Total Hacks 216 | . 4 2 . 6 46 . 74 31 . 22 . 31 . Successful 129 | . 1 2 . 2 22 . 42 18 . 11 . 31 . Failed 86 | . 2 . . 4 24 . 32 13 . 11 . . . Catastrophic 21 | . 2 . . 1 7 . 6 2 . 3 . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . Manual 90 | . 4 2 . 6 12 . 36 20 . 10 . . . Terminals 103 | . 4 2 . 6 20 . 48 16 . 7 . . . Fabricators 23 | . . . . . 10 . 5 2 . 6 . . . Repair Stations 20 | . . . . . 10 . 6 1 . 3 . . . Recycling Units 18 | . . . . . . . 8 6 . 4 . . . Scanalyzers 10 | . . . . . 4 . 5 1 . . . . . Garrison Access 11 | . . . . . 2 . 2 5 . 2 . . . Terminal Hacks 59 | . 1 1 . 1 5 . 18 2 . . . 31 . Record 11 | . . . . . . . . . . . . 11 . Part Schematic 20 | . . . . 1 1 . 6 2 . . . 10 . Robot Schematic 9 | . 1 . . . . . 1 . . . . 7 . Robot Analysis 1 | . . . . . . . 1 . . . . . . Prototype ID Bank 4 | . . . . . . . 1 . . . . 3 . Level Access Points 1 | . . . . . . . 1 . . . . . . Machine Index 1 | . . . . . 1 . . . . . . . . Terminal Index 2 | . . . . . 1 . 1 . . . . . . Alert Level 2 | . . . . . . . 2 . . . . . . Unreport Threat 3 | . . 1 . . . . 2 . . . . . . Locate Traps 2 | . . . . . 1 . 1 . . . . . . Dispatch Records 1 | . . . . . . . 1 . . . . . . Recall Extermination 1 | . . . . . 1 . . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . Fabricator Hacks 11 | . . . . . 3 . 4 2 . 2 . . . Load Schematic 6 | . . . . . 2 . 2 1 . 1 . . . Build 5 | . . . . . 1 . 2 1 . 1 . . . Repair Station Hacks 13 | . . . . . 5 . 6 . . 2 . . . Scan Component 6 | . . . . . 2 . 3 . . 1 . . . Repair 6 | . . . . . 2 . 3 . . 1 . . . Refit 1 | . . . . . 1 . . . . . . . . Recycling Unit Hacks 4 | . . . . . . . 2 1 . 1 . . . Report Inventory 2 | . . . . . . . 1 1 . . . . . Retrieve Components 2 | . . . . . . . 1 . . 1 . . . Scanalyzer 8 | . . . . . 4 . 4 . . . . . . Insert Component 4 | . . . . . 2 . 2 . . . . . . Analyze 4 | . . . . . 2 . 2 . . . . . . Garrison Access Hacks 3 | . . . . . 1 . 1 . . 1 . . . Seal Access 3 | . . . . . 1 . 1 . . 1 . . . Unauthorized Hacks 31 | . . 1 . 1 4 . 7 13 . 5 . . . Terminals 17 | . . 1 . 1 4 . 5 4 . 2 . . . Track 3 | . . . . . . . 2 1 . . . . . Assimilate 1 | . . . . . . . . 1 . . . . . Botnet 10 | . . 1 . 1 3 . 2 1 . 2 . . . Operators 3 | . . . . . 1 . 1 1 . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . . Mechanics 1 | . . . . . . . . 1 . . . . . Recycling Units 9 | . . . . . . . 2 4 . 3 . . . Monitor 2 | . . . . . . . . 1 . 1 . . . Reject 1 | . . . . . . . . 1 . . . . . Recyclers 3 | . . . . . . . 1 1 . 1 . . . Mask 3 | . . . . . . . 1 1 . 1 . . . Scanalyzers 1 | . . . . . . . . 1 . . . . . Extract 1 | . . . . . . . . 1 . . . . . Garrison Access 3 | . . . . . . . . 3 . . . . . Broadcast 1 | . . . . . . . . 1 . . . . . Redirect 1 | . . . . . . . . 1 . . . . . Watchers 1 | . . . . . . . . 1 . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 50 | . 2 1 . 3 13 . 18 5 . 8 . . . Full Trace Events 11 | . . . . 1 6 . 1 1 . 2 . . . Feedback Events 1 | . . . . . 1 . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . 1 . . . . . . . . . . 7 . Robots Built 1 | . . . . . . . 1 . . . . . . Authchips . | . . . . . . . . . . . . . . Time 40 | . . . . . . . 40 . . . . . . Total Robot Build Rating 1 | . . . . . . . 1 . . . . . . Part Schematics Acquired 28 | . . . . 1 2 . 8 7 . . . 10 . Parts Built 5 | . . . . . 1 . 1 1 . 2 . . . Authchips 1 | . . . . . . . 1 . . . . . . Time 209 | . . . . . 53 . 47 25 . 84 . . . Total Part Build Rating 20 | . . . . . 6 . 5 1 . 8 . . . Parts Repaired 6 | . . . . . 2 . 3 . . 1 . . . Time 215 | . . . . . 82 . 83 . . 50 . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 4 | . . . . . . . 3 . . 1 . . . Parts Scanalyzed 4 | . . . . . 2 . 2 . . . . . . Part Schematics Acquired 3 | . . . . . 1 . 2 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Jun Mat Mat Min Mat Fac Was Fac Fac Was Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . 4 . . . . . . . . Non-combat 4 | . . . . . 4 . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied 5 | . . . . . 5 . . . . . . . . no_distress 2 | . . . . . 2 . . . . . . . . find_chute 1 | . . . . . 1 . . . . . . . . find_recycling 2 | . . . . . 2 . . . . . . . . Relay Couplers Released 1 | . . . . 1 . . . . . . . . . Machine Destruction 1 | . . . . 1 . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Jun Mat Mat Min Mat Fac Was Fac Fac Was Fac Low Dat Pro Total Allies 7 | . . . . . 3 1 1 1 . . . . 1 Largest Group 3 | . . . . . 3 1 1 1 . . . . 1 Highest-Rated Group 96 | . . . . . 93 31 14 26 . . . . 96 Highest-Rated Ally 96 | . . . . . 31 31 14 26 . . . . 96 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 43 | . . . . . 33 3 . . . . . . 7 Total Damage 871 | . . . . . 531 63 . . . . . . 277 Kills 6 | . . . . . 4 . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Min Mat Fac Was Fac Fac Was Fac Low Dat Pro Robot Analysis Total 1 | . . . . . . . 1 . . . . . . Derelict Logs Recovered 2 | . . . 1 . . . . . . . . . 1 Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Jun Mat Mat Min Mat Fac Was Fac Fac Was Fac Low Dat Pro Turns Passed 6713 | 68 308 190 267 711 1063 98 1697 489 150 665 31 38 938 Spaces Moved 8824 | 53 221 195 311 498 1554 121 2624 811 342 1104 51 100 839 Core 186 | 9 . . . . . . . . . . . . 177 Treads . | . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels 273 | 44 221 8 . . . . . . . . . . . Hover 8365 | . . 187 311 498 1554 121 2624 811 342 1104 51 100 662 Flight . | . . . . . . . . . . . . . . Fastest Speed 33 | 50 90 46 46 46 40 40 40 38 38 33 38 38 38 Average Speed 47 | 96 90 57 51 100 41 40 40 39 38 38 38 38 57 Slowest Speed 280 | 150 90 110 106 230 102 40 40 100 40 102 38 38 280 Overloaded Moves 20 | . . . . . . . . . . 12 . . 8 Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 42 | 5 35 15 62 38 33 76 58 25 97 27 6 74 38 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . . . . 1 . Known Exits Taken 7 | . . 1 1 1 . . 1 . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . Scrap Searched 3 | . . . 1 . . . . . . . . . 2 Spaces Dug 91 | . . . 11 . 11 . 30 7 . 30 . . 2 Terrain Destroyed 160 | . . . 11 18 36 . 49 12 . 30 . . 4 Melee 80 | . . . . . 11 . 30 7 . 30 . . 2 Projectile 2 | . . . . . . . . . . . . . 2 AOE 78 | . . . 11 18 25 . 19 5 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Mat Min Mat Fac Was Fac Fac Was Fac Low Dat Pro Total 10798 | 66 281 249 390 654 1917 148 3142 934 361 1277 61 99 1219 Wait 1171 | 4 26 13 60 81 214 6 331 68 3 99 7 . 259 Move 8813 | 52 220 194 310 497 1554 120 2623 811 341 1103 50 99 839 Hop . | . . . . . . . . . . . . . . Pick Up 53 | 4 6 7 1 6 12 . 6 3 3 3 . . 2 Fast Attach 45 | 6 . 3 1 6 9 . 5 3 3 5 . . 4 Attach 39 | . . 4 . 4 7 . 1 1 1 3 1 . 17 Detach 22 | . . . . 2 4 . 1 1 . 2 1 . 11 Swap 81 | . 1 5 4 9 18 . 14 11 1 11 2 . 5 Drop 80 | . 3 10 1 9 21 . 11 5 4 9 . . 7 Fire 254 | . 25 13 13 40 34 22 35 4 . 2 . . 66 Melee 157 | . . . . . 18 . 63 27 . 40 . . 9 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 78 | . . . . . 26 . 52 . . . . . . Rewire 5 | . . . . . . . . . 5 . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory (discovered 5 exits: *Fac x4 / [*Low]) -6/Factory -6/Waste -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves (discovered 2 exits: Low / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 23 | -11/Junkyard | Discovered new exit (range 15) 69 | -11/Junkyard | Entered Materials 290 | -10/Materials | Discovered new exit (range 8) 303 | -10/Materials | Build established: Mutant 359 | -10/Materials | Central database locked down 377 | -10/Materials | Entered another Materials area 377 | -9/Materials | Evolved 2 slots: Utility x2 565 | -9/Materials | Discovered new exit (range 6) 566 | -9/Materials | Identified exit to Mines 567 | -9/Materials | Entered Mines 607 | -9/Mines | Found a hidden stash of uninstalled traps 624 | -9/Mines | Learned location of 1 exit from Lower Caves 629 | -9/Mines | Assembled infested the area 633 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 634 | -9/Mines | Assisted by a Guerilla fighting off Assembled 754 | -9/Mines | Build established: Scout 831 | -9/Mines | Discovered new exit (range 2) 832 | -9/Mines | Identified exit to Materials 834 | -9/Mines | Entered Materials 834 | -8/Materials | Evolved 2 slots: Utility x2 1370 | -8/Materials | Build established: Mutant 1400 | -8/Materials | Discovered new exit (range 10) 1544 | -8/Materials | Identified exit to Factory 1545 | -8/Materials | Entered Factory 1545 | -7/Factory | Evolved 2 slots: Propulsion x2 1681 | -7/Factory | Repaired Imp. Medium Armor Plating 2011 | -7/Factory | Repaired Shock Bomb Launcher 2089 | -7/Factory | Allied Derelicts emerged from ambush trap array 2214 | -7/Factory | Build established: Scavenger-Mutant 2235 | -7/Factory | Discovered new exit (range 9) 2513 | -7/Factory | Fabricated Disruptor Cannon? 2608 | -7/Factory | Manually triggered Chute Trap 2608 | -7/Factory | Sucked down chute 2608 | -7/Factory | Entered Waste 2609 | -7/Waste | Met a frightened Derelict 2615 | -7/Waste | Spotted C-40 Crusher 2623 | -7/Waste | EMP discharged 2623 | -7/Waste | Spotted C-40 Crusher 2661 | -7/Waste | Spotted C-40 Crusher 2670 | -7/Waste | Spotted C-40 Crusher 2671 | -7/Waste | Spotted C-40 Crusher 2679 | -7/Waste | Spotted C-40 Crusher 2682 | -7/Waste | Discovered new exit (range 11) 2690 | -7/Waste | Identified exit to Factory 2706 | -7/Waste | Entered Factory 2788 | -7/Factory | Repaired System Restoration Module 2849 | -7/Factory | Discovered new exit (range 15) 2853 | -7/Factory | Garrison activated, responded to threat 2889 | -7/Factory | Build established: Hacker-Mutant 2900 | -7/Factory | Discovered new exit (range 10) 3051 | -7/Factory | Fabricated M-13 Machinist? 3065 | -7/Factory | Identified exit to Factory 3349 | -7/Factory | Fabricated Adv. Sensor Array? 3808 | -7/Factory | Repaired Imp. Medium Armor Plating 4379 | -7/Factory | Repaired Adv. Sensor Array? 4403 | -7/Factory | Entered another Factory area 4403 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4753 | -6/Factory | Search patrols dispatched 4872 | -6/Factory | Fabricated Lrg. Storage Unit (x1) 4892 | -6/Factory | Manually triggered Chute Trap 4892 | -6/Factory | Sucked down chute 4892 | -6/Factory | Entered Waste 4892 | -6/Waste | The area was eerily silent 4909 | -6/Waste | Found Damper Plating 4933 | -6/Waste | Discovered new exit (range 15) 4936 | -6/Waste | Found Damper Plating 5042 | -6/Waste | Identified exit to Factory 5042 | -6/Waste | Entered Factory 5065 | -6/Factory | Discovered new exit (range 14) 5070 | -6/Factory | Identified exit to Lower Caves 5192 | -6/Factory | Fabricated Mic. Nuclear Core (x2) 5312 | -6/Factory | Repaired Adv. Sensor Array 5345 | -6/Factory | Discovered new exit (range 14) 5350 | -6/Factory | Identified exit to Factory 5591 | -6/Factory | Discovered exit to Factory (range 11) 5677 | -6/Factory | Garrison activated, responded to threat 5705 | -6/Factory | Discovered exit to Lower Caves (range 7) 5707 | -6/Factory | Entered Lower Caves 5708 | -6/Lower Caves | Identified exit to Lower Caves 5736 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 5738 | -6/Lower Caves | Identified exit to Data Miner 5738 | -6/Lower Caves | Entered Data Miner 5738 | -6/Data Miner | Discovered new exit (range 6) 5746 | -6/Data Miner | Met Data Miner 5759 | -6/Data Miner | Learned location of Section 7 (-2) 5759 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5765 | -6/Data Miner | Received God Mode back door access code from Data Miner 5776 | -6/Data Miner | Identified exit to Proximity Caves 5776 | -6/Data Miner | Entered Proximity Caves 5778 | -5/Proximity Caves | Learned Factory trap positions 5801 | -5/Proximity Caves | Escorted by Enhanced Grunt 5801 | -5/Proximity Caves | Ambushed by research squad 6485 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 6608 | -5/Proximity Caves | Lost 6 parts (1p2n1u2w) 6612 | -5/Proximity Caves | Core integrity fell below 50% 6653 | -5/Proximity Caves | Lost 4 parts (3u1w) 6687 | -5/Proximity Caves | Core integrity fell below 20% 6714 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06608_ Power Sword destroyed. 06608_ Imp. System Shield destroyed. 06609_ Slug penetrates G-67 Veteran. 06610_ Adv. Heat Sink fries itself beyond repair. 06611_ Imp. Hacking Suite destroyed. 06616_ Critical hit (Smash). 06622_ Damper Plating destroyed. 06622_ System corrupted by crushing effect (+1). 06622_ Knocked back. 06623_ Dropped Railgun. 06623_ Acquired 92 matter. 06627_ Acquired 9 matter. 06646_ Searching scrap... 06646_ Found 0b10 Decoder Chip [Looter]. 06646_ Found EM Disruption Field. 06646_ Found 30 Matter. 06647_ Acquired 0b10 Decoder Chip [Looter]. 06686_ 0b10 Decoder Chip [Looter] destroyed. 06686_ System corrupted by crushing effect (+3). 06700_ System corrupted: Heat flow error (+219). Map ----- +----------------------------------------------------+ | ??????????# #????####?????# #?? | | ?????????## ##???# #??#### ##### ### | | ?????????# ###?# #?## ##???# ## | | ?????????#### ### #?## #### ##????# ## | | ????????????## ### #??## ##?????# | | ?????????????# #???# ######## | | ?????????????### ##???#### ####### | | ???????????????## ########## ####?# | | ???????????????## ##??# ## #?# ### | | ??????????????## #??## ### ## | | ?????????????## #### ## #? | | ??????????#### ## | | ?????????## !% # | | ????????## #### ### ## | | ????????# #??## #####?# ### | | ????????# ## ##???## ##?????# #?# | | ????????# ##### ##?????# ##?????? ## | | ???????## ##??####??????###?????? ### # | | ???????# ##??????????????????? #?# ### | | ???????# #??????????????????# ?# ??? | | ???????## ##?????????????????# ?# ??? | | ????????## ### ####??????????????## ? ??? | | ?????????#### #???????????????### ?# ??? | | ????????????# ###### #?????????????????# ??# ??? | | ??????????### #???# #####?????????????? ?? ??? | | ??????????# #???# @ ##???? ????? ??#???? | | ??????????# ##+#???# ## ????????????? | | ??????????## # ggg ?????????????? | | ???????????# # # #????????????? | | ????????#### #""""Y # ## g# #????????????? | | ???????## ######## #### ##???????????????? | | ???????# #?####????????????????? | | ????#### ######### #??????????????????? | | ##### ##???????## ##??????????????????? | | ##" ##?????????########???????????????????? | | ###"#?###?????????????????????????????? | | " ### ##????????????????????????????? | | "%" #????????????????????????????? | | " ### #????????????????????????????? | | ##?## #????????????????????????????? | | ##???# #???????????????????????????? | | "##????# #???????????????????????????? | | ###????## #####???????????????????????????? | | " #?????####???????????????????????????????? | | # #????????????????????????????????????????? | | ####????????????????????????????????????????? | | # ##???????????????????????????????????????????? | | #####????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 28 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 1600 Resistance: EM 90 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 57 Offensive Hacking 34 Defensive Hacking 12 Authchip Count 1 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked System Restoration Module | -7/Factory | Hacked Arc Projector | -7/Factory | Scanalyzed Neutrino Core | -7/Factory | Hacked Adv. Sensor Array | -7/Factory | Hacked Lrg. Storage Unit | -7/Factory | Hacked Mic. Nuclear Core | -7/Factory | Hacked Adv. EMP Blaster | -7/Factory | Hacked Adv. System Shield | -7/Factory | Hacked System Shield | -7/Factory | Scanalyzed Imp. Propulsion Shielding | -7/Factory | Scanalyzed Cld. Aerolev Unit | -6/Factory | Hacked Linear Gravjet | -6/Factory | Hacked Titanium Leg | -6/Factory | Extracted Component Analysis Suite | -6/Factory | Extracted Transmission Jammer | -6/Factory | Extracted Imp. Sensor Array | -6/Factory | Extracted Energy Filter | -6/Factory | Extracted Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Cld. Plasma Rifle | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Imp. Force Booster | -6/Data Miner | Free Railgun | -6/Data Miner | Free Imp. Phase Shifter | -6/Data Miner | Free Adv. Remote Datajack | -6/Data Miner | Free Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked Y-54 Guardian | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free X-77 Beamer | -6/Data Miner | Free C-35 Carver | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free Fabricated ------------ Disruptor Cannon | x1 | -7/Factory | Preloaded M-13 Machinist | x1 | -7/Factory Adv. Sensor Array | x1 | -7/Factory | Authchip Lrg. Storage Unit | x1 | -6/Factory Mic. Nuclear Core | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SkeletonTargetFrame Manual? 0 Play Time 02:39:59 Cumulative 280.0 hours Start 2023.09.12 @ 08:39:41 End 2023.09.12 @ 11:33:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 189 Rogue 186 Adventurer 3 Explorer 0 Win Type - Total 5 Types 4/0/1/0/0/0/0/0/0 Lore% 70 Gallery% 75 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 27af0c46-84f2-4d97-a5a3-d0aac305932f